Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.18 @ 17:08:47

Player: FrigidRock

Result: Destroyed by B-75 Beast with Heavy Machine Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (62)      310
Value Destroyed (1496)     1496
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (806)                806
              TOTAL SCORE: 5252

 Bonus
-------
High Alert Combat Kills    44
Follower Combat Kills      562
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     192/300
Energy                     44/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Hovering (51)
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           Gyrokinetic Inverter
           Linear Gravjet
>          --- UTILITY (4) ------
    Medium Storage Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
           Gyrokinetic Inverter
  Improved Heat Sink
     Large Storage Unit
     Large Matter Pod (150)
     Light Armor Plating
     Heavy Particle Gun
  Advanced Beam Rifle
  Advanced Beam Cannon
     Heavy Ion Cannon
     Heavy Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                VSS Leg
                VSS Leg
                VSS Leg
                VSS Leg
>               --- UTILITY ----------
          Large Storage Unit
       Improved Terrain Scanner
       Improved Terrain Scan Processor
                Hacking Suite
>               --- WEAPON -----------
       Improved EM Shotgun
          Heavy Particle Gun
>               --- INVENTORY --------
                VSS Leg
         Medium Storage Unit
  High-capacity Battery
          Large Matter Pod
          Light Armor Plating
                Decoy Drone Bay
       Advanced Beam Rifle
          Heavy Ion Cannon
                Rocket Launcher
[Rating: 35]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Leg                      VSS Leg
  Wheel                    Wheel
  Hover Unit               Linear Gravjet
Utility                    Targeting Computer
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Gar 
Slots Evolved              4    | .   .   .   .   .   4   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   
  Utility                  2    | .   .   .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             60   | 8   .   5   1   1   13  24  8   
  Power                    9    | 1   .   2   .   .   1   4   1   
    Engine                 4    | 1   .   2   .   .   1   .   .   
    Core                   5    | .   .   .   .   .   .   4   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               14   | 2   .   .   .   1   4   5   2   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    9    | .   .   .   .   .   4   5   .   
    Wheel                  3    | 2   .   .   .   1   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   2   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  16   | 3   .   1   1   .   3   6   2   
    Device                 7    | 2   .   .   .   .   1   3   1   
    Storage                4    | 1   .   .   1   .   .   1   1   
    Processor              2    | .   .   1   .   .   .   1   .   
    Hackware               1    | .   .   .   .   .   1   .   .   
    Protection             2    | .   .   .   .   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   21   | 2   .   2   .   .   5   9   3   
    Energy Gun             10   | .   .   1   .   .   1   7   1   
    Energy Cannon          4    | .   .   .   .   .   2   2   .   
    Ballistic Gun          3    | 2   .   1   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   .   2   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   .   .   1   6   1   
Parts Lost                 23   | .   .   .   .   .   4   10  9   
  Power                    4    | .   .   .   .   .   1   1   2   
  Propulsion               9    | .   .   .   .   .   1   4   4   
  Utility                  5    | .   .   .   .   .   .   3   2   
  Weapon                   5    | .   .   .   .   .   2   2   1   
  Highest Loss Streak      7    | .   .   .   .   .   1   7   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   100 98  100 100 86  87  77  
  Engine                   10   | .   14  14  14  14  8   2   .   
  Core                     1    | .   .   .   .   .   .   6   4   
  Leg                      10   | .   .   .   .   .   24  31  24  
  Wheel                    17   | .   28  28  28  28  4   .   .   
  Device                   5    | .   14  7   .   .   8   7   10  
  Storage                  12   | .   14  14  14  14  9   9   9   
  Processor                9    | .   .   4   14  14  9   9   6   
  Hackware                 1    | .   .   .   .   .   8   3   .   
  Energy Gun               10   | .   .   6   14  14  5   12  14  
  Ballistic Gun            10   | .   28  21  14  14  3   .   .   
  Launcher                 1    | .   .   .   .   .   2   3   1   
Peak Build Rating          35   | 9   8   14  14  14  28  35  31  
  Average Rating           16   | 6   7   8   14  14  21  27  27  
  On Entrance              13   | .   7   7   14  14  14  25  30  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             37   | 14  14  19  24  24  30  37  35  
  Greatest Support         48   | 20  20  20  20  20  36  48  42  
  Greatest Overweight (x)  2    | 1   .   .   1   1   2   1   2   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   10  10  10  15  15  
  Average Capacity         10   | 7   8   8   9   10  10  13  13  
  Most Carried             12   | 7   8   8   10  10  10  12  12  
  Average Carried          9    | 5   7   7   9   9   9   10  11  
  Final Capacity           15   | 8   8   8   10  10  10  15  10  
  Final Carried            12   | 7   7   8   10  10  10  12  10  

