Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.09 @ 11:30:35 Player: Noxul Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (65) 325 Value Destroyed (2484) 2484 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 6329 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 286/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Enhanced Optical Array > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Shock Rifle Autogun Barrage Gun Gauss Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Enhanced Optical Array Advanced Targeting Computer System Backup Module > --- WEAPON ----------- Riot Gun Barrage Gun > --- INVENTORY -------- Carbon-fiber Leg Shock Rifle Riot Gun Autogun Autogun Gauss Rifle Flak Gun Mini Grenade Launcher [Rating: 45] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Riot Gun Ballistic Gun Gauss Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . Power 1 | . . . 1 . . . . Propulsion 2 | . . . 1 1 . . . Utility 3 | . . 2 . 1 . . . Weapon . | . . . . . . . . Parts Attached 68 | 6 3 7 13 24 6 1 8 Power 11 | 1 . 1 1 6 1 . 1 Engine 9 | 1 . 1 1 4 1 . 1 Core 2 | . . . . 2 . . . Reactor . | . . . . . . . . Propulsion 18 | 2 . 1 3 5 3 . 4 Treads . | . . . . . . . . Leg 11 | . . . . 4 3 . 4 Wheel 7 | 2 . 1 3 1 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 1 1 2 4 8 1 . . Device 4 | . . . . 3 1 . . Storage 2 | 1 . . 1 . . . . Processor 6 | . 1 2 . 3 . . . Hackware 1 | . . . 1 . . . . Protection 4 | . . . 2 2 . . . Artifact . | . . . . . . . . Weapon 22 | 2 2 3 5 5 1 1 3 Energy Gun 9 | 1 2 2 2 . . . 2 Energy Cannon . | . . . . . . . . Ballistic Gun 11 | 1 . 1 3 4 1 1 . Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . . 1 . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . Parts Lost 32 | . 1 2 4 9 2 . 14 Power 6 | . . 1 . 2 1 . 2 Propulsion 15 | . . 1 3 5 1 . 5 Utility 5 | . . . . 1 . . 4 Weapon 6 | . 1 . 1 1 . . 3 Highest Loss Streak 14 | . 1 2 3 4 1 . 14 Average Slot Usage (%) 82 | . 92 87 87 78 77 84 91 Engine 11 | . 14 11 16 10 13 7 12 Leg 10 | . . . . 4 7 23 27 Wheel 7 | . 28 21 20 6 3 . . Device 7 | . . . . 4 9 15 13 Storage 7 | . 14 11 9 7 7 7 6 Processor 14 | . 7 22 4 15 20 15 14 Protection 3 | . . . 15 6 . . . Energy Gun 2 | . 14 11 4 . . . 6 Ballistic Gun 13 | . 14 11 13 14 15 15 6 Naked Turns . | . . . . . . . . Heaviest Build 48 | 9 10 13 38 48 47 28 36 Greatest Support 68 | 20 20 20 36 40 48 48 68 Greatest Overweight (x) 15 | . . . 1 15 2 . 2 Average Overweight (x) . | . . . . 2 1 . . Largest Inventory Capacity 10 | 6 6 6 10 8 8 8 8 Average Capacity 7 | 5 6 6 7 8 8 8 7 Most Carried 8 | 4 6 6 7 8 8 7 8 Average Carried 6 | 2 4 4 5 7 5 6 6 Final Capacity 8 | 6 6 6 8 8 8 8 4 Final Carried 7 | 4 4 5 7 7 6 7 4 Class Distribution -------------------- 80% | Scavenger-Mutant 19% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Zio Pro Matter Collected 1919 | 253 38 111 278 759 354 . 126 Remotely . | . . . . . . . . Salvage Created 3030 | . 212 181 457 1032 686 . 462 Parts 132 | . 9 11 24 46 26 . 16 Haulers Intercepted 4 | . 1 1 2 . . . . Recyclers Shooed 3 | . . . 2 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 34 | . . . . . 23 . 11 Prevented 1 | . . . . . . . 1 Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Combat Hostiles Destroyed 58 | . 3 5 7 20 13 . 10 Guns 50 | . 3 5 7 18 13 . 4 AOE 8 | . . . . 2 . . 6 Classes Destroyed 11 | . 2 2 3 4 . . . Worker 1 | . . . 1 . . . . Builder 1 | . . . . 1 . . . Hauler 4 | . 1 1 2 . . . . Recycler 1 | . . . . 1 . . . Swarmer 14 | . . 3 . 6 3 . 2 Grunt 24 | . 3 1 4 7 4 . 5 Brawler 8 | . . . 1 3 3 . 1 Duelist 3 | . . . . 1 1 . 1 Sentry 6 | . . 1 1 2 1 . 1 Hunter 1 | . . . 1 . . . . Programmer 2 | . . . . 1 1 . . Best Kill Streak 8 | . 3 3 3 6 8 . 6 Combat Bots Only 8 | . 3 3 3 6 8 . 6 Max Kills in Single Turn 3 | . 1 1 2 2 2 . 3 Gunslinging . | . . . . . . . . Exploded 3 | . . . . 2 . . 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Damage Taken 5103 | . 169 167 701 2017 498 . 