Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.02.16 @ 23:55:54 Player: Icarus Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (120) 600 Value Destroyed (4551) 4551 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (381) 381 TOTAL SCORE: 9932 Bonus ------- High Alert Combat Kills 156 Follower Combat Kills 25 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (550) Ox10 Location -6/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (16) --- Aluminum Leg Titanium Leg Integration Mediator Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Power Shielding Medium Armor Plating > --- WEAPON ----------- Electrolaser Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Reinforced Ion Engine Titanium Leg Titanium Leg Large Storage Unit Core Shielding Light Armor Plating Heavy Assault Rifle Heavy Assault Rifle Flak Cannon [Rating: 38] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Sto Fac Low Low Fac Slots Evolved 8 | . . . 2 . 2 . . . 2 . . 2 Power 3 | . . . 1 . . . . . 1 . . 1 Propulsion 1 | . . . . . 1 . . . . . . . Utility 3 | . . . . . 1 . . . 1 . . 1 Weapon 1 | . . . 1 . . . . . . . . . Parts Attached 131 | 6 16 2 16 . 12 5 5 15 31 11 2 10 Power 26 | . 5 . 5 . 4 . 1 . 8 3 . . Engine 20 | . 5 . 5 . 4 . 1 . 4 1 . . Core 6 | . . . . . . . . . 4 2 . . Reactor . | . . . . . . . . . . . . . Propulsion 30 | 2 1 1 3 . . 4 1 6 4 3 1 4 Treads 7 | 2 1 1 3 . . . . . . . . . Leg 23 | . . . . . . 4 1 6 4 3 1 4 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 33 | 1 3 1 2 . 4 . . 6 10 . 1 5 Device 9 | . . . . . 1 . . 3 4 . . 1 Storage 6 | 1 . . 1 . . . . . 1 . . 3 Processor 2 | . 1 . . . 1 . . . . . . . Hackware . | . . . . . . . . . . . . . Protection 16 | . 2 1 1 . 2 . . 3 5 . 1 1 Artifact . | . . . . . . . . . . . . . Weapon 42 | 3 7 . 6 . 4 1 3 3 9 5 . 1 Energy Gun 19 | 1 3 . 2 . 2 1 2 1 5 1 . 1 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 17 | 2 3 . 2 . 1 . 1 2 3 3 . . Ballistic Cannon 4 | . . . 1 . 1 . . . 1 1 . . Launcher 2 | . 1 . 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . Parts Lost 42 | . . . 4 . 2 1 4 1 5 8 10 7 Power 7 | . . . . . . . . . 1 3 3 . Propulsion 7 | . . . 1 . . 1 . . . . 2 3 Utility 11 | . . . 1 . 1 . 1 . 2 . 3 3 Weapon 17 | . . . 2 . 1 . 3 1 2 5 2 1 Highest Loss Streak 10 | . . . 3 . 2 1 2 1 3 5 10 6 Average Slot Usage (%) 90 | . 95 100 94 100 84 93 91 98 98 94 52 47 Engine 13 | . 11 14 19 22 18 18 18 18 14 6 5 . Core 3 | . . . . . . . . . 7 14 2 . Treads 8 | . 28 28 21 22 18 8 . . . . . . Leg 14 | . . . . . . 12 27 27 22 20 19 16 Device 5 | . . . . . 1 9 4 8 10 7 2 4 Storage 10 | . 14 14 11 11 9 9 9 9 7 7 7 18 Protection 9 | . 10 14 8 11 4 9 9 9 11 15 7 4 Energy Gun 6 | . 5 . 1 . 10 12 14 7 8 7 . 2 Ballistic Gun 13 | . 15 28 20 22 9 9 9 18 13 9 4 . Ballistic Cannon 2 | . . . 8 11 6 5 . . . 4 3 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 63 | 8 15 12 46 46 54 54 54 53 63 55 52 45 Greatest Support 51 | 40 40 40 40 40 40 40 30 51 51 49 49 49 Greatest Overweight (x) 11 | 2 . . 1 1 1 2 1 1 1 1 1 11 Average Overweight (x) . | . . . . 