Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.14 @ 00:18:10 Player: satan5 Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (30) 6000 Robots Destroyed (240) 1200 Value Destroyed (9464) 9464 Prototype IDs (90) 1800 Alien Tech Used (12) 2400 Bonus (22579) 22579 TOTAL SCORE: 47443 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 1462 Follower Combat Kills 6156 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 266 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Invited to Help at Command 2000 Scanned by Researcher 500 Pursued by Intercept 500 Met Sigix 2000 Activated Exoskeleton 3000 Friendly Fire -605 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 448/450 System Corruption 0% Temperature Cool (13) Movement Hovering (61) Location -2/Section 7 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Improved Gyrokinetic Inverter Combat Linear Gravjet > --- UTILITY (12) ----- Energy Well Advanced Signal Interpreter Advanced Melee Analysis Suite Experimental Core Analyzer System Mapper Improved System Shield > --- WEAPON (2) ------- Power Sword Plasma Lance > --- INVENTORY (5) ---- Advanced Heat Sink Experimental Reaction Control System Phase Gun KE Penetrator Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Gravmag System Cooled Gravmag System Cooled Antigrav System Cooled Antigrav System Combat Antigrav System Combat Antigrav System Combat Linear Gravjet > --- UTILITY ---------- Large Storage Unit Long-range Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Experimental Targeting Computer Advanced Transmission Jammer Advanced Cloaking Device Makeshift System Shield Improved System Shield Assault Drone Bay > --- WEAPON ----------- Disintegrator > --- INVENTORY -------- Combat Antigrav System Experimental Core Analyzer Quantum Capacitor Advanced Remote Shield Assault Drone Bay Subatomic Replicator Heavy Disruptor Cannon Heavy Linear Accelerator Fusion Bomb Launcher Sigix Containment Pod [Rating: 185] Favorites ----------- Power Light Quantum Reactor Engine Cooled Ion Engine Power Core Neutrino Core Reactor Light Quantum Reactor Propulsion Cooled Gravmag System Leg Aluminum Leg Wheel Wheel Hover Unit Cooled Gravmag System Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Makeshift System Shield Protection Experimental Utility Shielding Artifact Phase Armor Weapon Precision Assault Rifle Energy Gun Dispersion Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Heavy Linear Accelerator Launcher Rocket Array Special Weapon Improved Remote Datajack Impact Weapon Gravity Flail Slashing Weapon Power Sword Piercing Weapon Plasma Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Slots Evolved 16 | . . 2 2 2 . . . . . . 2 2 . . . . . . 2 . . . . . . 2 . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 5 | . . 2 . 1 . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . Utility 10 | . . . 2 1 . . . . . . 2 1 . . . . . . 2 . . . . . . . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 572 | 7 1 25 16 11 3 14 1 1 3 5 16 31 6 31 3 7 4 2 39 12 14 . 8 16 3 3 33 212 16 29 Power 36 | 1 . 2 . . . . . . . 1 1 3 1 . . 1 . . 4 1 2 . 1 . . . 6 9 . 3 Engine 5 | 1 . 1 . . . . . . . . 1 1 . . . . . . . . . . . . . . 1 . . . Core 9 | . . 1 . . . . . . . 1 . 2 . . . 1 . . 3 . . . . . . . . 1 . . Reactor 22 | . . . . . . . . . . . . . 1 . . . . . 1 1 2 . 1 . . . 5 8 . 3 Propulsion 98 | 2 . 9 4 2 2 9 . 1 . . 2 9 4 10 . 4 1 . 3 3 2 . . 3 . 1 4 18 1 4 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 30 | 2 . 9 4 2 2 1 . . . . . 7 3 . . . . . . . . . . . . . . . . . Wheel 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hover 67 | . . . . . . 8 . 1 . . 1 2 1 10 . 4 1 . 3 3 2 . . 3 . 1 4 18 1 4 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 239 | 1 1 2 5 3 . . 1 . 3 4 4 9 . 7 1 1 2 1 13 3 8 . 3 12 . . 8 124 10 13 Device 172 | . 1 . 1 1 . . 1 . 3 4 1 5 . 4 1 1 1 1 9 2 7 . 3 10 . . 6 94 8 8 Storage 6 | 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 Processor 34 | . . 1 2 . . . . . . . . 3 . 1 . . . . 4 1 . . . 2 . . . 17 1 2 Hackware 13 | . . . 2 2 . . . . . . 2 . . 2 . . . . . . 1 . . . . . . 3 1 . Protection 12 | . . . . . . . . . . . 1 1 . . . . 1 . . . . . . . . . . 7 . 2 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Weapon 199 | 3 . 12 7 6 1 5 . . . . 9 10 1 14 2 1 1 1 19 5 2 . 4 1 3 2 15 61 5 9 Energy Gun 30 | 2 . 4 2 1 . 1 . . . . 3 1 . . . . . . 8 1 . . . . . . . 7 . . Energy Cannon 20 | . . 2 3 1 . . . . . . . 1 . 3 . . 1 . . . . . . . . . 1 5 2 1 Ballistic Gun 38 | 1 . 6 2 1 1 3 . . . . 3 3 . 8 1 1 . . 1 . . . . . . . . 5 . 2 Ballistic Cannon 59 | . . . . 1 . 1 . . . . 1 4 1 . . . . . 1 3 2 . 2 1 2 1 7 28 2 2 Launcher 19 | . . . . 1 . . . . . . 1 1 . 2 1 . . 1 4 . . . 1 . 1 . 2 3 . 1 Special Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Impact Weapon 25 | . . . . 1 . . . . . . 1 . . 1 . . . . 5 1 . . 1 . . 1 5 7 1 1 Slashing Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Piercing Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 57 | . . 4 4 3 . 1 . . 1 . 1 . . 4 . . 4 . . 3 2 . 1 4 . . 8 13 2 2 Parts Lost 84 | . . 7 4 . . 2 . 1 . 2 11 11 . 5 2 7 . . 5 . . . . . . 1 . . 1 25 Power 7 | . . . . . . . . . . . 1 2 . . 1 . . . . . . . . . . . . . . 3 Propulsion 34 | . . 3 1 . . 2 . 1 . 2 3 5 . 3 . 4 . . 2 . . . . . . . . . . 8 Utility 24 | . . . 1 . . . . . . . 3 2 . 1 1 2 . . 2 . . . . . . 1 . . 1 10 Weapon 19 | . . 4 2 . . . . . . . 4 2 . 1 . 1 . . 1 . . . . . . . . . . 4 Highest Loss Streak 9 | . . 2 2 . . 2 . 1 . 2 3 3 . 2 2 4 . . 2 . . . . . . 1 . . 1 9 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 100 96 97 92 100 99 100 100 99 96 75 70 94 96 98 87 87 100 95 92 88 89 90 89 89 83 91 90 91 77 Engine 2 | . 14 5 9 7 7 7 7 7 7 2 3 . . . . . . . . . . . . . . . . . . . Core 1 | . . 5 . . . . . . . 4 2 2 2 . . 4 5 5 5 1 . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . 2 5 4 . . . . 3 5 5 5 5 5 4 8 7 8 5 Leg 10 | . 28 40 35 36 38 26 . . . . . 16 15 1 . . . . . . . . . . . . . . . . Hover 21 | . . . . . . 11 38 38 38 34 16 4 13 33 35 32 35 35 30 31 31 31 31 31 31 31 32 29 30 25 Device 10 | . 14 4 5 11 7 7 14 15 14 15 8 2 11 8 9 3 . 5 13 10 13 15 14 15 15 14 17 17 18 8 Storage 5 | . 14 11 9 7 7 7 7 7 7 7 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 2 Processor 11 | . . 6 9 7 7 7 7 7 7 7 2 7 17 13 11 11 11 11 15 21 16 15 15 15 15 14 14 13 13 16 Hackware 9 | . . . 10 6 15 15 7 7 7 7 16 11 11 14 17 17 17 17 11 10 10 10 10 10 10 8 4 7 8 8 Energy Gun 1 | . 14 10 . . . . . . . . 2 . . . . . . . 5 4 . . . . . . . . . . Ballistic Gun 4 | . 14 11 9 1 1 9 15 15 15 15 7 2 5 8 2 7 5 4 . . . . . . . . . . . 1 Ballistic Cannon 2 | . . . . 1 7 4 . . . . 1 6 4 1 . . . . . 1 5 5 4 5 4 3 3 3 3 1 Impact Weapon 1 | . . . . 4 . . . . . . . . . . 5 1 . . 1 2 . . . . . . 3 3 3 1 Peak Build Rating 185 | 6 8 17 29 40 42 48 49 49 56 53 54 75 88 93 93 93 94 99 119 122 131 130 132 140 138 145 175 184 185 183 Average Rating 89 | 4 7 14 26 30 41 45 48 48 49 50 46 52 80 83 90 80 83 98 109 116 126 129 129 136 136 139 155 174 176 143 On Entrance 83 | . 