Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.10 @ 19:26:18 Player: Nihil Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (84) 420 Value Destroyed (3303) 3303 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (36) 36 TOTAL SCORE: 6759 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 50 Friendly Fire -25 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Cool (9) Movement Walking (430) Ox10 Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Titanium Leg > --- UTILITY (8) ------ High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Targeting Computer Advanced Melee Analysis Suite > --- WEAPON (3) ------- Shock Rifle Heavy Flail > --- INVENTORY (44) --- Light Ion Engine Improved Ion Engine Improved Ion Engine Light Nuclear Core Light Nuclear Core Fission Core Light Fission Core Improved Heat Sink Large Storage Unit Large Storage Unit Advanced Sensor Array Advanced Melee Analysis Suite Target Analyzer Heavy Ion Cannon Improved Proton Missile Launcher Improved Proton Missile Launcher Heavy Flail Heavy Flail Heavy Flail Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Compact Matter Pod Targeting Computer High-powered Tractor Beam > --- WEAPON ----------- Gauss Rifle Gauss Rifle Improved Proton Missile Launcher > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Improved Ion Engine Light Nuclear Core Light Nuclear Core Advanced Treads Carbon-fiber Leg Titanium Leg Titanium Leg Improved Heat Sink Large Storage Unit Large Storage Unit Advanced Sensor Array Target Analyzer Shock Rifle Particle Gun Electrolaser Heavy Laser Heavy Ion Cannon Improved Proton Missile Launcher Heavy Mace Heavy Flail [Rating: 43] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Laser Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 6 | . . 1 1 2 2 Weapon 1 | . . . 1 . . Parts Attached 100 | 6 11 11 17 9 46 Power 13 | 1 1 1 4 . 6 Engine 10 | 1 1 1 2 . 5 Core 3 | . . . 2 . 1 Reactor . | . . . . . . Propulsion 35 | 2 5 4 3 3 18 Treads 10 | . . . 3 . 7 Leg 25 | 2 5 4 . 3 11 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 24 | 1 3 3 3 6 8 Device 4 | . . . 1 1 2 Storage 13 | 1 3 1 2 4 2 Processor 3 | . . 1 . 1 1 Hackware . | . . . . . . Protection 4 | . . 1 . . 3 Artifact . | . . . . . . Weapon 28 | 2 2 3 7 . 14 Energy Gun 8 | . . . 3 . 5 Energy Cannon . | . . . . . . Ballistic Gun 13 | 2 2 3 3 . 3 Ballistic Cannon . | . . . . . . Launcher 2 | . . . 1 . 1 Special Weapon . | . . . . . . Impact Weapon 3 | . . . . . 3 Slashing Weapon 2 | . . . . . 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 58 | . 1 2 13 . 42 Power 7 | . . . 2 . 5 Propulsion 20 | . . . 3 . 17 Utility 10 | . . 1 2 . 7 Weapon 21 | . 1 1 6 . 13 Highest Loss Streak 19 | . 1 2 10 . 19 Average Slot Usage (%) 97 | . 97 99 98 99 94 Engine 5 | . 14 11 4 . 4 Core 2 | . . . 3 7 1 Treads 5 | . . . 12 10 . Leg 19 | . 28 33 14 12 18 Device 3 | . . . 2 7 3 Storage 30 | . 25 22 31 30 35 Processor 3 | . . 2 . 7 6 Protection 2 | . . 8 2 . 4 Energy Gun 4 | . . . 6 7 3 Ballistic Gun 16 | . 27 21 17 15 7 Impact Weapon 1 | . . . . . 4 Naked Turns . | . . . . . . Heaviest Build 185 | 10 55 63 105 146 185 Greatest Support 62 | 20 20 33 62 62 62 Greatest Overweight (x) 35 | . 2 1 4 35 5 Average Overweight (x) 1 | . 1 1 1 1 2 Largest Inventory Capacity 44 | 6 18 18 30 36 44 Average Capacity 29 | 5 15 18 27 32 40 Most Carried 36 | 4 18 18 26 36 35 Average Carried 20 | 2 12 17 19 28 21 Final Capacity 44 | 6 18 18 30 36 44 Final Carried 36 | 4 17 18 26 36 19 Class Distribution -------------------- 36% | Hauler-Gunner 30% | Hauler-Mutant 16% | Scavenger-Mutant 10% | Mutant 4% | Hauler-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hauler-Gunner | -8/Materials Hauler-Gunner | -7/Factory Hauler-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 2397 | 211 313 164 571 208 930 Remotely 323 | . . . 140 . 183 Salvage Created 4154 | . 472 312 1000 267 2103 Parts 192 | . 34 21 61 19 57 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 2 | . . . . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 68 | . 13 6 20 5 24 Melee 4 | . . . . . 4 Guns 58 | . 13 6 19 5 15 AOE 1 | . . . 1 . . Classes Destroyed 11 | . 2 2 3 1 3 Worker 2 | . . . . . 2 Builder 7 | . . . 2 . 5 Tunneler 1 | . . . . . 