Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.04 @ 00:21:38 Player: HOTSOUP Result: Destroyed self with Grenade Launcher Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (26) 130 Value Destroyed (449) 449 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 2939 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 186/300 Energy 85/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- Grenade Launcher > --- INVENTORY (4) ---- Superbattery (2000) Cloak of Protection Field Lobotomy Kit Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- (None) > --- UTILITY ---------- Superbattery Cloak of Protection > --- WEAPON ----------- Grenade Launcher Field Lobotomy Kit > --- INVENTORY -------- Reinforced Deuterium Engine Light Fission Core Light Fission Core Proton Bomb Trap [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Flight Unit Flight Unit Utility Cloak of Protection Device Cloak of Protection Storage Superbattery Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Grenade Launcher Energy Gun EM Pulse Gun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Field Lobotomy Kit Impact Weapon Power Maul Build | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . . . 4 Weapon . | . . . . . . Parts Attached 31 | 1 6 2 5 6 11 Power 3 | . 1 1 . 1 . Engine 3 | . 1 1 . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 2 | . . . . 2 . Treads . | . . . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 2 | . . . . 2 . Utility 13 | . 2 . 3 1 7 Device 3 | . 2 . 1 . . Storage 2 | . . . 2 . . Processor 6 | . . . . . 6 Hackware 1 | . . . . . 1 Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 13 | 1 3 1 2 2 4 Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun . | . . . . . . Ballistic Cannon 1 | . . . . . 1 Launcher 3 | . . 1 . 1 1 Special Weapon 6 | . 3 . 2 1 . Impact Weapon 2 | . . . . . 2 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 3 . . Parts Lost 11 | . 4 . 1 . 6 Power 1 | . 1 . . . . Propulsion 2 | . . . . . 2 Utility 3 | . 1 . . . 2 Weapon 5 | . 2 . 1 . 2 Highest Loss Streak 4 | . 4 . 1 . 3 Average Slot Usage (%) 45 | . 44 17 59 26 44 Engine 8 | . . 3 14 5 6 Flight 4 | . . . . 8 14 Device 5 | . 18 . 10 . . Storage 4 | . . . 10 . . Processor 1 | . . . . . 4 Hackware 1 | . . . . . 6 Launcher 8 | . . 14 13 10 . Special Weapon 6 | . 22 . 10 2 . Impact Weapon 2 | . . . . . 8 Naked Turns . | . . . . . . Heaviest Build 26 | 2 7 6 26 6 12 Greatest Support 8 | 3 3 3 3 8 8 Greatest Overweight (x) 8 | . 2 1 8 1 1 Average Overweight (x) . | . . . 2 . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 Most Carried 4 | 1 4 4 4 4 4 Average Carried 3 | . 3 2 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 Final Carried 4 | 1 2 4 3 4 3 Class Distribution -------------------- 77% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Scr Mat Min Exi Min Mat Matter Collected 711 | 200 . 112 . 323 76 Remotely . | . . . . . . Salvage Created 518 | . . 209 . 147 162 Parts 35 | . . 13 . 18 4 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Combat Hostiles Destroyed 12 | . . 6 . 3 3 Cannons 2 | . . . . . 2 AOE 9 | . . 6 . 3 . Classes Destroyed 8 | . . 3 . 2 3 Worker 6 | . . 1 . 4 1 Tunneler 5 | . . 2 . 3 . Recycler 2 | . . . . 1 1 Operator 1 | . . . . . 1 Swarmer 4 | . . . . 3 1 Grunt 6 | . . 6 . . . Sentry 1 | . . . . . 1 Hunter 1 | . . . . . 1 Best Kill Streak 10 | . . 4 . 10 2 Combat Bots Only 3 | . . 2 . 3 2 Max Kills in Single Turn 2 | . . 1 . 2 1 Gunslinging . | . . . . . . Exploded 2 | . . 1 . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Damage Taken 1650 | . 257 58 362 57 916 Core 801 | . 95 40 70 39 557 Absorbed by Shields . | . . . . . . Core Remaining (%) 51 | 100 . . . 2 . Volleys Fired 51 | . 6 14 1 14 16 Largest 2 | . 2 1 1 1 1 Hottest 44 | . 40 30 . 30 44 Shots Fired 56 | . 11 14 1 14 16 Gun . | . . . . . . Cannon 15 | . . . . . 15 Launcher 28 | . . 14 . 13 1 Special 13 | . 11 . 1 1 . Kinetic 15 | . . . . . 15 Thermal 12 | . 11 . . 1 . Explosive 28 | . . 14 . 13 1 Electromagnetic . | . . . . . . Robot Hit Streak 9 | . 4 1 2 2 9 Robot Miss Streak 2 | . 2 1 . 2 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 33 | . 6 2 1 2 22 Core Hits 42 | . 5 17 . 16 4 Critical Hits 1 | . . . . . 1 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Melee Attacks 17 | . . . . . 17 Impact 17 | . . . . . 17 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 3 | . . . . . 3 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1745 | . 20 468 . 483 774 Guns . | . . . . . . Cannons 314 | . . . . . 314 Explosions 965 | . . 468 . 483 14 Melee 446 | . . . . . 446 Ramming . | . . . . . . Kinetic 314 | . . . . . 314 Thermal 20 | . 