Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.08 @ 13:43:42 Player: Ragnakor Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (32) 160 Value Destroyed (618) 618 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2338 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Flight Unit Improved Flight Unit > --- UTILITY (2) ------ Small Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Heavy Ion Engine Faulty Improved Flight Unit Visual Processing Unit 0b10 Decoder Chip [Looter] Improved Force Field Mobile Refinery Mk. CCLXVII Hacking Drone Bay Faulty Improved Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Small Storage Unit Improved Targeting Computer > --- WEAPON ----------- Light Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Improved Flight Unit Visual Processing Unit 0b10 Decoder Chip [Looter] Mobile Refinery Mk. CCLXVII Hacking Drone Bay Improved Assault Rifle [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Treads Medium Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Improved Targeting Computer Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 26 | 7 3 13 . 1 2 Power 4 | 1 . 2 . 1 . Engine 3 | 1 . 2 . . . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 12 | 2 2 7 . . 1 Treads 1 | . . . . . 1 Leg 6 | 2 2 2 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 5 | . . 5 . . . Utility 5 | 2 . 3 . . . Device 2 | 1 . 1 . . . Storage 1 | 1 . . . . . Processor 2 | . . 2 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 5 | 2 1 1 . . 1 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 5 | 2 1 1 . . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 2 . . 1 Parts Lost 11 | . . 4 . . 7 Power 2 | . . 1 . . 1 Propulsion 4 | . . 1 . . 3 Utility 1 | . . 1 . . . Weapon 4 | . . 1 . . 3 Highest Loss Streak 6 | . . 3 . . 6 To Critical Strikes . | . . . . . . Average Backups 6 | 1 7 6 8 8 7 Power 1 | 1 3 2 2 1 1 Propulsion . | . . . 2 1 1 Utility 2 | . 2 1 2 3 4 Weapon 1 | . 1 1 2 2 1 Tool/Special . | . . . . . . Unused Backups 11 | . . 2 . 2 7 Power 3 | . . 1 . 1 1 Propulsion 1 | . . . . . 1 Utility 5 | . . . . 1 4 Weapon 2 | . . 1 . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 100 88 100 100 92 Engine 8 | . 14 11 11 7 . Core 2 | . . . . 3 9 Leg 12 | . 28 21 . . . Flight 24 | . . 13 44 44 41 Device 5 | . 14 8 . . . Storage 11 | . 14 11 11 11 11 Processor 5 | . . 1 11 11 11 Ballistic Gun 22 | . 28 21 22 22 19 Peak Build Rating 25 | 9 9 22 22 24 25 Average Rating 15 | 6 9 12 22 23 23 On Entrance 14 | . 9 9 22 22 24 Avg Prop Armor Cover (%) 18 | . . 18 . . . Naked Turns . | . . . . . . Heaviest Build 17 | 14 14 17 17 17 14 Greatest Support 40 | 20 20 40 20 20 28 Greatest Overweight (x) 2 | . . 2 . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 6 8 8 8 8 8 Average Carried 6 | 1 7 6 8 7 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 6 8 8 8 8 8 Class Distribution -------------------- 49% | Sprinter 45% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Sprinter | -7/Zion Sprinter | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1057 | 326 60 583 . 21 67 Remotely . | . . . . . . Salvage Created 1095 | 155 79 752 . . 109 Parts 73 | 14 8 46 . . 5 Haulers Intercepted 3 | . . 2 . . 1 Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 4 | . . . . . 4 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 19 | . 4 15 . . . Guns 19 | . 4 15 . . . Classes Destroyed 7 | 2 2 3 . . . Worker 2 | . . 2 . . . Tunneler 4 | 4 . . . . . Hauler 3 | . . 2 . . 1 Recycler 2 | 1 . 1 . . . Watcher 2 | . . 2 . . . Swarmer 6 | . 3 3 . . . Grunt 13 | . 1 12 . . . Best Kill Streak 7 | 5 3 7 . . 1 Combat Bots Only 5 | . 3 5 . . . Max Kills in Single Turn 1 | 1 1 1 . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 206 | . 29 108 . . 69 Missed 60 | . 13 23 . . 24 Hits 146 | . 16 85 . . 45 Melee 1 | . . . . . 1 Projectile 145 | . 16 85 . . 44 Critical Strikes 4 | . 1 . . . 3 Damage Taken 1886 | . 153 897 . . 836 Core 437 | . 33 202 . . 