Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.17 @ 15:44:22

Player: Sanctumkeeper

Result: Destroyed by Enhanced Grunt with Neutron Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (14)       2800
Robots Destroyed (175)     875
Value Destroyed (8261)     8261
Prototype IDs (217)        4340
Alien Tech Used (0)        0
Bonus (6623)               6623
              TOTAL SCORE: 24399

 Bonus
-------
High Alert Combat Kills    1223
Entered Garrisons          600
Used RIF Installer         1500
Met Data Miner             300
Used Data Conduit          3000

 Cogmind 
---------
Core Integrity             0/700
Matter                     34/300
Energy                     551/700
System Corruption          5%
Temperature                Cool (249)
Movement                   Core (1800) Ox35
Location                   -7/Data Miner

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (7) ------
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Improved Energy Well
       Advanced Signal Interpreter
>               --- WEAPON (2) -------
                Plasma Cannon
>               --- INVENTORY (32) ---
       Advanced Sensor Array
       Advanced Sensor Array
       Advanced Terrain Scan Processor
      Makeshift System Shield
                Relay Coupler [NC] (26)
                Relay Coupler [NC] (26)
                Relay Coupler [Sentry] (24)
                Relay Coupler [Hunter] (14)
                Relay Coupler [Hunter] (14)
                Remote Datajack
      Makeshift Spear

 Peak State 
------------
>               --- POWER ------------
                Antimatter Reactor
>               --- PROPULSION -------
        Armored Treads
       Advanced Treads
         Medium Treads
>               --- UTILITY ----------
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
       Advanced Signal Interpreter
        Layered Medium Armor Plating
        Layered Medium Armor Plating
        Layered Medium Armor Plating
>               --- WEAPON -----------
                Flak Gun
                Flak Gun
>               --- INVENTORY --------
  High-capacity Storage Unit
       Improved Energy Well
       Advanced Sensor Array
       Advanced Sensor Array
       Advanced Terrain Scan Processor
      Makeshift System Shield
                Relay Coupler [NC]
                Relay Coupler [NC]
                Relay Coupler [Sentry]
                Relay Coupler [Hunter]
                Relay Coupler [Hunter]
          Heavy Ion Cannon
                Plasma Cannon
                Minigun
                Gauss Rifle
                Remote Datajack
      Makeshift Spear
[Rating: 52]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Relay Coupler [NC]
  Protection               Light Armor Plating
Weapon                     Flak Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Flak Gun
  Launcher                 Missile Launcher
  Special Weapon           Remote Datajack
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Low Low Dat 
Slots Evolved              6    | .   .   .   2   .   2   .   .   .   2   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   1   .   2   .   .   .   2   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             183  | 6   3   6   20  2   11  28  2   25  9   18  20  9   6   18  
  Power                    21   | 1   1   1   5   .   2   3   .   3   1   1   1   1   .   1   
    Engine                 10   | 1   1   1   3   .   .   1   .   .   .   1   1   1   .   .   
    Core                   10   | .   .   .   2   .   2   2   .   3   1   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               42   | 2   .   2   7   1   3   6   2   7   1   4   2   2   1   2   
    Treads                 40   | 2   .   1   6   1   3   6   2   7   1   4   2   2   1   2   
    Leg                    2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  53   | 1   2   .   4   .   4   2   .   3   6   5   11  5   4   6   
    Device                 14   | .   .   .   .   .   1   1   .   .   3   3   4   1   1   .   
