Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.12 @ 22:45:46 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (127) 635 Value Destroyed (3906) 3906 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (1034) 1034 TOTAL SCORE: 9275 Bonus ------- High Alert Combat Kills 490 Follower Combat Kills 244 Met Data Miner 300 Cogmind --------- Core Integrity 453/700 Matter 300/300 Energy 290/290 System Corruption 8% Temperature Cool (0) Movement Walking (190) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (5) --- Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY (5) ------ Advanced Cooling System High-capacity Storage Unit Improved Medium Armor Plating > --- WEAPON (2) ------- Plasma Cannon Powered Hammer > --- INVENTORY (20) --- Nuclear Core Improved Carbon-fiber Leg Machine Analyzer Armor Integrity Analyzer Improved Propulsion Shielding Improved Weapon Shielding Improved Weapon Shielding Medium Armor Plating Medium Armor Plating Hardened Heavy Armor Plating Improved Light Armor Plating Insulated Plating Experimental Thermal Shield Makeshift Hacking Suite Component Analysis Suite Dynamic Insulation System Plasma Cannon Improved Grenade Launcher Rocket Array Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Core Analyzer Improved Propulsion Shielding Experimental Thermal Shield > --- WEAPON ----------- Plasma Cannon Plasma Cannon > --- INVENTORY -------- Nuclear Core Improved Carbon-fiber Leg Machine Analyzer Armor Integrity Analyzer Improved Propulsion Shielding Improved Weapon Shielding Improved Weapon Shielding Medium Armor Plating Medium Armor Plating Hardened Heavy Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Insulated Plating Makeshift Hacking Suite Component Analysis Suite Dynamic Insulation System Improved Grenade Launcher Rocket Array Powered Hammer [Rating: 50] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Advanced Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Weapon Shielding Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Launcher Improved Grenade Launcher Impact Weapon Flail Build | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Slots Evolved 6 | . . 2 . . 4 . . . . Power . | . . . . . . . . . . Propulsion 3 | . . 1 . . 2 . . . . Utility 3 | . . 1 . . 2 . . . . Weapon . | . . . . . . . . . . Parts Attached 141 | 7 16 21 35 . 41 4 9 2 6 Power 11 | 1 2 2 2 . 3 . 1 . . Engine 9 | 1 2 2 2 . 1 . 1 . . Core 2 | . . . . . 2 . . . . Reactor . | . . . . . . . . . . Propulsion 43 | 2 6 10 13 . 10 1 1 . . Treads 2 | 2 . . . . . . . . . Leg 41 | . 6 10 13 . 10 1 1 . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 38 | 2 3 5 5 . 13 3 4 . 3 Device 10 | 1 1 . . . 6 1 . . 1 Storage 3 | 1 1 . 1 . . . . . . Processor 3 | . . 1 . . 1 . 1 . . Hackware . | . . . . . . . . . . Protection 22 | . 1 4 4 . 6 2 3 . 2 Artifact . | . . . . . . . . . . Weapon 49 | 2 5 4 15 . 15 . 3 2 3 Energy Gun 11 | . 1 . 1 . 7 . 1 1 . Energy Cannon 5 | . . . . . 2 . 1 . 2 Ballistic Gun 20 | 2 4 3 10 . 1 . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 4 | . . . 1 . 1 . 1 1 . Special Weapon . | . . . . . . . . . . Impact Weapon 9 | . . 1 3 . 4 . . . 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . 1 1 . 2 . . . 1 Parts Lost 14 | . 4 . 2 . 1 2 3 . 2 Power 2 | . 1 . . . . . 1 . . Propulsion 4 | . 1 . 1 . 1 1 . . . Utility 6 | . 1 . 1 . . 1 1 . 2 Weapon 2 | . 1 . . . . . 1 . . Highest Loss Streak 2 | . 2 . 1 . 1 2 2 . 2 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 99 | . 99 100 99 100 99 99 99 87 100 Engine 7 | . 14 11 11 11 . . 2 7 7 Core 2 | . . . . . 