Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.05.22 @ 10:14:33 Player: core_nxt Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (62) 310 Value Destroyed (1678) 1678 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (26) 26 TOTAL SCORE: 3234 Bonus ------- High Alert Combat Kills 19 Follower Combat Kills 7 Cogmind --------- Core Integrity 400/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (210) Ox3 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit > --- WEAPON (2) ------- EM Pulse Gun Improved Medium Laser > --- INVENTORY (28) --- Ion Engine Cooled Ion Engine Cooled Ion Engine Light Nuclear Core Armored Treads Armored Treads Armored Treads Armored Treads Aluminum Leg Heat Sink Large Storage Unit Improved Sensor Array Signal Interpreter Salvage Targeting Computer Salvage Targeting Computer Utility Shielding Hardened Light Armor Plating Hardened Light Armor Plating Heavy EM Pulse Gun EM Shotgun Rocket Launcher Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Visual Processing Unit Signal Interpreter > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser > --- INVENTORY -------- Ion Engine Cooled Ion Engine Cooled Ion Engine Light Nuclear Core Heat Sink Large Storage Unit Large Storage Unit Signal Interpreter Salvage Targeting Computer Salvage Targeting Computer Utility Shielding Heavy EM Pulse Gun Improved Medium Laser Improved Medium Laser Rocket Launcher Datajack [Rating: 19] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Processor Signal Interpreter Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Light Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 28 | . 5 19 4 Power 4 | . 1 3 . Engine 4 | . 1 3 . Core . | . . . . Reactor . | . . . . Propulsion 5 | . . 5 . Treads . | . . . . Leg 5 | . . 5 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | . 3 3 2 Device . | . . . . Storage 6 | . 2 2 2 Processor 2 | . 1 1 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 11 | . 1 8 2 Energy Gun 7 | . . 5 2 Energy Cannon . | . . . . Ballistic Gun 3 | . 1 2 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . 1 . Unidentified Prototypes 1 | . . 1 . Parts Lost 14 | . 2 9 3 Power 3 | . 1 1 1 Propulsion 3 | . . 3 . Utility . | . . . . Weapon 8 | . 1 5 2 Highest Loss Streak 4 | . 2 4 2 Average Slot Usage (%) 94 | . 93 95 94 Engine 9 | . 9 10 6 Leg 22 | . 28 21 22 Storage 29 | . 25 22 42 Processor 9 | . . 19 1 Energy Gun 14 | . 9 12 21 Ballistic Gun 7 | . 18 7 . Naked Turns . | . . . . Heaviest Build 78 | 9 37 62 78 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 4 | . 1 4 3 Average Overweight (x) 2 | . . 1 3 Largest Inventory Capacity 28 | 6 16 22 28 Average Capacity 19 | 6 13 16 27 Most Carried 24 | 6 9 22 24 Average Carried 15 | 4 5 14 22 Final Capacity 28 | 6 10 22 28 Final Carried 22 | 2 8 22 22 Class Distribution -------------------- 43% | Hauler-Mutant 36% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hauler-Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Min Matter Collected 609 | 200 74 295 40 Remotely . | . . . . Salvage Created 2232 | . 423 1356 453 Parts 130 | . 27 81 22 Haulers Intercepted 2 | . . 2 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Combat Hostiles Destroyed 56 | . 11 34 11 Guns 56 | . 11 34 11 Classes Destroyed 8 | . 3 3 2 Builder 1 | . . . 1 Hauler 2 | . . 2 . Recycler 1 | . . . 1 Watcher 2 | . 1 1 . Swarmer 18 | . 3 9 6 Grunt 29 | . 8 19 2 Brawler 2 | . . 1 1 Sentry 7 | . . 5 2 Best Kill Streak 8 | . 3 7 8 Combat Bots Only 7 | . 3 7 7 Max Kills in Single Turn 2 | . 1 2 2 Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Damage Taken 1844 | . 410 1197 237 Core 473 | . 136 284 53 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 100 . . Volleys Fired 160 | . 42 98 20 Largest 2 | . 2 2 2 Hottest 112 | . 60 112 112 Shots Fired 299 | . 