Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.10 @ 19:24:01 Player: chevalier Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (15) 75 Value Destroyed (473) 473 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 2648 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 296/400 Matter 275/300 Energy 30/100 System Corruption 0% Temperature Warning (321) Movement Core (400) Ox7 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (2) ------- Beam Rifle > --- INVENTORY (15) --- Improved Ion Engine Improved Aluminum Leg Improved Carbon-fiber Leg Makeshift Leg Improved Heat Sink Large Battery (200) Small Matter Pod (50) Sensor Array 0b10 Decoder Chip [Scout] Light Armor Plating Light Assault Rifle Improved Light Cannon CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg Makeshift Leg > --- UTILITY ---------- Large Storage Unit Sensor Array > --- WEAPON ----------- Gatling Laser Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Improved Aluminum Leg Improved Carbon-fiber Leg Makeshift Leg Improved Heat Sink Large Battery Small Matter Pod 0b10 Decoder Chip [Scout] Light Armor Plating Light Armor Plating Beam Rifle Improved Light Cannon Grenade Launcher CR-A16's Pointy Stick [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Gatling Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 27 | 7 7 5 . 4 4 Power 3 | 2 . . . . 1 Engine 3 | 2 . . . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 2 3 3 . 2 . Treads . | . . . . . . Leg 10 | 2 3 3 . 2 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 4 2 . . 1 Device 4 | 1 2 1 . . . Storage 1 | . 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 3 | . 1 1 . . 1 Artifact . | . . . . . . Weapon 6 | 2 . . . 2 2 Energy Gun 2 | . . . . 1 1 Energy Cannon . | . . . . . . Ballistic Gun 3 | 2 . . . 1 . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 9 | . . . . . 9 Power 2 | . . . . . 2 Propulsion 4 | . . . . . 4 Utility 1 | . . . . . 1 Weapon 2 | . . . . . 2 Highest Loss Streak 9 | . . . . . 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 97 100 100 100 95 Engine 11 | . 14 11 11 11 9 Leg 40 | . 28 44 44 44 41 Device 11 | . 13 9 11 11 10 Storage 10 | . 9 11 11 11 11 Energy Gun 5 | . . . . 8 11 Ballistic Gun 17 | . 28 22 22 13 9 Peak Build Rating 19 | 6 8 11 11 19 19 Average Rating 14 | 4 7 10 11 17 18 On Entrance 9 | . 6 8 11 11 19 Naked Turns . | . . . . . . Heaviest Build 33 | 8 30 30 28 31 33 Greatest Support 53 | 20 20 40 40 53 53 Greatest Overweight (x) 1 | . 1 . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 5 15 15 15 15 15 Average Capacity 13 | 5 11 15 15 15 15 Most Carried 15 | 5 12 15 15 15 15 Average Carried 12 | 3 7 13 15 14 14 Final Capacity 15 | 5 15 15 15 15 15 Final Carried 15 | 5 12 15 15 15 13 Class Distribution -------------------- 85% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 552 | 327 111 48 . 64 2 Remotely . | . . . . . . Salvage Created 459 | 41 128 146 . . 144 Parts 34 | 4 9 11 . . 10 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 7 | . . . . . 7 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 14 | 1 3 3 . . 7 Guns 10 | 1 3 3 . . 3 AOE 4 | . . . . . 4 Classes Destroyed 5 | 2 . 1 . . 2 Worker 1 | 1 . . . . . Drone 1 | . . . . . 1 Swarmer 5 | . . . . . 5 Grunt 6 | 1 3 1 . . 1 Sentry 2 | . . 2 . . . Best Kill Streak 6 | 1 1 2 . . 6 Combat Bots Only 6 | 1 1 2 . . 6 Max Kills in Single Turn 2 | 1 1 1 . . 2 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 97 | 5 27 8 . . 57 Missed 32 | 2 8 5 . . 17 Damage Taken 1116 | 34 250 44 . . 788 Core 185 | . 81 . . . 104 Absorbed by Shields . | . . . . . . Core Remaining (%) 83 | 100 67 . . . . Volleys Fired 45 | 11 20 6 . . 8 Largest 2 | 2 2 2 . . 2 Hottest 136 | 40 40 40 . . 136 Shots Fired 83 | 18 40 12 . . 13 Gun 80 | 18 40 12 . . 10 Cannon . | . . . . . . Launcher 3 | . . . . . 3 Special . | . . . . . . Kinetic 72 | 18 40 12 . . 2 Thermal 8 | . . . . . 8 Explosive 3 | . . . . . 3 Electromagnetic . | . . . . . . Robot Hit Streak 18 | 7 17 18 . . 4 Robot Miss Streak 4 | 3 2 . . . 4 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 61 | 12 32 10 . . 7 Core Hits 46 | 4 12 8 . . 22 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1062 | 101 263 74 . . 624 Guns 591 | 101 263 74 . . 153 Cannons . | . . . . . . Explosions 471 | . . . . . 471 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 438 | 101 263 74 . . . Thermal 153 | . . . . . 153 Explosive 471 | . . . . . 471 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 38 | . . . . . 38 Shots 2 | . . . . . 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 294 | 12 51 . . . 294 Average Temperature 47 | 9 20 . . . 103 Received Heat Transfer 393 | 18 144 6 . . 225 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 361 | . . . . . 361 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 141 | 25 141 100 39 . . Initial 39 | . 16 5 39 . . Average 50 | 3 74 38 39 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . . . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 24 | 1 8 3 . . 12 Peak Tracking Total 9 | 1 3 2 . . 9 Tactical Retreats 2 | . 2 . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 3 | . 