Cogmind - Beta 12 *** ADVENTURER MODE // 2023.03.09 @ 20:35:44 Player: Midas Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (55) 275 Value Destroyed (1809) 1809 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6104 Bonus ------- None Cogmind --------- Core Integrity 680/850 Matter 470/500 Energy 310/310 System Corruption 1% Temperature Cool (0) Movement Treading (160) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Nuclear Core Light Antimatter Reactor > --- PROPULSION (3) --- Light Treads Light Treads Improved Medium Treads > --- UTILITY (7) ------ Advanced Heat Sink Improved Cooling System Medium Storage Unit High-capacity Matter Pod Makeshift Transmission Jammer Focal Shield Makeshift System Shield > --- WEAPON (3) ------- Heavy Laser Gauss Rifle Antimatter Cannon > --- INVENTORY (10) --- Light Ion Engine Micro Nuclear Core Makeshift Hover Unit Makeshift Hover Unit Target Analyzer Improved Particle Charger Transmission Jammer Makeshift Hacking Suite Phasing AFG Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Nuclear Core Light Antimatter Reactor > --- PROPULSION ------- Light Treads Light Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Medium Storage Unit High-capacity Matter Pod Makeshift Transmission Jammer Focal Shield Makeshift System Shield > --- WEAPON ----------- Heavy Laser Gauss Rifle Antimatter Cannon > --- INVENTORY -------- Light Ion Engine Micro Nuclear Core Makeshift Hover Unit Target Analyzer Improved Particle Charger Transmission Jammer Makeshift Hacking Suite Phasing AFG Heavy Assault Rifle [Rating: 60] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Transmission Jammer Storage Medium Storage Unit Hackware Makeshift System Shield Protection Improved Utility Shielding Weapon Mini Grenade Launcher Energy Gun Pulse Rifle Ballistic Gun Minigun Ballistic Cannon Antimatter Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Slots Evolved 8 | . . 2 . 2 2 2 . . . . Power 1 | . . . . . . 1 . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 5 | . . 2 . 1 1 1 . . . . Weapon 1 | . . . . 1 . . . . . . Parts Attached 61 | . 3 15 2 15 6 14 2 1 3 . Power 10 | . 2 1 1 2 1 3 . . . . Engine 5 | . 2 1 1 1 . . . . . . Core 4 | . . . . 1 1 2 . . . . Reactor 1 | . . . . . . 1 . . . . Propulsion 16 | . . 4 1 4 1 3 2 1 . . Treads 15 | . . 3 1 4 1 3 2 1 . . Leg 1 | . . 1 . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 20 | . 1 4 . 5 4 4 . . 2 . Device 12 | . . 2 . 3 3 3 . . 1 . Storage 3 | . 1 1 . . 1 . . . . . Processor . | . . . . . . . . . . . Hackware 1 | . . . . . . . . . 1 . Protection 4 | . . 1 . 2 . 1 . . . . Artifact . | . . . . . . . . . . . Weapon 15 | . . 6 . 4 . 4 . . 1 . Energy Gun 6 | . . 3 . 2 . 1 . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 7 | . . 3 . 1 . 3 . . . . Ballistic Cannon 1 | . . . . . . . . . 1 . Launcher 1 | . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . 1 . Parts Lost 11 | . . 6 . 2 . 2 1 . . . Power 1 | . . 1 . . . . . . . . Propulsion 3 | . . 2 . . . . 1 . . . Utility 3 | . . . . 2 . 1 . . . . Weapon 4 | . . 3 . . . 1 . . . . Highest Loss Streak 6 | . . 6 . 1 . 1 1 . . . To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 95 | . 96 84 100 89 98 100 99 93 99 . Engine 2 | . 14 9 11 6 . . . . . . Core 5 | . . . . 3 7 12 6 6 6 . Reactor 2 | . . . . . . . 6 6 6 . Treads 17 | . . 10 22 18 22 20 19 13 20 . Leg 2 | . 28 6 . . . . . . . . Device 21 | . . 16 22 22 23 23 26 26 26 . Storage 13 | . 24 16 11 9 14 13 13 13 13 . Protection 6 | . . 4 11 7 7 9 6 6 4 . Energy Gun 7 | . 14 10 11 9 7 5 6 6 6 . Ballistic Gun 7 | . 14 9 11 10 7 6 6 6 6 . Launcher 4 | . . . . 