Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.03.08 @ 18:56:31

Player: ChromeKnight

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (29)      145
Value Destroyed (549)      549
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (66)                 66
              TOTAL SCORE: 2580

 Bonus
-------
Follower Combat Kills      66

 Cogmind 
---------
Core Integrity             365/550
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (400) Ox7
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (3) ------
     Large Storage Unit
>          --- WEAPON (5) -------
           Mace
           Mace
           Mace
           Mace
>          --- INVENTORY (10) ---
           Ion Engine
  Improved Aluminum Leg
           Flight Unit
     Small Storage Unit
  Advanced Weight Redist. System
           ECM Suite
     Light Armor Plating
           Datajack
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
  Improved Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
           Utility Shielding
           Weapon Shielding
>          --- WEAPON -----------
           Mace
           Mace
           Mace
           Mace
           Mace
>          --- INVENTORY --------
           Ion Engine
  Improved Aluminum Leg
           Flight Unit
     Small Storage Unit
  Advanced Weight Redist. System
           ECM Suite
           Datajack
           Mining Laser
[Rating: 21]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Improved Aluminum Leg
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Mace
  Energy Gun               Small Laser
  Impact Weapon            Mace

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  1    | .   .   1   .   .   
  Weapon                   3    | .   .   1   .   2   
Parts Attached             32   | 6   11  8   2   5   
  Power                    5    | 1   2   2   .   .   
    Engine                 5    | 1   2   2   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | 2   4   3   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    7    | .   4   3   .   .   
    Wheel                  2    | 2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  9    | 1   3   1   2   2   
    Device                 1    | .   1   .   .   .   
    Storage                2    | 1   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             6    | .   1   1   2   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   9    | 2   2   2   .   3   
    Energy Gun             2    | 2   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          7    | .   2   2   .   3   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 9    | .   .   3   .   6   
  Power                    1    | .   .   .   .   1   
  Propulsion               3    | .   .   1   .   2   
  Utility                  4    | .   .   2   .   2   
  Weapon                   1    | .   .   .   .   1   
  Highest Loss Streak      6    | .   .   2   .   6   
Average Slot Usage (%)     93   | .   98  88  98  93  
  Engine                   11   | .   14  10  11  7   
  Leg                      18   | .   13  21  22  16  
  Wheel                    3    | .   13  .   .   .   
  Device                   6    | .   13  7   .   .   
  Storage                  11   | .   14  11  11  9   
  Protection               7    | .   .   5   20  16  
  Energy Gun               3    | .   14  .   .   .   
  Impact Weapon            29   | .   13  32  33  43  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             38   | 10  24  34  32  38  
  Greatest Support         26   | 20  26  26  26  26  
  Greatest Overweight (x)  8    | 1   7   2   1   8   
  Average Overweight (x)   .    | .   .   1   1   1   
Largest Inventory Capacity 10   | 6   10  10  10  10  
  Average Capacity         9    | 5   8   10  10  10  
  Most Carried             10   | 1   10  10  9   9   
  Average Carried          7    | .   5   9   8   8   
  Final Capacity           10   | 6   10  10  10  10  
  Final Carried            10   | 1   10  8   9   9   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Scr Mat Mat Min Mat 
Matter Collected           500  | 217 143 80  20  40  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            989  | .   219 622 .   148 
  Parts                    29   | .   3   26  .   .   
Haulers Intercepted        4    | .   .   4   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Combat Hostiles Destroyed  21   | .   3   15  .   3   
  Melee                    12   | .   1   10  .   1   
Classes Destroyed          6    | .   2   4   .   .   
  Hauler                   4    | .   .   4   .   .   
  Recycler                 2    | .   2   .   .   .   
  Watcher                  2    | .   .   2   .   .   
  Swarmer                  12   | .   3   9   .   .   
  Grunt                    7    | .   .   4   .   3   
  Sentry                   2    | .   .   2   .   .   
Best Kill Streak           4    | .   3   4   .   3   
  Combat Bots Only         4    | .   3   4   .   3   
Max Kills in Single Turn   1    | .   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   1   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Mat  Min  Mat  
Damage Taken               1619 | .    34   725  .    860  
  Core                     397  | .    16   196  .    185  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         81   | 100  93   .    51   .    
Volleys Fired              6    | .    6    .    .    .    
  Largest                  2    | .    2    .    .    .    
  Hottest                  80   | .    80   .    .    .    
Shots Fired                12   | .    12   .    .    .    
  Gun                      12   | .    12   .    .    .    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  6    | .    6    .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          6    | .    6    .    .    .    
  Robot Hit Streak         5    | .    5    .    .    .    
  Robot Miss Streak        1    | .    1    .    .    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           136  | .    20   91   .    25   
  Core Hits                18   | .    2    12   .    4    
  Critical Hits            .    | .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              139  | .    11   100  .    28   
  Impact                   139  | .    11   100  .    28   
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            10   | .    4    6    .    .    
    Combat Hostiles        1    | .    1    .    .    .    
  Follow-up Attacks        38   | .    2    27   .    9    
Damage Inflicted           3229 | .    537  2149 .    543  
  Guns                     96   | .    96   .    .    .    
  Cannons                  .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    3133 | .    441  2149 .    543  
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  53   | .    53   .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          43   | .    43   .    .    .    
  Impact                   3133 | .    441  2149 .    543  
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            492  | .    184  249  .    59   