1 1 1 1 1 . . . . Largest Inventory Capacity 16 | 6 6 6 12 10 10 10 10 10 10 10 10 16 Average Capacity 9 | 5 6 6 7 10 10 10 10 10 10 10 10 15 Most Carried 10 | 6 6 6 10 9 10 10 10 10 10 10 7 5 Average Carried 6 | 2 4 5 6 9 7 8 8 8 8 5 6 2 Final Capacity 16 | 6 6 6 10 10 10 10 10 10 10 10 10 16 Final Carried 10 | 2 6 6 9 9 8 10 8 10 8 6 6 3 Class Distribution -------------------- 42% | Scavenger-Tank 25% | Mutant 20% | Tank 6% | Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Gunner | -8/Materials Tank | -8/Garrison Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Gar Mat Sto Fac Low Low Fac Matter Collected 3167 | 168 155 95 584 47 188 125 156 430 738 428 53 . Remotely . | . . . . . . . . . . . . . Salvage Created 4896 | . 146 39 827 119 257 257 317 883 1292 597 162 . Parts 251 | . 20 2 51 3 15 20 15 48 55 17 5 . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 3 | . . . 1 . . . 1 . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . . . 18 . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Sto Fac Low Low Fac Combat Hostiles Destroyed 109 | . 5 1 24 3 5 8 6 16 23 15 3 . Guns 86 | . 3 1 16 . 5 5 6 16 21 11 2 . Cannons 13 | . . . 3 3 . 3 . . . 3 1 . AOE 9 | . 2 . 5 . . . . . 1 1 . . Classes Destroyed 12 | . 4 . 3 1 . . 2 1 1 . . . Worker 2 | . . . 1 . . . . 1 . . . . Builder 3 | . 1 . . . . . . 1 1 . . . Mechanic 1 | . . . 1 . . . . . . . . . Operator 1 | . . . . . . . . 1 . . . . Watcher 4 | . 2 . 1 . . . . . 1 . . . Swarmer 17 | . 3 . 6 . . 3 . . . 5 . . Grunt 60 | . 2 1 14 2 3 5 2 8 15 8 . . Brawler 5 | . . . . . . . 2 2 1 . . . Duelist 2 | . . . . 1 . . . . 1 . . . Sentry 18 | . . . 4 . 2 . 1 6 3 2 . . Hunter 2 | . . . . . . . 1 . 1 . . . Programmer 2 | . . . . . . . . . 2 . . . Savage 1 | . . . . . . . . . . . 1 . Butcher 2 | . . . . . . . . . . . 2 . Best Kill Streak 8 | . 4 1 7 3 3 8 2 5 5 5 3 . Combat Bots Only 8 | . 3 1 6 3 3 8 2 4 4 5 3 . Max Kills in Single Turn 3 | . 1 1 3 1 1 1 1 2 2 2 1 . Gunslinging 1 | . . . . . . . . . 1 1 . . Exploded 2 | . 1 . 2 . . . . . 1 1 . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Sto Fac Low Low Fac Damage Taken 7489 | . 112 170 1045 93 315 263 340 662 1582 872 506 1529 Core 1640 | . . 41 194 8 50 40 19 107 195 74 58 854 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 69 | 100 . 83 . 49 . . . 60 . . 53 . Volleys Fired 267 | . 11 6 40 5 18 11 19 49 66 28 11 3 Largest 3 | . 2 2 3 3 3 3 3 3 3 3 2 1 Hottest 157 | . 70 40 115 81 148 127 157 109 120 150 72 55 Shots Fired 711 | . 22 12 108 14 50 33 45 140 191 76 17 3 Gun 621 | . 18 12 79 9 39 22 45 140 185 58 11 3 Cannon 83 | . . . 26 5 11 11 . . 6 18 6 . Launcher 7 | . 4 . 3 . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 507 | . 11 12 94 14 29 22 19 95 134 60 17 . Thermal 134 | . 7 . 11 . 21 11 22 45 17 . . . Explosive 7 | . 4 . 3 . . . . . . . . . Electromagnetic 63 | . . . . . . . 4 . 40 16 . 3 Robot Hit Streak 34 | . 7 14 20 11 18 19 17 30 34 15 11 8 Robot Miss Streak 6 | . 1 . 2 1 2 1 2 3 3 6 2 . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 15 | . 1 1 . . 2 . 2 2 6 1 . . Max Gunslinging Chain 1 | . 1 1 . . 1 . 1 1 1 1 . . Shots Hit Robots 548 | . 18 12 70 13 39 24 38 108 155 54 14 3 Core Hits 256 | . 12 4 39 4 11 13 16 41 62 37 13 4 Critical Hits 6 | . . 1 2 . . . . . 1 1 1 . Critical Kills 5 | . . . 2 . . . . . 1 1 1 . Critical Parts Destroyed 1 | . . 1 . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 9008 | . 356 88 1304 159 583 400 523 1602 2578 1013 355 47 Guns 7299 | . 158 88 778 89 498 319 517 1595 2330 690 200 37 Cannons 887 | . . . 238 70 85 81 . . 62 196 155 . Explosions 794 | . 198 . 288 . . . . . 