Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.09 @ 13:49:22 Player: CrossedViper Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (30) 6000 Robots Destroyed (455) 2275 Value Destroyed (19748) 19748 Prototype IDs (61) 1220 Alien Tech Used (11) 2200 Bonus (17950) 17950 TOTAL SCORE: 53393 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 5911 Follower Combat Kills 4568 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Pursued by Intercept 1000 Friendly Fire -1629 Cogmind --------- Core Integrity 0/1450 Matter 254/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -2/Section 7 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY (9) ------ Experimental Targeting Computer Experimental Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- High-capacity Storage Unit Medium Regenerative Plating Heavy Machine Gun Peak State ------------ > --- POWER ------------ Micro Fission Core Improved Quantum Reactor > --- PROPULSION ------- Heavy Siege Treads Heavy Siege Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Experimental Heat Sink Advanced Cooling System High-capacity Storage Unit Experimental Optical Array Experimental Targeting Computer Improved Armor Integrity Analyzer Experimental Weapon Cycler Medium Regenerative Plating Medium Regenerative Plating > --- WEAPON ----------- Enhanced Gamma Rifle Multirail Core Stripper > --- INVENTORY -------- Long-range Sensor Array Zionite Shade Armor Phase Armor Transdimensional Reconstructor Transdimensional Reconstructor High-powered Transdimensional Reconstructor Core Reset Matrix Subatomic Replicator Sigix Terminator [Rating: 204] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Advanced Myomer Leg Wheel Armored Huge Wheel Hover Unit Antigrav Array Utility High-capacity Storage Unit Device Experimental Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Artifact Phase Armor Weapon Heavy Battle Rifle Energy Gun Enhanced Quantum Rifle Energy Cannon Compact Ion Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Guided Remote Datajack Impact Weapon Core Stripper Slashing Weapon Plasma Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Gar Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Sec Slots Evolved 16 | . . . 2 . . . 2 . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Propulsion 6 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 2 2 . . Utility 7 | . . . 2 . . . 1 . 1 . . . . 2 . . . . . . . . . 1 . . . . . . Weapon 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Parts Attached 458 | 4 7 7 11 8 1 4 27 18 22 4 3 5 21 13 15 13 12 22 4 6 8 8 9 54 19 17 48 19 27 22 Power 32 | . 2 . 1 . . . 1 1 2 . . . 1 . 1 . 1 1 . 1 . 2 . 5 3 . 4 2 2 2 Engine 12 | . 2 . 1 . . . 1 1 2 . . . 1 . . . 1 1 . 1 . 1 . . . . . . . . Core 9 | . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . 2 1 1 . Reactor 11 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . 3 . . 2 1 1 2 Propulsion 76 | 2 . . 5 2 . . 6 2 4 . . . . 2 2 . 2 3 2 . 1 1 3 8 5 1 11 2 4 8 Treads 46 | 2 . . 1 2 . . 6 2 2 . . . . 2 2 . 2 . . . . . . 2 . . 10 2 4 7 Leg 23 | . . . 4 . . . . . . . . . . . . . . 3 2 . 1 1 3 4 5 . . . . . Wheel 4 | . . . . . . . . . 2 . . . . . . . . . . . . . . 2 . . . . . . Hover 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 200 | . 3 . 3 3 1 2 13 6 10 3 3 . 11 6 6 9 5 9 2 1 3 5 . 30 6 11 20 12 14 3 Device 71 | . 1 . 1 2 . 1 2 . 2 2 2 . 8 3 1 4 4 7 . . . 1 . 8 1 6 6 4 4 1 Storage 24 | . 2 . 1 . 1 . 3 2 2 . . . 1 . 3 1 . . . . 1 1 . 3 . . 2 1 . . Processor 13 | . . . . 1 . . . . 2 . . . . . . 1 1 . 1 . . . . 1 . . 2 . 3 1 Hackware 4 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . 1 . . . Protection 86 | . . . 1 . . 1 6 3 4 1 1 . 2 3 2 3 . 2 1 1 2 3 . 18 5 5 9 7 6 . Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Weapon 150 | 2 2 7 2 3 . 2 7 9 6 1 . 5 9 5 6 4 4 9 . 4 4 . 6 11 5 5 13 3 7 9 Energy Gun 29 | . 1 . . . . . . . 2 . . . . . 3 1 2 2 . . . . 1 1 2 3 7 2 1 1 Energy Cannon 28 | . . . 1 1 . 1 . 2 1 . . . . 2 . . . . . 1 . . 2 7 2 1 3 1 2 1 Ballistic Gun 58 | 2 . 2 . 1 . . 5 3 3 . . 5 5 3 2 2 1 5 . 3 3 . 3 2 1 . 1 . 3 3 Ballistic Cannon 12 | . 1 2 1 1 . . 2 3 . . . . . . 1 1 . . . . . . . . . . . . . . Launcher 18 | . . 3 . . . 1 . 1 . 1 . . 4 . . . 1 2 . . 1 . . 1 . . 2 . . 1 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Slashing Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 54 | . . . 2 1 . . 1 1 1 . . . 2 2 2 1 . 3 . . 1 5 . 4 1 6 5 3 10 3 Parts Lost 133 | . 2 1 1 . . . 2 4 . . . . 2 3 6 4 10 7 3 . . . 3 26 2 10 20 2 8 17 Power 10 | . 1 . . . . . . . . . . . . . . . 1 . . . . . . 4 . . 1 . 1 2 Propulsion 27 | . . 1 . . . . 1 . . . . . . 1 1 . 1 1 . . . . 1 3 . 2 6 . 2 7 Utility 45 | . . . 1 . . . . 1 . . . . . 2 . 4 4 2 2 . . . 1 14 2 3 3 1 2 3 Weapon 51 | . 1 . . . . . 1 3 . . . . 2 . 5 . 4 4 1 . . . 1 5 . 5 10 1 3 5 Highest Loss Streak 10 | . 2 1 1 . . . 1 2 . . . . 1 2 3 1 7 3 3 . . . 3 10 2 6 7 2 6 9 Average Slot Usage (%) 88 | . 97 98 89 98 76 86 88 98 96 92 92 91 91 94 74 81 77 90 99 100 99 100 97 95 56 83 83 53 71 45 Engine 5 | . 13 14 11 11 11 11 9 9 7 7 7 7 7 6 1 . 3 6 5 5 5 4 . . . . . . . . Core 1 | . . . . . . . . . . . . . . . . . . . . . . . . 3 6 10 7 3 3 . Reactor 1 | . . . . . . . . . . . . . . . 4 6 1 . . . . . 5 6 . . . 3 4 2 Treads 9 | . 28 26 10 20 22 22 17 18 9 . . . . 7 7 6 10 6 . . . . . . 4 . 20 16 16 10 Leg 4 | . . . 8 1 . . . . . . . . . . . . . 4 23 23 23 23 22 17 2 14 . . . . Wheel 1 | . . . . . . . . . 2 7 7 7 7 2 . . . . . . . . . 1 4 . . . . . Device 8 | . 13 14 11 12 6 10 6 9 7 6 5 . 4 5 8 14 9 8 9 5 5 5 5 14 2 12 14 4 12 6 Storage 12 | . 13 14 19 22 14 11 10 18 15 15 15 15 17 20 19 13 13 13 11 11 11 11 11 10 10 10 9 2 4 3 Processor 7 | . . . . 9 . . . . 7 7 7 7 7 6 6 10 14 20 18 19 17 17 17 10 5 5 4 8 10 10 Protection 9 | . . . 5 . . 10 14 13 15 16 17 23 15 17 8 7 1 4 5 8 11 10 9 8 4 11 8 7 7 2 Energy Gun 2 | . 6 . . . . . . . 3 7 7 2 . . 3 4 8 5 11 . . . 1 . 5 8 8 5 3 . Energy Cannon 3 | . . . 8 10 11 10 . . . . . . . 4 2 . . . . 4 4 . . 14 7 4 1 . 2 1 Ballistic Gun 11 | . 20 13 . . . . 19 12 23 18 15 25 28 21 5 9 5 15 4 16 17 23 19 4 2 1 . . 1 . Ballistic Cannon 2 | . 1 10 12 10 11 11 4 6 . . . . . . 3 6 2 . . . . . . . . . . . . . Launcher 1 | . . 4 . . . . . 7 1 3 7 2 1 . . . 4 2 5 . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 177 | 3 25 28 43 40 118 96 114 64 111 118 118 121 133 147 177 164 121 103 103 108 110 101 107 120 109 118 152 96 106 107 Greatest Support 295 | 3 40 40 40 40 40 40 40 43 48 28 28 28 28 56 70 70 70 56 86 86 86 101 108 118 80 80 178 290 295 253 Greatest Overweight (x) 14 | . . 1 1 1 2 2 4 1 6 4 4 4 4 5 4 2 1 6 1 1 1 1 1 6 6 2 4 . . 14 Average Overweight (x) 1 | . . . . . 1 2 1 . 1 3 3 3 3 3 1 1 1 1 1 1 1 . . . 