Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.22 @ 20:13:30 Player: Nebulae Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (69) 345 Value Destroyed (2278) 2278 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5863 Bonus ------- None Cogmind --------- Core Integrity 633/850 Matter 150/300 Energy 99/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Targeting Computer Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Deuterium Engine Improved Deuterium Engine Peak State ------------ > --- POWER ------------ Light Nuclear Core Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Power Amplifier Improved Heat Sink Improved Targeting Computer Hacking Suite System Shield > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun Hypervelocity Gauss Rifle Heavy Flak Cannon > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Improved Deuterium Engine Heavy Plasma Cannon Autogun [Rating: 58] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Improved Heat Sink Device Improved Heat Sink Processor Improved Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Slots Evolved 8 | . . 2 2 . 2 2 Power 1 | . . . 1 . . . Propulsion 2 | . . 2 . . . . Utility 3 | . . . . . 2 1 Weapon 2 | . . . 1 . . 1 Parts Attached 77 | 6 4 9 18 23 5 12 Power 13 | 1 1 3 2 4 . 2 Engine 8 | 1 1 3 1 2 . . Core 5 | . . . 1 2 . 2 Reactor . | . . . . . . . Propulsion 24 | 2 . 3 8 6 1 4 Treads 8 | . . . 4 4 . . Leg 13 | 2 . 1 3 2 1 4 Wheel 1 | . . 1 . . . . Hover 2 | . . 1 1 . . . Flight . | . . . . . . . Utility 15 | 1 1 1 2 5 3 2 Device 8 | 1 1 . . 3 2 1 Storage . | . . . . . . . Processor 3 | . . . 2 1 . . Hackware 3 | . . 1 . . 1 1 Protection 1 | . . . . 1 . . Artifact . | . . . . . . . Weapon 25 | 2 2 2 6 8 1 4 Energy Gun 12 | 1 . 2 3 5 1 . Energy Cannon 1 | . . . . . . 1 Ballistic Gun 7 | 1 1 . 2 1 . 2 Ballistic Cannon 2 | . . . . 1 . 1 Launcher 2 | . . . 1 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . 1 . . . . . Unidentified Prototypes 2 | . . . . 2 . . Parts Lost 45 | . . 7 17 2 . 19 Power 8 | . . 2 3 . . 3 Propulsion 15 | . . 3 7 . . 5 Utility 6 | . . . 1 1 . 4 Weapon 16 | . . 2 6 1 . 7 Highest Loss Streak 16 | . . 4 8 2 . 16 To Critical Strikes 1 | . . 1 . . . . Average Backups 4 | 3 4 3 4 4 4 4 Power 1 | . 1 . . . 1 2 Propulsion . | 1 1 . . . . . Utility 1 | . . 1 3 3 2 . Weapon . | . 2 1 . . . 1 Tool/Special . | . . . . . . . Unused Backups 13 | 1 3 2 . 4 . 3 Power 2 | . . . . . . 2 Propulsion 3 | . 2 . . 1 . . Utility 4 | . . 1 . 3 . . Weapon 4 | 1 1 1 . . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 85 | . 88 81 69 82 98 92 Engine 6 | . 14 11 8 7 7 1 Core 5 | . . . . 6 7 10 Treads 11 | . . . 18 28 14 1 Leg 15 | . 28 21 4 6 15 23 Device 10 | . 17 19 1 9 14 8 Processor 4 | . . . 10 . 7 6 Hackware 4 | . . 3 . . 5 12 Protection 1 | . . . . 5 . . Energy Gun 12 | . 10 7 11 14 15 14 Energy Cannon 1 | . . . . . . 3 Ballistic Gun 6 | . 17 14 5 1 7 4 Peak Build Rating 58 | 8 9 11 22 32 36 58 Average Rating 26 | 4 8 9 14 24 33 47 On Entrance 13 | . 8 9 11 4 29 36 Naked Turns 32 | . . . 32 . . . Heaviest Build 41 | 8 10 10 20 31 26 41 Greatest Support 80 | 20 20 30 80 80 40 70 Greatest Overweight (x) 4 | . . . 3 2 1 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 Average Carried 4 | 3 4 3 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 5 3 5 4 5 5 2 Class Distribution -------------------- 45% | Scavenger-Gunner 29% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Matter Collected 1566 | 299 74 142 272 398 . 381 Remotely . | . . . . . . . Salvage Created 2910 | 114 101 335 649 918 . 793 Parts 139 | 13 7 19 24 42 . 34 Haulers Intercepted 6 | . . . 2 3 . 1 Recyclers Shooed 3 | . . . 1 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Combat Hostiles Destroyed 48 | 1 4 7 12 12 . 12 Guns 34 | . 4 7 9 9 . 5 Cannons 8 | . . . . 3 . 5 AOE 5 | 1 . . 3 . . 1 Classes Destroyed 12 | 3 1 4 1 2 . 1 Worker 3 | 1 . 1 . . . 1 Builder 1 | . . . . 1 . . Tunneler 3 | 3 . . . . . . Hauler 6 | . . . 2 3 . 1 Recycler 3 | . . 1 . 2 . . Mechanic 1 | . . . . 1 . . Operator 1 | . . 