181 127 . . Melee . | . . . . . . . . . . . . . Ramming 28 | . . . . . . . 6 7 5 . . 10 Kinetic 5726 | . 94 88 876 159 262 207 202 1027 1702 754 355 . Thermal 2094 | . 64 . 140 . 321 193 263 568 418 127 . . Explosive 486 | . 198 . 288 . . . . . . . . . Electromagnetic 674 | . . . . . . . 52 . 453 132 . 37 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 7 | . . . 7 7 . . . . 2 2 3 2 Average Corruption 3 | . . . 7 7 . . . . 1 2 2 1 Corruption Purged . | . . . . . . . . . . . . . Effects 45 | . . . 33 3 . . . . 2 7 . . Message Errors 13 | . . . 11 . . . . . 1 1 . . Matter Fused 3 | . . . 3 . . . . . . . . . Heat Flow Errors 3 | . . . 1 1 . . . . 1 . . . Energy Discharges 6 | . . . 3 . . . . . . 3 . . Data Loss (minor) 4 | . . . 2 . . . . . . 2 . . Misfires 1 | . . . 1 . . . . . . . . . Targeting Errors 13 | . . . 11 1 . . . . . 1 . . Weapon Failures 2 | . . . 1 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 48 | . 1 . . . . . . . 27 20 . . Projectiles . | . . . . . . . . . . . . . Explosions 48 | . 1 . . . . . . . 27 20 . . Melee . | . . . . . . . . . . . . . Knockbacks 17 | . . . 3 . 1 1 . . . 7 5 . Impact . | . . . . . . . . . . . . . Kinetic 16 | . . . 2 . 1 1 . . . 7 5 . Secondary 1 | . . . 1 . . . . . . . . . Self-Inflicted Damage 174 | . 2 . 60 . . . . 3 58 48 . 3 Shots 6 | . 1 . 2 . . . . . 2 1 . . Rammed 7 | . . . . . . . . 1 1 . . 5 Targets Rammed 9 | . . . . . . . 2 1 1 . . 5 Kicked 2 | . . . . . . . 2 . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 525 | . 54 50 291 347 525 515 396 357 318 344 35 4 Average Temperature 126 | . 20 26 89 251 205 238 174 117 87 139 11 4 Received Heat Transfer 2784 | . 18 120 327 48 189 153 72 387 771 216 . 483 Effects 25 | . . . . 5 12 2 3 2 . 1 . . Shutdowns 8 | . . . . 1 5 2 . . . . . . Energy Bleed 4 | . . . . . 2 . 1 . . 1 . . Interference 6 | . . . . 3 2 . . 1 . . . . Matter Decay 1 | . . . . . . . 1 . . . . . Short Circuit 1 | . . . . . . . . 1 . . . . Damage (minor) 3 | . . . . 1 1 . 1 . . . . . Damage (major) 2 | . . . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . 2 . . . . . Heat Transferred 4296 | . 185 . 333 . 666 370 592 1332 718 100 . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . 2 1 . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Sto Fac Low Low Fac Peak Influence 579 | . 193 118 432 159 201 374 300 421 579 . . 151 Initial 163 | . . 63 31 89 52 114 156 108 163 . . 66 Average 222 | . 72 96 246 117 122 323 214 232 359 . . 74 Maximum Alert Level 2 | . . . 2 . 1 1 1 2 2 . . . Low Security (%) 42 | 100 100 100 18 100 82 . 46 33 5 . . 100 Level 1 43 | . . . 72 . 17 99 53 59 49 . . . Level 2 13 | . . . 8 . . . . 6 44 . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 19 | . . 1 5 . 1 . 1 1 8 . . 2 Investigation 6 | . . . 2 . . . . 1 3 . . . Extermination 1 | . . . . . . . . . 1 . . . Reinforcement 6 | . . . 2 . . . 1 . 1 . . 2 Assault 2 | . . 1 1 . . . . . . . . . Garrison 4 | . . . . . 1 . . . 3 . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Sto Fac Low Low Fac Distress Signals 7 | . 1 . 2 . . . . 2 1 . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 161 | . 8 6 31 3 8 9 8 20 33 16 6 13 Peak Tracking Total 6 | . 3 4 6 3 3 6 2 5 4 5 6 4 Tactical Retreats 9 | . . 1 . . . . . . 4 1 . 3 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Sto Fac Low Low Fac Traps Triggered 13 | . 3 . 1 . . 3 . . 5 . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Gar Mat Sto Fac Low Low Fac Machines Disabled 5 | . 1 . 1 . . . 1 . 1 1 . . Max in Single Turn 1 | . 1 . 1 . . . 1 . 1 1 . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Sto Fac Low Low Fac Machines Accessed 16 | . . . 3 . 2 . . 6 3 1 . 1 Terminals 9 | . . . 2 . 1 . . 3 2 1 . . Fabricators 1 | . . . . . . . . . . . . 1 Repair Stations 3 | . . . . . . . . 2 1 . . . Recycling Units 2 | . . . 1 . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . Total Hacks 47 | . . . 11 . 5 . . 11 16 3 . 1 Successful 34 | . . . 7 . 4 . . 8 11 3 . 1 Failed 13 | . . . 4 . 1 . . 3 5 . . . Catastrophic 3 | . . . . . . . . 1 2 . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 25 | . . . 6 . 3 . . 5 8 3 . . Fabricators 1 | . . . . . . . . . . . . 1 Repair Stations 12 | . . . . . . . . 4 8 . . . Recycling Units 7 | . . . 5 . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . . . Terminal Hacks 15 | . . . 3 . 3 . . 3 3 3 . . Record 8 | . . . . . 1 . . 1 3 3 . . Robot Analysis 1 | . . . 1 . . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . Investigation Status 1 | . . . . . 1 . . . . . . . Extermination Status 1 | . . . . . . . . 1 . . . . Registered Components 1 | . . . . . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . 1 Network Status 1 | . . . . . . . . . . . . 1 Repair Station Hacks 11 | . . . . . . . . 3 8 . . . Scan Component 6 | . . . . . . . . 2 4 . . . Repair 5 | . . . . . . . . 1 4 . . . Recycling Unit Hacks 6 | . . . 4 . . . . 2 . . . . Recycle Component 1 | . . . 1 . . . . . . . . . Process 1 | . . . 1 . . . . . . . . . Report Inventory 2 | . . . 1 . . . . 1 . . . . Retrieve Components 2 | . . . 1 . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . Hacking Detections 12 | . . . 3 . 1 . . 4 3 1 . . Full Trace Events 7 | . . . 1 . 1 . . 2 3 . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 4 | . . . . . . . . 1 3 . . . Time 172 | . . . . . . . . 32 140 . . . Parts Recycled 1 | . . . 1 . . . . . . . . . Recycled Matter 67 | . . . 67 . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 4 | . . . . . . . . 4 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Gar Mat Sto Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Sto Fac Low Low Fac Total Allies 1 | . . 1 . . . . . . . . . . Largest Group 1 | . . 1 . . . . . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 8 | . . 8 . . . . . . . . . . Total Damage 129 | . . 129 . . . . . . . . . . Kills 1 | . . 1 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Sto Fac Low Low Fac Robot Analysis Total 1 | . . . 1 . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Gar Mat Sto Fac Low Low Fac Turns Passed 5713 | 80 393 283 943 48 250 254 242 786 1163 719 68 484 Spaces Moved 2672 | 52 206 142 425 18 83 116 106 328 544 394 29 229 Core 35 | 27 . . . . . . . . . . . 8 Treads 950 | 25 206 142 425 18 83 51 . . . . . . Legs 1687 | . . . . . . 65 106 328 544 394 29 221 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 180 180 150 150 150 130 126 125 123 Average Speed 157 | 124 160 160 167 180 180 165 150 156 159 154 130 140 Slowest Speed 600 | 160 160 160 180 180 180 200 150 160 160 160 156 600 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . . . . . Exploration Rate (%) 22 | 4 37 36 31 9 7 39 11 33 15 61 8 7 Regions Visited 12 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . . . . . . Unknown Exits Taken 9 | 1 1 1 . 