Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.24 @ 17:25:06 Player: DrFumblesMcStupid Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (97) 485 Value Destroyed (3061) 3061 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 6977 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 850/850 Matter 9/300 Energy 289/290 System Corruption 0% Temperature Cool (2) Movement Flying (37) Location -6/Factory Parts ------- > --- POWER (3) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Xenon Bombardment Thruster Improved Heat Sink Spread Laser Gauss Rifle Flak Cannon Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Target Analyzer Weapon Cycler Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Shock Rifle Heavy Assault Rifle Missile Launcher > --- INVENTORY -------- Improved Heat Sink Improved Shield Generator Spread Laser Cooled Particle Cannon [Rating: 33] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Shotgun Energy Gun Shock Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Shotgun Ballistic Cannon Light Cannon Launcher Missile Launcher Build | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Slots Evolved 8 | . . . 2 2 . 2 2 Power 2 | . . . 1 . . 1 . Propulsion 1 | . . . . . . 1 . Utility 4 | . . . . 2 . . 2 Weapon 1 | . . . 1 . . . . Parts Attached 120 | 8 4 6 24 24 27 27 . Power 22 | 1 1 1 4 4 6 5 . Engine 19 | 1 1 . 4 4 6 3 . Core 3 | . . 1 . . . 2 . Reactor . | . . . . . . . . Propulsion 31 | 2 2 2 6 6 6 7 . Treads 22 | . . . 6 5 6 5 . Leg 7 | 2 2 2 . 1 . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 2 | . . . . . . 2 . Utility 39 | 3 . 1 8 9 9 9 . Device 17 | 3 . . 5 3 2 4 . Storage 5 | . . 1 2 2 . . . Processor 4 | . . . 1 . 2 1 . Hackware . | . . . . . . . . Protection 13 | . . . . 4 5 4 . Artifact . | . . . . . . . . Weapon 28 | 2 1 2 6 5 6 6 . Energy Gun 2 | . . . . . 1 1 . Energy Cannon 1 | . . . 1 . . . . Ballistic Gun 19 | 2 . 1 3 5 3 5 . Ballistic Cannon 1 | . . . 1 . . . . Launcher 5 | . 1 1 1 . 2 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 21 | . . 1 2 4 1 13 . Power 5 | . . 1 . . . 4 . Propulsion 4 | . . . . 1 1 2 . Utility 7 | . . . 1 2 . 4 . Weapon 5 | . . . 1 1 . 3 . Highest Loss Streak 4 | . . 1 2 1 1 4 . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 99 99 99 97 99 81 20 Engine 16 | . 14 12 16 17 17 14 6 Core 1 | . . . 5 . . . . Treads 15 | . . . 17 17 18 19 . Leg 5 | . 28 28 4 . . . . Device 9 | . 28 25 9 5 5 8 . Storage 9 | . . 2 11 17 9 2 . Processor 5 | . . . 1 9 14 3 . Protection 3 | . . . . 2 7 12 . Ballistic Gun 19 | . 14 14 21 24 22 9 . Ballistic Cannon 1 | . . . 5 1 . . . Launcher 4 | . 13 14 5 . 3 5 . Naked Turns . | . . . . . . . . Heaviest Build 103 | 9 12 17 103 33 37 42 10 Greatest Support 70 | 20 20 20 43 46 45 70 12 Greatest Overweight (x) 5 | . 1 . 5 1 . 2 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 5 5 8 25 8 8 8 5 Average Capacity 7 | 5 5 5 9 8 8 5 5 Most Carried 10 | 5 5 7 10 8 8 8 5 Average Carried 6 | 4 4 5 7 7 7 5 5 Final Capacity 8 | 5 5 8 8 8 8 5 5 Final Carried 8 | 5 5 7 7 8 8 5 5 Class Distribution -------------------- 23% | Scavenger-Gunner 21% | Mutant 18% | Scavenger-Tank 11% | Gunner 10% | Scavenger-Skirmisher 9% | Scavenger-Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Tank | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Matter Collected 2879 | 304 100 158 611 848 763 95 . Remotely 599 | . . . . 372 227 . . Salvage Created 3062 | 66 125 131 736 816 1020 168 . Parts 226 | 8 12 11 64 54 72 5 . Haulers Intercepted 1 | . . . . . 1 . . Recyclers Shooed 2 | . . . . . 1 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Combat Hostiles Destroyed 78 | 1 4 6 23 20 19 5 . Guns 59 | 1 2 4 16 19 15 2 . Cannons 4 | . . . 3 1 . . . AOE 15 | . 2 2 4 . 4 3 . Classes Destroyed 14 | 2 . 2 6 1 2 1 . Worker 3 | . . . 1 1 1 . . Builder 4 | . . . 1 1 2 . . Tunneler 2 | 1 1 . . . . . . Hauler 1 | . . . . . 1 . . Recycler 2 | . . . 1 . 1 . . Mechanic 3 | . . . 1 1 1 . . Watcher 5 | . . . 