Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.08 @ 09:42:03 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (81) 405 Value Destroyed (2400) 2400 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (285) 285 TOTAL SCORE: 7510 Bonus ------- High Alert Combat Kills 4 Follower Combat Kills 188 Met Data Miner 300 Friendly Fire -207 Cogmind --------- Core Integrity 307/850 Matter 176/300 Energy 325/325 System Corruption 22% Temperature Cool (0) Movement Core (600) Ox11 Location -6/Factory Parts ------- > --- POWER (1) -------- Antimatter Reactor > --- PROPULSION (3) --- Improved Titanium Leg > --- UTILITY (8) ------ Large Storage Unit Advanced Terrain Scan Processor Salvage Targeting Computer Targeting Computer Improved Power Shielding System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Long-range Sensor Array Advanced Particle Charger Improved Power Shielding Thermal Shield Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Treads Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Long-range Terrain Scanner Advanced Terrain Scan Processor Targeting Computer Core Shielding Improved Light Armor Plating Insulated Plating Experimental Thermal Shield > --- WEAPON ----------- Coil Gun Coil Gun Coil Gun > --- INVENTORY -------- Light Angular Momentum Engine Long-range Sensor Array Salvage Targeting Computer Advanced Particle Charger Improved Power Shielding Improved Power Shielding Thermal Shield System Shield Drone Bay Coil Gun [Rating: 61] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware System Shield Protection Light Armor Plating Weapon High-powered Shotgun Energy Gun Lightning Gun Ballistic Gun High-powered Shotgun Ballistic Cannon Battle Cannon Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 . . Power . | . . . . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . . . Utility 6 | . . 1 2 2 . . . . 1 . . Weapon 1 | . . . . . . . . . 1 . . Parts Attached 79 | 6 5 11 9 8 1 1 . 13 14 . 11 Power 9 | 1 1 1 1 2 . . . 1 1 . 1 Engine 7 | 1 1 1 1 2 . . . 1 . . . Core 1 | . . . . . . . . . 1 . . Reactor 1 | . . . . . . . . . . . 1 Propulsion 14 | 2 1 4 . . . . . 1 4 . 2 Treads 4 | . . 3 . . . . . 1 . . . Leg 10 | 2 1 1 . . . . . . 4 . 2 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 37 | 1 2 2 6 6 . . . 11 4 . 5 Device 6 | . . . . 1 . . . 2 2 . 1 Storage 2 | 1 1 . . . . . . . . . . Processor 3 | . . . . . . . . . 2 . 1 Hackware 1 | . . . . . . . . . . . 1 Protection 25 | . 1 2 6 5 . . . 9 . . 2 Artifact . | . . . . . . . . . . . . Weapon 19 | 2 1 4 2 . 1 1 . . 5 . 3 Energy Gun 2 | . . . . . . . . . . . 2 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 13 | 2 . 3 2 . 1 . . . 5 . . Ballistic Cannon 4 | . 1 1 . . . 1 . . . . 1 Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . . 1 . . . Parts Lost 36 | . . 1 2 1 . . . 11 11 2 8 Power 2 | . . . . . . . . 1 1 . . Propulsion 10 | . . 1 . . . . . 3 2 1 3 Utility 16 | . . . 2 1 . . . 6 6 . 1 Weapon 8 | . . . . . . . . 1 2 1 4 Highest Loss Streak 10 | . . 1 1 1 . . . 5 10 2 8 Average Slot Usage (%) 86 | . 93 85 97 95 92 91 92 79 83 62 65 Engine 7 | . 14 10 9 7 7 7 7 6 5 . . Treads 13 | . . 3 27 23 23 23 23 12 5 . . Leg 5 | . 28 22 . . . . . . 1 18 15 Device 5 | . . . . 2 7 7 7 6 12 . 2 Storage 7 | . 14 11 9 7 7 7 7 7 6 6 6 Processor 2 | . . . . . . . . . 5 13 15 Protection 25 | . 7 15 34 38 30 30 30 31 24 . 4 Ballistic Gun 12 | . 15 10 18 15 15 9 7 7 19 17 5 Ballistic Cannon 3 | . 12 11 . . . 4 7 4 . . 3 Naked Turns . | . . . . . . . . . . . . Heaviest Build 65 | 11 29 45 48 63 62 62 62 65 62 37 55 Greatest Support 60 | 20 20 60 60 60 60 60 60 60 60 60 60 Greatest Overweight (x) 3 | . 1 2 . 1 1 1 1 2 3 . 