    Storage                12   | 1   2   .   4   .   1   .   .   .   .   1   .   1   .   2   
    Processor              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Protection             25   | .   .   .   .   .   2   1   .   3   2   1   6   3   3   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   67   | 2   .   3   4   1   2   17  .   12  1   8   6   1   1   9   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          12   | .   .   .   .   .   .   5   .   3   .   2   .   .   .   2   
    Ballistic Gun          44   | 1   .   2   4   1   2   10  .   7   1   5   3   1   1   6   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   .   1   .   .   .   2   .   2   .   1   .   .   .   .   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Lost                 62   | .   .   5   4   1   3   5   .   6   2   6   6   3   2   19  
  Power                    9    | .   .   1   1   .   1   1   .   1   .   .   1   1   .   2   
  Propulsion               18   | .   .   2   1   .   1   1   .   .   .   4   2   1   1   5   
  Utility                  14   | .   .   .   .   .   1   1   .   4   1   .   2   .   .   5   
  Weapon                   21   | .   .   2   2   1   .   2   .   1   1   2   1   1   1   7   
  Highest Loss Streak      18   | .   .   2   1   1   3   1   .   2   2   3   2   3   2   18  
Average Slot Usage (%)     99   | .   99  100 99  100 99  99  100 98  94  99  99  99  100 88  
  Engine                   4    | .   14  14  5   .   .   3   9   1   .   6   7   6   7   4   
  Core                     3    | .   .   .   5   11  9   5   .   7   7   .   .   .   .   .   
  Treads                   25   | .   28  25  24  33  27  26  27  27  23  23  23  23  23  21  
  Device                   6    | .   .   .   .   .   8   9   9   7   13  8   11  6   6   2   
  Storage                  27   | .   27  28  33  33  27  27  27  27  23  28  23  23  23  24  
  Processor                2    | .   .   .   .   .   .   .   .   .   7   7   7   7   7   7   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   6   7   7   2   
  Protection               6    | .   .   .   .   .   9   9   9   8   3   7   2   7   7   14  
  Energy Cannon            1    | .   .   .   .   .   .   2   .   5   .   .   .   .   .   .   
  Ballistic Gun            14   | .   14  25  21  22  18  15  18  11  15  14  12  14  15  5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             112  | 11  31  31  51  51  82  86  82  86  81  94  89  89  92  112 
  Greatest Support         70   | 40  40  40  60  63  63  60  60  60  60  60  60  60  60  70  
  Greatest Overweight (x)  3    | 1   .   3   1   .   1   1   1   1   1   2   1   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   1   1   1   1   1   1   1   1   
Largest Inventory Capacity 32   | 6   14  14  20  20  24  24  24  24  24  24  24  24  24  32  
  Average Capacity         22   | 5   12  14  18  20  21  24  24  24  24  24  24  24  24  24  
  Most Carried             24   | 4   14  14  20  20  24  24  24  24  24  24  24  21  24  24  
  Average Carried          21   | 2   10  12  17  19  19  23  24  23  23  23  23  19  23  21  
  Final Capacity           32   | 6   14  14  20  20  24  24  24  24  24  24  24  24  24  32  
  Final Carried            24   | 4   14  12  20  19  23  24  24  24  24  24  21  21  24  11  

 Class Distribution 
--------------------
 44% | Scavenger-Mutant
 36% | Bothacker-Mutant
 10% | Mutant
  5% | Hauler-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
    Hauler-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -7/Factory
 Bothacker-Mutant | -7/Garrison
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -7/Lower Caves
 Bothacker-Mutant | -7/Lower Caves
 Bothacker-Mutant | -7/Data Miner

 Resources                      | -11  -10  -10  -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   
-----------                Run  | Scr  Mat  Min  Mat  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Low  Low  Dat  
Matter Collected           5392 | 260  113  76   980  159  296  751  52   799  270  537  370  396  227  106  
  Remotely                 218  | .    .    .    .    .    .    .    .    .    218  .    .    .    .    .    
Salvage Created            6928 | .    416  194  1509 233  371  848  115  1216 271  665  405  199  182  304  
  Parts                    391  | .    33   8    90   19   21   59   4    52   10   45   21   9    6    14   
Haulers Intercepted        5    | .    1    .    4    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           7    | .    1    1    4    .    .    .    .    .    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      23   | .    .    .    .    .    .    .    .    .    .    .    .    9    14   .    
  Prevented                2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Low Low Dat 
Combat Hostiles Destroyed  161  | .   13  7   23  10  9   24  2   29  6   19  9   4   3   3   
  Guns                     142  | .   13  7   23  10  9   17  2   23  6   14  9   4   3   2   
  Cannons                  2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  AOE                      17   | .   .   .   .   .   .   7   .   5   .   5   .   .   .   .   
