Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.24 @ 04:24:43

Player: sentrybuster

Result: Destroyed by 42-V8M(z) with Makeshift Spear

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (13)       2600
Robots Destroyed (126)     630
Value Destroyed (3342)     3342
Prototype IDs (40)         800
Alien Tech Used (0)        0
Bonus (879)                879
              TOTAL SCORE: 10251

 Bonus
-------
High Alert Combat Kills    59
Follower Combat Kills      358
Aligned with FarCom        300
Met Imprinter              300
Friendly Fire              -138

 Cogmind 
---------
Core Integrity             0/850
Matter                     20/300
Energy                     200/200
System Corruption          4%
Temperature                Cool (0)
Movement                   Rolling (110) Ox1
Location                   -6/Zion

 Parts 
-------
>           --- POWER (1) --------
            Cold Fusion Reactor
>           --- PROPULSION (3) ---
  Makeshift Leg
    Armored Huge Wheel
>           --- UTILITY (5) ------
      Large Storage Unit
   Advanced Signal Interpreter
>           --- WEAPON (6) -------
  Makeshift Sword
            CR-A16's Pointy Stick
>           --- INVENTORY (10) ---
            F-cell Engine
            Remote Force Field
            Remote Force Field
            Point Defense System
  Makeshift System Shield
            Micro-nuke Launcher
            Micro-nuke Launcher

 Peak State 
------------
>           --- POWER ------------
            Cold Fusion Reactor
>           --- PROPULSION -------
   Improved Carbon-fiber Leg
            Potential Leg
            Potential Leg
>           --- UTILITY ----------
   Advanced Heat Sink
      Large Storage Unit
      Large Storage Unit
   Advanced Signal Interpreter
            Remote Force Field
>           --- WEAPON -----------
            Gatling Laser
            Force Rifle
      Heavy Machine Gun
      Heavy Machine Gun
            Magnetic Acceleration Cannon
            Micro-nuke Launcher
>           --- INVENTORY --------
            Cold Fusion Reactor
   Advanced Treads
   Advanced Treads
   Advanced Treads
    Armored Huge Wheel
            Maneuvering Thrusters
            Remote Force Field
            Point Defense System
  Makeshift System Shield
            Proton Cannon
            Micro-nuke Launcher
   Improved Datajack
            Shock Maul
            Spear
[Rating: 83]

