Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.29 @ 23:50:16 Player: MTF Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (29) 5800 Robots Destroyed (432) 2160 Value Destroyed (17638) 17638 Prototype IDs (110) 2200 Alien Tech Used (2) 400 Bonus (11676) 11676 TOTAL SCORE: 43374 Bonus ------- Triggered High Security 500 High Alert Combat Kills 5736 Follower Combat Kills 1290 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1894 Scanned by Researcher 500 Friendly Fire -744 Cogmind --------- Core Integrity 0/1300 Matter 94/300 Energy 99/100 System Corruption 66% Temperature Cool (12) Movement Core (50) Location -3/Testing Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Transdimensional Reconstructor Potential Cannon Improved Potential Cannon Peak State ------------ > --- POWER ------------ Reinforced Fission Core Vortex Chain Reactor > --- PROPULSION ------- Heavy Treads Armored Heavy Treads Advanced Heavy Treads > --- UTILITY ---------- Huge Storage Unit Experimental Sensor Array Advanced Signal Interpreter Experimental Armor Integrity Analyzer Quantum Capacitor Heavy Reactive Plating Improved System Backup Module > --- WEAPON ----------- Improved Potential Cannon CR-A16's Behemoth Slayer > --- INVENTORY -------- Fusion Reactor Armored Treads Heavy Treads Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads Improved Fusion Compressor Advanced Cooling System Experimental Energy Well Experimental Matter Compressor Makeshift Terrain Scanner Makeshift Transmission Jammer Advanced Component Analysis Suite Long-range Tractor Beam Hacking Drone Bay Transdimensional Reconstructor HERF Cannon Helical Railgun Compact Tesla Bomb Launcher Compact Tesla Bomb Launcher Compact Tesla Bomb Launcher Compact Tesla Bomb Launcher Advanced Micro-nuke Launcher [Rating: 177] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Reactor Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Experimental Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Autogun Energy Gun Heavy EM Shotgun Energy Cannon Compact HERF Cannon Ballistic Gun Autogun Launcher Grenade Launcher Impact Weapon Great Maul Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Slots Evolved 14 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . Power 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Propulsion 4 | . . . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . Utility 7 | . . . 1 . . . . . . . . . 2 . . . . 1 . . . . 2 . . . . 1 . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 601 | . 17 6 13 2 25 15 46 31 8 6 5 9 50 10 2 2 37 43 13 9 8 12 41 3 13 21 3 101 50 Power 29 | . 1 1 3 . 2 1 1 . . . . . 3 . . . . 3 . . 2 . 3 . . . . 3 6 Engine 10 | . 1 1 3 . 1 1 1 . . . . . 1 . . . . 1 . . . . . . . . . . . Core 7 | . . . . . 1 . . . . . . . 2 . . . . 2 . . 1 . . . . . . 1 . Reactor 12 | . . . . . . . . . . . . . . . . . . . . . 1 . 3 . . . . 2 6 Propulsion 72 | . 4 2 3 . 2 2 10 6 2 . 1 1 6 . . . 2 7 2 . 1 . 7 . 2 . . 5 7 Treads 72 | . 4 2 3 . 2 2 10 6 2 . 1 1 6 . . . 2 7 2 . 1 . 7 . 2 . . 5 7 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 307 | . 6 1 2 . 13 2 11 11 1 5 4 4 29 3 2 2 25 20 7 7 3 7 25 3 11 12 2 67 22 Device 176 | . 2 . . . 4 1 3 3 . 3 1 2 13 3 1 . 16 12 4 5 1 4 14 2 9 8 2 47 16 Storage 12 | . 2 . . . 2 . 1 1 . . . . . . . . . . . . . . . . 1 1 . 2 2 Processor 12 | . . . . . 2 . 1 1 . . . . 2 . . . . 2 . . . 1 . . 1 1 . 1 . Hackware 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . Protection 105 | . 2 1 2 . 5 1 6 6 1 2 3 2 13 . . 2 9 6 3 2 2 2 11 1 . 2 . 17 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 193 | . 6 2 5 2 8 10 24 14 5 1 . 4 12 7 . . 10 13 4 2 2 5 6 . . 9 1 26 15 Energy Gun 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 12 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . 6 4 Ballistic Gun 107 | . 5 1 4 1 5 6 15 9 2 1 . 1 7 4 . . 5 9 2 1 1 4 4 . . 4 1 13 2 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 40 | . 1 1 . 1 3 3 4 3 3 . . 2 . 1 . . 1 3 . 1 . . . . . 4 . 2 7 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 16 | . . . 1 . . 1 1 2 . . . 1 4 2 . . 2 1 1 . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 14 | . . . . . . . . . . . . . 1 . . . 1 . 1 . 1 1 1 . . 1 . 5 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 26 | . . . 1 . 4 . 3 1 . . 1 . . . . . 1 1 . . 3 . . . . 5 . 2 4 Corrupted Parts 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 System Corruption 11 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 10 Parts Lost 56 | . 1 4 . . 4 4 . 1 . . . . 1 . . . . 11 . 1 . 2 1 . . . . 6 20 Power 8 | . . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 5 Propulsion 10 | . . 2 . . 1 . . . . . . . . . . . . 2 . . . . . . . . . . 5 Utility 24 | . 1 1 . . 1 1 . . . . . . 1 . . . . 7 . . . . 1 . . . . 4 7 Weapon 14 | . . . . . 1 2 . 1 . . . . . . . . . 2 . 1 . 2 . . . . . 2 3 Highest Loss Streak 9 | . 1 4 . . 4 3 . 1 . . . . 1 . . . . 3 . 1 . 2 1 . . . . 2 9 Average Slot Usage (%) 93 | . 96 100 99 100 98 99 99 99 100 100 100 100 99 100 99 100 100 98 100 100 94 94 92 85 84 83 84 71 68 Engine 4 | . 14 14 11 11 8 5 9 7 7 7 7 7 1 . . . . 2 . . . . . . . . . . . Core 3 | . . . . . 2 5 . . . . . . 5 6 6 6 6 7 11 11 8 11 7 . . . . . 3 Reactor 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 2 10 10 10 10 8 5 Treads 29 | . 27 28 21 22 22 21 36 46 46 46 46 46 39 40 40 40 40 34 35 35 31 29 24 21 21 21 21 14 15 Device 6 | . 2 . . . 1 8 . . . . . 6 5 8 12 12 11 12 10 9 10 7 9 10 9 10 15 12 14 Storage 7 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 Processor 7 | . . . . . 5 2 8 7 7 7 7 7 10 13 13 13 13 3 11 11 11 16 15 15 15 12 10 9 7 Protection 8 | . 8 14 22 22 13 11 8 6 7 6 7 . 9 3 . . 1 10 5 6 3 3 10 6 5 5 5 5 4 Ballistic Gun 19 | . 25 14 31 23 32 32 25 21 22 18 23 20 17 18 20 20 17 16 16 16 16 16 14 15 15 13 15 8 2 Launcher 1 | . 1 13 . 9 . . . . . 3 . 1 . . . . . . . . . . . . . . . . 1 Naked Turns 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Heaviest Build 202 | 12 94 94 102 101 101 102 103 101 103 103 118 118 136 112 103 128 122 136 121 122 119 122 141 151 151 171 157 202 198 Greatest Support 215 | 20 46 46 46 40 40 40 80 124 130 122 124 124 134 122 122 122 140 151 163 163 183 183 203 198 202 202 202 215 215 Greatest Overweight (x) 2 | . 2 2 2 2 2 2 1 . . . . . 1 . . 1 . . . . . . 1 . . . . 1 . Average Overweight (x) . | . . 