Classes Destroyed          13   | .   4   3   3   .   .   .   .   1   .   1   .   .   1   .   
  Worker                   4    | .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   1   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 5    | .   .   1   4   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  53   | .   8   3   2   7   2   7   .   9   1   11  2   .   1   .   
  Grunt                    68   | .   5   2   11  2   3   13  .   16  4   4   4   3   1   .   
  Brawler                  2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Duelist                  5    | .   .   .   1   1   .   1   .   .   1   .   .   1   .   .   
  Sentry                   25   | .   .   .   9   .   4   3   2   2   .   3   1   .   1   .   
  Demolisher               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   
  Enhanced Grunt           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Assembled                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           6    | .   3   3   6   3   4   5   2   5   2   5   2   4   3   1   
  Combat Bots Only         5    | .   3   3   4   3   4   5   2   5   2   5   2   4   3   1   
Max Kills in Single Turn   3    | .   1   1   1   2   1   2   1   2   1   3   1   1   1   1   
  Gunslinging              1    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   2   .   2   .   3   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Low  Low  Dat  
Damage Taken               12676 | .    250  688  1192 460  693  1132 123  1207 499  1010 926  542  228  3726 
  Core                     1484  | .    21   98   197  106  44   77   32   194  33   80   90   49   53   410  
  Absorbed by Shields      12    | .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    
Core Remaining (%)         53    | 100  .    52   .    24   .    .    .    36   .    .    .    .    .    .    
Volleys Fired              628   | .    29   28   113  24   35   95   4    124  20   47   54   12   10   33   
  Largest                  2     | .    2    2    2    2    2    2    2    2    2    2    2    2    2    2    
  Hottest                  93    | .    60   60   46   46   48   88   53   93   51   65   51   51   53   90   
Shots Fired                1103  | .    58   49   226  48   70   155  8    170  40   80   97   20   24   58   
  Gun                      982   | .    58   49   226  48   70   126  8    101  40   71   88   20   24   53   
  Cannon                   89    | .    .    .    .    .    .    24   .    55   .    5    .    .    .    5    
  Launcher                 23    | .    .    .    .    .    .    5    .    14   .    4    .    .    .    .    
  Special                  9     | .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    
  Kinetic                  951   | .    29   47   226  48   70   126  8    101  40   71   88   20   24   53   
  Thermal                  89    | .    .    .    .    .    .    24   .    55   .    5    .    .    .    5    
  Explosive                23    | .    .    .    .    .    .    5    .    14   .    4    .    .    .    .    
  Electromagnetic          31    | .    29   2    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         28    | .    10   12   21   14   14   24   12   14   10   26   28   8    11   9    
  Robot Miss Streak        9     | .    3    2    4    4    2    4    1    7    5    9    4    2    2    5    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
  Secondary Targets        15    | .    2    1    .    3    1    2    1    4    .    .    .    1    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    1    1    1    1    1    .    .    .    1    .    .    
Shots Hit Robots           762   | .    35   35   165  34   59   90   7    88   32   60   75   16   17   49   
  Core Hits                466   | .    18   15   60   14   20   46   4    101  27   72   22   14   18   35   
  Critical Hits            5     | .    .    .    2    .    .    .    .    .    .    .    2    .    .    1    
  Critical Kills           2     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 3     | .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    
Melee Attacks              8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13781 | .    458  286  2109 575  917  1954 177  2511 484  1388 1114 361  340  1107 
  Guns                     11473 | .    447  272  2095 553  895  1456 177  1371 484  1002 1108 361  340  912  
  Cannons                  197   | .    .    .    .    .    .    .    .    107  .    .    .    .    .    90   
  Explosions               1917  | .    .    .    .    .    .    498  .    1033 .    386  .    .    .    .    
  Melee                    105   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    105  
  Ramming                  89    | .    11   14   14   22   22   .    .    .    .    .    6    .    .    .    
  Kinetic                  11229 | .    203  272  2095 553  895  1456 177  1371 484  1002 1108 361  340  912  
  Thermal                  197   | .    .    .    .    .    .    .    .    107  .    .    .    .    .    90   
  Explosive                1917  | .    .    .    .    .    .    498  .    1033 .    386  .    .    .    .    