 Favorites 
-----------
Power                      Cold Fusion Reactor
  Engine                   Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Potential Leg
  Treads                   Light Treads
  Leg                      Potential Leg
  Wheel                    Compact Wheel
  Flight Unit              Makeshift Flight Unit
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Medium Reactive Plating
Weapon                     Heavy Machine Gun
  Energy Gun               Arc Projector
  Energy Cannon            Proton Cannon
  Ballistic Gun            Heavy Machine Gun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Shock Maul
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          Spear
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Zio 
Slots Evolved              8    | .   .   .   .   .   4   .   2   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   1   .   1   .   .   1   .   .   .   
  Weapon                   4    | .   .   .   .   .   2   .   1   .   .   1   .   .   .   
Parts Attached             107  | 6   3   1   3   1   4   14  3   6   4   31  4   6   21  
  Power                    7    | 1   .   1   .   .   .   .   .   1   .   2   .   .   2   
    Engine                 3    | 1   .   1   .   .   .   .   .   .   .   1   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   1   .   .   2   
  Propulsion               17   | 2   .   .   2   .   1   1   .   .   .   3   2   .   6   
    Treads                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    12   | .   .   .   2   .   1   1   .   .   .   2   1   .   5   
    Wheel                  2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Utility                  20   | 1   2   .   1   .   1   1   1   1   1   5   2   3   1   
    Device                 10   | .   .   .   .   .   .   .   1   1   1   3   1   2   1   
    Storage                3    | 1   .   .   1   .   1   .   .   .   .   .   .   .   .   
    Processor              5    | .   1   .   .   .   .   1   .   .   .   2   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   63   | 2   1   .   .   1   2   12  2   4   3   21  .   3   12  
    Energy Gun             16   | 2   .   .   .   1   .   5   .   1   1   4   .   .   2   
    Energy Cannon          6    | .   .   .   .   .   .   .   1   .   .   3   .   1   1   
    Ballistic Gun          14   | .   .   .   .   .   1   4   .   .   1   6   .   1   1   
    Ballistic Cannon       8    | .   1   .   .   .   1   1   .   1   .   3   .   .   1   
    Launcher               11   | .   .   .   .   .   .   1   1   1   1   2   .   1   4   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   2   .   .   1   
    Special Melee Weapon   3    | .   .   .   .   .   .   1   .   1   .   .   .   .   1   
  Unidentified Prototypes  8    | .   .   .   .   .   .   3   .   .   .   4   .   .   1   
Parts Lost                 33   | .   .   1   .   .   .   .   3   1   8   1   .   1   18  
  Power                    4    | .   .   1   .   .   .   .   1   .   1   .   .   .   1   
  Propulsion               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Utility                  5    | .   .   .   .   .   .   .   .   1   1   .   .   .   3   
  Weapon                   19   | .   .   .   .   .   .   .   2   .   6   1   .   1   9   
  Highest Loss Streak      9    | .   .   1   .   .   .   .   3   1   8   1   .   1   9   
Average Slot Usage (%)     93   | .   97  99  100 100 90  86  78  89  69  98  99  98  82  
  Engine                   3    | .   14  13  14  14  9   9   6   .   .   3   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   2   6   6   5   
  Treads                   2    | .   28  28  16  .   .   .   .   .   .   .   .   .   .   
  Leg                      16   | .   .   .   12  28  18  17  15  15  15  18  20  20  17  
  Device                   6    | .   .   .   .   .   .   .   1   6   3   7   12  11  5   
  Storage                  13   | .   14  14  14  14  18  18  15  15  15  13  13  13  11  
  Processor                9    | .   9   14  14  14  9   9   7   7   7   11  6   6   6   
  Energy Gun               7    | .   18  14  14  14  9   17  13  5   2   9   6   1   1   
  Energy Cannon            2    | .   .   .   .   .   .   .   2   7   2   2   .   .   4   
  Ballistic Gun            10   | .   .   .   .   .   9   9   15  9   5   14  13  13  8   
  Ballistic Cannon         8    | .   9   14  14  14  18  4   .   6   7   8   13  13  7   
  Launcher                 1    | .   .   .   .   .   .   .   .   6   3   .   .   3   1   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   1   6   6   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             107  | 10  14  13  25  26  49  49  55  63  63  85  84  101 107 
  Greatest Support         78   | 40  40  40  60  60  60  60  60  60  60  78  78  78  78  
  Greatest Overweight (x)  6    | 1   .   .   .   .   .   1   .   1   1   3   1   1   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 16   | 6   6   6   10  10  16  16  16  16  16  16  16  16  16  
  Average Capacity         14   | 5   6   6   6   10  15  16  16  16  16  16  16  16  14  
  Most Carried             16   | 4   6   6   7   10  10  16  15  16  16  16  16  16  16  
  Average Carried          13   | 2   5   5   5   9   8   14  14  15  14  15  16  15  13  
  Final Capacity           16   | 6   6   6   10  10  16  16  16  16  16  16  16  16  10  
  Final Carried            16   | 4   6   5   7   10  9   15  14  16  13  16  16  16  7   

 Class Distribution 
--------------------
 32% | Executioner
 31% | Mutant
 28% | Skirmisher
  5% | Tank

 Dominant Class 
----------------
      Mutant | -10/Materials
      Mutant | -10/Mines
      Mutant | -10/Exiles
      Mutant | -9/Mines
  Skirmisher | -8/Materials
  Skirmisher | -8/Storage
  Skirmisher | -7/Factory
  Skirmisher | -7/Lower Caves
      Mutant | -7/Lower Caves
 Executioner | -6/Factory
 Executioner | -6/Lower Caves
        Tank | -6/Lower Caves
      Mutant | -6/Zion