4 7 6 6 6 5 . Naked Turns . | . . . . . . . . . . . Heaviest Build 58 | 12 22 24 22 29 36 49 49 49 58 . Greatest Support 70 | 20 20 40 40 40 60 70 70 70 70 . Greatest Overweight (x) 7 | . 1 7 . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 . Average Capacity 9 | 8 9 10 10 10 10 10 10 10 10 . Most Carried 10 | 6 8 10 9 10 10 10 10 9 10 . Average Carried 9 | 6 6 8 9 9 9 9 9 8 8 . Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 6 8 9 9 10 9 10 9 8 10 10 Class Distribution -------------------- 65% | Scavenger-Mutant 19% | Mutant 13% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Matter Collected 1496 | 176 34 184 . 298 208 329 206 61 . . Remotely . | . . . . . . . . . . . Salvage Created 1740 | . 146 362 . 343 183 390 262 54 . . Parts 114 | . 12 25 . 35 11 18 10 3 . . Haulers Intercepted 2 | . 1 1 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . 15 2 . . Prevented 1 | . . . . . . . 1 . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 47 | . 5 8 . 11 6 7 7 3 . . Guns 41 | . 4 7 . 8 6 7 7 2 . . AOE 5 | . 1 1 . 2 . . . 1 . . Classes Destroyed 9 | . 4 1 . 2 1 1 . . . . Worker 1 | . . . . . . 1 . . . . Hauler 2 | . 1 1 . . . . . . . . Operator 1 | . . . . 1 . . . . . . Watcher 4 | . 1 1 . . . 2 . . . . Swarmer 22 | . 3 2 . 6 4 . 4 3 . . Grunt 13 | . 2 4 . 1 . 4 2 . . . Sentry 8 | . . 2 . 3 1 1 1 . . . Hunter 2 | . . . . 1 . 1 . . . . Programmer 2 | . . . . . 1 1 . . . . Best Kill Streak 4 | . 4 4 . 4 2 2 3 2 . . Combat Bots Only 4 | . 3 4 . 3 2 2 3 2 . . Max Kills in Single Turn 3 | . 2 2 . 3 1 2 2 1 . . Gunslinging 1 | . . . . . . . 1 . . . Exploded 2 | . 1 1 . 2 . . . 1 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Damage Taken 2723 | . 101 911 . 343 356 606 197 209 . . Core 467 | . 16 205 . 35 41 64 38 68 . . Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 92 | . . . . . . 72 10 10 . . Core Remaining (%) 85 | 100 93 . 48 93 94 . . . . . Volleys Fired 150 | . 15 33 . 27 25 28 13 9 . . Largest 3 | . 2 2 . 3 2 3 2 3 . . Hottest 127 | . 60 63 . 118 88 121 97 127 . . Shots Fired 272 | . 30 55 . 50 34 59 25 19 . . Gun 266 | . 30 55 . 49 34 56 24 18 . . Cannon . | . . . . . . . . . . . Launcher 6 | . . . . 1 . 3 1 1 . . Special . | . . . . . . . . . . . Kinetic 151 | . 15 25 . 27 25 38 12 9 . . Thermal 86 | . . 19 . 19 9 18 12 9 . . Explosive 6 | . . . . 1 . 3 1 1 . . Electromagnetic 29 | . 15 11 . 3 . . . . . . Robot Hit Streak 37 | . 8 16 . 21 15 37 12 5 . . Robot Miss Streak 3 | . 3 2 . 1 2 3 3 2 . . Penetration Max 1 | . . . . . . 1 . . . . Secondary Targets 3 | . 1 1 . . . . 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . . 1 . . . Shots Hit Robots 205 | . 19 45 . 38 26 50 16 11 . . Core Hits 95 | . 9 17 . 17 10 28 10 4 . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . Critical Strikes 7 | . . . . 4 . 1 2 . . . Burn 6 | . . . . 4 . . 2 . . . Destroy 1 | . . . . . . 1 . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4663 | . 864 679 . 760 460 1224 411 265 . . Guns 3264 | . 238 583 . 654 460 966 285 78 . . Cannons . | . . . . . . . . . . . Explosions 1399 | . 626 96 . 106 . 258 126 187 . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 1783 | . 72 269 . 323 300 629 150 40 . . Thermal 1876 | . 626 290 . 290 160 337 135 38 . . Explosive 677 | . . . . 106 . 258 126 187 . . Electromagnetic 327 | . 166 120 . 41 . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 1 | . . . . . 1 1 1 1 1 . Average Corruption 1 | . . . . . 1 1 1 1 1 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 13 | . . . . . 2 7 2 2 . . Message Errors 5 | . . . . . 1 3 . 1 . . Matter Fused 3 | . . . . . . 1 1 1 . . Heat Flow Errors 2 | . . . . . 1 1 . . . . Energy Discharges 2 | . . . . . . 