1551 Core 830 | . 50 21 43 240 48 . 428 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 91 | 100 80 94 92 . . . . Volleys Fired 219 | . 11 21 53 83 25 . 26 Largest 2 | . 2 2 2 2 2 . 2 Hottest 88 | . 60 88 88 61 56 . 80 Shots Fired 410 | . 22 42 84 164 50 . 48 Gun 404 | . 22 42 84 161 50 . 45 Cannon . | . . . . . . . . Launcher 6 | . . . . 3 . . 3 Special . | . . . . . . . . Kinetic 330 | . 11 21 65 161 50 . 22 Thermal 50 | . 10 21 19 . . . . Explosive 3 | . . . . . . . 3 Electromagnetic 27 | . 1 . . 3 . . 23 Robot Hit Streak 15 | . 7 6 11 15 12 . 10 Robot Miss Streak 9 | . 1 3 2 3 9 . 4 Penetration Max 1 | . . . . 1 1 . . Secondary Targets 9 | . 2 . 2 1 3 . 1 Max Gunslinging Chain 1 | . 1 . 1 1 1 . 1 Shots Hit Robots 292 | . 17 26 59 113 39 . 38 Core Hits 153 | . 10 9 21 53 30 . 30 Critical Hits 1 | . . . . 1 . . . Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5847 | . 165 404 887 2263 875 . 1253 Guns 5030 | . 165 404 887 2140 875 . 559 Cannons . | . . . . . . . . Explosions 817 | . . . . 123 . . 694 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 4113 | . 64 169 620 2140 875 . 245 Thermal 850 | . 89 235 267 . . . 259 Explosive 435 | . . . . . . . 435 Electromagnetic 449 | . 12 . . 123 . . 314 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . . . 7 7 4 . Average Corruption 6 | . . . . 6 6 4 . Corruption Purged 3 | . . . . . 3 . . Effects 44 | . . . . 13 31 . . Message Errors 11 | . . . . 2 9 . . Matter Fused 8 | . . . . 3 5 . . Heat Flow Errors 9 | . . . . 5 4 . . Energy Discharges 2 | . . . . . 2 . . Data Loss (minor) 5 | . . . . . 5 . . Data Loss (major) 3 | . . . . . 3 . . Misfires 1 | . . . . 1 . . . Targeting Errors 5 | . . . . 2 3 . . Overload Shots . | . . . . . . . . Overflow Damage 38 | . . . . . . . 38 Projectiles . | . . . . . . . . Explosions 38 | . . . . . . . 38 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 54 | . . . . 9 . . 45 Shots 3 | . . . . 1 . . 2 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 364 | . 124 141 364 326 246 . 56 Average Temperature 90 | . 51 54 118 90 103 . 12 Received Heat Transfer 1380 | . 96 36 243 486 90 . 429 Effects 5 | . . . 5 . . . . Shutdowns 1 | . . . 1 . . . . Interference 2 | . . . 2 . . . . Short Circuit 2 | . . . 2 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . 1 . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . 1 . . . . . Heat Transferred 1597 | . 200 555 592 . . . 250 Parts Sabotaged . | . . . . . . . . Parts Stolen 2 | . . . . . 2 . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Peak Influence 238 | . 122 238 225 233 . . . Initial 100 | . . 51 100 36 . . . Average 116 | . 39 140 124 116 . . . Maximum Alert Level 1 | . . 1 1 1 . . . Low Security (%) 75 | 100 100 76 69 75 . . . Level 1 24 | . . 23 30 24 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . 1 1 3 6 . . 1 Investigation 2 | . . . . 2 . . . Extermination 1 | . . . . 1 . . . Reinforcement 5 | . 1 1 3 . . . . Assault 1 | . . . . . . . 1 Garrison 3 | . . . . 3 . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Distress Signals 2 | . . . 1 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 90 | . 8 8 12 24 16 . 22 Peak Tracking Total 11 | . 3 4 3 7 9 . 11 Tactical Retreats 6 | . . . 2 2 1 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Traps Triggered 2 | . . . . 2 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Zio Pro Machines Disabled 2 | . . 1 . 1 . . . Max in Single Turn 1 | . . 1 . 1 . . . Garrison Access 1 | . . . 1 . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Machines Accessed 9 | . . 1 2 6 . . . Terminals 4 | . . 1 . 3 . . . Fabricators 1 | . . . . 1 . . . Repair Stations 1 | . . . . 1 . . . Recycling Units 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 1 . . . Total Hacks 19 | . . 3 3 13 . . . Successful 9 | . . 1 3 5 . . . Failed 10 | . . 2 . 8 . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 8 | . . 3 . 5 . . . Fabricators 2 | . . . . 2 . . . Repair Stations 4 | . . . . 