Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.22 @ 06:04:20 Player: lumberblack Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (26) 5200 Robots Destroyed (230) 1150 Value Destroyed (9270) 9270 Prototype IDs (47) 940 Alien Tech Used (2) 400 Bonus (2505) 2505 TOTAL SCORE: 22965 Bonus ------- High Alert Combat Kills 220 Follower Combat Kills 1530 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -1445 Cogmind --------- Core Integrity 0/1300 Matter 295/300 Energy 99/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Advanced Heavy Treads > --- UTILITY (13) ----- Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Energy Mantle Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Heavy Antimatter Reactor > --- PROPULSION ------- Advanced Heavy Treads Advanced Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Sensor Array Improved Signal Interpreter Experimental Targeting Computer Improved Transmission Jammer Zionite Weapon Casing Layered Heavy Armor Plating Layered Heavy Armor Plating Graphene Brace Advanced Thermal Shield Improved Energy Mantle > --- WEAPON ----------- Enhanced Force Lance Enhanced Force Lance > --- INVENTORY -------- Vortex Chain Reactor Advanced Heavy Treads Medium Storage Unit High-capacity Storage Unit Zionite Biocell Layered Heavy Armor Plating Layered Heavy Armor Plating Advanced Thermal Shield Improved Field Recycling Unit Transdimensional Reconstructor HERF Cannon HERF Cannon Compact HERF Cannon Heavy Proton Missile Launcher Heavy Missile Launcher Plasma Cutter [Rating: 150] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Reinforced Fission Core Reactor Heavy Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Advanced Hacking Suite Protection Layered Heavy Armor Plating Weapon Heavy Plasma Cannon Energy Gun Precision Beam Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Flak Cannon Launcher Heavy Missile Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Mace Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Slots Evolved 14 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Utility 11 | . . . . . 2 2 . . . . 1 . . . . 2 . . . . 2 . . . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 388 | 5 28 1 10 35 38 43 10 2 2 5 10 4 5 1 15 70 . 5 9 6 29 . 3 13 6 33 Power 32 | 1 1 . 1 2 1 4 1 . . . 1 . 1 . . 9 . . . . 5 . . 4 . 1 Engine 12 | 1 1 . 1 2 1 3 1 . . . 1 . . . . 1 . . . . . . . . . . Core 12 | . . . . . . 1 . . . . . . 1 . . 7 . . . . 3 . . . . . Reactor 8 | . . . . . . . . . . . . . . . . 1 . . . . 2 . . 4 . 1 Propulsion 75 | 2 9 . 5 13 8 4 1 . . . 4 1 1 . 4 11 . . . 1 5 . . . . 6 Treads 58 | 1 5 . 5 12 8 4 1 . . . 3 . 1 . 3 6 . . . 1 3 . . . . 5 Leg 5 | . . . . . . . . . . . 1 1 . . 1 2 . . . . . . . . . . Wheel 11 | 1 4 . . . . . . . . . . . . . . 3 . . . . 2 . . . . 1 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Utility 105 | 1 5 . 1 2 9 9 . . . 1 3 1 1 . 3 32 . 3 4 5 10 . . 5 2 8 Device 56 | 1 1 . . 2 1 5 . . . . 1 . . . 2 19 . 2 2 5 6 . . 3 2 4 Storage 5 | . 3 . . . . . . . . . . . . . 1 1 . . . . . . . . . . Processor 6 | . . . . . 1 1 . . . . 1 . . . . . . . . . 1 . . 1 . 1 Hackware 3 | . . . . . 1 . . . . . . . . . . 1 . . 1 . . . . . . . Protection 35 | . 1 . 1 . 6 3 . . . 1 1 1 1 . . 11 . 1 1 . 3 . . 1 . 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 176 | 1 13 1 3 18 20 26 8 2 2 4 2 2 2 1 8 18 . 2 5 . 9 . 3 4 4 18 Energy Gun 27 | . . . . 1 2 9 4 2 2 2 . . . . 1 1 . . . . . . 2 1 . . Energy Cannon 33 | . . . . 5 . 2 . . . . . . . . . 7 . 1 4 . 1 . 1 2 1 9 Ballistic Gun 52 | 1 6 . 3 9 12 7 . . . . 1 1 . . 2 3 . . . . 5 . . 1 . 1 Ballistic Cannon 6 | . . . . . 1 . . . . . 1 . 1 . 2 1 . . . . . . . . . . Launcher 30 | . 3 1 . 2 . 2 4 . . 1 . . 1 . 2 3 . 1 . . 3 . . . 3 4 Special Weapon 8 | . 4 . . 1 . . . . . . . 1 . . . 1 . . 1 . . . . . . . Impact Weapon 15 | . . . . . 5 6 . . . 1 . . . . 1 2 . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 5 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 4 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . . 3 1 2 . . . . . . . . . 4 . . 1 . . . . 2 . 2 Corrupted Parts 6 | . . . . . . . . . . . . . . . 5 1 . . . . . . . . . . System Corruption 49 | . . . . . . . . . . . . . . . 42 7 . . . . . . . . . . Parts Lost 41 | . . . . . . . 1 . . . 2 1 2 . 2 11 . . . 2 . . . . . 20 Power 5 | . . . . . . . 1 . . . . . 1 . . 1 . . . . . . . . . 2 Propulsion 12 | . . . . . . . . . . . 1 1 1 . 1 3 . . . 2 . . . . . 3 Utility 19 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . 13 Weapon 5 | . . . . . . . . . . . 1 . . . 1 1 . . . . . . . . . 2 Highest Loss Streak 15 | . . . . . . . 1 . . . 1 1 2 . 2 2 . . . 2 . . . . . 15 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 98 100 99 99 99 99 99 100 99 100 99 99 99 92 95 88 100 96 91 82 88 84 84 83 84 73 Engine 6 | . 14 14 11 11 9 6 6 7 7 7 13 13 11 6 6 1 5 5 5 5 4 . . . . . Core 1 | . . . . . . . . . . . . . 1 6 6 5 5 5 5 5 4 . . . . . Reactor 1 | . . . . . . . . . . . . . . . . 3 . . . . . 10 10 10 10 8 Treads 21 | . 15 14 44 43 35 30 30 30 30 30 22 13 12 13 14 17 11 11 11 5 10 10 10 10 10 8 Leg 2 | . . . . . . . . . . . 3 12 13 13 7 1 5 5 5 . . . . . . . Wheel 1 | . 12 14 . . . . . . . . . . . . . 1 5 5 5 5 5 5 5 5 5 . Device 11 | . 7 . . 8 . 6 7 7 7 7 12 6 6 6 6 14 29 29 26 23 29 15 15 15 15 20 Storage 6 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 8 5 5 5 5 5 5 5 5 5 5 3 Processor 9 | . . . . . 