 Class Distribution 
--------------------
 70% | Mutant
 15% | Hacker-Mutant
  9% | Scavenger-Mutant
  5% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
    Hacker-Mutant | -8/Materials
 Commander-Mutant | -8/Storage
 Scavenger-Mutant | -8/Garrison

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat Sto Gar 
Matter Collected           1463 | 396 52  243 .   50  211 508 3   
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1888 | 218 12  214 .   196 493 589 166 
  Parts                    134  | 27  1   28  .   11  27  28  12  
Haulers Intercepted        3    | .   .   .   .   .   2   1   .   
Recyclers Shooed           3    | .   .   1   .   .   1   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Gar 
Combat Hostiles Destroyed  36   | .   .   11  .   2   7   10  6   
  Guns                     27   | .   .   11  .   2   2   7   5   
  Cannons                  1    | .   .   .   .   .   .   1   .   
  AOE                      6    | .   .   .   .   .   4   2   .   
Classes Destroyed          13   | 3   1   2   .   .   5   1   1   
  Worker                   5    | 2   .   .   .   .   1   2   .   
  Builder                  1    | .   .   .   .   .   1   .   .   
  Tunneler                 8    | 6   .   .   .   2   .   .   .   
  Hauler                   3    | .   .   .   .   .   2   1   .   
  Recycler                 3    | 1   .   .   .   1   .   1   .   
  Operator                 1    | .   .   .   .   .   1   .   .   
  Watcher                  5    | .   1   .   .   .   4   .   .   
  Swarmer                  12   | .   .   9   .   .   .   .   3   
  Grunt                    13   | .   .   2   .   2   4   5   .   
  Protector                1    | .   .   .   .   .   .   .   1   
  Sentry                   5    | .   .   .   .   .   1   2   2   
  Demolisher               3    | .   .   .   .   .   .   3   .   
  Hunter                   2    | .   .   .   .   .   2   .   .   
Best Kill Streak           8    | 5   1   3   .   2   3   8   3   
  Combat Bots Only         4    | .   .   3   .   1   3   4   3   
Max Kills in Single Turn   3    | 1   1   1   .   1   2   3   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   2   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Gar  
Hostile Shots Fired        284  | .    .    34   .    30   50   84   86   
  Missed                   85   | .    .    8    .    10   18   27   22   
Damage Taken               2813 | .    .    197  .    187  491  815  1123 
  Core                     601  | .    .    33   .    16   100  97   355  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Ignored by Resistances   868  | .    .    63   .    59   138  299  309  
Core Remaining (%)         90   | 100  .    .    .    80   .    .    .    
Volleys Fired              189  | 21   1    21   .    13   65   41   27   
  Largest                  2    | 2    2    2    .    2    2    2    2    
  Hottest                  120  | 40   40   63   .    63   63   120  111  
Shots Fired                308  | 42   2    42   .    26   91   66   39   
  Gun                      267  | 42   2    42   .    26   68   52   35   
  Cannon                   10   | .    .    .    .    .    .    10   .    
  Launcher                 31   | .    .    .    .    .    23   4    4    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  129  | 42   2    41   .    13   31   .    .    
  Thermal                  72   | .    .    .    .    .    .    37   35   
  Explosive                31   | .    .    .    .    .    23   4    4    
  Electromagnetic          76   | .    .    1    .    13   37   25   .    
  Robot Hit Streak         42   | 5    5    28   .    30   42   16   24   
  Robot Miss Streak        2    | 1    .    2    .    .    1    2    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    1    .    1    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    .    1    .    1    .    
Shots Hit Robots           237  | 21   1    33   .    23   70   60   29   
  Core Hits                112  | 12   1    16   .    7    31   35   10   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         7    | .    .    .    .    .    .    3    4    
    Burn                   7    | .    .    .    .    .    .    3    4    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           4471 | 211  15   384  .    327  1563 1436 535  
  Guns                     3174 | 211  15   384  .    327  803  920  514  
  Cannons                  219  | .    .    .    .    .    .    219  .    
  Explosions               1078 | .    .    .    .    .    760  297  21   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  1111 | 211  15   372  .    167  346  .    .    
  Thermal                  1465 | .    .    .    .    .    85   866  514  
  Explosive                809  | .    .    .    .    .    675  113  21   
  Electromagnetic          1086 | .    .    12   .    160  457  457  .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            42   | .    .    .    .    .    42   .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               42   | .    .    .    .    .    42   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      174  | .    .    .    .    .    100  .    74   
  Shots                    7    | .    .    .    .    .    4    .    3    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        279  | .    .    18   .    150  18   279  30   
  Average Temperature      93   | .    .    8    .    60   13   134  9    
  Received Heat Transfer   990  | .    .    72   .    159  117  423  219  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    
  Parts Fried              7    | .    .    .    .    .    2    5    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    
  Parts Melted             5    | .    .    .    .    .    .    3    2    
  Heat Transferred         2593 | .    .    .    .    .    100  1643 850  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    1    1    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Gar 
Peak Influence             476  | 45  47  315 .   58  285 476 271 
  Initial                  156  | .   25  3   .   .   10  99  156 
  Average                  132  | 29  21  159 .   3   118 313 230 
Maximum Alert Level        2    | .   .   1   .   .   1   2   1   
  Low Security (%)         69   | 100 100 74  .   100 70  19  33  
  Level 1                  24   | .   .   25  .   .   29  39  66  
  Level 2                  5    | .   .   .   .   .   .   40  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   .   1   .   .   1   6   .   
  Investigation            2    | .   .   1   .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   .   .   1   2   .   