  Electromagnetic          244   | .    244  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 105   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    105  
Highest Corruption         5     | .    .    .    .    .    .    .    .    .    .    1    5    5    5    5    
  Average Corruption       3     | .    .    .    .    .    .    .    .    .    .    1    2    5    5    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  113   | .    .    .    .    .    .    .    .    .    .    14   13   24   47   15   
    Message Errors         29    | .    .    .    .    .    .    .    .    .    .    7    3    7    10   2    
    Matter Fused           21    | .    .    .    .    .    .    .    .    .    .    .    1    4    12   4    
    Heat Flow Errors       15    | .    .    .    .    .    .    .    .    .    .    .    3    4    5    3    
    Energy Discharges      11    | .    .    .    .    .    .    .    .    .    .    2    2    2    3    2    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      13    | .    .    .    .    .    .    .    .    .    .    4    1    2    6    .    
    Data Loss (major)      6     | .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
    Misfires               7     | .    .    .    .    .    .    .    .    .    .    .    .    3    4    .    
    Targeting Errors       8     | .    .    .    .    .    .    .    .    .    .    1    2    1    1    3    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            37    | .    .    .    .    .    .    11   .    2    .    24   .    .    .    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               37    | .    .    .    .    .    .    11   .    2    .    24   .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 2     | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Impact                   2     | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      186   | .    .    .    .    .    .    102  .    36   .    48   .    .    .    .    
  Shots                    5     | .    .    .    .    .    .    3    .    1    .    1    .    .    .    .    
  Rammed                   6     | .    1    1    .    2    1    .    .    .    .    .    1    .    .    .    
Targets Rammed             9     | .    1    2    2    2    1    .    .    .    .    .    1    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  3     | .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        421   | .    12   54   7    6    .    .    .    24   6    28   238  266  236  421  
  Average Temperature      89    | .    9    32   1    6    .    .    .    11   2    11   47   83   73   206  
  Received Heat Transfer   3309  | .    24   177  495  102  270  450  36   504  174  135  180  234  48   480  
  Effects                  6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         372   | .    .    .    .    .    .    .    .    148  .    .    .    .    .    224  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   
-------                    Run  | Scr  Mat  Min  Mat  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Low  Low  Dat  
Peak Influence             1322 | .    246  121  641  405  274  1243 680  1322 778  1063 577  .    .    .    
  Initial                  693  | .    .    6    13   210  48   120  605  442  693  471  557  .    .    .    
  Average                  676  | .    116  72   234  242  159  822  624  1045 686  842  446  .    .    .    
Maximum Alert Level        4    | .    1    .    2    2    1    4    2    4    3    3    2    .    .    .    
  Low Security (%)         17   | 100  89   100  55   24   63   4    .    .    .    .    .    .    .    .    
  Level 1                  12   | .    10   .    20   70   36   8    .    .    .    .    41   .    .    .    
  Level 2                  17   | .    .    .    24   5    .    27   100  8    49   8    58   .    .    .    
  Level 3                  31   | .    .    .    .    .    .    32   .    25   50   91   .    .    .    .    
  Level 4                  21   | .    .    .    .    .    .    26   .    65   .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          14   | .    2    .    1    .    4    .    .    .    1    .    6    .    .    .    
  Investigation            4    | .    1    .    1    .    1    .    .    .    .    .    1    .    .    .    
  Extermination            1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Reinforcement            2    | .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 7    | .    .    .    .    .    3    .    .    .    1    .    3    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Low Low Dat 
Distress Signals           5    | .   .   .   3   .   2   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              245  | .   20  21  44  12  14  46  2   32  12  19  12  4   3   4   
  Peak Tracking Total      15   | .   4   15  6   4   6   4   2   5   3   8   3   4   3   3   
  Tactical Retreats        41   | .   1   1   8   1   3   20  .   2   2   2   1   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Low Low Dat 
Traps Triggered            32   | .   1   .   .   .   1   8   .   13  .   7   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Low Low Dat 
Machines Disabled          17   | .   .   .   3   .   .   6   .   4   .   4   .   .   .   .   
