Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.09 @ 10:41:45 Player: Dull Result: Destroyed by X-62 Marksman with Pulse Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (79) 395 Value Destroyed (2761) 2761 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (539) 539 TOTAL SCORE: 6495 Bonus ------- High Alert Combat Kills 109 Follower Combat Kills 130 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 90/300 Energy 133/150 System Corruption 11% Temperature Warning (326) Movement Walking (116) Location -7/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (3) --- VSS Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (5) ------ Large Storage Unit Improved Light Armor Plating > --- WEAPON (3) ------- Arc Projector Mini Assault Cannon Impact Mace > --- INVENTORY (15) --- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Advanced Targeting Computer Weapon Cycler Improved Light Armor Plating Improved Light Armor Plating Medium Reactive Plating Improved Field Recycling Unit (0) Particle Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Titanium Leg Potential Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Propulsion Shielding Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Mini Assault Cannon Heavy Missile Launcher Great Axe > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Weapon Cycler Improved Utility Shielding Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Field Recycling Unit Arc Projector Particle Cannon [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Potential Leg Treads Improved Treads Leg Potential Leg Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Heavy Missile Launcher Impact Weapon Impact Mace Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . 1 . Utility 3 | . . . . . 2 1 Weapon 1 | . . . . . 1 . Parts Attached 100 | 3 5 3 5 4 13 67 Power 19 | . . 2 . . 2 15 Engine 5 | . . . . . 1 4 Core 14 | . . 2 . . 1 11 Reactor . | . . . . . . . Propulsion 22 | 2 2 . 2 . 3 13 Treads 4 | 2 2 . . . . . Leg 18 | . . . 2 . 3 13 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 34 | . 2 1 3 2 4 22 Device 7 | . . 1 1 . 1 4 Storage 6 | . 1 . 2 . 1 2 Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 20 | . 1 . . 2 2 15 Artifact . | . . . . . . . Weapon 25 | 1 1 . . 2 4 17 Energy Gun 1 | . . . . . . 1 Energy Cannon 3 | . . . . . . 3 Ballistic Gun 15 | 1 1 . . 2 4 7 Ballistic Cannon 1 | . . . . . . 1 Launcher 2 | . . . . . . 2 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon 2 | . . . . . . 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 1 2 . . 2 Parts Lost 38 | . . . . . 6 32 Power 12 | . . . . . 1 11 Propulsion 5 | . . . . . 1 4 Utility 8 | . . . . . 1 7 Weapon 13 | . . . . . 3 10 Highest Loss Streak 12 | . . . . . 3 12 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 99 100 94 100 92 94 Engine 3 | . 14 2 . . 1 2 Core 9 | . . 11 14 14 6 10 Treads 10 | . 28 28 14 . . . Leg 15 | . . . 14 28 27 22 Device 5 | . . 10 6 . 6 6 Storage 14 | . 14 14 16 14 15 14 Protection 10 | . 13 3 . 14 8 15 Energy Gun 1 | . 10 . . . . . Energy Cannon 1 | . . . . . . 2 Ballistic Gun 18 | . 17 28 28 28 25 8 Launcher 1 | . . . . . . 3 Slashing Weapon 1 | . . . . . . 2 Peak Build Rating 51 | 6 10 21 29 32 37 51 Average Rating 30 | 5 8 17 24 31 34 43 On Entrance 20 | 6 6 10 21 29 32 36 Naked Turns . | . . . . . . . Heaviest Build 72 | 13 30 30 52 56 63 72 Greatest Support 80 | 40 46 46 60 60 75 80 Greatest Overweight (x) 1 | . . . . . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 Average Capacity 16 | 8 12 15 15 20 20 17 Most Carried 20 | 5 15 15 16 20 20 20 Average Carried 15 | 3 11 15 15 19 19 15 Final Capacity 20 | 8 15 15 20 20 20 15 Final Carried 20 | 3 15 15 16 20 20 10 Class Distribution -------------------- 59% | Mutant 14% | Scavenger-Mutant 8% | Scavenger-Skirmisher 7% | Scavenger-Tank 6% | Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 2625 | 230 261 189 30 222 405 1288 Remotely 333 | . . . . . . 333 Salvage Created 3111 | . 232 289 . 191 710 1689 Parts 172 | . 22 23 . 15 35 77 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 68 | . 