9 15 15 15 15 15 12 13 13 13 13 6 5 5 5 5 7 10 10 10 10 8 Protection 13 | . 5 14 10 2 17 15 15 15 15 15 13 19 20 20 17 14 5 4 7 11 7 15 15 15 15 12 Energy Gun 3 | . 1 . . . . 6 14 14 14 14 12 . . . . . . . . . . . 2 . . . Energy Cannon 2 | . . . . 2 . . . . . . . . . . . 3 11 10 3 11 7 . . 7 8 3 Ballistic Gun 6 | . 22 14 21 18 16 7 . . . . . 5 6 . 5 5 . . . . 2 10 7 . . 1 Naked Turns 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Heaviest Build 167 | 15 51 51 60 62 73 92 90 81 81 86 100 106 106 93 103 143 102 130 120 121 144 142 147 156 161 167 Greatest Support 140 | 20 20 10 80 80 84 100 92 90 90 90 90 62 40 40 76 102 10 10 10 10 28 28 28 28 28 140 Greatest Overweight (x) 26 | 1 5 5 . 1 . . . . . . 1 2 2 2 26 11 10 12 11 12 12 5 5 5 5 9 Average Overweight (x) 2 | . 1 5 . . . . . . . . 1 1 2 2 1 3 10 10 10 11 4 5 4 4 5 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 8 13 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 7 16 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 19 | 5 11 16 19 19 19 19 19 19 20 19 19 19 19 19 19 19 19 19 19 20 19 20 20 19 19 17 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 4 16 16 20 20 20 20 19 20 20 20 19 20 19 20 20 20 20 20 20 20 20 20 20 20 20 1 Class Distribution -------------------- 74% | Mutant 18% | Scavenger-Mutant 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Data Miner Derelict-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Commander-Mutant | -4/Warlord Mutant | -3/Proximity Caves Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Matter Collected 8444 | 256 346 8 388 600 1169 790 161 85 68 58 106 410 130 . 571 1519 20 130 130 198 393 17 146 4 158 583 Remotely 1088 | . . . . . . . . . . . . . . . 328 760 . . . . . . . . . . Salvage Created 10559 | 21 340 11 393 727 1236 959 218 6 . 87 412 355 47 . 860 1250 . 42 130 285 964 . 256 . 251 1709 Parts 486 | 5 27 2 24 37 66 52 12 . . 4 6 11 8 . 29 55 . 11 9 4 36 . 10 . 10 68 Haulers Intercepted 19 | . 1 . 1 4 6 3 . . . . 1 . . . . 1 . . . . 1 . . . . 1 Recyclers Shooed 10 | . . . . 2 . . . . . . . . . . . 1 . . . . 3 . . . . 4 Parts Field Recycled 26 | . . . . . . 6 . . . . . . . . . . . 10 . . . . . . . 10 Retrieved Matter 615 | . . . . . . 146 . . . . . . . . . . . 162 . . . . . . . 307 Parts Self-Destructed 136 | . . . . . . . 10 . . 5 . 3 14 . 9 . . 6 9 4 . . 11 63 2 . Prevented 33 | . . . . . . . . . . 3 . . . . 13 . . . . . . . 7 2 8 . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Combat Hostiles Destroyed 163 | . 9 3 5 7 19 17 7 1 . 4 5 2 3 . 13 24 . 5 . 3 13 . 3 . 5 15 Melee 6 | . . . . . 1 . . . . . . . . . 1 1 . . . . . . . . . 3 Guns 60 | . 6 . 5 5 17 13 2 . . 1 4 . . . . 4 . . . . . . 3 . . . Cannons 18 | . . . . 1 . . . . . . . 2 . . . 5 . . . 2 5 . . . 2 1 AOE 63 | . 3 3 . 1 . . 4 1 . 3 . . 3 . 10 11 . 5 . . 5 . . . 3 11 Classes Destroyed 23 | 1 4 . 4 . 1 5 . . . . . 2 . . 2 . . . . . . . . . . 4 Worker 13 | . . . 2 2 2 . . . . . . . . . . 3 . . . . 1 . . . . 3 Builder 11 | . . . . . . 1 . . . . . . . . . 3 . . . . 2 . . . . 5 Tunneler 2 | 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Hauler 19 | . 1 . 1 4 6 3 . . . . 1 . . . . 1 . . . . 1 . . . . 1 Recycler 10 | . 1 . 1 2 . . . . . . . . . . . . . . . . 1 . . . . 5 Minesweeper 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Mechanic 3 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 Operator 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Watcher 4 | . . . . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . Swarmer 30 | . 5 3 . . . 3 4 . . 3 . . 3 . 2 2 . 5 . . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Grunt 52 | . 4 . 1 3 11 1 2 . . . 2 1 . . 4 10 . . . 3 5 . 2 . . 3 Brawler 5 | . . . 1 . . . 1 . . . 1 . . . 1 1 . . . . . . . . . . Duelist 7 | . . . . . . . . . . . . . . . 5 . . . . . 2 . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 18 | . . . 3 4 4 2 . . . . 1 . . . 2 1 . . . . . . 1 . . . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hunter 17 | . . . . . 4 3 . . . . . . . . . 3 . . . . 2 . . . 4 1 Programmer 31 | . . . . . . 7 . 1 . 1 1 1 . . . 7 . . . . 4 . . . 1 8 Heavy 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Decomposer 5 | . . . . . . . 1 . . . . 4 . . . . . . . . . . . . . . Samaritan 5 | . . . . . . . . . . . . 4 . . 1 . . . . . . . . . . . Best Kill Streak 24 | 1 5 3 2 3 3 4 4 1 . 3 3 2 3 . 13 12 . 5 . 3 8 . 2 . 3 24 Combat Bots Only 13 | . 5 3 2 3 3 4 4 1 . 3 3 1 3 . 13 8 . 5 . 3 6 . 2 . 3 11 Max Kills in Single Turn 7 | 1 2 2 1 2 1 1 3 1 . 2 1 1 3 . 2 7 . 2 . 1 5 . 1 . 2 5 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 2 . 1 . . 3 1 . 2 . . 3 . 2 4 . 2 . . 3 . . . 2 3 Melee 1 | . . . . . 1 . . . . . . . . . 1 1 . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Damage Taken 17357 | . 414 97 221 741 1787 1392 247 47 . 245 972 205 84 . 401 3608 . 43 . 520 635 . 46 23 507 5122 Core 2216 | . 32 19 29 66 159 81 18 . . 26 96 48 . . 121 201 . . . 17 42 . . . . 1261 Absorbed by Shields 902 | . . . . . . . . . . . . . . . . . . . . . 396 . 47 22 302 135 Reduced by Siege Mode 207 | . . . . . . . . . . . . . . . . . . . . . . . . . . 207 Redirected to Shielding 502 | . 3 6 . . . . . . . . 72 . . . 54 140 . . . 63 44 . 11 . 85 24 Regen/Repaired (Parts) 745 | . 103 . . 126 245 . . . . . 271 . . . . . . . . . . . . . . . Core Remaining (%) 81 | 100 . 