Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.23 @ 20:04:13 Player: Sherlockkat Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (202) 1010 Value Destroyed (7338) 7338 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (751) 751 TOTAL SCORE: 15579 Bonus ------- High Alert Combat Kills 352 Follower Combat Kills 99 Met Imprinter 300 Cogmind --------- Core Integrity 808/1150 Matter 114/300 Energy 170/170 System Corruption 26% Temperature Warning (393) Movement Walking (190) Ox1 Location -4/Factory Parts ------- > --- POWER (3) -------- Light Antimatter Reactor > --- PROPULSION (6) --- Enhanced Flexi-carbon Leg Myomer Leg > --- UTILITY (8) ------ High-capacity Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer > --- WEAPON (2) ------- Mass Driver > --- INVENTORY (20) --- Experimental Heat Sink Improved Transmission Jammer Improved Focal Shield Advanced Thermal Shield Long-range Tractor Beam Improved Heavy Laser Light EM Pulse Cannon Long-range Proton Cannon Long-range Proton Cannon Advanced Plasma Cannon Proton Missile Launcher Heavy Shock Bomb Launcher Heavy Rocket Launcher Plasma Sword Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Light Armored Exoskeleton Light Armored Exoskeleton Enhanced Flexi-carbon Leg > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Improved Reaction Control System Cloaking Device Improved Focal Shield Advanced Shield Generator > --- WEAPON ----------- Advanced Plasma Cannon Improved Heavy Machine Gun > --- INVENTORY -------- Light Antimatter Reactor Myomer Leg Experimental Heat Sink Improved Transmission Jammer Medium Reactive Plating Improved Focal Shield Advanced Thermal Shield Long-range Tractor Beam Splice Drone Bay Improved Heavy Laser Light EM Pulse Cannon Long-range Proton Cannon Long-range Proton Cannon Mass Driver Proton Missile Launcher Heavy Shock Bomb Launcher Heavy Rocket Launcher Plasma Sword [Rating: 99] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Light Armored Exoskeleton Treads Light Treads Leg Light Armored Exoskeleton Wheel Armored Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Was Fac Fac Slots Evolved 12 | . . 2 . 2 2 . . 2 . . . . 2 . . 2 Power 2 | . . . . . . . . 1 . . . . 1 . . . Propulsion 4 | . . 1 . 1 1 . . . . . . . . . . 1 Utility 6 | . . 1 . 1 1 . . 1 . . . . 1 . . 1 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 224 | 6 6 10 5 27 36 4 6 20 9 1 . 15 1 3 58 17 Power 26 | 1 1 . 1 3 5 . . 2 1 . . 1 . 1 8 2 Engine 9 | 1 1 . . . 1 . . 2 1 . . 1 . . 2 . Core 16 | . . . 1 3 4 . . . . . . . . 1 6 1 Reactor 1 | . . . . . . . . . . . . . . . . 1 Propulsion 43 | 2 3 3 . 8 12 . 1 1 3 . . 2 1 1 4 2 Treads 12 | . 2 3 . 6 . . . . . . . . . . 1 . Leg 25 | . . . . . 11 . 1 1 3 . . 2 1 1 3 2 Wheel 6 | 2 1 . . 2 1 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 70 | 1 2 2 4 5 17 . . 9 . . . 3 . . 21 6 Device 41 | . . . 2 4 10 . . 4 . . . 1 . . 15 5 Storage 4 | 1 2 . . . 1 . . . . . . . . . . . Processor 6 | . . 1 . . 1 . . 1 . . . . . . 3 . Hackware 2 | . . . . . 1 . . . . . . . . . 1 . Protection 17 | . . 1 2 1 4 . . 4 . . . 2 . . 2 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 85 | 2 . 5 . 11 2 4 5 8 5 1 . 9 . 1 25 7 Energy Gun 15 | . . 1 . 1 . . 1 2 1 1 . 3 . . 5 . Energy Cannon 10 | . . 1 . 4 . . . 1 . . . . . . 3 1 Ballistic Gun 31 | 2 . 3 . 4 2 2 2 2 1 . . 3 . . 9 1 Ballistic Cannon 2 | . . . . . . . . . . . . 1 . . . 1 Launcher 17 | . . . . 2 . 2 2 1 1 . . 1 . 1 4 3 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . . . . . . 2 2 . . 1 . . 4 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . 1 1 1 1 . . . . . . . . . 