Cogmind - Beta 16 *** ADVENTURER MODE // 2025.11.15 @ 18:01:22 Player: oshi0ne1 Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (38) 190 Value Destroyed (1012) 1012 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 4202 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 41/300 Energy 282/290 System Corruption 4% Temperature Critical (522) Movement Treading (163) Location -7/DSF Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Micro Nuclear Core > --- PROPULSION (4) --- Armored Treads Medium Treads Medium Treads > --- UTILITY (4) ------ High-capacity Storage Unit Improved Salvage Targeting Computer Cloaking Device > --- WEAPON (3) ------- Shock Rifle Gauss Rifle > --- INVENTORY (20) --- Improved Titanium Leg Improved Titanium Leg Weight Redist. System Structural Scanner Visual Processing Unit Signal Interpreter Terrain Scan Processor Kinecellerator Medium Armor Plating Improved Light Armor Plating Authchip [Propulsion] System Restoration Module Light Assault Rifle Gauss Rifle Blade Saw Peak State ------------ > --- POWER ------------ Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Terrain Scanner Improved Salvage Targeting Computer ECM Suite > --- WEAPON ----------- Heavy Laser Datajack Power Maul > --- INVENTORY -------- Light Ion Engine Advanced Treads Advanced Treads Advanced Treads Improved Titanium Leg Weight Redist. System Structural Scanner Visual Processing Unit Signal Interpreter Terrain Scan Processor Medium Armor Plating Improved Light Armor Plating Beam Rifle Light Assault Rifle [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Improved Titanium Leg Treads Medium Treads Leg Improved Titanium Leg Wheel Wheel Utility High-capacity Storage Unit Device Terrain Scanner Storage High-capacity Storage Unit Processor Signal Interpreter Weapon Light Assault Rifle Energy Gun Heavy Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Power Maul Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 2 | . . . 2 . . Utility 2 | . . 2 . . . Weapon 1 | . . . . 1 . Parts Attached 50 | 7 3 6 12 3 19 Power 10 | 2 . 1 3 1 3 Engine 9 | 2 . 1 3 1 2 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 16 | 2 . 2 4 1 7 Treads 7 | . . . . . 7 Leg 5 | . . . 4 1 . Wheel 4 | 2 . 2 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 3 2 2 1 3 Device 7 | . 1 1 2 . 3 Storage 3 | 1 2 . . . . Processor 2 | . . 1 . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 12 | 2 . 1 3 . 6 Energy Gun 3 | . . . 2 . 1 Energy Cannon . | . . . . . . Ballistic Gun 6 | 2 . . . . 4 Ballistic Cannon 1 | . . 1 . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . 1 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes . | . . . . . . Parts Lost 31 | . . 3 7 . 21 Power 7 | . . 1 2 . 4 Propulsion 11 | . . . 4 . 7 Utility 5 | . . 1 1 . 3 Weapon 8 | . . 1 . . 7 Highest Loss Streak 11 | . . 2 7 . 11 To Critical Strikes . | . . . . . . Average Backups 10 | . 3 10 12 11 13 Power 1 | . 1 1 2 1 . Propulsion 1 | . . . . . 3 Utility 6 | . 2 5 6 7 8 Weapon 1 | . . 1 1 2 1 Tool/Special . | . . . . . . Unused Backups 13 | . . 1 1 . 11 Power 1 | . . 1 . . . Propulsion 1 | . . . 1 . . Utility 9 | . . . . . 9 Weapon 2 | . . . . . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 86 | . 98 95 96 92 67 Engine 9 | . 14 10 8 15 4 Treads 3 | . . . . . 9 Leg 10 | . . . 22 30 12 Wheel 12 | . 28 22 13 . . Device 14 | . 12 19 16 15 10 Storage 9 | . 14 11 9 7 7 Processor 7 | . . 10 9 7 7 Energy Gun 2 | . . . 6 7 2 Ballistic Gun 11 | . 28 19 3 . 4 Ballistic Cannon 1 | . . 2 2 . . Impact Weapon 2 | . . . 5 7 3 Peak Build Rating 41 | 6 8 10 35 39 41 Average Rating 21 | 4 6 9 26 35 31 On Entrance 16 | . 6 8 10 34 39 Avg Prop Armor Cover (%) 13 | . . . . . 13 Naked Turns . | . . . . . . Heaviest Build 70 | 13 49 52 59 64 70 Greatest Support 80 | 26 26 26 80 80 80 Greatest Overweight (x) 5 | . 1 2 5 . 2 Average Overweight (x) . | . . 1 . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 18 | 7 12 20 20 20 20 Most Carried 17 | 1 8 15 17 13 17 Average Carried 11 | . 