Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.23 @ 21:13:04 // Halloween2019/Abominations Player: HOTSOUP Result: Destroyed by Minor Abomination with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (18) 90 Value Destroyed (459) 459 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2869 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Melee Analysis Suite Improved Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Small Storage Unit Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Gravmag System > --- UTILITY ---------- Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite > --- WEAPON ----------- Great Axe > --- INVENTORY -------- Small Storage Unit [Rating: 33] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Flight Unit Utility Improved Melee Analysis Suite Processor Improved Melee Analysis Suite Weapon Light Cannon Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Heavy Mace Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . . 2 . Utility 3 | . . 2 . 1 Weapon . | . . . . . Parts Attached 22 | 5 2 1 5 9 Power 3 | 1 . . . 2 Engine 3 | 1 . . . 2 Core . | . . . . . Reactor . | . . . . . Propulsion 6 | 2 . . 3 1 Treads . | . . . . . Leg 2 | 2 . . . . Wheel . | . . . . . Hover 1 | . . . . 1 Flight 3 | . . . 3 . Utility 6 | . . . 1 5 Device . | . . . . . Storage . | . . . . . Processor 6 | . . . 1 5 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 7 | 2 2 1 1 1 Energy Gun 2 | 2 . . . . Energy Cannon . | . . . . . Ballistic Gun 2 | . 1 1 . . Ballistic Cannon 1 | . 1 . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 17 | . 3 2 5 7 Power 3 | . 1 . . 2 Propulsion 4 | . . . 3 1 Utility 4 | . . . 1 3 Weapon 6 | . 2 2 1 1 Highest Loss Streak 5 | . 2 1 5 5 Average Slot Usage (%) 36 | . 54 10 27 44 Engine 4 | . 8 . . 4 Leg 10 | . 28 4 . . Flight 3 | . . . 17 . Processor 7 | . . . 3 29 Energy Gun 2 | . 8 . . . Ballistic Gun 1 | . 2 3 . . Ballistic Cannon 3 | . 7 2 . . Impact Weapon 1 | . . . 7 . Slashing Weapon 1 | . . . . 5 Naked Turns 227 | . . 157 57 13 Heaviest Build 15 | 6 6 3 3 15 Greatest Support 20 | 20 20 20 4 11 Greatest Overweight (x) 4 | . . . . 4 Average Overweight (x) . | . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 Most Carried 4 | 4 3 1 1 1 Average Carried 1 | 3 1 1 1 1 Final Capacity 4 | 4 4 4 4 4 Final Carried 3 | 3 1 1 1 1 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 680 | 161 235 173 50 61 Remotely . | . . . . . Salvage Created 634 | . 594 . 30 10 Parts 29 | . 29 . . . Haulers Intercepted 1 | . 1 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 11 | . 11 . . . Guns 6 | . 6 . . . Cannons 5 | . 5 . . . Classes Destroyed 5 | . 4 . . 1 Builder 3 | . 3 . . . Hauler 1 | . 1 . . . Recycler 2 | . 2 . . . Grunt 11 | . 11 . . . Anomaly 1 | . . . . 1 Best Kill Streak 7 | . 7 . . 1 Combat Bots Only 3 | . 3 . . . Max Kills in Single Turn 1 | . 1 . . 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 2568 | . 554 410 569 1035 Core 1499 | . 156 276 361 706 Absorbed by Shields . | . . . . . Core Remaining (%) 50 | 100 37 31 34 . Volleys Fired 116 | . 90 26 . . Largest 2 | . 2 1 . . Hottest 90 | . 90 23 . . Shots Fired 127 | . 101 26 . . Gun 73 | . 47 26 . . Cannon 54 | . 54 . . . Launcher . | . . . . . Special . | . . . . . Kinetic 105 | . 79 26 . . Thermal 22 | . 22 . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 9 | . 9 5 . . Robot Miss Streak 5 | . 5 2 . . Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 98 | . 72 17 7 2 Core Hits 29 | . 28 . . 1 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks 37 | . . . 25 12 Impact 25 | . . . 25 . Slashing 12 | . . . . 12 Piercing . | . . . . . Sneak Attacks 2 | . . . 1 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1785 | . 1025 257 327 176 Guns 622 | . 365 257 . . Cannons 658 | . 658 . . . Explosions . | . . . . . Melee 503 | . . . 327 176 Ramming 2 | . 2 . . . Kinetic 1069 | . 812 257 . . Thermal 211 | . 211 . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact 327 | . . . 327 . Slashing 176 | . . . . 176 Piercing . | . . . . . Highest Corruption 8 | . 1 8 . 1 Average Corruption 1 | . 1 2 . 1 Corruption Purged . | . . . . . Effects 7 | . 3 4 . . Message Errors 1 | . 1 . . . Heat Flow Errors 2 | . . 2 . . Energy Discharges 1 | . . 1 . . Data Loss (minor) 1 | . . 1 . . Targeting Errors 2 | . 2 . . . Overload Shots . | . . . . . Overflow Damage 100 | . 6 . 94 . Projectiles 6 | . 6 . . . Explosions . | . . . . . Melee 94 | . . . 94 . Knockbacks 14 | . 13 . 1 . Impact 1 | . . . 1 . Kinetic 10 | . 10 . . . Secondary 3 | . 3 . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 1 | . 1 . . . Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 256 | . 222 256 . 158 Average Temperature 76 | . 61 146 . 80 Received Heat Transfer 699 | . 306 18 225 150 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 5 | . . . 5 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 3 . . . Heat Transferred 546 | . 546 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 256 | . 256 177 126 59 Initial 70 | . . 64 70 50 Average 104 | . 134 132 96 45 Maximum Alert Level 1 | . 1 . . . Low Security (%) 90 | 100 73 100 100 100 Level 1 9 | . 