1 Hauler 1 | . . . . . 1 Recycler 5 | . . . 1 . 4 Swarmer 6 | . 3 . 3 . . Grunt 40 | . 10 2 11 3 14 Duelist 3 | . . 1 . . 2 Sentry 9 | . . 3 5 . 1 Hunter 5 | . . . 1 . 4 Programmer 5 | . . . . 2 3 Best Kill Streak 6 | . 3 2 6 1 6 Combat Bots Only 6 | . 3 2 6 1 3 Max Kills in Single Turn 1 | . 1 1 1 1 1 Gunslinging . | . . . . . . Exploded 1 | . . . 1 . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 9349 | . 637 386 1940 130 6256 Core 1306 | . 98 61 277 13 857 Absorbed by Shields . | . . . . . . Core Remaining (%) 78 | 100 60 84 49 98 . Volleys Fired 227 | . 45 22 56 12 92 Largest 3 | . 2 2 3 3 3 Hottest 132 | . 40 43 115 115 132 Shots Fired 488 | . 90 43 139 36 180 Gun 487 | . 90 43 139 36 179 Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special . | . . . . . . Kinetic 403 | . 90 43 111 24 135 Thermal 80 | . . . 28 12 40 Explosive . | . . . . . . Electromagnetic 5 | . . . . . 5 Robot Hit Streak 27 | . 10 27 13 5 13 Robot Miss Streak 4 | . 4 4 4 2 3 Penetration Max 1 | . . . . . 1 Secondary Targets 9 | . 4 . 3 . 2 Max Gunslinging Chain 1 | . 1 . 1 . 1 Shots Hit Robots 391 | . 57 35 94 18 187 Core Hits 171 | . 25 14 48 10 74 Critical Hits 7 | . 1 1 3 . 2 Critical Kills 4 | . . . 3 . 1 Critical Parts Destroyed 3 | . 1 1 . . 1 Melee Attacks 77 | . . . . . 77 Impact 56 | . . . . . 56 Slashing 21 | . . . . . 21 Piercing . | . . . . . . Sneak Attacks 13 | . . . . . 13 Combat Hostiles . | . . . . . . Follow-up Attacks 6 | . . . . . 6 Damage Inflicted 7997 | . 591 400 1510 373 5123 Guns 5180 | . 591 400 1323 373 2493 Cannons . | . . . . . . Explosions 270 | . . . 187 . 83 Melee 2547 | . . . . . 2547 Ramming . | . . . . . . Kinetic 4203 | . 591 400 997 206 2009 Thermal 971 | . . . 326 167 478 Explosive 160 | . . . 160 . . Electromagnetic 116 | . . . 27 . 89 Impact 1896 | . . . . . 1896 Slashing 651 | . . . . . 651 Piercing . | . . . . . . Highest Corruption 1 | . . . 1 1 . Average Corruption 1 | . . . 1 1 . Corruption Purged . | . . . . . . Effects 8 | . . . 6 2 . Message Errors 6 | . . . 4 2 . Data Loss (minor) 2 | . . . 2 . . Overload Shots . | . . . . . . Overflow Damage 670 | . . . . . 670 Projectiles 18 | . . . . . 18 Explosions . | . . . . . . Melee 652 | . . . . . 652 Knockbacks 17 | . . . . . 17 Impact 15 | . . . . . 15 Kinetic . | . . . . . . Secondary 2 | . . . . . 2 Self-Inflicted Damage 63 | . . . 63 . . Shots 1 | . . . 1 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 444 | . 12 4 444 138 287 Average Temperature 73 | . 6 2 108 46 69 Received Heat Transfer 2136 | . 276 96 585 27 1152 Effects 5 | . . . 4 . 1 Shutdowns 1 | . . . 1 . . Energy Bleed 1 | . . . . . 1 Interference 3 | . . . 3 . . Siege Activations . | . . . . . . Robots Corrupted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Fried 23 | . . . . . 23 Impact Corruptions 30 | . . . . . 30 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . . 2 . 3 Heat Transferred 1871 | . . . 666 296 909 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 417 | . 200 204 417 138 373 Initial 138 | . . 39 34 138 14 Average 133 | . 61 99 233 66 177 Maximum Alert Level 2 | . 1 1 2 . 1 Low Security (%) 75 | 100 98 94 43 100 56 Level 1 20 | . 1 5 36 . 43 Level 2 3 | . . . 19 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 24 | . 4 2 4 4 10 Investigation 5 | . 3 1 . . 1 Extermination 6 | . . . . 3 3 Reinforcement 10 | . 1 1 1 1 6 Assault 1 | . . . 1 . . Garrison 2 | . . . 2 . . Intercept . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 7 | . 3 . 3 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 121 | . 24 9 36 8 44 Peak Tracking Total 8 | . 5 2 8 3 5 Tactical Retreats 13 | . 2 1 1 1 8 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 5 | . 3 . 1 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 7 | . . . 3 1 3 Max in Single Turn 2 | . . . 2 1 1 Garrison Access 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 12 | . 6 1 . 4 1 Terminals 12 | . 6 1 . 4 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 29 | . 13 3 . 10 3 Successful 13 | . 5 2 . 4 2 Failed 16 | . 8 1 . 6 1 Catastrophic 2 | . . . . 1 1 Database Lockouts . | . . . . . . Manual 10 | . 3 . . 5 2 Terminals 29 | . 13 3 . 10 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 13 | . 5 2 . 4 2 Record 4 | . . . . 