6 8 16 25 40 42 48 49 49 50 48 36 75 88 93 82 75 94 98 110 122 130 130 132 137 137 140 165 175 178 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 159 | 13 14 35 37 40 40 37 38 38 38 42 42 54 53 60 50 50 53 56 63 74 79 76 77 83 75 75 80 159 88 84 Greatest Support 110 | 20 20 40 40 62 69 77 45 46 46 46 32 75 45 60 60 67 69 69 77 75 76 76 76 76 75 77 92 106 110 109 Greatest Overweight (x) 4 | . . . . . . 1 . 1 . 1 3 4 3 1 . 2 . . . . 1 . 1 1 . . 1 1 . 1 Average Overweight (x) . | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 25 15 15 Average Capacity 14 | 6 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 10 Most Carried 15 | 5 6 11 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | 3 3 7 13 13 14 14 14 14 14 15 11 14 15 14 15 13 12 14 14 14 14 14 14 14 14 14 14 14 14 7 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 6 11 13 15 15 15 15 14 15 15 15 15 15 15 15 11 14 15 15 15 15 15 15 15 15 14 15 15 14 4 Class Distribution -------------------- 35% | Hacker-Mutant 23% | Scavenger-Mutant 21% | Hacker-Scout 7% | Scavenger-Scout 3% | Ninja Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Assassin | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Zion Scavenger-Scout | -6/Proximity Caves Hacker-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Waste Scavenger-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Scavenger-Mutant | -4/Waste Hacker-Mutant | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Warlord Hacker-Scout | -3/Proximity Caves Hacker-Scout | -3/Research Ninja | -3/Quarantine Hacker-Scout | -2/Research Scavenger-Scout | -2/Testing Hacker-Mutant | -2/Section 7 Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Matter Collected 11505 | 273 18 635 276 45 385 400 21 12 30 181 312 850 220 420 236 244 216 116 685 215 546 296 248 304 68 80 566 2638 149 820 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10901 | 27 125 1508 705 97 1269 254 . . . 137 673 804 . 594 114 72 216 207 711 141 180 102 388 . . 130 515 116 161 1655 Parts 433 | 4 8 98 38 6 2 15 . . . 12 37 29 . 25 11 2 3 12 35 . 10 4 6 . . 1 7 5 5 58 Haulers Intercepted 24 | . . 5 4 1 . 1 . . . . 1 . . 4 . . . . 2 . 2 . 1 . . 1 1 . . 1 Recyclers Shooed 5 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 137 | . . . . . . . . . . 25 . . . . 4 3 2 5 . . . 25 39 . 34 . . . . . Prevented 5 | . . . . . . . . . . 1 . . . . . 4 . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Combat Hostiles Destroyed 151 | . 2 28 6 . 6 4 . . . 3 10 17 . 2 12 1 . 9 11 . 3 2 11 2 . . 2 2 1 17 Melee 4 | . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . 1 . 1 Guns 58 | . 2 22 2 . . 4 . . . 3 5 1 . 1 . 1 . 2 2 . . . . . . . . . . 13 Cannons 30 | . . 1 4 . . . . . . . 1 12 . . . . . 1 . . 3 2 . 2 . . 2 1 . 1 AOE 56 | . . 5 . . 6 . . . . . 3 4 . 1 11 . . 5 8 . . . 11 . . . . . . 2 Classes Destroyed 24 | 1 2 7 . . 1 2 . . . 2 3 1 . 1 . . . . 1 . . . . 1 . . 1 . . 1 Worker 17 | . . 2 1 1 . 2 . . . . 1 1 . 1 . . . . 3 . 2 . . . . 1 . . . 2 Builder 12 | . . 1 . . . . . . . . 3 1 . 1 . . . . 4 . . . . . . . . . 1 1 Tunneler 3 | 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 24 | . . 5 4 1 . 1 . . . . 1 . . 4 . . . . 2 . 2 . 1 . . 1 1 . . 1 Recycler 4 | . . 1 1 . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Minesweeper 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Operator 5 | . . 1 1 . . . . . . . . 1 . 1 . . . . . . . . . . . . 1 . . . Drone 3 | . . . . . . . . . . 1 . . . . . . . 2 . . . . . . . . . . . . Watcher 11 | . 1 1 2 1 . . . . . . . 1 . . . . . . 3 . . . . . . 1 . . 1 . Swarmer 30 | . . 5 . . . . . . . . . . . . 10 . . 5 4 . . . 5 . . . . 1 . . Cutter 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Saboteur 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 Grunt 52 | . 2 15 5 . . 1 . . . 2 4 10 . . . . . . . . 1 1 3 . . . 1 . . 7 Brawler 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Duelist 7 | . . . . . . . . . . . 1 1 . . . . . . . . . 1 3 . . . . . . 1 Researcher 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 8 Sentry 16 | . . 8 1 . . . . . . . 1 2 . 1 . 1 . . . . . . . . . . . 1 . 1 Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hunter 10 | . . . . . . . . . . . 2 1 . . . . . . 4 . . . . . . . 1 . 1 1 Programmer 16 | . . . . . . 2 . . . . 1 2 . . 2 . . 2 2 . 2 . . 1 . . . . . 2 Heavy 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Compactor 6 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . Tracker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Surgeon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 11 | 1 2 6 6 1 5 5 . . . 2 5 5 . 2 5 1 . 5 8 . 2 2 11 2 . 1 3 1 1 10 Combat Bots Only 11 | . 2 3 4 . 5 4 . . . 2 3 5 . 1 5 1 . 5 5 . 2 2 11 2 . . 1 1 1 9 Max Kills in Single Turn 5 | 1 1 2 2 1 1 1 . . . 1 4 3 . 1 4 1 . 5 4 . 1 1 4 1 . 1 1 1 1 3 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploded 5 | . . 1 . . 1 . . . . . 3 3 . 1 4 . . 5 3 . . . 4 . . . . . . 1 Melee 1 | . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Hostile Shots Fired 1216 | . 11 104 27 . . 60 . 12 . 29 114 116 . 39 53 25 . 17 134 . 23 16 5 . . 1 6 33 21 370 Missed 443 | . 1 35 4 . . 20 . 5 . 15 32 30 . 14 25 7 . 5 69 . 11 10 1 . . 1 3 13 13 129 Damage Taken 15556 | . 141 1094 347 108 80 603 . 107 . 270 1263 1754 . 602 604 325 . 230 1423 . 244 110 95 52 72 25 130 545 237 5095 Core 2800 | . 47 171 46 . 28 93 . 18 . 22 236 214 . 220 131 19 . 57 209 . . 17 25 . . . 18 98 101 1030 Absorbed by Shields 754 | . . . . . . . . . . . . 71 . . . 59 . . . . . . . . . . . . . 624 Redirected to Shielding 240 | . . . . . . . . . . . 102 . . . . . . 19 . . . . . . . . . . . 119 Regen/Repaired (Parts) 1962 | . . 49 . . 24 120 . . 63 . . . 193 263 . . . . 92 . . . . 223 . 176 . . . 759 Core Remaining (%) 76 | 100 81 57 91 . . . . . . 77 72 . . . . . . 35 . . . . . . 78 . 98 . . . Volleys Fired 620 | 3 8 99 29 3 13 30 . . . 17 35 60 . 44 19 7 7 9 41 5 47 7 12 12 2 13 23 3 15 57 Largest 2 | 2 2 2 2 2 1 2 . . . 2 2 2 . 2 1 2 1 2 2 1 1 1 1 1 2 1 1 1 1 2 Hottest 176 | 60 60 85 84 84 48 76 . . . 56 110 106 . 153 45 66 120 153 176 83 83 83 83 83 119 83 70 70 110 110 Shots Fired 1019 | 6 16 197 58 6 14 61 . . . 34 69 120 1 80 20 15 7 17 76 5 47 7 12 12 3 13 23 3 15 82 Gun 636 | 6 16 193 29 3 . 60 . . . 34 56 25 . 59 11 15 . 8 68 . . . . . . . . . . 53 Cannon 332 | . . 4 29 3 1 1 . . . . 12 93 1 17 . . 7 8 . 5 47 7 6 12 2 13 23 3 15 23 Launcher 51 | . . . . . 13 . . . . . 1 2 . 4 9 . . 1 8 . . . 6 . 1 . . . . 6 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 704 | 3 8 106 29 3 1 61 . . . 34 39 115 1 71 11 15 . 8 . 5 47 7 6 12 2 13 23 3 7 74 Thermal 88 | . . . . . . . . . . . . . . 5 . . 7 8 68 . . . . . . . . . . . Explosive 51 | . . . . . 13 . . . . . 1 2 . 4 9 . . 1 8 . . . 6 . 1 . . . . 6 Electromagnetic 176 | 3 8 91 29 3 . . . . . . 29 3 . . . . . . . . . . . . . . . . 8 2 Robot Hit Streak 20 | 3 12 15 8 6 12 6 . . . 11 20 9 . 10 13 7 6 9 4 6 8 2 3 4 . 2 3 1 4 8 Robot Miss Streak 15 | 2 2 7 1 . 3 3 . . . 1 2 4 1 4 15 1 1 2 3 . 3 1 1 1 . 3 3 1 2 4 Penetration Max 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 Secondary Targets 9 | . . 