79 . 76 71 . . . . 82 . . . . 68 . . . . 78 . . . . 96 . Volleys Fired 665 | 2 43 2 21 52 88 75 11 2 . 10 33 56 1 . 26 110 . 4 25 22 38 . 10 . 8 26 Largest 2 | 2 2 1 2 2 2 2 2 2 . 2 2 2 1 . 2 2 . 1 1 2 2 . 2 . 2 2 Hottest 182 | 70 100 30 43 91 46 122 116 75 . 116 116 81 39 . 88 180 . 90 20 180 180 . 90 . 176 182 Shots Fired 1159 | 4 76 2 42 98 175 138 23 4 . 18 66 69 3 . 34 182 . 5 25 48 71 1 19 . 12 44 Gun 773 | 4 66 . 42 79 175 126 20 . . 16 66 58 1 . 9 87 . . . . 6 1 17 . . . Cannon 235 | . . . . 18 . 6 . . . . . 10 1 . 8 59 . 2 . 48 59 . 2 . 8 14 Launcher 92 | . 2 2 . 1 . 6 3 4 . 2 . . 1 . 17 11 . 3 . . 6 . . . 4 30 Special 59 | . 8 . . . . . . . . . . 1 . . . 25 . . 25 . . . . . . . Kinetic 604 | 2 62 . 42 79 175 49 . . . . . 68 2 . 16 87 . . . . 6 1 15 . . . Thermal 441 | 2 12 . . 18 . 83 20 . . 16 66 1 . . 1 84 . 2 25 48 59 . 4 . . . Explosive 50 | . 2 2 . 1 . . 3 4 . 2 . . 1 . 1 11 . 3 . . . . . . 4 16 Electromagnetic 64 | . . . . . . 6 . . . . . . . . 16 . . . . . 6 . . . 8 28 Robot Hit Streak 44 | 2 11 5 12 19 11 18 19 7 . 5 44 8 5 . 16 9 . . 23 24 6 . 2 . 6 13 Robot Miss Streak 5 | 1 2 . 1 3 4 3 1 . . 3 1 3 1 . 2 5 . . 1 2 5 1 2 . 1 1 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Secondary Targets 5 | . . . . . 1 1 . . . . 1 . . . . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 1 . . . . 1 . . . . 1 . . . . . . . . . . Shots Hit Robots 778 | 2 47 2 35 65 122 104 14 4 . 9 59 51 1 . 20 107 . . 24 18 36 . 7 . 8 43 Core Hits 450 | 1 18 2 15 23 53 43 13 2 . 5 19 28 4 . 41 54 . 7 4 6 22 1 3 . 11 75 Critical Kills 4 | . . . . . 1 . . . . . . . . . . 1 . . . . 1 . 1 . . . Critical Parts Destroyed 6 | . . . . . 2 1 . . . . . 1 . . 1 1 . . . . . . . . . . Critical Strikes 28 | 1 1 . . . 3 8 1 . . 1 3 1 . . 1 2 . . 2 . 1 . 1 . . 2 Burn 14 | 1 1 . . . . 7 1 . . 1 3 . . . . . . . . . . . . . . . Meltdown 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Destroy 5 | . . . . . 1 1 . . . . . 1 . . . 1 . . . . . . 1 . . . Smash 3 | . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . Sever 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Impale 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Melee Attacks 54 | . . . . . 18 11 . . . 1 . . . . 1 4 . . . . . . . . . 19 Impact 35 | . . . . . 18 11 . . . 1 . . . . 1 4 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Sneak Attacks 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Damage Inflicted 27678 | 38 724 246 528 1279 2030 2178 537 161 . 461 1107 1108 219 . 1820 5159 . 387 333 608 2863 48 165 . 835 4844 Guns 9841 | 38 585 . 466 890 1767 1919 252 . . 190 1088 832 . . 137 1313 . . . . 151 48 165 . . . Cannons 3922 | . . . . 186 . . . . . . . 265 31 . 237 952 . . . 608 1016 . . . 235 392 Explosions 12157 | . 139 246 . 159 . 133 285 161 . 263 . . 188 . 1402 2626 . 387 . . 1696 . . . 600 3872 Melee 861 | . . . . . 206 . . . . . . . . . 44 31 . . . . . . . . . 580 Ramming 316 | . . . 62 44 57 126 . . . 8 19 . . . . . . . . . . . . . . . Kinetic 7561 | 13 534 . 466 890 1767 731 . . . . . 1097 31 . 355 1313 . . . . 151 48 165 . . . Thermal 10228 | 25 51 . . 186 . 1188 252 . . 190 1088 11 . . 356 2483 . . 333 608 2356 . . . . 1101 Explosive 5921 | . 139 246 . 159 . 79 285 161 . 263 . . 188 . 63 1332 . 387 . . . . . . 600 2019 Electromagnetic 2791 | . . . . . . 54 . . . . . . . . 1002 . . . . . 356 . . . 235 1144 Impact 281 | . . . . . 206 . . . . . . . . . 44 31 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 580 | . . . . . . . . . . . . . . . . . . . . . . . . . . 580 Highest Corruption 48 | . . . . . 2 6 8 8 8 1 3 5 5 5 48 30 30 30 30 31 6 6 6 6 2 10 Average Corruption 10 | . . . . . 1 5 6 8 8 1 3 4 5 5 17 9 30 30 30 30 5 6 6 6 2 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 78 | . . . . . . 16 . . . . . . . . . . . . . . 44 . . . . 18 Effects 549 | . . . . . 24 60 18 14 1 2 14 68 17 8 37 52 13 47 26 79 14 11 18 . 6 20 Message Errors 124 | . . . . . 4 14 1 4 . . 6 15 2 2 8 11 4 10 5 18 6 1 4 . 1 8 Matter Fused 139 | . . . . . 4 17 5 4 1 . 3 15 2 2 11 13 3 14 11 15 2 4 7 . 3 3 Heat Flow Errors 63 | . . . . . 6 3 7 . . . 2 10 3 . 6 2 2 8 1 9 3 . 1 . . . Energy Discharges 61 | . . . . . 2 5 . 3 . 1 . 9 1 1 4 4 1 6 4 11 . 4 . . 1 4 Parts Rejected 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Data Loss (minor) 76 | . . . . . 2 10 1 3 . 1 2 10 6 2 6 8 2 1 2 13 2 1 2 . . 2 Data Loss (major) 38 | . . . . . 3 7 1 . . . 1 4 . 1 . 5 1 7 2 3 . . 2 . 1 . Misfires 26 | . . . . . . 2 2 . . . . 4 2 . . 4 . 1 . 6 . 1 2 . . 2 Alerts 11 | . . . . . 2 . 1 . . . . . 1 . 2 2 . . 1 2 . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 8 | . . . . . 1 2 . . . . . 1 . . . 1 . . . 2 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 870 | . . 47 . 11 62 9 . . . 11 . 9 1 . 79 201 . 6 . 28 201 . . . 16 189 Projectiles 67 | . . . . 11 . . . . . . . 9 1 . 5 . . . . 28 13 . . . . . Explosions 686 | . . 47 . . . 3 . . . 6 . . . . 30 201 . 6 . . 188 . . . 16 189 Melee 117 | . . . . . 62 6 . . . 5 . . . . 44 . . . . . . . . . . . Knockbacks 14 | . . . . 1 3 3 . . . . . 5 . . 2 . . . . . . . . . . . Impact 7 | . . . . 1 3 3 . . . . . . . . . . . . . . . . . . . . Kinetic 7 | . . . . . . . . . . . . 5 . . 2 . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 364 | . . 78 . 1 . . . 19 . . . . . . 86 113 . . . . 16 . . . 51 . Shots 14 | . . 2 . 1 . . . 1 . . . . . . 