  Max in Single Turn       2    | .   .   .   1   .   .   2   .   1   .   2   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Relay           10   | .   .   .   .   .   .   4   .   4   .   2   .   .   .   .   
  Phase Generator          2    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Low Low Dat 
Machines Accessed          20   | .   3   .   5   .   1   .   2   .   1   .   3   .   1   4   
  Terminals                10   | .   3   .   4   .   .   .   1   .   .   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   .   1   .   1   .   1   .   .   .   
Total Hacks                61   | .   10  .   16  .   1   .   3   .   1   .   5   .   1   24  
  Successful               46   | .   6   .   9   .   1   .   2   .   1   .   2   .   1   24  
  Failed                   14   | .   3   .   7   .   .   .   1   .   .   .   3   .   .   .   
    Catastrophic           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   26   | .   9   .   13  .   .   .   2   .   .   .   2   .   .   .   
  Terminals                31   | .   10  .   15  .   .   .   2   .   .   .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   .   1   .   1   .   1   .   .   .   
Terminal Hacks             30   | .   2   .   3   .   .   .   .   .   .   .   .   .   1   24  
  Record                   11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Robot Analysis           3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   1   .   1   .   1   .   1   .   .   .   
  Unlock Access            3    | .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         11   | .   4   .   5   .   .   .   1   .   .   .   1   .   .   .   
  Terminals                11   | .   4   .   5   .   .   .   1   .   .   .   1   .   .   .   
    Track                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 7    | .   3   .   2   .   .   .   1   .   .   .   1   .   .   .   
    Operators              2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   2   .   2   .   .   .   1   .   1   .   2   .   .   .   
  Full Trace Events        2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  
------------               Run  | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Low Low Dat 
Used RIF Installer         3    | .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Program Shield           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Robots Hacked              5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  Non-combat               5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  generate_echo            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  map_walls                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  map_earth                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  map_route                2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Relay Couplers Released    38   | .   .   .   .   .   .   15  .   16  .   7   .   .   .   .   
  Machine Destruction      38   | .   .   .   .   .   .   15  .   16  .   7   .   .   .   .   
  Attached                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  
--------                   Run  | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Low Low Dat 
Total Allies               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      10   | .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       10   | .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Low Low Dat 
Robot Analysis Total       118  | .   1   .   2   .   .   .   .   .   .   .   .   .   .   115 
Derelict Logs Recovered    4    | .   .   1   .   1   .   .   .   .   .   .   .   1   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   
-------------              Run   | Scr  Mat  Min  Mat  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Low  Low  Dat  
Turns Passed               18929 | 70   860  414  1311 1053 533  2554 131  4065 538  2967 1188 1144 1663 438  
Spaces Moved               8652  | 39   446  204  541  610  229  1239 65   2049 246  811  521  609  889  154  
  Core                     5     | 5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   8471  | 34   446  201  368  610  229  1239 65   2049 246  811  521  609  889  154  
  Legs                     176   | .    .    3    173  .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  150  160  160  180  180  180  180  180  180  180  180  178  
  Average Speed            175   | 149  160  163  157  160  165  180  180  180  180  180  180  180  182  183  
  Slowest Speed            210   | 160  160  210  180  160  180  180  180  180  180  200  180  180  183  192  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       57    | 3    77   58   43   92   15   99   11   90   9    88   22   80   94   78   
  Regions Visited          14
    Branch Regions         5
  Pre-discovered Areas     25    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   
  Known Exits Taken        9     | .    .    1    1    1    1    .    1    .    1    .    1    1    1    .    
  Unknown Exits Taken      2     | 1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             9     | .    .    2    .    1    .    .    .    .    .    .    .    2    4    .    
Spaces Dug                 77    | .    .    .    .    .    .    .    .    77   .    .    .    .    .    .    
