Cogmind - Beta 11 *** ADVENTURER MODE // 2022.03.31 @ 18:36:14 Player: Plarzay Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (85) 425 Value Destroyed (3108) 3108 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (50) 50 TOTAL SCORE: 7123 Bonus ------- Follower Combat Kills 50 Cogmind --------- Core Integrity 0/850 Matter 280/300 Energy 92/290 System Corruption 14% Temperature Cool (0) Movement Treading (240) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Medium Treads > --- UTILITY (6) ------ Large Storage Unit Advanced Visual Processing Unit > --- WEAPON (4) ------- Force Rifle Ripper > --- INVENTORY (15) --- Improved Ion Engine Gravity Neutralizer Beamcaster Force Rifle Enhanced Autogun Heavy Rocket Launcher Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Enhanced Optical Array Improved Sensor Array Improved Medium Armor Plating > --- WEAPON ----------- Force Rifle Force Rifle Proton Cannon Scatter Rocket Array > --- INVENTORY -------- Improved Ion Engine Improved Deuterium Engine Armored Treads Medium Treads Medium Treads High-capacity Battery Gravity Neutralizer Beamcaster Force Rifle Force Rifle Enhanced Autogun Enhanced Autogun Heavy Rocket Launcher Heavy Rocket Launcher Ripper [Rating: 70] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon Gauss Rifle Energy Gun Force Rifle Energy Cannon Proton Cannon Ballistic Gun Gauss Rifle Launcher Missile Launcher Slashing Weapon Ripper Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Slots Evolved 8 | . . 2 2 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . . . 2 . . . Utility 4 | . . . 2 . 2 . . Weapon 2 | . . 2 . . . . . Parts Attached 70 | 5 2 16 10 13 12 5 7 Power 7 | 1 . 2 1 . 2 . 1 Engine 6 | 1 . 2 1 . 1 . 1 Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 20 | 1 1 4 2 8 1 1 2 Treads 14 | 1 1 2 2 4 1 1 2 Leg 6 | . . 2 . 4 . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 20 | 1 1 2 4 1 5 4 2 Device 7 | . . . 2 . 3 2 . Storage 4 | 1 . 1 . . . 1 1 Processor 2 | . . . . . 1 1 . Hackware . | . . . . . . . . Protection 7 | . 1 1 2 1 1 . 1 Artifact . | . . . . . . . . Weapon 23 | 2 . 8 3 4 4 . 2 Energy Gun 9 | 1 . 2 1 2 2 . 1 Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 8 | 1 . 4 2 1 . . . Ballistic Cannon . | . . . . . . . . Launcher 4 | . . 2 . 1 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . . 3 . 1 Parts Lost 20 | . . 3 . . 1 1 15 Power 2 | . . 1 . . . . 1 Propulsion 6 | . . . . . . 1 5 Utility 7 | . . 1 . . . . 6 Weapon 5 | . . 1 . . 1 . 3 Highest Loss Streak 14 | . . 2 . . 1 1 14 To Critical Strikes 2 | . . . . . . . 2 Average Slot Usage (%) 97 | . 94 99 99 96 99 98 86 Engine 6 | . 14 10 9 7 3 . . Core 1 | . . . . . 2 6 5 Treads 21 | . 25 14 18 20 26 26 22 Leg 2 | . . 7 . 6 . . . Device 7 | . . . 9 7 12 13 9 Storage 8 | . 14 11 9 7 6 6 6 Processor 3 | . . . . . 6 9 11 Protection 11 | . 11 11 17 15 13 7 4 Energy Gun 10 | . 14 11 9 7 5 13 16 Energy Cannon 1 | . . . . . 3 6 . Ballistic Gun 11 | . 14 21 18 15 9 . . Launcher 7 | . . 10 9 7 6 6 4 Naked Turns . | . . . . . . . . Heaviest Build 73 | 11 16 45 53 59 73 73 62 Greatest Support 114 | 20 40 40 46 112 114 114 106 Greatest Overweight (x) 2 | . . 2 1 1 . . 1 Average Overweight (x) . | . . . 1 . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 Average Capacity 13 | 7 8 11 15 15 15 15 15 Most Carried 15 | 7 8 15 15 15 15 15 14 Average Carried 12 | 4 7 8 14 14 14 14 12 Final Capacity 15 | 8 8 15 15 15 15 15 15 Final Carried 15 | 7 8 15 15 15 15 14 7 Class Distribution -------------------- 56% | Tank 30% | Mutant 10% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -6/Factory Mutant | -6/Lower Caves Skirmisher | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Matter Collected 1854 | 220 72 307 237 271 112 443 192 Remotely . | . . . . . . . . Salvage Created 3857 | . 338 669 598 416 334 902 600 Parts 188 | . 17 45 40 17 16 26 27 Haulers Intercepted 4 | . . . 2 1 1 . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 42 | . . . . . . 13 29 Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Combat Hostiles Destroyed 73 | . 6 16 9 7 7 18 10 Melee 3 | . . 1 . . . . 2 Guns 58 | . 6 14 8 7 6 9 8 Cannons 3 | . . . . . 1 2 . AOE 8 | . . 1 1 . . 6 . Classes Destroyed 12 | . 3 5 3 1 . . . Worker 4 | . 1 1 1 1 . . . Builder 1 | . . 1 . . . . . Hauler 4 | . . . 2 1 1 . . Recycler 2 | . 1 . 1 . . . . Watcher 1 | . . . 1 . . . . Swarmer 16 | . . 3 3 . 5 2 3 Grunt 32 | . 6 7 2 4 1 10 2 Brawler 4 | . . 1 . . . 1 2 Duelist 2 | . . 1 . . . . 1 Sentry 11 | . . 4 2 . 1 2 2 Hunter 4 | . . . 2 2 . . . Programmer 1 | . . . . 1 . . . Thug 1 | . . . . . . 1 . Butcher 2 | . . . . . . 2 . Best Kill Streak 6 | . 6 5 4 3 2 5 5 Combat Bots Only 5 | . 2 4 3 2 2 5 5 Max Kills in Single Turn 3 | . 1 2 2 2 1 3 2 Gunslinging 1 | . . 1 . . . 1 1 Exploded 3 | . . 1 1 . . 3 . Melee 1 | . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Damage Taken 4620 | . 202 634 208 338 525 1007 1706 Core 978 | . 31 44 12 40 103 76 672 Absorbed by Shields 211 | . . . . . 116 95 . Redirected to Shielding 22 | . . . . . . . 22 Regen/Repaired (Parts) 27 | . . 27 . . . . . Core Remaining (%) 93 | 100 87 89 97 94 . . . Volleys Fired 171 | . 27 45 19 20 12 35 13 Largest 3 | . 2 3 3 3 3 3 3 Hottest 240 | . 60 100 106 136 136 235 240 Shots Fired 421 | . 54 120 57 58 35 61 36 Gun 400 | . 54 120 57 57 31 45 36 Cannon 14 | . . . . . 4 10 . Launcher 7 | . . . . 1 . 6 . Special . | . . . . . . . . Kinetic 200 | . 27 73 38 38 24 . . Thermal 101 | . . . . 13 7 45 36 Explosive 7 | . . . . 1 . 6 . Electromagnetic 113 | . 27 47 19 6 4 10 . Robot Hit Streak 31 | . 16 13 13 19 9 24 31 Robot Miss Streak 5 | . 3 3 5 2 2 3 1 Penetration Max . | . . . . . . . . Secondary Targets 13 | . . 3 1 1 2 2 4 Max Gunslinging Chain 1 | . . 1 1 1 1 1 1 Shots Hit Robots 324 | . 38 94 33 46 25 53 35 Core Hits 178 | . 15 37 18 19 16 55 18 Critical Kills 3 | . . . 1 . . 2 . Critical Parts Destroyed 4 | . 1 1 . . . 2 . Critical Strikes 7 | . 1 1 1 . . 4 . Destroy 7 | . 1 1 1 . . 4 . Melee Attacks 7 | . . . . . . . 7 Impact . | . . . . . . . . Slashing 7 | . . . . . . . 7 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7212 | . 418 1256 773 772 481 2642 870 Guns 5030 | . 409 1168 705 713 352 980 703 Cannons 372 | . . . . . 129 243 . Explosions 1629 | . . 87 64 59 . 1419 . Melee 167 | . . . . . . . 167 Ramming 14 | . 9 1 4 . . . . Kinetic 1901 | . 128 733 425 405 210 . . Thermal 2189 | . . 87 64 213 142 980 703 Explosive 1478 | . . . . 