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Fac  Low  Low  Zio  
Matter Collected           2807 | 193  .    116  .    109  .    303  74   307  89   841  57   255  463  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3494 | .    .    85   .    117  .    419  137  143  176  1502 50   230  635  
  Parts                    231  | .    .    15   .    7    .    26   12   9    6    70   6    6    74   
Haulers Intercepted        5    | .    .    .    .    .    .    4    .    .    .    1    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      34   | .    .    .    .    .    .    .    .    8    5    .    6    11   4    
  Prevented                2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Zio 
Combat Hostiles Destroyed  62   | .   .   3   .   3   .   4   4   7   7   20  1   7   6   
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Guns                     20   | .   .   3   .   3   .   2   2   1   2   4   1   1   1   
  Cannons                  11   | .   .   .   .   .   .   1   .   2   1   5   .   2   .   
  AOE                      28   | .   .   .   .   .   .   1   2   4   4   10  .   4   3   
Classes Destroyed          18   | .   .   3   .   2   .   2   1   2   .   4   .   2   2   
  Worker                   6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   
  Builder                  2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   .   .   .   .   .   4   .   .   .   1   .   .   .   
  Recycler                 4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Swarmer                  13   | .   .   3   .   .   .   1   .   3   2   3   .   1   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Grunt                    12   | .   .   .   .   2   .   .   .   2   4   4   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   1   .   .   .   .   .   2   .   .   .   
  Sentry                   10   | .   .   .   .   .   .   3   1   .   1   5   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   .   .   1   .   2   .   .   .   
  Programmer               4    | .   .   .   .   .   .   .   .   .   .   3   1   .   .   
  Zionite                  48   | .   .   .   .   .   .   .   .   .   .   .   .   .   48  
  Tinkerer                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Assembled                3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Thug                     3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Mutant                   7    | .   .   .   .   .   .   .   .   .   .   .   .   1   6   
Best Kill Streak           20   | .   .   3   .   2   .   2   4   6   7   4   1   6   20  
  Combat Bots Only         7    | .   .   3   .   2   .   2   4   6   7   4   1   6   4   
Max Kills in Single Turn   5    | .   .   1   .   1   .   1   2   2   3   4   1   2   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   1   2   2   3   4   .   2   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Fac  Low  Low  Zio  
Damage Taken               5790  | .    .    135  .    51   14   196  345  291  703  942  58   252  2803 
  Core                     1025  | .    .    .    .    .    .    34   18   14   80   25   .    .    854  
  Absorbed by Shields      88    | .    .    .    .    .    .    .    .    .    .    26   .    62   .    
Core Remaining (%)         94    | 100  .    .    .    100  .    93   .    .    84   .    .    .    .    
Volleys Fired              211   | .    1    14   .    7    .    25   7    20   14   37   2    8    76   
  Largest                  6     | .    2    2    .    2    .    4    5    5    4    6    5    5    4    
  Hottest                  333   | .    89   89   .    104  .    180  220  211  161  333  237  206  230  
Shots Fired                535   | .    2    28   .    14   .    75   22   49   33   134  10   28   140  
  Gun                      325   | .    1    14   .    7    .    60   18   28   14   77   6    12   88   
  Cannon                   172   | .    1    14   .    7    .    10   3    15   15   54   4    12   37   
  Launcher                 38    | .    .    .    .    .    .    5    1    6    4    3    .    4    15   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  309   | .    1    14   .    7    .    32   14   33   24   84   8    24   68   
  Thermal                  129   | .    1    14   .    7    .    12   3    10   1    27   2    .    52   
  Explosive                38    | .    .    .    .    .    .    5    1    6    4    3    .    4    15   
  Electromagnetic          59    | .    .    .    .    .    .    26   4    .    4    20   .    .    5    
  Robot Hit Streak         18    | .    .    3    .    4    .    10   6    7    5    18   4    6    8    
  Robot Miss Streak        8     | .    2    3    .    1    .    4    2    3    2    4    3    8    6    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           340   | .    .    13   .    9    .    52   13   34   21   77   3    10   108  
  Core Hits                229   | .    .    5    .    4    .    27   12   14   14   52   2    18   81   
  Critical Hits            5     | .    .    .    .    .    .    .    .    .    .    3    .    .    2    
  Critical Kills           2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Critical Parts Destroyed 3     | .    .    .    .    .    .    .    .    .    .    1    .    .    2    
Melee Attacks              51    | .    .    .    .    .    .    1    .    2    .    15   .    1    32   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 8     | .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Piercing                 31    | .    .    .    .    .    .    .    .    .    .    15   .    1    15   
  Sneak Attacks            19    | .    .    .    .    .    .    1    .    1    .    6    .    1    10   
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14106 | .    .    165  .    136  .    997  557  958  822  4188 75   952  5256 
  Guns                     3418  | .    .    73   .    93   .    641  162  237  169  836  58   66   1083 