6 7 4 . . Treads 1 | . 6 . . . . . . . . Leg 33 | . 21 33 33 33 38 37 38 38 38 Device 4 | . 4 . . . 6 7 7 7 7 Storage 9 | . 14 11 11 11 7 7 7 7 7 Processor 8 | . . 10 11 11 13 7 7 7 7 Protection 11 | . 9 11 10 11 8 15 14 15 15 Energy Gun 4 | . 1 . . . 5 15 8 1 6 Energy Cannon 1 | . . . . . 4 . 4 . 7 Ballistic Gun 12 | . 26 21 20 22 3 . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 72 | 15 30 37 57 57 67 69 72 64 71 Greatest Support 62 | 40 40 33 39 39 62 61 61 61 61 Greatest Overweight (x) 1 | . 1 1 1 1 1 1 1 1 1 Average Overweight (x) . | . . . 1 1 . . 1 . 1 Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 Average Capacity 17 | 7 10 15 17 20 20 20 20 20 20 Most Carried 20 | 4 8 15 20 18 20 20 20 20 20 Average Carried 15 | 2 7 14 16 18 18 18 18 20 19 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 Final Carried 20 | 4 8 15 18 18 19 18 20 20 20 Class Distribution -------------------- 79% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Matter Collected 2936 | 270 509 454 923 . 448 105 141 . 86 Remotely 341 | 72 269 . . . . . . . . Salvage Created 5373 | 80 790 983 1818 . 774 351 332 . 245 Parts 281 | 3 45 70 97 . 34 15 12 . 5 Haulers Intercepted 7 | . 2 1 4 . . . . . . Recyclers Shooed 6 | . 2 . 3 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 50 | . . . . . . 26 9 . 15 Prevented 4 | . . . . . . . . . 4 Kills | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Combat Hostiles Destroyed 90 | . 11 21 22 . 14 9 9 . 4 Melee 5 | . . 1 . . 3 . . . 1 Guns 67 | . 11 19 22 . 6 7 2 . . Cannons 6 | . . . . . 3 . 3 . . AOE 3 | . . . . . . . 3 . . Classes Destroyed 14 | 1 5 5 . . 2 . 1 . . Worker 9 | . 3 1 5 . . . . . . Tunneler 1 | . . 1 . . . . . . . Hauler 7 | . 2 1 4 . . . . . . Recycler 9 | 1 2 . 5 . 1 . . . . Minesweeper 1 | . . . . . . . 1 . . Mechanic 1 | . . . . . 1 . . . . Operator 4 | . 2 1 . . 1 . . . . Watcher 5 | . 1 1 2 . 1 . . . . Swarmer 12 | . . 3 . . 3 3 3 . . Grunt 52 | . 11 12 12 . 7 4 5 . 1 Brawler 3 | . . 1 . . . 1 . . 1 Duelist 4 | . . 1 . . . . 1 . 2 Sentry 17 | . . 4 10 . 2 1 . . . Programmer 2 | . . . . . 2 . . . . Best Kill Streak 7 | 1 7 7 6 . 4 4 3 . 4 Combat Bots Only 5 | . 3 5 5 . 4 4 3 . 4 Max Kills in Single Turn 2 | 1 2 2 1 . 1 1 2 . 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . . . 2 . . Melee 1 | . . 1 . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Damage Taken 5818 | . 988 693 1535 . 1004 655 645 . 298 Core 774 | . 154 145 228 . 73 87 69 . 18 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 528 | . 3 56 . . 85 183 133 . 68 Regen/Repaired (Parts) 148 | . 92 . 56 . . . . . . Core Remaining (%) 48 | 100 38 . . 6 . . . . . Volleys Fired 316 | 3 78 53 103 . 29 19 26 . 5 Largest 2 | 2 2 2 2 . 2 2 2 . 1 Hottest 160 | 40 70 46 79 . 160 160 160 . 80 Shots Fired 626 | 6 159 106 206 . 58 38 48 . 5 Gun 587 | 6 159 106 206 . 48 38 24 . . Cannon 35 | . . . . . 10 . 20 . 5 Launcher 4 | . . . . . . . 4 . . Special . | . . . . . . . . . . Kinetic 486 | 6 140 106 200 . 34 . . . . Thermal 136 | . 19 . 6 . 24 38 44 . 5 Explosive 4 | . . . . . . . 4 . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 26 | 1 16 11 26 . 17 10 8 . 1 Robot Miss Streak 5 | 2 4 2 2 . 3 4 4 . 5 Penetration Max . | . . . . . . . . . . Secondary Targets 7 | . 1 1 3 . 1 1 . . . Max Gunslinging Chain 1 | . 1 1 1 . 1 1 . . . Shots Hit Robots 502 | 3 117 85 166 . 59 34 29 . 9 Core Hits 221 | 2 40 41 63 . 32 22 20 . 1 Critical Kills 6 | . . . 2 . 3 . 1 . . Critical Parts Destroyed 10 | . 1 3 2 . 1 . . . 3 Critical Strikes 17 | . 1 3 4 . 4 . 2 . 3 Burn 1 | . . . . . . . 