3 . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . 4 Max Gunslinging Chain 1 | . . 1 . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . 1 Capacitor 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Shots Hit Robots 656 | 3 12 130 43 7 12 42 . . . 27 54 80 . 43 12 11 6 11 38 5 17 3 4 5 . 5 14 3 8 61 Core Hits 457 | 2 6 69 21 2 19 14 . . . 13 33 52 . 24 29 3 2 10 45 1 4 2 20 3 2 2 6 2 2 69 Critical Kills 12 | . . . . . . . . . . . 1 . . 3 . . . 2 2 . . . . . . . . . . 4 Critical Parts Destroyed 16 | . . . . 1 . 1 . . . . . 1 . 3 1 . . . 4 . . . . . . . 3 . . 2 Critical Strikes 47 | . . 2 . 1 . 1 . . . . 3 3 . 8 1 . . 2 7 . 6 . . 1 . 1 4 . . 7 Burn 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Meltdown 2 | . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . Destroy 17 | . . . . . . 1 . . . . 1 1 . 5 . . . 1 4 . . . . . . . . . . 4 Blast 15 | . . . . . . . . . . . 1 2 . 2 . . . . . . 6 . . 1 . 1 1 . . 1 Corrupt 3 | . . 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Smash 9 | . . . . 1 . . . . . . . . . . 1 . . . 2 . . . . . . . 3 . . 2 Melee Attacks 144 | . . . . 3 . . . . . . . . . 1 6 . . . 21 . . . 12 . . 3 31 11 17 39 Impact 126 | . . . . 3 . . . . . . . . . 1 6 . . . 21 . . . 12 . . 3 31 11 17 21 Slashing 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Piercing 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Sneak Attacks 18 | . . . . 1 . . . . . . . . . . . . . . 2 . . . 1 . . 1 5 . 2 6 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 31817 | 26 137 2384 1069 270 2968 947 . . . 539 1829 2915 . 1287 1283 247 215 813 2563 388 1447 241 1840 492 208 505 1172 96 559 5377 Guns 8681 | 26 137 1818 456 39 . 921 . . . 539 971 363 . 715 111 247 . 140 699 . . . . . . . . . . 1499 Cannons 8041 | . . 73 564 45 . 26 . . . . 274 2043 . 377 . . 215 304 . 388 1447 241 98 492 . 292 438 42 182 500 Explosions 11624 | . . 493 46 22 2968 . . . . . 584 509 . 195 1023 . . 369 1573 . . . 1624 . 208 . . . . 2010 Melee 3468 | . . . . 164 . . . . . . . . . . 149 . . . 291 . . . 118 . . 213 734 54 377 1368 Ramming 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 13182 | 14 48 1071 456 39 . 947 . . . 539 800 2382 . 965 111 247 . 140 . 388 1447 241 98 492 . 292 438 42 . 1985 Thermal 2592 | . . 493 46 22 . . . . . . 374 . . 127 . . 215 304 1011 . . . . . . . . . . . Explosive 10377 | . . . . . 2968 . . . . . 210 509 . 195 1023 . . 369 1261 . . . 1624 . 208 . . . . 2010 Electromagnetic 2195 | 12 89 820 564 45 . . . . . . 445 24 . . . . . . . . . . . . . . . . 182 14 Impact 3266 | . . . . 164 . . . . . . . . . . 149 . . . 291 . . . 118 . . 213 734 54 377 1166 Slashing 202 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 202 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . 2 2 3 3 3 3 . 3 5 5 5 2 2 2 3 3 3 5 5 5 . . . . . . . Average Corruption 2 | . . . . 2 2 2 3 3 3 . 2 2 5 1 1 2 2 2 2 3 4 5 3 . . . . . . . Corruption Purged 11 | . . . . . . . . . . . . 1 . 5 . . . . . . . . 5 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 126 | . . . . 3 8 23 . 3 . . 12 7 15 4 1 2 1 3 9 2 19 7 7 . . . . . . . Message Errors 30 | . . . . . 1 9 . 2 . . 2 . 5 1 . 1 1 1 . . 3 1 3 . . . . . . . Matter Fused 31 | . . . . 1 1 5 . 1 . . 4 3 2 1 . . . . 5 1 6 1 . . . . . . . . Heat Flow Errors 17 | . . . . . 4 4 . . . . . . 2 . . . . 1 . . 2 2 2 . . . . . . . Energy Discharges 15 | . . . . 2 . 3 . . . . . . 2 1 . . . 1 . 1 2 1 2 . . . . . . . Parts Rejected 3 | . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . Parts Fused 4 | . . . . . . . . . . . 1 1 . . . . . . . . 2 . . . . . . . . . Data Loss (minor) 13 | . . . . . . 1 . . . . 3 1 2 . . . . . 2 . 2 2 . . . . . . . . Data Loss (major) 3 | . . . . . . . . . . . 1 . 1 . . . . . 1 . . . . . . . . . . . Misfires 8 | . . . . . 1 1 . . . . . 2 1 . 1 1 . . 1 . . . . . . . . . . . Alerts 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Weapon Failures 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2236 | . . 103 5 142 . . . . . . 28 17 . . 127 . 66 63 296 . 191 . 57 . . 84 478 . 96 483 Projectiles 390 | . . . 5 . . . . . . . . 17 . . . . 66 50 . . 191 . . . . 26 . . 8 27 Explosions 290 | . . 103 . . . . . . . . 28 . . . 18 . . 13 40 . . . 57 . . . . . . 31 Melee 1556 | . . . . 142 . . . . . . . . . . 109 . . . 256 . . . . . . 58 478 . 88 425 Knockbacks 49 | . . . . 1 . . . . . . 2 16 . . 2 . . . . . 5 1 1 2 . 2 7 . 1 9 Impact 11 | . . . . 1 . . . . . . . . . . 2 . . . . . . . . . . . 4 . 1 3 Kinetic 37 | . . . . . . . . . . . 2 15 . . . . . . . . 5 1 1 2 . 2 3 . . 6 Secondary 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 733 | . . 237 . 32 84 . . . . . 95 19 . . 74 . . . 136 . . . . . 20 . . . . 36 Shots 26 | . . 5 . 1 4 . . . . . 4 1 . . 4 . . . 5 . . . . . 1 . . . . 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 366 | 20 127 129 116 9 234 248 . . . 9 366 48 259 322 2 14 88 89 154 . 226 251 205 1 . . . . 213 . Average Temperature 71 | 15 61 36 57 6 104 114 . . . 4 139 14 110 83 2 9 47 63 52 . 69 80 71 1 . . . . 90 . Received Heat Transfer 2095 | . 99 384 207 . . 195 . 63 . 93 273 327 . 72 . 39 . . 108 . 18 . 12 . . . . 18 . 187 Effects 4 | . . . . . . . . . . . 2 . . 2 . . . . . . . . . . . . . . . . Shutdowns 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Interference 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 12 | . . . . 1 . . . . . . 1 . . . . . . . 1 . . . . . . 1 4 . 2 2 Combat Hostiles 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Parts Fried 34 | . 1 1 2 4 . . . . . . 1 . . . . . . . 4 . . . . . . 1 9 . 4 7 Impact Corruptions 41 | . . . . 2 . . . . . . . . . . 4 . . . 7 . . . . . . 2 15 . 3 8 Robots Melted 2 | . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Parts Melted 6 | . . . . . . . . . . . . . . 2 . . . 2 1 . . . . . . . . . . 1 Heat Transferred 2828 | . . 450 50 50 . . . . . . 250 . . 111 . . 222 222 1473 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . 6 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Peak Influence 2925 | 5 90 675 313 89 68 521 . . . . 480 349 31 998 . . . . 1186 415 947 . . . . 196 679 358 241 2925 Initial 415 | . 3 37 190 58 1 . . . . . 365 212 31 1 . . . . 407 415 290 . . . . 54 110 274 21 51 Average 335 | 1 17 353 152 57 38 158 . . . . 358 158 19 569 . . . . 732 415 618 . . . . 117 401 165 76 1178 Maximum Alert Level 5 | . . 2 1 . . 2 . . . . 2 1 . 3 . . . . 4 2 3 . . . . . 2 1 1 5 Low Security (%) 45 | 100 100 16 60 100 100 69 . . . . 7 66 100 20 . . . . . . . . . . . 100 10 53 90 20 Level 1 22 | . . 41 39 . . 19 . . . . 47 33 . 11 . . . . 6 . 7 . . . . . 43 46 9 5 Level 2 20 | . . 41 . . . 11 . . . . 45 . . 26 . . . . 39 100 59 . . . . . 46 . . 28 Level 3 8 | . . . . . . . . . . . . . . 41 . . . . 50 . 33 . . . . . . . . 5 Level 4 . | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 Squads Dispatched 103 | . . 4 3 3 . 7 . . . . 3 10 . 7 . . . . 11 . 13 . . . . 5 4 . 3 30 Investigation 22 | . . 3 2 1 . 2 . . . . . 3 . . . . . . 4 . 3 . . . . 2 . . 2 . Extermination 11 | . . . . 1 . 