  Assault                  2    | .   .   .   .   .   .   2   .   
  Garrison                 1    | .   .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   1   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Gar 
Distress Signals           8    | .   .   .   .   .   2   5   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              86   | .   1   14  .   8   26  26  11  
  Peak Tracking Total      14   | .   1   3   .   3   4   14  4   
  Tactical Retreats        3    | .   .   .   .   .   .   2   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Gar 
Traps Triggered            1    | .   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 3    | .   .   .   .   .   .   3   .   
  Reprogrammed             4    | .   .   .   .   .   4   .   .   
  Reused                   1    | .   .   .   .   .   1   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   1   .   .   
  Triggered                1    | .   .   .   .   .   1   .   .   
Most Traps Carried         3    | .   .   .   .   3   1   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto Gar 
Machines Disabled          7    | .   .   .   .   .   5   1   1   
  Max in Single Turn       1    | .   .   .   .   .   1   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Gar 
Machines Accessed          17   | .   2   2   4   .   3   5   1   
  Terminals                11   | .   2   1   .   .   3   4   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Total Hacks                42   | .   6   5   4   .   12  13  2   
  Successful               25   | .   3   2   4   .   7   8   1   
  Failed                   17   | .   3   3   .   .   5   5   1   
    Catastrophic           2    | .   .   1   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   20   | .   3   4   .   .   3   10  .   
  Terminals                36   | .   6   4   .   .   12  12  2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Terminal Hacks             18   | .   2   2   4   .   5   4   1   
  Record                   4    | .   .   .   4   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   .   1   1   .   
  Open Door                1    | .   .   1   .   .   .   .   .   
  Branch Access Points     4    | .   1   1   .   .   1   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   
  Unreport Threat          3    | .   1   .   .   .   2   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   1   .   
  Reprogram Traps          1    | .   .   .   .   .   1   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   
Unauthorized Hacks         6    | .   1   .   .   .   2   3   .   
  Terminals                6    | .   1   .   .   .   2   3   .   
    Track                  1    | .   .   .   .   .   1   .   .   
    Botnet                 5    | .   1   .   .   .   1   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   
Hacking Detections         10   | .   2   1   .   .   2   4   1   
  Full Trace Events        2    | .   .   1   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  
------------               Run  | Yrd Mat Min Exi Min Mat Sto Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   1   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Gar  
Total Allies               16   | .    .    1    .    3    .    12   .    
  Largest Group            11   | .    .    1    .    3    3    11   .    
  Highest-Rated Group      206  | .    .    31   .    40   40   206  .    
  Highest-Rated Ally       31   | .    .    31   .    16   16   31   .    
Total Orders               1    | .    .    .    .    .    .    .    1    
  EXPLORE                  1    | .    .    .    .    .    .    .    1    
Ally Attacks               169  | .    .    7    .    22   41   99   .    
  Total Damage             2051 | .    .    83   .    270  410  1288 .    
  Kills                    16   | .    .    2    .    1    2    11   .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   2   .   3   .   .   .   
Drone Launches             16   | .   .   .   .   .   .   .   16  
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -8  -8  
-------------              Run  | Yrd Mat Min Exi Min Mat Sto Gar 
Turns Passed               3722 | 277 82  627 744 628 594 431 339 
Spaces Moved               3112 | 122 97  650 818 604 419 223 179 
  Core                     7    | 7   .   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     694  | .   .   .   .   .   313 223 158 
  Wheels                   2390 | 115 97  650 818 604 106 .   .   
  Hover                    21   | .   .   .   .   .   .   .   21  
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  80  80  80  95  90  90  51  
  Average Speed            91   | 80  80  80  90  95  91  97  122 
  Slowest Speed            270  | 100 80  80  95  95  270 185 270 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       56   | 6   25  94  93  98  44  36  59  
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     1    | .   .   .   .   1   .   .   .   
  Known Exits Taken        4    | .   1   .   .   1   1   1   .   
  Unknown Exits Taken      3    | 1   .   1   1   .   .   .   .   
Scrap Searched             4    | .   .   2   .   2   .   .   .   
Spaces Dug                 91   | .   .   .   .   .   48  .   43  
Terrain Destroyed          283  | .   .   .   .   .   201 30  52  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               1    | .   .   .   .   .   .   1   .   
  AOE                      282  | .   .   .   .   .   201 29  52  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Gar 
Total                      3699 | 259 99  722 821 634 536 367 261 
  Wait                     266  | 101 .   34  .   8   28  63  32  
  Move                     3105 | 121 96  649 817 603 418 222 179 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  28   | 7   1   5   2   4   3   3   3   
  Fast Attach              34   | 7   .   2   .   .   10  13  2   
  Attach                   16   | 1   .   2   .   .   2   7   4   
  Detach                   11   | 1   .   1   .   .   2   5   2   
  Swap                     10   | .   .   1   1   1   1   4   2   
  Drop                     31   | .   1   7   1   5   6   6   5   
  Fire                     189  | 21  1   21  .   13  65  41  27  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            5    | .   .   .   .   .   .   .   5   
  Rewire                   3    | .   .   .   .   .   .   3   .   
  Trap                     1    | .   .   .   .   .   1   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x2 / *Sto)
-8/Storage (discovered 2 exits: Rec / Gar)
-8/Garrison (discovered 1 exit: *Rec)