26 . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 44 | . 5 12 7 20 Investigation 19 | . 3 8 4 4 Extermination . | . . . . . Reinforcement 14 | . 2 2 2 8 Assault 4 | . . 2 . 2 Garrison 7 | . . . 1 6 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 3 | . . . . 3 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 20 | . 1 6 5 8 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 47 | . 16 8 14 9 Peak Tracking Total 5 | . 4 5 4 4 Tactical Retreats 15 | . . 6 5 4 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 3 | . 1 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 5 | . 4 1 . . Reused 1 | . . 1 . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . 1 . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 16 | . 4 8 4 . Terminals 15 | . 3 8 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 54 | . 10 28 16 . Successful 30 | . 6 18 6 . Failed 24 | . 4 10 10 . Catastrophic 5 | . 1 1 3 . Database Lockouts . | . . . . . Manual 26 | . 8 12 6 . Terminals 53 | . 9 28 16 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 27 | . 4 17 6 . Record 1 | . . 1 . . Level Access Points 2 | . . 2 . . Emergency Access Points 1 | . . 1 . . Terminal Index 3 | . 1 1 1 . Fabricator Index 1 | . . 1 . . Alert Level 2 | . . 1 1 . Locate Traps 3 | . 1 2 . . Reprogram Traps 2 | . 1 1 . . Dispatch Records 4 | . 1 1 2 . Security Status 1 | . . 1 . . Transport Status 2 | . . 1 1 . Hauler Manifests 1 | . . 1 . . Registered Components 1 | . . 1 . . Registered Prototypes 1 | . . 1 . . Zone Layout 2 | . . 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 2 1 . . Terminals 2 | . 1 1 . . Detonate 1 | . . 1 . . Operators 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Tunnel 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 3 7 3 . Full Trace Events 11 | . 2 6 3 . Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 1544 | 43 518 370 269 344 Spaces Moved 1448 | 42 238 492 380 296 Core 827 | 27 . 431 162 207 Treads . | . . . . . Legs 314 | 15 238 61 . . Wheels . | . . . . . Hover 89 | . . . . 89 Flight 218 | . . . 218 . Fastest Speed 40 | 50 120 50 40 50 Average Speed 73 | 75 120 58 44 98 Slowest Speed 250 | 120 120 120 50 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . 1 . . Exploration Rate (%) 29 | 3 41 59 31 11 Regions Visited 4 Branch Regions . Pre-discovered Areas 1 | . 1 . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug 25 | . . . 16 9 Terrain Destroyed 25 | . . . 16 9 Melee 25 | . . . 16 9 Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1709 | 51 374 534 427 323 Wait 81 | 1 42 14 18 6 Move 1443 | 41 237 490 379 296 Hop . | . . . . . Pick Up 4 | 4 . . . . Fast Attach 20 | 4 1 1 5 9 Attach 2 | 1 1 . . . Detach . | . . . . . Swap . | . . . . . Drop 4 | . 2 2 . . Fire 116 | . 90 26 . . Melee 37 | . . . 25 12 Ram . | . . . . . Kick 1 | . 1 . . . Crush . | . . . . . Escape Stasis 1 | . . 1 . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 10) 324 | -10/Materials | Build established: Mutant 507 | -10/Materials | Core integrity fell below 50% 562 | -10/Materials | Entered another Materials area 562 | -9/Materials | Evolved 2 slots: Utility x2 587 | -9/Materials | Identified exit to Materials 706 | -9/Materials | Discovered new exit (range 15) 728 | -9/Materials | Discovered new exit (range 15) 907 | -9/Materials | Crushed by falling debris 908 | -9/Materials | Core integrity fell below 50% 932 | -9/Materials | Entered another Materials area 932 | -8/Materials | Evolved 2 slots: Propulsion x2 1015 | -8/Materials | Garrison activated, responded to threat 1170 | -8/Materials | Discovered new exit (range 8) 1194 | -8/Materials | Core integrity fell below 50% 1201 | -8/Materials | Entered Factory 1201 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1228 | -7/Factory | Lost 5 parts (3n1u1w) 1231 | -7/Factory | Garrison activated, responded to threat 1348 | -7/Factory | Garrison activated, responded to threat 1502 | -7/Factory | Core integrity fell below 50% 1526 | -7/Factory | Garrison activated, responded to threat 1531 | -7/Factory | Lost 5 parts (1p3u1w) 1534 | -7/Factory | Core integrity fell below 20% 1545 | -7/Factory | Destroyed by Minor Abomination with Flak Gun Last Messages --------------- 01404_ Acquired 10 matter. 01428_ ALERT: Dispatching additional forces to engage threats. 01446_ U-05 Engineer lays Concrete. 01449_ U-05 Engineer builds a Wall. 01487_ Imp. Melee Analysis Suite destroyed. 01492_ Hvy. Deuterium Engine destroyed. 01495_ Minor Abomination Flak Gun severed. 01496_ Unstable Anomaly suddenly flashes brightly. 01497_ Imp. Melee Analysis Suite destroyed. 01500_ Great Axe destroyed. 01500_ Imp. Melee Analysis Suite destroyed. 01501_ Minor Abomination absorbs Flak Gun. 01517_ Acquired Lgt. Ion Engine. 01518_ Acquired 10 matter. 01526_ ALERT: Activating Garrison Access F002. 01527_ The unstable cave ceiling collapses. 01530_ ALERT: Dispatching additional forces to engage threats. 01531_ Lgt. Ion Engine destroyed. 01538_ The unstable cave ceiling collapses. 01542_ Lesser Abomination destroyed. 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