1 . . . . Watcher 3 | . . 1 . 1 . 1 Swarmer 9 | . 3 3 . . . 3 Grunt 28 | 1 1 2 11 7 . 6 Sentry 10 | . . 2 1 5 . 2 Programmer 1 | . . . . . . 1 Best Kill Streak 5 | 3 4 5 4 4 . 4 Combat Bots Only 5 | 1 4 5 3 2 . 4 Max Kills in Single Turn 2 | 2 1 1 1 1 . 2 Gunslinging . | . . . . . . . Exploded 1 | 1 . . 1 . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Hostile Shots Fired 547 | 3 19 76 149 79 6 215 Missed 165 | . 6 25 42 16 2 74 Hits 382 | 3 13 51 107 63 4 141 Melee 2 | . . . 2 . . . Projectile 380 | 3 13 51 105 63 4 141 Critical Strikes 16 | . . 2 8 2 1 3 Part Disruptions 2 | . . . . . . 2 Damage Taken 5531 | 34 128 636 1751 947 60 1975 Core 735 | . . 155 235 128 . 217 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 58 | . . . . . . 58 Core Remaining (%) 79 | 100 100 61 . 34 100 . Volleys Fired 224 | 13 8 35 57 66 3 42 Largest 4 | 2 2 2 3 3 3 4 Hottest 255 | 60 60 96 152 166 133 255 Shots Fired 477 | 26 16 64 109 123 9 130 Gun 418 | 26 16 64 102 109 9 92 Cannon 52 | . . . . 14 . 38 Launcher 7 | . . . 7 . . . Special . | . . . . . . . Kinetic 166 | 13 8 51 43 14 3 34 Thermal 242 | . . 1 57 109 3 72 Explosive 7 | . . . 7 . . . Electromagnetic 62 | 13 8 12 2 . 3 24 Robot Hit Streak 17 | 5 3 6 11 9 2 17 Robot Miss Streak 9 | 2 4 3 5 3 2 9 Penetration Max 1 | . . . . . . 1 Secondary Targets 11 | . 1 4 3 2 . 1 Max Gunslinging Chain 1 | . 1 1 1 1 . 1 Shots Hit Robots 308 | 12 12 38 72 80 5 89 Core Hits 149 | 5 5 16 34 35 1 53 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 11 | . . . 4 6 . 1 Burn 9 | . . . 3 5 . 1 Blast 1 | . . . . 1 . . Corrupt 1 | . . . 1 . . . Melee Attacks 3 | . 3 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 3 | . 3 . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5706 | 208 121 500 1501 1296 58 2022 Guns 3959 | 137 121 408 1102 1147 58 986 Cannons 906 | . . . . 149 . 757 Explosions 832 | 71 . 92 390 . . 279 Melee . | . . . . . . . Ramming 9 | . . . 9 . . . Kinetic 1492 | 59 74 314 453 149 . 443 Thermal 3265 | 71 . 36 678 1147 49 1284 Explosive 392 | . . 56 336 . . . Electromagnetic 548 | 78 47 94 25 . 9 295 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . . 3 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 6 | . . . . . . 6 Message Errors 1 | . . . . . . 1 Matter Fused 1 | . . . . . . 1 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 2 | . . . . . . 2 Data Loss (major) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 113 | . . 74 19 . . 20 Projectiles 20 | . . . . . . 20 Explosions 93 | . . 74 19 . . . Melee . | . . . . . . . Knockbacks 1 | . . . . 1 . . Impact . | . . . . . . . Kinetic 1 | . . . . 1 . . Secondary . | . . . . . . . Self-Inflicted Damage 235 | . . 111 27 . . 97 Shots 7 | . . 2 1 . . 4 Rammed 1 | . . . 1 . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 670 | 18 36 54 486 438 99 670 Average Temperature 163 | 15 24 12 176 121 50 252 Received Heat Transfer 2292 | 18 48 144 1044 414 . 624 Effects 39 | . . . 8 4 . 27 Shutdowns 8 | . . . 3 . . 5 Energy Bleed 4 | . . . 1 . . 3 Interference 7 | . . . 3 . . 4 Matter Decay 9 | . . . 1 . . 8 Short Circuit 3 | . . . . . . 3 Damage (minor) 2 | . . . . . . 2 Damage (major) 6 | . . . . 4 . 2 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 2 | . . . . . 1 1 Combat Hostiles 1 | . . . . . 1 . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . 1 . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 13 | . . . 5 6 . 2 Heat Transferred 7253 | 100 . 50 1715 3108 74 2206 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | 1 . 1 . . . 2 Alert | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 99 | 100 100 100 100 100 100 98 Level 1 . | . . . . . . 1 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 223 | 21 80 172 177 82 23 223 Initial 63 | . . 18 52 63 23 . Average 40 | 5 25 65 111 33 1 26 Influence Increases 1876 | 41 99 334 524 361 5 512 Destroy 0b10 Robot/C 960 | 20 80 140 240 240 . 240 Destroy 0b10 Robot/NC 105 | 20 . 20 10 40 . 15 Destroy Leader 238 | . 10 42 54 68 . 64 Successful Hack 66 | . 9 . 7 9 5 36 Disable Machine 180 | . . 