 History 
---------
 Turn | Location      | Event
   51 | -11/Scrapyard | Discovered new exit (range 15)
  278 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Identified exit to Mines
  317 | -10/Materials | Build established: Mutant
  360 | -10/Materials | Entered Mines
  385 | -10/Mines     | Discovered new exit (range 15)
  459 | -10/Mines     | Learned Materials non-interactive machine intel
  503 | -10/Mines     | Discovered new exit (range 8)
  566 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  651 | -10/Mines     | Learned Materials security intel
  708 | -10/Mines     | Found the Drone Emporium
  714 | -10/Mines     | Found Prototype Device
  774 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  984 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  984 | -10/Mines     | Discovered new exit (range 5)
  987 | -10/Mines     | Entered Exiles
  987 | -10/Exiles    | Found Exiles lab abandoned
 1430 | -10/Exiles    | Discovered new exit (range 10)
 1534 | -10/Exiles    | Discovered new exit (range 14)
 1731 | -10/Exiles    | Entered Mines
 1740 | -9/Mines      | Learned location of Storage (-8)
 1864 | -9/Mines      | Discovered new exit (range 6)
 1928 | -9/Mines      | Identified exit to Materials
 1944 | -9/Mines      | Found a hidden stash of uninstalled traps
 1993 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 2020 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2030 | -9/Mines      | Learned Materials stockpile data
 2359 | -9/Mines      | Entered Materials
 2359 | -8/Materials  | Accompanied by 3 allies
 2359 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 2360 | -8/Materials  | Identified exit to Factory
 2363 | -8/Materials  | Loaded intel: 45 non-interactive machine locations
 2460 | -8/Materials  | Identified exit to Storage
 2542 | -8/Materials  | Lost 3 allies
 2737 | -8/Materials  | Build established: Hacker-Mutant
 2870 | -8/Materials  | Discovered exit to Factory (range 3)
 2953 | -8/Materials  | Entered Storage
 2970 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 2972 | -8/Storage    | Identified exit to Recycling
 3065 | -8/Storage    | Met a pair of Derelict thieves
 3169 | -8/Storage    | Garrison activated, responded to threat
 3217 | -8/Storage    | Lost 11 allies
 3251 | -8/Storage    | Lost 7 parts (2n3u2w)
 3314 | -8/Storage    | Lost 3 parts (1p2n)
 3383 | -8/Storage    | Identified exit to Garrison
 3384 | -8/Storage    | Entered Garrison
 3424 | -8/Garrison   | Triggered checkpoint
 3528 | -8/Garrison   | Triggered checkpoint
 3574 | -8/Garrison   | Core integrity fell below 50%
 3622 | -8/Garrison   | Identified Decoy Drone Bay
 3627 | -8/Garrison   | Lost 6 parts (2p3n1u)
 3644 | -8/Garrison   | Triggered checkpoint
 3646 | -8/Garrison   | Triggered checkpoint
 3652 | -8/Garrison   | Triggered checkpoint
 3653 | -8/Garrison   | Discovered exit to Recycling (range 34)
 3690 | -8/Garrison   | Spotted B-75 Beast
 3691 | -8/Garrison   | Lost 4 allies
 3709 | -8/Garrison   | Core integrity fell below 20%
 3723 | -8/Garrison   | Destroyed by B-75 Beast with Heavy Machine Gun