4 . . . Recycling Units 2 | . . . 2 . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . 1 2 . . . Terminal Hacks 2 | . . 1 . 1 . . . Record 1 | . . . . 1 . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . . 4 . . . Scan Component 2 | . . . . 2 . . . Repair 2 | . . . . 2 . . . Recycling Unit Hacks 2 | . . . 2 . . . . Report Inventory 1 | . . . 1 . . . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . . 1 . 5 . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . 2 . . . Time 76 | . . . . 76 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . . . 10 . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Total Allies 6 | . . . . . . 6 . Largest Group 6 | . . . . . . 6 1 Highest-Rated Group 205 | . . . . . . 205 25 Highest-Rated Ally 38 | . . . . . . 38 25 Total Orders . | . . . . . . . . Ally Attacks 6 | . . . . . . . 6 Total Damage 224 | . . . . . . . 224 Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 5 | . . . . . 2 2 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Zio Pro Turns Passed 4888 | 45 114 346 616 1243 930 1111 483 Spaces Moved 3190 | 41 85 287 373 625 607 885 287 Core 67 | 12 . . . 7 . . 48 Treads . | . . . . . . . . Legs 1459 | . . . . 56 279 885 239 Wheels 1664 | 29 85 287 373 562 328 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 86 90 110 123 50 Average Speed 115 | 71 80 80 88 124 137 123 112 Slowest Speed 800 | 80 80 80 90 800 190 123 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 3 23 23 24 13 75 91 44 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . . . . . 1 2 . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 8 | . . . . . 3 3 2 Spaces Dug . | . . . . . . . . Terrain Destroyed 15 | . . . . 3 . . 12 Melee . | . . . . . . . . Projectile 3 | . . . . 3 . . . AOE 12 | . . . . . . . 12 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Total 4011 | 56 111 363 578 942 651 908 402 Wait 447 | . 7 37 118 183 8 18 76 Move 3183 | 40 84 286 372 624 606 884 287 Hop . | . . . . . . . . Pick Up 61 | 10 4 8 14 14 5 3 3 Fast Attach 8 | . . . 2 6 . . . Attach 40 | 6 2 4 9 9 6 . 4 Detach . | . . . . . . . . Swap 20 | . 1 3 2 9 . 1 4 Drop 33 | . 2 4 8 14 1 2 2 Fire 219 | . 11 21 53 83 25 . 26 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -7/Lower Caves (discovered 2 exits: [*Low] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Discovered new exit (range 10) 160 | -10/Materials | Entered another Materials area 160 | -9/Materials | Evolved 2 slots: Utility x2 313 | -9/Materials | Build established: Mutant 433 | -9/Materials | Discovered new exit (range 15) 506 | -9/Materials | Entered another Materials area 506 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 867 | -8/Materials | Lost 3 parts (2n1w) 1087 | -8/Materials | Build established: Scavenger-Mutant 1114 | -8/Materials | Discovered new exit (range 9) 1122 | -8/Materials | Entered Factory 1122 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1214 | -7/Factory | Repaired Hrd. Medium Armor Plating 1254 | -7/Factory | Repaired Hrd. Medium Armor Plating 1720 | -7/Factory | Discovered new exit (range 9) 1720 | -7/Factory | Discovered new exit (range 3) 1844 | -7/Factory | Garrison activated, responded to threat 2043 | -7/Factory | Lost 4 parts (1p2n1u) 2142 | -7/Factory | Lost 3 parts (2n1w) 2365 | -7/Factory | Entered Lower Caves 2395 | -7/Lower Caves | Learned Factory stockpile data 2456 | -7/Lower Caves | Rnf. Deuterium Engine stolen by Master Thief 2457 | -7/Lower Caves | Gauss Rifle stolen by Master Thief 3095 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3163 | -7/Lower Caves | Destroyed 8 combat bots 3266 | -7/Lower Caves | Discovered new exit (range 17) 3287 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3295 | -7/Lower Caves | Entered Zion 3343 | -7/Zion | System corruption cleaned by Quarantine Array 3371 | -7/Zion | Learned Factory machine intel 3384 | -7/Zion | Learned location of Quarantine (-3) 3456 | -7/Zion | Gained