76 184 39 Gun 299 | . 76 184 39 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 161 | . 50 111 . Thermal 133 | . 26 73 34 Explosive . | . . . . Electromagnetic 5 | . . . 5 Robot Hit Streak 35 | . 26 35 26 Robot Miss Streak 3 | . 2 3 2 Penetration Max . | . . . . Secondary Targets 7 | . . 4 3 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 246 | . 62 155 29 Core Hits 110 | . 29 65 16 Critical Hits 2 | . . 2 . Critical Kills 1 | . . 1 . Critical Parts Destroyed 1 | . . 1 . Melee Attacks 1 | . . 1 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 1 | . . 1 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2827 | . 545 1808 474 Guns 2824 | . 545 1805 474 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 3 | . . 3 . Kinetic 1019 | . 291 728 . Thermal 1750 | . 254 1077 419 Explosive . | . . . . Electromagnetic 55 | . . . 55 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 1 | . . 1 . Shots . | . . . . Rammed 1 | . . 1 . Targets Rammed 1 | . . 1 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 384 | . 102 384 135 Average Temperature 64 | . 38 78 53 Received Heat Transfer 831 | . 219 555 57 Effects 2 | . . 2 . Interference 2 | . . 2 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 9 | . 1 8 . Heat Transferred 3831 | . 575 2331 925 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Peak Influence 458 | . 166 458 159 Average Influence 147 | . 105 220 60 Maximum Alert Level 2 | . . 2 . Low Security (%) 73 | 100 100 45 100 Level 1 19 | . . 40 . Level 2 6 | . . 13 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 1 4 . Investigation 3 | . 1 2 . Extermination . | . . . . Reinforcement 2 | . . 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Distress Signals 5 | . . 5 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 93 | . 21 55 17 Peak Tracking Total 9 | . 4 9 6 Tactical Retreats 10 | . 3 4 3 Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Traps Triggered 3 | . 1 2 . Indirectly . | . . . . Trap Hack Attempts 11 | . . 11 . Triggered . | . . . . Disarmed 2 | . . 2 . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Min Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Machines Accessed 7 | . 4 3 . Terminals 7 | . 4 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 26 | . 16 10 . Successful 15 | . 8 7 . Failed 11 | . 8 3 . Catastrophic 4 | . 2 2 . Database Lockouts . | . . . . Manual 15 | . 8 7 . Terminals 26 | . 16 10 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 14 | . 7 7 . Part Schematic 1 | . 1 . . Prototype ID Bank 2 | . 1 1 . Level Access Points 1 | . . 1 . Branch Access Points 1 | . . 1 . Terminal Index 1 | . . 1 . Locate Traps 3 | . 1 2 . Investigation Status 1 | . 1 . . Recall Investigation 1 | . 1 . . Registered Components 2 | . 1 1 . Registered Prototypes 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . 1 . . Terminals 1 | . 1 . . Botnet 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 4 2 . Full Trace Events 4 | . 3 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . 1 . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Total Allies 2 | . . . 2 Largest Group 2 | . . . 2 Highest-Rated Group 41 | . . . 41 Highest-Rated Ally 31 | . . . 31 Total Orders . | . . . . Ally Attacks 6 | . . . 6 Total Damage 105 | . . . 105 Kills 1 | . . . 1 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . . 1 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Min Turns Passed 3726 | 4 763 1809 1150 Spaces Moved 1573 | 2 389 673 509 Core . | . . . . Treads . | . . . . Legs 1573 | 2 389 673 509 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 150 210 Average Speed 181 | 120 147 179 210 Slowest Speed 240 | 120 150 240 210 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 57 | 2 64 73 92 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched 1 | . . . 