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    492  | .    184  249  .    59   
Knockbacks                 11   | .    1    6    .    4    
  Impact                   10   | .    1    5    .    4    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                1    | .    .    1    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        7    | .    .    .    .    7    
  Average Temperature      5    | .    .    .    .    5    
  Received Heat Transfer   795  | .    .    201  .    594  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              21   | .    5    15   .    1    
  Impact Corruptions       32   | .    7    20   .    5    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    .    1    .    1    
  Heat Transferred         125  | .    125  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Peak Influence             239  | .   85  239 42  126 
  Initial                  42   | .   .   3   42  13  
  Average                  77   | .   8   129 42  71  
Maximum Alert Level        1    | .   .   1   .   .   
  Low Security (%)         91   | 100 100 80  100 100 
  Level 1                  8    | .   .   19  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   .   .   .   2   
  Investigation            1    | .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Distress Signals           3    | .   .   3   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              39   | .   6   25  .   8   
  Peak Tracking Total      6    | .   2   6   .   5   
  Tactical Retreats        3    | .   1   2   .   .   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Traps Triggered            2    | .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   .   1   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Min Mat 
Machines Disabled          1    | .   .   .   .   1   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Machines Accessed          5    | .   2   2   .   1   
  Terminals                2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   1   .   1   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                15   | .   6   6   .   3   
  Successful               11   | .   3   6   .   2   
  Failed                   4    | .   3   .   .   1   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   1   .   .   .   
  Terminals                6    | .   6   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          7    | .   .   4   .   3   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             2    | .   2   .   .   .   
  Alert Level              1    | .   1   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       6    | .   .   4   .   2   
  Scan Component           3    | .   .   2   .   1   
  Repair                   3    | .   .   2   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   
  Insert Component         1    | .   .   1   .   .   
  Analyze                  1    | .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   
  Terminals                1    | .   1   .   .   .   
    Operators              1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   1   1   .   1   
  Full Trace Events        3    | .   1   1   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             3    | .   .   2   .   1   
  Time                     96   | .   .   64  .   32  
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Mat 
Total Allies               1    | .   .   .   1   .   
  Largest Group            1    | .   .   .   1   1   
  Highest-Rated Group      31   | .   .   .   31  31  
  Highest-Rated Ally       31   | .   .   .   31  31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               14   | .   .   .   .   14  
  Total Damage             246  | .   .   .   .   246 
  Kills                    2    | .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Scr Mat Mat Min Mat 
Turns Passed               1907 | 54  454 876 225 298 
Spaces Moved               1113 | 59  392 382 147 133 
  Core                     17   | 12  1   .   .   4   
  Treads                   .    | .   .   .   .   .   
  Legs                     812  | .   154 382 147 129 
  Wheels                   284  | 47  237 .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  80  120 150 150 
  Average Speed            129  | 75  99  150 150 159 
  Slowest Speed            450  | 100 400 180 150 450 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       29   | 4   51  32  48  12  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     2    | .   .   .   2   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Total                      1404 | 65  430 569 151 189 
  Wait                     137  | .   .   103 2   32  
  Move                     1109 | 58  391 381 146 133 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  15   | 1   8   4   1   1   
  Fast Attach              22   | 6   10  2   2   2   
  Attach                   5    | .   .   3   .   2   
  Detach                   1    | .   1   .   .   .   
  Swap                     5    | .   1   3   .   1   
  Drop                     9    | .   5   3   .   1   
  Fire                     6    | .   6   .   .   .   
  Melee                    95   | .   8   70  .   17  
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 15)
   55 | -11/Scrapyard | Entered Materials
  323 | -10/Materials | Build established: Mutant
  466 | -10/Materials | Discovered new exit (range 16)
  509 | -10/Materials | Entered another Materials area
  509 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  901 | -9/Materials  | Repaired Mace
  991 | -9/Materials  | Repaired Imp. Aluminum Leg
 1376 | -9/Materials  | Discovered new exit (range 6)
 1385 | -9/Materials  | Entered Mines
 1400 | -9/Mines      | Met a Derelict bent on vengeance
 1417 | -9/Mines      | Learned location of Storage (-9)
 1580 | -9/Mines      | Discovered new exit (range 11)
 1584 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 1610 | -9/Mines      | Entered Materials
 1610 | -8/Materials  | Accompanied by 1 ally
 1610 | -8/Materials  | Evolved 2 slots: Weapon x2
 1817 | -8/Materials  | Repaired Mace
 1908 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01878_ G-47 Trooper system terminally corrupted.
01881_ R-06 Scavenger collects Carbon-fiber Leg.
01882_ Mace destroyed.
01885_ U-05 Engineer builds a Door.
01888_ K-01 Serf collects debris.
01888_ R-06 Scavenger collects Sml. Matter Pod.
01890_ U-05 Engineer destroyed.
01891_ K-01 Serf collects debris.
01891_ R-06 Scavenger collects Wheel.
01894_ R-06 Scavenger collects Lgt. Ion Engine.
01895_ K-01 Serf collects debris. <x2>
01900_ Mace follow-up attack on G-47 Trooper.
01902_ K-01 Serf collects debris.
01903_ Mace follow-up attack on G-47 Trooper.
01903_ Destroyed Imp. Heat Sink.
01903_ G-47 Trooper system corrupted by crushing effect.
01904_ Weapon Shielding destroyed.
01905_ K-01 Serf collects debris.
01905_ Destroyed Lgt. Nuclear Core.
01905_ G-47 Trooper system corrupted by crushing effect.