1 2 2 1 2 1 . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 8 20 25 25 25 21 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 Most Carried 25 | 6 22 22 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 22 | 6 17 18 22 24 18 22 24 24 25 24 25 24 24 24 24 25 24 23 23 23 23 24 24 24 24 24 25 24 23 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 6 22 19 25 25 25 21 25 25 25 25 25 25 24 25 25 25 25 23 24 23 25 23 25 25 25 25 25 25 5 Class Distribution -------------------- 17% | Scavenger-Gunner 16% | Scavenger-Skirmisher 14% | Mutant 14% | Scavenger-Tank 13% | Scavenger-Mutant 8% | Tank 8% | Generator-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Mutant | -9/Mines Tank | -9/Exiles Scavenger-Tank | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Zhirov Scavenger-Skirmisher | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Skirmisher | -4/Warlord Scavenger-Tank | -3/Proximity Caves Generator-Mutant | -3/Research Generator-Mutant | -3/Testing Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Matter Collected 17018 | 210 581 252 256 113 1076 443 1266 747 397 104 50 77 909 221 10 . 715 2247 478 472 114 343 822 50 374 1002 138 2596 955 Remotely 3965 | . . . . . 14 . 252 221 . . . . 313 . . . 85 972 206 103 . 24 90 . 158 672 . 802 53 Salvage Created 25339 | 63 926 40 542 90 529 469 1715 787 348 50 . 92 725 190 . . 278 2776 385 477 114 322 1361 . 630 1308 208 6264 4650 Parts 1193 | 2 57 5 33 4 66 36 84 40 21 1 . 4 33 9 . . 1 113 24 7 3 10 68 . 21 53 5 312 181 Haulers Intercepted 16 | . 2 . 1 . . . 3 2 . . . . . . . . . 1 . . . . 4 . . . . 1 2 Recyclers Shooed 28 | . 3 . 1 1 . 1 4 3 . . . . 2 . . . . 3 . . . . 2 . . . . 7 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 158 | . . . . . . . . . 10 5 . 8 . 8 . . 7 . 14 6 2 9 . . 18 66 5 . . Prevented 84 | . . . . . . . . . 5 1 . 4 . . . . . . . . . . . 4 2 68 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Combat Hostiles Destroyed 316 | . 16 11 2 1 5 17 26 14 7 1 . 3 10 4 . . 4 34 4 5 . 3 13 . 9 15 3 63 46 Melee 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 10 Guns 168 | . 13 2 2 1 2 7 21 9 1 1 . 1 10 1 . . 3 24 3 5 . 3 13 . 9 2 3 30 2 Cannons 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 3 AOE 80 | . 3 9 . . 3 10 5 5 5 . . 2 . 3 . . 1 10 . . . . . . . 9 . 5 10 Classes Destroyed 28 | 1 7 2 2 . 2 . 1 1 1 . . . 1 . . . . 4 2 1 . . . . . 2 . . 1 Worker 29 | . 1 1 1 1 . . 3 . . . . . . . . . . 5 . . . . 3 . . . . 13 1 Builder 13 | . 2 . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 5 3 Tunneler 3 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Hauler 16 | . 2 . 1 . . . 3 2 . . . . . . . . . 1 . . . . 4 . . . . 1 2 Recycler 36 | 1 2 . 5 1 . . 7 4 . . . . 2 . . . . 5 . . . . 1 . . . . 5 3 Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Mechanic 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 Operator 7 | . 1 . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . 1 2 Turret 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Watcher 15 | . 3 . 2 . . . 2 . . . . . . . . . . 1 . . . . 1 . . . . 5 1 Swarmer 57 | . 3 4 . 1 . 8 8 7 4 . . 2 3 4 . . . 6 . . . . 5 . 1 . 1 . . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Grunt 138 | . 13 . . . . 9 14 4 . . . 1 1 . . . 3 19 3 5 . . 2 . . 9 1 20 34 Brawler 9 | . . . . . . . . . . . . . 3 . . . . 2 . . . . . . 1 . . 2 1 Duelist 11 | . . . . . . . 1 . 2 . . . . . . . . 1 . . . . . . 1 1 . 4 1 Protector 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . . 1 Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 18 | . . . 2 . . . 3 2 1 . . . 1 . . . 1 . . . . 1 3 . 1 . 1 2 . Demolisher 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hunter 20 | . . . . . . . . . . . . . . . . . . 2 . . . 2 . . . 1 . 10 5 Programmer 35 | . . . . . . . . 1 . 1 . . 2 . . . . 2 . . . . 3 . . . . 22 4 Heavy 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Behemoth 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Enhanced Grunt 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Zionite 8 | . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Samaritan 5 | . . . . . . . . . 2 . . . . . . . . . 3 . . . . . . . . . . Tinkerer 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Assembled 10 | . . 6 . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Thug 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Butcher 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Best Kill Streak 20 | 1 6 4 3 1 4 8 7 4 4 1 . 2 3 4 . . 3 9 3 3 . 1 6 . 4 5 3 14 20 Combat Bots Only 18 | . 5 4 1 1 4 8 4 4 4 1 . 2 3 4 . . 3 7 3 3 . 1 5 . 4 5 3 8 18 Max Kills in Single Turn 4 | 1 2 2 1 1 2 3 2 2 3 1 . 2 2 3 . . 1 2 1 1 . 1 2 . 2 2 2 4 4 Gunslinging 1 | . . . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . 1 1 . Exploded 4 | . 2 2 . . 1 3 2 2 3 . . 2 . 3 . . 1 2 . . . . . . . 2 . 4 2 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . 8R-AWN (-9/Exiles) EX-BIN (-9/Exiles) EX-HEX (-9/Exiles) EX-DEC (-9/Exiles) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Damage Taken 24070 | . 685 780 116 61 729 941 891 831 291 91 . 20 1118 12 . . 232 2729 332 429 . 508 616 . 49 404 322 5240 6643 Core 2337 | . 115 60 36 8 81 122 67 38 10 15 . . 80 . . . 19 246 21 . . 37 28 . 27 17 . 253 1057 Absorbed by Shields 3355 | . . . . . . . . . . . . . . . . . 20 278 . . . 189 43 . . 65 98 2662 . Reduced by Siege Mode 351 | . . . . . . . . . . . . . . . . . . . . . . . 12 . . . 33 244 62 Core Remaining (%) 74 | 100 . 30 . . . 38 87 . . . . 91 . . . . 88 . . . . 69 . . . . 93 . . Volleys Fired 1075 | 5 79 24 15 5 70 33 77 37 19 4 . 4 39 4 . . 16 113 18 23 . 13 59 1 29 34 12 249 93 Largest 3 | 2 2 2 3 2 3 3 3 3 3 3 . 3 3 3 . . 3 3 3 3 . 3 3 1 3 3 3 3 3 Hottest 150 | 40 46 46 69 46 69 69 150 78 78 78 . 78 88 88 . . 90 105 90 90 . 95 105 30 90 90 90 128 147 Shots Fired 2324 | 10 155 32 45 10 168 87 213 101 34 12 . 6 110 6 . . 34 305 53 67 . 39 155 1 65 48 30 444 94 Gun 2028 | 10 152 18 45 10 148 81 204 97 23 12 . 3 110 4 . . 28 293 53 66 . 39 147 1 65 23 30 330 36 Cannon 135 | . . . . . . . . . . . . . . . . . 3 . . . . . 8 . . . . 106 18 Launcher 161 | . 3 14 . . 20 6 9 4 11 . . 3 . 2 . . 3 12 . 1 . . . . . 25 . 8 40 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2025 | 10 152 18 45 10 148 81 201 97 23 12 . 3 110 4 . . 28 293 53 66 . 