1 Average Overweight (x) . | . . 1 . . 1 . 1 1 1 . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 6 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | 1 5 10 10 10 10 10 10 10 10 10 10 Average Carried 8 | . 2 6 9 9 10 10 10 8 8 9 9 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 1 4 10 10 10 10 10 10 6 9 10 8 Class Distribution -------------------- 82% | Mutant 14% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Tank | -6/Factory Scavenger-Gunner | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Matter Collected 2822 | 227 79 523 354 213 245 127 . 333 363 . 358 Remotely . | . . . . . . . . . . . . Salvage Created 3120 | . 79 394 354 213 62 100 . 314 546 684 374 Parts 136 | . 9 32 19 9 3 7 . 14 21 8 14 Haulers Intercepted 1 | . . 1 . . . . . . . . . Recyclers Shooed 3 | . . . . . . . . . 1 . 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . 3 7 . 18 . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Combat Hostiles Destroyed 67 | . 4 12 15 6 3 6 . 11 7 2 1 Guns 51 | . 2 3 15 6 3 5 . 7 7 2 1 Cannons 16 | . 2 9 . . . 1 . 4 . . . Classes Destroyed 14 | . 2 5 1 . . 2 . 1 2 1 . Worker 6 | . . 3 . . . . . . 1 . 2 Builder 1 | . . . . . . . . . 1 . . Hauler 1 | . . 1 . . . . . . . . . Recycler 3 | . . 1 . . . . . . . . 2 Watcher 2 | . . 2 . . . . . . . . . Swarmer 29 | . 3 5 7 . 3 4 . 7 . . . Grunt 24 | . 1 6 7 5 . . . 2 3 . . Brawler 2 | . . . 1 . . . . 1 . . . Duelist 1 | . . . . . . . . 1 . . . Sentry 4 | . . 1 . 1 . . . . 1 . 1 Hunter 4 | . . . . . . 1 . . 3 . . Programmer 1 | . . . . . . . . . 1 . . Compactor 2 | . . . . . . . . . . 2 . Thief 1 | . . . . . . 1 . . . . . Best Kill Streak 7 | . 3 5 4 2 3 4 . 4 7 2 2 Combat Bots Only 5 | . 3 4 4 2 3 4 . 4 5 2 1 Max Kills in Single Turn 2 | . 1 2 1 1 1 1 . 1 2 1 1 Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Damage Taken 7849 | . 218 475 1048 750 280 451 . 1175 1670 44 1738 Core 862 | . 38 58 74 14 41 46 . 48 170 . 373 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 86 | 100 84 85 86 . . . . 78 . . . Volleys Fired 266 | . 13 43 42 28 12 27 . 32 29 15 25 Largest 3 | . 2 2 2 2 2 2 . 2 3 3 3 Hottest 138 | . 55 74 50 50 50 64 . 64 90 88 138 Shots Fired 527 | . 26 86 80 56 24 32 . 53 87 40 43 Gun 417 | . 13 30 80 56 24 23 . 32 87 40 32 Cannon 110 | . 13 56 . . . 9 . 21 . . 11 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 517 | . 26 86 80 56 24 32 . 53 87 40 33 Thermal . | . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 10 | . . . . . . . . . . . 10 Robot Hit Streak 18 | . 5 15 12 11 4 6 . 7 18 11 9 Robot Miss Streak 6 | . 3 6 6 5 4 4 . 4 3 2 2 Penetration Max 1 | . . . . . . . . . 1 1 . Secondary Targets 7 | . . . 3 1 . . . . 3 . . Max Gunslinging Chain 1 | . . . 1 1 . . . . 1 . . Shots Hit Robots 356 | . 14 58 54 44 19 20 . 35 57 28 27 Core Hits 165 | . 4 23 30 20 6 12 . 21 34 7 8 Critical Hits 10 | . . . 1 1 . . . 2 2 2 2 Critical Kills 5 | . . . 1 . . . . 1 . 1 2 Critical Parts Destroyed 4 | . . . . 1 . . . 1 2 . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7169 | . 160 1033 953 744 165 343 . 789 1659 802 521 Guns 5844 | . 91 322 946 744 165 325 . 558 1513 802 378 Cannons 1152 | . 69 711 . . . 18 . 231 . . 123 Explosions 146 | . . . . . . . . . 146 . . Melee . | . . . . . . . . . . . . Ramming 27 | . . . 7 . . . . . . . 20 Kinetic 6980 | . 160 1033 946 744 165 343 . 789 1513 802 485 Thermal . | . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 162 | . . . . . . . . . 146 . 16 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 22 | . . . . . . . . . 1 14 22 Average Corruption 6 | . . . . . . . . . 1 9 14 Corruption Purged . | . . . . . . . . . . . . Effects 46 | . . . . . . . . . 