Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.10 @ 21:26:25 Player: Hype Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (38) 190 Value Destroyed (1127) 1127 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4077 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 488/550 Matter 300/300 Energy 100/240 System Corruption 0% Temperature Cool (0) Movement Walking (90) Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (2) --- Potential Leg Potential Leg > --- UTILITY (6) ------ Heat Sink Improved Cooling System Large Storage Unit Visual Processing Unit Seismic Detector Particle Charger > --- WEAPON (2) ------- Cooled Particle Cannon Cooled Particle Cannon > --- INVENTORY (15) --- Improved Ion Engine Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Cooling System Particle Charger Particle Gun Particle Gun Particle Gun Cooled Particle Cannon Cooled Particle Cannon Heavy Missile Launcher Great Axe Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Potential Leg Potential Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Visual Processing Unit Seismic Detector Particle Charger Particle Charger > --- WEAPON ----------- Cooled Particle Cannon Cooled Particle Cannon > --- INVENTORY -------- Improved Ion Engine Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Cooling System Large Storage Unit Particle Charger Particle Gun Particle Gun Particle Gun Cooled Particle Cannon Cooled Particle Cannon Heavy Missile Launcher Great Axe [Rating: 52] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Potential Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 4 | . . . 2 . . . 2 Weapon . | . . . . . . . . Parts Attached 40 | . 1 4 21 . 3 . 11 Power 3 | . . . 2 . . . 1 Engine 2 | . . . 2 . . . . Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 7 | . . 3 2 . 2 . . Treads 4 | . . 2 2 . . . . Leg 3 | . . 1 . . 2 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | . 1 1 9 . . . 6 Device 8 | . 1 . 2 . . . 5 Storage 2 | . . 1 . . . . 1 Processor 1 | . . . 1 . . . . Hackware . | . . . . . . . . Protection 6 | . . . 6 . . . . Artifact . | . . . . . . . . Weapon 13 | . . . 8 . 1 . 4 Energy Gun 2 | . . . . . . . 2 Energy Cannon 2 | . . . . . . . 2 Ballistic Gun 7 | . . . 7 . . . . Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . 1 . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . 1 Parts Lost 8 | . . 1 5 . . 1 1 Power . | . . . . . . . . Propulsion 2 | . . 1 1 . . . . Utility 5 | . . . 3 . . 1 1 Weapon 1 | . . . 1 . . . . Highest Loss Streak 3 | . . 1 3 . . 1 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 99 | . 97 99 99 100 100 94 95 Engine 10 | . 14 14 11 11 11 11 . Treads 17 | . . 23 21 22 17 . . Leg 5 | . 28 4 . . 4 22 18 Device 13 | . 11 14 10 11 11 11 31 Storage 11 | . 14 14 11 11 11 11 9 Processor 7 | . . . 10 11 11 11 9 Protection 6 | . . . 10 11 11 5 . Ballistic Gun 21 | . 28 28 21 22 21 11 . Peak Build Rating 52 | . 7 8 16 16 34 34 52 Average Rating 16 | . 6 7 14 16 19 33 45 On Entrance 15 | 6 6 7 8 16 16 34 33 Naked Turns . | . . . . . . . . Heaviest Build 50 | 12 13 28 42 37 38 38 50 Greatest Support 60 | 20 20 40 40 40 60 60 60 Greatest Overweight (x) 1 | . . . 1 . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | . 8 15 15 15 15 15 15 Average Capacity 13 | . 8 9 15 15 15 15 15 Most Carried 15 | . 8 9 15 12 15 15 15 Average Carried 12 | . 7 8 14 12 13 15 14 Final Capacity 15 | 8 8 15 15 15 15 15 15 Final Carried 15 | 6 8 9 12 12 15 15 14 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Matter Collected 1080 | 200 59 70 558 41 . . 152 Remotely . | . . . . . . . . Salvage Created 1442 | . 169 275 774 . . . 224 Parts 91 | . 11 9 56 . . . 15 Haulers Intercepted 2 | . 1 . 1 . . . . Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 31 | . 3 4 19 . 1 . 4 Guns 21 | . 3 4 14 . . . . Cannons 4 | . . . . . . . 4 AOE 6 | . . . 5 . 1 . . Classes Destroyed 8 | . 2 1 5 . . . . Worker 1 | . . . 1 . . . . Builder 2 | . . . 1 . . . 1 Tunneler 1 | . . . 1 . . . . Hauler 2 | . 1 . 1 . . . . Recycler 1 | . . 1 . . . . . Swarmer 6 | . . . 5 . 1 . . Grunt 18 | . 3 4 10 . . . 1 Sentry 7 | . . . 4 . . . 3 Best Kill Streak 4 | . 2 3 4 . 1 . 4 Combat Bots Only 4 | . 2 2 4 . 1 . 2 Max Kills in Single Turn 3 | . 1 1 3 . 1 . 1 Gunslinging . | . . . . . . . . Exploded 3 | . . . 3 . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Hostile Shots Fired 215 | . 21 16 121 . 5 7 45 Missed 62 | . 5 5 34 . 1 2 15 Damage Taken 2351 | . 176 167 1406 . 70 78 454 Core 386 | . . 