  Cannons                  2004  | .    .    86   .    43   .    89   51   199  162  723  17   122  512  
  Explosions               7191  | .    .    .    .    .    .    261  325  522  491  1931 .    658  3003 
  Melee                    1421  | .    .    .    .    .    .    .    .    .    .    671  .    106  644  
  Ramming                  72    | .    .    6    .    .    .    6    19   .    .    27   .    .    14   
  Kinetic                  3045  | .    .    86   .    43   .    239  106  287  280  938  17   188  861  
  Thermal                  2667  | .    .    73   .    93   .    206  51   149  .    1432 58   .    605  
  Explosive                6121  | .    .    .    .    .    .    221  325  522  491  901  .    658  3003 
  Electromagnetic          780   | .    .    .    .    .    .    325  56   .    51   219  .    .    129  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 277   | .    .    .    .    .    .    .    .    .    .    .    .    .    277  
  Piercing                 1144  | .    .    .    .    .    .    .    .    .    .    671  .    106  367  
Highest Corruption         4     | .    .    .    .    .    3    4    .    .    .    2    2    2    4    
  Average Corruption       1     | .    .    .    .    .    1    3    .    .    .    1    2    2    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  73    | .    .    .    .    .    .    14   .    .    .    27   7    5    20   
    Message Errors         21    | .    .    .    .    .    .    3    .    .    .    11   2    1    4    
    Matter Fused           5     | .    .    .    .    .    .    1    .    .    .    .    .    .    4    
    Heat Flow Errors       5     | .    .    .    .    .    .    .    .    .    .    2    .    1    2    
    Energy Discharges      16    | .    .    .    .    .    .    2    .    .    .    5    4    2    3    
    Data Loss (minor)      13    | .    .    .    .    .    .    3    .    .    .    7    1    1    1    
    Targeting Errors       12    | .    .    .    .    .    .    5    .    .    .    2    .    .    5    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Effects                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Heat Surge             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overflow Damage            605   | .    .    11   .    .    .    .    .    12   60   420  .    29   73   
  Projectiles              38    | .    .    11   .    .    .    .    .    12   .    10   .    .    5    
  Explosions               480   | .    .    .    .    .    .    .    .    .    60   334  .    29   57   
  Melee                    87    | .    .    .    .    .    .    .    .    .    .    76   .    .    11   
Knockbacks                 20    | .    .    3    .    2    .    .    .    1    .    3    .    3    8    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  20    | .    .    3    .    2    .    .    .    1    .    3    .    3    8    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      139   | .    .    .    .    .    .    24   34   5    55   17   .    .    4    
  Shots                    6     | .    .    .    .    .    .    1    1    1    2    1    .    .    .    
  Rammed                   4     | .    .    1    .    .    .    .    1    .    .    1    .    .    1    
Targets Rammed             6     | .    .    1    .    .    .    1    1    .    .    1    .    .    2    
  Kicked                   2     | .    .    .    .    .    .    1    .    .    .    .    .    .    1    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        326   | .    27   117  .    182  .    258  284  326  303  324  138  149  226  
  Average Temperature      103   | .    15   46   .    87   .    94   159  95   211  119  74   56   57   
  Received Heat Transfer   881   | .    .    40   .    30   .    54   102  63   213  203  .    39   137  
  Effects                  8     | .    .    .    .    .    .    4    .    .    1    3    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Interference           6     | .    .    .    .    .    .    4    .    .    .    2    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    1    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Fried              10    | .    .    .    .    .    .    4    .    .    .    .    .    1    5    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    .    .    .    .    .    .    .    .    .    2    .    .    2    
  Heat Transferred         3606  | .    .    222  .    222  .    339  100  300  .    1233 74   .    1116 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    1    .    .    .    1    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Zio 
Peak Influence             570  | .   .   60  .   100 69  570 304 .   .   560 .   .   .   
  Initial                  259  | .   .   .   .   .   39  28  259 .   .   63  .   .   .   
  Average                  188  | .   .   15  .   44  41  289 268 .   .   212 .   .   .   
Maximum Alert Level        2    | .   .   .   .   .   .   2   1   .   .   2   .   .   .   
  Low Security (%)         61   | 100 100 100 .   100 100 23  .   .   .   59  .   .   .   
  Level 1                  22   | .   .   .   .   .   .   60  100 .   .   19  .   .   .   
  Level 2                  16   | .   .   .   .   .   .   15  .   .   .   20  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   .   .   .   .   .   1   .   .   .   6   .   .   .   
  Investigation            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Extermination            3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Reinforcement            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Zio 
Distress Signals           4    | .   .   .   .   .   .   3   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              175  | .   1   11  .   4   2   18  7   9   7   28  1   10  77  
  Peak Tracking Total      14   | .   1   9   .   3   3   4   3   3   4   8   1   5   14  
  Tactical Retreats        23   | .   .   .   .   1   1   1   .   3   .   1   .   .   16  