39 147 1 65 23 30 330 36 Thermal 11 | . . . . . . . . . . . . . . . . . 3 . . . . . 8 . . . . . . Explosive 80 | . 3 14 . . 20 6 9 4 3 . . 3 . 2 . . 3 12 . 1 . . . . . . . . . Electromagnetic 208 | . . . . . . . 3 . 8 . . . . . . . . . . . . . . . . 25 . 114 58 Robot Hit Streak 29 | 6 19 5 10 8 27 7 16 15 8 8 . 1 15 4 . . 15 14 10 14 . 12 15 . 8 4 12 29 23 Robot Miss Streak 5 | 2 3 3 3 1 4 3 5 3 2 1 . 1 4 . . . 1 5 5 2 . 2 4 . 4 3 2 5 4 Penetration Max 3 | . . . . . . . . . . . . . . . . . . 3 . . . . 1 . 1 . 1 2 . Secondary Targets 30 | . . . . . . . 6 1 . . . . 4 . . . . 4 . 2 . . 1 . 2 1 2 7 . Max Gunslinging Chain 1 | . . . . . . . 1 1 . . . . 1 . . . . 1 . 1 . . 1 . 1 1 1 1 . Capacitor 123 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105 18 Shots Hit Robots 1499 | 7 108 12 32 8 100 48 125 74 17 9 . 1 83 4 . . 31 185 35 39 1 35 84 . 30 18 19 299 95 Core Hits 905 | 2 46 24 14 3 49 33 69 33 17 2 . 7 30 6 . . 16 127 14 13 . 11 40 . 19 50 6 159 115 Critical Kills 46 | . . . . . 1 1 1 1 . . . . . . . . . 24 . . . 2 6 . 2 . . 7 1 Critical Parts Destroyed 75 | . . . . . 1 . . 1 . . . . . . . . . 41 . . . 3 8 . 2 1 1 16 1 Critical Strikes 135 | . . . . . 2 1 1 2 . . . . . . . . . 67 . . . 5 15 . 4 2 1 28 7 Destroy 126 | . . . . . 2 1 1 2 . . . . . . . . . 67 . . . 5 15 . 4 2 1 24 2 Corrupt 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Puncture 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 Melee Attacks 174 | . . . 3 . . 1 3 7 . . . 1 9 3 . . 9 3 3 . 1 3 3 . . 11 . 34 80 Impact 38 | . . . 3 . . 1 3 7 . . . 1 7 3 . . 8 3 2 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 136 | . . . . . . . . . . . . . 2 . . . 1 . 1 . 1 3 3 . . 11 . 34 80 Sneak Attacks 10 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 8 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 53058 | 57 1579 934 745 187 2162 1429 2868 1844 816 199 . 113 1826 475 . . 1343 4857 784 981 . 713 2311 . 1125 2998 663 13351 8698 Guns 29326 | 57 1317 160 474 153 1534 749 2138 1273 260 199 . 17 1736 38 . . 525 2703 770 904 . 443 2228 . 1125 409 663 8532 919 Cannons 3430 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2883 547 Explosions 16254 | . 201 743 . . 628 640 669 497 556 . . 96 . 250 . . 293 2139 . . . . 75 . . 2589 . 1534 5344 Melee 3361 | . . . 225 . . . . . . . . . 64 187 . . 525 . . . . 270 . . . . . 242 1848 Ramming 687 | . 61 31 46 34 . 40 61 74 . . . . 26 . . . . 15 14 77 . . 8 . . . . 160 40 Kinetic 29271 | 57 1317 160 474 153 1534 749 2083 1273 260 199 . 17 1736 38 . . 525 2703 770 904 . 443 2228 . 1125 409 663 8532 919 Thermal 1379 | . . . . . . 196 . . . . . . . . . . . 134 . . . . . . . 502 . . 547 Explosive 6846 | . 201 743 . . 628 444 669 497 337 . . 96 . 250 . . 293 2005 . . . . 75 . . . . 608 . Electromagnetic 11514 | . . . . . . . 55 . 219 . . . . . . . . . . . . . . . . 2087 . 3809 5344 Impact 904 | . . . 225 . . . . . . . . . . 187 . . 492 . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 2457 | . . . . . . . . . . . . . 64 . . . 33 . . . . 270 . . . . . 242 1848 Highest Corruption 66 | . . . . . . . . 1 1 1 . . 5 5 . . 1 7 6 4 4 4 2 . . . . 24 66 Average Corruption 7 | . . . . . . . . 1 1 1 . . 4 4 . . 1 6 4 4 4 4 1 . . . . 7 28 Corruption Purged 42 | . . . . . . . . 1 . 2 . . 5 5 . . 1 . 3 . . . 2 . . . . 23 . Effects 243 | . . . . . . . . 2 3 1 . . 8 5 . . 3 34 16 14 8 16 . . . . . 71 62 Message Errors 54 | . . . . . . . . 1 1 . . . 2 3 . . 1 8 2 3 . 1 . . . . . 15 17 Matter Fused 67 | . . . . . . . . . . . . . 3 1 . . . 8 4 4 6 6 . . . . . 22 13 Heat Flow Errors 19 | . . . . . . . . . . . . . . . . . . 1 . 2 1 3 . . . . . 7 5 Energy Discharges 35 | . . . . . . . . . 1 1 . . . 1 . . 1 3 7 3 1 3 . . . . . 7 7 Data Loss (minor) 35 | . . . . . . . . 1 . . . . 1 . . . 1 9 2 2 . 3 . . . . . 9 7 Data Loss (major) 5 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 2 1 Misfires 4 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 2 . Alerts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Misdirections 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Weapon Failures 16 | . . . . . . . . . 1 . . . . . . . . 3 1 . . . . . . . . 6 5 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1148 | . 2 40 155 . 3 3 30 28 3 . . . . 32 . . 393 13 . 1 . 92 . . . 11 . 127 215 Projectiles 59 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 . Explosions 239 | . . 40 . . 3 3 30 25 3 . . . . . . . 18 13 . . . . . . . 11 . 35 58 Melee 850 | . 2 . 155 . . . . 3 . . . . . 32 . . 375 . . 1 . 92 . . . . . 33 157 Knockbacks 4 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Impact 4 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 800 | . . 51 . . 29 57 21 . 122 . . . . . . . . 125 . 44 . . 19 . . . . 63 269 Shots 36 | . . 3 . . 1 3 1 . 5 . . . . . . . . 6 . 1 . . 1 . . . . 3 12 Rammed 58 | . 4 6 3 4 . 6 5 4 . . . . 2 . . . . 3 1 9 . . 1 . . . . 7 3 Targets Rammed 67 | . 5 6 4 4 . 6 6 4 . . . . 3 . . . . 3 2 11 . . 2 . . . . 7 4 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 9 | . 1 . 1 . . . 1 . . . . . 1 . . . . . 1 2 . . 1 . . . . . 1 Highest Temperature 456 | . 137 24 126 11 115 245 216 71 52 52 . 32 417 6 . . 96 456 44 247 115 231 224 1 172 51 202 340 352 Average Temperature 80 | . 30 12 38 2 36 99 54 26 24 26 . 21 135 4 . . 37 119 16 42 74 95 31 1 58 13 84 102 107 Received Heat Transfer 4096 | . 369 . 36 27 18 468 234 147 36 . . 9 258 . . . 36 630 51 180 . . 30 . . 86 33 275 1173 Effects 17 | . . . . . . 1 . . . . . . 2 . . . . 12 . . . . . . . . . 2 . Shutdowns 5 | . . . . . . . . . . . . . 1 . . . . 4 . . . . . . . . . . . Energy Bleed 5 | . . . . . . 1 . . . . . . . . . . . 4 . . . . . . . . . . . Interference 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . Damage (major) 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Siege Activations 20 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . 4 . 1 11 2 Total Turns 340 | . . . . . . . . . . . . . . . . . . . . . . 7 16 . 53 . 17 195 52 Longest Duration 35 | . . . . . . . . . . . . . . . . . . . . . . 7 16 . 30 . 17 35 28 Robots Corrupted 44 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 4 . 17 22 Combat Hostiles 43 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 4 . 17 21 Parts Fried 99 | . 1 . 2 . . . . . 1 . . . . . . . 1 . . . . . . . 1 12 . 46 35 Impact Corruptions 25 | . 1 . 3 . . . . 1 . . . . . 1 . . 16 . . 