6 1 Corrupted Parts 6 | . . . . . . . 1 1 2 . . . . . . 2 System Corruption 54 | . . . . . . . 10 8 20 . . . . . . 16 Parts Lost 66 | . 4 3 . 9 3 . 2 3 1 1 . 9 . 3 12 16 Power 14 | . 1 . . 1 1 . . . 1 . . 3 . 2 2 3 Propulsion 16 | . 3 . . 4 . . 1 1 . . . 3 . . 1 3 Utility 21 | . . . . 2 1 . . 2 . . . 2 . 1 5 8 Weapon 15 | . . 3 . 2 1 . 1 . . 1 . 1 . . 4 2 Highest Loss Streak 7 | . 4 2 . 3 1 . 1 1 1 1 . 4 . 3 5 7 To Critical Strikes 5 | . 2 1 . . . . . . . . . 1 . . . 1 Average Slot Usage (%) 86 | . 84 98 100 87 97 92 90 92 91 91 93 70 72 62 76 77 Engine 4 | . 14 11 6 . . . . 6 8 13 13 5 8 4 1 . Core 4 | . . . 4 7 7 7 7 6 3 . . . . 2 6 9 Treads 6 | . 14 33 33 29 1 . . . . . . . . . . . Leg 18 | . . . . . 32 30 29 25 26 26 26 15 15 17 16 18 Wheel 1 | . 12 . . 4 1 . . . . . . . . . . . Device 8 | . . . . 4 6 7 7 13 13 13 13 8 11 8 9 21 Storage 7 | . 14 11 11 9 7 7 7 6 6 6 6 6 5 5 5 5 Processor 11 | . . 10 11 9 7 7 7 6 13 13 13 13 11 11 21 10 Hackware 1 | . . . . . 6 7 7 2 . . . . . . . . Protection 4 | . . 9 11 5 6 7 7 8 6 6 6 6 5 2 1 . Energy Gun 3 | . . . . . . . . 6 5 9 13 8 . . 3 . Energy Cannon 3 | . . 2 11 9 7 7 5 . 3 . . . . . 1 2 Ballistic Gun 6 | . 28 18 11 7 7 5 6 3 2 . . 1 5 2 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 94 | 13 28 31 33 39 64 65 64 76 75 74 74 77 56 62 94 88 Greatest Support 103 | 26 40 60 60 80 98 90 90 90 90 85 85 85 80 80 88 103 Greatest Overweight (x) 3 | . 1 . . 3 3 . . 1 . . . 1 . 2 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 6 13 15 15 15 16 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 5 9 15 15 15 20 20 20 20 20 20 20 20 19 19 20 18 Average Carried 17 | 3 7 10 15 14 15 19 19 19 20 19 20 18 18 18 19 16 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 5 8 15 15 15 20 20 19 20 20 20 20 18 19 18 19 14 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Was Fac Fac Matter Collected 4558 | 259 185 195 100 524 660 159 172 280 207 30 10 185 . . 1318 274 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 8493 | 63 317 445 205 1104 1276 241 304 462 387 146 . 399 . . 2161 983 Parts 446 | 2 25 30 16 59 65 9 15 24 14 3 . 15 . . 118 51 Haulers Intercepted 7 | . 1 1 . . 5 . . . . . . . . . . . Recyclers Shooed 7 | . . 2 . . 4 . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . 6 5 . 6 4 . 12 . . . . Prevented 19 | . . . . . . . 9 . 7 2 . 1 . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Was Fac Fac Combat Hostiles Destroyed 149 | . 12 8 7 22 14 7 7 9 8 3 . 8 . . 34 10 Guns 61 | . 12 7 2 3 3 . 1 1 1 3 . 4 . . 22 2 Cannons 44 | . . 1 5 14 10 1 1 2 1 . . 1 . . 6 2 AOE 30 | . . . . 4 . 6 5 4 4 . . 2 . . 3 2 Classes Destroyed 15 | 1 3 4 . 3 1 1 . . 1 . . . . . 1 . Worker 16 | . . 1 . 5 2 . . 3 . . . . . . 5 . Builder 8 | . . . . 2 . . . . . . . . . . 1 5 Tunneler 1 | . . . . . . . . . . . . . . . 1 . Hauler 7 | . 1 1 . . 5 . . . . . . . . . . . Recycler 8 | 1 . 1 . . 4 . . . . . . . . . 1 1 Operator 5 | . . 1 . 2 . . . . . . . . . . 1 1 Watcher 8 | . . 2 . . 1 . . . . . . . . . 4 1 Swarmer 47 | . 9 3 4 3 3 3 3 4 3 1 . 3 . . 8 . Grunt 46 | . 3 4 3 12 2 3 3 . 3 1 . . . . 10 2 Brawler 4 | . . . . 1 . . . . . . . 2 . . . 1 Duelist 2 | . . . . . . . . . 1 . . . . . 1 . Sentry 21 | . . 1 . 5 4 1 1 2 . 1 . 1 . . 5 . Hunter 10 | . . . . 1 . . . 2 . . . 2 . . . 5 Programmer 19 | . . . . . 5 . . 1 1 . . . . . 10 2 Samaritan 1 | . . . . . . 1 . . . . . . . . . . Best Kill Streak 7 | 1 6 3 4 6 3 3 5 7 4 1 . 3 . . 5 4 Combat Bots Only 6 | . 6 3 4 5 3 3 5 4 4 1 . 3 . . 3 3 Max Kills in Single Turn 4 | 1 2 1 1 2 1 2 2 4 1 1 . 2 . . 2 3 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . Exploded 4 | . . . . 