1 . . 1 1 1 1 1 . Scrap Searched 2 | . . 2 . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 31 | . 9 . 15 . . . . . 5 2 . . Melee . | . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . AOE 31 | . 9 . 15 . . . . . 5 2 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Sto Fac Low Low Fac Total 3590 | 68 244 189 573 23 144 152 152 492 695 450 42 366 Wait 366 | . 2 37 68 1 14 1 12 76 29 12 . 114 Move 2660 | 51 205 141 424 17 82 115 105 327 543 393 28 229 Hop . | . . . . . . . . . . . . . Pick Up 96 | 9 7 1 17 . 10 4 5 14 18 6 1 4 Fast Attach 13 | . 7 . 1 . . 1 . . 4 . . . Attach 51 | 5 3 . 5 . 3 1 3 3 11 8 1 8 Detach 2 | . 1 . . . . . . . . . . 1 Swap 67 | 1 6 2 10 . 9 3 2 12 16 3 1 2 Drop 44 | 2 2 2 8 . 8 1 4 10 7 . . . Fire 267 | . 11 6 40 5 18 11 19 49 66 28 11 3 Melee . | . . . . . . . . . . . . . Ram 5 | . . . . . . . . . . . . 5 Kick 4 | . . . . . . . 2 1 1 . . . Crush . | . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . 15 . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -8/Materials -8/Garrison -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 3 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 465 | -10/Materials | Discovered new exit (range 7) 474 | -10/Materials | Entered Mines 489 | -10/Mines | Met a Derelict bent on vengeance 629 | -10/Mines | Met a Derelict testing a Signal Generator 688 | -10/Mines | Found Signal Generator 749 | -10/Mines | Discovered new exit (range 6) 757 | -10/Mines | Entered Materials 757 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 897 | -9/Materials | Crushed by falling debris 957 | -9/Materials | Lost 3 parts (1n2w) 1535 | -9/Materials | Discovered new exit (range 12) 1610 | -9/Materials | Build established: Tank 1620 | -9/Materials | Identified exit to Mines 1700 | -9/Materials | Entered Mines 1717 | -9/Mines | Discovered new exit (range 7) 1727 | -9/Mines | Core integrity fell below 50% 1748 | -9/Mines | Entered Materials 1748 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1863 | -8/Materials | Garrison activated, responded to threat 1992 | -8/Materials | Identified exit to Garrison 1998 | -8/Materials | Entered Garrison 2120 | -8/Garrison | Triggered checkpoint 2121 | -8/Garrison | Destroyed 8 combat bots 2233 | -8/Garrison | Discovered new exit (range 14) 2252 | -8/Garrison | Entered Materials 2454 | -8/Materials | Discovered new exit (range 10) 2494 | -8/Materials | Entered Storage 2556 | -8/Storage | Repaired Med. Armor Plating 3244 | -8/Storage | Discovered new exit (range 16) 3280 | -8/Storage | Entered Factory 3280 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3564 | -7/Factory | Lost 3 parts (1p1u1w) 3607 | -7/Factory | Garrison activated, responded to threat 3946 | -7/Factory | Repaired Lgt. Nuclear Core 3946 | -7/Factory | Repaired Core Shielding 3946 | -7/Factory | Repaired Imp. Heat Sink 3982 | -7/Factory | Build established: Scavenger-Tank 4395 | -7/Factory | Discovered new exit (range 9) 4443 | -7/Factory | Entered Lower Caves 4600 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4727 | -7/Lower Caves | Lost 5 parts (1p4w) 4979 | -7/Lower Caves | Attracted the attention of an 0b10 base 5041 | -7/Lower Caves | Learned location of 1 exit from Research 5041 | -7/Lower Caves | Learned Factory emergency access door