1 . . . . . . . 2 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . 4 . . . Heat Transferred 1250 | . . . . . . 200 . . . . . . . . . . . 100 . . . . . . . 350 . . 600 Parts Sabotaged 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 12 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 3 . . 8 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Peak Influence 2184 | 5 200 145 117 139 . 296 537 736 . . . . 174 . . . . 1047 . . . . 470 . . . . 1917 2184 Initial 1077 | . 3 78 23 . . . 23 244 . . . . 61 . . . . . . . . . . . . . . . 1077 Average 390 | 3 93 53 74 20 . 121 253 451 . . . . 90 . . . . 504 . . . . 166 . . . . 915 1465 Maximum Alert Level 5 | . 1 . . . . 1 2 3 . . . . . . . . . 3 . . . . 2 . . . . 5 5 Low Security (%) 55 | 100 92 100 100 100 . 74 40 . . . . . 100 . . . . 31 . . . . 52 . . . . 14 . Level 1 13 | . 7 . . . . 25 43 43 . . . . . . . . . 4 . . . . 35 . . . . 7 . Level 2 8 | . . . . . . . 15 49 . . . . . . . . . 20 . . . . 11 . . . . 9 . Level 3 10 | . . . . . . . . 5 . . . . . . . . . 43 . . . . . . . . . 36 7 Level 4 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 47 Level 5 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 22 High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 74 | . 4 . 1 . . . 4 4 . . . . 3 . . . . 11 . . . . 2 . . . . 26 19 Investigation 10 | . 3 . 1 . . . 2 1 . . . . 1 . . . . . . . . . . . . . . . 2 Extermination 13 | . . . . . . . . 1 . . . . 2 . . . . 1 . . . . 1 . . . . 7 1 Reinforcement 21 | . 1 . . . . . 2 1 . . . . . . . . . 4 . . . . 1 . . . . 8 4 Assault 26 | . . . . . . . . 1 . . . . . . . . . 4 . . . . . . . . . 9 12 Garrison 4 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 2 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 3 1 Haulers Reinforced 5 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 2 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Distress Signals 12 | . 1 . . . . . 4 . . . . . . . . . . . . . . . . . . 1 . 4 2 Communications Jammed 23 | . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . 16 Distress Signals 19 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . 16 Times Spotted 510 | . 22 14 4 5 23 16 45 17 6 1 . 5 13 6 . . 7 53 4 5 . 2 15 . 8 38 3 105 93 Peak Tracking Total 17 | . 4 3 1 3 9 4 5 4 4 1 . 3 3 3 . . 3 7 3 3 . 2 4 . 4 8 3 8 17 Tactical Retreats 47 | . . . . . 13 . 3 . . . . 1 . 1 . . . 8 . 1 . . 1 . . 1 . 11 7 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Traps Triggered 21 | . 2 . . . . . 2 1 . . . . 3 . . . . 1 . . . . . . . 10 . 1 1 Indirectly 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 21 | . . . . . . . . . . 1 . 1 . 1 1 . . 1 . 2 . 1 . 1 3 9 . . . Exploded 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Machines Disabled 56 | . 1 3 . . 7 6 2 . . . . . . . . . 1 17 . . . . 4 . . 2 . 10 3 Max in Single Turn 13 | . 1 1 . . 1 5 1 . . . . . . . . . 1 13 . . . . 1 . . 1 . 1 1 Garrison Access 6 | . . . . . . . . 2 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Machines Accessed 59 | . 9 . 3 . 2 1 4 8 . . . . 7 . 3 4 1 1 1 1 4 . 3 . . 4 . 1 2 Terminals 17 | . 6 . 2 . . 1 1 6 . . . . . . . . 1 . . . . . . . . . . . . Fabricators 6 | . . . . . . . . 1 . . . . 2 . . . . . . . . . 1 . . . . 1 1 Repair Stations 5 | . 1 . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . . 1 Recycling Units 7 | . 2 . 1 . . . 1 . . . . . 2 . . . . 1 . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . 1 . . . . 2 . . . . . . . . . 1 . . . . . . Total Hacks 180 | . 25 . 6 . 2 5 13 21 . . . . 16 . 11 25 1 1 1 1 17 . 12 . . 16 . 1 6 Successful 124 | . 15 . 1 . 2 2 9 11 . . . . 5 . 11 25 1 . 1 1 17 . 5 . . 16 . . 2 Failed 56 | . 10 . 5 . . 3 4 10 . . . . 11 . . . . 1 . . . . 7 . . . . 1 4 Catastrophic 11 | . . . 1 . . 1 1 2 . . . . 2 . . . . . . . . . 1 . . . . 1 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 66 | . 4 . 5 . 1 4 3 9 . . . . 13 . . . . 7 . . . . 8 . . 1 . 9 2 Terminals 42 | . 14 . 5 . . 5 2 15 . . . . . . . . 1 . . . . . . . . . . . . Fabricators 13 | . . . . . . . . 5 . . . . 3 . . . . . . . . . 2 . . . . 1 2 Repair Stations 31 | . 9 . . . . . 4 . . . . . 5 . . . . . . . . . 9 . . . . . 4 Recycling Units 12 | . 2 . 1 . . . 3 . . . . . 5 . . . . 1 . . . . . . . . . . . Scanalyzers 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . 1 . . . . 3 . . . . . . . . . 1 . . . . . . Terminal Hacks 92 | . 8 . . . 2 2 1 7 . . . . . . 11 25 1 . 1 1 17 . . . . 16 . . . Record 36 | . . . . . 1 . . . . . . . . . 9 11 1 . . . 5 . . . . 9 . . . Part Schematic 12 | . . . . . . . . . . . . . . . . 8 . . . . 4 . . . . . . . . Robot Schematic 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Robot Analysis 6 | . 1 . . . . 1 . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 17 | . 3 . . . . . . . . . . . . . . 3 . . . . 4 . . . . 7 . . . Open Door 4 | . . . . . . . . . . . . . . . 2 . . . 1 1 . . . . . . . . . Open DSF 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 15 | . 5 . . . . . 2 . . . . . 2 . . . . . . . . . 4 . . . . . 2 Scan Component 9 | . 3 . . . . . 1 . . . . . 1 . . . . . . . . . 2 . . . . . 2 Repair 6 | . 2 . . . . . 1 . . . . . 1 . . . . . . . . . 2 . . . . . . Recycling Unit Hacks 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . Retrieve Components 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Analyze 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Seal Access 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Unauthorized Hacks 10 | . 2 . 1 . . . 2 4 . . . . 1 . . . . . . . . . . . . . . . . Terminals 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Fabnet 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 2 . 1 . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . Reject 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . Tunnel 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Extract 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Jam 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 31 | . 7 . 2 . . 1 3 6 . . . . 6 . . . . 1 . . . . 2 . . . . 1 2 Full Trace Events 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 37 | . . . . . . . 3 . . . . . 10 . . 8 . . . . 4 . . . . . . 12 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 6 | . 2 . . . . . 1 . . . . . 1 . . . . . . . . . 2 . . . . . . Time 254 | . 58 . . . . . 60 . . . . . 30 . . . . . . . . . 