2 . 2 2 4 1 . . 2 . . 2 2 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Was Fac Fac Hostile Shots Fired 1401 | . 85 34 25 139 263 35 36 140 37 65 . 98 . 6 195 243 Missed 435 | . 19 7 7 34 90 11 9 49 14 22 . 21 . 1 60 91 Damage Taken 13460 | . 567 286 162 1557 1695 248 289 854 346 426 . 1089 . 221 3195 2525 Core 1692 | . 127 27 26 209 158 42 57 78 67 51 . 151 . 108 249 342 Absorbed by Shields 62 | . . . . . . . . . . . . . . . . 62 Redirected to Shielding 110 | . . 5 . . . . . 105 . . . . . . . . Ignored by Resistances 868 | . . . . . . 28 41 131 29 36 . 97 . . 5 501 Regen/Repaired (Parts) 1059 | . . . . . . . . . . . . . 617 . 442 . Core Remaining (%) 69 | 100 49 . 86 62 . . 63 . . . . 59 . . 64 . Volleys Fired 586 | 2 38 35 18 91 82 16 15 29 20 15 6 36 . 9 118 56 Largest 2 | 2 2 2 2 2 2 2 2 2 2 2 1 2 . 1 2 2 Hottest 258 | 40 40 88 88 124 91 91 91 91 132 126 63 126 . 39 258 113 Shots Fired 1047 | 4 76 70 36 173 163 24 21 42 33 27 6 62 . 9 224 77 Gun 678 | 4 76 59 18 79 81 8 10 25 25 27 6 51 . . 183 26 Cannon 309 | . . 11 18 88 82 7 2 16 4 . . 9 . . 34 38 Launcher 60 | . . . . 6 . 9 9 1 4 . . 2 . 9 7 13 Special . | . . . . . . . . . . . . . . . . . Kinetic 529 | 4 76 57 18 79 81 8 6 12 12 . . 27 . . 106 43 Thermal 426 | . . 11 18 82 82 7 6 13 13 27 6 33 . . 107 21 Explosive 25 | . . . . 6 . 9 . 1 . . . . . 9 . . Electromagnetic 67 | . . 2 . 6 . . 9 16 8 . . 2 . . 11 13 Robot Hit Streak 28 | 3 10 9 6 20 15 13 5 22 4 14 3 11 . 3 28 24 Robot Miss Streak 4 | 1 3 3 3 4 2 1 2 1 3 2 1 4 . 2 4 2 Penetration Max 1 | . . . . . . . . . . . . . . . 1 1 Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . Shots Hit Robots 706 | 3 47 46 19 112 124 13 11 38 18 21 3 37 . 4 157 53 Core Hits 343 | 2 20 21 11 48 44 18 14 19 10 7 . 20 . 3 74 32 Critical Kills 6 | . . . . 2 2 . . . . . . . . . 1 1 Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . 1 . Critical Strikes 12 | . . . . 2 2 . 1 2 . . . 1 . . 2 2 Burn 4 | . . . . . . . 1 2 . . . 1 . . . . Meltdown 4 | . . . . 2 2 . . . . . . . . . . . Destroy 3 | . . . . . . . . . . . . . . . 2 1 Blast 1 | . . . . . . . . . . . . . . . . 1 Melee Attacks 21 | . . . . . . . . 5 4 . . 2 . . 6 4 Impact . | . . . . . . . . . . . . . . . . . Slashing 21 | . . . . . . . . 5 4 . . 2 . . 6 4 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 19452 | 27 519 506 294 2482 2323 746 648 1228 737 360 51 704 . 946 5288 2593 Guns 8123 | 27 519 341 67 541 920 77 104 448 310 360 51 510 . . 3355 493 Cannons 5604 | . . 165 227 1380 1403 123 46 362 51 . . 63 . . 930 854 Explosions 5628 | . . . . 561 . 546 498 418 376 . . 131 . 946 906 1246 Melee 97 | . . . . . . . . . . . . . . . 97 . Ramming . | . . . . . . . . . . . . . . . . . Kinetic 5801 | 27 519 324 67 541 920 77 68 223 125 . . 201 . . 1871 838 Thermal 7905 | . . 165 227 1274 1403 123 192 225 278 360 51 410 . . 2314 883 Explosive 2535 | . . . . 561 . 546 . 207 . . . . . 946 257 18 Electromagnetic 3114 | . . 17 . 106 . . 388 573 334 . . 93 . . 749 854 Impact . | . . . . . . . . . . . . . . . . . Slashing 97 | . . . . . . . . . . . . . . . 97 . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 34 | . 2 2 2 3 3 3 13 11 33 34 34 . . . 21 26 Average Corruption 7 | . 2 2 2 3 2 3 7 3 25 33 34 . . . 6 18 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 211 | . 5 3 7 19 22 11 7 10 38 20 3 . . . 56 10 Message Errors 48 | . 2 2 2 3 6 1 3 2 9 2 . . . . 13 3 Matter Fused 48 | . 1 1 3 4 5 2 . 3 7 4 . . . . 17 1 Heat Flow Errors 24 | . 1 . . 3 1 1 2 1 4 1 . . . . 7 3 Energy Discharges 20 | . . . . 3 2 2 . . 4 1 . . . . 