4 11 31 Message Errors 9 | . . . . . . . . . . 3 6 Matter Fused 6 | . . . . . . . . . . 2 4 Heat Flow Errors 3 | . . . . . . . . . . . 3 Energy Discharges 3 | . . . . . . . . . 1 . 2 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 6 | . . . . . . . . . 2 . 4 Misfires 1 | . . . . . . . . . . 1 . Misdirections 8 | . . . . . . . . . . 1 7 Targeting Errors 9 | . . . . . . . . . 1 4 4 Overload Shots . | . . . . . . . . . . . . Overflow Damage 34 | . . 34 . . . . . . . . . Projectiles 34 | . . 34 . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 14 | . 1 7 . . . . . 4 . . 2 Impact . | . . . . . . . . . . . . Kinetic 13 | . 1 7 . . . . . 3 . . 2 Secondary 1 | . . . . . . . . 1 . . . Self-Inflicted Damage 41 | . . . . . . . . . 23 . 18 Shots 1 | . . . . . . . . . 1 . . Rammed 3 | . . . 1 . . . . . . . 2 Targets Rammed 3 | . . . 1 . . . . . . . 2 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 388 | . 27 147 262 388 . . . 33 162 . 368 Average Temperature 73 | . 9 33 73 130 . . . 12 48 . 141 Received Heat Transfer 1401 | . 24 168 315 363 . . . 189 117 . 225 Effects 5 | . . . 2 2 . . . . . . 1 Energy Bleed 1 | . . . . 1 . . . . . . . Interference 2 | . . . 2 . . . . . . . . Damage (minor) 2 | . . . . 1 . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen 1 | . . . . . . 1 . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Peak Influence 408 | . 180 408 390 171 . . . . 212 89 109 Initial 111 | . . 76 89 111 . . . . . 74 34 Average 118 | . 96 221 220 104 . . . . 19 69 59 Maximum Alert Level 2 | . . 2 1 . . . . . 1 . . Low Security (%) 77 | 100 100 33 52 100 . . . . 98 100 100 Level 1 21 | . . 65 47 . . . . . 1 . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 10 | . . 1 1 2 . . . . 4 . 2 Investigation 1 | . . . . . . . . . . . 1 Extermination 2 | . . . . . . . . . 2 . . Reinforcement 7 | . . 1 1 2 . . . . 2 . 1 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Distress Signals 8 | . 1 5 1 . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 126 | . 13 25 19 12 4 7 . 19 11 6 10 Peak Tracking Total 6 | . 5 5 4 3 4 4 . 4 5 4 6 Tactical Retreats 20 | . 3 6 1 1 1 . . 5 . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Traps Triggered 5 | . . . 1 1 . . . . 1 . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Machines Disabled 2 | . . . . . . . . . 1 . 1 Max in Single Turn 1 | . . . . . . . . . 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Machines Accessed 13 | . . 3 1 . . . 4 . 2 . 3 Terminals 5 | . . 3 1 . . . . . . . 1 Fabricators 2 | . . . . . . . . . 1 . 1 Repair Stations 1 | . . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 Total Hacks 47 | . . 6 3 . . . 27 . 5 . 6 Successful 35 | . . 2 2 . . . 27 . 2 . 2 Failed 12 | . . 4 1 . . . . . 3 . 4 Catastrophic 2 | . . . . . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . Manual 3 | . . 2 . . . . . . 1 . . Terminals 11 | . . 6 3 . . . . . . . 2 Fabricators 5 | . . . . . . . . . 2 . 3 Repair Stations 3 | . . . . . . . . . 3 . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 Terminal Hacks 32 | . . 2 2 . . . 27 . . . 1 Record 12 | . . . 1 . . . 11 . . . . Part Schematic 7 | . . . . . . . 7 . . . . Robot Schematic 6 | . . . . . . . 6 . . . . Robot Analysis 2 | . . . 1 . . . . . . . 1 Prototype ID Bank 3 | . . . . . . . 3 . . . . Branch Access Points 1 | . . 1 . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 1 . 1 Load Schematic 1 | . . . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . 1 . . Terminals . | . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . 1 . . Siphon 1 | . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 6 | . . 1 1 . . . . . 1 . 