35 263 . 12 14 62 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 22 | . . . 22 . . . . Core Remaining (%) 71 | 100 . 86 . . . 27 . Volleys Fired 135 | . 25 23 66 . 2 . 19 Largest 2 | . 2 2 2 . 1 . 2 Hottest 130 | . 40 40 46 . 33 . 130 Shots Fired 262 | . 50 46 126 . 2 . 38 Gun 222 | . 50 46 120 . . . 6 Cannon 32 | . . . . . . . 32 Launcher 8 | . . . 6 . 2 . . Special . | . . . . . . . . Kinetic 216 | . 50 46 120 . . . . Thermal 38 | . . . . . . . 38 Explosive 8 | . . . 6 . 2 . . Electromagnetic . | . . . . . . . . Robot Hit Streak 22 | . 8 7 22 . 1 . 6 Robot Miss Streak 4 | . 2 3 4 . 1 . 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 170 | . 34 28 82 . 1 . 25 Core Hits 70 | . 8 16 40 . . . 6 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 3 | . . . 2 . . . 1 Burn 1 | . . . . . . . 1 Destroy 2 | . . . 2 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2874 | . 273 232 1573 . 51 . 745 Guns 1678 | . 273 232 1110 . . . 63 Cannons 682 | . . . . . . . 682 Explosions 514 | . . . 463 . 51 . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1615 | . 273 232 1110 . . . . Thermal 745 | . . . . . . . 745 Explosive 514 | . . . 463 . 51 . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . 1 1 . . . . . Average Corruption 1 | . 1 1 . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 5 | . . 5 . . . . . Message Errors 1 | . . 1 . . . . . Matter Fused 1 | . . 1 . . . . . Energy Discharges 3 | . . 3 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 103 | . . . 73 . 20 . 10 Projectiles 10 | . . . . . . . 10 Explosions 93 | . . . 73 . 20 . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 307 | . . . 282 . 25 . . Shots 5 | . . . 4 . 1 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 114 | . 18 36 70 . . . 114 Average Temperature 21 | . 9 15 20 . . . 37 Received Heat Transfer 999 | . 96 108 561 . . 36 198 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . . . . . 4 Heat Transferred 1110 | . . . . . . . 1110 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Peak Influence 255 | . 102 134 255 76 . 50 235 Initial 76 | . . 39 . 76 . . 19 Average 83 | . 41 60 107 76 . 28 74 Maximum Alert Level 1 | . . . 1 . . . 1 Low Security (%) 96 | . 100 100 92 100 . 100 96 Level 1 3 | . . . 7 . . . 3 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . 2 . 4 . . . . Investigation 1 | . . . 1 . . . . Extermination . | . . . . . . . . Reinforcement 5 | . 2 . 3 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Distress Signals 5 | . . . 2 . . . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 63 | . 5 4 30 . 6 9 9 Peak Tracking Total 9 | . 3 2 6 . 8 6 9 Tactical Retreats 9 | . . . 5 . 1 2 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Traps Triggered 4 | . 1 . 3 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Disabled 8 | . . . 5 . 2 . 1 Max in Single Turn 3 | . . . 3 . 2 . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Accessed 10 | . 3 . 4 . 1 . 2 Terminals 7 | . 3 . 3 . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 18 | . 5 . 9 . 1 . 3 Successful 9 | . 1 . 6 . 1 . 1 Failed 9 | . 4 . 3 . . . 2 Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 2 | . 1 . . . 1 . . Terminals 15 | . 5 . 8 . . . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . 1 . 5 . 1 . 1 Record 2 | . . . 1 . 1 . . Branch Access Points 1 | . 1 . . . . . . Recycling Unit Index 1 | . . . 1 . . . . Alert Level 2 | . . . 2 . . . . Unreport Threat 1 | . . . 1 . . . . Transport Status 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 1 | . . . 1 . . . . Insert Component 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 3 . 2 . . . 2 Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Turns Passed 3738 | . 260 759 1442 151 730 84 312 Spaces Moved 2152 | 1 135 433 604 95 542 187 155 Core . | . . . . . . . . Treads 1444 | . . 378 604 95 367 . . Legs 708 | 1 135 55 . . 175 187 155 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 45 | 120 120 120 160 160 45 45 90 Average Speed 140 | 120 120 154 179 160 132 45 90 Slowest Speed 240 | 120 120 160 240 160 160 45 90 Overloaded Moves 245 | . . . . . 58 187 . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 43 | 2 31 93 43 25 93 45 16 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 1 | . 1 . . . . . . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . Scrap Searched 3 | . . 2 . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 81 | . . . 60 . 15 . 6 Melee . | . . . . . . . . Projectile 6 | . . . . . . . 