5 1 . . . . 1 . . . 3 . Rammed 24 | . . . 3 5 2 12 . . . 1 1 . . . . . . . . . . . . . . . Targets Rammed 32 | . . . 6 6 4 14 . . . 1 1 . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 8 | . . . 3 1 2 2 . . . . . . . . . . . . . . . . . . . . Highest Temperature 1030 | 18 60 . 54 204 233 372 249 . . 3 131 263 220 . 330 534 194 193 198 199 197 24 328 5 475 1030 Average Temperature 135 | 10 17 . 24 50 68 131 115 . . 3 22 69 76 . 133 172 86 68 103 91 91 13 127 5 114 355 Received Heat Transfer 3231 | . 174 . 81 264 657 135 9 . . 18 375 18 . . 117 585 . . . 150 24 . 16 10 . 598 Effects 131 | . . . . 1 . 2 . . . . . . . . 4 32 . . . . . . 1 . 4 87 Shutdowns 34 | . . . . . . 1 . . . . . . . . 2 4 . . . . . . . . . 27 Energy Bleed 19 | . . . . 1 . 1 . . . . . . . . . 5 . . . . . . . . 1 11 Interference 23 | . . . . . . . . . . . . . . . . 11 . . . . . . . . 3 9 Matter Decay 11 | . . . . . . . . . . . . . . . 1 3 . . . . . . . . . 7 Short Circuit 10 | . . . . . . . . . . . . . . . . 3 . . . . . . 1 . . 6 Damage (minor) 10 | . . . . . . . . . . . . . . . 1 2 . . . . . . . . . 7 Damage (major) 21 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . 17 Damage (core) 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Siege Activations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Total Turns 51 | . . . . . . . . . . . . . . . . . . . . . . . . . . 51 Longest Duration 31 | . . . . . . . . . . . . . . . . . . . . . . . . . . 31 Robots Corrupted 3 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 Combat Hostiles 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Parts Fried 15 | . . . . . 1 . . . . . . . . . 8 . . . . . 3 . . . 2 1 Impact Corruptions 6 | . . . . . 3 1 . . . 1 . . . . 1 . . . . . . . . . . . Robots Melted 14 | . . . . . . 4 1 . . . 2 . . . . 3 . . . 1 3 . . . . . Combat Hostiles 13 | . . . . . . 4 1 . . . 1 . . . . 3 . . . 1 3 . . . . . Parts Melted 37 | . . . . . . 14 1 . . 2 9 . . . . 4 . . . 1 5 . . . . 1 Heat Transferred 15217 | 148 222 . . 333 . 2886 592 . . 407 2405 37 . . 437 2964 . . 925 950 2211 . . . . 700 Parts Sabotaged 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . 6 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Peak Influence 737 | 5 353 145 257 177 311 451 . . . . 89 . . . . 737 . . . . 428 . . . . 514 Initial 141 | . 3 21 56 22 . 141 . . . . 41 . . . . 88 . . . . . . . . . . Average 133 | 3 146 134 89 63 94 122 . . . . 26 . . . . 211 . . . . 203 . . . . 231 Maximum Alert Level 3 | . 1 . 1 . 1 2 . . . . . . . . . 3 . . . . 2 . . . . 2 Low Security (%) 79 | 100 83 100 85 100 88 81 . . . . 100 . . . . 74 . . . . 48 . . . . 47 Level 1 12 | . 16 . 14 . 11 16 . . . . . . . . . . . . . . 41 . . . . 20 Level 2 7 | . . . . . . 1 . . . . . . . . . 22 . . . . 9 . . . . 32 Level 3 . | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 36 | . 2 . . . 3 8 . . . . 2 . . . 1 10 . . . . 4 . . . . 6 Investigation 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . Extermination 15 | . . . . . . 4 . . . . 2 . . . . 4 . . . . 3 . . . . 2 Reinforcement 13 | . 2 . . . 2 4 . . . . . . . . . 2 . . . . 1 . . . . 2 Assault 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 Garrison 4 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Haulers Reinforced 4 | . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Distress Signals 15 | . 2 . 2 2 5 2 . . . . . . . . . 1 . . . . 1 . . . . . Communications Jammed 80 | . . . . . . . . . . . . . . . . 14 . . . . 31 . . . . 35 Distress Signals 79 | . . . . . . . . . . . . . . . . 14 . . . . 31 . . . . 34 Times Spotted 283 | . 20 3 9 15 39 33 6 1 . 10 7 2 1 . 14 43 . 4 . 3 25 . 1 3 5 39 Peak Tracking Total 11 | . 4 3 3 4 5 4 4 1 . 3 4 1 3 . 10 5 . 1 . 3 5 . 1 2 3 11 Tactical Retreats 20 | . 2 . 1 1 4 . . . . 2 1 . . . . 5 . . . . 1 . . . . 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Traps Triggered 10 | . . . . . 3 1 . . . . 2 . . . . . . . . 1 2 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 18 | . . . . . . 3 1 . . . . . 4 . 1 . . . . . . . . 9 . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Machines Disabled 29 | . 2 . . 3 2 6 . . . . . . . . . 9 . . . . 5 . . . . 2 Max in Single Turn 4 | . 1 . . 1 1 3 . . . . . . . . . 2 . . . . 4 . . . . 1 Garrison Access 4 | . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 8 | . . . . . . . . . . . . . . . . 8 . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Machines Accessed 79 | . 6 . 6 10 13 14 . . . . 6 1 . 4 . 4 . 1 8 . 2 . . 1 . 3 Terminals 36 | . 5 . 5 9 9 7 . . . . 1 . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . 1 . . . . 1 . . . . 2 . . . . 1 . . . . . Repair Stations 9 | . 1 . . 1 2 2 . . . . 1 . . . . . . . . . . . . . . 2 Recycling Units 4 | . . . 1 . 1 . . . . . 1 . . . . . . . . . 1 . . . . . Scanalyzers 4 | . . . . . 1 2 . . . . . . . . . 1 . . . . . . . . . . Garrison Access 6 | . . . . . . 2 . . . . 2 . . . . 1 . . . . . . . . . 1 Total Hacks 265 | . 19 . 27 34 33 39 . . . . 11 1 . 30 . 11 . 1 47 . 4 . . 1 . 7 Successful 177 | . 12 . 15 18 19 15 . . . . 6 1 . 30 . 8 . 1 47 . 2 . . 1 . 2 Failed 88 | . 7 . 12 16 14 24 . . . . 5 . . . . 3 . . . . 2 . . . . 5 Catastrophic 16 | . 2 . 1 2 4 4 . . . . 2 . . . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 100 | . 14 . 18 18 18 13 . . . . . . . . . 7 . . . . 6 . . 1 . 5 Terminals 119 | . 17 . 24 30 22 25 . . . . 