20 . . . . Explosive 965 | . . 468 . 483 14 Electromagnetic . | . . . . . . Impact 446 | . . . . . 446 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 182 | . . . . 5 177 Projectiles . | . . . . . . Explosions 16 | . . . . 5 11 Melee 166 | . . . . . 166 Knockbacks 3 | . . . . . 3 Impact 2 | . . . . . 2 Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 46 | . . . . 7 39 Shots 2 | . . . . 1 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 40 | . . 5 40 5 9 Average Temperature 12 | . . 5 30 5 9 Received Heat Transfer 535 | . 141 33 100 . 261 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . . . . . 4 Impact Corruptions 7 | . . . . . 7 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 150 | . 150 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Peak Influence 173 | . 30 173 . 110 149 Initial 42 | . . . . . 42 Average 84 | . 25 122 . 45 101 Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 1 1 . . 3 Investigation 3 | . 1 1 . . 1 Extermination . | . . . . . . Reinforcement 2 | . . . . . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 49 | . 7 5 8 5 24 Peak Tracking Total 12 | . 7 2 9 3 12 Tactical Retreats 8 | . . . . 2 6 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed 4 | . . 1 3 . . Triggered . | . . . . . . Exploded 2 | . . . 2 . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Scr Mat Min Exi Min Mat Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Machines Accessed 6 | . 2 1 . . 3 Terminals 4 | . 1 1 . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 22 | . 11 4 . . 7 Successful 12 | . 5 2 . . 5 Failed 10 | . 6 2 . . 2 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 16 | . 4 4 1 . 7 Terminals 13 | . 3 4 . . 6 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 8 | . 8 . . . . Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Terminal Hacks 2 | . . 1 . . 1 Robot Analysis 1 | . . . . . 1 Branch Access Points 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 3 . . . . Retrieve Matter 2 | . 2 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 7 | . 2 1 . . 4 Terminals 5 | . 1 1 . . 3 Track 2 | . . 1 . . 1 Assimilate 1 | . . . . . 1 Botnet 2 | . 1 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Tunnel 1 | . 1 . . . . Scanalyzers 1 | . . . . . 1 Extract 1 | . . . . . 1 Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 2 1 . . 2 Full Trace Events 2 | . . 1 . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Scr Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Robot Analysis Total 1 | . . . . . 1 Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Scr Mat Min Exi Min Mat Turns Passed 1931 | 16 164 235 769 188 559 Spaces Moved 1419 | 27 162 320 269 304 337 Core 1049 | 27 162 320 269 191 80 Treads . | . . . . . . Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 370 | . . . . 113 257 Fastest Speed 37 | 50 50 50 50 37 37 Average Speed 83 | 50 70 58 197 45 57 Slowest Speed 450 | 50 150 100 450 100 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 3 | . . . . 3 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 3 30 52 45 62 16 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . 1 . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug 15 | . . 8 . . 7 Terrain Destroyed 161 | . . 69 . 82 10 Melee 7 | . . . . . 7 Projectile 1 | . . . . . 1 AOE 153 | . . 69 . 82 2 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Total 2077 | 28 196 356 506 332 659 Wait 524 | . 18 8 214 9 275 Move 1408 | 26 161 319 268 297 337 Hop 3 | . . . . 3 . Pick Up 14 | 1 3 7 3 . . Fast Attach 26 | 1 4 . 5 6 10 Attach 5 | . 2 2 . . 1 Detach 5 | . 1 . 3 1 . Swap . | . . . . . . Drop 20 | . 1 5 9 2 3 Fire 51 | . 6 14 1 14 16 Melee 17 | . . . . . 17 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 4 | . . 1 3 . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 17 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Discovered new exit (range 6) 181 | -10/Materials | Entered Mines 209 | -10/Mines | Lost 4 parts (1p1u2w) 253 | -10/Mines | Discovered new exit (range 14) 286 | -10/Mines | Learned 2 Materials zone layouts 305 | -10/Mines | Build established: Mutant 337 | -10/Mines | Core integrity fell below 50% 351 | -10/Mines | Found a hidden stash of uninstalled traps 370 | -10/Mines | Discovered new exit (range 5) 412 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 412 | -10/Mines | Discovered new exit (range 5) 416 | -10/Mines | Entered Exiles 443 | -10/Exiles | Met 8R-AWN 497 | -10/Exiles | Met EX-HEX 532 | -10/Exiles | Met EX-BIN 546 | -10/Exiles | Aligned with FarCom system 547 | -10/Exiles | Given EX-Vault access code 572 | -10/Exiles | Opened EX-Vault 575 | -10/Exiles | Found Prototype Special Weapon 575 | -10/Exiles | Identified Field Lobotomy Kit 581 | -10/Exiles | Found Prototype Storage 581 | -10/Exiles | Identified Superbattery 584 | -10/Exiles | Found Prototype Device 584 | -10/Exiles | Identified Cloak of Protection 909 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1149 | -10/Exiles | Attacked by the Exiles 1166 | -10/Exiles | Core integrity fell below 20% 1174 | -10/Exiles | Discovered new exit (range 14) 1185 | -10/Exiles | Stole three prototypes: Field Lobotomy Kit, Superbattery, Cloak of Protection 1185 | -10/Exiles | Entered Mines 1188 | -9/Mines | Discovered new exit (range 8) 1226 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1269 | -9/Mines | Discovered new exit (range 16) 1373 | -9/Mines | Entered Materials 1373 | -8/Materials | Evolved 4 slots: Utility x4 1664 | -8/Materials | Build established: Scavenger-Mutant 1867 | -8/Materials | Lost 3 parts (2n1u) 1881 | -8/Materials | Core integrity fell below 50% 1922 | -8/Materials | Core integrity fell below 20% 1932 | -8/Materials | Destroyed self with Grenade Launcher Last Messages --------------- 01898_ Y-45 Defender suffers critical hit. 01898_ Destroyed Lgt. Treads. 01898_ Slug penetrates Wall. [Achievement: Perfect Aim] 01901_ Slug penetrates Wall. 01906_ Destroyed Lgt. Armor Plating. 01910_ Slug penetrates Wall. 01910_ Power Maul destroyed. 01912_ Y-45 Defender destroyed. 01913_ Slug penetrates Wall. 01915_ R-06 Scavenger collects Heat Sink. 01916_ Penetrated by Slug. 01919_ H-55 Commando destroyed. 01921_ Acquired 36 matter. 01926_ R-06 Scavenger collects Targeting Computer. 01927_ G-47 Trooper knocked back. 01930_ U-05 Engineer builds a Wall. 01931_ Assault Cannon destroyed. 01932_ Adv. Targeting Computer destroyed. 01932_ Destroyed Adv. Targeting Computer. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????? ######## | | ????????????????????????????????????????? # | | ????????????????????????????????????????? # | | ????????????????????????????????????????? # | | ????????????????????????????????????????? + | | ????????????????????????????????????????? # | | ????????????????????????????????????????? # | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????### ### | | ?????????????????????????????????????????### #?# | | ????????????????????????????????????????? # #?# | | ????????????????????????????????????????? + #?# | | ????????????????????????????????????????? # #?# | | ????????????????????????????????????????? # #?# | | ?????????????????????????????????????????### ### | | ?????????????????????????????????????????# # | | ???????????????????########+#????????????# # | | ???????????????????# # #?#######????# | | ???????????????????# g # #?# ###### | | ???????????????????# r### / | | ??????????????????## % YgY ] [ # | | ??????????????????##u @ ### # | | ??????????????????## # #?# ############## | | ???????????????????######## #?#######????????????# | | ??????????????????????????# #????????????????????# | | ??????????????????????????# #????????????????????? | | ???????????????????######## #????????????????????? | | ???????????????????# """ # #??##########????????? | | ???????????????????# "T" # #### ????????? | | ???????????????????# + # ????????? | | ??????????????????## # # ????????? | | ??????????????????# # # ????????? | | ??????????????????## + # ????????? | | ???????????????????######## # ????????? | | ????????????????########### # ????????? | | ???????????????? # ????????? | | ????????????????######### #### #####+####????????? | | ????????????????????????# #?## ##?# + ????????? | | ????????????????????????# #?# ### # T????????? | | ????????????????????????# #?# T # ????????? | | ????????????????????????# #?# ### # ????????? | | ?????????????????######## #?##+#### # ????????? | | ?????????????????# # #??# ## # ????????? | | ?????????????????# # #??# ## ###????????? | | ?????????????????# # #### ## ????????? | | ?????????????????# + # ## ????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 10 Energy Capacity 2125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 62 Targeting Accuracy 48 Offensive Hacking 10 Item Schematics ----------------- Hover Unit | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Perfect Aim Challenges ------------ None Game ------ Seed ForceStorageElectrolaser Manual? 0 Play Time 00:20:23 Cumulative 92.1 hours Start 2020.10.04 @ 00:06:05 End 2020.10.04 @ 00:21:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 134 Rogue 110 Adventurer 22 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 51 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ba4f0b59-542c-468b-bdd6-3ecf5843b168