Terrain Destroyed          239   | .    .    .    .    .    .    90   .    85   .    63   .    .    1    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  AOE                      238   | .    .    .    .    .    .    90   .    85   .    63   .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   
---------                  Run   | Scr  Mat  Min  Mat  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Low  Low  Dat  
Total                      11403 | 48   533  243  789  638  340  1433 76   2257 302  2239 697  640  921  247  
  Wait                     1652  | .    43   1    60   .    29   29   .    16   22   1335 81   9    2    25   
  Move                     8635  | 38   445  203  540  609  228  1237 64   2047 245  809  520  608  888  154  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  130   | 4    10   3    28   .    19   15   2    9    4    10   11   2    9    4    
  Fast Attach              20    | 6    1    .    4    .    1    .    .    1    1    1    1    3    .    1    
  Attach                   61    | .    .    5    5    1    5    5    .    5    4    6    5    3    2    15   
  Detach                   4     | .    .    .    2    .    .    .    .    .    .    1    .    .    .    1    
  Swap                     102   | .    2    1    11   1    5    23   2    19   4    11   14   3    4    2    
  Drop                     104   | .    2    .    24   1    17   17   4    12   2    5    10   .    6    4    
  Fire                     628   | .    29   28   113  24   35   95   4    124  20   47   54   12   10   33   
  Melee                    8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    9     | .    1    2    2    2    1    .    .    .    .    .    1    .    .    .    
  Escape Stasis            50    | .    .    .    .    .    .    12   .    24   .    14   .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines
-9/Materials (discovered 3 exits: Mat / *Min x2)
-9/Mines
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: Sto / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner (discovered 1 exit: *Pro)

 History 
---------
  Turn | Location       | Event
    18 | -11/Scrapyard  | Discovered new exit (range 15)
    71 | -11/Scrapyard  | Entered Materials
   107 | -10/Materials  | Identified exit to Materials
   313 | -10/Materials  | Build established: Mutant
   414 | -10/Materials  | Discovered new exit (range 8)
   579 | -10/Materials  | Discovered new exit (range 8)
   600 | -10/Materials  | Central database locked down
   931 | -10/Materials  | Entered Mines
  1002 | -10/Mines      | Learned location of 1 exit from Materials
  1199 | -10/Mines      | Found a hidden stash of uninstalled traps
  1261 | -10/Mines      | Assembled infested the area
  1318 | -10/Mines      | Discovered exit to Materials (range 15)
  1345 | -10/Mines      | Entered Materials
  1345 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  1346 | -9/Materials   | Identified exit to Materials
  1853 | -9/Materials   | Identified exit to Mines
  2298 | -9/Materials   | Build established: Hauler-Mutant
  2627 | -9/Materials   | Build established: Scavenger-Mutant
  2656 | -9/Materials   | Entered Mines
  2660 | -9/Mines       | Core integrity fell below 50%
  2762 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
  2911 | -9/Mines       | Discovered exit to Materials (range 7)
  3709 | -9/Mines       | Entered Materials
  3709 | -8/Materials   | Evolved 2 slots: Utility x2
  3916 | -8/Materials   | Identified exit to Garrison
  3967 | -8/Materials   | Garrison activated, responded to threat
  4011 | -8/Materials   | Lost 3 parts (1p1n1u)
  4120 | -8/Materials   | Build established: Hauler-Mutant
  4242 | -8/Materials   | Entered Garrison
  4251 | -8/Garrison    | Installed Relay Interface Framework
  4320 | -8/Garrison    | Triggered checkpoint
  4412 | -8/Garrison    | Garrison Relay disabled
  4614 | -8/Garrison    | Triggered checkpoint
  4767 | -8/Garrison    | Build established: Scavenger-Mutant
  4857 | -8/Garrison    | Discovered new exit (range 12)
  4924 | -8/Garrison    | Triggered checkpoint
  4959 | -8/Garrison    | Garrison Relay disabled
  5167 | -8/Garrison    | Triggered checkpoint
  5276 | -8/Garrison    | Triggered checkpoint
  5354 | -8/Garrison    | Garrison Relay disabled