4 1 . . . . Largest Inventory Capacity 34 | 4 10 10 14 14 34 24 34 16 20 20 20 20 28 28 28 28 20 20 20 20 20 20 20 20 20 20 20 12 12 12 Average Capacity 18 | 4 8 10 13 14 21 24 22 14 16 20 20 20 22 28 27 20 20 20 20 20 20 20 20 20 20 20 19 9 12 10 Most Carried 28 | 4 10 10 14 14 18 19 22 14 20 20 20 20 26 28 28 15 14 20 20 20 20 20 20 20 20 17 20 12 12 11 Average Carried 16 | 2 7 9 12 13 16 18 18 12 14 19 20 19 21 25 19 11 11 15 18 19 19 19 19 18 17 14 17 7 11 7 Final Capacity 28 | 4 10 10 14 14 24 24 14 16 20 20 20 20 28 28 28 20 20 20 20 20 20 20 20 20 20 20 4 12 12 4 Final Carried 28 | 4 10 10 14 14 18 19 14 13 19 20 20 20 25 28 13 12 14 19 18 20 20 20 20 13 17 17 4 11 11 3 Class Distribution -------------------- 20% | Scavenger-Gunner 20% | Scavenger-Mutant 14% | Mutant 14% | Hauler-Tank 13% | Hauler-Mutant 4% | Scavenger-Tank 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Tank | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Gunner | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Tank | -7/Zion Hauler-Tank | -6/Proximity Caves Hauler-Tank | -6/Factory Hauler-Mutant | -6/Waste Scavenger-Skirmisher | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Skirmisher | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Zhirov Hauler-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Hauler-Mutant | -4/Armory Scavenger-Mutant | -4/Lab Scavenger-Gunner | -3/Research Scavenger-Mutant | -2/Research Scavenger-Mutant | -2/Quarantine Alien-Mutant | -2/Section 7 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Gar Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Sec Matter Collected 12065 | 218 174 189 308 110 . 122 1035 1173 485 120 126 53 746 258 313 761 661 613 187 197 171 209 289 976 272 108 1087 328 384 392 Remotely 788 | . . . . . . . . . . . . . . . . . 179 406 . . . . . . . . 203 . . . Salvage Created 20311 | . 417 187 692 100 . 308 1189 1658 485 59 78 . 660 408 900 612 395 1299 196 230 111 209 328 4408 406 108 1950 616 1705 597 Parts 951 | . 24 17 47 6 . 21 73 115 25 8 4 . 30 15 8 29 12 41 8 21 4 2 12 189 17 6 95 13 75 34 Haulers Intercepted 15 | . 1 . 1 . . . 1 6 . . . . 1 . . 1 . 1 . . . . . 1 . . . 1 . 1 Recyclers Shooed 15 | . . 2 . . . . 3 . . . . . . 2 . . . 2 . . . . . 3 . . 1 1 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 82 | . . . . . . . . . . 6 2 . 41 . . . . . . 19 4 2 8 . . . . . . . Prevented 12 | . . . . . . . . . . . . . 9 . . . . . . . . . 3 . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Gar Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Sec Combat Hostiles Destroyed 364 | . 7 20 15 2 . 12 30 33 9 4 6 . 16 7 5 14 13 16 5 13 6 . 5 49 6 1 31 4 20 15 Melee 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 3 Guns 136 | . 7 3 1 . . . 18 14 8 . . . 4 5 2 6 3 11 2 6 1 . 5 8 4 1 12 1 11 3 Cannons 115 | . . . 12 2 . 11 8 10 1 . . . . 2 3 8 5 . . 2 . . . 37 2 . 3 . 9 . AOE 103 | . . 17 2 . . 1 4 9 . 4 6 . 12 . . . 4 5 3 5 5 . . 4 . . 14 . . 8 Classes Destroyed 24 | . 3 3 5 . . 1 1 1 1 . . . . . 1 1 1 1 . . . . . 3 . . 1 . . 1 Worker 25 | . . . 1 1 . . 1 6 . . . . . 1 . 1 . 1 1 . . . . 6 . . 5 . 1 . Builder 23 | . . 1 . . . . 1 3 1 . . . . 1 . 1 . 1 . . . . . 5 . . 7 . 1 1 Tunneler 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . Hauler 15 | . 1 . 1 . . . 1 6 . . . . 1 . . 1 . 1 . . . . . 1 . . . 1 . 1 Recycler 15 | . . . . . . . 3 . 1 . . . . . . 1 . 3 . . . . . 4 . . 2 1 . . Mechanic 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 5 | . . . 1 . . . 1 . . . . . . . . 1 . . . . . . . 2 . . . . . . Watcher 9 | . 2 . 2 . . . 1 2 . . . . . . . . . 1 1 . . . . . . . . . . . Swarmer 94 | . . 9 4 . . 6 14 4 2 4 4 . 5 . . 6 . 3 4 13 5 . . 5 . . 1 . . 5 Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Grunt 122 | . 7 2 6 . . 4 9 17 3 . 1 . 8 4 . 4 11 6 . . . . 2 19 4 . 7 1 4 3 Brawler 5 | . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . 2 . . . . . . Duelist 8 | . . . 1 . . 1 . . . . . . 1 . . . . 2 . . . . . . . . . 1 2 . Protector 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 53 | . . . 4 2 . . 7 11 2 . . . 1 1 . . . 1 . . 1 . 1 9 . . 5 . 6 2 Specialist 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . . . . . Hunter 18 | . . . . . . . . 1 . . . . . 2 . 2 . . 1 . . . 2 5 . . 2 2 . 1 Programmer 30 | . . . . . . . . . 2 . . . . . . 2 1 2 . . . . . 8 . . 8 . 4 3 Behemoth 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . 1 Compactor 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . Tracker 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . Combat Programmer 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 . Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Z-Light 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Z-Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Assembled 11 | . . 9 . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Best Kill Streak 14 | . 2 9 4 2 . 6 6 14 3 4 4 . 8 4 3 4 6 7 5 5 3 . 3 12 3 1 11 4 6 10 Combat Bots Only 9 | . 2 9 3 2 . 6 4 9 3 4 4 . 8 4 3 3 6 5 4 5 3 . 3 6 3 1 7 3 5 8 Max Kills in Single Turn 10 | . 1 9 2 1 . 1 4 3 1 3 2 . 5 2 1 3 2 3 4 3 3 . 1 3 1 1 2 1 1 10 Gunslinging 1 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . Exploded 9 | . . 9 2 . . 1 4 3 . 3 2 . 5 . . . 2 3 3 3 3 . . 2 . . 2 . . 8 Melee 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . A5 (-4/Lab) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Gar Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Sec Damage Taken 44139 | . 389 266 361 170 . 478 1493 1642 653 31 113 . 684 656 1310 1767 1546 1552 422 565 209 . 1144 7562 1085 1482 7240 1187 4825 5307 Core 4304 | . . 65 105 . . 38 133 131 126 . 9 . 99 24 . 95 330 106 30 29 30 . 169 775 112 134 452 38 487 787 Absorbed by Shields 858 | . . . . . . . . . . . . . . . . . 70 . . . . . . . . 369 419 . . . Reduced by Siege Mode 273 | . . . . . . . . . . . . . . . 48 43 32 . . . . . . . . . . 53 97 . Redirected to Core 253 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 230 23 Core Remaining (%) 59 | 100 . 74 . . . 64 . 52 . . . . 66 . . . . 34 . . . . 74 . . 9 58 . . . Volleys Fired 1243 | . 28 20 38 7 . 21 107 109 47 4 8 . 21 25 50 69 54 45 11 15 23 5 26 139 29 74 106 42 103 17 Largest 4 | . 2 2 2 2 . 2 3 3 4 1 1 . 4 4 4 4 3 4 2 4 4 3 4 4 4 4 4 2 2 1 Hottest 360 | . 60 66 103 103 . 95 134 103 116 33 33 . 127 189 151 163 119 168 110 173 173 96 202 360 311 311 355 150 300 94 Shots Fired 2610 | . 55 37 76 14 . 39 246 191 115 4 8 . 66 67 88 135 82 112 21 54 32 13 84 458 55 131 224 54 133 16 Gun 1517 | . 55 28 4 . . . 164 113 99 . . . 58 44 40 65 34 97 20 39 9 13 75 136 28 91 168 54 74 9 Cannon 1009 | . . 2 72 14 . 37 82 69 16 . . . . 23 48 70 42 . . 13 21 . 9 316 27 40 43 . 59 6 Launcher 84 | . . 7 . . . 2 . 9 . 4 8 . 8 . . . 6 15 1 2 2 . . 6 . . 13 . . 1 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1433 | . 46 30 46 7 . 18 242 182 96 . . . 58 44 41 116 61 83 . 39 9 13 62 113 18 39 24 . 37 9 Thermal 826 | . 9 . 30 7 . 19 4 . 16 . . . . 23 46 19 11 5 . 13 21 . 4 332 37 80 90 . 59 1 Explosive 83 | . . 7 . . . 2 . 9 . 4 8 . 8 . . . 6 15 1 2 2 . . 6 . . 13 . . . Electromagnetic 252 | . . . . . . . . . 3 . . . . . . . 4 9 20 . . . 18 7 . 