1 1 . . . Misfires 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 104 | . 104 . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions 104 | . 104 . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 165 | . 12 39 . 41 165 160 . . . . Average Temperature 18 | . 11 8 . 13 47 20 . . . . Received Heat Transfer 901 | . 12 405 . 144 48 241 51 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 4 | . 1 . . 1 . . 2 . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . Parts Melted 5 | . 1 1 . 1 . 1 . 1 . . Heat Transferred 3555 | . 550 600 . 925 333 666 407 74 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Peak Influence 343 | . 230 244 32 343 196 242 . . . . Initial 133 | . . 82 32 10 133 82 . . . . Average 120 | . 146 149 32 135 127 85 . . . . Maximum Alert Level 1 | . 1 1 . 1 . 1 . . . . Low Security (%) 83 | 100 67 58 100 72 100 91 . . . . Level 1 16 | . 32 41 . 27 . 8 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 5 | . . 1 . . 2 2 . . . . Investigation . | . . . . . . . . . . . Extermination 3 | . . . . . 1 2 . . . . Reinforcement 2 | . . 1 . . 1 . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Distress Signals 1 | . . 1 . . . . . . . . Communications Jammed 2 | . . . . . . 2 . . . . Distress Signals 2 | . . . . . . 2 . . . . Times Spotted 72 | . 8 18 . 13 10 10 7 6 . . Peak Tracking Total 8 | . 4 8 . 3 4 5 3 4 . . Tactical Retreats 3 | . . . . . 1 1 . 1 . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Traps Triggered 2 | . . . . . . 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Machines Disabled 9 | . 7 1 . 1 . . . . . . Max in Single Turn 7 | . 7 1 . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Machines Accessed 2 | . . . . . 1 1 . . . . Terminals 2 | . . . . . 1 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 3 | . . . . . 2 1 . . . . Successful 2 | . . . . . 2 . . . . . Failed 1 | . . . . . . 1 . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 3 | . . . . . 2 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 2 | . . . . . 2 . . . . . Record 2 | . . . . . 2 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 2 | . . . . . 1 1 . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Turns Passed 4098 | 2 208 543 37 398 774 823 728 400 185 . Spaces Moved 2168 | 2 96 227 22 176 440 435 427 233 110 . Core 23 | . . 23 . . . . . . . . Treads 1968 | . . 125 22 176 440 435 427 233 110 . Legs 177 | 2 96 79 . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 120 | 120 120 120 160 160 160 160 160 160 160 . Average Speed 163 | 120 166 190 160 160 160 160 160 160 160 . Slowest Speed 400 | 120 190 400 160 160 160 160 160 160 160 . Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 18 | 1 24 28 7 18 12 12 54 38 11 1 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . . . . 1 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 75 | . 17 3 . 28 . 6 6 15 . . Melee . | . . . . . . . . . . . Projectile 1 | . . . . . . . . 1 . . AOE 74 | . 17 3 . 28 . 6 6 14 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Total 2470 | 1 113 281 23 250 484 510 446 242 120 . Wait 44 | . . 2 . 20 . 17 5 . . . Move 2158 | 1 95 226 21 175 439 434 426 232 109 . Hop . | . . . . . . . . . . . Pick Up 20 | . . 1 . 2 6 7 . . 4 . Fast Attach 18 | . 1 9 . 5 1 1 . . 1 . Attach 13 | . . 3 . 1 2 4 1 1 1 . Detach 1 | . . 1 . . . . . . . . Swap 30 | . 2 3 2 9 3 9 1 . 1 . Drop 36 | . . 3 . 11 8 10 . . 4 . Fire 150 | . 15 33 . 27 25 28 13 9 . . Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 1) 3 | -11/Junkyard | Entered Materials 207 | -10/Materials | Discovered new exit (range 3) 211 | -10/Materials | Entered another Materials area 211 | -9/Materials | Evolved 2 slots: Utility x2 263 | -9/Materials | Discovered new exit (range 16) 333 | -9/Materials | Build established: Mutant 415 | -9/Materials | Lost 6 parts (1p2n3w) 708 | -9/Materials | Discovered new exit (range 16) 752 | -9/Materials | Core integrity fell below 50% 754 | -9/Materials | Entered Mines 757 | -9/Mines | Discovered new exit (range 10) 791 | -9/Mines | Entered Materials 791 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1178 | -8/Materials | Discovered new exit (range 6) 1189 | -8/Materials | Entered Factory 1189 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1412 | -7/Factory | Build established: Scavenger-Tank 1950 | -7/Factory | Build established: Scavenger-Mutant 1950 | -7/Factory | Discovered new exit (range 8) 1963 | -7/Factory | Entered another Factory area 1963 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2770 | -6/Factory | Discovered new exit (range 11) 2786 | -6/Factory | Entered Lower Caves 3361 | -6/Lower Caves | Encountered a Warlord checkpoint 3424 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3502 | -6/Lower Caves | Discovered new exit (range 8) 3514 | -6/Lower Caves | Entered another Lower Caves area 3900 | -6/Lower Caves | Discovered new exit (range 10) 3914 | -6/Lower Caves | Entered Zion 3958 | -6/Zion | Found Prototype Device 4081 | -6/Zion | Discovered new exit (range 10) 4099 | -6/Zion | Entered Proximity Caves 4099 | -5/Proximity Caves | Self-destructed Last Messages --------------- Well, I can't claim all the credit because we stole an early prototype from MAIN.C, after all. But seriously, this is just... infinitely better than what they're working on. We can totally use this to steal more stuff from Storage and elsewhere without causing a ruckus! I think I'll name the next version the Kleptoattractor. 03958_ Acquired Prototype Device. 04026_ OQ-5DA(c) grabs a component from a pile. OQ-5DA(c): Help yourself to whatever you need. Some of this stuff only LOOKS like junk. My makeshift parts can't take much of a beating, but they're pretty effective for their mass. 04037_ Dropped Imp. Utility Shielding. 04038_ Dropped System Restoration Module. 04038_ Dropped Hacking Suite. 04040_ Acquired Mak. Hacking Suite. 04044_ Acquired Mak. System Shield. 04055_ Acquired Mak. Hover Unit. 04061_ Dropped Mni. Grenade Launcher. 04062_ Identified Antimatter Cannon. 04063_ Acquired Mak. Hover Unit. 04081_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ????????????????????????????##????????????????? | | ??????????????????????????? ##???????????????? | | ????????????????#??????### #???????????????? | | ????????????????# #### #????????????????? | | ????????????????# S #?????????????????? | | ????????????????# @ #?????????????????? | | ????????????????###### #?????????????? | | ?????????????????????## #### #?????????????? | | ??????????????????????? ###??????????????????? | | ???????????????????????###????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Coolant Potential 50 Energy Generation 30 Energy Capacity 310 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 150 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Evasion (%) 55 Recoil Reduction 3 Matter Filtering 30 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpikedRelayWings Manual? 0 Play Time 01:00:20 Cumulative 28.2 hours Start 2023.03.03 @ 15:19:51 End 2023.03.09 @ 20:35:44 Sessions 17 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 46 Rogue 27 Adventurer 19 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 28 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x56 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ea501095-280c-4f37-bcce-e19f96439c03