106 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 11 | . . . . . . . 9 . . . . . 2 . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . 2 . Machine Destruction 6 | . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . 2 . Fabnet Peak Effective % 3 | . . . . . . . . . . . . 3 3 3 3 3 1 1 1 1 1 . . . . . . . . Autooverrided 2 | . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Total Allies 27 | . . 1 . 3 . . . . . . 4 . 4 1 3 . 1 4 . . . . . . . 4 . 2 . Largest Group 5 | . . 1 . 3 2 . . . . . 4 4 4 5 5 2 3 3 . . . . . . . 4 . 2 . Highest-Rated Group 210 | . . 31 . 40 32 . . . . . 150 150 150 122 114 54 149 141 . . . . . . . 210 . 206 . Highest-Rated Ally 103 | . . 31 . 16 16 . . . . . 38 38 38 28 28 28 95 95 . . . . . . . 56 . 103 . Zionite Dispatches 3 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fire 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Total Orders 11 | . . . . . 2 . . . . . . . 2 . . . . . . . . . 1 . . 5 . 1 . STAY 7 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . 5 . . . RETURN 4 | . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . 1 . Ally Attacks 202 | . . 8 . 17 12 . . . . . . 17 20 27 . . 23 30 . . . . . . . 32 . 16 . Total Damage 4703 | . . 62 . 170 112 . . . . . . 359 413 318 . . 439 725 . . . . . . . 1223 . 882 . Kills 39 | . . 3 . 4 . . . . . . . 4 2 4 . . 4 3 . . . . . . . 9 . 6 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Robot Analysis Total 6 | . 1 . . . . 1 . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 15 | . . 1 . . . . . . 1 . 2 3 . . 2 . 1 . . 1 . . . 1 3 . . . . Drone Launches 4 | . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . 1 . Drone Recoveries 4 | . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . 1 . Zionite Intel Received 3 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Prototype Schematics 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Turns Passed 35809 | 42 1972 1701 924 839 4205 1518 1363 1206 521 352 1516 751 1146 678 1238 138 1626 1524 1056 861 404 835 1206 461 1559 1268 811 3021 1067 Spaces Moved 16009 | 25 745 507 255 253 1468 432 411 648 294 191 950 464 483 393 743 85 856 647 574 462 236 458 514 282 869 597 478 1305 384 Core 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Treads 15962 | . 738 507 255 253 1468 432 411 648 294 191 950 464 483 393 743 85 856 647 574 462 236 458 514 282 869 597 478 1305 369 Legs 32 | 25 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 240 320 320 240 320 240 155 157 157 155 155 155 160 160 160 160 161 163 163 162 162 160 160 160 162 162 150 50 Average Speed 188 | 120 214 319 320 320 260 320 240 155 157 157 155 155 165 160 160 160 162 162 163 163 162 162 162 160 160 162 162 156 151 Slowest Speed 320 | 120 320 320 320 320 320 320 240 157 157 157 157 155 240 160 160 240 163 165 163 163 163 162 242 160 162 162 162 240 158 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 Exploration Rate (%) 57 | 3 84 97 23 51 89 97 46 21 42 35 88 64 16 53 82 70 93 18 72 62 60 56 12 46 89 86 74 42 48 Regions Visited 29 Branch Regions 21 Pre-discovered Areas 15 | . 2 . 1 . 1 . . . . . 2 . . . 2 1 1 . . . 3 . . . 1 1 . . . Known Exits Taken 16 | . . 1 . . . . 1 1 . . . 1 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 13 | 1 1 . 1 1 1 1 . . 1 1 1 . . 1 1 1 1 . . . . . . . . . . . . Scrap Searched 43 | . . 2 . 1 . 1 . . 4 2 3 2 . 3 2 . 3 . 2 2 . 4 . 4 6 . 2 . . Spaces Dug 232 | . 4 44 1 . 6 18 9 6 9 . . 16 7 1 . . 2 11 2 . . . 14 1 14 8 13 26 20 Terrain Destroyed 1002 | . 15 106 1 . 29 49 65 17 22 . . 33 7 29 . . 38 210 2 5 . 2 88 1 66 37 19 90 71 Melee 71 | . . . 1 . . 1 3 6 . . . 1 7 1 . . 1 3 2 . . . 3 . . 6 . 19 17 Projectile 254 | . . . . . . . 1 . . . . . . . . . 3 1 . . . . 72 1 66 15 19 57 19 AOE 666 | . 15 106 . . 29 48 61 11 22 . . 32 . 28 . . 34 202 . 5 . . 12 . . 16 . 10 35 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Total 19853 | 29 985 547 327 267 1749 508 654 779 328 235 986 487 736 426 793 86 1033 893 650 516 255 517 805 292 1001 841 499 1956 673 Wait 1375 | . 79 4 15 2 107 16 54 21 5 31 26 5 124 15 43 . 106 51 29 5 . 26 143 2 79 133 7 213 34 Move 15980 | 24 744 506 254 252 1467 431 410 647 293 190 949 463 482 392 742 84 855 646 573 461 235 457 513 281 868 596 477 1304 384 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 236 | . 34 1 13 1 39 3 26 15 . 2 1 2 9 1 2 . 2 17 6 2 4 2 20 1 3 6 . 18 6 Fast Attach 122 | . 10 . 4 . 5 . 4 2 1 . 4 . 13 . 2 . 5 10 2 . 4 1 9 1 5 8 . 16 16 Attach 96 | . 1 4 4 . 7 7 3 5 . . . . 5 . . . 1 15 1 1 2 2 6 . 1 . . 16 15 Detach 30 | . 2 . . . 2 1 . . . . . . 2 . 1 . . 1 . . . . . 1 1 3 . 6 10 Swap 385 | . 6 2 5 2 13 8 39 24 7 6 1 9 32 10 . 2 32 18 10 8 3 9 26 2 7 13 3 69 19 Drop 283 | . 25 . 10 1 39 2 32 17 3 2 5 3 18 . 3 . 7 16 6 2 6 3 24 3 8 13 . 24 11 Fire 1075 | 5 79 24 15 5 70 33 77 37 19 4 . 4 39 4 . . 16 113 18 23 . 13 59 1 29 34 12 249 93 Melee 174 | . . . 3 . . 1 3 7 . . . 1 9 3 . . 9 3 3 . 1 3 3 . . 11 . 34 80 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 67 | . 5 6 4 4 . 6 6 4 . . . . 3 . . . . 3 2 11 . . 2 . . . . 7 4 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 29 | . . . . . . . . . . . . . . 1 . . . . . 3 . 1 . . . 24 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Tes) -3/Testing History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 3) 43 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 541 | -10/Materials | Discovered new exit (range 15) 1545 | -10/Materials | Discovered new exit (range 7) 1612 | -10/Materials | Repaired Autogun 1640 | -10/Materials | Repaired Lgt. Armor Plating 1793 | -10/Materials | Discovered new exit (range 16) 1989 | -10/Materials | Discovered new exit (range 6) 2015 | -10/Materials | Entered Mines 2016 | -10/Mines | Assembled infested the area 2023 | -10/Mines | Discovered new exit (range 7) 2034 | -10/Mines | Core integrity fell below 50% 2062 | -10/Mines | Received a Mining Laser from a helpful Derelict 2072 | -10/Mines | Lost 4 parts (1p2n1u) 2081 | -10/Mines | Identified exit to Materials 2952 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3716 | -10/Mines | Entered Materials 3716 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 4018 | -9/Materials | Build established: Tank 4596 | -9/Materials | Discovered new exit (range 14) 4640 | -9/Materials | Entered Mines 4955 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4975 | -9/Mines | Build established: Mutant 5102 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 5109 | -9/Mines | Found Prototype Device 5463 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5463 | -9/Mines | Discovered new exit (range 5) 5479 | -9/Mines | Entered Exiles 5479 | -9/Exiles | Accompanied by 2 allies 5521 | -9/Exiles | Discovered new exit (range 15) 5559 | -9/Exiles | Met 8R-AWN 5611 | -9/Exiles | Met EX-HEX 5679 | -9/Exiles | Build established: Tank 5748 | -9/Exiles | Met EX-DEC 5774 | -9/Exiles | Learned location of Zion (-7) 5899 | -9/Exiles | Discovered new exit (range 10) 6505 | -9/Exiles | Met EX-BIN 6539 | -9/Exiles | Aligned with FarCom system 6541 | -9/Exiles | Given EX-Vault access code 6596 | -9/Exiles | Opened EX-Vault 6654 | -9/Exiles | Warned to stay clear of 0b10 Research branches 7687 | -9/Exiles | Attacked by the Exiles 7834 | -9/Exiles | Destroyed 8R-AWN 7859 | -9/Exiles | Lost 4 parts (1p1n1u1w) 8358 | -9/Exiles | Destroyed EX-BIN 8386 | -9/Exiles | Destroyed EX-HEX 8391 | -9/Exiles | Build established: Gunner 8465 | -9/Exiles | Destroyed EX-DEC 8602 | -9/Exiles | Found Prototype Device 8602 | -9/Exiles | Identified System Purifier 8938 | -9/Exiles | Build established: Scavenger-Gunner 9618 | -9/Exiles | Found Prototype Processor 9684 | -9/Exiles | Entered Mines 9716 | -8/Mines | Destroyed 8 combat bots 9721 | -8/Mines | Discovered new exit (range 8) 9951 | -8/Mines | Discovered new exit (range 9) 10306 | -8/Mines | Build established: Scavenger-Tank 10393 | -8/Mines | Core integrity fell below 50% 10435 | -8/Mines | Lost 3 parts (1p1u1w) 11202 | -8/Mines | Entered Materials 11202 | -8/Materials | Evolved 2 slots: Propulsion x2 11877 | -8/Materials | Identified exit to Factory 11922 | -8/Materials | Build established: Gunner 12082 | -8/Materials | Identified Exp. Sensor Array 12209 | -8/Materials | Repaired Enh. Autogun 12411 | -8/Materials | Build established: Scavenger-Gunner 12461 | -8/Materials | Identified Exp. Targeting Computer 12565 | -8/Materials | Entered Factory 12565 | -7/Factory | Evolved 2 slots: Propulsion x2 12644 | -7/Factory | Discovered new exit (range 12) 12714 | -7/Factory | Identified exit to Factory 13263 | -7/Factory | Identified exit to Lower Caves 13771 | -7/Factory | Entered Lower Caves 14161 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 14231 | -7/Lower Caves | Discovered new exit (range 13) 14292 | -7/Lower Caves | Entered another Lower Caves area 14395 | -7/Lower Caves | Encountered a Warlord checkpoint 14632 | -7/Lower Caves | Discovered new exit (range 8) 14644 | -7/Lower Caves | Entered Zion 14690 | -7/Zion | Discovered new exit (range 16) 14877 | -7/Zion | Learned location of Warlord (-4) 14893 | -7/Zion | Learned location of Armory (-4) 15045 | -7/Zion | Learned Factory emergency access door positions 15054 | -7/Zion | Learned 4 Factory zone layouts 15320 | -7/Zion | Given A8's code to call for help 15451 | -7/Zion | Given the Hacking Drone Bay 15586 | -7/Zion | Found CR-A16's Pointy Stick 15692 | -7/Zion | Found Prototype Device 15692 | -7/Zion | Identified Hacking Drone Bay 15850 | -7/Zion | Imprinted 15853 | -7/Zion | Declared Zion's savior 16160 | -7/Zion | Entered Proximity Caves 16160 | -6/Proximity Caves | Accompanied by 4 allies 16241 | -6/Proximity Caves | Learned Factory emergency access door positions 16340 | -6/Proximity Caves | Learned Factory emergency access door positions 16784 | -6/Proximity Caves | Discovered exit to Factory (range 8) 16911 | -6/Proximity Caves | Entered Factory 16911 | -6/Factory | Accompanied by 4 allies 16911 | -6/Factory | Evolved 2 slots: Utility x2 16912 | -6/Factory | Identified exit to Lower Caves 16956 | -6/Factory | Spotted B-75 Beast 17280 | -6/Factory | Discovered new exit (range 2) 17470 | -6/Factory | Repaired Enh. Autogun 17555 | -6/Factory | Identified exit to Extension 17935 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 17936 | -6/Factory | Zion Fire squad teleported in 18057 | -6/Factory | Entered Lower Caves 18057 | -6/Lower Caves | Accompanied by 4 allies 18285 | -6/Lower Caves | Spotted B-75 Beast 18304 | -6/Lower Caves | Allies destroyed B-75 Beast 18513 | -6/Lower Caves | Build established: Scavenger-Skirmisher 18598 | -6/Lower Caves | Discovered new exit (range 16) 18735 | -6/Lower Caves | Entered another Lower Caves area 18735 | -6/Lower Caves | Accompanied by 2 allies 18954 | -6/Lower Caves | Discovered new exit (range 9) 19039 | -6/Lower Caves | Build established: Scavenger-Mutant 19232 | -6/Lower Caves | A Commander dispatched an escort 19234 | -6/Lower Caves | Learned 8 Factory zone layouts 19234 | -6/Lower Caves | Learned Extension emergency access door positions 19234 | -6/Lower Caves | Learned Research stockpile data 19234 | -6/Lower Caves | Learned Extension security intel 19611 | -6/Lower Caves | Discovered new exit (range 9) 19973 | -6/Lower Caves | Entered Data Miner 19973 | -6/Data Miner | Accompanied by 5 allies 19973 | -6/Data Miner | Discovered new exit (range 6) 19974 | -6/Data Miner | Commander's escort returned to base 19974 | -6/Data Miner | Commander's escort returned to base 19974 | -6/Data Miner | Commander's escort returned to base 20004 | -6/Data Miner | Met Data Miner 20036 | -6/Data Miner | Learned location of Section 7 (-2) 20036 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 20065 | -6/Data Miner | Received God Mode back door access code from Data Miner 20111 | -6/Data Miner | Entered Proximity Caves 20111 | -5/Proximity Caves | Accompanied by 2 allies 20247 | -5/Proximity Caves | Spotted B-75 Beast 20249 | -5/Proximity Caves | Escorted by Enhanced Grunt 20254 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 20254 | -5/Proximity Caves | Allies destroyed B-75 Beast 20557 | -5/Proximity Caves | Build established: Scavenger-Skirmisher 20743 | -5/Proximity Caves | Found Alien Artifact 20743 | -5/Proximity Caves | Identified Dimensional Node Initializer 20743 | -5/Proximity Caves | Initialized slip node 21505 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 21706 | -5/Proximity Caves | Discovered new exit (range 15) 21737 | -5/Proximity Caves | Entered Factory 21737 | -5/Factory | Accompanied by 2 allies 21737 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 21929 | -5/Factory | Discovered new exit (range 