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Zio 
Traps Triggered            5    | .   .   .   .   .   3   1   1   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   3    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                3    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Triggered                7    | .   .   .   .   .   .   .   .   1   2   .   .   4   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Zio 
Machines Disabled          14   | .   .   .   .   .   .   2   .   .   .   10  .   .   2   
  Max in Single Turn       3    | .   .   .   .   .   .   .   .   .   .   3   .   .   2   
  Garrison Access          5    | .   .   .   .   .   .   1   1   .   .   3   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Zio 
Machines Accessed          31   | .   .   .   1   .   .   6   1   .   .   22  1   .   .   
  Terminals                13   | .   .   .   .   .   .   4   .   .   .   9   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Recycling Units          5    | .   .   .   .   .   .   1   .   .   .   4   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   1   1   .   .   4   .   .   .   
Total Hacks                54   | .   .   .   1   .   .   7   1   .   .   44  1   .   .   
  Successful               36   | .   .   .   1   .   .   6   1   .   .   27  1   .   .   
  Failed                   18   | .   .   .   .   .   .   1   .   .   .   17  .   .   .   
    Catastrophic           4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   18   | .   .   .   1   .   .   2   .   .   .   14  .   .   1   
  Terminals                22   | .   .   .   .   .   .   4   .   .   .   18  .   .   .   
  Fabricators              8    | .   .   .   .   .   .   .   .   .   .   8   .   .   .   
  Repair Stations          5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  Recycling Units          10   | .   .   .   .   .   .   1   .   .   .   9   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   2   1   .   .   4   .   .   .   
Terminal Hacks             9    | .   .   .   1   .   .   3   .   .   .   4   1   .   .   
  Part Schematic           2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           7    | .   .   .   .   .   .   .   .   .   .   7   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       6    | .   .   .   .   .   .   1   .   .   .   5   .   .   .   
  Retrieve Matter          2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Retrieve Components      4    | .   .   .   .   .   .   1   .   .   .   3   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   .   1   1   .   .   3   .   .   .   
  Seal Access              5    | .   .   .   .   .   .   1   1   .   .   3   .   .   .   
Unauthorized Hacks         6    | .   .   .   .   .   .   1   .   .   .   5   .   .   .   
  Terminals                6    | .   .   .   .   .   .   1   .   .   .   5   .   .   .   
    Track                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Botnet                 2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Detonate               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   .   .   .   .   .   1   .   .   .   14  .   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   
    Matter                 680  | .   .   .   .   .   .   .   .   .   .   680 .   .   .   
    Time                   287  | .   .   .   .   .   .   .   .   .   .   287 .   .   .   
  Total Part Build Rating  26   | .   .   .   .   .   .   .   .   .   .   26  .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Time                     38   | .   .   .   .   .   .   .   .   .   .   38  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     6    | .   .   .   .   .   .   3   .   .   .   3   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  
------------               Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Zio 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              11   | .   .   .   .   .   .   1   .   1   .   .   .   .   9   
  Non-combat               6    | .   .   .   .   .   .   .   .   1   .   .   .   .   5   
  Combat                   5    | .   .   .   .   .   .   1   .   .   .   .   .   .   4   
Robot Hacks Applied        11   | .   .   .   .   .   .   1   .   1   .   .   .   .   9   
  parse_system             11   | .   .   .   .   .   .   1   .   1   .   .   .   .   9   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Fac  Low  Low  Zio  
Total Allies               4    | .    .    1    .    .    .    2    .    .    .    1    .    .    .    
  Largest Group            2    | .    .    1    .    .    .    2    1    .    .    1    .    .    .    
  Highest-Rated Group      115  | .    .    31   .    .    .    115  94   .    .    26   .    .    .    