12 82 54 37 6 Phasic 16 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 15 . . . Robot Hit Streak 52 | . 14 13 8 5 . 15 25 14 14 1 4 . 10 10 27 22 10 11 12 6 9 9 10 21 15 6 52 17 43 11 Robot Miss Streak 11 | . 2 1 2 2 . 3 6 3 5 1 1 . 3 7 2 5 2 3 5 11 1 1 3 4 2 3 3 1 3 1 Penetration Max 2 | . . . . . . . . 1 . . . . 1 1 . . . 1 . . . . . . . . . . 2 . Secondary Targets 13 | . . . . . . . 5 . 2 . . . . . . . . 2 . . . . 2 . . . . . 2 . Max Gunslinging Chain 2 | . . . . . . . 2 . 1 . . . . . . . . 1 . . . . 1 . . . . . 1 . Capacitor 84 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 60 . Shots Hit Robots 1682 | . 40 25 42 8 . 27 164 127 68 1 5 . 37 33 80 77 61 66 11 18 13 8 52 266 31 71 172 46 107 26 Core Hits 921 | . 18 32 24 5 . 21 58 85 20 5 16 . 39 14 18 34 29 52 10 16 8 4 17 139 15 18 104 18 77 25 Critical Hits 84 | . . 1 3 1 . . 7 20 1 . . . . . 4 8 6 2 . . . . 1 7 3 2 12 1 3 2 Critical Kills 21 | . . . 1 . . . 1 11 . . . . . . . 3 1 . . . . . . . 1 . . . 1 2 Critical Parts Destroyed 48 | . . 1 1 . . . 4 8 1 . . . . . . 5 5 2 . . . . 1 7 1 2 9 . 1 . Melee Attacks 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 17 Kinetic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Follow-up Attacks 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Damage Inflicted 70023 | . 429 1374 1112 156 . 637 2719 3468 1288 257 644 . 2098 844 2441 2194 2020 2745 540 930 628 205 908 9810 916 1321 14075 1191 4198 10875 Guns 22507 | . 429 266 15 . . . 1746 1352 1090 . . . 838 491 1012 686 433 1552 189 246 161 205 838 2093 470 960 3436 1191 2396 412 Cannons 21156 | . . . 766 143 . 432 736 815 78 . . . . 308 1429 1165 992 . . 228 117 . 70 6586 446 361 4496 . 1802 186 Explosions 25364 | . . 1108 319 . . 205 178 1295 111 257 644 . 1260 . . 289 592 1163 319 456 350 . . 1111 . . 6122 . . 9585 Melee 674 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 674 Ramming 322 | . . . 12 13 . . 59 6 9 . . . . 45 . 54 3 30 32 . . . . 20 . . 21 . . 18 Kinetic 19917 | . 359 266 352 53 . 156 2482 2167 1052 . . . 838 491 1020 1604 1200 1487 . 246 161 205 736 1545 314 355 989 . 1427 412 Thermal 33972 | . 70 . 748 90 . 276 . . 78 . . . . 308 1388 536 189 37 . 228 117 . . 7102 602 966 9850 . 1802 9585 Explosive 10687 | . . 1108 . . . 205 178 1295 111 257 644 . 1260 . . . 592 1163 319 456 350 . . 964 . . 1785 . . . Electromagnetic 3924 | . . . . . . . . . 38 . . . . . . . 36 28 189 . . . 172 179 . . 936 1191 969 186 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 674 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 674 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 527 | . . . . . . . . . . . . . . . 33 . . . . . . . . . . . 494 . . . Highest Corruption 39 | . 1 1 2 2 2 2 1 2 1 1 1 1 1 . 6 9 10 10 . . . . . 12 19 39 24 . 20 22 Average Corruption 5 | . 1 1 2 2 2 2 1 1 1 1 1 1 1 . 5 6 9 10 . . . . . 5 13 31 9 . 8 19 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 489 | . . 1 4 4 8 6 6 17 . 1 . 1 1 . 13 46 39 67 . . . . . 60 24 69 57 . 45 20 Message Errors 87 | . . . 2 1 3 . 2 8 . . . 1 . . 3 4 8 15 . . . . . 8 5 4 9 . 10 4 Matter Fused 76 | . . . . . . . . . . . . . . . 2 12 6 9 . . . . . 13 6 9 9 . 6 4 Heat Flow Errors 43 | . . . 1 3 1 2 . . . . . . . . 1 4 3 6 . . . . . 6 . 5 4 . 5 2 Energy Discharges 45 | . . 1 . . 4 . 2 5 . 1 . . . . 1 6 4 5 . . . . . 3 1 2 4 . 4 2 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . . Data Loss (minor) 46 | . . . 1 . . 2 . 1 . . . . 1 . . 3 5 6 . . . . . 7 4 2 9 . 2 3 Data Loss (major) 15 | . . . . . . . . . . . . . . . . 5 2 5 . . . . . 2 1 . . . . . Misfires 9 | . . . . . . . . . . . . . . . 1 3 1 1 . . . . . 1 . . 1 . 1 . Alerts 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Misdirections 22 | . . . . . . . . . . . . . . . . . 1 3 . . . . . 2 1 5 7 . 2 1 Targeting Errors 118 | . . . . . . 1 1 3 . . . . . . 3 8 8 13 . . . . . 14 4 34 13 . 13 3 Weapon Failures 24 | . . . . . . 1 1 . . . . . . . 2 1 1 3 . . . . . 3 2 7 . . 2 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3678 | . . 39 17 . . 1 12 35 54 . 1 . . . . 50 11 106 . 19 . . . 237 6 17 1754 . 110 1209 Projectiles 1096 | . . . . . . . 3 11 . . . . . . . 28 . . . 13 . . . 149 6 17 754 . 110 5 Explosions 2567 | . . 39 17 . . 1 . 24 54 . 1 . . . . 22 11 106 . 6 . . . 88 . . 1000 . . 1198 Melee 15 | . . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . 6 Knockbacks 39 | . . . 3 . . 1 2 3 . . . . . . . 13 15 . 1 . . . . 1 . . . . . . Impact 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Kinetic 36 | . . . 3 . . 1 2 3 . . . . . . . 13 14 . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Self-Inflicted Damage 2532 | . . . 2 . . 27 . 53 . . . . 14 . . 136 59 131 16 41 . . . 175 . . 915 . . 963 Shots 30 | . . . . . . 2 . 1 . . . . 1 . . 2 2 2 . 1 . . . 2 . . 16 . . 1 Rammed 32 | . 1 1 1 3 . . 4 . . . . . . 4 . 5 . 2 1 . . . . 2 . . 4 . . 4 Targets Rammed 41 | . 1 1 3 4 . . 5 1 1 . . . . 4 . 5 1 2 1 . . . . 4 . . 4 . . 4 Kicked 4 | . . . 2 . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Crushed 5 | . . . . 1 . . 1 1 1 . . . . . . . 1 . . . . . . . . . . . . . Highest Temperature 647 | . 18 9 192 198 243 175 250 199 101 . 1 . 237 331 135 268 319 363 . 279 111 . 397 343 647 544 580 345 175 231 Average Temperature 94 | . 8 3 72 87 122 34 62 63 34 . 1 . 75 103 49 85 76 115 . 109 28 . 163 113 188 155 92 104 74 103 Received Heat Transfer 6030 | . 198 84 84 63 . 108 486 702 141 . 18 . 219 168 . 237 576 282 . . 27 . 141 1107 216 . 255 162 414 342 Effects 21 | . . . . . . . . . . . . . . 1 . . 1 2 . 1 . . 1 5 1 6 2 1 . . Shutdowns 4 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . 1 . . Energy Bleed 6 | . . . . . . . . . . . . . . . . . 1 1 . 1 . . . 1 . 1 1 . . . Interference 9 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . 5 . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Short Circuit 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Siege Activations 10 | . . . . . . . . . . . . . . . 2 2 2 . . . . . . . . . 1 1 2 . Total Turns 231 | . . . . . . . . . . . . . . . 78 62 34 . . . . . . . . . 17 8 32 . Longest Duration 41 | . . . . . . . . . . . . . . . 41 34 27 . . . . . . . . . 17 8 23 . Robots Corrupted 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 . 1 Combat Hostiles 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . 1 Parts Fried 35 | . . . . . . . . . . . . . . . . . . . 3 . . . 3 . . . 11 7 9 2 Impact Corruptions 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 34 | . . . . . . . . . . . . . . 1 1 . . . . . . . . 21 . 1 9 . 1 . Heat Transferred 23507 | . 150 . 890 148 . 555 . . 100 . . . . 370 1925 694 333 74 . 150 75 . . 7889 777 1389 6582 . 1406 . Parts Sabotaged 4 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Gar Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Sec Peak Influence 2216 | . 201 257 499 190 . 348 422 728 367 . . . . 1087 376 804 935 819 520 . . . . 1776 1263 . 1171 1631 1627 2216 Initial 1100 | . . 17 45 130 . . 