3 . . . . 1 1 . . . . . . 1 . 2 . . . . 1 . . . 1 Reinforcement 37 | . . 1 1 1 . 1 . . . . 2 1 . 6 . . . . 5 . 7 . . . . 1 4 . 1 6 Assault 23 | . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . 20 Garrison 7 | . . . . . . 1 . . . . . 4 . . . . . . . . 1 . . . . 1 . . . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Searches Triggered 5 | . . . . . . . . . . . 1 . . . . . . . 3 . . . . . . . . . . 1 Construction Impeded 6 | . . . . . . . . . . . 1 . . . . . . . 1 . 2 . . . . 1 1 . . . Haulers Reinforced 7 | . . . . 1 . 1 . . . . 1 . . 2 . . . . . . 1 . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Distress Signals 29 | . 2 3 3 . . 1 . . . . . 2 . . . . . . 3 . 4 . . . . 1 1 6 . 3 Communications Jammed 26 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 25 Distress Signals 26 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 25 Times Spotted 624 | . 6 51 17 1 5 21 . 4 . 22 16 27 . 37 16 2 . 9 83 . 50 11 22 15 9 5 23 16 11 145 Peak Tracking Total 30 | . 5 4 8 1 4 4 . 4 . 7 4 5 . 8 6 1 . 5 13 . 14 8 6 9 5 5 6 6 10 30 Tactical Retreats 82 | . 1 4 1 . . 2 . 1 . 4 1 4 . 5 3 1 . . 19 . 11 1 . 1 . 1 3 3 3 13 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Traps Triggered 26 | . . 2 2 4 . 2 . . . . 1 1 . 3 . . . . 3 . 1 . . . . . 4 . 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . Reused 4 | . . . . . . . . . . 1 . . . . . . . . 3 . . . . . . . . . . . Traps Extracted 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . 2 . . . . . . . . 1 . . . . . . . . . . . Triggered 20 | . . . . . . . . . . 1 . . . . . 1 . . 3 . . . . 15 . . . . . . Most Traps Carried 5 | . . . . . . . . . . 5 4 4 4 4 4 4 4 4 4 3 3 . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Machines Disabled 65 | . . 8 1 . . 1 . . . . 5 2 . 6 . . 1 . 9 . 3 2 1 1 4 . 8 . 5 8 Max in Single Turn 4 | . . 2 1 . . . . . . . 4 1 . 1 . . 1 . 3 . . . . 1 . . 1 . 1 1 Garrison Access 9 | . . . 1 . . 1 . . . . 1 1 . 1 . . . . . . . . . . . . . 3 . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Machines Accessed 130 | . 1 9 7 6 . 13 1 . 1 . 5 5 . 13 . . 5 . 11 . 8 1 . 3 1 7 14 3 9 7 Terminals 70 | . 1 7 6 5 . 6 . . . . 1 3 . 6 . . . . 6 . 3 . . . 1 2 10 1 6 6 Fabricators 16 | . . . . . . 2 . . . . 1 2 . 4 . . . . 3 . 2 . . . . 1 . . 1 . Repair Stations 12 | . . 1 . 1 . 2 . . . . 1 . . 1 . . . . 1 . . . . . . 2 1 . 2 . Recycling Units 7 | . . 1 . . . 2 . . . . 1 . . 1 . . . . . . 1 . . . . . . 1 . . Scanalyzers 5 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 2 . . . Garrison Access 9 | . . . 1 . . 1 . . . . 1 . . 1 . . . . . . 1 . . . . 1 1 1 . 1 Total Hacks 400 | . 4 21 25 21 . 26 1 . 6 . 11 26 . 40 . . 18 . 43 . 30 1 . 11 7 25 28 9 29 18 Successful 217 | . . 9 12 11 . 17 1 . 6 . 7 14 . 23 . . 18 . 22 . 13 1 . 11 7 11 8 3 13 10 Failed 183 | . 4 12 13 10 . 9 . . . . 4 12 . 17 . . . . 21 . 17 . . . . 14 20 6 16 8 Catastrophic 43 | . . 4 . 3 . 3 . . . . . 2 . 4 . . . . 4 . 6 . . . . 2 8 . 7 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 156 | . 4 16 14 11 . 6 . . . . 4 13 . 20 . . . . 17 . 11 . . 1 . . 13 . 14 12 Terminals 219 | . 4 17 24 19 . 13 . . . . 5 16 . 17 . . . . 20 . 10 . . . 7 5 20 3 22 17 Fabricators 51 | . . . . . . 2 . . . . 2 10 . 8 . . . . 14 . 10 . . . . 3 . . 2 . Repair Stations 36 | . . 2 . 2 . 5 . . . . 2 . . 8 . . . . 3 . . . . . . 7 2 . 5 . Recycling Units 21 | . . 2 . . . 5 . . . . 1 . . 6 . . . . . . 2 . . . . . . 5 . . Scanalyzers 18 | . . . . . . . . . . . . . . . . . . . 6 . 3 . . . . 6 3 . . . Garrison Access 18 | . . . 1 . . 1 . . . . 1 . . 1 . . . . . . 5 . . . . 4 3 1 . 1 Terminal Hacks 96 | . . 2 7 6 . 6 1 . 6 . 1 6 . 2 . . 18 . 3 . 4 1 . 11 7 3 4 2 4 2 Record 20 | . . . . . . . . . . . . . . . . . 6 . . . . . . 4 7 1 2 . . . Part Schematic 11 | . . . . . . . . . 6 . 1 . . . . . 4 . . . . . . . . . . . . . Robot Analysis 5 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . 1 . . Prototype ID Bank 14 | . . . 1 2 . . . . . . . . . 1 . . 4 . . . . . . 6 . . . . . . Open Door 5 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 . 1 1 . . . Open DSF 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 6 | . . . 1 . . 1 . . . . . 1 . 1 . . . . . . 1 . . . . . . . . 1 Machine Index 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Unreport Threat 18 | . . 2 3 2 . 2 . . . . . 3 . . . . . . 1 . 1 . . . . . 1 . 3 . Locate Traps 6 | . . . 1 1 . 2 . . . . . 1 . . . . . . 1 . . . . . . . . . . . Reprogram Traps 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Transport Status 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Hauler Manifests 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Activate Exoskeleton 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 24 | . . . . . . 2 . . . . . 4 . 4 . . . . 6 . 5 . . . . 2 . . 1 . Network Status 9 | . . . . . . 2 . . . . . 1 . 2 . . . . 1 . 1 . . . . 1 . . 1 . Load Schematic 7 | . . . . . . . . . . . . 1 . . . . . . 3 . 2 . . . . 1 . . . . Build 8 | . . . . . . . . . . . . 2 . 2 . . . . 2 . 2 . . . . . . . . . Repair Station Hacks 22 | . . 2 . 1 . 3 . . . . 2 . . 7 . . . . 2 . . . . . . 3 1 . 1 . Scan Component 14 | . . 1 . 1 . 2 . . . . 1 . . 4 . . . . 1 . . . . . . 2 1 . 1 . Repair 8 | . . 1 . . . 1 . . . . 1 . . 3 . . . . 1 . . . . . . 1 . . . . Recycling Unit Hacks 3 | . . . . . . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . Retrieve Components 3 | . . . . . . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . . . . . . . . . . . . . . . . . 4 . 1 . . . . 3 . . . . Insert Component 6 | . . . . . . . . . . . . . . . . . . . 3 . 1 . . . . 2 . . . . Analyze 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Garrison Access Hacks 6 | . . . 1 . . 1 . . . . 1 . . 1 . . . . . . . . . . . . . 1 . 1 Seal Access 6 | . . . 1 . . 1 . . . . 1 . . 1 . . . . . . . . . . . . . 1 . 1 Unauthorized Hacks 58 | . . 5 4 4 . 3 . . . . 3 4 . 8 . . . . 7 . 3 . . . . . 3 . 7 7 Terminals 49 | . . 5 4 4 . 3 . . . . 1 3 . 5 . . . . 6 . 1 . . . . . 3 . 7 7 Track 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 Assimilate 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Botnet 38 | . . 4 4 3 . 3 . . . . 1 3 . 5 . . . . 4 . 1 . . . . . 2 . 4 4 Disrupt 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Operators 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Fabricators 8 | . . . . . . . . . . . 2 1 . 2 . . . . 1 . 2 . . . . . . . . . Prioritize 7 | . . . . . . . . . . . 1 1 . 2 . . . . 1 . 2 . . . . . . . . . Liberate 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Mask 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Used 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Hacking Detections 103 | . 1 9 6 6 . 10 . . . . 3 5 . 9 . . . . 11 . 8 . . . . 6 12 2 9 6 Full Trace Events 18 | . 1 2 1 1 . 1 . . . . . 3 . . . . . . 3 . 3 . . . . 2 . . 1 . Feedback Events 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hackware Fried 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 Robots Built 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 84 | . . . . . . . . . . . . 