1 . . . . . . . . . . . . . . . Fabricators 11 | . . . . . . 4 . . . . 2 . . . . 2 . . . . 3 . . . . . Repair Stations 25 | . 2 . . 4 6 3 . . . . 4 . . . . . . . . . . . . . . 6 Recycling Units 7 | . . . 3 . 2 . . . . . 1 . . . . . . . . . 1 . . . . . Scanalyzers 13 | . . . . . 3 4 . . . . . . . . . 6 . . . . . . . . . . Garrison Access 10 | . . . . . . 3 . . . . 3 . . . . 3 . . . . . . . . . 1 Terminal Hacks 125 | . 8 . 9 11 8 8 . . . . 1 1 . 30 . . . 1 47 . . . . 1 . . Record 46 | . . . . . . . . . . . . . . 11 . . . . 35 . . . . . . . Part Schematic 16 | . . . . 1 . . . . . . . . . 11 . . . . 4 . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . Robot Analysis 7 | . 2 . 1 . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 17 | . 3 . 1 3 2 1 . . . . . . . 3 . . . . 4 . . . . . . . Open Door 5 | . . . . 2 . . . . . . . 1 . . . . . 1 . . . . . 1 . . Open DSF 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Branch Access Points 4 | . 1 . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . Terminal Index 3 | . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . Repair Station Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . . 2 1 1 . . . . . . . . . . . . . . . . . . . . Locate Traps 9 | . 2 . 2 1 1 3 . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . . . 2 . 1 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Load Schematic 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Repair Station Hacks 17 | . 2 . . 4 6 1 . . . . 2 . . . . . . . . . . . . . . 2 Scan Component 10 | . 1 . . 2 3 1 . . . . 1 . . . . . . . . . . . . . . 2 Repair 7 | . 1 . . 2 3 . . . . . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Process 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . . . 1 2 . . . . . . . . . 6 . . . . . . . . . . Insert Component 5 | . . . . . 1 1 . . . . . . . . . 3 . . . . . . . . . . Analyze 4 | . . . . . . 1 . . . . . . . . . 3 . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . Seal Access 3 | . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . Unauthorized Hacks 19 | . 2 . 6 3 2 4 . . . . . . . . . 1 . . . . 1 . . . . . Terminals 15 | . 2 . 4 3 2 4 . . . . . . . . . . . . . . . . . . . . Track 7 | . 2 . 2 1 1 1 . . . . . . . . . . . . . . . . . . . . Botnet 4 | . . . 1 1 . 2 . . . . . . . . . . . . . . . . . . . . Disrupt 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . Operators 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Overload 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . . Monitor 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Reject 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Recyclers 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 52 | . 6 . 5 8 11 14 . . . . 3 . . . . 1 . . . . 1 . . . . 3 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . . 1 . 1 . . . . . . . 11 . 3 . . 4 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 7 | . 1 . . 2 3 . . . . . 1 . . . . . . . . . . . . . . . Time 231 | . 26 . . 77 109 . . . . . 19 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 27 | . . . . . 27 . . . . . . . . . . . . . . . . . . . . . Retrieved Matter 27 | . . . . . 27 . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . 1 . . . . . . . . . . 3 . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . 1 . . . . . . . . . 3 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . . . . 2 . . . . . . . . 4 . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Total Allies 39 | . . . . 10 . . . . 4 . . . . . 3 6 . . . . 6 . . 4 . 6 Largest Group 10 | . . . . 10 . . . . 4 3 . . . . 2 6 . . . . 6 4 4 4 . 5 Highest-Rated Group 525 | . . . . 88 . . . . 158 120 . . . . 96 282 . . . . 525 348 348 230 . 446 Highest-Rated Ally 96 | . . . . 16 . . . . 41 41 . . . . 96 85 . . . . 96 96 96 68 . 96 Zionite Dispatches 6 | . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . 2 Heavy 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Light 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Fire 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hacker 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Total Orders 5 | . . . . . . 2 . . . . . . . . . . . . . 3 . . . . . . ROAM 2 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . EXPLORE 3 | . . . . . . 1 . . . . . . . . . . . . . 2 . . . . . . Ally Attacks 226 | . . . . 52 . . . . . 17 . . . . 10 10 . . . . 28 . 17 29 . 63 Total Damage 7562 | . . . . 510 . . . . . 910 . . . . 364 391 . . . . 709 . 859 1055 . 2764 Kills 41 | . . . . 7 . . . . . 7 . . . . 1 3 . . . . 5 . 3 6 . 9 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Robot Analysis Total 7 | . 2 . 1 . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 8 | . . . . . . . 1 . 2 1 . . . . . . 1 . . 1 . 2 . . . . Drone Launches 5 | . . . . . . 2 . . . . . . . . . . . . . 3 . . . . . . Drone Recoveries 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Turns Passed 29826 | 41 806 32 1066 1609 1894 2952 705 513 1953 478 1634 2859 825 249 971 2583 257 1040 498 1514 1374 339 564 875 829 1366 Spaces Moved 12364 | 24 512 17 274 611 765 1416 419 313 1207 229 528 782 297 90 326 850 112 402 167 480 692 191 252 379 448 581 Core 71 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 70 Treads 7029 | . 1 . 274 611 765 1416 419 313 1207 229 528 97 . . 128 571 . . . . . . . . . 470 Legs 1284 | 15 . . . . . . . . . . . 