 Last Messages 
---------------
03660_ Decoy Drone destroyed.
03662_ The unstable cave ceiling collapses. <x3>
03676_ Dropped Imp. Medium Laser.
03678_ Machine disabled.
03679_ The unstable cave ceiling collapses. <x4>
03690_ W-25 Informer springs to life.
03690_ W-25 Informer distress signal alerts nearby ally.
03691_ The unstable cave ceiling collapses. <x2>
03693_ Dropped Decoy Drone Bay.
03694_ Dropped Hvy. Particle Gun.
03698_ Acquired Linear Gravjet.
03700_ Acquired Gyrokinetic Inverter.
03702_ VSS Leg destroyed.
03703_ Acquired 1 matter.
03705_ Imp. Heat Sink destroyed.
03705_ Critical hit (Blast).
03706_ Acquired 2 matter.
03712_ Knocked back.
03717_ Acquired Gyrokinetic Inverter.
03718_ Hvy. Rocket Launcher destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       110
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             45
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                57
Targeting Accuracy         5
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Quantum Hacking

 Challenges 
------------
None

 Game 
------
Seed              LongswordGrapheneDetector
  Manual?         0
Play Time         00:43:49
  Cumulative      183.8 hours
  Start           2025.01.18 @ 16:19:32
  End             2025.01.18 @ 17:08:47
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          84
  Rogue           26
  Adventurer      58
  Explorer        0
Win Type          -
  Total           13
  Types           8/1/0/4/0/0/0/0/0
Lore%             56
Gallery%          68
Achievement%      60
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 004dbfc9-f47b-43dd-be0c-76ace1311690