1 Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Total 2173 | 5 512 1105 551 Wait 364 | . 69 281 14 Move 1570 | 1 388 672 509 Hop . | . . . . Pick Up 29 | . 7 20 2 Fast Attach 9 | . 2 6 1 Attach 12 | . 1 9 2 Detach 1 | . . 1 . Swap 7 | . 2 4 1 Drop 8 | 4 1 1 2 Fire 160 | . 42 98 20 Melee 1 | . . 1 . Ram . | . . . . Kick 1 | . . 1 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap 11 | . . 11 . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 5 | -11/Scrapyard | Entered Materials 209 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Build established: Mutant 644 | -10/Materials | Discovered new exit (range 7) 729 | -10/Materials | Identified exit to Materials 768 | -10/Materials | Entered another Materials area 768 | -9/Materials | Evolved 2 slots: Utility x2 1218 | -9/Materials | Identified exit to Materials 1218 | -9/Materials | Identified exit to Mines 1342 | -9/Materials | Lost 4 parts (1p2n1w) 1645 | -9/Materials | Build established: Scavenger-Mutant 1687 | -9/Materials | Destroyed 7 combat bots 2389 | -9/Materials | Build established: Hauler-Mutant 2577 | -9/Materials | Entered Mines 3232 | -9/Mines | Discovered exit to Materials (range 4) 3312 | -9/Mines | Destroyed 7 combat bots 3338 | -9/Mines | Discovered exit to Materials (range 10) 3361 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3473 | -9/Mines | Learned Materials garrison access intel 3727 | -9/Mines | Self-destructed Last Messages --------------- 03279_ U-05 Engineer destroyed. 03285_ Y-45 Defender destroyed. 03285_ Switching to secondary target: Y-45 Defender. 03291_ Y-45 Defender destroyed. 03305_ Acquired 13 matter. 03306_ U-05 Engineer lays Concrete. 03307_ Acquired 7 matter. 03338_ EXIT=FOUND: MATERIALS 03361_ A derelict emerges from the shadows: "We've had our eye on this brand new outpost for a little while, just waiting for an opportunity to strike. Need some help?" 03391_ D2-4QK(g): "By picking off the easy targets here, we can draw a trickle of reinforcements and keep pressure off our more trafficked cave areas." 03457_ A derelict is hurriedly installing traps. 03459_ 5Z-W4B(g): "Hehe, this'll put a wrench in their mining defense operations..." 03459_ 5Z-W4B(g) slips into the shadows. 03473_ Acquired derelict log, extracted data. Data stored: Materials garrison access intel. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ???????????????????????######????????????? | | ??????????????????????## ##???????????? | | ???????????????????#### #????####???? | | ##????????????????## @ #???## ##??? | | ##??????????????## #???# #??? | | #??????####????# ### #???# #??? | | #?????## ##??## ##??###??## #???? | | #?????# #### ##???????# #???? | | ##???## ## #???????# ##???? | | ##?## #???????## ##???? | | ### ##???????## ##??? | | # ###??????### #??? | | ### ###???????## #??? | | ??# ## ##????????## ##??? | | ??# #### #????????## ##??? | | ??# #??## ##???????## #??? | | ??# #???# ##??####### #??? | | ??# #??## ##??## ## #??? | | ??# #??# ##### #### #?? | | ??# #??# ##??# #?? | | ??# #??## """ ##???# ##?? | | ### #???## ###### """ ##????# ###??? | | % %#????# ##????# """ ##?????# #????? | | ##] #????# #?????# ##??????# #????? | | ## #????# #?????## #### #???????# #????? | | ## ###??# #??????###??# #???????? #????? | | # #??# #?????????### #???????? #????? | | #### #?????????# #???????? #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Offensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimatterWarpHumpback Manual? 1 Play Time 00:25:41 Cumulative 169.3 hours Start 2020.05.22 @ 09:34:54 End 2020.05.22 @ 10:14:33 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 79 Rogue 63 Adventurer 16 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 51 Gallery% 63 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: de1f3d15-6844-403d-8784-887562fd79d5