135 142 305 . . . . 312 376 193 438 490 383 . . . . . 1100 . . 622 829 884 Average 570 | . 62 180 336 122 . 229 234 440 282 . . . . 646 311 635 722 631 483 . . . . 754 1175 . 516 1011 1273 1405 Maximum Alert Level 5 | . 1 1 2 . . 1 2 3 1 . . . . 3 1 3 3 3 2 . . . . 5 4 . 4 5 5 5 Low Security (%) 19 | 100 97 40 11 100 . 23 34 11 20 . . . . . . 8 . . . . . . . 28 . . 2 . . . Level 1 25 | . 2 59 57 . . 76 53 20 79 . . . . 32 100 7 . 2 12 . . . . 4 . . 42 . . . Level 2 22 | . . . 31 . . . 12 65 . . . . . 23 . 23 27 49 87 . . . . 19 . . 32 34 . . Level 3 20 | . . . . . . . . 1 . . . . . 43 . 60 72 47 . . . . . 11 . . 19 28 37 58 Level 4 9 | . . . . . . . . . . . . . . . . . . . . . . . . 28 100 . 2 33 50 . Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 3 12 40 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 106 | . 2 . 2 . . . 3 6 3 . . . 1 8 . 7 . 8 1 . . . . 17 3 . 18 5 11 11 Investigation 12 | . 1 . . . . . 1 2 1 . . . . 1 . . . 2 1 . . . . 2 . . . . . 1 Extermination 21 | . . . . . . . . . 2 . . . . . . 2 . 2 . . . . . 5 1 . 4 . 3 2 Reinforcement 25 | . 1 . 2 . . . 2 2 . . . . . 3 . 1 . 1 . . . . . 2 . . 4 3 1 3 Assault 26 | . . . . . . . . . . . . . 1 1 . 1 . 3 . . . . . 8 2 . 3 1 4 2 Garrison 14 | . . . . . . . . 2 . . . . . 3 . 3 . . . . . . . . . . 2 1 . 3 Intercept 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 3 . Construction Impeded 9 | . . . . . . . . . . . . . . 2 . 1 . . . . . . . 1 . . 3 2 . . Haulers Reinforced 5 | . . . . . . . . . . . . . . 1 . . . 1 . . . . . 1 . . 1 1 . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Gar Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Sec Distress Signals 23 | . 1 . 4 . . . 3 3 . . . . . 1 . 1 . . . . . . . 3 . . 1 2 1 3 Communications Jammed 5 | . . . . . . . . . . . . . 1 . . 4 . . . . . . . . . . . . . . Distress Signals 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Times Spotted 653 | . 13 29 26 2 . 13 43 44 10 2 5 . 24 32 6 22 15 32 9 11 6 1 5 95 7 1 71 29 41 59 Peak Tracking Total 16 | . 3 14 4 2 . 4 5 9 3 4 4 . 5 8 4 5 4 5 4 4 4 1 3 14 6 1 15 7 7 16 Tactical Retreats 22 | . . . 2 . . . . 2 1 . 1 . . . . 4 1 . . . . . . 4 . . 6 . 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Gar Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Sec Traps Triggered 30 | . 1 . 1 . . . 2 6 5 . . . . 2 . 3 2 3 . . . . . 2 . . . . 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Gar Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Sec Machines Disabled 105 | . 1 1 2 1 . 4 4 3 4 . . . 2 3 . 21 1 5 . . . 1 . 12 3 4 1 1 10 21 Max in Single Turn 19 | . 1 1 2 1 . 2 2 1 3 . . . 1 1 . 18 1 1 . . . 1 . 3 1 1 1 . 2 19 Garrison Access 3 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Gar Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Sec Machines Accessed 39 | . 4 . 3 . 1 . 5 9 5 . . . . 1 . 1 . . . 1 1 5 . 1 . 1 1 . . . Terminals 20 | . 4 . 3 . . . 4 7 2 . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . 1 1 . . . . 1 . 1 . . . . . . . 1 . . 1 . . . Total Hacks 104 | . 9 . 11 . 1 . 17 19 9 . . . . 2 . 1 . . . 1 1 26 . 2 . 1 4 . . . Successful 70 | . 4 . 9 . 1 . 10 10 5 . . . . . . 1 . . . 1 1 26 . . . 1 1 . . . Failed 33 | . 5 . 2 . . . 6 9 4 . . . . 2 . . . . . . . . . 2 . . 3 . . . Catastrophic 8 | . 3 . . . . . 1 . 2 . . . . 1 . . . . . . . . . 1 . . . . . . Database Lockouts 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Manual 138 | . 9 . 9 . . . 6 6 3 . . . . 14 . 20 . 20 . . . . . 16 . 1 5 14 15 . Terminals 52 | . 9 . 11 . . . 13 16 3 . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 12 | . . . . . . . . 2 1 . . . . 2 . 1 . . . . . . . 2 . . 4 . . . Terminal Hacks 52 | . 4 . 6 . 1 . 6 5 1 . . . . . . . . . . 1 1 26 . . . 1 . . . . Record 16 | . . . . . 1 . . . . . . . . . . . . . . . . 14 . . . 1 . . . . Part Schematic 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Robot Analysis 8 | . 2 . 1 . . . 1 . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 5 | . . . . . . . 1 . . . . . . . . . . . . . . 4 . . . . . . . . Open Door 5 | . . . . . . . . 3 . . . . . . . . . . . 1 1 . . . . . . . . . Branch Access Points 3 | . . . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Reinforcement Status 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Repair 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Insert Component 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Analyze 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . 1 1 . . . . . . 1 . . . . . . . . . . 1 . . . Unlock Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Seal Access 3 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . 1 . . . Unauthorized Hacks 7 | . . . 3 . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Terminals 6 | . . . 3 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Track 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Operators 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Mechanics 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 22 | . 4 . 1 . . . 4 7 4 . . . . 1 . . . . . . . . . 1 . . . . . . Full Trace Events 3 | . 1 . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Feedback Events 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . . . 2 . . . . . . . . . . 12 . . . 4 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Time 16 | . . . . . . . . . 16 . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Gar Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Robots Rewired 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Gar Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Sec Total Allies 48 | . . . . . . . . . . . . 4 1 5 . 4 . 2 . . . . . 7 . 7 3 8 . 7 Largest Group 8 | . . . . . . . . . . . . 4 5 8 2 3 . 2 . . . . . 4 . 7 5 5 4 7 Highest-Rated Group 719 | . . . . . . . . . . . . 156 188 493 125 93 . 188 . . . . . 391 . 99 219 719 692 100 Highest-Rated Ally 268 | . . . . . . . . . . . . 40 40 85 85 31 . 94 . . . . . 103 . 15 103 268 268 15 Zionite Dispatches 14 | . . . . . . . . . . . . . . 2 . 1 . 1 . . . . . 3 . . 2 5 . . Heavy 5 | . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . 1 1 . . Light 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . 1 . . Recon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Total Orders 4 | . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . 1 . . DROP 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . EXPLORE 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . Ally Attacks 629 | . . . . . . . . . . . . . 36 143 20 44 . 25 . . . . . 61 . . 36 111 61 92 Total Damage 24006 | . . . . . . . . . . . . . 1066 3934 869 756 . 971 . . . . . 2742 . . 1421 6104 4419 1724 Kills 127 | . . . . . . . . . . . . . 11 27 1 4 . 7 . . . . . 16 . . 12 27 15 7 Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Gar Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Sec Robot Analysis Total 8 | . 2 . 1 . . . 1 . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 7 | . . . . 1 . . . . . 1 . 