84 . . . . . . . . . . . . . . . . . . Total Robot Build Rating 12 | . . . . . . . . . . . . 12 . . . . . . . . . . . . . . . . . . Part Schematics Acquired 30 | . . . . . . . . . 6 . 1 . . . . . 4 . 1 . . . . . . 1 8 . . 9 Parts Built 10 | . . . . . . . . . . . . 2 . 4 . . . . 2 . 2 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 697 | . . . . . . . . . . . . 47 . 278 . . . . 186 . 186 . . . . . . . . . Total Part Build Rating 74 | . . . . . . . . . . . . 10 . 36 . . . . 14 . 14 . . . . . . . . . Parts Repaired 7 | . . 1 . . . 1 . . . . . . . 3 . . . . 1 . . . . . . 1 . . . . Time 452 | . . 26 . . . 39 . . . . 70 . . 218 . . . . 31 . . . . . . 68 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 6 | . . . . . . 4 . . . . . . . 2 . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . 2 . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Total Allies 52 | . . . . . 19 . . . 6 . 2 2 20 . . . . . . . . . . . . . . . 1 2 Largest Group 20 | . . . . . 19 19 . . 6 6 2 2 20 19 . . . . . . . . . . . . . . 1 1 Highest-Rated Group 1204 | . . . . . 475 475 . . 149 149 82 98 686 661 . . . . . . . . . . . . . . 45 1204 Highest-Rated Ally 1204 | . . . . . 35 35 . . 31 31 41 49 50 50 . . . . . . . . . . . . . . 45 1204 Total Orders 131 | . . . . . . . . . . . . . . . . . . . 28 . 24 6 12 1 21 1 20 4 7 7 STAY 27 | . . . . . . . . . . . . . . . . . . . 8 . 3 . 4 . 9 . 2 . . 1 FOLLOW 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 2 . 1 . EXPLORE 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . RETURN 96 | . . . . . . . . . . . . . . . . . . . 19 . 21 6 8 1 10 1 15 3 6 6 Ally Attacks 1162 | . . . . . . 92 . . . 37 11 23 . 163 . . . . 82 . 122 50 114 . 123 13 98 22 61 151 Total Damage 30986 | . . . . . . 1550 . . . 362 199 723 . 3312 . . . . 1418 . 2630 909 2241 . 2149 165 1739 496 797 12296 Kills 157 | . . . . . . 17 . . . 6 3 4 . 29 . . . . 7 . 13 7 13 . 11 . 9 . 1 37 Allies Corrupted 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . Allies Melted 6 | . . . . . . . . . . 1 . 1 . . . . . . . . . . . 1 . . . 2 1 . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Robot Analysis Total 5 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . 1 . . Derelict Logs Recovered 5 | . . . . . . . . . . 1 . . . . . 2 . 2 . . . . . . . . . . . . Drone Launches 168 | . . . . . . . . . . . . . . . . . . . 20 . 41 17 20 2 19 2 20 9 10 8 Drone Recoveries 160 | . . . . . . . . . . . . . . . . . . . 19 . 38 19 20 1 19 2 20 9 7 6 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Turns Passed 18407 | 69 213 1404 633 526 600 1526 178 115 496 560 765 945 659 988 344 245 98 136 1084 156 766 220 524 1014 410 289 589 1646 432 777 Spaces Moved 21723 | 47 156 818 414 398 437 1439 362 236 858 774 489 446 266 1159 636 426 157 226 1682 247 1204 361 607 977 823 519 910 3018 762 869 Core 16 | 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 3564 | 31 156 818 414 398 437 824 . . . . . 355 121 10 . . . . . . . . . . . . . . . . Wheels 138 | . . . . . . . . . . . 67 71 . . . . . . . . . . . . . . . . . . Hover 18005 | . . . . . . 615 362 236 858 774 422 20 145 1149 636 426 157 226 1682 247 1204 361 607 977 823 519 910 3018 762 869 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 23 | 50 120 120 120 120 122 48 48 48 48 48 121 120 125 33 35 35 45 45 30 41 43 45 45 43 43 43 38 34 23 25 Average Speed 61 | 96 120 120 120 120 123 91 48 48 48 55 126 141 224 53 35 47 45 45 44 44 43 45 45 44 43 43 40 37 37 44 Slowest Speed 330 | 120 120 120 120 122 124 124 48 115 48 121 220 270 330 190 45 146 45 45 50 45 108 45 111 111 43 50 108 118 38 147 Overloaded Moves 73 | . . . . . . . . . . . . . . . . 18 . . 6 . . . . . . . . . 5 44 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 55 | 4 39 84 35 16 95 34 57 53 83 78 17 10 94 26 57 62 60 49 40 95 38 44 73 95 84 11 94 68 76 53 Regions Visited 30 Branch Regions 15 Pre-discovered Areas 4 | . . . . . . . . . 1 . . . . . . . 3 . . . . . . . . . . . . . Known Exits Taken 20 | . . . 1 . . 1 1 1 1 1 . . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 25 | . . . . . . . 7 1 4 1 . . . . 2 2 . . . . . 3 2 . 3 . . . . . Spaces Dug 205 | . . . . 1 . . . . . . . . . 21 . . . . 59 . 17 . 30 . 17 8 20 8 15 9 Terrain Destroyed 996 | . . 46 3 3 193 . . . . 2 17 49 1 47 224 1 . 39 145 . 30 4 99 1 18 10 25 9 15 15 Melee 68 | . . . . 1 . . . . . . . . . 1 . . . . 17 . . . 11 . . . 14 7 10 7 Projectile 122 | . . . . . . . . . . 2 . 22 1 7 5 1 . 6 1 . 30 4 4 1 2 10 11 2 5 8 AOE 806 | . . 46 3 2 193 . . . . . 17 27 . 39 219 . . 33 127 . . . 84 . 16 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Total 25554 | 63 167 1047 493 435 471 1587 365 236 942 866 562 640 327 1449 712 453 177 241 1885 288 1378 409 823 1541 878 555 1061 3506 874 1123 Wait 1731 | . . 66 5 . 17 71 . . 76 66 11 73 50 153 49 12 . 1 74 4 69 28 162 520 36 14 13 40 45 76 Move 21697 | 46 155 817 414 398 436 1438 361 235 857 773 488 446 265 1158 635 425 156 225 1682 246 1203 360 606 976 822 518 909 3017 761 869 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 252 | 7 3 21 15 10 1 16 2 . 2 1 11 17 . 20 . 2 7 3 14 5 14 5 8 5 6 2 14 11 4 26 Fast Attach 322 | 3 . 8 5 1 . 3 . . 3 1 . 12 6 11 . . . . 9 8 7 . 3 8 . . 25 196 10 3 Attach 141 | 3 1 8 7 6 . 6 . 1 . . 11 9 . 11 . 6 4 1 7 2 1 . 5 3 3 3 7 6 4 26 Detach 17 | . . 1 . . . . . . . . . . . 3 . . 1 . 1 2 . . 1 1 . 1 . 5 1 . Swap 121 | 1 . 9 5 4 3 5 1 . . 4 5 10 . 10 3 1 1 1 23 2 6 . . 5 . . 2 13 2 5 Drop 456 | . . 18 13 6 1 18 1 . 4 2 1 13 6 25 . . 1 1 12 14 24 5 10 11 6 1 34 202 14 13 Fire 620 | 3 8 99 29 3 13 30 . . . 17 35 60 . 44 19 7 7 9 41 5 47 7 12 12 2 13 23 3 15 57 Melee 143 | . . . . 3 . . . . . . . . . 1 6 . . . 21 . . . 12 . . 3 31 11 17 38 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 26 | . . . . 4 . . . . . . . . . 13 . . . . . . . . . . . . . . . 9 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 3 | . . . . . . . . . . 2 . . . . . . . . 1 . . . . . . . . . . . Miscellaneous 25 | . . . . . . . . . . . . . . . . . . . . . 7 4 4 . 3 . 3 2 1 1 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 6 exits: *Fac x2 / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: *Upp x2) -5/Waste -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x2 / *Upp x2) -4/Waste -4/Factory (discovered 5 exits: *Res x2 / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research -3/Quarantine -2/Research (discovered 3 exits: *Acc x2 / *Tes) -2/Testing (discovered 2 exits: Acc / *Sec) -2/Section 7 History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Discovered new exit (range 5) 216 | -10/Materials | Discovered new exit (range 8) 270 | -10/Materials | Discovered new exit (range 8) 283 | -10/Materials | Entered another Materials area 283 | -9/Materials | Evolved 2 slots: Propulsion x2 300 | -9/Materials | Build established: Mutant 430 | -9/Materials | Repaired Ion Engine 694 | -9/Materials | Discovered new exit (range 3) 837 | -9/Materials | Build established: Scavenger-Mutant 978 | -9/Materials | Discovered new exit (range 7) 1155 | -9/Materials | Discovered new exit (range 12) 1625 | -9/Materials | Discovered new exit (range 16) 1687 | -9/Materials | Entered another Materials area 1687 | -8/Materials | Evolved 2 slots: Utility x2 1953 | -8/Materials | Discovered new exit (range 8) 2215 | -8/Materials | Hacking Suite fried by hacking feedback 2319 | -8/Materials | Identified exit to Factory 2320 | -8/Materials | Entered Factory 2320 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2828 | -7/Factory | Found Prototype Launcher 2828 | -7/Factory | Identified Rocket Array 2831 | -7/Factory | Found Rocket Array 2846 | -7/Factory | Sucked down chute 2846 | -7/Factory | Entered Waste 2860 | -7/Waste | Spotted C-40 Crusher 2861 | -7/Waste | Spotted C-40 Crusher 2867 | -7/Waste | Spotted C-40 Crusher 2868 | -7/Waste | Destroyed C-40 Crusher 2868 | -7/Waste | Spotted C-40 Crusher 2874 | -7/Waste | Destroyed C-40 Crusher 2877 | -7/Waste | Destroyed C-40 Crusher 2881 | -7/Waste | Spotted C-40 Crusher 2896 | -7/Waste | Destroyed C-40 Crusher 2906 | -7/Waste | Destroyed C-40 Crusher 2956 | -7/Waste | Spotted C-40 Crusher 2964 | -7/Waste | Destroyed C-40 Crusher 3067 | -7/Waste | Build established: Hacker-Mutant 3162 | -7/Waste | Discovered new exit (range 13) 3271 | -7/Waste | Warlord forces began an assault 3426 | -7/Waste | Identified exit to Factory 3446 | -7/Waste | Entered Factory 3446 | -7/Factory | Accompanied by 19 allies 3464 | -7/Factory | Identified exit to DSF 3649 | -7/Factory | Lost 4 allies 3721 | -7/Factory | Identified exit to Storage 3721 | -7/Factory | Identified exit to Lower Caves 3952 | -7/Factory | Lost 8 allies 4085 | -7/Factory | Discovered new exit (range 4) 4092 | -7/Factory | Identified exit to Factory 4227 | -7/Factory | Repaired Broken Cmb. Gravmag System? 4374 | -7/Factory | Discovered exit to Factory (range 6) 4854 | -7/Factory | P-60 Hacker assimilated allied EX-A4A(g) 4972 | -7/Factory | Entered Lower Caves 4973 | -7/Lower Caves | Encountered a Warlord checkpoint 5071 | -7/Lower Caves | Found DRS Beacon 5137 | -7/Lower Caves | Discovered new exit (range 5) 5138 | -7/Lower Caves | Identified exit to Lower Caves 5150 | -7/Lower Caves | Entered another Lower Caves area 5217 | -7/Lower Caves | Encountered a Warlord checkpoint 5257 | -7/Lower Caves | Discovered new exit (range 6) 5261 | -7/Lower Caves | Identified exit to Zion 5265 | -7/Lower Caves | Entered Zion 5287 | -7/Zion | System corruption cleaned by Quarantine Array 5291 | -7/Zion | Build established: Scavenger-Scout 5324 | -7/Zion | Found GAL Module 5349 | -7/Zion | Discovered new exit (range 9) 5431 | -7/Zion | Learned location of Data Miner (-6) 5435 | -7/Zion | Given A8's code to call for help 5446 | -7/Zion | Found Prototype Device 5446 | -7/Zion | Identified Bomb Factory No. 2 5576 | -7/Zion | Gained Derelict followers 5594 | -7/Zion | Learned Factory emergency access door positions 5634 | -7/Zion | Gained Derelict followers 5694 | -7/Zion | Identified exit to Proximity Caves 5761 | -7/Zion | Entered Proximity Caves 5761 | -6/Proximity Caves | Accompanied by 6 allies 5765 | -6/Proximity Caves | Learned Factory garrison access intel 5831 | -6/Proximity Caves | Spotter reported a threat 5831 | -6/Proximity Caves | Spotter reported a threat 6120 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6188 | -6/Proximity Caves | Lost 6 allies 6297 | -6/Proximity Caves | Discovered exit to Factory (range 12) 6321 | -6/Proximity Caves | Entered Factory 6321 | -6/Factory | Evolved 2 slots: Utility x2 6323 | -6/Factory | Loaded intel: 4 garrison access locations 6671 | -6/Factory | Search patrols dispatched 6675 | -6/Factory | Lost 3 parts (1p1u1w) 6864 | -6/Factory | Lost 3 parts (1n1u1w) 6905 | -6/Factory | Build established: Hacker-Mutant 6956 | -6/Factory | Discovered new exit (range 14) 6971 | -6/Factory | Lost 3 parts (1n1u1w) 7086 | -6/Factory | Entered another Factory area 7086 | -5/Factory | Accompanied by 2 allies 7086 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7141 | -5/Factory | Fabricated Adv. Signal Interpreter? 7183 | -5/Factory | Lost 3 parts (1p1n1u) 7187 | -5/Factory | Garrison activated, responded to threat 7387 | -5/Factory | Lost 3 parts (2n1w) 7457 | -5/Factory | Fabricated Y-64 Sentinel? 7515 | -5/Factory | Garrison activated, responded to threat 7591 | -5/Factory | Identified exit to Upper Caves 7768 | -5/Factory | Build established: Scavenger-Mutant 8025 | -5/Factory | Spotted B-75 Beast 8031 | -5/Factory | Sucked down chute 8031 | -5/Factory | Entered Waste 8032 | -5/Waste | Joined by Warlord forces that had cleared the area 8527 | -5/Waste | Discovered new exit (range 16) 8687 | -5/Waste | Identified exit to Factory 8690 | -5/Waste | Entered Factory 8690 | -5/Factory | Accompanied by 19 allies 8760 | -5/Factory | Discovered new exit (range 15) 8777 | -5/Factory | Identified exit to Factory 9001 | -5/Factory | Lost 3 allies 9099 | -5/Factory | Repaired Broken Rocket Array? 9102 | -5/Factory | Lost 5 allies 9252 | -5/Factory | Repaired KE Penetrator 9327 | -5/Factory | Repaired Cmb. Linear Gravjet 9423 | -5/Factory | Fabricated Lgt. Quantum Reactor? 9444 | -5/Factory | Fabricated Enh. Nova Cannon (x2) 9499 | -5/Factory | Spotted B-75 Beast 9590 | -5/Factory | First assault squad dispatched 9678 | -5/Factory | Entered Upper Caves 9852 | -5/Upper Caves | Build established: Hacker-Mutant 9940 | -5/Upper Caves | Core integrity fell below 50% 10007 | -5/Upper Caves | Discovered new exit (range 9) 10019 | -5/Upper Caves | Identified exit to Upper Caves 10022 | -5/Upper Caves | Entered another Upper Caves area 10033 | -5/Upper Caves | Discovered exit to Factory (range 9) 10107 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10151 | -5/Upper Caves | Lost 3 parts (2n1u) 10165 | -5/Upper Caves | Spotted B-75 Beast 10206 | -5/Upper Caves | Lost 4 parts (2n1u1w) 10221 | -5/Upper Caves | Discovered new exit (range 7) 10243 | -5/Upper Caves | Learned Factory emergency access door positions 10266 | -5/Upper Caves | Identified exit to Zhirov 10267 | -5/Upper Caves | Entered Zhirov 10267 | -5/Zhirov | Discovered new exit (range 3) 10276 | -5/Zhirov | Met Zhirov 10286 | -5/Zhirov | Learned location of Command (-1) 10286 | -5/Zhirov | Learned location of Testing (-2) 10286 | -5/Zhirov | Learned location of Quarantine (-3) 10288 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10295 | -5/Zhirov | Found Alien Artifact 10300 | -5/Zhirov | Identified Integrated Dissipator 10300 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 10304 | -5/Zhirov | Found Alien Artifact 10365 | -5/Zhirov | Identified exit to Proximity Caves 10365 | -5/Zhirov | Entered Proximity Caves 10425 | -4/Proximity Caves | Spotter reported a threat 10427 | -4/Proximity Caves | Spotter reported a threat 10497 | -4/Proximity Caves | Learned 4 Research zone layouts 10498 | -4/Proximity Caves | Discovered exit to Factory (range 3) 10501 | -4/Proximity Caves | Entered Factory 10501 | -4/Factory | Evolved 2 slots: Utility x2 10502 | -4/Factory | Identified exit to Upper Caves 10677 | -4/Factory | Identified Transdimensional Reconstructor 10684 | -4/Factory | Discovered exit to Upper Caves (range 6) 10686 | -4/Factory | Discovered new exit (range 11) 10703 | -4/Factory | Fabricated Assault Drone Bay? 10751 | -4/Factory | Search patrols dispatched 10973 | -4/Factory | Spotted B-86 Titan 11035 | -4/Factory | Search patrols dispatched 11056 | -4/Factory | Fabricated Assault Drone Bay? 11251 | -4/Factory | Search patrols dispatched 11281 | -4/Factory | Discovered new exit (range 15) 11287 | -4/Factory | Identified exit to Research 11338 | -4/Factory | Repaired Dispersion Rifle? 