1 . . Meltdown 1 | . . . . . . . 1 . . Destroy 8 | . 1 1 4 . 2 . . . . Smash 7 | . . 2 . . 2 . . . 3 Melee Attacks 66 | . . 10 21 . 26 . . . 9 Impact 66 | . . 10 21 . 26 . . . 9 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . 2 . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8889 | 61 1426 1322 2763 . 1387 721 880 . 329 Guns 6659 | 49 1374 1014 2505 . 656 705 356 . . Cannons 502 | . . . . . 173 . 305 . 24 Explosions 219 | . . . . . . . 219 . . Melee 1333 | . . 283 192 . 553 . . . 305 Ramming 176 | 12 52 25 66 . 5 16 . . . Kinetic 5142 | 49 1212 1014 2448 . 419 . . . . Thermal 2019 | . 162 . 57 . 410 705 661 . 24 Explosive 219 | . . . . . . . 219 . . Electromagnetic . | . . . . . . . . . . Impact 1333 | . . 283 192 . 553 . . . 305 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . 1 . . . 1 1 1 1 3 Average Corruption 1 | . 1 . . . 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 36 | . 12 . . . 6 2 8 1 7 Message Errors 7 | . 1 . . . 2 . 2 . 2 Matter Fused 7 | . 2 . . . 2 . 2 . 1 Heat Flow Errors 5 | . 2 . . . . 1 1 . 1 Energy Discharges 6 | . 1 . . . 2 1 . . 2 Data Loss (minor) 2 | . 1 . . . . . 1 . . Data Loss (major) 3 | . . . . . . . 1 1 1 Misfires 5 | . 4 . . . . . 1 . . Weapon Failures 1 | . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 475 | . 2 81 117 . 80 . 14 . 181 Projectiles 14 | . . . . . . . 14 . . Explosions . | . . . . . . . . . . Melee 461 | . 2 81 117 . 80 . . . 181 Knockbacks 7 | . 1 2 1 . 1 . . . 2 Impact 7 | . 1 2 1 . 1 . . . 2 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed 2 | 2 . . . . . . . . . Targets Rammed 30 | 2 9 5 11 . 2 1 . . . Kicked 28 | . 9 5 11 . 2 1 . . . Crushed . | . . . . . . . . . . Highest Temperature 266 | . 266 25 195 . 36 156 106 . 239 Average Temperature 58 | . 87 7 42 . 13 29 30 . 129 Received Heat Transfer 2148 | . 570 297 684 . 315 165 108 . 9 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 7 | . 1 . 1 . 3 . . . 2 Impact Corruptions 15 | . 1 2 3 . 4 . . . 5 Robots Melted 3 | . . . . . . 2 1 . . Combat Hostiles 3 | . . . . . . 2 1 . . Parts Melted 8 | . 1 . . . 3 2 2 . . Heat Transferred 4547 | . 481 . 148 . 825 1600 1443 . 50 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Peak Influence 1316 | 5 220 487 621 331 1316 . . . . Initial 1038 | . 3 . 205 241 1038 . . . . Average 409 | 1 61 218 410 307 1046 . . . . Maximum Alert Level 4 | . 1 2 2 1 4 . . . . Low Security (%) 35 | 100 97 51 . . . . . . . Level 1 23 | . 2 28 43 100 . . . . . Level 2 19 | . . 19 56 . . . . . . Level 3 15 | . . . . . 75 . . . . Level 4 5 | . . . . . 24 . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . 3 2 3 . 3 . . . 1 Investigation 1 | . . 1 . . . . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 8 | . 3 1 2 . 2 . . . . Assault 2 | . . . 1 . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered 2 | . . . . . 2 . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Distress Signals 9 | . 3 3 3 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 169 | . 29 40 30 13 24 10 9 . 14 Peak Tracking Total 8 | . 7 7 6 3 4 4 4 . 8 Tactical Retreats 5 | . . 3 . . 1 . . . 1 Traps | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Traps Triggered 4 | . 1 1 . . 2 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . 2 . . . Machines | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Machines Disabled 4 | . . 1 2 . 1 . . . . Max in Single Turn 1 | . . 1 1 . 1 . . . . Garrison Access 1 | . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Machines Accessed 23 | . 5 1 9 2 2 . . 4 . Terminals 10 | . 2 . 6 1 1 . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations 3 | . 1 1 1 . . . . . . Recycling Units 4 | . 2 . 1 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . Total Hacks 73 | . 13 1 20 3 6 . . 30 . Successful 51 | . 6 1 11 1 2 . . 30 . Failed 22 | . 7 . 9 2 4 . . . . Catastrophic 4 | . 2 . 1 . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 13 | . 4 1 2 3 3 . . . . Terminals 24 | . 8 . 11 2 3 . . . . Fabricators 3 | . . . . . 3 . . . . Repair Stations 9 | . 3 1 5 . . . . . . Recycling Units 4 | . 2 . 1 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . 3 . . . . . . Terminal Hacks 40 | . 3 . 6 . 1 . . 30 . Record 11 | . . . . . . . . 11 . Part Schematic 12 | . 1 . 1 . . . . 10 . Robot Schematic 6 | . . . . . . . . 6 . Prototype ID Bank 5 | . 1 . 1 . . . . 3 . Open Door 3 | . . . 3 . . . . . . Level Access Points 1 | . . . 1 . . . . . . Branch Access Points 1 | . . . . . 1 . . . . Unreport Threat 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 5 | . 2 . 3 . . . . . . Scan Component 3 | . 1 . 2 . . . . . . Repair 2 | . 1 . 1 . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . Retrieve Components 1 | . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . Seal Access 1 | . . . 1 . . . . . . Unauthorized Hacks 4 | . 1 1 . 1 1 . . . . Terminals . | . . . . . . . . . . Fabricators 1 | . . . . . 1 . . . . Prioritize 1 | . . . . . 1 . . . . Repair Stations 1 | . . 1 . . . . . . . Mechanics 1 | . . 1 . . . . . . . Recycling Units 2 | . 1 . . 1 . . . . . Mask 1 | . 1 . . . . . . . . Tunnel 1 | . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . 4 1 4 1 2 . . . . Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 12 | . 1 . 1 . . . . 10 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . 1 . 1 . . . . . . Time 64 | . 26 . 38 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 9 | . . . 9 . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Total Allies 4 | . . . . . 3 . . . 1 Largest Group 3 | . . . . . 3 . . . 1 Highest-Rated Group 96 | . . . . . 93 . . . 96 Highest-Rated Ally 96 | . . . . . 31 . . . 96 Total Orders . | . . . . . . . . . . Ally Attacks 28 | . . . . . 15 . . . 13 Total Damage 626 | . . . . . 273 . . . 353 Kills 8 | . . . . . 3 . . . 5 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 1 . 3 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Turns Passed 7305 | 84 1268 788 1446 244 1019 591 1048 121 696 Spaces Moved 3426 | 40 600 274 494 129 590 368 496 95 340 Core 5 | 5 . . . . . . . . . Treads 149 | 35 114 . . . . . . . . Legs 3272 | . 486 274 494 129 590 368 496 95 340 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 190 120 120 190 120 190 Average Speed 165 | 146 158 188 190 190 126 139 190 125 190 Slowest Speed 190 | 160 190 190 190 190 190 190 190 190 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 45 | 4 64 21 74 36 19 53 65 69 49 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 2 | . . . . 1 . . . 1 . Known Exits Taken 1 | . . . . . 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 1 1 . Scrap Searched 12 | . . . . . . 3 6 . 3 Spaces Dug 19 | . . . 13 . 6 . . . . Terrain Destroyed 31 | . . . 13 . 6 . 12 . . Melee 19 | . . . 13 . 6 . . . . Projectile . | . . . . . . . . . . AOE 12 | . . . . . . . 12 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Total 4322 | 55 764 434 766 128 753 402 555 98 367 Wait 177 | . 40 37 64 . 15 6 10 . 5 Move 3417 | 39 599 273 493 128 589 367 495 94 340 Hop . | . . . . . . . . . . Pick Up 76 | 4 10 15 11 . 23 3 9 . 1 Fast Attach 28 | 7 3 3 5 . 7 . 1 2 . Attach 26 | . 4 3 5 . 5 4 4 . 1 Detach . | . . . . . . . . . . Swap 87 | . 