685 297 90 197 . . . . . . . . . . . Wheels 3980 | 9 511 17 . . . . . . . . . . . . . 279 112 402 167 480 692 191 252 379 448 41 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 95 95 155 160 160 152 152 155 161 161 161 238 241 275 275 243 167 230 215 215 245 145 175 160 160 175 50 Average Speed 190 | 110 109 155 160 160 157 152 156 161 161 161 240 274 275 275 270 240 230 239 241 249 162 175 174 173 175 199 Slowest Speed 1350 | 120 240 155 160 240 160 155 161 161 161 161 241 317 275 275 1350 400 230 260 245 260 260 175 175 175 175 305 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 48 | 3 66 8 29 57 71 44 70 53 88 36 17 62 51 70 52 17 23 55 62 97 22 53 51 67 67 14 Regions Visited 26 Branch Regions 18 Pre-discovered Areas 5 | . . . . . . . . . . 1 . . . 1 . . . . 3 . . . . . . . Known Exits Taken 18 | . 1 . 1 . . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 . 1 . 1 1 . 1 1 1 1 . . . . . . . . . . . . . . . . Scrap Searched 25 | . . . . . . . 3 2 3 2 . 1 1 . 1 . 1 3 . 4 . 2 1 . 1 . Spaces Dug 113 | . 14 . . . 11 15 21 . . 18 . . . . . 6 . 1 . 17 8 . 2 . . . Terrain Destroyed 542 | . 18 14 . 6 11 19 32 45 . 18 . 2 3 . 35 93 . 42 . 29 41 . 12 . 56 66 Melee 24 | . . . . . 11 9 . . . 1 . . . . . 3 . . . . . . . . . . Projectile 116 | . 7 . . . . 6 . . . . . 2 . . 4 33 . 1 . 29 22 . 12 . . . AOE 402 | . 11 14 . 6 . 4 32 45 . 17 . . 3 . 31 57 . 41 . . 19 . . . 56 66 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Total 17297 | 34 657 20 860 1158 1273 2054 446 317 1217 316 825 1426 304 94 378 1167 113 475 212 752 867 196 358 597 478 703 Wait 3194 | . 50 1 525 388 311 443 4 . 7 69 235 583 1 . . 74 . 54 . 242 69 6 93 . 15 24 Move 12338 | 23 511 16 273 610 764 1415 418 312 1206 228 527 781 296 89 325 849 111 401 166 479 691 190 251 378 447 581 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 134 | 1 13 . 12 20 17 17 . 1 . 1 9 1 . 2 2 18 1 3 2 . 5 . . 2 1 6 Fast Attach 147 | 1 5 . 2 12 8 14 2 . 2 . 5 2 1 . 6 33 . 1 8 3 19 . 1 13 . 9 Attach 66 | 2 . . 2 2 8 9 1 . . 1 3 . 1 1 4 13 . . 1 . 3 . . . . 15 Detach 38 | . 3 . 2 3 5 5 . . . . . . . . 2 8 . 1 . . 4 . . 1 . 4 Swap 177 | 2 23 1 6 21 22 20 7 2 . 4 2 2 3 . 5 24 . 4 1 3 7 . 2 . 6 10 Drop 255 | 3 9 . 11 43 28 31 3 . 2 1 10 1 1 2 3 34 1 7 9 3 23 . 1 16 1 12 Fire 665 | 2 43 2 21 52 88 75 11 2 . 10 33 56 1 . 26 110 . 4 25 22 38 . 10 . 8 26 Melee 51 | . . . . . 18 11 . . . 1 . . . . 1 4 . . . . . . . . . 16 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 32 | . . . 6 6 4 14 . . . 1 1 . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . . . . . . . . . . 8 . . . . . Rewire 192 | . . . . 1 . . . . . . . . . . 4 . . . . . . . . 187 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 4 exits: *Mat / Min / *Sto x2) -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Res / Arm) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 3) 42 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 5) 288 | -10/Materials | Discovered new exit (range 10) 315 | -10/Materials | Build established: Mutant 651 | -10/Materials | Repaired Lgt. Treads 743 | -10/Materials | Identified exit to Mines 848 | -10/Materials | Entered Mines 866 | -10/Mines | Discovered new exit (range 8) 870 | -10/Mines | Met a Derelict bent on vengeance 880 | -10/Mines | Entered Materials 880 | -9/Materials | Evolved 2 slots: Propulsion x2 1121 | -9/Materials | Identified exit to Mines 1121 | -9/Materials | Identified exit to Storage 1295 | -9/Materials | Discovered new exit (range 5) 1506 | -9/Materials | Build established: Scavenger-Mutant 1946 | -9/Materials | Entered Storage 3019 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3197 | -9/Storage | Repaired Imp. Assault Rifle 3230 | -9/Storage | Repaired Lgt. Treads 3408 | -9/Storage | Discovered new exit (range 4) 3555 | -9/Storage | Entered Materials 3555 | -8/Materials | Evolved 2 slots: Utility x2 4934 | -8/Materials | Repaired Imp. Assault Rifle? 4997 | -8/Materials | Build established: Mutant 5147 | -8/Materials | Repaired Autogun 5174 | -8/Materials | Repaired Lgt. Treads 5321 | -8/Materials | Discovered new exit (range 15) 5449 | -8/Materials | Entered Factory 5449 | -7/Factory | Evolved 2 slots: Utility x2 7393 | -7/Factory | Cargo convoy interrupted 7539 | -7/Factory | Identified exit to Lower Caves 8401 | -7/Factory | Entered Lower Caves 8845 | -7/Lower Caves | Learned Factory interactive machine intel 9079 | -7/Lower Caves | Discovered new exit (range 16) 9106 | -7/Lower Caves | Entered another Lower Caves area 9137 | -7/Lower Caves | Discovered new exit (range 8) 9544 | -7/Lower Caves | Spotted B-75 Beast 9606 | -7/Lower Caves | Discovered new exit (range 9) 9619 | -7/Lower Caves | Entered Zion 9659 | -7/Zion | Given A8's code to call for help 9677 | -7/Zion | System corruption cleaned by Quarantine Array 10042 | -7/Zion | Learned Factory emergency access door positions 10348 | -7/Zion | Learned location of 1 exit from Factory 10623 | -7/Zion | Given the Hacking Drone Bay 11184 | -7/Zion | Imprinted 11187 | -7/Zion | Declared Zion's savior 11549 | -7/Zion | Discovered new exit (range 10) 11572 | -7/Zion | Entered Proximity Caves 11572 | -6/Proximity Caves | Accompanied by 4 allies 11573 | -6/Proximity Caves | P-60 Hacker assimilated allied CD-0Y1(M) 11684 | -6/Proximity Caves | Learned location of Extension (-4) 12040 | -6/Proximity Caves | Discovered new exit (range 6) 