2 2 Level Access Points 1 | . 1 . . . . Branch Access Points 1 | . 1 . . . . Alert Level 3 | . 1 1 . 1 . Locate Traps 2 | . . 1 . 1 . Hauler Manifests 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 1 1 . 2 1 Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies 3 | . . . . . 3 Largest Group 3 | . . . . . 3 Highest-Rated Group 93 | . . . . . 93 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 18 | . . . . . 18 Total Damage 356 | . . . . . 356 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 6643 | 64 1020 739 1242 1608 1970 Spaces Moved 2832 | 47 542 395 552 734 562 Core 8 | 7 . . . 1 . Treads 651 | . . . 266 369 16 Legs 2173 | 40 542 395 286 364 546 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 150 175 175 190 Average Speed 178 | 109 150 150 182 184 216 Slowest Speed 1800 | 120 180 150 240 1800 280 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 3 67 34 47 15 12 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 15 | . . . 14 . 1 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 14 | . . . 14 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 3869 | 56 663 509 671 963 1007 Wait 546 | . 53 60 29 190 214 Move 2827 | 46 541 394 551 733 562 Hop . | . . . . . . Pick Up 74 | 4 9 11 18 10 22 Fast Attach 13 | 6 1 . 3 3 . Attach 63 | . 1 5 12 2 43 Detach 5 | . . . . 3 2 Swap 24 | . 9 6 2 4 3 Drop 21 | . 4 11 . 6 . Fire 227 | . 45 22 56 12 92 Melee 69 | . . . . . 69 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / Min) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 439 | -10/Materials | Discovered new exit (range 5) 760 | -10/Materials | Identified exit to Mines 957 | -10/Materials | Discovered new exit (range 16) 1015 | -10/Materials | Identified exit to Materials 1019 | -10/Materials | Build established: Scavenger-Mutant 1085 | -10/Materials | Entered another Materials area 1085 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1719 | -9/Materials | Discovered new exit (range 16) 1824 | -9/Materials | Entered another Materials area 1824 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2134 | -8/Materials | Build established: Hauler-Mutant 2409 | -8/Materials | Discovered new exit (range 3) 2545 | -8/Materials | Lost 10 parts (2p3n1u4w) 2698 | -8/Materials | Core integrity fell below 50% 2801 | -8/Materials | Build established: Hauler-Gunner 3066 | -8/Materials | Entered Factory 3066 | -7/Factory | Evolved 2 slots: Utility x2 3954 | -7/Factory | Discovered new exit (range 13) 4674 | -7/Factory | Entered another Factory area 4674 | -6/Factory | Evolved 2 slots: Utility x2 4963 | -6/Factory | Build established: Hauler-Tank 5049 | -6/Factory | Lost 3 parts (1p1u1w) 5206 | -6/Factory | Lost 19 parts (3p9n3u4w) 5286 | -6/Factory | Build established: Hauler-Mutant 5454 | -6/Factory | Core integrity fell below 50% 5672 | -6/Factory | Allied Derelicts emerged from ambush trap array 5903 | -6/Factory | Lost 5 parts (1p3n1u) 6108 | -6/Factory | Core integrity fell below 20% 6155 | -6/Factory | Lost 4 parts (1n3w) 6644 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06585_ U-05 Engineer system corrupted by crushing effect. 06586_ U-05 Engineer system terminally corrupted. 06586_ Structural Scanner fried. 06586_ Terrain Scanner fried. 06586_ Welding Torch fried. 06593_ U-05 Engineer system corruption misinterpreted. 06593_ U-05 Engineer triggered Alarm Trap. 06593_ An alarm sounds. 06593_ ALERT: Alarm triggered, dispatching investigation squad. 06618_ K-01 Serf cleans the Terminal. 06630_ Hpw. Tractor Beam destroyed. 06635_ Com. Matter Pod destroyed. 06640_ Electrolaser destroyed. 06642_ Adv. Treads destroyed. 06643_ Titanium Leg destroyed. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ???????# """"""" #?# """""" #?????????????? | | ???????#= """"""" #?# """""" #?????????????? | | ???????# ! #?# """""" #?????????????? | | ################+########## #?????????????? | | # # #?????????????? | | """ # # #?????????????? | | """ # """ """ *#= #?????????????? | | """ """ """ # """ """ %+! #?????????????? | | "S """ """ + """ """ =##########?????????????? | | "" """ """ ## #??????????????????????? | | "" ## % #??????????????????????? | | """ """ ## ! 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