  5411 | -8/Garrison    | Discovered new exit (range 14)
  5502 | -8/Garrison    | Triggered checkpoint
  5626 | -8/Garrison    | Discovered new exit (range 10)
  5678 | -8/Garrison    | Triggered checkpoint
  5796 | -8/Garrison    | Garrison Relay disabled
  6108 | -8/Garrison    | Phase Generator disabled
  6796 | -8/Garrison    | Entered Materials
  6925 | -8/Materials   | Identified exit to Garrison
  6927 | -8/Materials   | Entered Garrison
  6983 | -8/Garrison    | Triggered checkpoint
  7166 | -8/Garrison    | Discovered new exit (range 12)
  7283 | -8/Garrison    | Triggered checkpoint
  7385 | -8/Garrison    | Discovered new exit (range 10)
  7548 | -8/Garrison    | Triggered checkpoint
  7565 | -8/Garrison    | Discovered new exit (range 13)
  7604 | -8/Garrison    | Expanded RIF knowledge: Robot Detection
  7750 | -8/Garrison    | Triggered checkpoint
  7803 | -8/Garrison    | Garrison Relay disabled
  8002 | -8/Garrison    | Triggered checkpoint
  8037 | -8/Garrison    | Garrison Relay disabled
  8264 | -8/Garrison    | Triggered checkpoint
  8323 | -8/Garrison    | Garrison Relay disabled
 10238 | -8/Garrison    | Triggered checkpoint
 10255 | -8/Garrison    | Core integrity fell below 50%
 10404 | -8/Garrison    | Triggered checkpoint
 10419 | -8/Garrison    | Garrison Relay disabled
 10992 | -8/Garrison    | Entered Factory
 10992 | -7/Factory     | Evolved 2 slots: Utility x2
 10993 | -7/Factory     | Identified exit to Storage
 11436 | -7/Factory     | Garrison activated, responded to threat
 11529 | -7/Factory     | Identified exit to Garrison
 11530 | -7/Factory     | Entered Garrison
 11602 | -7/Garrison    | Triggered checkpoint
 11604 | -7/Garrison    | Triggered checkpoint
 11645 | -7/Garrison    | Lost 3 parts (1n2w)
 11827 | -7/Garrison    | Discovered new exit (range 10)
 11917 | -7/Garrison    | Triggered checkpoint
 12004 | -7/Garrison    | Discovered new exit (range 16)
 12008 | -7/Garrison    | Build established: Bothacker-Mutant
 12060 | -7/Garrison    | Identified exit to Factory
 12073 | -7/Garrison    | Expanded RIF knowledge: Program Shield
 12617 | -7/Garrison    | Discovered exit to Factory (range 10)
 13786 | -7/Garrison    | Triggered checkpoint
 13833 | -7/Garrison    | Phase Generator disabled
 13868 | -7/Garrison    | Garrison Relay disabled
 14024 | -7/Garrison    | Triggered checkpoint
 14043 | -7/Garrison    | Garrison Relay disabled
 14315 | -7/Garrison    | Spotted B-75 Beast
 14497 | -7/Garrison    | Entered Factory
 15081 | -7/Factory     | Garrison activated, responded to threat
 15500 | -7/Factory     | Discovered new exit (range 16)
 15588 | -7/Factory     | Identified exit to Factory
 15635 | -7/Factory     | Discovered new exit (range 9)
 15683 | -7/Factory     | Identified exit to Lower Caves
 15685 | -7/Factory     | Entered Lower Caves
 15763 | -7/Lower Caves | Lost 3 parts (1p1n1w)
 16003 | -7/Lower Caves | Learned Factory emergency access door positions
 16222 | -7/Lower Caves | Encountered a Warlord checkpoint
 16801 | -7/Lower Caves | Discovered new exit (range 6)
 16810 | -7/Lower Caves | Identified exit to Lower Caves
 16829 | -7/Lower Caves | Entered another Lower Caves area
 17071 | -7/Lower Caves | Discovered exit to Factory (range 12)
 17239 | -7/Lower Caves | Encountered a Warlord checkpoint
 17302 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 17858 | -7/Lower Caves | Learned 8 Factory zone layouts
 17919 | -7/Lower Caves | Discovered new exit (range 15)
 18450 | -7/Lower Caves | Identified exit to Data Miner
 18492 | -7/Lower Caves | Entered Data Miner
 18493 | -7/Data Miner  | Discovered new exit (range 6)
 18528 | -7/Data Miner  | Met Data Miner
 18559 | -7/Data Miner  | Learned location of Section 7 (-2)
 18559 | -7/Data Miner  | Acquired the access code to Warlord's prototype stash
 18592 | -7/Data Miner  | Received God Mode back door access code from Data Miner
 18640 | -7/Data Miner  | Identified exit to Proximity Caves
 18728 | -7/Data Miner  | Interfaced with the Data Conduit
 18889 | -7/Data Miner  | Core integrity fell below 50%
 18917 | -7/Data Miner  | Core integrity fell below 20%
 18930 | -7/Data Miner  | Destroyed by Enhanced Grunt with Neutron Cannon

 Last Messages 
---------------
18897_ Adv. Treads destroyed.