3 Full Trace Events 1 | . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . . . . Robots Built 3 | . . . . . . . . . 3 . . Matter 285 | . . . . . . . . . 285 . . Time 152 | . . . . . . . . . 152 . . Total Robot Build Rating 15 | . . . . . . . . . 15 . . Part Schematics Acquired 7 | . . . . . . . 7 . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Total Allies 4 | . . . . . . . . 1 3 . . Largest Group 3 | . . . . . . . . 1 3 1 . Highest-Rated Group 94 | . . . . . . . . 94 87 29 . Highest-Rated Ally 94 | . . . . . . . . 94 29 29 . Total Orders 2 | . . . . . . . . . 2 . . EXPLORE 1 | . . . . . . . . . 1 . . RETURN 1 | . . . . . . . . . 1 . . Ally Attacks 47 | . . . . . . . . 12 29 6 . Total Damage 983 | . . . . . . . . 412 457 114 . Kills 6 | . . . . . . . . 2 4 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Robot Analysis Total 2 | . . . 1 . . . . . . . 1 Derelict Logs Recovered 4 | . . . . . 2 1 . 1 . . . Drone Launches 2 | . . . . . . . . . 2 . . Drone Recoveries 2 | . . . . . . . . . 2 . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Turns Passed 7615 | 56 285 956 682 682 825 887 166 1339 1086 166 485 Spaces Moved 3239 | 45 188 412 254 270 414 439 88 477 253 101 298 Core 11 | 11 . . . . . . . . . . . Treads 2220 | . . 45 254 270 414 439 88 477 233 . . Legs 1008 | 34 188 367 . . . . . . 20 101 298 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 170 170 190 170 190 190 120 120 120 Average Speed 173 | 102 121 160 170 179 190 188 190 204 204 120 127 Slowest Speed 230 | 120 150 210 170 190 190 190 190 210 230 120 155 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 39 | 3 41 40 28 9 78 56 70 61 10 73 10 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 1 1 1 . . . . Known Exits Taken 1 | . . . . . . . . 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . Scrap Searched 5 | . . . . . 3 2 . . . . . Spaces Dug 1 | . . . . . . . . . . . 1 Terrain Destroyed 14 | . . 3 . . . . . . 2 4 5 Melee . | . . . . . . . . . . . . Projectile 14 | . . 3 . . . . . . 2 4 5 AOE . | . . . . . . . . . . . . Terrain Rammed 4 | . . . . . . . . . . . 4 Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Total 4721 | 51 217 621 424 416 429 466 87 785 753 116 356 Wait 1054 | . 10 133 106 93 . . . 257 450 . 5 Move 3229 | 44 187 411 253 269 413 438 87 476 253 100 298 Hop . | . . . . . . . . . . . . Pick Up 41 | 1 . 10 6 8 . . . 3 5 1 7 Fast Attach 41 | 6 2 9 3 2 . 1 . 3 11 . 4 Attach 19 | . . . 1 3 . . . 5 3 . 7 Detach 3 | . 1 1 . . . . . . 1 . . Swap 19 | . 3 2 5 3 1 . . 5 . . . Drop 39 | . 1 12 7 10 1 . . 4 1 . 3 Fire 266 | . 13 43 42 28 12 27 . 32 29 15 25 Melee . | . . . . . . . . . . . . Ram 5 | . . . . . . . . . . . 5 Kick 2 | . . . . . . . . . . . 2 Crush 1 | . . . 1 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 2 | . . . . . 2 . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 342 | -10/Materials | Entered another Materials area 342 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 960 | -9/Materials | Identified exit to Mines 1241 | -9/Materials | Discovered new exit (range 10) 1298 | -9/Materials | Entered another Materials area 1298 | -8/Materials | Evolved 2 slots: Utility x2 1963 | -8/Materials | Discovered new exit (range 11) 1980 | -8/Materials | Entered Factory 1980 | -7/Factory | Evolved 2 slots: Utility x2 2555 | -7/Factory | Discovered new exit (range 7) 2662 | -7/Factory | Entered Lower Caves 2709 | -7/Lower Caves | Encountered a Warlord checkpoint 3145 | -7/Lower Caves | Learned Factory stockpile data 3352 | -7/Lower Caves | Discovered new exit (range 15) 3487 | -7/Lower Caves | Entered another Lower Caves area 3750 | -7/Lower Caves | Hpw. Shotgun