75 30 . . 75 Destroy Structure 132 | 1 . 42 78 4 . 7 Lose Combat Pursuer 195 | . . 15 105 . . 75 Influence Decreases 1778 | 41 55 252 498 462 56 414 Entered New Map 217 | . . 26 74 89 28 . Time Decay 1129 | 41 55 156 254 353 28 242 Lost Part 432 | . . 70 170 20 . 172 Squads Dispatched 11 | . 2 1 3 2 1 2 Investigation . | . . . . . . . Extermination 3 | . . . . . 1 2 Reinforcement 7 | . 2 1 3 1 . . Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Distress Signals 7 | . . 2 2 2 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 91 | 1 8 15 24 19 1 23 Peak Tracking Total 8 | 1 4 5 8 3 1 5 Tactical Retreats 5 | . . 1 2 . . 2 Traps | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Traps Triggered 3 | . . . 1 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Machines Disabled 12 | . . 5 2 . . 5 Max in Single Turn 5 | . . 2 2 . . 5 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Machines Accessed 21 | . 3 . 1 4 3 10 Terminals 14 | . 3 . 1 3 1 6 Fabricators 2 | . . . . . 1 1 Repair Stations 2 | . . . . 1 . 1 Recycling Units 2 | . . . . . . 2 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 56 | . 10 . 5 9 5 27 Successful 29 | . 7 . 2 5 2 13 Failed 27 | . 3 . 3 4 3 14 Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 40 | . 10 . 5 7 1 17 Fabricators 4 | . . . . . 3 1 Repair Stations 7 | . . . . 2 . 5 Recycling Units 4 | . . . . . . 4 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 22 | . 7 . 2 4 1 8 Record 15 | . 4 . 2 2 . 7 Open Door 1 | . . . . 1 . . Open DSF 1 | . . . . . 1 . Emergency Access Points 1 | . 1 . . . . . Alert Level 2 | . . . . 1 . 1 Locate Traps 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks 2 | . . . . . 1 1 Network Status 2 | . . . . . 1 1 Repair Station Hacks 3 | . . . . 1 . 2 Scan Component 2 | . . . . 1 . 1 Repair 1 | . . . . . . 1 Recycling Unit Hacks 2 | . . . . . . 2 Report Inventory 1 | . . . . . . 1 Retrieve Components 1 | . . . . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 18 | . 3 . 1 3 3 8 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . . 1 Time 13 | . . . . . . 13 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . . . . . . 9 Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . 1 . . . . . Non-combat 1 | . 1 . . . . . Combat . | . . . . . . . Robot Hacks Applied 3 | . 3 . . . . . parse_system 1 | . 1 . . . . . no_distress 1 | . 1 . . . . . find_recycling 1 | . 1 . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Active Infowar (turns) 1527 | 22 265 432 269 218 321 . Optics 161 | . . . 161 . . . Sensors 569 | . 57 432 80 . . . Terrain 852 | 22 265 319 28 218 . . ECM 321 | . . . . . 321 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Turns Passed 3768 | 164 265 432 544 891 456 1016 Spaces Moved 2222 | 109 186 314 323 361 259 670 Core 177 | 36 . . 119 9 . 13 Treads 679 | . . . 97 351 231 . Legs 1119 | 73 186 131 43 1 28 657 Wheels 247 | . . 183 64 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 80 50 50 120 50 Average Speed 127 | 96 120 96 106 167 165 122 Slowest Speed 260 | 120 120 120 200 260 250 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 5 28 21 33 39 6 19 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 141 | . . 48 89 . . 4 Melee . | . . . . . . . Projectile 4 | . . . . . . 4 AOE 137 | . . 48 89 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Total 2750 | 142 212 385 425 532 280 774 Wait 85 | . . 13 1 37 8 26 Move 2216 | 108 185 313 322 360 258 670 Hop . | . . . . . . . Pick Up 90 | 13 5 12 19 26 3 12 Fast Attach 10 | . . . . 7 2 1 Attach 60 | 6 3 7 18 13 1 12 Detach 1 | . . . 1 . . . Swap 16 | . 2 2 1 5 2 4 Drop 44 | 2 6 3 5 18 3 7 Fire 224 | 13 8 35 57 66 3 42 Melee 3 | . 3 . . . . . Ram 1 | . . . 1 . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 69 | -11/Scrapyard | Discovered new exit (range 8) 165 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Met a group of wandering Federalists 300 | -10/Materials | Discovered new exit (range 9) 309 | -10/Materials | Build established: Mutant 430 | -10/Materials | Entered another Materials area 430 | -9/Materials | Evolved 2 slots: Propulsion x2 683 | -9/Materials | Lost 4 parts (1p2n1w) 793 | -9/Materials | Lost 3 parts (1p1n1w) 840 | -9/Materials | Discovered new exit (range 3) 862 | -9/Materials | Entered another Materials area 862 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 977 | -8/Materials | Lost 4 parts (2n1u1w) 1278 | -8/Materials | Lost 3 parts (1n2w) 1375 | -8/Materials | Lost 8 parts (2p4n2w) 1399 | -8/Materials | Discovered new exit (range 16) 1406 | -8/Materials | Entered Storage 1449 | -8/Storage | Core integrity fell below 50% 1991 | -8/Storage | Build established: Scavenger-Mutant 2080 | -8/Storage | Garrison activated, responded to threat 2241 | -8/Storage | Discovered new exit (range 16) 2297 | -8/Storage | Entered Factory 2297 | -7/Factory | Evolved 2 slots: Utility x2 2417 | -7/Factory | Identified exit to DSF 2463 | -7/Factory | Build established: Scavenger-Gunner 2504 | -7/Factory | Discovered new exit (range 4) 2753 | -7/Factory | Entered another Factory area 2753 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3015 | -6/Factory | Repaired Aluminum Leg 3131 | -6/Factory | Spotted B-75 Beast 3769 | -6/Factory | Self-destructed Last Messages --------------- Overheating: Matter decay (-20). Autogun destroyed. Overheating: Energy bleed (-10). Carbon-fiber Leg destroyed. Hvy. Plasma Cannon broken. Overheating: Short circuit. Lgt. Nuclear Core destroyed. Overheating: Matter decay (-20). Overheating: Imp. Targeting Computer damaged (-4). Destroyed Lgt. Angular Momentum Engine. System corrupted: Energy discharge (-13). Power Amplifier destroyed. Hvy. Particle Gun destroyed. Overheating: Matter decay (-20). Acquired 37 matter. K-01 Serf collects debris. Broken Hvy. Plasma Cannon destroyed. K-01 Serf collects debris. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????????# ???????????????? | | ??????????# ???????????????? | | ??????????# ??????????????? | | ??????????# ??????????????? | | ??????????# ??????????????? | | ??????????# ?????????????? | | ??????????# ?????????????? | | ########### ????????????? | | # ! # ????????????? | | # # ! ????????????? | | # !! # #?????????????? | | # [ !] # ########???????????????? | | # ! # #??????????????????????? | | # # #??????????????????????? | | # / # #??????????????????????? | | # + #??????????????????????? | | # # #??????????????????????? | | # # #??????????????????????? | | # # #??????????????????????? | | # # #??????????????????????? | | #"" # #??????????????????????? | | #"T # ##################?????? | | #"" # ;/ #?????? | | # ! # # g! """#?????? | | ###### #### ;k%* Y"#?????? | | ########### @; !% """#?????? | | # """"" # #! #?????? | | # ""T"" # # #?????? | | # # #[ #?????? | | # ]# # ! #?????? | | # # # #?????? | | # ! **%=# ##################?????? | | # =[%# #??????????????????????? | | # ! *%=+ #??????????????????????? | | # = # #??????????????????????? | | #] # #???????########???????? | | # ! # #???????# #???????? | | # # #???????# #???????? | | # # ######### #???????? | | ########### = # # #???????? | | # # # # #???????? | | # """""" # # # #???????? | | # """""" # # # ######### | | #! """""" # # # ## | | # """""" # %* # # !! ## ## | | # # = # # !! ## # | | #[ """""" # # # + + | | # """""" # # # ## ##### | | # """""" # # # ## #???# | | # """""" # + ###+##### #???# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 31 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Power Amplification 20 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 35% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot It's Just You Librarian Loot Pinata Made in Tau Ceti IV Novice Programmer Part-time Mechanic Please Form A Line Serviceable Loadout Storm Trooper Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed RiotSmallArachnoskeleton Manual? 0 Play Time 01:52:28 Cumulative 3.6 hours Start 2025.05.22 @ 17:02:00 End 2025.05.22 @ 20:13:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 4 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam X RUN: 5e111e28-34f3-4dd8-aa1d-0644df0a53b1