1 1 . . . . . . . 3 . . . . . . . . . Drone Launches 6 | . . . . . . . . . . . . . . . . 4 . 2 . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 14 | . . . . . . . . . . . . . . 1 . 4 . 3 . . . . . 1 . . . 1 4 . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Component Schematics 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Trap Installations 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Active Terminals 3 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . 1 . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Gar Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Sec Turns Passed 25308 | 35 736 563 831 605 704 290 1716 1468 1129 424 337 1698 1040 621 374 1220 747 1425 177 458 586 379 479 2448 366 578 1701 463 1164 546 Spaces Moved 13409 | 49 414 303 413 352 377 112 669 629 597 308 239 1199 695 293 101 555 298 667 92 261 343 252 273 1447 163 196 859 318 598 337 Core 525 | 49 64 . . . . . . . . . . . . . . . . . . . . . . . . . 169 121 . 122 Treads 6469 | . 350 303 220 348 377 112 669 629 322 . . . . 147 101 555 298 393 . . . . . . . . 641 197 598 209 Legs 3280 | . . . 193 4 . . . . . . . . . . . . . 274 92 261 343 252 273 1321 22 196 49 . . . Wheels 3129 | . . . . . . . . . 275 308 239 1199 695 146 . . . . . . . . . 126 141 . . . . . Hover 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 160 150 150 160 200 180 160 120 130 130 130 130 140 180 180 180 150 150 150 150 120 120 117 130 150 50 50 148 50 Average Speed 153 | 50 142 161 165 160 185 200 195 179 155 131 132 139 132 174 199 180 192 186 150 150 150 126 138 127 143 170 146 110 155 124 Slowest Speed 750 | 50 160 180 180 180 200 200 240 180 180 140 140 140 140 200 240 200 195 300 150 150 150 150 150 156 240 180 250 148 162 750 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 3 Exploration Rate (%) 48 | 3 61 70 43 71 65 33 43 92 19 55 46 90 79 13 86 28 62 38 5 46 42 71 49 50 9 95 30 17 59 29 Regions Visited 30 Branch Regions 17 Pre-discovered Areas 11 | . . 1 . . 1 . . . . . . 3 . . . . . . . . 1 3 . . . . . . 2 . Known Exits Taken 10 | . . . 1 . . . 1 1 1 1 . . . . . 1 . 1 1 . . . . . . 1 . 1 . . Unknown Exits Taken 17 | 1 1 1 . 1 1 1 . . . . 1 1 1 . . . . . . 1 1 1 1 1 1 . 1 . 1 . Scrap Searched 14 | . . 2 . . . 1 . . . 2 . 3 3 . . . . . . 1 1 . 1 . . . . . . . Spaces Dug 216 | . . 9 . . . . 2 . 4 10 . . 22 7 . 1 . 34 . . 13 . 2 16 3 . 85 . 7 1 Terrain Destroyed 1649 | . . 63 31 . . 13 40 91 43 32 20 . 69 13 1 73 37 200 8 32 37 . 4 126 4 . 315 . 19 378 Melee 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Projectile 250 | . . 1 . . . . 7 31 14 . . . 5 13 1 15 5 2 . 6 18 . 4 93 4 . 13 . 18 . AOE 1397 | . . 62 31 . . 13 33 60 29 32 20 . 64 . . 58 32 198 8 26 19 . . 33 . . 302 . . 377 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Gar Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Sec Total 15990 | 58 507 339 484 377 383 137 872 783 712 322 249 1224 764 352 198 674 398 756 110 298 385 308 315 1732 242 304 1104 395 790 418 Wait 319 | . 45 . . 1 . . 10 9 13 6 . 6 . 2 11 18 23 1 . . . 23 4 45 18 6 37 5 27 9 Move 13378 | 48 413 302 412 351 376 111 668 628 596 307 238 1198 694 293 100 554 295 666 91 260 342 251 272 1446 162 195 858 317 597 337 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 230 | 6 11 4 11 1 2 1 30 7 14 1 . 5 12 9 10 9 7 6 3 9 6 7 1 16 8 5 10 5 13 1 Fast Attach 200 | 2 1 1 5 5 1 2 8 2 7 . . 3 4 3 6 3 5 15 . 2 . 7 3 22 10 13 23 15 12 20 Attach 158 | 2 5 . 4 1 . . 13 9 6 . . 1 2 8 8 8 7 3 4 2 4 1 1 21 7 6 11 4 11 9 Detach 35 | . . . . . 2 . 1 1 2 . . 1 . 2 2 1 3 2 . . . . . . 2 . 7 3 4 2 Swap 114 | . 1 6 2 2 . 2 6 7 9 4 3 1 15 2 1 2 . 4 . 2 4 1 5 11 3 . 15 . 5 1 Drop 236 | . 2 5 9 5 2 . 24 8 13 . . 9 9 4 10 3 1 7 . 8 6 13 3 28 3 5 32 4 17 6 Fire 1243 | . 28 20 38 7 . 21 107 109 47 4 8 . 21 25 50 69 54 45 11 15 23 5 26 139 29 74 106 42 103 17 Melee 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 12 Ram 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Kick 10 | . . . 3 . . . . . . . . . . . . . . 1 1 . . . . 4 . . 1 . . . Crush 29 | . 1 1 . 4 . . 5 1 1 . . . . 4 . 5 1 1 . . . . . . . . 3 . . 2 Escape Stasis 13 | . . . . . . . . 2 4 . . . . . . . 2 5 . . . . . . . . . . . . Rewire 7 | . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat / *Exi / *Zio) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Fac / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Upp / Ext) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 6 exits: *Res x4 / [*Upp] / [*Arm]) -4/Armory -4/Lab -3/Research -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -2/Section 7 History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 36 | -11/Scrapyard | Entered Materials 100 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 16) 662 | -10/Materials | Discovered new exit (range 16) 772 | -10/Materials | Entered Mines 778 | -10/Mines | Met a Derelict bent on vengeance 850 | -10/Mines | Assembled infested the area 855 | -10/Mines | Assisted by a Guerilla fighting off Assembled 885 | -10/Mines | Destroyed 9 combat bots 992 | -10/Mines | Discovered new exit (range 13) 1173 | -10/Mines | Learned location of Storage (-8) 1335 | -10/Mines | Entered Materials 1335 | -9/Materials | Evolved 2 slots: Utility x2 1350 | -9/Materials | Identified exit to Mines 2036 | -9/Materials | Discovered new exit (range 15) 2166 | -9/Materials | Entered Mines 2215 | -9/Mines | Learned 8 Materials zone layouts 2237 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2279 | -9/Mines | Discovered new exit (range 15) 2611 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2611 | -9/Mines | Discovered new exit (range 5) 2698 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2701 | -9/Mines | Found Prototype Device 2701 | -9/Mines | Identified Exp. Sensor Array 2771 | -9/Mines | Entered Exiles 2811 | -9/Exiles | Met 8R-AWN 2837 | -9/Exiles | Met EX-HEX 2914 | -9/Exiles | Met EX-DEC 3051 | -9/Exiles | Learned location of Zion (-7) 3101 | -9/Exiles | Met EX-BIN 3284 | -9/Exiles | Build established: Hauler-Mutant 3441 | -9/Exiles | Discovered new exit (range 15) 3475 | -9/Exiles | Entered Mines 3621 | -8/Mines | Discovered new exit (range 7) 3765 | -8/Mines | Entered Materials 3765 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3766 | -8/Materials | Identified exit to Factory 4032 | -8/Materials | Identified exit to Storage 4032 | -8/Materials | Central database locked down 4561 | -8/Materials | Build established: Hauler-Tank 5475 | -8/Materials | Build established: Scavenger-Tank 5481 | -8/Materials | Entered Storage 5692 | -8/Storage | Garrison activated, responded to threat 5738 | -8/Storage | Destroyed 9 combat bots 6066 | -8/Storage | Build established: Scavenger-Mutant 6920 | -8/Storage | Discovered exit to Factory (range 15) 6949 | -8/Storage | Entered Factory 6949 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7030 | -7/Factory | Build established: Mutant 7389 | -7/Factory | Build