9 15 25 . 29 . 4 . 5 Drop 99 | . 12 20 28 . 28 2 6 2 1 Fire 316 | 3 78 53 103 . 29 19 26 . 5 Melee 66 | . . 10 21 . 26 . . . 9 Ram . | . . . . . . . . . . Kick 28 | . 9 5 11 . 2 1 . . . Crush 2 | 2 . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Storage (discovered 2 exits: Mat / *Rec) -9/Recycling -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 448 | -10/Materials | Repaired Assault Rifle 488 | -10/Materials | Discovered new exit (range 15) 616 | -10/Materials | Core integrity fell below 50% 640 | -10/Materials | Discovered new exit (range 14) 683 | -10/Materials | Discovered new exit (range 11) 1353 | -10/Materials | Entered another Materials area 1353 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1696 | -9/Materials | Discovered new exit (range 7) 1887 | -9/Materials | Build established: Scavenger-Mutant 2141 | -9/Materials | Entered Storage 2225 | -9/Storage | Repaired Imp. Weapon Shielding 2337 | -9/Storage | Core integrity fell below 50% 3003 | -9/Storage | Build established: Mutant 3341 | -9/Storage | First assault squad dispatched 3345 | -9/Storage | Identified exit to Materials 3438 | -9/Storage | Core integrity fell below 20% 3581 | -9/Storage | Used back door to open Recycling access 3581 | -9/Storage | Discovered new exit (range 4) 3587 | -9/Storage | Entered Recycling 3596 | -9/Recycling | Spotter reported a threat 3598 | -9/Recycling | Spotter reported a threat 3607 | -9/Recycling | Spotter reported a threat 3632 | -9/Recycling | Spotter reported a threat 3651 | -9/Recycling | Spotter reported a threat 3653 | -9/Recycling | Spotter reported a threat 3674 | -9/Recycling | Spotter reported a threat 3715 | -9/Recycling | Spotter reported a threat 3719 | -9/Recycling | Spotter reported a threat 3740 | -9/Recycling | Spotter reported a threat 3745 | -9/Recycling | Spotter reported a threat 3759 | -9/Recycling | Spotter reported a threat 3781 | -9/Recycling | Spotter reported a threat 3798 | -9/Recycling | Spotter reported a threat 3802 | -9/Recycling | Discovered new exit (range 15) 3831 | -9/Recycling | Entered Factory 3831 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x2 4093 | -7/Factory | Allied Derelicts emerged from ambush trap array 4201 | -7/Factory | Found Powered Armor 4231 | -7/Factory | Search patrols dispatched 4516 | -7/Factory | Found Prototype Launcher 4516 | -7/Factory | Identified Rocket Array 4544 | -7/Factory | Identified exit to Lower Caves 4631 | -7/Factory | Search patrols dispatched 4850 | -7/Factory | Entered Lower Caves 5097 | -7/Lower Caves | Build established: Scavenger-Mutant 5316 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5436 | -7/Lower Caves | Discovered new exit (range 3) 5441 | -7/Lower Caves | Entered another Lower Caves area 5466 | -7/Lower Caves | Discovered new exit (range 12) 5479 | -7/Lower Caves | Encountered a Warlord checkpoint 5516 | -7/Lower Caves | Build established: Mutant 6447 | -7/Lower Caves | Discovered new exit (range 9) 6489 | -7/Lower Caves | Entered Data Miner 6490 | -7/Data Miner | Discovered new exit (range 6) 6513 | -7/Data Miner | Met Data Miner 6537 | -7/Data Miner | Learned location of Section 7 (-2) 6537 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6556 | -7/Data Miner | Received God Mode back door access code from Data Miner 6610 | -7/Data Miner | Entered Proximity Caves 6686 | -6/Proximity Caves | Learned Factory terminal intel 6751 | -6/Proximity Caves | Learned Factory security intel 6943 | -6/Proximity Caves | Escorted by Enhanced Grunt 7184 | -6/Proximity Caves | Learned 4 Factory zone layouts 7260 | -6/Proximity Caves | Found Prototype Device 7261 | -6/Proximity Caves | Identified Exp. Thermal Shield 7270 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7306 | -6/Proximity Caves | Self-destructed Last Messages --------------- 07287_ G-50 Soldier knocked back. 07290_ Corrupted Carbon-fiber Leg self-destruct mechanism malfunctions. 