6 AOE 75 | . . . 60 . 15 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Total 2641 | . 193 485 841 94 549 186 293 Wait 243 | . 30 22 118 . . . 73 Move 2145 | . 134 432 603 94 541 186 155 Hop . | . . . . . . . . Pick Up 44 | . 3 2 19 . 3 . 17 Fast Attach 3 | . . . . . . . 3 Attach 10 | . 1 1 7 . . . 1 Detach . | . . . . . . . . Swap 27 | . . 3 14 . 3 . 7 Drop 34 | . . 2 14 . . . 18 Fire 135 | . 25 23 66 . 2 . 19 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 134 | -10/Materials | Identified exit to Mines 261 | -10/Materials | Entered Mines 262 | -10/Mines | Learned location of Storage (-7) 315 | -10/Mines | Build established: Mutant 462 | -10/Mines | Found a hidden stash of uninstalled traps 506 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 591 | -10/Mines | Learned 2 Materials zone layouts 888 | -10/Mines | Discovered new exit (range 8) 1020 | -10/Mines | Entered Materials 1020 | -9/Materials | Evolved 2 slots: Utility x2 1439 | -9/Materials | Discovered new exit (range 12) 2375 | -9/Materials | Lost 3 parts (3u) 2408 | -9/Materials | Core integrity fell below 50% 2462 | -9/Materials | Entered Mines 2606 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2606 | -9/Mines | Discovered new exit (range 5) 2613 | -9/Mines | Entered Exiles 2634 | -9/Exiles | Discovered new exit (range 16) 2652 | -9/Exiles | Met 8R-AWN 2679 | -9/Exiles | Met EX-HEX 2766 | -9/Exiles | Met EX-DEC 2814 | -9/Exiles | Visited The Gauntlet 3048 | -9/Exiles | Met EX-BIN 3155 | -9/Exiles | Aligned with FarCom system 3157 | -9/Exiles | Given EX-Vault access code 3194 | -9/Exiles | Opened EX-Vault 3200 | -9/Exiles | Found Prototype Leg 3203 | -9/Exiles | Found Prototype Leg 3204 | -9/Exiles | Identified Potential Leg (x2) 3238 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3239 | -9/Exiles | Exiles lab attacked by MAIN.C 3335 | -9/Exiles | Discovered new exit (range 11) 3343 | -9/Exiles | Left Exiles lab with Potential Leg 3343 | -9/Exiles | Entered Mines 3425 | -8/Mines | Discovered new exit (range 5) 3427 | -8/Mines | Entered Materials 3427 | -8/Materials | Evolved 2 slots: Utility x2 3739 | -8/Materials | Self-destructed Last Messages --------------- 03728_ Lgt. Armor Plating melted. 03728_ Heat Sink melted. 03728_ Y-45 Defender destroyed. 03728_ R-06 Scavenger collects Beam Rifle. 03729_ R-06 Scavenger collects Terrain Scan Processor. 03730_ K-01 Serf collects debris. 03731_ Y-45 Defender destroyed. 03731_ R-06 Scavenger collects Beam Rifle. 03732_ R-06 Scavenger collects Lgt. Armor Plating. 03732_ R-06 Scavenger collects Heat Sink. 03733_ K-01 Serf collects debris. 03735_ R-06 Scavenger collects Heat Sink. 03736_ R-06 Scavenger collects Hvy. Assault Rifle. 03736_ Acquired 53 matter. 03736_ K-01 Serf collects debris. 03737_ Acquired 43 matter. 03738_ W-25 Informer sends out distress signal. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????#???????? | | ???????????????????????# ##???#?? | | ??????????????????????? ?? #?? | | ??????????????????????? ?? #?? | | ???????????????s??????? ?? #?? | | ????????????s??s??s????? ?? #?? | | ??????? *!?????#??? !]? #?? | | ??????? !!?????# ?? ]]?! #?? | | ????? ? !!?????? ?? ? #?? | | ?????? ?????? ?? ? ??? | | ??????# ?????#/#####;#### | | ??????# ??????# ## # | | ??????# ####### ## """# | | ??????# w m # R"# | | ??????# # """# | | ??????# h """ r/@ k # | | ?###### "Y" #r "" # | | ## g""" """ #r "" # | | """ """ # """ # | | """ """ # # | | # # | | # # | | ########### ### | | #??????????##?? | | #########+##### #?????????????? | | ??????????????# #?????????????? | | ??????????????# #?????????????? | | ??????????????# #?????????????? | | ??????????????# #?????????????? | | ??????????????# #?????????????? | | ??????????????# #?????????????? | | #######???????# #?????????????? | | ]]]]//#???????# #???###???????? | | ] / #???????# #?? #???????? | | = =/#??????## ##? #???????? | | ######## # #???????? | | # #????????? | | T #?????????? | | # ##?????????? | | ##### # !###??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 66 Recoil Reduction 2 Particle Charging 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ForceColdBroadsword Manual? 0 Play Time 00:52:30 Cumulative 68.7 hours Start 2025.01.10 @ 20:00:35 End 2025.01.10 @ 21:26:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 5 Adventurer 40 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 38 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 05079a4e-b96e-4789-b1e1-7093684202e7