5 7 . 8 15 33 Melee 2 | . . . . . . 2 Guns 56 | . 5 7 . 8 15 21 Cannons 6 | . . . . . . 6 AOE 4 | . . . . . . 4 Classes Destroyed 13 | . 5 . . 1 3 4 Worker 3 | . 3 . . . . . Builder 2 | . . . . 1 . 1 Tunneler 4 | . 1 1 . 1 1 . Hauler 1 | . . . . . . 1 Recycler 2 | . . . . . . 2 Watcher 2 | . 1 . . . . 1 Swarmer 14 | . 2 3 . 7 2 . Grunt 41 | . 3 4 . 1 8 25 Brawler 1 | . . . . . . 1 Duelist 1 | . . . . . 1 . Sentry 7 | . . . . . 3 4 Hunter 1 | . . . . . 1 . Programmer 3 | . . . . . . 3 Best Kill Streak 6 | . 6 3 . 4 5 5 Combat Bots Only 5 | . 2 3 . 4 5 5 Max Kills in Single Turn 2 | . 2 1 . 1 2 2 Gunslinging . | . . . . . . . Exploded 2 | . . . . . . 2 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 598 | . 19 44 . 23 85 427 Missed 140 | . 9 9 . 6 16 100 Damage Taken 6770 | . 85 415 . 134 989 5147 Core 921 | . 8 83 . 25 93 712 Absorbed by Shields . | . . . . . . . Redirected to Shielding 140 | . 1 8 . 12 42 77 Regen/Repaired (Parts) 139 | . . . . . . 139 Core Remaining (%) 78 | 100 . . . 53 83 . Volleys Fired 256 | . 23 26 . 22 45 140 Largest 3 | . 2 2 . 2 3 3 Hottest 111 | . 60 40 . 46 66 111 Shots Fired 565 | . 46 52 . 44 119 304 Gun 507 | . 46 52 . 44 119 246 Cannon 46 | . . . . . . 46 Launcher 12 | . . . . . . 12 Special . | . . . . . . . Kinetic 524 | . 38 52 . 44 119 271 Thermal 29 | . 8 . . . . 21 Explosive 12 | . . . . . . 12 Electromagnetic . | . . . . . . . Robot Hit Streak 19 | . 10 7 . 6 18 19 Robot Miss Streak 5 | . 4 2 . 4 5 3 Penetration Max . | . . . . . . . Secondary Targets 4 | . . 1 . . 2 1 Max Gunslinging Chain 1 | . . 1 . . 1 1 Shots Hit Robots 391 | . 25 33 . 27 84 222 Core Hits 181 | . 11 14 . 12 37 107 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks 3 | . . . . . . 3 Impact . | . . . . . . . Slashing 3 | . . . . . . 3 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6571 | . 336 394 . 347 1136 4358 Guns 4824 | . 336 394 . 347 1136 2611 Cannons 824 | . . . . . . 824 Explosions 838 | . . . . . . 838 Melee 85 | . . . . . . 85 Ramming . | . . . . . . . Kinetic 5245 | . 313 394 . 347 1136 3055 Thermal 502 | . 23 . . . . 479 Explosive 721 | . . . . . . 721 Electromagnetic 18 | . . . . . . 18 Impact . | . . . . . . . Slashing 85 | . . . . . . 85 Piercing . | . . . . . . . Highest Corruption 11 | . . . . . . 11 Average Corruption 5 | . . . . . . 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 51 | . . . . . . 51 Message Errors 16 | . . . . . . 16 Matter Fused 13 | . . . . . . 13 Heat Flow Errors 6 | . . . . . . 6 Energy Discharges 4 | . . . . . . 4 Data Loss (minor) 5 | . . . . . . 5 Misfires 3 | . . . . . . 3 Misdirections 1 | . . . . . . 1 Weapon Failures 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 90 | . . . . . . 90 Projectiles 39 | . . . . . . 39 Explosions 51 | . . . . . . 51 Melee . | . . . . . . . Knockbacks 3 | . . . . . . 3 Impact . | . . . . . . . Kinetic 3 | . . . . . . 3 Secondary . | . . . . . . . Self-Inflicted Damage 192 | . . . . . . 192 Shots 3 | . . . . . . 3 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 409 | . . 36 . 12 73 409 Average Temperature 107 | . . 15 . 7 28 127 Received Heat Transfer 2394 | . 18 219 . 6 414 1737 Effects 7 | . . . . . . 7 Shutdowns 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Interference 3 | . . . . . . 3 Short Circuit 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 729 | . 50 . . . . 679 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Peak Influence 521 | . 208 136 . 207 388 521 Initial 144 | . . 81 . . 33 144 Average 191 | . 44 52 . 51 235 327 Maximum Alert Level 2 | . 1 . . 1 1 2 Low Security (%) 51 | 100 97 100 . 87 39 8 Level 1 40 | . 2 . . 12 60 72 Level 2 8 | . . . . . . 18 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 26 | . 2 . . . 4 20 Investigation 4 | . . . . . 1 3 Extermination 4 | . . . . . . 4 Reinforcement 8 | . 2 . . . 2 4 Assault . | . . . . . . . Garrison 10 | . . . . . 1 9 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 6 | . 2 . . . 1 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 108 | . 13 7 . 10 21 57 Peak Tracking Total 9 | . 