  Highest-Rated Ally       99   | .    .    31   .    .    .    99   94   .    .    26   .    .    .    
Total Orders               12   | .    .    .    .    .    .    .    .    .    .    11   .    .    1    
  STAY                     6    | .    .    .    .    .    .    .    .    .    .    6    .    .    .    
  FOLLOW                   5    | .    .    .    .    .    .    .    .    .    .    5    .    .    .    
  RETURN                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Ally Attacks               50   | .    .    2    .    .    .    48   .    .    .    .    .    .    .    
  Total Damage             1177 | .    .    21   .    .    .    1156 .    .    .    .    .    .    .    
  Kills                    14   | .    .    .    .    .    .    14   .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Zio 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   .   1   .   .   1   .   1   
Drone Launches             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Fac  Low  Low  Zio  
Turns Passed               9573 | 80   161  390  353  215  84   534  134  963  76   3739 436  515  1893 
Spaces Moved               6271 | 45   83   213  289  190  89   467  124  724  41   2167 311  367  1161 
  Core                     7    | 5    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Treads                   459  | 40   83   213  123  .    .    .    .    .    .    .    .    .    .    
  Legs                     5766 | .    .    .    166  190  89   467  124  724  41   2159 311  367  1128 
  Wheels                   39   | .    .    .    .    .    .    .    .    .    .    8    .    .    31   
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            45   | 50   160  160  90   45   45   90   45   90   45   60   100  98   76   
  Average Speed            123  | 148  160  160  119  87   88   90   88   121  81   125  135  126  132  
  Slowest Speed            350  | 160  160  160  160  90   90   130  90   130  130  136  140  136  350  
  Overloaded Moves         170  | .    .    .    .    10   3    .    5    .    12   12   .    60   68   
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45   | 5    12   65   68   34   14   79   5    90   5    47   71   54   86   
  Regions Visited          13
    Branch Regions         9
  Pre-discovered Areas     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Known Exits Taken        12   | .    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             12   | .    .    .    .    1    .    .    .    4    .    .    1    3    3    
Spaces Dug                 28   | .    .    .    .    .    .    7    11   .    .    5    .    .    5    
Terrain Destroyed          413  | .    .    1    .    .    .    59   11   41   42   153  3    65   38   
  Melee                    5    | .    .    .    .    .    .    .    .    .    .    5    .    .    .    
  Projectile               31   | .    .    1    .    .    .    .    1    2    4    15   3    5    .    
  AOE                      377  | .    .    .    .    .    .    59   10   39   38   133  .    60   38   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Fac  Low  Low  Zio  
Total                      7655 | 55   109  234  296  224  94   532  135  778  58   3077 320  400  1343 
  Wait                     893  | 1    19   4    .    22   .    .    1    22   .    789  .    6    29   
  Move                     6258 | 44   82   212  288  189  88   466  123  723  40   2166 310  366  1161 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  49   | 4    2    1    2    3    1    9    .    3    .    12   .    6    6    
  Fast Attach              59   | 6    2    .    2    1    1    9    2    2    1    21   4    1    7    
  Attach                   26   | .    .    1    .    .    3    2    1    2    3    2    .    2    10   
  Detach                   23   | .    1    .    .    1    1    7    .    1    .    6    1    .    5    
  Swap                     22   | .    1    .    1    .    .    3    .    2    .    8    .    3    4    
  Drop                     54   | .    1    1    3    1    .    9    .    1    .    20   3    6    9    
  Fire                     211  | .    1    14   .    7    .    25   7    20   14   37   2    8    76   
  Melee                    51   | .    .    .    .    .    .    1    .    2    .    15   .    1    32   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     5    | .    .    .    .    .    .    1    1    .    .    1    .    .    2    
  Crush                    1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     3    | .    .    .    .    .    .    .    .    .    .    .    .    1    2    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-8/Storage
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion (discovered 1 exit: [*Pro])