202 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 110 | . . 110 . . . Core Remaining (%) 93 | 100 86 . . . . Volleys Fired 126 | 14 10 82 . . 20 Largest 2 | 2 2 2 . . 2 Hottest 43 | 40 40 43 . . 43 Shots Fired 237 | 28 20 158 . . 31 Gun 237 | 28 20 158 . . 31 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 237 | 28 20 158 . . 31 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 20 | 3 2 20 . . 12 Robot Miss Streak 6 | 3 6 5 . . 3 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 141 | 14 7 99 . . 21 Core Hits 56 | 7 5 37 . . 7 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 1 | . . . . . 1 Destroy 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1755 | 161 76 1229 . . 289 Guns 1754 | 161 76 1228 . . 289 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 1 | . . 1 . . . Kinetic 1754 | 161 76 1228 . . 289 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 1 | . . . . . 1 Targets Rammed 2 | . . 1 . . 1 Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 454 | . 6 454 . . 29 Average Temperature 51 | . 6 62 . . 11 Received Heat Transfer 825 | . 39 426 . . 360 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 . . . Low Security (%) 89 | 100 100 80 100 . . Level 1 10 | . . 19 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 222 | 10 78 222 85 . . Initial 85 | . . 13 85 . . Average 75 | 1 47 114 85 . . Influence Increases 886 | 25 163 453 . . 245 Destroy 0b10 Robot/C 380 | . 80 300 . . . Destroy 0b10 Robot/NC 65 | 25 . 35 . . 5 Destroy Leader 58 | . 10 48 . . . Successful Hack 37 | . 13 24 . . . Disable Machine 15 | . . 15 . . . Destroy Structure 1 | . . 1 . . . Partial Spotted 15 | . . 15 . . . Lose Combat Pursuer 315 | . 60 15 . . 240 Influence Decreases 801 | 25 130 265 136 85 160 Entered New Map 241 | . . 20 136 85 . Time Decay 450 | 25 130 205 . . 90 Lost Part 110 | . . 40 . . 70 Squads Dispatched 3 | . . 2 . . 1 Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 54 | . 8 25 . . 21 Peak Tracking Total 9 | . 3 5 . . 9 Tactical Retreats 10 | . 3 1 . . 6 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 4 | . 2 2 . . . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 10 | . 5 5 . . . Successful 8 | . 4 4 . . . Failed 2 | . 1 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . . . . 3 . Terminals 4 | . 4 . . . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units 4 | . 1 3 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 3 . . . . Record 1 | . 1 . . . . Emergency Access Points 1 | . 1 . . . . Registered Prototypes 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 3 | . 1 2 . . . Process 1 | . . 1 . . . Report Inventory 2 | . 1 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 1 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 16 | . . 16 . . . Parts Recycled . | . . . . . . Recycled Matter 9 | . . 9 . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 3 . Highest-Rated Group 73 | . . . . 73 . Highest-Rated Ally 28 | . . . . 28 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 724 | 52 264 408 . . . Terrain 591 | 52 264 275 . . . Seismic 98 | . . 98 . . . T.N.C. 35 | . . 35 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 1496 | 148 264 471 3 395 215 Spaces Moved 1942 | 78 190 277 4 931 462 Core 3 | 2 . . . . 1 Treads 4 | . . . . . 4 Legs 404 | 76 190 138 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 1531 | . . 139 4 931 457 Fastest Speed 31 | 50 120 31 31 31 31 Average Speed 50 | 118 120 76 31 31 32 Slowest Speed 200 | 120 120 200 31 31 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 6 | . . 2 . . 4 Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 3 22 24 6 73 54 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 1 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . . 5 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2244 | 105 207 396 5 1037 494 Wait 131 | . 4 13 2 100 12 Move 1925 | 77 189 272 3 930 454 Hop 6 | . . 2 . . 4 Pick Up 17 | 7 . 6 . 3 1 Fast Attach 11 | 6 . 