12050 | -6/Proximity Caves | Entered Factory 12050 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 12051 | -6/Factory | Identified exit to Factory 12053 | -6/Factory | Loaded intel: 52 interactive machine locations 12592 | -6/Factory | Repaired Arm. Treads 13304 | -6/Factory | Terminal network hard line cut 13398 | -6/Factory | Discovered exit to Factory (range 5) 13651 | -6/Factory | Discovered new exit (range 15) 13682 | -6/Factory | Identified exit to Lower Caves 13684 | -6/Factory | Entered Lower Caves 13866 | -6/Lower Caves | P-60 Hacker assimilated allied HF-50X(k) 14650 | -6/Lower Caves | Discovered new exit (range 16) 14690 | -6/Lower Caves | Identified exit to Lower Caves 16543 | -6/Lower Caves | Entered another Lower Caves area 17179 | -6/Lower Caves | Build established: Derelict-Mutant 17340 | -6/Lower Caves | Discovered new exit (range 11) 17365 | -6/Lower Caves | Identified exit to Data Miner 17368 | -6/Lower Caves | Entered Data Miner 17369 | -6/Data Miner | Discovered new exit (range 8) 17430 | -6/Data Miner | Met Data Miner 17482 | -6/Data Miner | Learned location of Section 7 (-2) 17482 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 17529 | -6/Data Miner | Received God Mode back door access code from Data Miner 17603 | -6/Data Miner | Identified exit to Proximity Caves 17617 | -6/Data Miner | Entered Proximity Caves 18156 | -5/Proximity Caves | Escorted by Enhanced Grunt 18156 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 18230 | -5/Proximity Caves | Destroyed 13 combat bots 18267 | -5/Proximity Caves | System corruption reached 10% 18290 | -5/Proximity Caves | System corruption reached 30% 18495 | -5/Proximity Caves | Build established: Mutant 18537 | -5/Proximity Caves | Discovered exit to Factory (range 9) 18588 | -5/Proximity Caves | Entered Factory 18588 | -5/Factory | Evolved 2 slots: Utility x2 18708 | -5/Factory | Zion Heavy squad teleported in 18885 | -5/Factory | Build established: Scavenger-Mutant 18891 | -5/Factory | Zion Fire squad teleported in 19211 | -5/Factory | Found Prototype Protection 19211 | -5/Factory | Identified Zio. Weapon Casing 19792 | -5/Factory | Terminal network hard line cut 20423 | -5/Factory | Garrison activated, responded to threat 20565 | -5/Factory | Destroyed 8 combat bots 20715 | -5/Factory | System corruption reached 10% 21006 | -5/Factory | System corruption reached 30% 21141 | -5/Factory | Discovered new exit (range 4) 21166 | -5/Factory | Identified exit to Upper Caves 21171 | -5/Factory | Entered Upper Caves 21316 | -5/Upper Caves | Learned Factory emergency access door positions 21366 | -5/Upper Caves | Build established: Mutant 21414 | -5/Upper Caves | Discovered new exit (range 7) 21426 | -5/Upper Caves | Identified exit to Upper Caves 21428 | -5/Upper Caves | Entered another Upper Caves area 22261 | -5/Upper Caves | Encountered a Warlord checkpoint 22397 | -5/Upper Caves | Discovered new exit (range 16) 22433 | -5/Upper Caves | Identified exit to Zhirov 22468 | -5/Upper Caves | Entered Zhirov 22469 | -5/Zhirov | Discovered new exit (range 3) 22535 | -5/Zhirov | Met Zhirov 22584 | -5/Zhirov | Learned location of Quarantine (-2) 22584 | -5/Zhirov | Learned location of Testing (-3) 22584 | -5/Zhirov | Learned location of Command (-1) 22636 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 22673 | -5/Zhirov | Found Alien Artifact 22673 | -5/Zhirov | Identified Integrated Reactor 22673 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 22714 | -5/Zhirov | Found Alien Artifact 22962 | -5/Zhirov | Identified exit to Proximity Caves 22966 | -5/Zhirov | Entered Proximity Caves 23864 | -4/Proximity Caves | Discovered new exit (range 85) 24100 | -4/Proximity Caves | Learned Research garrison access intel 24470 | -4/Proximity Caves | Identified exit to Factory 24480 | -4/Proximity Caves | Entered Factory 24480 | -4/Factory | Evolved 2 slots: Utility x2 24610 | -4/Factory | Spotted B-86 Titan 25458 | -4/Factory | Zion Hacker squad teleported in 25503 | -4/Factory | Zion Light squad teleported in 25540 | -4/Factory | Discovered new exit (range 15) 25563 | -4/Factory | Identified exit to Research 25778 | -4/Factory | Found Zio. Weapon Casing 25833 | -4/Factory | Terminal network hard line cut 25834 | -4/Factory | Discovered new exit (range 10) 25852 | -4/Factory | Identified exit to Upper Caves 25854 | -4/Factory | Entered Upper Caves 25854 | -4/Upper Caves | Accompanied by 4 allies 25899 | -4/Upper Caves | Learned location of 1 exit from Research 25981 | -4/Upper Caves | Learned Research terminal intel 26162 | -4/Upper Caves | Discovered new exit (range 14) 26186 | -4/Upper Caves | Identified exit to Upper Caves 26193 | -4/Upper Caves | Entered another Upper Caves area 26193 | -4/Upper Caves | Accompanied by 4 allies 26193 | -4/Upper Caves | Discovered exit to Research (range 8) 26738 | -4/Upper Caves | Discovered new exit (range 11) 26756 | -4/Upper Caves | Identified exit to Warlord 26757 | -4/Upper Caves | Entered Warlord 26816 | -4/Warlord | System corruption cleaned by Quarantine Array 27234 | -4/Warlord | Rebuked by Warlord 27255 | -4/Warlord | Opened Warlord's prototype stash 27259 | -4/Warlord | Warlord's base attacked by MAIN.C 27262 | -4/Warlord | Found Prototype Reactor 27262 | -4/Warlord | Identified Vortex Chain Reactor 27282 | -4/Warlord | Found Exp. Targeting