Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.01 @ 22:55:05 Player: J1ang-5h1 Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (147) 735 Value Destroyed (5036) 5036 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (1143) 1143 TOTAL SCORE: 13454 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 535 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1300 Matter 267/300 Energy 99/100 System Corruption 7% Temperature Cool (1) Movement Flying (40) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Q-thruster > --- UTILITY (12) ----- Improved Cloaking Device > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Transmission Jammer Z-Drone Bay (2/2) Phasing AFG Molecular Deconstructor Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Zionite Composite Leg I Zionite Composite Leg I Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Spectral Analyzer Advanced Signal Interpreter Experimental Terrain Scan Processor 0b10 Decoder Chip [Scout] Improved Targeting Computer Experimental Melee Analysis Suite Reflective Plating Advanced Shield Generator Experimental System Shield > --- WEAPON ----------- Zionite Phaser-S Phasing Sabre > --- INVENTORY -------- Improved Cooling System Structural Scanner Improved Trap Scanner Experimental Targeting Computer Advanced Target Analyzer Recoil Stabilizer Recoil Nullifier Improved Weapon Cycler Transmission Jammer Zionite Heavy Carapace Improved Focal Shield Advanced Shield Generator Improved Field Recycling Unit Z-Drone Bay Phasing AFG Long-range Proton Cannon Long-range Proton Cannon Long-range Proton Cannon Long-range Proton Cannon KE Penetrator Proton Missile Launcher Molecular Deconstructor [Rating: 116] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Zionite Composite Leg I Wheel Armored Huge Wheel Hover Unit Improved Hover Unit Flight Unit Xenon Bombardment Thruster Utility Improved Targeting Computer Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Experimental System Shield Protection Reflective Plating Weapon Minigun Energy Gun Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Minigun Launcher Missile Launcher Special Weapon Mining Laser Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Slots Evolved 14 | . . 2 . 2 2 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . 1 . . Propulsion 3 | . . 2 . . . . . . . . . . 1 Utility 10 | . . . . 2 2 2 . . . . 1 2 1 Weapon . | . . . . . . . . . . . . . . Parts Attached 247 | 4 15 25 . 31 35 16 1 22 9 4 19 29 37 Power 25 | . 1 3 . 2 4 2 . 2 . 1 5 1 4 Engine 8 | . 1 3 . . 1 . . . . 1 2 . . Core 10 | . . . . 2 3 1 . 2 . . 2 . . Reactor 7 | . . . . . . 1 . . . . 1 1 4 Propulsion 57 | 2 2 10 . 9 6 1 . 1 . . 3 10 13 Treads 20 | 2 1 3 . 8 6 . . . . . . . . Leg 8 | . . . . 1 . . . . . . 2 3 2 Wheel 16 | . 1 3 . . . 1 . 1 . . 1 7 2 Hover 4 | . . 4 . . . . . . . . . . . Flight 9 | . . . . . . . . . . . . . 9 Utility 87 | 1 6 5 . 11 9 12 . 10 6 3 3 12 9 Device 51 | 1 5 3 . 4 6 7 . 6 1 2 1 8 7 Storage 3 | . 1 . . 2 . . . . . . . . . Processor 10 | . . . . 1 . 1 . . 3 . 1 2 2 Hackware 3 | . . . . . . . . 1 1 . . 1 . Protection 20 | . . 2 . 4 3 4 . 3 1 1 1 1 . Artifact . | . . . . . . . . . . . . . . Weapon 78 | 1 6 7 . 9 16 1 1 9 3 . 8 6 11 Energy Gun 23 | . 5 4 . 2 . . . 2 1 . 5 . 4 Energy Cannon 4 | . . . . . . . . 2 . . . 2 . Ballistic Gun 27 | 1 . 3 . 5 8 1 . 2 . . . 3 4 Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 4 | . . . . . 1 . . 2 . . . . 1 Special Weapon 4 | . 1 . . 1 . . . . . . . . 2 Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 16 | . . . . 1 7 . 1 1 2 . 3 1 . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . 1 . 1 . 1 . . 3 . 3 3 2 Parts Lost 86 | . 2 15 . 8 2 . . 6 . 3 2 16 32 Power 14 | . . 2 . 1 . . . 2 . 1 1 3 4 Propulsion 30 | . 1 7 . 3 . . . 1 . . . 5 13 Utility 25 | . . 2 . 3 2 . . 1 . 2 . 6 9 Weapon 17 | . 1 4 . 1 . . . 2 . . 1 2 6 Highest Loss Streak 10 | . 1 9 . 5 1 . . 2 . 3 2 7 10 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 98 77 88 95 99 96 93 87 85 84 87 79 54 Engine 3 | . 14 9 11 1 1 . . . . 2 4 1 . Core 3 | . . . . 7 5 6 6 5 6 2 1 1 . Treads 14 | . 23 7 22 29 29 19 13 5 . . . . . Leg 1 | . . . . 2 . . . . . . 7 10 . Wheel 5 | . 3 11 11 1 . 3 6 9 13 13 6 5 3 Device 18 | . 14 4 . 12 22 27 33 25 24 18 17 7 8 Storage 7 | . 14 11 11 9 7 6 6 6 6 6 5 5 3 Processor 10 | . . . . 7 7 13 13 13 15 20 23 30 16 Protection 4 | . . 3 11 5 6 4 . 4 6 6 5 2 . Energy Gun 5 | . 22 14 . 2 . . . 1 4 6 7 1 2 Ballistic Gun 6 | . 4 3 22 14 10 8 7 3 . . . 2 2 Slashing Weapon 3 | . . . . . 4 3 4 4 8 6 3 3 . Peak Build Rating 116 | 7 11 16 16 30 44 53 51 57 71 76 96 116 103 Average Rating 45 | 6 8 12 16 25 42 50 51 54 62 72 88 97 68 On Entrance 43 | 6 7 11 16 16 29 44 51 51 56 71 76 95 83 Naked Turns 39 | . . . . . . . . . . . . . 39 Heaviest Build 128 | 13 30 40 40 97 113 109 98 114 102 107 128 115 122 Greatest Support 94 | 40 40 40 40 82 88 86 28 56 28 28 48 94 48 Greatest Overweight (x) 8 | . 2 2 . 3 1 3 3 4 3 3 4 6 8 Average Overweight (x) 1 | . . . . . 1 2 3 3 3 3 3 3 2 Largest Inventory Capacity 25 | 8 15 15 15 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 8 14 15 15 21 25 25 25 25 25 25 25 25 21 Most Carried 25 | 8 15 15 14 25 25 25 22 25 25 25 25 25 25 Average Carried 20 | 6 13 12 13 19 24 22 22 23 24 24 24 23 16 Final Capacity 25 | 8 15 15 15 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 5 15 13 14 25 25 22 22 25 25 25 25 24 5 Class Distribution -------------------- 45% | Mutant 19% | Infiltrator-Assassin 15% | Scavenger-Mutant 7% | Messiah-Mutant 5% | Assassin 4% | Infiltrator-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Infiltrator-Assassin | -6/Factory Infiltrator-Assassin | -6/Lower Caves Infiltrator-Assassin | -6/Lower Caves Infiltrator-Assassin | -6/Zion Mutant | -5/Proximity Caves Messiah-Mutant | -5/Factory Messiah-Mutant | -4/Factory Scavenger-Mutant | -3/Research Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Matter Collected 3670 | 232 274 290 6 612 716 121 115 345 51 83 167 340 318 Remotely . | . . . . . . . . . . . . . . Salvage Created 6825 | 134 761 1138 28 913 1214 121 144 518 . 147 166 979 562 Parts 342 | 15 31 70 4 52 64 7 6 16 . 4 10 40 23 Haulers Intercepted 5 | . 2 . . 2 1 . . . . . . . . Recyclers Shooed 12 | 2 1 2 . . 5 . . . . . . 2 . Parts Field Recycled 9 | . . . . . 9 . . . . . . . . Retrieved Matter 225 | . . . . . 225 . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . 10 . 12 . . . Prevented 18 | . . . . . . . . 3 . 15 . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Combat Hostiles Destroyed 101 | . 14 21 . 16 17 2 . 8 . 2 2 9 10 Melee 17 | . . . . . 6 . . . . 2 2 7 . Guns 72 | . 12 19 . 16 9 2 . 2 . . . 2 10 Cannons 2 | . . . . . . . . 2 . . . . . AOE 7 | . . 1 . . 2 . . 4 . . . . . Classes Destroyed 15 | 2 5 2 . 1 3 . 1 . . . . 1 . Worker 14 | . 1 5 . 1 3 . . . . . . 4 . Builder 4 | . . . . . 4 . . . . . . . . Tunneler 6 | 4 . 1 1 . . . . . . . . . . Hauler 5 | . 2 . . 2 1 . . . . . . . . Recycler 7 | 1 1 1 . . 2 . . . . . . 2 . Operator 1 | . . . . . 1 . . . . . . . . Watcher 9 | . 3 2 . 1 1 . . . . . 2 . . Swarmer 15 | . 3 . . 3 . . . 5 . . . . 4 Grunt 53 | . 11 14 . 7 10 . . 1 . 2 . 3 5 Brawler 2 | . . 1 . . . . . 1 . . . . . Duelist 1 | . . . . 