7 1 Parts Rejected 4 | . . . . 2 1 . . . . . . . . . 1 . Parts Fused 5 | . . . . . . 2 . . 2 . . . . . 1 . Data Loss (minor) 29 | . 1 . 2 2 2 2 1 3 2 5 1 . . . 6 2 Data Loss (major) 11 | . . . . 2 1 . . . 3 2 1 . . . 2 . Misfires 7 | . . . . . 1 1 . 1 1 1 . . . . 2 . Alerts 6 | . . . . . 1 . . . 3 1 1 . . . . . Misdirections 1 | . . . . . . . 1 . . . . . . . . . Weapon Failures 8 | . . . . . 2 . . . 3 3 . . . . . . Overload Shots 5 | . . . . . . . . . . . . . . . 5 . Overflow Damage 361 | . . . 1 30 13 1 72 26 . . . . . . 82 136 Projectiles 115 | . . . 1 21 13 . . . . . . . . . 39 41 Explosions 246 | . . . . 9 . 1 72 26 . . . . . . 43 95 Melee . | . . . . . . . . . . . . . . . . . Knockbacks 2 | . . . . . . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . . . . 1 Secondary 1 | . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 563 | . . . . 46 . 50 . 49 . . . 71 . 2 174 171 Shots 14 | . . . . 1 . 1 . 2 . . . 3 . 1 4 2 Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 442 | . 124 140 266 323 194 163 258 215 254 139 . 25 . . 229 442 Average Temperature 72 | . 28 46 116 88 25 37 78 39 87 40 . 17 . . 55 126 Received Heat Transfer 2743 | . 90 72 36 711 351 102 138 150 36 129 . 9 . . 441 478 Effects 4 | . . . . 3 . . . . . . . . . . . 1 Shutdowns 1 | . . . . . . . . . . . . . . . . 1 Interference 3 | . . . . 3 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 8 | . . . . . . . . 1 1 . . . . . 3 3 Combat Hostiles 8 | . . . . . . . . 1 1 . . . . . 3 3 Parts Fried 16 | . . . . 1 . . . 6 1 . . . . . 2 6 Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 8 | . . . . 2 2 . . 1 1 . . 1 . . . 1 Combat Hostiles 6 | . . . . 1 1 . . 1 1 . . 1 . . . 1 Parts Melted 33 | . . 2 1 2 7 . . 3 4 4 . 2 . . 7 1 Heat Transferred 12585 | . . 296 407 2294 2405 222 372 592 433 777 111 938 . . 2888 850 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . . 1 . 3 . . 2 . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Was Fac Fac Peak Influence 717 | 5 268 194 192 446 310 . . 631 . . . . 20 91 717 673 Initial 350 | . 3 34 32 . 151 . . 154 . . . . . 7 42 350 Average 192 | 2 102 77 116 206 118 . . 334 . . . . 14 58 227 510 Maximum Alert Level 3 | . 1 . . 2 1 . . 2 . . . . . . 3 2 Low Security (%) 63 | 100 90 100 100 35 77 . . 47 . . . . 100 100 57 . Level 1 21 | . 9 . . 57 22 . . 1 . . . . . . 22 25 Level 2 14 | . . . . 6 . . . 50 . . . . . . 19 74 Level 3 . | . . . . . . . . . . . . . . . 1 . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 37 | . 4 1 . 8 5 . . 4 . . . . . . 10 5 Investigation 5 | . 2 . . . 1 . . 1 . . . . . . 1 . Extermination 10 | . . . . . 4 . . 1 . . . . . . 4 1 Reinforcement 13 | . 2 1 . 4 . . . 1 . . . . . . 2 3 Assault 2 | . . . . . . . . 1 . . . . . . . 1 Garrison 7 | . . . . 4 . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 . . . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Was Fac Fac Distress Signals 11 | . . 1 . 4 . . . . . . . . . . 4 2 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 230 | . 17 12 7 43 22 5 8 10 8 4 1 10 . 6 51 26 Peak Tracking Total 8 | . 8 3 4 6 3 3 5 4 3 3 1 5 . 6 4 7 Tactical Retreats 11 | . . . . 2 3 . 1 . . 1 . . . 1 3 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Was Fac Fac Traps Triggered 14 | . 3 1 . . 2 . 1 2 . 1 . . 1 . 2 1 Indirectly 1 | . . . . . . . 1 . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . 1 . 3 1 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Was Fac Fac Machines Disabled 42 | . . 1 . . . . . 24 . . . . . . 10 7 Max in Single Turn 6 | . . 1 . . . . . 6 . . . . . . 2 4 Garrison Access 2 | . . . . 1 . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Was Fac Fac Machines Accessed 24 | . 2 . 1 1 7 . . 2 . . . . 2 . 8 1 Terminals 13 | . 2 . . . 3 . . 2 . . . . . . 5 1 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . 2 . 1 . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . 1 3 . . . . . . . . . 2 . Total Hacks 45 | . 5 . 1 1 13 . . 4 . . . . 4 . 15 2 Successful 18 | . 3 . 1 1 3 . . 1 . . . . 3 . 5 1 Failed 27 | . 2 . . . 10 . . 3 . . . . 1 . 10 1 Catastrophic 6 | . . . . . 1 . . 2 . . . . . . 3 . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 9 | . 2 . . . 3 . . 3 . . . . . . 1 . Terminals 25 | . 5 . . . 6 . . 4 . . . . . . 8 2 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 7 | . . . . . . . . . . . . . 4 . 3 . Recycling Units 2 | . . . . . 2 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . 1 5 . . . . . . . . . 4 . Terminal Hacks 8 | . 2 . 1 . 2 . . . . . . . . . 2 1 Robot Analysis 1 | . . . . . 1 . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . Open Door 1 | . . . 1 . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . . . 1 Unreport Threat 1 | . . . . . . . . . . . . . . . 1 . Surveillance Status 1 | . 1 . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . 1 . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 5 | . . . . . . . . . . . . . 3 . 2 . Scan Component 2 | . . . . . . . . . . . . . 1 . 1 . Repair 2 | . . . . . . . . . . . . . 1 . 1 . Refit 1 | . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . . . . 1 . Seal Access 2 | . . . . 1 . . . . . . . . . . 1 . Unauthorized Hacks 3 | . 1 . . . 1 . . 1 . . . . . . . . Terminals 2 | . 1 . . . . . . 1 . . . . . . . . Track 2 | . 1 . . . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . Tunnel 1 | . . . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 19 | . 1 . . . 6 . . 2 . . . . 1 . 8 1 Full Trace Events 2 | . . . . . . . . 1 . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . . . 15 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . . 1 . 1 . Time 88 | . . . . . . . . . . . . . 44 . 44 . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Was Fac Fac Total Allies 4 | . . . . . . . . . . . 2 . . . 1 1 Largest Group 2 | . . . . . . . . . . . 2 2 . . 1 1 Highest-Rated Group 45 | . . . . . . . . . . . 45 45 . . 29 30 Highest-Rated Ally 31 | . . . . . . . . . . . 31 31 . . 29 30 Total Orders 22 | . . . 1 1 1 . . . . . . . . . 17 2 EXPLORE 13 | . . . . 1 . . . . . . . . . . 11 1 RETURN 9 | . . . 1 . 1 . . . . . . . . . 6 1 Ally Attacks 28 | . . . . 8 1 . . . . . 4 6 . . 6 3 Total Damage 334 | . . . . 38 4 . . . . . 32 109 . . 40 111 Kills 2 | . . . . . . . . . . . . . . . 1 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Was Fac Fac Robot Analysis Total 1 | . . . . . 1 . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 1 . . 1 . . 1 . 1 1 . . . . Drone Launches 33 | . . . 1 8 1 . . . . . . . . . 21 2 Drone Recoveries 30 | . . . 1 8 1 . . . . . . . . . 18 2 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Was Fac Fac Turns Passed 13217 | 77 677 592 409 1208 2112 609 220 705 808 331 972 941 215 147 2643 551 Spaces Moved 7543 | 66 391 290 213 416 1286 413 133 442 558 204 738 462 117 92 1442 280 Core 3 | 3 . . . . . . . . . . . . . . . . Treads 1125 | . 158 290 213 395 69 . . . . . . . . . . . Legs 5889 | . . . . . 1008 413 133 442 558 204 738 462 117 92 1442 280 Wheels 526 | 63 233 . . 21 209 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 160 160 120 120 132 130 130 125 130 130 130 133 130 133 126 Average Speed 136 | 87 123 160 160 158 130 132 131 130 128 130 130 151 133 135 139 130 Slowest Speed 260 | 90 160 160 160 160 160 132 133 216 130 130 130 250 133 260 250 209 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 4 55 35 62 37 35 68 22 13 63 44 85 56 4 80 63 11 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 5 | . . . 