Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.09 @ 12:16:06 Player: Basking Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (21) 105 Value Destroyed (710) 710 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2415 Bonus ------- None Cogmind --------- Core Integrity 370/550 Matter 201/300 Energy 88/100 System Corruption 0% Temperature Cool (0) Movement Walking (130) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Titanium Leg Titanium Leg > --- UTILITY (4) ------ Improved Heat Sink Medium Storage Unit Medium Storage Unit Signal Interpreter > --- WEAPON (2) ------- Flak Cannon > --- INVENTORY (12) --- Improved Heat Sink Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Medium Storage Unit Signal Interpreter > --- WEAPON ----------- Flak Cannon > --- INVENTORY -------- Improved Heat Sink [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Special Weapon Mining Laser Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 32 | 5 7 16 4 Power 3 | 1 . 2 . Engine 1 | 1 . . . Core 2 | . . 2 . Reactor . | . . . . Propulsion 14 | 2 2 8 2 Treads . | . . . . Leg 14 | 2 2 8 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 1 3 1 1 Device 1 | . . . 1 Storage 4 | 1 3 . . Processor 1 | . . 1 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 9 | 1 2 5 1 Energy Gun 2 | 1 1 . . Energy Cannon 1 | . . 1 . Ballistic Gun 4 | . 1 3 . Ballistic Cannon 1 | . . . 1 Launcher . | . . . . Special Weapon 1 | . . 1 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 16 | . . 13 3 Power 3 | . . 2 1 Propulsion 6 | . . 4 2 Utility . | . . . . Weapon 7 | . . 7 . Highest Loss Streak 10 | . . 10 3 Average Slot Usage (%) 89 | . 92 90 80 Engine 7 | . 14 5 . Core 2 | . . 2 6 Leg 29 | . 27 31 31 Device 1 | . . . 9 Storage 21 | . 22 22 18 Processor 6 | . . 10 9 Energy Gun 13 | . 23 10 . Ballistic Gun 3 | . 4 4 . Ballistic Cannon 1 | . . . 7 Special Weapon 1 | . . 2 . Naked Turns . | . . . . Heaviest Build 28 | 11 24 25 28 Greatest Support 68 | 20 20 51 68 Greatest Overweight (x) 3 | 1 3 . . Average Overweight (x) . | . . . . Largest Inventory Capacity 12 | 6 12 12 12 Average Capacity 10 | 5 9 12 12 Most Carried 12 | 5 11 12 3 Average Carried 6 | 2 6 8 1 Final Capacity 12 | 6 12 12 12 Final Carried 11 | 5 11 4 1 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 682 | 198 130 208 146 Remotely . | . . . . Salvage Created 678 | . 131 401 146 Parts 34 | . 8 23 3 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 21 | . 3 12 6 Guns 13 | . 3 10 . Cannons 7 | . . 1 6 AOE 1 | . . 1 . Classes Destroyed 4 | . 1 2 1 Swarmer 5 | . . 5 . Grunt 14 | . 3 6 5 Sentry 1 | . . 1 . Hunter 1 | . . . 1 Best Kill Streak 5 | . 1 4 5 Combat Bots Only 5 | . 1 4 5 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded 1 | . . 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2436 | . 105 1531 800 Core 434 | . 12 242 180 Absorbed by Shields . | . . . . Core Remaining (%) 78 | 100 95 39 . Volleys Fired 113 | . 22 54 37 Largest 2 | . 2 2 1 Hottest 80 | . 80 80 44 Shots Fired 164 | . 44 83 37 Gun 124 | . 44 80 . Cannon 40 | . . 3 37 Launcher . | . . . . Special . | . . . . Kinetic 92 | . 10 45 37 Thermal 30 | . 12 18 . Explosive . | . . . . Electromagnetic 42 | . 22 20 . Robot Hit Streak 8 | . 8 7 8 Robot Miss Streak 4 | . 2 3 4 Penetration Max . | . . . . Secondary Targets 3 | . . 3 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 121 | . 28 56 37 Core Hits 65 | . 8 19 38 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1737 | . 324 708 705 Guns 910 | . 323 587 . Cannons 743 | . . 40 703 Explosions 39 | . . 39 . Melee . | . . . . Ramming 45 | . 1 42 2 Kinetic 1089 | . 52 334 703 Thermal 204 | . 66 138 . Explosive . | . . . . Electromagnetic 399 | . 205 194 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 4 | . . 1 3 Impact 1 | . . 1 . Kinetic 3 | . . . 3 Secondary . | . . . . Self-Inflicted Damage 7 | . . 6 1 Shots . | . . . . Rammed 3 | . 