14) 22062 | -5/Factory | Found Prototype Device 22062 | -5/Factory | Identified Exp. Thermal Shield 22091 | -5/Factory | Build established: Scavenger-Tank 22197 | -5/Factory | Crushed by falling debris 22228 | -5/Factory | Lost 3 parts (3u) 22337 | -5/Factory | First assault squad dispatched 22635 | -5/Factory | Lost 3 parts (1n1u1w) 22651 | -5/Factory | Zion Hacker squad teleported in 22652 | -5/Factory | Incoming assault squad redirected 23161 | -5/Factory | Garrison activated, responded to threat 23235 | -5/Factory | Cargo convoy interrupted 23254 | -5/Factory | Incoming assault squad redirected 23259 | -5/Factory | Identified exit to Upper Caves 23261 | -5/Factory | Entered Upper Caves 23262 | -5/Upper Caves | Encountered a Warlord checkpoint 23275 | -5/Upper Caves | Destroyed 7 combat bots 23722 | -5/Upper Caves | Build established: Scavenger-Skirmisher 23789 | -5/Upper Caves | Spotted B-75 Beast 23799 | -5/Upper Caves | Destroyed B-75 Beast 24050 | -5/Upper Caves | Discovered new exit (range 15) 24273 | -5/Upper Caves | Identified exit to Upper Caves 24317 | -5/Upper Caves | Entered another Upper Caves area 24400 | -5/Upper Caves | Discovered new exit (range 5) 24408 | -5/Upper Caves | Identified exit to Factory 24847 | -5/Upper Caves | Learned Factory interactive machine intel 25035 | -5/Upper Caves | Discovered new exit (range 6) 25041 | -5/Upper Caves | Identified exit to Zhirov 25178 | -5/Upper Caves | Entered Zhirov 25178 | -5/Zhirov | Discovered new exit (range 3) 25208 | -5/Zhirov | Met Zhirov 25237 | -5/Zhirov | Learned location of Quarantine (-2) 25237 | -5/Zhirov | Learned location of Command (-1) 25253 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 25288 | -5/Zhirov | Found Alien Artifact 25288 | -5/Zhirov | Identified Integrated Dissipator 25288 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 25388 | -5/Zhirov | Found Alien Artifact 25580 | -5/Zhirov | Identified exit to Proximity Caves 25582 | -5/Zhirov | Entered Proximity Caves 26126 | -4/Proximity Caves | Discovered exit to Factory (range 10) 26417 | -4/Proximity Caves | Entered Factory 26417 | -4/Factory | Evolved 2 slots: Utility x2 26419 | -4/Factory | Loaded intel: 52 interactive machine locations 26545 | -4/Factory | Repaired Imp. Medium Treads 26607 | -4/Factory | Repaired Hvy. Treads 26838 | -4/Factory | Retrieved Zion intel report: Branch Access 26838 | -4/Factory | Identified exit to Upper Caves 26838 | -4/Factory | Identified exit to Armory 27380 | -4/Factory | Found Quantum Capacitor 27530 | -4/Factory | Found Prototype Launcher 27541 | -4/Factory | Identified Com. Tesla Bomb Launcher 27544 | -4/Factory | Found Com. Tesla Bomb Launcher 27547 | -4/Factory | Found Com. Tesla Bomb Launcher 27554 | -4/Factory | Found Com. Tesla Bomb Launcher 27558 | -4/Factory | Found Com. Tesla Bomb Launcher 27569 | -4/Factory | Found Com. Tesla Bomb Launcher 27623 | -4/Factory | Entered Upper Caves 27666 | -4/Upper Caves | Encountered a Warlord checkpoint 27683 | -4/Upper Caves | Learned Research non-interactive machine intel 27945 | -4/Upper Caves | Discovered new exit (range 9) 27956 | -4/Upper Caves | Identified exit to Upper Caves 28084 | -4/Upper Caves | Entered another Upper Caves area 28214 | -4/Upper Caves | Discovered new exit (range 3) 28371 | -4/Upper Caves | Build established: Scavenger-Mutant 28884 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 29349 | -4/Upper Caves | Learned 8 Research zone layouts 29429 | -4/Upper Caves | Discovered new exit (range 19) 29456 | -4/Upper Caves | Identified exit to Warlord 29641 | -4/Upper Caves | Build established: Scavenger-Skirmisher 29643 | -4/Upper Caves | Entered Warlord 30166 | -4/Warlord | Learned Armory security intel 30166 | -4/Warlord | Learned Factory terminal intel 30166 | -4/Warlord | Learned Armory terminal intel 30166 | -4/Warlord | Learned Research repair station intel 30168 | -4/Warlord | Learned 4 Access zone layouts 30170 | -4/Warlord | Learned Quarantine trap positions 30170 | -4/Warlord | Learned Quarantine emergency access door positions 30170 | -4/Warlord | Learned Research stockpile data 30317 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 30380 | -4/Warlord | Rebuked by Warlord 30404 | -4/Warlord | Opened Warlord's prototype stash 30405 | -4/Warlord | Warlord's base attacked by MAIN.C 30411 | -4/Warlord | Found Prototype Device 30411 | -4/Warlord | Identified Exp. Focal Shield 30420 | -4/Warlord | Found Prototype Processor 30420 | -4/Warlord | Identified Exp. Armor Integrity Analyzer 30432 | -4/Warlord | Found Prototype Device 30432 | -4/Warlord | Identified Exp. Cloaking Device 30440 | -4/Warlord | Found Prototype Reactor 30755 | -4/Warlord | Warlord forces counterattacked 30762 | -4/Warlord | Spotted Striker 30790 | -4/Warlord | Spotted Striker 30890 | -4/Warlord | Discovered new exit (range 14) 30908 | -4/Warlord | Identified exit to Proximity Caves 30911 | -4/Warlord | Entered Proximity Caves 31165 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 31440 | -3/Proximity Caves | Discovered new exit (range 7) 31448 | -3/Proximity Caves | Identified exit to Research 31449 | -3/Proximity Caves | Build established: Scavenger-Tank 31722 | -3/Proximity Caves | Entered Research 31722 | -3/Research | Evolved 2 slots: Power x1, Utility x1 31723 | -3/Research | Identified Vortex Chain Reactor 31725 | -3/Research | Loaded intel: 69 non-interactive machine locations 31726 | -3/Research | Loaded intel: 4 repair station locations 32088 | -3/Research | Garrison activated, responded to threat 32155 | -3/Research | Destroyed 8 combat bots 32502 | -3/Research | System corruption reached 10% 32640 | -3/Research | Retrieved Zion intel report: Prototype Schematics 32641 | -3/Research | Zion Heavy squad teleported in 33023 | -3/Research | Found Prototype Launcher 33049 | -3/Research | Identified Adv. Micro-nuke Launcher 33190 | -3/Research | Build established: Generator-Mutant 33233 | -3/Research | Terminal network hard line cut 33472 | -3/Research | First assault squad dispatched 33501 | -3/Research | Incoming assault squad redirected 33733 | -3/Research | Garrison activated, responded to threat 33994 | -3/Research | Discovered new exit (range 11) 34008 | -3/Research | Identified exit to Research 34121 | -3/Research | Spotted B-86 Titan 34132 | -3/Research | Destroyed B-86 Titan 34251 | -3/Research | Incoming assault squad redirected 34465 | -3/Research | Found Unknown Protection 34465 | -3/Research | Identified Hvy. Reactive Plating 34494 | -3/Research | Incoming assault squad redirected 34495 | -3/Research | Incoming assault squad redirected 34736 | -3/Research | Discovered new exit (range 5) 34742 | -3/Research | Identified exit to Testing 34743 | -3/Research | Entered Testing 34853 | -3/Testing | Incoming investigation squad redirected 35018 | -3/Testing | Found Prototype Energy Cannon 35018 | -3/Testing | Identified Imp. Potential Cannon 35022 | -3/Testing | Found Prototype Energy Cannon 35022 | -3/Testing | Identified Potential Cannon 35179 | -3/Testing | Destroyed 8 combat bots 35243 | -3/Testing | First assault squad dispatched 35256 | -3/Testing | Spotted Striker 35264 | -3/Testing | Incoming assault squad redirected 35292 | -3/Testing | Scanned by Researcher 35306 | -3/Testing | Lost 3 parts (1n1u1w) 35369 | -3/Testing | Spotted PH-U4JEORZ1B3 35442 | -3/Testing | System corruption reached 30% 35457 | -3/Testing | Crushed by falling debris 35483 | -3/Testing | Found Prototype Launcher 35491 | -3/Testing | Found Prototype Launcher 35507 | -3/Testing | Identified Tactical Quantum Warhead (x2) 35509 | -3/Testing | Incoming assault squad redirected 35510 | -3/Testing | Incoming assault squad redirected 35563 | -3/Testing | High security lockdown imminent 35643 | -3/Testing | High security lockdown engaged 35663 | -3/Testing | Found Prototype Launcher 35745 | -3/Testing | Destroyed 18 combat bots 35778 | -3/Testing | Core integrity fell below 50% 35780 | -3/Testing | Lost 5 parts (1p3u1w) 35801 | -3/Testing | Released all parts (5) 35804 | -3/Testing | Core integrity fell below 20% 35810 | -3/Testing | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 35795_ P-80 Master destroyed. 35796_ System corrupted: Energy discharge (-13). 35796_ I-47 Archangel distress signal jammed. 35796_ Com. Tesla Bomb Launcher destroyed. 35796_ System corrupted by crushing effect (+5). 35796_ Imp. Heavy Treads destroyed. 35797_ I-47 Archangel distress signal jammed. 35801_ Mak. Transmission Jammer destroyed. 35801_ System corrupted by crushing effect (+4). 35801_ Knocked back. 35801_ Released CR-A16's Behemoth Slayer. 35801_ Released Adv. Weapon Cycler. 35801_ Released Adv. Signal Interpreter. 35801_ Released Huge Storage Unit. 35801_ Released Exp. Energy Well. 35801_ Extracted 2 energy. 35802_ Acquired Alien Artifact. 35803_ Acquired 32 matter. 35805_ Knocked back. 35807_ G-67 Veteran misfires. Map ----- +----------------------------------------------------+ | #????# ##??????????? 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"""??????????? | | """" # ## ![ ]!=/== g[%= ?????????? | | """" # ## = !!%[gg= %%%%%" * ??????????? | | * # ## = ####/##????????????? | | ###### ## [% ]=%* #??????????????????? | | ??#??######## " [%[ ;l #??????????????????? | | ######?????## =!#;!!] #??????????????????? | | ! #??????# !##!!] !#??????????????????? | | #??????#############!!] #??????????????????? | | !!! #?#????????????????# #??????????????????? | | ! ! #?#??#?????????????# "" #??????????????????? | | !! [%##?????????????????# """#??????????????????? | | =%*# #??????????????# S"#??????????????????? | | ! #"###??????????????#@ """#??????????????????? | | % ??????????????# """#??????????????????? | | ! ? ???????????+ #??????????????????? | | ?????????????#######??????????????????? | | ##/########??????????????????????????????????????? | | ?? ? ???????????????????????????????????????????? | | ?? ????????????????????????????????????????????? | | ??" ????????????????????????????????????????????? | | ??? ???????????????????????????????????????????? | | ???" "???????????????????????????????????????????? | | ???""????????????????????????????????????????????? | | ? ??????????????????????????????????????????????? | | ???#?????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 116 Energy Generation 117 Energy Capacity 1510 Matter Stores 300 Matter Capacity 450 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 18 Terrain Scan Density 135 Jamming Range 16 Power Amplification 40 Armor Coverage 1650 Resistance: KI 40 Resistance: TH 30 Resistance: EM 15 Core Shielding 20 Reclamation Efficiency 10 Weapon Cycling 25 Evasion (%) 55 Targeting Accuracy 12 Target Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 6 Matter Filtering 50 Salvage Targeting 1 Item Schematics ----------------- Exp. Targeting Computer | -8/Materials | Scanalyzed Flak Cannon | -8/Materials | Extracted Missile Launcher | -8/Materials | Extracted Cld. Particle Cannon | -6/Factory | Z-intel Gravity Neutralizing Apparatus | -6/Factory | Z-intel Cld. Airjet | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Imp. Heavy Machine Gun | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Imp. Heavy Laser | -6/Factory | Z-intel Imp. Lightning Gun | -6/Factory | Z-intel Cld. Cesium-ion Thruster | -6/Factory | Z-intel Cld. Deuterium Engine | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Ionic Axe | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Adv. Armor Integrity Analyzer | -6/Data Miner | Free Hvy. Neutron Cannon | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Cld. Impulse Thruster | -3/Research | Z-intel Com. Particle Reactor | -3/Research | Z-intel Enh. Biometal Leg | -3/Research | Z-intel Exp. Matter Compressor | -3/Research | Z-intel Imp. KE Penetrator | -3/Research | Z-intel Centrium Heavy Armor Plating | -3/Research | Z-intel Imp. Energy Well | -3/Research | Z-intel Enh. Flexi-carbon Leg | -3/Research | Z-intel Imp. Energy Mantle | -3/Research | Z-intel Exp. Target Analyzer | -3/Research | Z-intel Tri-rail Accelerator | -3/Research | Z-intel Adv. Matter Compressor | -3/Research | Z-intel Robot Schematics ------------------ L-41 Fighter | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed EnhancedWarpDisintegrator Manual? 0 Play Time 06:02:51 Cumulative 1094.4 hours Start 2021.11.23 @ 16:30:17 End 2021.11.29 @ 23:50:16 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 356 Rogue 356 Adventurer 0 Explorer 0 Win Type - Total 60 Types 13/17/9/3/1/2/12/2/1 Lore% 94 Gallery% 95 Achievement% 87 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 23dd5f8c-9ab9-4026-85d9-be7ea14b377b