1 . . . . . . . . . Sentry 14 | . . 6 . 5 1 1 . 1 . . . . . Hunter 4 | . . . . . . . . . . . . 4 . Programmer 12 | . . . . . 6 1 . . . . 2 2 1 Decomposer 3 | . . . . . . . 3 . . . . . . Samaritan 2 | . . . . . . . 2 . . . . . . Best Kill Streak 5 | 4 5 5 1 4 4 1 . 3 . 2 2 4 4 Combat Bots Only 5 | . 5 4 . 4 3 1 . 3 . 2 2 3 4 Max Kills in Single Turn 3 | 1 1 2 1 1 3 1 1 1 . 1 1 2 1 Gunslinging 1 | . . 1 . . . . . . . . . . . Exploded 2 | . . 1 . . 2 . . 1 . . . . . Melee 1 | . . . . . 1 . . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Hostile Shots Fired 1197 | . 116 132 . 95 143 26 . 133 . 36 18 267 231 Missed 341 | . 35 29 . 13 36 8 . 50 . 8 4 78 80 Damage Taken 13066 | . 812 1521 . 1316 1463 155 . 916 . 509 329 2690 3355 Core 2939 | . 151 271 . 139 138 22 . 99 . 62 113 623 1321 Absorbed by Shields 382 | . . . . . . . . . . . 60 322 . Redirected to Shielding 14 | . . . . . . 3 . 11 . . . . . Ignored by Resistances 646 | . . . . 8 214 25 . 58 . 63 3 275 . Regen/Repaired (Parts) 723 | . 131 55 . 32 222 . . . . . 283 . . Core Remaining (%) 67 | 100 39 . 32 74 80 . . . . 78 88 45 . Volleys Fired 457 | 17 86 88 1 65 87 10 . 29 . . 7 18 49 Largest 2 | 2 2 2 2 2 2 2 . 2 . . 2 2 2 Hottest 176 | 40 100 121 46 100 50 50 . 126 . . 120 58 176 Shots Fired 764 | 34 168 142 2 128 136 14 . 32 . . 8 22 78 Gun 739 | 34 164 142 2 126 132 14 . 17 . . 8 22 78 Cannon 7 | . . . . . . . . 7 . . . . . Launcher 12 | . . . . . 4 . . 8 . . . . . Special 6 | . 4 . . 2 . . . . . . . . . Kinetic 393 | 34 2 30 2 124 132 14 . 6 . . . 22 27 Thermal 336 | . 166 112 . 2 . . . 5 . . . . 51 Explosive 12 | . . . . . 4 . . 8 . . . . . Electromagnetic 15 | . . . . 2 . . . 13 . . . . . Phasic 8 | . . . . . . . . . . . 8 . . Robot Hit Streak 26 | 4 6 26 7 19 10 7 . 3 . . 8 4 21 Robot Miss Streak 4 | 3 3 3 . 3 4 1 . 3 . . . 3 3 Penetration Max 1 | . . . . . . . . . . . . 1 . Secondary Targets 4 | . . 1 . 2 . . . . . . . . 1 Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . . 1 Shots Hit Robots 601 | 21 101 90 1 100 115 11 6 28 . 9 13 51 55 Core Hits 260 | 10 36 40 1 39 47 5 3 23 . 3 5 21 27 Critical Kills 1 | . . . . . . . . . . . . 1 . Critical Parts Destroyed 2 | . . . . 1 . . . . . . . 1 . Critical Strikes 37 | . 15 10 . 1 1 . . . . 3 1 5 1 Burn 26 | . 15 10 . . . . . . . . . . 1 Destroy 3 | . . . . 1 . . . . . . . 2 . Sever 7 | . . . . . 1 . . . . 3 . 3 . Intensify 1 | . . . . . . . . . . . 1 . . Melee Attacks 144 | . . . . 2 43 2 8 13 . 13 16 47 . Impact . | . . . . . . . . . . . . . . Slashing 144 | . . . . 2 43 2 8 13 . 13 16 47 . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 21 | . . . . . 8 . 6 . . 1 . 6 . Combat Hostiles 1 | . . . . . . . . . . 1 . . . Follow-up Attacks 4 | . . . . . 4 . . . . . . . . Damage Inflicted 14324 | 175 1308 1385 14 1636 3237 220 378 1462 . 446 483 2122 1458 Guns 8655 | 175 1308 1385 14 1636 1743 220 . 150 . . 231 352 1441 Cannons 112 | . . . . . . . . 112 . . . . . Explosions 1112 | . . . . . 466 . . 646 . . . . . Melee 4428 | . . . . . 1028 . 378 554 . 446 252 1770 . Ramming 17 | . . . . . . . . . . . . . 17 Kinetic 4753 | 175 7 251 14 1589 1743 220 . 53 . . . 352 349 Thermal 3591 | . 1301 1134 . . . . . 64 . . . . 1092 Explosive 905 | . . . . . 259 . . 646 . . . . . Electromagnetic 399 | . . . . 47 207 . . 145 . . . . . Impact . | . . . . . . . . . . . . . . Slashing 4428 | . . . . . 1028 . 378 554 . 446 252 1770 . Piercing . | . . . . . . . . . . . . . . Phasic 231 | . . . . . . . . . . . 231 . . Highest Corruption 8 | . . . . . 8 2 2 2 2 . 3 4 7 Average Corruption 3 | . . . . . 5 2 2 2 2 . 