4 . . 1 Attach 6 | 1 . 4 . . 1 Detach 1 | . . 1 . . . Swap 12 | . 3 8 . 1 . Drop 7 | . 1 3 . 3 . Fire 126 | 14 10 82 . . 20 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . 1 . . . Crush 1 | . . . . . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 13) 149 | -11/Scrapyard | Entered Materials 256 | -10/Materials | Discovered new exit (range 12) 307 | -10/Materials | Build established: Mutant 413 | -10/Materials | Entered another Materials area 413 | -9/Materials | Evolved 2 slots: Propulsion x2 719 | -9/Materials | Lost 3 parts (1n1u1w) 764 | -9/Materials | Discovered new exit (range 16) 806 | -9/Materials | Repaired Autogun 856 | -9/Materials | Core integrity fell below 50% 884 | -9/Materials | Entered Mines 885 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 887 | -9/Mines | Entered Zion 978 | -7/Zion | Given A8's code to call for help 1034 | -7/Zion | Build established: Sprinter 1040 | -7/Zion | Learned location of 2 exits from Factory 1046 | -7/Zion | Given the Hacking Drone Bay 1046 | -7/Zion | Found Prototype Device 1069 | -7/Zion | Found Prototype Device 1092 | -7/Zion | Gained Derelict followers 1276 | -7/Zion | Discovered new exit (range 16) 1278 | -7/Zion | Received a hallucinogenic algorithm 1278 | -7/Zion | Ran a hallucination algorithm 1278 | -7/Zion | Ran a hallucination algorithm 1279 | -7/Zion | Ran a hallucination algorithm 1282 | -7/Zion | Entered Proximity Caves 1359 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 1493 | -6/Proximity Caves | Core integrity fell below 20% 1497 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01460_ Imp. Flight Unit destroyed. 01466_ Lgt. Nuclear Core destroyed. 01466_ Imp. Flight Unit destroyed. 01471_ Critical hit (Burn: +37). 01481_ A-15 Conveyor destroyed. 01484_ Acquired Med. Treads. 01485_ Imp. Ion Engine fries itself beyond repair. 01487_ Lrg. Storage Unit fries itself beyond repair. 01487_ Transport Network Coupler fries itself beyond repair. 01487_ Imp. Assault Rifle destroyed. 01487_ Critical hit (Burn: +37). 01489_ Acquired Imp. Force Field. 01490_ Acquired 67 matter. 01490_ Critical hit (Burn: +37). 01495_ Slammed into G-50 Soldier. 01496_ Med. Treads fries itself beyond repair. 01496_ Med. Treads destroyed. Map ----- +----------------------------------------------------+ | | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ?????????????????###########??????????????? | | ????????????????## ##?????????????? | | ????????????????# ##????????????? | | ????????????????# #??????####### | | ????????????????# ### #????### # | | ???????????####?# #### ##???## | | ???????????# #### #### ##???# | | ???????????# !## ### #???# | | ???????????# ! %!g ## #???# # | | ???????????# !!!g%g### #####???# # | | ???????????## ###g@g#?## #???????# ## | | ????????????#### #??###???????# ### | | ???????????????### ##???????????## #?# | | ?????????????????## ####??####???## ##?# | | ??????????????????# ### ##??## #??# | | ??????????????####### ##?# #??# | | ??????????????# #?## #?# ##?## | | ??????????????## #??# #?## #### | | ???????????????# #?## ##??## | | ???????????????# ### ####????# | | ??????????????## ##??????## | | ??????????????# #??????## | | ??????????????# #?????## | | ??????????????## ##????## ### | | ??????????????## ######### #### | | ??????????????# ##??# #### | | ??????????????## #???## ## | | ???????????????# ##??## # | | ???????????????# ##?# # | | ??????????????## ### | | ??????????????# ## | | ??????????????### #### | | ????????????????# ### ##??# | | ????????????????# #?## ## | | ????????????????# #??## #### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Autogun | 4% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Robot Respite Challenges ------------ None Game ------ Seed CloakingSensorClaws Manual? 0 Play Time 00:26:27 Cumulative 9.2 hours Start 2026.03.08 @ 13:11:53 End 2026.03.08 @ 13:43:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5e6998a5-4fde-4c27-9470-26d694cc19dc