established: Scavenger-Gunner 7399 | -7/Factory | Identified exit to Lower Caves 7827 | -7/Factory | Discovered new exit (range 15) 7880 | -7/Factory | Build established: Gunner 8009 | -7/Factory | Repaired Disposable Heat Sink 8078 | -7/Factory | Entered Lower Caves 8144 | -7/Lower Caves | Identified exit to Lower Caves 8502 | -7/Lower Caves | Entered another Lower Caves area 8549 | -7/Lower Caves | Discovered new exit (range 11) 8594 | -7/Lower Caves | Build established: Hauler-Mutant 8822 | -7/Lower Caves | Discovered new exit (range 11) 8839 | -7/Lower Caves | Entered Zion 8904 | -7/Zion | System corruption cleaned by Quarantine Array 8973 | -7/Zion | Discovered new exit (range 12) 9276 | -7/Zion | Given A8's code to call for help 9294 | -7/Zion | Learned 4 Factory zone layouts 9562 | -7/Zion | Learned location of Armory (-4) 9624 | -7/Zion | Build established: Hauler-Tank 9737 | -7/Zion | Learned location of Warlord (-4) 9852 | -7/Zion | Learned location of Data Miner (-6) 10149 | -7/Zion | Imprinted 10151 | -7/Zion | Declared Zion's savior 10537 | -7/Zion | Entered Proximity Caves 10537 | -6/Proximity Caves | Accompanied by 4 allies 10746 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11254 | -6/Proximity Caves | Found Imp. Powered Armor 11404 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 11438 | -6/Proximity Caves | Destroyed 8 combat bots 11526 | -6/Proximity Caves | Discovered new exit (range 11) 11577 | -6/Proximity Caves | Entered Factory 11577 | -6/Factory | Accompanied by 4 allies 11577 | -6/Factory | Evolved 2 slots: Utility x2 11885 | -6/Factory | Retrieved Zion intel report: Active Terminals 11886 | -6/Factory | Zion Heavy squad teleported in 11905 | -6/Factory | Zion Light squad teleported in 11927 | -6/Factory | First assault squad dispatched 12003 | -6/Factory | Found Prototype Protection 12087 | -6/Factory | Found Prototype Protection 12087 | -6/Factory | Identified Zio. Weapon Casing (x2) 12192 | -6/Factory | Spotted B-75 Beast 12198 | -6/Factory | Sucked down chute 12198 | -6/Factory | Entered Waste 12205 | -6/Waste | 2 allies followed down the chute 12213 | -6/Waste | EMP discharged 12213 | -6/Waste | Spotted C-40 Crusher 12229 | -6/Waste | Spotted C-40 Crusher 12237 | -6/Waste | Destroyed C-40 Crusher 12243 | -6/Waste | Allies destroyed C-40 Crusher 12246 | -6/Waste | Spotted C-40 Crusher 12246 | -6/Waste | Spotted C-40 Crusher 12254 | -6/Waste | Destroyed C-40 Crusher 12270 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12273 | -6/Waste | Destroyed C-40 Crusher 12286 | -6/Waste | Found Damper Plating 12306 | -6/Waste | Found Damper Plating 12313 | -6/Waste | EMP discharged 12346 | -6/Waste | Spotted C-40 Crusher 12352 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 12355 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12364 | -6/Waste | Crushed by Compactor (1 part destroyed) 12382 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 12385 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 12389 | -6/Waste | Destroyed C-40 Crusher 12398 | -6/Waste | Lost 3 parts (3w) 12413 | -6/Waste | EMP discharged 12442 | -6/Waste | Spotted C-40 Crusher 12450 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 12459 | -6/Waste | Crushed by Compactor (1 part destroyed) 12462 | -6/Waste | Crushed by Compactor (1 part destroyed) 12474 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 12491 | -6/Waste | Destroyed C-40 Crusher 12513 | -6/Waste | EMP discharged 12554 | -6/Waste | Discovered new exit (range 10) 12572 | -6/Waste | Entered Factory 12663 | -6/Factory | Build established: Hauler-Mutant 12675 | -6/Factory | Garrison activated, responded to threat 13068 | -6/Factory | Discovered new exit (range 15) 13090 | -6/Factory | Identified exit to Factory 13135 | -6/Factory | Allied Derelicts emerged from ambush trap array 13272 | -6/Factory | First assault squad dispatched 13406 | -6/Factory | Retrieved Zion intel report: Active Terminals 13407 | -6/Factory | Zion Explosive Resupply teleported in 13485 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 13509 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 13532 | -6/Factory | Retrieved Zion intel report: Trap Installations 13670 | -6/Factory | Build established: Scavenger-Skirmisher 13790 | -6/Factory | Identified exit to Garrison 13792 | -6/Factory | Entered Garrison 13800 | -6/Garrison | Attempted to install RIF, but system incompatible 13906 | -6/Garrison | Triggered checkpoint 13965 | -6/Garrison | Triggered checkpoint 14009 | -6/Garrison | Lost 7 parts (1p1n3u2w) 14018 | -6/Garrison | Triggered checkpoint 14119 | -6/Garrison | System corruption reached 10% 14139 | -6/Garrison | Core integrity fell below 50% 14145 | -6/Garrison | Discovered new exit (range 9) 14216 | -6/Garrison | Identified exit to Factory 14220 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 14387 | -6/Garrison | Discovered exit to Factory (range 9) 14402 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 14525 | -6/Garrison | Discovered exit to Factory (range 8) 14539 | -6/Garrison | Entered Factory 14642 | -6/Factory | Build established: Scavenger-Gunner 14850 | -6/Factory | Retrieved Zion intel report: Guard Positions 14889 | -6/Factory | First assault squad dispatched 14942 | -6/Factory | Lost 3 parts (1u2w) 15107 | -6/Factory | Build established: Scavenger-Skirmisher 15119 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 15122 | -6/Factory | Enhanced Grunt warped into view, answering call for help 15123 | -6/Factory | Enhanced Grunt warped into view, answering call for help 15201 | -6/Factory | Discovered exit to Factory (range 6) 15423 | -6/Factory | Zion Recon squad teleported in 15473 | -6/Factory | Found Prototype Device 15473 | -6/Factory | Identified Exp. Thermal Shield 15723 | -6/Factory | Discovered exit to Factory (range 20) 15740 | -6/Factory | Retrieved Zion intel report: Component Schematics 15776 | -6/Factory | Terminal network hard line cut 15964 | -6/Factory | Entered another Factory area 15964 | -5/Factory | Evolved 2 slots: Propulsion x2 15965 | -5/Factory | Identified exit to Extension 16128 | -5/Factory | Discovered new exit (range 9) 16140 | -5/Factory | Identified exit to Upper Caves 16141 | -5/Factory | Entered Upper Caves 16156 | -5/Upper Caves | Lost 3 parts (2u1w) 16464 | -5/Upper Caves | Build established: Scavenger-Gunner 16569 | -5/Upper Caves | Discovered new exit (range 18) 16599 | -5/Upper Caves | Entered another Upper Caves area 16688 | -5/Upper Caves | Learned 8 Factory zone layouts 16778 | -5/Upper Caves | Learned location of 1 exit from Factory 16956 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 17034 | -5/Upper Caves | Discovered new exit (range 8) 17185 | -5/Upper Caves | Entered Zhirov 17185 | -5/Zhirov | Discovered new exit (range 3) 17212 | -5/Zhirov | Met Zhirov 17246 | -5/Zhirov | Found Alien Artifact 17246 | -5/Zhirov | Identified Integrated Reactor 