2 3 4 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 96 | . . . . . 52 3 7 20 . . 4 7 3 Message Errors 18 | . . . . . 9 1 3 1 . . 2 2 . Matter Fused 19 | . . . . . 10 . . 4 . . . 4 1 Heat Flow Errors 15 | . . . . . 8 . 1 5 . . 1 . . Energy Discharges 20 | . . . . . 10 1 2 6 . . . . 1 Parts Rejected 1 | . . . . . 1 . . . . . . . . Parts Fused 5 | . . . . . 3 . . 2 . . . . . Data Loss (minor) 12 | . . . . . 8 1 1 . . . 1 . 1 Misfires 5 | . . . . . 3 . . 2 . . . . . Alerts 1 | . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 608 | . . . . . 69 . 125 197 . 44 19 154 . Projectiles . | . . . . . . . . . . . . . . Explosions 14 | . . . . . . . . 14 . . . . . Melee 594 | . . . . . 69 . 125 183 . 44 19 154 . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 97 | . . . . . 33 . . 56 . . . . 8 Shots 3 | . . . . . 2 . . 1 . . . . . Rammed 1 | . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 307 | . 232 307 . 88 268 4 206 293 . 10 253 . 160 Average Temperature 70 | . 69 67 . 36 101 4 118 103 . 6 93 . 57 Received Heat Transfer 3002 | . 327 699 . 621 360 12 . 264 . 285 . 183 251 Effects 2 | . . 1 . . . . . 1 . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . . . Interference 1 | . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 2 | . . . . . 1 . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 3 | . 2 1 . . . . . . . . . . . Combat Hostiles 3 | . 2 1 . . . . . . . . . . . Parts Melted 32 | . 21 7 . . . . . . . . . . 4 Heat Transferred 10127 | . 4958 3515 . . . . . 100 . . . . 1554 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Peak Influence 401 | 25 306 401 91 212 222 163 . . . . 176 110 242 Initial 86 | . 16 86 86 35 23 85 . . . . 50 16 41 Average 97 | 10 115 181 90 82 95 78 . . . . 66 62 86 Maximum Alert Level 2 | . 1 2 . 1 1 . . . . . . . 1 Low Security (%) 91 | 100 83 52 100 96 99 100 . . . . 100 100 82 Level 1 8 | . 16 46 . 3 . . . . . . . . 17 Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 28 | . 3 4 . 3 11 1 . . . . 1 2 3 Investigation 8 | . 2 2 . 1 1 . . . . . . 1 1 Extermination 11 | . . . . . 6 1 . . . . 1 1 2 Reinforcement 9 | . 1 2 . 2 4 . . . . . . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . 2 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Distress Signals 7 | . 1 3 . . . 1 . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 205 | . 20 37 . 28 32 3 . 11 . 16 7 13 38 Peak Tracking Total 13 | . 6 8 . 4 4 2 . 4 . 7 3 6 13 Tactical Retreats 15 | . 1 2 . 2 . . . 2 . 4 . . 4 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Traps Triggered 8 | . . 2 . 1 3 . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Machines Disabled 6 | . . . . 1 2 . . . . 1 1 1 . Max in Single Turn 2 | . . . . 1 2 . . . . 1 . 1 . Garrison Access 2 | . . . . . 1 . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Machines Accessed 46 | . 10 8 . 7 11 3 . 1 . . 5 1 . Terminals 22 | . 7 6 . 4 4 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 11 | . 1 1 . 1 4 . . . . . 4 . . Recycling Units 5 | . 2 1 . . 1 1 . . . . . . . Scanalyzers 3 | . . . . 2 . 1 . . . . . . . Garrison Access 4 | . . . . . 2 . . . . . 1 1 . Total Hacks 141 | . 30 26 . 23 33 8 . 1 . . 15 5 . Successful 71 | . 16 15 . 15 13 3 . 1 . . 8 . . Failed 70 | . 14 11 . 8 20 5 . . . . 7 5 . Catastrophic 12 | . 1 1 . . 4 2 . . . . 2 2 . Database Lockouts . | . . . . . . . . . . . . . . Manual 45 | . 15 9 . 5 . 1 . . . 1 10 . 4 Terminals 69 | . 23 22 . 14 9 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 39 | . 3 3 . 2 19 . . . . . 12 . . Recycling Units 11 | . 4 1 . . 2 4 . . . . . . . Scanalyzers 10 | . . . . 7 . 3 . . . . . . . Garrison Access 11 | . . . . . 