1 . 1 . . . . . 3 . . . . . Known Exits Taken 5 | . . . . . . . . 1 1 1 1 1 . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . . . . . . . 1 . Scrap Searched 16 | . . . 2 . . 4 . . 3 1 3 3 . . . . Spaces Dug 34 | . . . . 11 . . . 5 4 . . 2 . . 5 7 Terrain Destroyed 357 | . . . . 66 . 60 . 13 14 . . 13 . 69 61 61 Melee 19 | . . . . . . . . 5 4 . . 2 . . 4 4 Projectile 32 | . . . . . . . . . . . . 5 . . 15 12 AOE 306 | . . . . 66 . 60 . 8 10 . . 6 . 69 42 45 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Was Fac Fac Total 9434 | 78 518 355 248 798 1577 454 156 519 607 241 745 635 177 104 1839 383 Wait 872 | . 73 10 10 245 114 20 3 9 10 21 . 117 58 1 159 22 Move 7528 | 65 390 289 212 415 1285 412 132 441 557 203 737 461 117 91 1441 280 Hop . | . . . . . . . . . . . . . . . . . Pick Up 90 | 5 7 9 . 8 21 1 . 4 2 1 1 2 1 . 24 4 Fast Attach 74 | 6 2 2 1 9 14 . 1 8 3 . . 3 1 1 22 1 Attach 51 | . 4 4 . 8 4 . 1 2 . 1 . 5 . 1 12 9 Detach 23 | . 2 . . 3 4 . . 3 1 . . 2 . . 8 . Swap 100 | . . 5 4 10 18 4 4 10 6 . . 7 . 1 24 7 Drop 88 | . 2 1 2 9 35 1 . 8 4 . 1 . . . 25 . Fire 586 | 2 38 35 18 91 82 16 15 29 20 15 6 36 . 9 118 56 Melee 21 | . . . . . . . . 5 4 . . 2 . . 6 4 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 1 | . . . 1 . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 3 exits: Upp x2 / Arm) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 19 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 9) 293 | -10/Materials | Discovered new exit (range 12) 313 | -10/Materials | Build established: Mutant 431 | -10/Materials | Lost 4 parts (1p3n) 435 | -10/Materials | Core integrity fell below 50% 746 | -10/Materials | Discovered new exit (range 7) 755 | -10/Materials | Entered another Materials area 755 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1315 | -9/Materials | Discovered new exit (range 13) 1347 | -9/Materials | Entered Mines 1374 | -9/Mines | Found the Drone Emporium 1384 | -9/Mines | Found Prototype Device 1384 | -9/Mines | Identified Splice Drone Bay 1517 | -9/Mines | Learned location of Zion (-6) 1673 | -9/Mines | Assembled infested the area 1746 | -9/Mines | Discovered new exit (range 5) 1756 | -9/Mines | Entered Materials 1756 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1849 | -8/Materials | Garrison activated, responded to threat 1890 | -8/Materials | Build established: Scavenger-Mutant 2173 | -8/Materials | Lost 3 parts (1p1n1u) 2283 | -8/Materials | Garrison activated, responded to threat 2856 | -8/Materials | Discovered new exit (range 17) 2964 | -8/Materials | Entered Factory 2964 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3728 | -7/Factory | Build established: Mutant 4533 | -7/Factory | Discovered new exit (range 17) 5076 | -7/Factory | Entered Lower Caves 5298 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5520 | -7/Lower Caves | Learned Factory terminal intel 5670 | -7/Lower Caves | Discovered new exit (range 12) 5685 | -7/Lower Caves | Entered another Lower Caves area 5768 | -7/Lower Caves | Spotted B-75 Beast 5798 | -7/Lower Caves | System corruption reached 10% 5866 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5893 | -7/Lower Caves | Discovered new exit (range 9) 5905 | -7/Lower Caves | Entered Factory 5905 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5906 | -6/Factory | Loaded intel: 27 terminal locations 6392 | -6/Factory | Discovered new exit (range 5) 6540 | -6/Factory | System corruption reached 10% 6605 | -6/Factory | First assault squad dispatched 6607 | -6/Factory | Identified exit to Lower Caves 6610 | -6/Factory | Entered Lower Caves 6879 | -6/Lower Caves | System corruption reached 30% 7158 | -6/Lower Caves | Learned Factory security intel 7184 | -6/Lower Caves | Encountered a Warlord checkpoint 7398 | -6/Lower Caves | Discovered new exit (range 16) 7417 | -6/Lower Caves | Identified exit to Lower Caves 7418 | -6/Lower Caves | Entered another Lower Caves area 7419 | -6/Lower Caves | Encountered a Warlord checkpoint 7624 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7739 | -6/Lower Caves | Discovered new exit (range 7) 7748 | -6/Lower Caves | Identified exit to Zion 7749 | -6/Lower Caves | Entered Zion 7803 | -6/Zion | System corruption cleaned by Quarantine Array 7834 | -6/Zion | Discovered new exit (range 12) 8052 | -6/Zion | Learned location of Armory (-4) 8195 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 8262 | -6/Zion | Gained Derelict followers 8527 | -6/Zion | Learned 4 Factory zone layouts 8720 | -6/Zion | Identified exit to Proximity Caves 8721 | -6/Zion | Entered Proximity Caves 8721 | -5/Proximity Caves | Accompanied by 2 allies 8746 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8911 | -5/Proximity Caves | Lost 4 parts (1p2n1u) 9446 | -5/Proximity Caves | Learned Factory terminal intel 9615 | -5/Proximity Caves | Discovered new exit (range 12) 9660 | -5/Proximity Caves | Identified exit to Factory 9662 | -5/Proximity Caves | Entered Factory 9662 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9665 | -5/Factory | Loaded intel: 26 terminal locations 9851 | -5/Factory | Repaired Lgt. Armored Exoskeleton 9877 | -5/Factory | Sucked down chute 9877 | -5/Factory | Entered Waste 9882 | -5/Waste | Spotted C-40 Crusher 9903 | -5/Waste | Spotted C-40 Crusher 9917 | -5/Waste | Spotted C-40 Crusher 9933 | -5/Waste | Spotted C-40 Crusher 9936 | -5/Waste | Crushed by Compactor (2 parts destroyed) 9936 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 9939 | -5/Waste | Crushed by Compactor (1 part destroyed) 9953 | -5/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 9959 | -5/Waste | Spotted C-40 Crusher 9970 | -5/Waste | Lost 3 parts (2p1u) 9970 | -5/Waste | Spotted C-40 Crusher 10008 | -5/Waste | Discovered new exit (range 13) 10023 | -5/Waste | Identified exit to Factory 10024 | -5/Waste | Entered Factory 10253 | -5/Factory | Discovered new exit (range 45) 11009 | -5/Factory | Garrison activated, responded to threat 11721 | -5/Factory | Repaired Lgt. Armored Exoskeleton 12332 | -5/Factory | Spotted B-75 Beast 12397 | -5/Factory | System corruption reached 10% 12517 | -5/Factory | P-70 Sage assimilated allied G-50 Soldier 12540 | -5/Factory | Discovered new exit (range 27) 12541 | -5/Factory | Lost 5 parts (1p4u) 12667 | -5/Factory | Entered another Factory area 12667 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12960 | -4/Factory | First assault squad dispatched 12983 | -4/Factory | Identified exit to Upper Caves 12983 | -4/Factory | Identified exit to Armory 13043 | -4/Factory | System corruption reached 10% 13111 | -4/Factory | Lost 7 parts (1p2n4u) 13123 | -4/Factory | Spotted B-86 Titan 13218 | -4/Factory | Self-destructed Last Messages --------------- 13212_ Destroyed Imp. Phase Shifter. 13213_ K-01 Serf collects debris. 13213_ U-05 Engineer lays Concrete. 13213_ H-77 Assassin IFF system glitched. 13213_ U-05 Engineer destroyed. 13215_ U-05 Engineer builds a Wall. 13215_ R-10 Processor collects Corrupted Lgt. Ion Engine. 