 Map 
-----
+----------------------------------------------------+
|       ????????????# !!     #?????????????????????? |
|       ????????????#        #?????????????????????? |
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|       ???# ## #####        #?????????????????????? |
|       ???#        +        #?????????????????????? |
|       ????###  #############?????????????????????? |
|       ??????#  ##########????????????????????????? |
|       ?######  +        #????????????????????????? |
|       #     #  # """    #????????????????????????? |
|       # """ #  # "R"    #????????????????????????? |
|       # """ #  + " "    #????????????????????????? |
|       # """ #  #        #????????????????????????? |
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|       #   ""#  + """""  #????????????????????????? |
|       #   ""#  #        #????????????????????????? |
|       #   T"#  #####+####????????????????????????? |
|       #   ""#  ###    #######+####???????????????? |
|       #   ""#       %                ????????????? |
|       #     #                        ????????????? |
|       ###???# ####    ### #######????????????????? |
|       ???####+#####  ####+######?????????????????? |
|       ???#        #  #  g !    #?????????????????? |
|       ???#    """ +  +  !@% "" #?????????????????? |
|       ???#  ! "R" #  #g   !="" #?????????????????? |
|       ???#[   " " #  #!!       #?????????????????? |
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|       ???#  """   #??# =!     %#?????????????????? |
|       ???#  """   #??# !! %    #?????????????????? |
|       ???#] """   #??#  %   T% +   ??????????????? |
|       ???#        #??### ##########+?????????????? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Utility Shielding          33
Weapon Shielding           33
Evasion (%)                44
Offensive Hacking          10

 Item Schematics 
-----------------
 Mace | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AlphaAutogunImmobilizer
  Manual?         0
Play Time         00:13:42
  Cumulative      46.4 hours
  Start           2021.03.08 @ 18:40:18
  End             2021.03.08 @ 18:56:31
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          125
  Rogue           1
  Adventurer      122
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          51
Achievement%      41
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              14/Smallcaps
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8113beee-43cd-450c-a39a-577e5da40b58