3 . 2 . . Swarmer 18 | . . 3 11 4 . . . Grunt 36 | 1 4 2 9 10 8 2 . Duelist 2 | . . . . . 1 1 . Sentry 18 | . . . 3 5 10 . . Programmer 1 | . . . . . . 1 . Heavy 1 | . . . . 1 . . . Assembled 1 | . . 1 . . . . . Thug 1 | . . . . . . 1 . Best Kill Streak 6 | 2 2 3 6 5 6 2 . Combat Bots Only 5 | 1 2 3 5 4 5 2 . Max Kills in Single Turn 3 | 2 1 1 3 3 3 1 . Gunslinging 1 | . . . 1 1 . . . Exploded 2 | . 1 1 1 . 2 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Hostile Shots Fired 510 | 3 21 27 97 91 87 184 . Missed 156 | . 8 9 21 25 27 66 . Damage Taken 5026 | 31 158 274 806 1041 1108 1608 . Core 905 | . 85 28 137 65 166 424 . Absorbed by Shields 6 | . . . . . . 6 . Ignored by Resistances 56 | . . . . . . 56 . Regen/Repaired (Parts) 99 | . . . 14 69 16 . . Core Remaining (%) 63 | 100 . 54 65 . 58 39 . Volleys Fired 178 | 4 12 19 39 41 47 16 . Largest 3 | 2 2 2 3 3 3 3 . Hottest 111 | 40 50 53 99 78 111 109 . Shots Fired 423 | 8 17 21 94 118 124 41 . Gun 369 | 8 12 19 69 113 116 32 . Cannon 22 | . . . 17 5 . . . Launcher 32 | . 5 2 8 . 8 9 . Special . | . . . . . . . . Kinetic 372 | 8 12 19 85 118 109 21 . Thermal 7 | . . . . . 7 . . Explosive 32 | . 5 2 8 . 8 9 . Electromagnetic 12 | . . . 1 . . 11 . Robot Hit Streak 11 | 1 6 7 9 11 10 6 . Robot Miss Streak 10 | 3 5 9 5 10 3 4 . Penetration Max . | . . . . . . . . Secondary Targets 3 | . . . 1 1 1 . . Max Gunslinging Chain 1 | . . . 1 1 1 . . Shots Hit Robots 251 | 2 7 11 44 77 92 18 . Core Hits 199 | 2 9 8 47 54 63 16 . Critical Kills 2 | 1 . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 3 | 1 . . . 1 . 1 . Destroy 2 | 1 . . . 1 . . . Corrupt 1 | . . . . . . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5765 | 51 293 223 1175 1276 2097 650 . Guns 3787 | 51 78 145 548 1189 1531 245 . Cannons 227 | . . . 140 87 . . . Explosions 1744 | . 215 78 480 . 566 405 . Melee . | . . . . . . . . Ramming 7 | . . . 7 . . . . Kinetic 3840 | 51 78 145 688 1276 1408 194 . Thermal 123 | . . . . . 123 . . Explosive 1645 | . 215 78 381 . 566 405 . Electromagnetic 150 | . . . 99 . . 51 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . 1 1 1 . . Average Corruption 1 | . . . 1 1 1 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 26 | . . . 8 7 11 . . Message Errors 2 | . . . . . 2 . . Matter Fused 7 | . . . 5 1 1 . . Heat Flow Errors 6 | . . . 1 4 1 . . Energy Discharges 3 | . . . . . 3 . . Parts Rejected 2 | . . . . 1 1 . . Data Loss (minor) 3 | . . . . 1 2 . . Data Loss (major) 1 | . . . 1 . . . . Misfires 1 | . . . 1 . . . . Alerts 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 2 | . . . 1 1 . . . Impact . | . . . . . . . . Kinetic 2 | . . . 1 1 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 304 | . 15 37 47 . 87 118 . Shots 12 | . 2 1 3 . 3 3 . Rammed 1 | . . . . . . 1 . Targets Rammed 2 | . . . 1 . . 1 . Kicked 1 | . . . 1 . . . . Crushed . | . . . . . . . . Highest Temperature 331 | . 2 12 226 242 203 331 . Average Temperature 68 | . 2 5 63 53 52 181 . Received Heat Transfer 1734 | 18 78 126 216 441 378 477 . Effects 1 | . . . . . . 1 . Shutdowns 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 150 | . . . . . 150 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Peak Influence 480 | 25 201 153 342 341 480 298 22 Initial 218 | . . 78 21 144 104 218 7 Average 154 | 7 99 59 167 175 276 162 9 Maximum Alert Level 2 | . 1 . 1 1 2 1 . Low Security (%) 66 | 100 91 100 60 64 33 57 100 Level 1 31 | . 8 . 39 35 53 42 . Level 2 2 | . . . . . 13 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . 2 . 3 4 1 2 . Investigation 2 | . 1 . 1 . . . . Extermination 1 | . . . . . . 1 . Reinforcement 8 | . 1 . 2 3 1 1 . Assault . | . . . . . . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . 1 1 . . . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Distress Signals 11 | . 2 1 1 3 4 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 116 | 1 8 6 27 31 29 13 1 Peak Tracking Total 6 | 1 4 3 4 5 6 4 1 Tactical Retreats 9 | . 