Derelict followers 3522 | -7/Zion | Learned Factory emergency access door positions 3583 | -7/Zion | Learned location of Testing (-2) 3589 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3707 | -7/Zion | Imprinted 3709 | -7/Zion | Declared Zion's savior 3933 | -7/Zion | Given A8's code to call for help 4384 | -7/Zion | Discovered new exit (range 18) 4406 | -7/Zion | Entered Proximity Caves 4406 | -6/Proximity Caves | Accompanied by 1 ally 4408 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4805 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4835 | -6/Proximity Caves | Core integrity fell below 50% 4873 | -6/Proximity Caves | Core integrity fell below 20% 4878 | -6/Proximity Caves | Learned Factory terminal intel 4889 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04856_ Riot Gun destroyed. 04856_ Carbon-fiber Leg destroyed. 04859_ Penetrated by Slug. 04859_ Mni. Grenade Launcher destroyed. 04862_ C-30 ARC bursts open, deploying its payload. 04862_ G-67 Veteran unfolds itself. 04862_ G-50 Soldier unfolds itself. 04862_ B-48 Gladiator unfolds itself. 04862_ I-36 Angel unfolds itself. 04862_ System Backup Module destroyed. 04862_ Penetrated by Slug. 04862_ Adv. Targeting Computer destroyed. 04867_ Knocked back. 04868_ Med. Storage Unit destroyed. 04875_ Searching scrap... 04875_ Found Datajack. 04875_ Found Mak. Transmission Jammer. 04875_ Found 36 Matter. 04878_ Acquired derelict log, extracted data. Data stored: Factory terminal intel. Map ----- +----------------------------------------------------+ | ????????##???# "%" ###????????????????????? | | ?????????????## ### ##??????????????????????? | | ??????#####???######?# #???????????????????????? | | ??????? ??????#### #???????????????????????? | | ??????## # ???### ## #???????????????????????? | | ?????## ??# # ##???????????????????????? | | ?????# ??# #! ##????????????????????????? | | ?????# #?# ?#/%#?????????????????????????? | | ?????# # ## ?# #?????????????????????????? | | ???# # # #?# #?????????????????????????? | | ???# # # #?# #?????????????????????????? | | ????# #?# #?????????????????????????? | | ?????# ### #?????????????????????????? | | ??????# #?????????????????????????? | | ????????### #######?????????????????????????? | | ??????????## #???????????????????????????????? | | ???????????## #???????????????????????????????? | | ????????????## ##?????????##???????????????????? | | ?????????????## ##???##### ##??????????????????? | | ??????????????# ##?## #??????????????????? | | ??????????????# # ### #???????????????????? | | ?????????????# # ## #???????????????????? | | ???????????? # #????????????????????? | | ???????????# # ##????????????????????? | | ?????????? # ### ##?????????????????????? | | ?????????# # # #?# @#??????????????????????? | | ???????? # # # ##?# #??????????????????????? | | ??????# ?? # ##??# ??????????????????????? | | ???????? # #??? ?????????????????????? | | ??????? ##?? #????????????????????? | | ??????? #???## #????????????????????? | | ???????? # ##?????# ????????????????????? | | ???????? # # ???????# ggg #???????????????????? | | ??????????? ????????# g #???????????????????? | | ??????????? ?????????# ##???????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# ????????????????????? | | ?????????????????????? ????????????????????? | | ?????????????????????? ????????????????????? | | ??????????????????????##### ????????????????????? | | ???????????????????????????#?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 85 Armor Coverage 450 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 6 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Challenges ------------ None Game ------ Seed AssembledTransmissionAirjet Manual? 0 Play Time 01:05:17 Cumulative 20.2 hours Start 2020.10.09 @ 10:29:48 End 2020.10.09 @ 11:30:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 27 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a594154b-397a-4691-81d7-7352c208f7b7