07292_ Destroyed Imp. Melee Analysis Suite. 07292_ L-41 Fighter system corrupted by crushing effect. 07292_ L-41 Fighter destroyed. 07295_ Acquired 26 matter. 07295_ C-30 ARC bursts open, deploying its payload. 07295_ G-67 Veteran unfolds itself. 07295_ G-50 Soldier unfolds itself. 07295_ B-48 Gladiator unfolds itself. 07295_ M-28 Smith unfolds itself. 07295_ Knocked back. 07302_ Corrupted Rnf. Deuterium Engine self-destruct mechanism malfunctions. 07302_ Corrupted Carbon-fiber Leg self-destruct mechanism malfunctions. 07303_ Imp. Propulsion Shielding destroyed. 07303_ System corrupted by crushing effect (+2). 07306_ Core Analyzer destroyed. 07306_ System corrupted by crushing effect (+5). 07306_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????####???????????????????????? | | #????????????????????## ###?????????????????????? | | ????????????????????# #?????????????????????? | | ???????####?????????# ??????????????????????? | | ??????? #?????????# #????????##???#????????? | | ??????? #???????### #??????? ## ????????? | | ???????# #??????## ##????? ????????? | | #???????# #??????# #???? #????????? | | #???????# #??????# #?## ???????????? | | #???????# #?????## #?# #??????????????? | | ###?????# #????## %##]! #???????????????? | | ##????# #???## ! =[%b%!* #???????????????? | | ###### #??## %= %=#!/= #??????????? | | ## #?## !%! @*#% ####### #??????????? | | # ### ! ! !#?% #?????????????????? | | # ## ## ##? #?????????????????? | | # ### ######??? ?????????????????? | | #?#### ## ###???????? ????????????????? | | ###????## ## ##???????????# ???????????????? | | ????????## #####?????????????"""??????????????? | | ?????????## #?????????????????###?????????????? | | ??????????## #?????????????????????????????????? | | ???????????## #?????????????????????????????????? | | ????????????# # #????????????????????????????????? | | ???????????? ????????????????????????????????? | | ???????????? ???????????????????????????????? | | ???????????? ???????????????????????????????? | | ???????????? # ??????????????????????????????? | | ????????????## # ??????????????????????????????? | | ?????????????? ?##??????????????????????????????? | | ?????????????? ??????????????????????????????????? | | ?????????????? ??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 400 Resistance: EM 15 Propulsion Shielding 66 Utility Shielding 33 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Hrd. Light Armor Plating | -9/Storage | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Utility Shielding | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Imp. Launcher Guidance Computer | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Imp. System Shield | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-67 Chaingunner | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SigixHackingFlakker Manual? 0 Play Time 00:37:48 Cumulative 722.7 hours Start 2022.04.12 @ 21:55:20 End 2022.04.12 @ 22:45:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1098 Rogue 1098 Adventurer 0 Explorer 0 Win Type - Total 69 Types 41/1/10/13/4/0/0/0/0 Lore% 90 Gallery% 90 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dfb2e6fc-3f6c-4555-82e0-0570e65ac8fc