1 2 . . . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Total Hacks 11 | . 4 7 . . . Successful 8 | . 2 6 . . . Failed 3 | . 2 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 4 | . 4 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 7 | . . 7 . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 2 . . . . Record 2 | . 2 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 6 | . . 6 . . . Insert Component 3 | . . 3 . . . Analyze 3 | . . 3 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 3 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . 3 . . . Part Schematics Acquired 3 | . . 3 . . . Parts Damaged 1 | . . 1 . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 . Highest-Rated Group 158 | . . . . 158 . Highest-Rated Ally 41 | . . . . 41 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2542 | 157 424 241 18 1550 152 Spaces Moved 1790 | 105 187 149 16 1234 99 Core 14 | 14 . . . . . Treads . | . . . . . . Legs 1776 | 91 187 149 16 1234 99 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 125 Average Speed 127 | 110 163 120 120 124 125 Slowest Speed 190 | 120 190 120 120 125 125 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 6 33 15 8 86 16 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 2 . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 2 | . . . . 2 . Spaces Dug 5 | . . . . . 5 Terrain Destroyed 12 | . . . . . 12 Melee . | . . . . . . Projectile . | . . . . . . AOE 12 | . . . . . 12 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1980 | 129 274 202 15 1248 112 Wait 78 | . 46 31 . . 1 Move 1785 | 104 186 148 15 1233 99 Hop . | . . . . . . Pick Up 27 | 6 9 8 . 4 . Fast Attach 9 | 5 2 . . 2 . Attach 5 | 1 . 2 . . 2 Detach 1 | . 1 . . . . Swap 13 | 1 5 3 . 2 2 Drop 17 | 1 5 4 . 7 . Fire 45 | 11 20 6 . . 8 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 129 | -11/Scrapyard | Discovered new exit (range 8) 158 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Build established: Mutant 561 | -10/Materials | Discovered new exit (range 12) 582 | -10/Materials | Entered another Materials area 582 | -9/Materials | Evolved 2 slots: Propulsion x2 796 | -9/Materials | Discovered new exit (range 5) 823 | -9/Materials | Entered Mines 824 | -9/Mines | Learned location of Storage (-7) 833 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 837 | -9/Mines | Discovered new exit (range 15) 841 | -9/Mines | Entered Zion 873 | -7/Zion | Found CR-A16's Pointy Stick 894 | -7/Zion | Build established: Scavenger-Mutant 1143 | -7/Zion | Learned location of Quarantine (-2) 1249 | -7/Zion | Build established: Mutant 1274 | -7/Zion | Learned location of Warlord (-5) 1320 | -7/Zion | Identified exit to Proximity Caves 1722 | -7/Zion | Met Imprinter 1782 | -7/Zion | Imprinted 1784 | -7/Zion | Declared Zion's savior 2391 | -7/Zion | Entered Proximity Caves 2394 | -6/Proximity Caves | Spotter reported a threat 2527 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2543 | -6/Proximity Caves | Self-destructed Last Messages --------------- Lgt. Nuclear Core fries itself beyond repair. VTOL Module fries itself beyond repair. The unstable cave ceiling collapses. G-50 Soldier destroyed. Slug penetrates G-50 Soldier. Mak. Leg destroyed. S-27 Virus destroyed. Lgt. Ion Engine destroyed. Slug penetrates Machine. Aluminum Leg destroyed. Adv. Heat Sink fries itself beyond repair. Lgt. Armor Plating destroyed. G-50 Soldier destroyed. Switching to secondary target: G-50 Soldier. Penetrated by Slug. Gatling Laser destroyed. Lgt. Nuclear Core fries itself beyond repair. Imp. Aluminum Leg destroyed. Critical hit (Burn: +37). Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????????? | | ????????????????????? ? ?????????????????????????? | | ???????????????????# ? ##???????????????????????? | | ?????????????? #??## ? ???????????????????????? | | ?????????????? ?## ? ???????????????????????? | | ??????????????? ?? ? ???????????????????????? | | #?????????????? ## ## #??????????????????????? | | #?????????????? # g# ####???????????????????? | | #?????????????? #? g# # ##??????????????????? | | #?????????????? ###/Y #??????????????????? | | #??????????????# # ###??#?????????????? | | ???????????????# # % # ##????????????? | | ???????????????# #??""" %g= #????????????? | | ??????????????## ###### %g%s #???????????? | | ????????????### % #???????????? | | ????????????# @ #??? ##???????????? | | ????????????# ## ##????? #????????????? | | ????????###?## #### ##???????? ??????????? | | ######### #### ########??????????? ????????? | | ## ##???????????????? ????????? | | # #??????????????????????????? | | #### #??????????????????????????? | | ####??# #### #??????????????????????????? | | ??????##########??#####??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Robot Respite The One Tourist Challenges ------------ None Game ------ Seed ActuatorCoreDoomcannon Manual? 0 Play Time 00:36:53 Cumulative 0.5 hours Start 2025.04.09 @ 12:56:49 End 2025.04.10 @ 19:24:01 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 1 Achievement% 1 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam X RUN: d5205e3a-9d02-48cf-921a-c31fc34d14bb