positions 5041 | -7/Lower Caves | Learned Extension emergency access door positions 5059 | -7/Lower Caves | Spotted B-75 Beast 5148 | -7/Lower Caves | Discovered new exit (range 8) 5162 | -7/Lower Caves | Entered another Lower Caves area 5176 | -7/Lower Caves | Attacked by a faux Warlord 5215 | -7/Lower Caves | Discovered new exit (range 13) 5230 | -7/Lower Caves | Entered Factory 5230 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5246 | -6/Factory | Lost 10 parts (3p2n3u2w) 5489 | -6/Factory | Build established: Mutant 5683 | -6/Factory | Core integrity fell below 50% 5687 | -6/Factory | Lost 6 parts (3n2u1w) 5704 | -6/Factory | Core integrity fell below 20% 5714 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- Penetrated by Slug. Slammed into H-66 Slayer. Penetrated by Slug. Chain reaction triggered in Lgt. Fission Core. Assembly Bed disabled. Penetrated by Slug. P-60 Hacker resets H-66 Slayer, system corruption cleaned. K-01 Serf collects debris. U-05 Engineer builds a Wall. Penetrated by Slug. K-01 Serf collects debris. Chain reaction triggered in Lgt. Ion Engine. R-10 Processor collects Carbon-fiber Leg. Penetrated by Slug. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. K-01 Serf collects debris. U-05 Engineer builds a Wall. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????# ????????????????? #???????? | | ?????????????# #???????????????# #???????? | | ?????????????# #???????????????# +???????? | | ?????????????# #???????????????# #???????? | | ?????????????# #???????????????# ^ #???????? | | ?????????????# #???????????????# ^ #???????? | | ?????????????# #???????????????# #???????? | | ?????????????# #???????????????# #???????? | | ?????????????# ########????????# #???????? | | ?????????????# ########## #???????? | | ?????????????# #???????? | | #######+###### #???????? | | # # #???????? | | # """" # ######## ###/########### | | # ""S"" # ####+##########/## | | # "" "" # # "%" # "" | | # # " # """ """ T" | | # / + """" """" """" # """ """ "" | | # # # """" """" """" # """ """ | | # !! """ # # """" """" """" + | | # ! """ # # """"k"""" """" # """ """ """ | | # """ # # " """ """" # """ """ """ | | # # # " w """*"""" # """ """ """ | | # # # Rh p%R%%% # | | ##/########### #### ;########## | | ?# #?????????# #?## @##????????############## | | ?# #?????????# #?##u; # ??????????????????? | | ?# #?????????# #?##u;## ??????????????? | | ?# #?????????# #?##u#??? ! ??????????? | | ## ########### #??# ???? #?????????? | | ?? ????? ? ??????????? | | ?? ?????? ?? ??????????? | | ?? ??????? ????????????? | | ?? ??????? ???????????? | | ? ????????? ????????????? | | #################??## ????????? ????????????? | | ????????????????????#??????????? ? ??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 36 Energy Capacity 540 Matter Stores 300 Matter Capacity 350 Sight Range 16 Terrain Scan Density 60 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Power Shielding 66 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Tourist Troublemaker Challenges ------------ None Game ------ Seed NeutralizingMappingStripper Manual? 0 Play Time 01:07:09 Cumulative 9.8 hours Start 2021.02.16 @ 01:39:49 End 2021.02.16 @ 23:55:54 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 0 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 822c2851-ab02-4b29-ad78-e6adc970a631