17246 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 17341 | -5/Zhirov | Found Alien Artifact 17371 | -5/Zhirov | Learned location of Quarantine (-2) 17371 | -5/Zhirov | Learned location of Testing (-3) 17371 | -5/Zhirov | Learned location of Command (-1) 17398 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17467 | -5/Zhirov | Cloak Generator disabled 17467 | -5/Zhirov | Attacked by Zhirov 17504 | -5/Zhirov | Zhirov detonated his lab 17534 | -5/Zhirov | Found Exp. Thermal Shield 17564 | -5/Zhirov | Entered Proximity Caves 17632 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17942 | -4/Proximity Caves | Lost 3 parts (1n1u1w) 18037 | -4/Proximity Caves | Discovered new exit (range 5) 18043 | -4/Proximity Caves | Entered Factory 18043 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 18044 | -4/Factory | Identified exit to Research 18060 | -4/Factory | Spotted B-86 Titan 18077 | -4/Factory | Destroyed B-86 Titan 18326 | -4/Factory | Found Imp. Powered Armor 18512 | -4/Factory | Zion Heavy squad teleported in 18554 | -4/Factory | Discovered new exit (range 4) 18882 | -4/Factory | Discovered exit to Research (range 16) 18982 | -4/Factory | Retrieved Zion intel report: Active Terminals 18983 | -4/Factory | Zion Heavy squad teleported in 19181 | -4/Factory | Discovered exit to Research (range 6) 19198 | -4/Factory | Found Zio. Weapon Casing 19235 | -4/Factory | Zion Light squad teleported in 19328 | -4/Factory | First assault squad dispatched 19422 | -4/Factory | Discovered exit to Research (range 8) 19517 | -4/Factory | Found Zio. Weapon Casing 19563 | -4/Factory | Terminal network hard line cut 20112 | -4/Factory | System corruption reached 10% 20363 | -4/Factory | High security lockdown imminent 20382 | -4/Factory | Core integrity fell below 50% 20415 | -4/Factory | Lost 4 parts (2p2u) 20443 | -4/Factory | High security lockdown engaged 20467 | -4/Factory | Discovered new exit (range 16) 20491 | -4/Factory | Entered Armory 20507 | -4/Armory | Lost 10 parts (2n5u3w) 20776 | -4/Armory | First assault squad dispatched 20856 | -4/Armory | Identified Transdimensional Reconstructor 20856 | -4/Armory | Warped through subspace to slip node 20856 | -4/Armory | Discovered new exit (range 1) 20857 | -4/Armory | Entered Lab 20857 | -4/Lab | Discovered exit to Research (range 9) 20876 | -4/Lab | Unable to decrypt terminal 20876 | -4/Lab | Opened the door to a hidden lab 20884 | -4/Lab | Gained access to the hidden lab's interior 20898 | -4/Lab | Detected by scanners 20906 | -4/Lab | Confronted by A5 20938 | -4/Lab | Found Prototype Protection 20938 | -4/Lab | Identified Med. Regenerative Plating 20951 | -4/Lab | Core integrity fell below 20% 20965 | -4/Lab | Found Prototype Energy Gun 20965 | -4/Lab | Identified Hyp. EM Gauss Rifle 20974 | -4/Lab | System corruption reached 30% 21019 | -4/Lab | Lost 3 parts (2u1w) 21132 | -4/Lab | Destroyed A5 21147 | -4/Lab | Lost 6 parts (2n1u3w) 21153 | -4/Lab | Found Med. Regenerative Plating 21166 | -4/Lab | Unable to decrypt terminal 21191 | -4/Lab | Found Prototype Energy Cannon 21199 | -4/Lab | Found Prototype Hackware 21266 | -4/Lab | Found Alien Artifact 21266 | -4/Lab | Identified Core Reset Matrix 21266 | -4/Lab | Used Core Reset Matrix 21270 | -4/Lab | Emitted hypermatrix ping 21270 | -4/Lab | Sensed 3 artifacts in vicinity 21275 | -4/Lab | Assembled emerged from beneath the floor 21303 | -4/Lab | Found Transdimensional Reconstructor 21313 | -4/Lab | Found Integrated Reactor 21313 | -4/Lab | Installed Integrated Reactor, increased core energy generation (+10) 21327 | -4/Lab | Found Core Regenerator 21370 | -4/Lab | Found Prototype Special Weapon 21370 | -4/Lab | Identified Gui. Remote Datajack 21415 | -4/Lab | Discovered exit to Research (range 9) 21435 | -4/Lab | Entered Research 21435 | -3/Research | Accompanied by 5 allies 21435 | -3/Research | Evolved 2 slots: Propulsion x2 21470 | -3/Research | Zion Heavy squad teleported in 21476 | -3/Research | Garrison activated, responded to threat 21508 | -3/Research | Build established: Scavenger-Mutant 21652 | -3/Research | Identified Quantum Router 21755 | -3/Research | Found Prototype Protection 22029 | -3/Research | Build established: Scavenger-Gunner 22045 | -3/Research | Intercept squad dispatched 22067 | -3/Research | Spotted Tracker 22078 | -3/Research | Identified Potential Cannon 22080 | -3/Research | Destroyed Tracker 22081 | -3/Research | Spotted Combat Programmer 22098 | -3/Research | Destroyed Combat Programmer 22155 | -3/Research | Lost 5 parts (1n4w) 22185 | -3/Research | First assault squad dispatched 22248 | -3/Research | Spotted B-86 Titan 22280 | -3/Research | Destroyed B-86 Titan 22293 | -3/Research | Zion Infowar Resupply teleported in 22419 | -3/Research | Destroyed 7 combat bots 22739 | -3/Research | Intercept squad dispatched 22742 | -3/Research | Found Unknown Launcher 22742 | -3/Research | Identified Fusion Bomb Launcher 22762 | -3/Research | Spotted Tracker 22764 | -3/Research | Spotted Tracker 22770 | -3/Research | Destroyed Tracker 22778 | -3/Research | Destroyed Tracker 22816 | -3/Research | Spotted Combat Programmer 22819 | -3/Research | System corruption reached 10% 22828 | -3/Research | Spotted Combat Programmer 22830 | -3/Research | Destroyed Combat Programmer 22867 | -3/Research | Destroyed Combat Programmer 22880 | -3/Research | Lost 3 parts (1p1n1w) 22894 | -3/Research | Terminal network hard line cut 23045 | -3/Research | Warped through subspace 23076 | -3/Research | Lost 7 parts (3n2u2w) 23135 | -3/Research | Discovered new exit (range 4) 23136 | -3/Research | Entered another Research area 23136 | -2/Research | Evolved 2 slots: Propulsion x2 23199 | -2/Research | Zion Light squad teleported in 23234 | -2/Research | Retrieved Zion intel report: Branch Access 23234 | -2/Research | Identified exit to Quarantine 23235 | -2/Research | Zion hero teleported in (7V-RTL) 23257 | -2/Research | Zion Heavy Resupply teleported in 23386 | -2/Research | First assault squad dispatched 23443 | -2/Research | Spotted B-90 Cyclops 23448 | -2/Research | Allies destroyed B-90 Cyclops 23456 | -2/Research | Found Unknown Device 23465 | -2/Research | Zion Experimental squad teleported in 23486 | -2/Research | Found Prototype Protection 23486 | -2/Research | Identified Zio. Weapon Casing 23498 | -2/Research | Identified Quantum Capacitor 23519 | -2/Research | Build established: Scavenger-Mutant 23523 | -2/Research | Garrison activated, responded to threat 23558 | -2/Research | Allies destroyed B-90 Cyclops 23580 | -2/Research | Zion Heavy squad teleported in 23599 | -2/Research | Entered Quarantine 23599 | -2/Quarantine | Accompanied by 4 allies (7V-RTL) 23600 | -2/Quarantine | Detected hypermatrix surge 23600 | -2/Quarantine | Sensed 16 artifacts in vicinity 23608 | -2/Quarantine | Found Core Reset Matrix 23633 | -2/Quarantine | Found Subatomic Replicator 23660 | -2/Quarantine | Found Core Cannon 23704 | -2/Quarantine | Spotted Alpha 7 23712 | -2/Quarantine | Allies destroyed Alpha 7 23722 | -2/Quarantine | Found Prototype Processor 23722 | -2/Quarantine | Identified Exp. Targeting Computer 23726 | -2/Quarantine | Found Prototype Device 23726 | -2/Quarantine | Identified Exp. ECM Suite 23744 | -2/Quarantine | Found Prototype Ballistic Gun 23744 | -2/Quarantine | Identified Multirail 23749 | -2/Quarantine | Found Prototype Processor 23749 | -2/Quarantine | Identified Exp. Target Analyzer 23752 | -2/Quarantine | Found Prototype Energy Gun 23752 | -2/Quarantine | Identified Enh. Gamma Rifle 23757 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 23769 | -2/Quarantine | Found Sigix Terminator 23817 | -2/Quarantine | Found Phase Armor 23843 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 23871 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 23883 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 23948 | -2/Quarantine | Found Core Stripper 24036 | -2/Quarantine | Found Transdimensional Reconstructor 24040 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 24041 | -2/Quarantine | Used Core Regenerator, restored core integrity (+61) 24045 | -2/Quarantine | Found Transdimensional Reconstructor 24127 | -2/Quarantine | First assault squad dispatched 24146 | -2/Quarantine | Intercept squad dispatched 24167 | -2/Quarantine | Spotted Tracker 24176 | -2/Quarantine | Destroyed Tracker 24176 | -2/Quarantine | Spotted Tracker 24177 | -2/Quarantine | Allies destroyed Tracker 24207 | -2/Quarantine | Spotted Combat Programmer 24211 | -2/Quarantine | System corruption reached 10% 24211 | -2/Quarantine | Destroyed Combat Programmer 24258 | -2/Quarantine | Spotted Combat Programmer 24263 | -2/Quarantine | Destroyed Combat Programmer 24269 | -2/Quarantine | Found Prototype Protection 24270 | -2/Quarantine | Identified Zio. Shade Armor 24276 | -2/Quarantine | Found Prototype Device 24278 | -2/Quarantine | Identified Exp. Weapon Cycler 24442 | -2/Quarantine | Found Exp. Targeting Computer 24625 | -2/Quarantine | Spotted Fortress 24739 | -2/Quarantine | Lost 6 parts (1p1n2u2w) 24756 | -2/Quarantine | Discovered new exit (range 5) 24763 | -2/Quarantine | Entered Section 7 24764 | -2/Section 7 | Sensed 19 artifacts in vicinity 24829 | -2/Section 7 | Found Integrated Reactor 24829 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 24942 | -2/Section 7 | Spotted B-90 Cyclops 24950 | -2/Section 7 | Warped through subspace 25031 | -2/Section 7 | Garrison activated, responded to threat 25056 | -2/Section 7 | First assault squad dispatched 25066 | -2/Section 7 | Warped through subspace 25067 | -2/Section 7 | Core integrity fell below 50% 25067 | -2/Section 7 | Warped through subspace 25084 | -2/Section 7 | Sensed 18 artifacts in vicinity 25085 | -2/Section 7 | Fired Sigix Terminator 25085 | -2/Section 7 | Destroyed B-90 Cyclops 25106 | -2/Section 7 | Destroyed 8 combat bots 25116 | -2/Section 7 | Lost 9 parts (1p4n1u3w) 25135 | -2/Section 7 | Emitted hypermatrix ping 25140 | -2/Section 7 | Assembled emerged from beneath the floor 25210 | -2/Section 7 | Core integrity fell below 20% 25239 | -2/Section 7 | Spotted S7 Guard 25248 | -2/Section 7 | Used Subatomic Replicator to replicate Integrated Singularity Reactor 25249 | -2/Section 7 | Found Integrated Singularity Reactor 25249 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 25251 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 25305 | -2/Section 7 | High security lockdown imminent 25309 | -2/Section 7 | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 25297_ ALERT: Suspicious activity at Terminal 7018. Dispatching Investigation squad. 25300_ Slug penetrates S7 Guard. 25300_ Slug penetrates Wall. 25300_ Penetrated by Slug. 25300_ Slug penetrates Wall. 25300_ Penetrated by Slug. 25304_ H-88 Terminator IFF system glitched. 25304_ Slug penetrates Y-72 Warden. 25304_ Slug penetrates Wall. 25304_ Knocked back. 25305_ Slug penetrates Y-72 Warden. 25305_ Y-72 Warden destroyed. 25305_ ALERT: High security lockdown imminent, T-100. 25305_ Penetrated by Slug. 25306_ P-80 Master suffers critical hit. 25306_ P-80 Master resets H-88 Terminator, system corruption cleaned. 25307_ Knocked back. 25307_ Slammed into B-74 Champion. 25309_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ######??????#########????????????????????????????? | | """""#??????# #????????????????????????????? | | """""#??????# #????????????????????????????? | | "" ""#??????# #????????????????????????????? | | " " #??????# ??????????????????????????????? | | #??????# #???????????????????????????####? | | * #??????# #???????????????????????????#T"#? | | ##"#""####### #??????????????????####+##### "## | | !%[ #??????????????????# | | #??????????????????# | | #??????????????????# ######"#### | | #??????????????????# # #??? | | ####+##### #??????????????????# # """ #??? | | #????????# #??????????????????# / """ #??? | | #????????# ####################h # """ #??? | | #????????+ Y[%[ h hgp # #??? | | #????????# wb@! pYhp g # #??? | | +????????# ###############;;#############??? | | #????????# #????????????# #???????????? | | ^ #????????# #????????????# #???????????? | | #????????# #????????????# """ #???????????? | | #????????# #????????????# """ #???????????? | | ???????? #????????????#| """ #???????????? | | ??????? ?????????????# #???????????? | | ??????? ?????????????########???????????? | | ????????? ????????????????????????????????? | | ????????#+#######????????????????????????????????? | | ?????????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 114 Coolant Potential 100 Energy Generation 85 Energy Capacity 1040 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 30 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 5 Jamming Range 14 Power Amplification 40 EM Shielding 4 Armor Coverage 2400 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 90 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 40 Propulsion Shielding 66 Weapon Shielding 100 Weapon Cycling 30 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 24 Target Analysis 12 Armor Integrity Analysis 50 Recoil Reduction 8 Particle Charging 30 Kinecelleration 30 Salvage Targeting 4 Offensive Hacking 20 Defensive Hacking 25 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Core Cannon Core Stripper Core Regenerator Phase Armor High-powered Transdimensional Reconstructor Sigix Terminator Subatomic Replicator Integrated Singularity Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed HackingLayeredRedistributor Manual? 0 Play Time 03:06:22 Cumulative 407.4 hours Start 2021.05.09 @ 10:43:10 End 2021.05.09 @ 13:49:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 311 Rogue 304 Adventurer 0 Explorer 7 Win Type - Total 17 Types 7/1/9/0/0/0/0/0/0 Lore% 80 Gallery% 93 Achievement% 77 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 86feff38-b4a2-43e5-aa12-e2c2622488e1