Computer 27387 | -4/Warlord | Build established: Commander-Mutant 27571 | -4/Warlord | Opened side exit 27609 | -4/Warlord | Warlord forces counterattacked 27609 | -4/Warlord | Spotted Executioner 27620 | -4/Warlord | Discovered new exit (range 9) 27623 | -4/Warlord | Allies destroyed Executioner 27630 | -4/Warlord | Identified exit to Proximity Caves 27632 | -4/Warlord | Entered Proximity Caves 27901 | -3/Proximity Caves | Build established: Mutant 28444 | -3/Proximity Caves | Discovered exit to Research (range 5) 28461 | -3/Proximity Caves | Entered Research 28461 | -3/Research | Evolved 2 slots: Utility x2 28462 | -3/Research | Identified exit to Armory 28463 | -3/Research | Loaded intel: 23 terminal locations 28464 | -3/Research | Loaded intel: 2 garrison access locations 28638 | -3/Research | Zion Hacker squad teleported in 28728 | -3/Research | Zion Light squad teleported in 28918 | -3/Research | Discovered new exit (range 4) 28925 | -3/Research | Identified exit to Research 29018 | -3/Research | Found Enh. Force Lance 29101 | -3/Research | Found Enh. Force Lance 29220 | -3/Research | Spotted Executioner 29221 | -3/Research | Cargo convoy interrupted 29230 | -3/Research | Garrison activated, responded to threat 29239 | -3/Research | Incoming assault squad redirected 29241 | -3/Research | Destroyed Executioner 29290 | -3/Research | Destroyed 11 combat bots 29295 | -3/Research | Incoming assault squad redirected 29348 | -3/Research | Spotted B-86 Titan 29379 | -3/Research | Identified Transdimensional Reconstructor 29379 | -3/Research | Warped through subspace 29400 | -3/Research | Core integrity fell below 50% 29651 | -3/Research | System corruption reached 10% 29725 | -3/Research | Terminal network hard line cut 29735 | -3/Research | Incoming assault squad redirected 29767 | -3/Research | Core integrity fell below 20% 29776 | -3/Research | Released all parts (4) 29806 | -3/Research | Lost 15 parts (2p2n9u2w) 29827 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 29775_ HERF Cannon destroyed. 29775_ Slug penetrates G-73 Enforcer. 29776_ Released Broken Imp. Signal Interpreter. 29776_ Released Broken Exp. Targeting Computer. 29776_ Released Vortex Chain Reactor. 29776_ Released Com. HERF Cannon. 29782_ Penetrated by Slug. 29782_ Slug penetrates Wall. 29784_ &9JDU1C /OAFGZMHY,FKPUYO X02V,/ 29804_ Acquired Unknown Processor. 29804_ Identified Adv. Targeting Computer. 29805_ System corrupted: Energy discharge (-23). 29807_ Knocked back. 29814_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 29826_ Broken Adv. Heavy Treads destroyed. 29826_ Knocked back. 29827_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??## ##?# == ###### #???# | | ??# #?# #????# #???# | | ??# < #############?# #???#!! | | ??# # # #???#!! | | ??## ## # #???# | | ???# ## + #???# | | ???# ## # #???##### | | ???# ## # ######## | | ???# ## ?# | | ???#H##############?# | | ???# #????????????#####+####### | | ???# ##########???# #????## | | ???# #???# #?????? | | ???# #???# #??? | | ???# #???# # | | ???# #???# # | | ???# #???# # | | ???# #???######## | | ???# #??????????# | | ?###+""###### #??????????####### | | ?# #????# #?????????????# | | ?# #????# #?????????????# | | ?# % #???##+#####?????????# | | ?# #???# #####?????# " | | ?# ##### ! # ####### " | | ?# @ h + + " | | ?# ##### # ####### | | ?#######???# ## ##?????# | | ???????????# ## #??????# | | ???????????######### #??????#### | | ???????########## #?????????? | | ???????# |## ##+########??? | | ???????# ## ## #??? | | ???????# = ## ## #??? | | ???????# ## ## #??? | | ???????# ## ## #??? | | ???????# ## ## #??? | | ####???# """ ##!## #??? | | # ???# """]]##=## " "" #??? | | # ??# """/!/%*|/ "R"" #??? | | # ??# *!#%[]# """ "#??? | | # ?# ##]!########+#### | | # ########/## % | | # + | | # # | | # | ##+#####+## %% | | # ??# ?? ####+########### | | # ??# # !% !! #?????? | | # ???# # = = #?????? | | # ???# # ! #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Coolant Potential 160 Energy Generation 65 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Base Temperature (-) 200 Armor Coverage 2400 Resistance: KI 30 Resistance: TH 30 Propulsion Shielding 33 Utility Shielding 66 Weapon Shielding 100 Evasion (%) 50 Targeting Accuracy 12 Armor Integrity Analysis 30 Recoil Reduction 4 Offensive Hacking 14 Item Schematics ----------------- Proton Missile Launcher | -9/Storage | Hacked Gui. EMP Blaster | -7/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Adv. Target Analyzer | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Gyrokinetic Inverter | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Adv. Heavy Treads | -6/Data Miner | Free Med. Storage Unit | -5/Factory | Scanalyzed Hcp. Storage Unit | -5/Factory | Scanalyzed Imp. Thermal Shield | -5/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ L-41 Fighter | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free W-44 Eye | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed HeatRefineryStorm Manual? 0 Play Time 03:10:54 Cumulative 364.5 hours Start 2022.03.22 @ 02:54:46 End 2022.03.22 @ 06:04:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 316 Rogue 316 Adventurer 0 Explorer 0 Win Type - Total 6 Types 5/0/1/0/0/0/0/0/0 Lore% 54 Gallery% 74 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c513a8d2-75c9-4a7f-adc6-1b720786047d