18899_ HIGPQ4#AWTD<PO<XU7 :H/#2G9
18899_ Lyr. Medium Armor Plating destroyed.
18901_ System corrupted: Gauss Rifle targeting data glitched.
18903_ Antimatter Reactor destroyed.
18904_ Slug penetrates Enhanced Grunt.
18906_ Lyr. Medium Armor Plating destroyed.
18908_ Overheating: Matter decay (-12).
18908_ Lyr. Medium Armor Plating destroyed.
18908_ Slug penetrates Data Conduit.
18911_ Flak Gun destroyed.
18912_ Overheating: Energy bleed (-68).
18912_ System corrupted: Gauss Rifle targeting data glitched.
18912_ Slug penetrates Data Conduit.
18913_ Gauss Rifle destroyed.
18913_ Med. Treads destroyed.
18922_ Hvy. Ion Cannon destroyed.
18924_ Minigun destroyed.
18925_ System corrupted: Matter fused (-10).
18928_ Enhanced Grunt destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ????#################??????????? |
|                   ???##"""""""""""""""######?????? |
|                   ??##"""""""""    """"""""####### |
|                   ?##""""!"""""                    |
|                   ?#; ""!@""                       |
|                   ??# =g%!="                       |
|                   ?#; ]%=!                         |
|                   ?##  "*  "                       |
|                   ??# "  " "              """""""" |
|                   ??#""" "" "            """###### |
|                   ??##""""" "        """""###????? |
|                   ???##"""" """      "#####??????? |
|                   ????########"##    "#??????????? |
|                   ???????????#"###   "#??????????? |
|                   ???????????#"###   "#??????????? |
|                   ???????????#"?#    "#??????????? |
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|                   ?????????????#     "#??????????? |
|                   ?????????????###   "#??????????? |
|                   ???????????????#   "##?????????? |
|                   ??????????????##   ""#?????????? |
|                   ???????????#?##    ""#?????????? |
|                   ??????????##"#"X   ""#?????????? |
|                   ??????????"""""     "####??????? |
|                   ??????????"""""    X"""""??????? |
|                   ??????????##"#"X    "##"#??????? |
|                   ???????????#?##    X""""#??????? |
|                   ??????????????##    "##"#??????? |
|                   ???????????????#######?????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          21
Energy Capacity            700
Matter Stores              400
Matter Capacity            400
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       10
Armor Coverage             675
Utility Shielding          66
Evasion (%)                40
Recoil Reduction           3
Relay Coupler Types        27
Relay Coupler Value        1

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
           Cloaking Device | -7/Data Miner | Free
              Plasma Sword | -7/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
 X-72 Disruptor | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Unlimited Data

 Challenges 
------------
None

 Game 
------
Seed              ReactionIonicNegator
  Manual?         0
Play Time         01:32:42
  Cumulative      132.1 hours
  Start           2021.06.17 @ 13:16:46
  End             2021.06.17 @ 15:44:22
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          104
  Rogue           104
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           5/0/0/0/0/0/0/0/0
Lore%             76
Gallery%          60
Achievement%      53
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5e8c8960-e87c-478b-93fb-b70e4cc87942