 History 
---------
 Turn | Location       | Event
   13 | -11/Scrapyard  | Discovered new exit (range 16)
   81 | -11/Scrapyard  | Entered Materials
   89 | -10/Materials  | Discovered new exit (range 16)
  164 | -10/Materials  | Identified exit to Mines
  196 | -10/Materials  | Met 8R-AWN
  242 | -10/Materials  | Entered Mines
  244 | -10/Mines      | Followed 8R-AWN into the Mines
  245 | -10/Mines      | Received a Mining Laser from a helpful Derelict
  289 | -10/Mines      | Met a Derelict bent on vengeance
  313 | -10/Mines      | Build established: Mutant
  360 | -10/Mines      | Discovered new exit (range 5)
  413 | -10/Mines      | Assembled infested the area
  625 | -10/Mines      | Discovered new exit (range 5)
  630 | -10/Mines      | Identified exit to Exiles
  632 | -10/Mines      | Entered Exiles
  681 | -10/Exiles     | Welcomed by 8R-AWN
  704 | -10/Exiles     | Met EX-HEX
  761 | -10/Exiles     | Met EX-BIN
  779 | -10/Exiles     | Aligned with FarCom system
  781 | -10/Exiles     | Given EX-Vault access code
  819 | -10/Exiles     | Opened EX-Vault
  831 | -10/Exiles     | Found Potential Leg
  834 | -10/Exiles     | Found Potential Leg
  856 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  880 | -10/Exiles     | Met EX-DEC
  975 | -10/Exiles     | Discovered new exit (range 14)
  984 | -10/Exiles     | Identified exit to Mines
  985 | -10/Exiles     | Left Exiles lab with Potential Leg
  985 | -10/Exiles     | Entered Mines
 1158 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
 1195 | -9/Mines       | Discovered new exit (range 6)
 1199 | -9/Mines       | Identified exit to Materials
 1200 | -9/Mines       | Entered Materials
 1200 | -8/Materials   | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2
 1268 | -8/Materials   | Discovered new exit (range 12)
 1280 | -8/Materials   | Identified exit to Storage
 1284 | -8/Materials   | Entered Storage
 1309 | -8/Storage     | Met 01-MTF
 1511 | -8/Storage     | Build established: Skirmisher
 1697 | -8/Storage     | Garrison activated, responded to threat
 1777 | -8/Storage     | Discovered new exit (range 15)
 1790 | -8/Storage     | Identified exit to Factory
 1818 | -8/Storage     | Entered Factory
 1818 | -7/Factory     | Accompanied by 1 ally (01-MTF)
 1818 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 1823 | -7/Factory     | 01-MTF left
 1915 | -7/Factory     | Discovered new exit (range 6)
 1929 | -7/Factory     | Identified exit to Lower Caves
 1938 | -7/Factory     | Assembled infested ambush trap array
 1952 | -7/Factory     | Entered Lower Caves
 1973 | -7/Lower Caves | Lost 3 parts (1p2w)
 2434 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves
 2909 | -7/Lower Caves | Discovered new exit (range 5)
 2914 | -7/Lower Caves | Identified exit to Lower Caves
 2915 | -7/Lower Caves | Entered another Lower Caves area
 2916 | -7/Lower Caves | Discovered new exit (range 4)
 2940 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 2953 | -7/Lower Caves | Identified exit to Factory
 2984 | -7/Lower Caves | Destroyed 7 combat bots
 2991 | -7/Lower Caves | Entered Factory
 2991 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 2993 | -6/Factory     | Lost 8 parts (1p1u6w)
 3355 | -6/Factory     | Build established: Executioner
 3675 | -6/Factory     | Repaired Imp. Datajack
 4880 | -6/Factory     | Fabricated Micro-nuke Launcher (x1)
 4913 | -6/Factory     | Discovered new exit (range 6)
 5305 | -6/Factory     | Identified exit to Lower Caves
 5326 | -6/Factory     | Found Prototype Processor
 5326 | -6/Factory     | Identified Exp. Terrain Scan Processor
 5588 | -6/Factory     | Fabricated Remote Force Field (x2)
 5811 | -6/Factory     | Build established: Skirmisher
 5911 | -6/Factory     | Fabricated Micro-nuke Launcher (x1)
 6141 | -6/Factory     | First assault squad dispatched
 6730 | -6/Factory     | Entered Lower Caves
 7042 | -6/Lower Caves | Build established: Executioner
 7076 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves
 7130 | -6/Lower Caves | Discovered new exit (range 16)
 7164 | -6/Lower Caves | Identified exit to Lower Caves
 7166 | -6/Lower Caves | Entered another Lower Caves area
 7215 | -6/Lower Caves | Discovered new exit (range 12)
 7241 | -6/Lower Caves | Identified exit to Factory
 7403 | -6/Lower Caves | Attacked by a faux Warlord
 7416 | -6/Lower Caves | Encountered a Warlord checkpoint
 7666 | -6/Lower Caves | Discovered new exit (range 8)
 7679 | -6/Lower Caves | Identified exit to Zion
 7681 | -6/Lower Caves | Entered Zion
 7733 | -6/Zion        | Discovered new exit (range 12)
 7759 | -6/Zion        | System corruption cleaned by Quarantine Array
 7852 | -6/Zion        | Given A8's code to call for help
 8192 | -6/Zion        | Given the Hacking Drone Bay
 8192 | -6/Zion        | Found Prototype Device
 8274 | -6/Zion        | Received a visual enhancement algorithm
 8533 | -6/Zion        | Found CR-A16's Pointy Stick
 8553 | -6/Zion        | Build established: Mutant
 8634 | -6/Zion        | Rebuked by Imprinter
 8673 | -6/Zion        | Attempted to imprint without authorization
 8673 | -6/Zion        | Attacked by Zionites
 8911 | -6/Zion        | Identified Hacking Drone Bay
 8917 | -6/Zion        | Lost 8 parts (2n1u5w)
 9168 | -6/Zion        | Core integrity fell below 50%
 9185 | -6/Zion        | Core integrity fell below 20%
 9191 | -6/Zion        | Lost 9 parts (1p3n2u3w)
 9574 | -6/Zion        | Destroyed by 42-V8M(z) with Makeshift Spear