3 . . . . . 3 5 . Terminal Hacks 22 | . 6 10 . 5 . . . 1 . . . . . Robot Analysis 3 | . . 2 . 1 . . . . . . . . . Prototype ID Bank 6 | . 2 2 . 2 . . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . Terminal Index 1 | . . 1 . . . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . Unreport Threat 2 | . . 1 . 1 . . . . . . . . . Locate Traps 4 | . 3 1 . . . . . . . . . . . Zone Layout 4 | . 1 2 . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 23 | . 2 2 . 2 10 . . . . . 7 . . Scan Component 13 | . 1 1 . 1 6 . . . . . 4 . . Repair 10 | . 1 1 . 1 4 . . . . . 3 . . Recycling Unit Hacks 5 | . 1 1 . . 2 1 . . . . . . . Process 2 | . . . . . 1 1 . . . . . . . Report Inventory 2 | . 1 1 . . . . . . . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . . . . Scanalyzer 8 | . . . . 6 . 2 . . . . . . . Insert Component 4 | . . . . 3 . 1 . . . . . . . Analyze 4 | . . . . 3 . 1 . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . 1 . . Seal Access 2 | . . . . . 1 . . . . . 1 . . Unauthorized Hacks 11 | . 7 2 . 2 . . . . . . . . . Terminals 10 | . 6 2 . 2 . . . . . . . . . Botnet 5 | . 2 2 . 1 . . . . . . . . . Skim 5 | . 4 . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 40 | . 9 7 . 7 8 3 . . . . 5 1 . Full Trace Events 3 | . 1 . . . 1 . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . 3 . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 10 | . 1 1 . 1 4 . . . . . 3 . . Time 355 | . 13 26 . 38 167 . . . . . 111 . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 352 | . . . . . 187 165 . . . . . . . Retrieved Matter 361 | . . . . . 361 . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . 3 . 1 . . . . . . . Part Schematics Acquired 4 | . . . . 3 . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Total Allies 15 | . . . . . . . . . 11 . 2 . 2 Largest Group 11 | . . . . . . . . . 11 11 2 . 2 Highest-Rated Group 328 | . . . . . . . . . 328 328 170 . 206 Highest-Rated Ally 103 | . . . . . . . . . 51 51 85 . 103 Zionite Dispatches 4 | . . . . . . . . . . . 2 . 2 Heavy 2 | . . . . . . . . . . . 1 . 1 Recon 2 | . . . . . . . . . . . 1 . 1 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 79 | . . . . . . . . . . 64 9 . 6 Total Damage 2500 | . . . . . . . . . . 1476 636 . 388 Kills 15 | . . . . . . . . . . 12 3 . . Allies Corrupted 1 | . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Robot Analysis Total 3 | . . 2 . 1 . . . . . . . . . Derelict Logs Recovered 10 | . . . 1 . . . 3 2 3 1 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Decoded 0b10 Intel 10 | . . . . . . . . . . . 10 . . Traps 2 | . . . . . . . . . . . 2 . . Emergency Access 8 | . . . . . . . . . . . 8 . . Zionite Intel Received 1 | . . . . . . . . . . . 1 . . Main Access 1 | . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Turns Passed 13430 | 86 1364 967 222 1727 2573 484 780 1385 1205 536 1039 556 506 Spaces Moved 6740 | 24 697 567 137 699 882 241 524 841 807 330 513 191 287 Core 70 | . . . . . . . . . . . . . 70 Treads 2339 | 3 513 63 137 650 882 91 . . . . . . . Legs 83 | 21 . . . . . . . . . . 34 28 . Wheels 3909 | . 184 278 . 49 . 150 524 841 807 330 479 163 104 Hover 226 | . . 226 . . . . . . . . . . . Flight 113 | . . . . . . . . . . . . . 113 Fastest Speed 40 | 120 110 48 160 130 225 145 145 115 145 145 145 115 40 Average Speed 159 | 125 147 99 160 192 228 177 145 145 145 145 173 174 101 Slowest Speed 677 | 160 240 240 160 320 236 233 145 160 145 145 510 400 677 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 42 | 2 92 55 42 47 36 6 66 72 88 58 18 5 12 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 5 | . 