11501 | -4/Factory | First assault squad dispatched 11585 | -4/Factory | Manually triggered Chute Trap 11585 | -4/Factory | Sucked down chute 11585 | -4/Factory | Entered Waste 11585 | -4/Waste | The area was eerily silent 11730 | -4/Waste | Discovered new exit (range 10) 11740 | -4/Waste | Identified exit to Factory 11741 | -4/Waste | Entered Factory 11978 | -4/Factory | Fabricated Assault Drone Bay (x1) 12152 | -4/Factory | Fabricated Assault Drone Bay? 12194 | -4/Factory | Identified exit to Armory 12228 | -4/Factory | Discovered exit to Research (range 9) 12409 | -4/Factory | Garrison activated, responded to threat 12447 | -4/Factory | Discovered exit to Research (range 8) 12507 | -4/Factory | Entered Upper Caves 12507 | -4/Upper Caves | Accompanied by 2 allies 12602 | -4/Upper Caves | Encountered a Warlord checkpoint 12724 | -4/Upper Caves | Discovered new exit (range 6) 12726 | -4/Upper Caves | Identified exit to Upper Caves 12727 | -4/Upper Caves | Entered another Upper Caves area 12729 | -4/Upper Caves | Discovered exit to Research (range 8) 13147 | -4/Upper Caves | Destroyed 11 combat bots 13190 | -4/Upper Caves | Discovered new exit (range 24) 13250 | -4/Upper Caves | Identified exit to Warlord 13251 | -4/Upper Caves | Entered Warlord 13286 | -4/Warlord | Discovered new exit (range 8) 13289 | -4/Warlord | Build established: Hacker-Scout 13330 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 13388 | -4/Warlord | Met Warlord 13406 | -4/Warlord | Warlord's base attacked by MAIN.C 13427 | -4/Warlord | Found Prototype Processor 13427 | -4/Warlord | Identified Exp. Core Analyzer 13432 | -4/Warlord | Found Prototype Device 13432 | -4/Warlord | Identified Exp. Focal Shield 13756 | -4/Warlord | Warlord forces counterattacked 14081 | -4/Warlord | Warlord base infiltrated, sounded retreat 14082 | -4/Warlord | Enhanced Grunt warped into view 14082 | -4/Warlord | Enhanced Grunt warped into view 14082 | -4/Warlord | Enhanced Grunt warped into view 14082 | -4/Warlord | Enhanced Demolisher warped into view 14082 | -4/Warlord | Enhanced Demolisher warped into view 14082 | -4/Warlord | Enhanced Demolisher warped into view 14098 | -4/Warlord | Spotted Executioner 14099 | -4/Warlord | Spotted Striker 14135 | -4/Warlord | Lost 3 allies 14215 | -4/Warlord | Spotted Striker 14216 | -4/Warlord | Spotted Striker 14264 | -4/Warlord | Identified exit to Proximity Caves 14265 | -4/Warlord | Entered Proximity Caves 14265 | -3/Proximity Caves | Accompanied by 1 ally 14273 | -3/Proximity Caves | Lost 4 allies 14421 | -3/Proximity Caves | Learned 6 Lower Caves zone layouts 14421 | -3/Proximity Caves | Learned 6 Upper Caves zone layouts 14645 | -3/Proximity Caves | Discovered exit to Research (range 21) 14675 | -3/Proximity Caves | Entered Research 14675 | -3/Research | Accompanied by 1 ally 14675 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 14754 | -3/Research | Repaired Hvy. Linear Accelerator 14824 | -3/Research | Discovered new exit (range 9) 14826 | -3/Research | Identified exit to Quarantine 14851 | -3/Research | Garrison activated, responded to threat 14946 | -3/Research | Imp. Hacking Suite fried by hacking feedback 14964 | -3/Research | Entered Quarantine 14964 | -3/Quarantine | Accompanied by 1 ally 14994 | -3/Quarantine | Found Alien Energy Cannon 14994 | -3/Quarantine | Identified Core Cannon 15009 | -3/Quarantine | Found Alien Impact Weapon 15009 | -3/Quarantine | Identified Core Stripper 15107 | -3/Quarantine | Found Fusion Bomb Launcher 15123 | -3/Quarantine | Found Alien Reactor 15123 | -3/Quarantine | Identified Matter Drive 15318 | -3/Quarantine | Found Alien Artifact 15318 | -3/Quarantine | Identified Phase Redirector 15369 | -3/Quarantine | Found Alien Artifact 15369 | -3/Quarantine | Identified Phase Armor 15392 | -3/Quarantine | Found Alien Artifact 15392 | -3/Quarantine | Identified Core Reset Matrix 15392 | -3/Quarantine | Used Core Reset Matrix 15396 | -3/Quarantine | Detected hypermatrix surge 15396 | -3/Quarantine | Sensed 16 artifacts in vicinity 15437 | -3/Quarantine | Spotted Alpha 7 15464 | -3/Quarantine | Build established: Ninja 15464 | -3/Quarantine | Met incapacitated Sigix Warrior 15464 | -3/Quarantine | Lockdown squad dispatched 15465 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 15466 | -3/Quarantine | Unlocked Sigix quarantine chamber 15469 | -3/Quarantine | Found Sigix Containment Pod 15509 | -3/Quarantine | Discovered new exit (range 13) 15542 | -3/Quarantine | Found Subatomic Replicator 15552 | -3/Quarantine | Identified exit to Research 15553 | -3/Quarantine | Entered Research 15553 | -2/Research | Warlord forces began assault on 0b10 15553 | -2/Research | Evolved 2 slots: Utility x2 15558 | -2/Research | Found Unknown Device 15558 | -2/Research | Identified Quantum Capacitor 15663 | -2/Research | Research machine network offline 15726 | -2/Research | Discovered new exit (range 4) 15727 | -2/Research | Identified exit to Access 15761 | -2/Research | Found Prototype Launcher 15761 | -2/Research | Identified Enh. Gamma Bomb Array 15964 | -2/Research | Discovered exit to Access (range 20) 16034 | -2/Research | Found Prototype Device 16034 | -2/Research | Identified Exp. Shock Absorption System 16058 | -2/Research | Spotted Striker 16063 | -2/Research | Warped through subspace 16085 | -2/Research | Build established: Hacker-Scout 16171 | -2/Research | Borebot progress halted 16175 | -2/Research | Discovered new exit (range 15) 16191 | -2/Research | Identified exit to Testing 16238 | -2/Research | Borebot progress halted 16263 | -2/Research | Met up with Warlord 16319 | -2/Research | Met DD-05H 16393 | -2/Research | Found Prototype Processor 16393 | -2/Research | Identified Exp. Melee Analysis Suite 16399 | -2/Research | Found Unknown Protection 16399 | -2/Research | Identified Hvy. Reflective Plating 16419 | -2/Research | Met PL-HR7 16543 | -2/Research | Borebot progress halted 16612 | -2/Research | Found Prototype Processor 16612 | -2/Research | Identified Exp. Targeting Computer 16630 | -2/Research | Found Exp. Core Analyzer 16724 | -2/Research | Warlord invited to help at Command 16729 | -2/Research | Found Unknown Device 16729 | -2/Research | Identified Heavy Servo Lattice 17199 | -2/Research | Entered Testing 17271 | -2/Testing | Discovered exit to Access (range 12) 17497 | -2/Testing | Found Prototype Energy Cannon 17497 | -2/Testing | Identified Disintegrator 17517 | -2/Testing | Found Prototype Hackware 17517 | -2/Testing | Identified System Mapper 17569 | -2/Testing | Spotted Fortress 17625 | -2/Testing | Discovered new exit (range 6) 17626 | -2/Testing | Identified exit to Section 7 17631 | -2/Testing | Entered Section 7 17632 | -2/Section 7 | Sensed 19 artifacts in vicinity 17637 | -2/Section 7 | Used Subatomic Replicator to replicate Assault Drone Bay 17642 | -2/Section 7 | Lost 3 allies 17783 | -2/Section 7 | Spotted B-90 Cyclops 17805 | -2/Section 7 | Scanned by Researcher 17820 | -2/Section 7 | Found Integrity Redistributor 17861 | -2/Section 7 | Build established: Hacker-Mutant 17880 | -2/Section 7 | Found Integrated Dissipator 17880 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 17881 | -2/Section 7 | Search patrols dispatched 17896 | -2/Section 7 | Spotted S7 Guard 17921 | -2/Section 7 | Found Core Membrane 17941 | -2/Section 7 | Spotted S7 Guard 17944 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-133) 17946 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 17966 | -2/Section 7 | Lost 3 parts (1n2u) 17985 | -2/Section 7 | Spotted Alpha 7 17992 | -2/Section 7 | Spotted Alpha 7 17999 | -2/Section 7 | Found Integrated Reactor 18006 | -2/Section 7 | Intercept squad dispatched 18011 | -2/Section 7 | Spotted B-99 Colossus 18015 | -2/Section 7 | Spotted Tracker 18016 | -2/Section 7 | Spotted Tracker 18020 | -2/Section 7 | Core integrity fell below 50% 18023 | -2/Section 7 | Destroyed Tracker 18035 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 18039 | -2/Section 7 | Spotted Combat Programmer 18044 | -2/Section 7 | Spotted Combat Programmer 18082 | -2/Section 7 | Activated Sigix Exoskeleton 18082 | -2/Section 7 | Received instructions from Sigix Warrior 18097 | -2/Section 7 | Allies destroyed Combat Programmer 18099 | -2/Section 7 | Allies destroyed Combat Programmer 18105 | -2/Section 7 | Lost 9 parts (2p2n3u2w) 18121 | -2/Section 7 | Allies destroyed Alpha 7 18141 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 80% 18142 | -2/Section 7 | Allies destroyed Alpha 7 18179 | -2/Section 7 | Spotted Striker 18181 | -2/Section 7 | Spotted Striker 18192 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 60% 18211 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 40% 18217 | -2/Section 7 | Allies destroyed Striker 18221 | -2/Section 7 | Destroyed Striker 18248 | -2/Section 7 | Destroyed 9 combat bots 18258 | -2/Section 7 | Spotted Investigator 18268 | -2/Section 7 | Allies destroyed Investigator 18269 | -2/Section 7 | Spotted Striker 18289 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 20% 18293 | -2/Section 7 | Core integrity fell below 20% 18316 | -2/Section 7 | Allies destroyed Striker 18345 | -2/Section 7 | Lost 9 parts (1p4n3u1w) 18408 | -2/Section 7 | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 18404_ C-30 ARC bursts open, deploying its payload. 18404_ P-80 Master unfolds itself. 18404_ Adv. Cloaking Device destroyed. 18405_ C-30 ARC bursts open, deploying its payload. 18405_ G-73 Enforcer unfolds itself. 18405_ B-74 Champion unfolds itself. 18405_ G-73 Enforcer unfolds itself. 18405_ E-15 Imp unfolds itself. 18405_ L2 Monitoring Station destroyed. 18405_ Power Cell Monitoring disabled. 18406_ L2 Monitoring Station destroyed. 18408_ C-30 ARC bursts open, deploying its payload. 18408_ G-73 Enforcer unfolds itself. 18408_ L-61 Swordsman unfolds itself. 18408_ G-73 Enforcer unfolds itself. 18408_ B-74 Champion unfolds itself. 18408_ E-15 Imp unfolds itself. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????!!????????!? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ? ?????????????????????? | | ????????????????????? ? ????????????????????? | | ???????????????????? ? ????????????????????? | | ????????????????????? ? ????????????????????? | | ????????????????????? ? ? ??????? ??????????? | | ??????????????????"""" " ? """"""" ????????? | | ?????????????????"" ???????? | | ?????????????????? ? ???????? | | ??????????????????? ? ??????? | | ???????????????????? ??? ????????? | | ??????????????????"""" ???? ?????????? | | ??????? """""" ???"" ??????????? | | ??????? ???" """"????????? | | ?????" """"" "????????? | | ?????" "i "????????? | | #????" @e " """"""""??? | | #????" "" " " " " "" | | #????" "" " " " " | | #????" "??" " " " "" | | #???? "??" ""%$ b | | #???#" """" ""$ """ "" | | #???#"" """gppe " | | #???#""" " "C "g%g" """"""""" | | #???#""" "??? %$$g"g""???????" | | #?###""" "?? """ $g""%"?"""""""" | | ### # """""" =% gl g"?" | | / % / b """"" = | | / %|[% $ ] "" [%* | | / % %$ """"!! " " *! | | / *$$ """?"[ "% =%![ | | ### # "?" " "[%= * % | | ??###""" """?" ! "" "%=[*% %= | | ????#""" ]%*%%""%%""%%"= | | ????#""" " "" "%[%* = | | ????#"" =[=!* | | ????#" """""""" [% "" | | ????# """""""""""" ###"""""""""""["" | | ????# """""""""""" #?#"""""""""""" | | ????##################### ###++#?################ | | ????????????????????????# #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 55 Energy Capacity 925 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Cloak Strength 4 Corruption Block 20 Armor Coverage 600 Resistance: TH 25 Core Shielding 30 Power Shielding 66 Propulsion Shielding 66 Utility Shielding 90 Point Defense Rating 160 Evasion (%) 58 Targeting Accuracy 12 Melee Accuracy 8 Target Analysis 6 Core Analysis 8 Armor Integrity Analysis 30 Energy Filtering 30 Salvage Targeting 3 Offensive Hacking 20 Defensive Hacking 23 Authchip Count 1 Trap Extractor Capacity 6 Item Schematics ----------------- Exp. Gyrokinetic Inverter | -2/Section 7 | Archive Prc. Energy Filter | -2/Section 7 | Archive Cld. Linear Gravjet | -2/Section 7 | Archive Exp. Matter Compressor | -2/Section 7 | Archive Enh. Armored Heavy Treads | -2/Section 7 | Archive Tactical Quantum Warhead | -2/Section 7 | Archive Tiamat Missile Launcher | -2/Section 7 | Archive Exp. Heat Sink | -2/Section 7 | Archive Cld. Field Propulsion Drive | -2/Section 7 | Archive Robot Schematics ------------------ M-36 Artificer | -2/Section 7 | Archive Fabricated ------------ Adv. Signal Interpreter | x2 | -5/Factory Y-64 Sentinel | x2 | -5/Factory | Preloaded Lgt. Quantum Reactor | x2 | -5/Factory | Preloaded Enh. Nova Cannon | x2 | -5/Factory | Preloaded Assault Drone Bay | x1 | -4/Factory Assault Drone Bay | x1 | -4/Factory Assault Drone Bay | x1 | -4/Factory Assault Drone Bay | x1 | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Core Cannon Core Stripper Matter Drive Phase Redirector Phase Armor Core Reset Matrix Transdimensional Reconstructor Subatomic Replicator Integrity Redistributor Core Membrane Integrated Reactor Achievements -------------- Everyone Must Die Challenges ------------ None Game ------ Seed RainbowUtilityFacilitator Manual? 0 Play Time 05:03:20 Cumulative 274.9 hours Start 2025.03.11 @ 22:07:10 End 2025.03.14 @ 00:18:10 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 116 Rogue 102 Adventurer 14 Explorer 0 Win Type - Total 16 Types 13/0/1/1/0/0/0/0/1 Lore% 62 Gallery% 77 Achievement% 67 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 93ffb3f7-ff50-4b87-a9e3-d9f9aff1415b