3 3 . 4 6 9 Tactical Retreats 3 | . 1 . . . . 2 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 4 | . . . . . . 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . . 2 Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 13 | . . . . . . 13 Max in Single Turn 9 | . . . . . . 9 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 6 | . . . . . 1 5 Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations 3 | . . . . . . 3 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . . 1 2 Total Hacks 17 | . . . . . 2 15 Successful 7 | . . . . . 1 6 Failed 10 | . . . . . 1 9 Catastrophic 2 | . . . . . . 2 Database Lockouts . | . . . . . . . Manual 10 | . . . 1 . 3 6 Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations 9 | . . . . . . 9 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 8 | . . . . . 2 6 Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . . . . . 6 Scan Component 4 | . . . . . . 4 Repair 2 | . . . . . . 2 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . . . . . 1 . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Reprogram 1 | . . . . . 1 . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . . . . . . 4 Full Trace Events 3 | . . . . . . 3 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . . . 2 Time 58 | . . . . . . 58 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies 5 | . . . . 3 2 . Largest Group 3 | . . . . 3 3 . Highest-Rated Group 40 | . . . . 40 40 . Highest-Rated Ally 16 | . . . . 16 16 . Total Orders . | . . . . . . . Ally Attacks 24 | . . . . 9 15 . Total Damage 217 | . . . . 77 140 . Kills 8 | . . . . 2 6 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 5161 | 8 724 941 402 454 605 2027 Spaces Moved 2945 | 2 385 525 340 398 311 984 Core . | . . . . . . . Treads 1034 | 2 385 525 122 . . . Legs 1911 | . . . 218 398 311 984 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 90 | 160 160 160 90 90 100 100 Average Speed 128 | 160 160 160 115 90 100 127 Slowest Speed 200 | 160 160 160 160 90 100 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 52 | 1 67 96 67 88 24 26 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . 2 . . Spaces Dug . | . . . . . . . Terrain Destroyed 84 | . . . . . . 84 Melee . | . . . . . . . Projectile 4 | . . . . . . 4 AOE 80 | . . . . . . 80 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 3889 | 7 453 576 350 453 524 1526 Wait 420 | . 15 18 . 13 130 244 Move 2939 | 1 384 524 339 397 310 984 Hop . | . . . . . . . Pick Up 88 | . 18 1 1 9 16 43 Fast Attach 11 | . . 1 4 . 1 5 Attach 61 | 1 1 . . 3 9 47 Detach 10 | . . . . 2 . 8 Swap 29 | 2 4 2 1 1 3 16 Drop 72 | 3 8 4 5 6 10 36 Fire 256 | . 23 26 . 22 45 140 Melee 3 | . . . . . . 3 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 1) 9 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 10) 301 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 12) 535 | -10/Materials | Discovered new exit (range 12) 733 | -10/Materials | Entered Mines 875 | -10/Mines | Learned Materials non-interactive machine intel 949 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 953 | -10/Mines | Found Prototype Device 953 | -10/Mines | Identified Exp. Sensor Array 1101 | -10/Mines | Found a hidden stash of uninstalled traps 1212 | -10/Mines | Discovered new exit (range 7) 1498 | -10/Mines | Discovered new exit (range 8) 1668 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1668 | -10/Mines | Discovered new exit (range 5) 1674 | -10/Mines | Entered Exiles 1718 | -10/Exiles | Met 8R-AWN 1743 | -10/Exiles | Met EX-HEX 1794 | -10/Exiles | Met EX-BIN 1817 | -10/Exiles | Aligned with FarCom system 1818 | -10/Exiles | Given EX-Vault access code 1855 | -10/Exiles | Opened EX-Vault 1867 | -10/Exiles | Found Prototype Device 1867 | -10/Exiles | Identified PSU Rigger 1873 | -10/Exiles | Found Prototype Leg 1873 | -10/Exiles | Identified Potential Leg 1876 | -10/Exiles | Found Potential Leg 1897 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1922 | -10/Exiles | Met EX-DEC 1952 | -10/Exiles | Visited The Gauntlet 2065 | -10/Exiles | Discovered new exit (range 14) 