3 10 12 11 13 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 15 | 1 8 14 12 12 15 Class Distribution -------------------- 69% | Mutant 19% | Skirmisher 9% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac DSF Matter Collected 888 | 243 119 238 51 . 237 Remotely . | . . . . . . Salvage Created 1248 | . 116 375 273 . 484 Parts 92 | . 13 28 15 . 36 Haulers Intercepted 3 | . 1 . 2 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Combat Hostiles Destroyed 30 | . 3 11 6 . 10 Melee 4 | . . . 2 . 2 Guns 20 | . 3 9 2 . 6 Cannons 3 | . . 2 1 . . Classes Destroyed 11 | . 3 4 . . 4 Builder 2 | . 1 1 . . . Hauler 3 | . 1 . 2 . . Operator 1 | . . 1 . . . Watcher 2 | . . 1 1 . . Swarmer 10 | . 3 3 4 . . Cutter 3 | . . . . . 3 Grunt 11 | . . 7 2 . 2 Sentry 1 | . . 1 . . . Specialist 3 | . . . . . 3 Programmer 1 | . . . . . 1 Heavy 1 | . . . . . 1 Best Kill Streak 4 | . 4 4 4 . 2 Combat Bots Only 4 | . 3 3 4 . 2 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Hostile Shots Fired 454 | . 28 72 104 . 250 Missed 133 | . 11 20 33 . 69 Hits 321 | . 17 52 71 . 181 Melee 16 | . . . . . 16 Projectile 305 | . 17 52 71 . 165 AOE 3 | . . . 1 . 2 Critical Strikes 15 | . . . 2 . 13 Damage Taken 4710 | . 114 414 701 . 3481 Core 958 | . 20 84 75 . 779 Absorbed by Shields . | . . . . . . Ignored by Resistances 1314 | . 34 129 209 . 942 Core Remaining (%) 89 | 100 92 79 86 . . Volleys Fired 184 | . 30 71 27 . 56 Largest 1 | . 1 1 1 . 1 Hottest 69 | . 20 30 69 . 69 Shots Fired 184 | . 30 71 27 . 56 Gun 173 | . 30 61 26 . 56 Cannon 11 | . . 10 1 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 154 | . 30 71 1 . 52 Thermal 30 | . . . 26 . 4 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 21 | . 6 21 10 . 16 Robot Miss Streak 3 | . 2 3 2 . 2 Penetration Max 1 | . . . . . 1 Secondary Targets . | . . . . . . Shots Hit Robots 164 | . 23 56 27 . 58 Core Hits 56 | . 7 22 9 . 18 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 7 | . . . 2 . 5 Critical Strikes 8 | . . . 3 . 5 Destroy 1 | . . . . . 1 Smash 7 | . . . 3 . 4 Melee Attacks 16 | . . . 5 . 11 Impact 16 | . . . 5 . 11 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3044 | . 229 691 662 . 1462 Guns 2234 | . 229 526 406 . 1073 Cannons 180 | . . 165 15 . . Explosions . | . . . . . . Melee 600 | . . . 241 . 359 Ramming 30 | . . . . . 30 Kinetic 1964 | . 229 691 15 . 1029 Thermal 450 | . . . 406 . 44 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 600 | . . . 241 . 359 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . 1 . . 4 Average Corruption 1 | . . 1 . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . . 2 . . 5 Message Errors 2 | . . . . . 2 Matter Fused 5 | . . 2 . . 3 Overload Shots . | . . . . . . Overflow Damage 313 | . . . 138 . 175 Projectiles 39 | . . . 39 . . Explosions . | . . . . . . Melee 274 | . . . 99 . 175 Knockbacks 8 | . . 3 2 . 3 Impact 4 | . . . 1 . 3 Kinetic 3 | . . 3 . . . Secondary 1 | . . . 1 . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 8 | . . . . . 8 Kicked 8 | . . . . . 8 Crushed . | . . . . . . Highest Temperature 523 | . . 10 143 . 523 Average Temperature 95 | . . 5 57 . 183 Received Heat Transfer 930 | . . 228 288 . 414 Effects 4 | . . . . . 4 Shutdowns 1 | . . . . . 1 Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 3 | . . . 1 . 2 Combat Hostiles 3 | . . . 1 . 2 Parts Fried 4 | . . . 1 . 3 Impact Corruptions 10 | . . . 4 . 6 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . 2 . . Heat Transferred 888 | . . . 777 . 111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Sterilizations 1 | . . . . . 1 Peak Influence 130 | . 72 115 85 14 130 Initial 36 | . . 10 36 14 . Average 34 | . 20 54 38 2 33 Influence Increases 873 | . 94 297 167 . 315 Destroy 0b10 Robot/C 600 | . 60 220 120 . 200 Destroy 0b10 Robot/NC 40 | . 10 15 15 . . Destroy Leader 130 | . 12 62 16 . 40 Successful Hack 12 | . 12 . . . . Destroy Structure 1 | . . . 1 . . Lose Combat Pursuer 90 | . . . 15 . 75 Influence Decreases 743 | . 65 224 230 39 185 Entered New Map 110 | . . 19 66 25 . Time Decay 390 | . 65 175 136 14 . Lost Part 243 | . . 30 28 . 185 Squads Dispatched 8 | . . 4 . . 4 Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 7 | . . 3 . . 