1 . . . . . 2 . 2 . . . . Known Exits Taken 6 | . . . . . . 1 1 1 1 1 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . . . . . 1 . Scrap Searched 17 | . . . . . . . . 14 2 1 . . . Spaces Dug 50 | . 4 . . 4 10 2 2 12 . . 9 7 . Terrain Destroyed 119 | . 4 . . 4 19 2 2 70 . . 9 8 1 Melee 36 | . . . . 2 10 2 2 4 . . 9 7 . Projectile 10 | . 4 . . 2 . . . 3 . . . . 1 AOE 72 | . . . . . 9 . . 63 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Total 8479 | 54 859 828 138 964 1276 280 532 947 845 369 629 317 441 Wait 599 | 4 23 127 . 110 196 5 . 14 7 15 47 13 38 Move 6723 | 23 696 566 136 698 881 240 523 840 806 329 512 190 283 Hop 2 | . . . . . . . . . . . . . 2 Pick Up 182 | 3 25 17 1 36 19 3 . 18 10 5 14 14 17 Fast Attach 30 | . 1 3 . 2 3 . . 2 3 . 7 6 3 Attach 117 | 3 4 18 . 13 8 5 . 6 3 3 6 17 31 Detach 4 | . 1 . . . . . . . . . . 2 1 Swap 100 | 1 10 4 . 16 24 11 1 14 3 1 6 6 3 Drop 116 | 3 13 5 . 22 19 4 . 11 13 3 14 4 5 Fire 457 | 17 86 88 1 65 87 10 . 29 . . 7 18 49 Melee 140 | . . . . 2 39 2 8 13 . 13 16 47 . Ram 1 | . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . . 8 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / Sto) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 3) 87 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 11) 804 | -10/Materials | Discovered new exit (range 9) 950 | -10/Materials | Discovered new exit (range 15) 1075 | -10/Materials | Discovered new exit (range 15) 1210 | -10/Materials | Repaired Lgt. Treads 1218 | -10/Materials | Core integrity fell below 50% 1305 | -10/Materials | Discovered new exit (range 16) 1451 | -10/Materials | Entered another Materials area 1451 | -9/Materials | Evolved 2 slots: Propulsion x2 1486 | -9/Materials | Repaired Ion Engine 1745 | -9/Materials | Core integrity fell below 50% 1775 | -9/Materials | Lost 9 parts (1p4n1u3w) 2280 | -9/Materials | Lost 3 parts (2n1u) 2325 | -9/Materials | Discovered new exit (range 20) 2418 | -9/Materials | Entered Mines 2624 | -9/Mines | Discovered new exit (range 10) 2640 | -9/Mines | Entered Materials 2640 | -8/Materials | Evolved 2 slots: Utility x2 2925 | -8/Materials | Lost 5 parts (1p1n3u) 3367 | -8/Materials | Discovered new exit (range 16) 3464 | -8/Materials | Build established: Scavenger-Mutant 3904 | -8/Materials | Discovered new exit (range 8) 3954 | -8/Materials | Repaired Imp. Heat Sink 4367 | -8/Materials | Entered Factory 4367 | -7/Factory | Evolved 2 slots: Utility x2 4368 | -7/Factory | Identified exit to Storage 4782 | -7/Factory | Build established: Mutant 5237 | -7/Factory | Repaired Adv. Treads 5277 | -7/Factory | Repaired Scythe 6379 | -7/Factory | Repaired Insulated Plating 6434 | -7/Factory | Repaired Broken Imp. Heat Sink 6855 | -7/Factory | Discovered new exit (range 12) 6940 | -7/Factory | Entered another Factory area 6940 | -6/Factory | Evolved 2 slots: Utility x2 7401 | -6/Factory | Discovered new exit (range 15) 7422 | -6/Factory | Identified exit to Lower Caves 7424 | -6/Factory | Entered Lower Caves 7514 | -6/Lower Caves | Learned location of Zion (-6) 7627 | -6/Lower Caves | Build established: Infiltrator-Skirmisher 7866 | -6/Lower Caves | Identified exit to Lower Caves 7942 | -6/Lower Caves | Build established: Infiltrator-Assassin 8204 | -6/Lower Caves | Entered another Lower Caves area 8247 | -6/Lower Caves | Discovered new exit (range 5) 8562 | -6/Lower Caves | Encountered a Warlord checkpoint 8704 | -6/Lower Caves | Learned 4 Factory zone layouts 8733 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9026 | -6/Lower Caves | Build established: Infiltrator-Skirmisher 9223 | -6/Lower Caves | Learned Factory garrison access intel 9400 | -6/Lower Caves | Discovered new exit (range 10) 9485 | -6/Lower Caves | Build established: Infiltrator-Assassin 9587 | -6/Lower Caves | Identified exit to Zion 9589 | -6/Lower Caves | Entered Zion 9684 | -6/Zion | System corruption cleaned by Quarantine Array 9713 | -6/Zion | Discovered new exit (range 15) 9875 | -6/Zion | Learned Factory terminal intel 10171 | -6/Zion | Met Imprinter 10200 | -6/Zion | Imprinted 10203 | -6/Zion | Declared Zion's savior 10325 | -6/Zion | Found Prototype Device 10325 | -6/Zion | Identified Phasing AFG 10446 | -6/Zion | Found Prototype Processor 10449 | -6/Zion | Identified Exp. Melee Analysis Suite 10452 | -6/Zion | Found Prototype Processor 10453 | -6/Zion | Identified Spectral Analyzer 10458 | -6/Zion | Found Prototype Processor 10463 | -6/Zion | Found Prototype Processor 10466 | -6/Zion | Found Prototype Hackware 10477 | -6/Zion | Found Exp. Melee Analysis Suite 10607 | -6/Zion | Gained Derelict followers 10652 | -6/Zion | Learned Factory garrison access intel 10668 | -6/Zion | Gained Derelict followers 10742 | -6/Zion | Build established: Assassin 10780 | -6/Zion | Identified exit to Proximity Caves 10794 | -6/Zion | Entered Proximity Caves 10794 | -5/Proximity Caves | Accompanied by 11 allies 10808 | -5/Proximity Caves | Learned Factory stockpile data 10887 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11010 | -5/Proximity Caves | Lost 11 allies 11016 | -5/Proximity Caves | Spotted B-75 Beast 11095 | -5/Proximity Caves | Lost 3 parts (1p2u) 11275 | -5/Proximity Caves | Discovered new exit (range 12) 11299 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 11312 | -5/Proximity Caves | Found Prototype Special Weapon 11329 | -5/Proximity Caves | Identified exit to Factory 11330 | -5/Proximity Caves | Entered Factory 11330 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11333 | -5/Factory | Loaded intel: 26 terminal locations 11334 | -5/Factory | Loaded intel: 4 garrison access locations 11401 | -5/Factory | Zion Recon squad teleported in 11425 | -5/Factory | Zion Heavy squad teleported in 11502 | -5/Factory | Retrieved Zion intel report: Main Access 11502 | -5/Factory | Identified exit to Factory 11616 | -5/Factory | Build established: Derelict-Mutant 11683 | -5/Factory | Found Prototype Protection 11767 | -5/Factory | Repaired Arm. Huge Wheel 11968 | -5/Factory | Build established: Messiah-Mutant 12080 | -5/Factory | Repaired Reflective Plating 12100 | -5/Factory | Repaired Broken Lgt. Angular Momentum Engine? 12369 | -5/Factory | Entered another Factory area 12369 | -4/Factory | Evolved 2 slots: Utility x2 12369 | -4/Factory | Identified Exp. Terrain Scan Processor 12370 | -4/Factory | Loaded intel: 4 garrison access locations 12370 | -4/Factory | Identified Exp. System Shield 12533 | -4/Factory | Identified Zio. Heavy Carapace 12557 | -4/Factory | Lost 7 parts (2p1n3u1w) 12804 | -4/Factory | Core integrity fell below 50% 12842 | -4/Factory | Lost 7 parts (1p3n2u1w) 12915 | -4/Factory | Discovered new exit (range 3) 12925 | -4/Factory | Entered Research 12925 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 12990 | -3/Research | Lost 5 parts (2n2u1w) 12994 | -3/Research | Identified Molecular Deconstructor 13037 | -3/Research | Lost 9 parts (3n5u1w) 13051 | -3/Research | Identified Exp. Targeting Computer 13323 | -3/Research | Lost 10 parts (2p4n2u2w) 13342 | -3/Research | Core integrity fell below 50% 13343 | -3/Research | Released all parts (13) 13366 | -3/Research | Zion Heavy squad teleported in 13372 | -3/Research | Lost 4 parts (1p1n2w) 13381 | -3/Research | Core integrity fell below 20% 13420 | -3/Research | Spotted B-86 Titan 13425 | -3/Research | Zion Recon squad teleported in 13431 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 13423_ Slug penetrates Wall. 13424_ Connecting with Terminal... >>\\ZION-ROSTER [ Establishing connection... ] [ Retrieving roster... ] [ Squads on standby: ] [ 1 : B0-RVU(p)/Hacker(2) ] [ 2 : CH-M5B(p)/Hacker(3) ] [ 3 : Hover Resupply ] [ 4 : Recon ] >>\\ZION-DISPATCH-4 [ Target locked, reinforcements inbound... ] 13425_ ALERT: Rogue bot located, Programmers report to Research Zone 7J. 13425_ Q-thruster destroyed. 13426_ Acquired Q-thruster. 13426_ Penetrated by Slug. 13426_ Slug penetrates Wall. 13427_ System corrupted: Matter fused (-8). 13428_ B-86 Titan activates siege mode. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ???????????????????####u##???????????????????????? | | ????????????????+###w ???????????????????????? | | ????????????????? !k ??????????????????????? | | ????????????????? ??????????????????????? | | ?????????????????? """ ??????????????????? | | ??????????????????? """ ?????????????????? | | ???????????????????# """ #????????????????? | | ???????????????????# #????????????????? | | ?????????????????### #????????????????? | | ?????????????????# BB #????????????????? | | ?????????????????# BB """ #????????????????? | | ?????????????#####;; Y" ###+#####????????? | | ?????????????# """ ????????? | | ?????????????+ @ ss ???????? | | ?????????????# ???????? | | ?????????????# s s ???????? | | ?????????????# ##;;##p;%#############?????????? | | ?????????????# ## ! #???????????????????? | | ?????????????# ## #???????????????????? | | ?????????????# ## " " #???????????????????? | | ?????????????# ## " ! " #???????????????????? | | ?????????????# + #???????????????????? | | ?????????????# ## #???????????????????? | | ?????????????## ### = #???????????????????? | | ??????????????# #?# #???????????????????? | | ?????????###### #?#### ######???????????????????? | | ?????????+ #????###????????????????????????? | | ?????????# #???????????????????????????????? | | ?????????###+## #???????????????????????????????? | | ??????????????# ######??????????????????????????? | | ??????????????# #??????????????????????????? | | ??????????????####### #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????#+#?????????????????? | | ??????????????#######+######? #?????????????????? | | ??????????????# #? #?????????????????? | | ?????????????## ! #? #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 111 Energy Generation 48 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 15 Terrain Scan Density 1010 Jamming Range 12 Armor Coverage 1200 Resistance: KI 25 Resistance: TH 10 Resistance: EM 15 Weapon Shielding 66 Weapon Cycling 20 Evasion (%) 62 Targeting Accuracy 6 Melee Accuracy 12 Recoil Reduction 4 Defensive Hacking 16 Item Schematics ----------------- Huge Storage Unit | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Structural Scanner | -8/Materials | Scanalyzed Insulated Plating | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- What Is This Thing? Challenges ------------ None Game ------ Seed HypervelocityImpactTrap Manual? 0 Play Time 02:14:47 Cumulative 352.4 hours Start 2025.03.01 @ 20:39:58 End 2025.03.01 @ 22:55:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 250 Rogue 240 Adventurer 0 Explorer 10 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 80 Gallery% 74 Achievement% 60 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 327cfed7-c480-40e9-8ab5-1388a85052a5