2076 | -10/Exiles | Left Exiles lab with Potential Leg 2076 | -10/Exiles | Entered Mines 2101 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2264 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2519 | -9/Mines | Discovered new exit (range 7) 2530 | -9/Mines | Entered Materials 2530 | -8/Materials | Accompanied by 3 allies 2530 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2531 | -8/Materials | Loaded intel: 29 non-interactive machine locations 2709 | -8/Materials | Lost 3 parts (1u2w) 3031 | -8/Materials | Discovered new exit (range 15) 3052 | -8/Materials | Garrison activated, responded to threat 3135 | -8/Materials | Entered Factory 3135 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3164 | -7/Factory | Garrison activated, responded to threat 3222 | -7/Factory | Build established: Skirmisher 3469 | -7/Factory | Garrison activated, responded to threat 3649 | -7/Factory | Repaired Assault Rifle 3993 | -7/Factory | Repaired Hvy. Assault Rifle 4002 | -7/Factory | Garrison activated, responded to threat 4049 | -7/Factory | Core integrity fell below 50% 4092 | -7/Factory | Lost 12 parts (3p2n4u3w) 4301 | -7/Factory | Cargo convoy interrupted 4414 | -7/Factory | Build established: Scavenger-Mutant 4838 | -7/Factory | System corruption reached 10% 5116 | -7/Factory | Discovered new exit (range 9) 5130 | -7/Factory | Core integrity fell below 20% 5161 | -7/Factory | Build established: Mutant 5162 | -7/Factory | Destroyed by X-62 Marksman with Pulse Rifle Last Messages --------------- 05150_ Penetrated by Slug. 05151_ K-01 Serf collects debris. 05153_ Penetrated by Slug. 05153_ Hvy. Missile Launcher destroyed. 05154_ K-01 Serf collects debris. 05155_ The unstable cave ceiling collapses. 05155_ System corrupted: Mni. Assault Cannon jammed. 05155_ Penetrated by Slug. 05155_ Knocked back. 05156_ Acquired 3 matter. 05156_ Penetrated by Slug. 05157_ K-01 Serf collects debris. 05158_ Critical hit (Burn: +37). 05159_ G-47 Trooper destroyed. 05159_ Penetrated by Slug. 05160_ R-06 Scavenger collects Imp. Field Recycling Unit. 05160_ G-47 Trooper destroyed. 05160_ K-01 Serf collects debris. 05161_ System corrupted: Heat flow error (+296). 05162_ Tractor Beam destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????#####??????????????????????????????? | | ??????????? ??????????????????????????????? | | ????????? ??????????????????????????????? | | ??????? ??????????????????????????????? | | ??????? ??????????????????????????????? | | ??????# ??????????????????????????????? | | ####??# ??????????????????????????????? | | #??# < #?????????????????????????????? | | =#??# #?????????????????????????????? | | #??# #?########????????????????????? | | #??# ?# """" #????????????????????? | | #??# H #""""""#????????????????????? | | #??# " F ""#????????????????????? | | ########## # = @ ###??????????????????? | | #### ! !%x #??????????????????? | | + ! ! ! ; ???????????????? | | # !! !# ???????????? | | # !! r [g%? #?????????? | | # ! #g ? ??????????? | | # | #" #? ? ??????????? | | # ! #" #??####????????????? | | ######## #?????????????????? | | #??????# k #?????????????????? | | #????? !% #?????????????????? | | ?? #?????????????????? | | k g #?????????????????? | | " ?""" g #?????????????????? | | ??" F #?????????????????? | | " ??? " #?????????????????? | | ??? """ #?????????????????? | | " """"????" ??????????????????? | | ???????? ? ?????????????????????? | | " "???????? #????# ???????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ########?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 26 Energy Capacity 390 Matter Stores 550 Matter Capacity 550 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 450 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 57 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GlidesysDirtyReplicator Manual? 0 Play Time 00:46:00 Cumulative 29.6 hours Start 2024.09.09 @ 09:57:18 End 2024.09.09 @ 10:41:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 32 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9d086aa1-6ef1-4e82-9db9-6cac548a7c86