4 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Distress Signals 2 | . . 1 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 50 | . 5 18 11 . 16 Peak Tracking Total 6 | . 4 4 6 . 4 Tactical Retreats 6 | . . . 1 . 5 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Traps Triggered 3 | . . 2 . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac DSF Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Machines Accessed 6 | . 3 1 1 1 . Terminals 6 | . 3 1 1 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 8 | . 4 2 1 1 . Successful 7 | . 4 1 1 1 . Failed 1 | . . 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 8 | . 4 2 1 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 4 1 1 1 . Open DSF 1 | . . . . 1 . Alert Level 3 | . 2 . 1 . . Dispatch Records 1 | . 1 . . . . Recall Investigation 1 | . . 1 . . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac DSF Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Active Infowar (turns) 1316 | . 230 455 266 133 232 Sensors 345 | . . 345 . . . Terrain 1100 | . 230 455 125 132 158 Cloaking 74 | . . . . . 74 ECM 408 | . . . 141 133 134 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac DSF Turns Passed 1776 | 42 253 455 300 133 593 Spaces Moved 826 | 35 192 187 167 99 146 Core 4 | 4 . . . . . Treads 78 | . . . . . 78 Legs 259 | . . . 92 99 68 Wheels 485 | 31 192 187 75 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 105 100 130 130 Average Speed 119 | 86 95 107 116 130 171 Slowest Speed 305 | 100 105 110 155 130 305 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 3 45 23 21 4 62 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Total 1395 | 43 234 375 234 103 406 Wait 246 | . 1 97 9 . 139 Move 821 | 34 191 186 166 98 146 Hop . | . . . . . . Pick Up 41 | 1 7 11 9 1 12 Fast Attach 22 | 6 2 . 1 . 13 Attach 32 | . . 6 10 2 14 Detach 8 | . . 1 . 1 6 Swap 8 | 1 1 1 4 1 . Drop 9 | 1 2 2 3 . 1 Fire 184 | . 30 71 27 . 56 Melee 16 | . . . 5 . 11 Ram . | . . . . . . Kick 8 | . . . . . 8 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/DSF History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 43 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 15) 296 | -10/Materials | Entered another Materials area 296 | -9/Materials | Evolved 2 slots: Utility x2 585 | -9/Materials | Build established: Skirmisher 712 | -9/Materials | Discovered new exit (range 4) 743 | -9/Materials | Identified exit to Materials 751 | -9/Materials | Entered another Materials area 751 | -8/Materials | Evolved 2 slots: Propulsion x2 922 | -8/Materials | Lost 7 parts (2p4n1u) 928 | -8/Materials | Discovered new exit (range 16) 931 | -8/Materials | Build established: Mutant 1000 | -8/Materials | Identified exit to Factory 1051 | -8/Materials | Entered Factory 1051 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1184 | -7/Factory | Identified exit to DSF 1184 | -7/Factory | Entered DSF 1312 | -7/DSF | Additional patrols routed to DSF 1418 | -7/DSF | Lost 8 parts (3p2n1u2w) 1510 | -7/DSF | Core integrity fell below 50% 1564 | -7/DSF | Core integrity fell below 20% 1616 | -7/DSF | Lost 11 parts (1p4n2u4w) 1711 | -7/DSF | Sterilization system engaged 1731 | -7/DSF | Ambient heat levels rising (+10) 1746 | -7/DSF | Ambient heat levels rising (+10) 1761 | -7/DSF | Ambient heat levels rising (+10) 1776 | -7/DSF | Ambient heat levels rising (+10) 1778 | -7/DSF | Core destroyed Last Messages --------------- Critical hit (Burn: +37). Slug penetrates G-47 Trooper. G-47 Trooper destroyed. Critical hit (Burn: +37). Slug penetrates G-47 Trooper. [Achievement: Please Form A Line] Slug penetrates G-47 Trooper. G-47 Trooper heat damages Particle Gun. G-47 Trooper overheating. Power failure, Rnf. Deuterium Engine shutdown. Mic. Nuclear Core broken. Overheating: Short circuit. G-47 Trooper heat spikes uncontrollably. G-47 Trooper overheating. G-47 Trooper heat damages Lgt. Nuclear Core. ALERT: Ambient heat levels +10. G-47 Trooper overheating. Overheating: Matter decay (-7). G-47 Trooper overheating. Overheating: Core damaged (-105). 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