 Last Messages 
---------------
IO-FVL(z) bursts out of the Twisted Machinery.
09471_ IO-FVL(z) destroyed.
09473_ Acquired 20 matter.
09487_ System corrupted: Matter fused (-8).
09506_ Imprinter F-cell Engine severed.
09507_ System corrupted: Component data lost.
09509_ Acquired F-cell Engine.
09517_ Dropped Mak. Leg.
09531_ System corrupted: Heat flow error (+108).
09542_ V3-4LG(z) pulls a Mak. Sword out of the Twisted Machinery.
09552_ System corrupted: Heat flow error (+263).
09554_ V3-4LG(z) knocked back.
09556_ Destroyed Mak. Hover Unit.
09556_ V3-4LG(z) knocked back.
09560_ V3-4LG(z) suffers critical hit.
09560_ Destroyed Mak. Power Source.
09560_ V3-4LG(z) knocked back.
09564_ V3-4LG(z) destroyed.
09566_ 42-V8M(z) knocked back.
09573_ Magnetic Acceleration Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          18
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             30
Core Shielding             20
Point Defense Rating       80
Evasion (%)                51
Core Analysis              6
Recoil Reduction           2

 Item Schematics 
-----------------
  Remote Force Field | -6/Factory | Hacked
 Micro-nuke Launcher | -6/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Micro-nuke Launcher | x1 | -6/Factory 
  Remote Force Field | x2 | -6/Factory 
 Micro-nuke Launcher | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Monster

 Challenges 
------------
None

 Game 
------
Seed              ArchitectOpticalSuite
  Manual?         0
Play Time         01:26:07
  Cumulative      115.0 hours
  Start           2021.01.22 @ 08:21:43
  End             2021.01.24 @ 04:24:43
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          211
  Rogue           207
  Adventurer      0
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             63
Gallery%          70
Achievement%      48
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 95aa20d4-12b8-4a77-9c1f-b14d856379ab