1 1 1 Targets Rammed 7 | . 1 5 1 Kicked 4 | . . 4 . Crushed . | . . . . Highest Temperature 126 | . 126 72 2 Average Temperature 39 | . 52 26 2 Received Heat Transfer 762 | . 57 471 234 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 375 | . 150 225 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 247 | . 95 247 127 Initial 39 | . . 39 7 Average 82 | . 46 131 45 Maximum Alert Level 1 | . . 1 . Low Security (%) 85 | 100 100 69 100 Level 1 14 | . . 30 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 1 1 3 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 4 | . 1 . 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . 1 2 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 38 | . 6 23 9 Peak Tracking Total 10 | . 2 7 10 Tactical Retreats 6 | . 1 4 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 3 | . 2 1 . Terminals 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 9 | . 6 3 . Successful 6 | . 5 1 . Failed 3 | . 1 2 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 3 | . . 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 6 | . 6 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . . 1 . Level Access Points 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 5 | . 5 . . Recycle Component 1 | . 1 . . Process 1 | . 1 . . Report Inventory 2 | . 2 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 2 1 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 1 | . 1 . . Recycled Matter 20 | . 20 . . Retrieved Matter . | . . . . Retrieved Components 8 | . 8 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1025 | 65 333 473 154 Spaces Moved 490 | 49 156 234 51 Core 11 | 9 2 . . Treads . | . . . . Legs 479 | 40 154 234 51 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 130 Average Speed 130 | 108 139 128 130 Slowest Speed 200 | 150 200 130 130 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 17 | 4 35 24 7 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 6 | . . 6 . Melee . | . . . . Projectile . | . . . . AOE 6 | . . 6 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 715 | 58 228 329 100 Wait 40 | . 29 4 7 Move 487 | 48 155 233 51 Hop . | . . . . Pick Up 27 | 5 13 9 . Fast Attach 7 | 5 . 1 1 Attach 19 | . 5 11 3 Detach . | . . . . Swap 6 | . 2 4 . Drop 9 | . 1 8 . Fire 113 | . 22 54 37 Melee . | . . . . Ram . | . . . . Kick 7 | . 1 5 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 375 | -10/Materials | Discovered new exit (range 8) 399 | -10/Materials | Entered another Materials area 399 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 723 | -9/Materials | Core integrity fell below 50% 736 | -9/Materials | Lost 10 parts (2p3n5w) 796 | -9/Materials | Identified exit to Materials 872 | -9/Materials | Entered another Materials area 872 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 898 | -8/Materials | Lost 3 parts (1n2w) 1020 | -8/Materials | Lost 3 parts (1p2n) 1026 | -8/Materials | Self-destructed Last Messages --------------- 00982_ Titanium Leg destroyed. 00984_ R-06 Scavenger collects Carbon-fiber Leg. 00986_ Slug penetrates Wall. 00989_ Titanium Leg destroyed. 00992_ Slug penetrates Wall. 00992_ G-47 Trooper destroyed. 00994_ Acquired 18 matter. 00996_ Acquired 33 matter. 00996_ Slug penetrates Wall. 00997_ Acquired 31 matter. 01002_ Penetrated by Slug. 01007_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 01008_ Penetrated by Slug. 01013_ H-55 Commando destroyed. 01015_ U-05 Engineer builds a Door. 01016_ Acquired 26 matter. 01018_ Slammed into U-05 Engineer. 01019_ Acquired 27 matter. 01019_ Acquired 11 matter. 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"?????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AccelerationNuclearScanner Manual? 0 Play Time 00:15:42 Cumulative 2.7 hours Start 2020.10.09 @ 12:02:14 End 2020.10.09 @ 12:16:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fe85bff5-7041-4335-b09d-c7586939d35a