stolen by Master Thief 4123 | -7/Lower Caves | Discovered new exit (range 10) 4374 | -7/Lower Caves | Entered Data Miner 4374 | -7/Data Miner | Discovered new exit (range 7) 4411 | -7/Data Miner | Met Data Miner 4447 | -7/Data Miner | Learned location of Section 7 (-2) 4447 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4485 | -7/Data Miner | Received God Mode back door access code from Data Miner 4540 | -7/Data Miner | Entered Proximity Caves 4660 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4902 | -6/Proximity Caves | Escorted by Enhanced Grunt 4993 | -6/Proximity Caves | Found Prototype Device 5071 | -6/Proximity Caves | Lost 5 parts (1p3n1u) 5324 | -6/Proximity Caves | Identified Exp. Thermal Shield 5337 | -6/Proximity Caves | Lost 4 parts (3u1w) 5593 | -6/Proximity Caves | Identified exit to Factory 5879 | -6/Proximity Caves | Entered Factory 5879 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6184 | -6/Factory | Build established: Tank 6593 | -6/Factory | Fabricated G-50 Soldier? 6844 | -6/Factory | Discovered new exit (range 20) 6965 | -6/Factory | Sucked down chute 6965 | -6/Factory | Entered Waste 6970 | -6/Waste | Lost 10 parts (1p2n5u2w) 6970 | -6/Waste | Spotted C-40 Crusher 6973 | -6/Waste | Spotted C-40 Crusher 6975 | -6/Waste | Spotted C-40 Crusher 6979 | -6/Waste | Destroyed C-40 Crusher 6980 | -6/Waste | EMP discharged 6982 | -6/Waste | Spotted C-40 Crusher 6985 | -6/Waste | 1 allies followed down the chute 6996 | -6/Waste | Destroyed C-40 Crusher 6999 | -6/Waste | Spotted C-40 Crusher 7080 | -6/Waste | EMP discharged 7080 | -6/Waste | System corruption reached 10% 7088 | -6/Waste | Spotted C-40 Crusher 7100 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7112 | -6/Waste | Discovered new exit (range 10) 7131 | -6/Waste | Entered Factory 7401 | -6/Factory | Build established: Mutant 7610 | -6/Factory | Core integrity fell below 50% 7616 | -6/Factory | Self-destructed Last Messages --------------- 07603_ Lightning Gun destroyed. 07605_ Flexi-carbon Leg destroyed. 07606_ Kicked Fusion Modulator. 07606_ Destabilizing: System corrupted (+2). 07606_ Destabilizing: Core damaged (-34). 07607_ Kicked Fusion Modulator. 07607_ Imp. Titanium Leg permanently disabled. 07607_ Destabilizing: Short circuit. 07607_ Destabilizing: System corrupted (+1). 07608_ Penetrated by Slug. 07609_ Kicked Fusion Modulator. 07609_ Destabilizing: System corrupted (+2). 07609_ Destabilizing: Core damaged (-42). 07609_ Imp. Titanium Leg destroyed. 07610_ Slammed into Fusion Modulator. 07610_ Adv. Terrain Scan Processor permanently disabled. 07610_ Destabilizing: Short circuit. 07610_ Destabilizing: System corrupted (+2). 07611_ Slug penetrates G-50 Soldier. 07614_ Penetrated by Slug. 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"""""" """?????????# #?????? | | """""" T"#????????# #######+######?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Armor Coverage 1050 Resistance: TH 30 Resistance: EM 15 Core Shielding 20 Power Shielding 66 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Salvage Targeting 1 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ G-50 Soldier | x3 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwordFlyingReconstructor Manual? 0 Play Time 00:40:48 Cumulative 129.0 hours Start 2021.04.07 @ 23:25:38 End 2021.04.08 @ 09:42:03 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 295 Rogue 142 Adventurer 148 Explorer 5 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 65 Gallery% 73 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/X11 Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 71ddaa91-0a39-48f3-b26d-1eb6edfb34b3