13215_ K-01 Serf collects debris. 13216_ R-10 Processor collects Corrupted Structural Scanner. 13216_ Slug penetrates Wall. 13217_ K-01 Serf collects debris. 13217_ H-77 Assassin IFF system glitched. 13217_ K-01 Serf destroyed. 13218_ Power failure, Lgt. Antimatter Reactor shutdown. 13218_ R-10 Processor collects Corrupted Terrain Scanner. 13218_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?# " """" #??????# """"""""" #"""" | | ?# "" """" #??????# #"""" | | ?# "" """" #??????# """"""""" + | | ?# #??????# #### ## | | ?##############??????# # | | ?????????????????????# # | | ?????????????????????############### # | | ???????????????????????????????????# # | | ???????????????????????????????????# + | | ???????????????????????????????????# # " | | ???????????????????????????????????# + | | ???????????????????????????#######?# | | ?????????????????????????### ### " | | ???????????????????????#####;##;;#### ## " | | ???????????????????????# !%% # ## | | ???????????????????????# *=%!% # ## | | ???????????????????????# h|%!# ########## | | ???????????????????????# =! m%=!# #????????? | | ???????????????????????# %%% u*# #????????? | | ???????????????????????# !%|* #%% #????????? | | ???????????????????????# =%[k +% #????????? | | ???????????????????????# *[ # #????????? | | ???????????????????????# %# #?###+##?? | | ???????????????????????#% RR k # #?# ### | | ?????????????????????### |%% # #?# | | ?????????????????????# ;%@ ;u ;BB ! | | ?????????????????????# #;#########;## #? | | ??????????????????????######## ###### ### | | ??????????????????????## # !!! | | ???????????????????????# """ """ # !!! | | ???????????????????????# """ """ + !!! | | ???????????????????????# = """ """ # | | ???????????????????????# + | | ???????????????????????######+########+########### | | ????????????????????????????# ## #??? | | ????????????????????????????# ## """"" """"" ##??? | | ????????????????????????????# # """"" """"" #???? | | ?????????????????????????????### """ """ #???? | | ???????????????????????????????# #???? | | ???????????????????????????????? ! ! #???? | | ???????????????????????????????###############???? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 65 Energy Generation 46 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 450 Resistance: KI 30 Resistance: TH 15 Resistance: EM 15 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 60 Targeting Accuracy 16 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Imp. Heavy Armor Plating | -6/Zion | Archive Adv. System Shield | -6/Zion | Archive 0b10 Decoder Chip [Scout] | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Wave Gun | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Hardcell Cannon | -6/Zion | Archive Adv. Actuator Array | -6/Zion | Archive Imp. Hardlight Generator | -6/Zion | Archive Point Defense System | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Imp. Corruption Screen | -6/Zion | Archive Energy Well | -6/Zion | Archive System Guard | -6/Zion | Archive Robot Schematics ------------------ S-27 Virus | -6/Zion | Archive E-15 Imp | -6/Zion | Archive M-22 Extractor | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThrusterNodeCalibrator Manual? 0 Play Time 01:51:25 Cumulative 413.0 hours Start 2024.05.20 @ 23:24:14 End 2024.05.23 @ 20:04:13 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 471 Rogue 471 Adventurer 0 Explorer 0 Win Type - Total 34 Types 22/3/8/1/0/0/0/0/0 Lore% 72 Gallery% 82 Achievement% 62 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5f39ff85-970e-4a4d-a5ce-e33538454985