2 . . 1 1 5 . Traps | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Traps Triggered 7 | . 1 . . 1 . 5 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Machines Disabled 10 | . . . 3 2 2 3 . Max in Single Turn 2 | . . . 2 1 1 2 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Machines Accessed 17 | . 1 . 6 3 5 1 1 Terminals 10 | . 1 . 3 2 4 . . Fabricators 1 | . . . . . . . 1 Repair Stations 4 | . . . 1 1 1 1 . Recycling Units 1 | . . . 1 . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 37 | . 1 . 16 9 7 3 1 Successful 22 | . . . 10 6 4 1 1 Failed 15 | . 1 . 6 3 3 2 . Catastrophic 2 | . 1 . 1 . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . . . 1 . . Terminals 17 | . 1 . 8 3 5 . . Fabricators 1 | . . . . . . . 1 Repair Stations 14 | . . . 3 6 2 3 . Recycling Units 2 | . . . 2 . . . . Scanalyzers 3 | . . . 3 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 9 | . . . 5 2 2 . . Record 4 | . . . 3 1 . . . Robot Analysis 1 | . . . 1 . . . . Open Door 1 | . . . . . 1 . . Alert Level 1 | . . . . 1 . . . Locate Traps 1 | . . . . . 1 . . Maintenance Status 1 | . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . 1 Load Schematic 1 | . . . . . . . 1 Repair Station Hacks 9 | . . . 2 4 2 1 . Scan Component 5 | . . . 1 2 1 1 . Repair 4 | . . . 1 2 1 . . Recycling Unit Hacks 1 | . . . 1 . . . . Report Inventory 1 | . . . 1 . . . . Scanalyzer 2 | . . . 2 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 1 . 4 2 5 1 . Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . . . 1 2 1 . . Time 134 | . . . 26 70 38 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Turns Passed 8472 | 1115 336 705 1986 1836 1496 941 57 Spaces Moved 4303 | 492 236 538 982 738 622 583 112 Core 48 | 16 . . . . . 32 . Treads 2612 | . . . 832 738 622 420 . Legs 1400 | 476 236 538 150 . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 243 | . . . . . . 131 112 Fastest Speed 37 | 50 120 120 160 152 152 37 37 Average Speed 144 | 117 120 120 175 162 157 131 37 Slowest Speed 470 | 120 190 120 470 240 160 240 37 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 40 | 20 22 98 57 39 71 12 3 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . . 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 18 | . . 18 . . . . . Terrain Destroyed 203 | . 37 25 18 . 59 64 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 203 | . 37 25 18 . 59 64 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Total 6222 | 1018 270 576 1172 1288 1044 727 127 Wait 1462 | 505 14 6 87 448 313 74 15 Move 4294 | 491 235 537 981 737 621 580 112 Hop 1 | . . . . . . 1 . Pick Up 63 | 8 . 3 14 16 9 13 . Fast Attach 75 | 6 4 4 13 14 19 15 . Attach 44 | 2 . 1 11 10 8 12 . Detach 13 | . 1 . 4 3 2 3 . Swap 1 | . . 1 . . . . . Drop 87 | 2 4 5 22 19 23 12 . Fire 178 | 4 12 19 39 41 47 16 . Melee . | . . . . . . . . Ram 1 | . . . . . . 1 . Kick 1 | . . . 1 . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 2 | . . . . . 2 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 63 | -11/Scrapyard | Discovered new exit (range 8) 1116 | -11/Scrapyard | Entered Materials 1117 | -10/Materials | Build established: Mutant 1163 | -10/Materials | Discovered new exit (range 15) 1297 | -10/Materials | Discovered new exit (range 14) 1452 | -10/Materials | Entered Mines 1501 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1570 | -10/Mines | Assembled infested the area 1733 | -10/Mines | Build established: Scavenger-Mutant 2062 | -10/Mines | Discovered new exit (range 5) 2075 | -10/Mines | Discovered new exit (range 10) 2157 | -10/Mines | Entered Materials 2157 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 2631 | -9/Materials | Build established: Scavenger-Skirmisher 3328 | -9/Materials | Build established: Scavenger-Gunner 3344 | -9/Materials | Repaired Seismic Detector 3694 | -9/Materials | Discovered new exit (range 12) 3943 | -9/Materials | Identified exit to Materials 4143 | -9/Materials | Entered another Materials area 4143 | -8/Materials | Evolved 2 slots: Utility x2 4144 | -8/Materials | Identified exit to Storage 5056 | -8/Materials | Garrison activated, responded to threat 5229 | -8/Materials | Build established: Gunner 5865 | -8/Materials | Repaired Imp. Ion Engine 5939 | -8/Materials | Repaired Lgt. Deuterium Engine 5979 | -8/Materials | Entered Storage 6117 | -8/Storage | Build established: Tank 6262 | -8/Storage | Found Prototype Processor 6262 | -8/Storage | Identified Exp. Targeting Computer 6836 | -8/Storage | Repaired Imp. Terrain Scanner 7139 | -8/Storage | Discovered new exit (range 15) 7160 | -8/Storage | Identified exit to Factory 7255 | -8/Storage | Build established: Scavenger-Tank 7475 | -8/Storage | Entered Factory 7475 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 7802 | -7/Factory | P-60 Hacker assimilated allied 94-KMT(g) 8251 | -7/Factory | Lost 3 parts (1n1u1w) 8336 | -7/Factory | Lost 4 parts (1n2u1w) 8380 | -7/Factory | Core integrity fell below 50% 8391 | -7/Factory | Discovered new exit (range 4) 8416 | -7/Factory | Entered another Factory area 8416 | -6/Factory | Evolved 2 slots: Utility x2 8473 | -6/Factory | Self-destructed Last Messages --------------- Acquired Gauss Rifle. EXIT=FOUND U-05 Engineer lays Concrete. Acquired 6 matter. U-05 Engineer lays Concrete. PARAMETERS=UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE Connecting with Fabricator... Current location identified: Factory >>Load(Shotgun) Uploading Shotgun schematic... Loaded successfully: Shotgun Rating: 2 Time: 62 Initiate build sequence. K-01 Serf cleans the Neutrino Reactor. ALERT: All DSF locations entering lockdown mode. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ????????????????#################?#???????????# | | ????????????????# ! #???????????# | | ????????????????# !! """ """ #???????????# | | ????????????????# ! = """ """ #???????????# | | ????????????????# Y """ """ #???????????# | | ????????????????# "" "" "" "" #???????????# | | ???????????????? ""S"" @ "" "" #???????????# | | ????????????????? """" #???????????# | | ?????????? ################+################## | | ????????? | | ????????? | | ????????= | | ????????= | | ???????? ^ | | ??????????? ###+############+##############+### | | ??????????????????????# ##[ # | | ??????????????????????# """ """ ## # | | ??????????????????????# """ """ ## """ """ # | | ??????????????????????# """ """ ## """ """ # | | ??????????????????????# ## """ """ # | | ??????????????????????# """ """ ## # | | ??????????????????????# """ """ ## """ """ #### | | ??????????????????????# """ """ ## """ """ #??? | | ??????????????????????# ## """ """ #??? | | ??????????????????????# ## #??? | | ??????????????????????# ## """ #??? | | ??????????????????????# ##"" ! """ #??? | | ??????????????????????###############" """ #??? | | ????????????????????????????????????#"F #??? | | ????????????????????????????????????#"" ! #??? | | ????????????????????????????????????# ! #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 26 Energy Capacity 580 Matter Stores 431 Matter Capacity 500 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 1 Armor Coverage 300 Resistance: TH 10 Weapon Cycling 15 Evasion (%) 62 Targeting Accuracy 12 Target Analysis 5 Recoil Reduction 3 Item Schematics ----------------- Shotgun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot I Survived The Infestation Loot Pinata Made in Tau Ceti IV Maybe Next Time I'll Detach My Launcher Omniscient Cartographer Oops Part-time Mechanic Remodeling Risk Taker Troublemaker Uninvited Guest Use The Force Challenges ------------ None Game ------ Seed DynamicGravityBroadsword Manual? 0 Play Time 03:51:25 Cumulative 5.3 hours Start 2024.04.02 @ 15:05:04 End 2024.07.24 @ 17:25:06 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 50x35 Zoom Use 2% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 172914bc-0208-45ce-b32d-054b285ab619