59 . 1419 . Electromagnetic 1463 | . 281 435 280 95 129 243 . Impact . | . . . . . . . . Slashing 167 | . . . . . . . 167 Piercing . | . . . . . . . . Highest Corruption 14 | . . . . . 1 1 14 Average Corruption 1 | . . . . . 1 1 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 14 | . . . . . 3 7 4 Matter Fused 4 | . . . . . 2 1 1 Energy Discharges 5 | . . . . . 1 3 1 Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 1 | . . . . . . 1 . Data Loss (major) 2 | . . . . . . 1 1 Alerts 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 4 | . . . . . . 4 . Projectiles . | . . . . . . . . Explosions 4 | . . . . . . 4 . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 176 | . . . . 50 . 126 . Shots 10 | . . . . 1 . 9 . Rammed 6 | . 2 1 3 . . . . Targets Rammed 7 | . 2 2 3 . . . . Kicked . | . . . . . . . . Crushed 1 | . . 1 . . . . . Highest Temperature 842 | . 144 433 221 426 189 481 842 Average Temperature 141 | . 53 140 88 132 68 190 333 Received Heat Transfer 1145 | . 144 222 63 117 12 302 285 Effects 31 | . . 4 . . . 6 21 Shutdowns 9 | . . 2 . . . 3 4 Energy Bleed 5 | . . 1 . . . 3 1 Matter Decay 2 | . . . . . . . 2 Damage (minor) 5 | . . 1 . . . . 4 Damage (major) 6 | . . . . . . . 6 Damage (core) 4 | . . . . . . . 4 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . 1 1 . . . 1 . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 10 | . . . . . 2 7 1 Heat Transferred 3490 | . . 50 50 475 325 1517 1073 Parts Sabotaged 2 | . . . . . . . 2 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . 1 1 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Peak Influence 375 | . 260 374 375 120 252 . . Initial 68 | . . 39 52 68 40 . . Average 118 | . 93 184 181 62 92 . . Maximum Alert Level 1 | . 1 1 1 . 1 . . Low Security (%) 79 | 100 80 56 64 100 91 . . Level 1 20 | . 20 43 35 . 8 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . 2 4 . 4 1 . 1 Investigation 4 | . 2 2 . . . . . Extermination 2 | . . . . 2 . . . Reinforcement 5 | . . 2 . 2 1 . . Assault 1 | . . . . . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Distress Signals 2 | . 1 . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 102 | . 12 20 11 10 10 19 20 Peak Tracking Total 8 | . 7 6 4 2 3 7 8 Tactical Retreats 8 | . 3 2 . . 1 1 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Traps Triggered 7 | . 2 2 . 1 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Machines Disabled 4 | . . 1 2 1 . . . Max in Single Turn 1 | . . 1 1 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Machines Accessed 20 | . 3 3 4 5 4 1 . Terminals 13 | . 2 2 3 2 3 1 . Fabricators 3 | . . . . 2 1 . . Repair Stations 1 | . . 1 . . . . . Recycling Units 2 | . 1 . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 50 | . 13 8 12 9 4 4 . Successful 26 | . 10 3 4 3 2 4 . Failed 24 | . 3 5 8 6 2 . . Catastrophic 4 | . . 1 3 . . . . Database Lockouts . | . . . . . . . . Manual 26 | . 7 3 11 2 3 . . Terminals 40 | . 12 6 11 4 3 4 . Fabricators 4 | . . . . 3 1 . . Repair Stations 2 | . . 2 . . . . . Recycling Units 2 | . 1 . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 2 . . . Terminal Hacks 13 | . 6 1 1 1 . 4 . Record 4 | . . . . . . 4 . Prototype ID Bank 2 | . 2 . . . . . . Open DSF 1 | . . . . 1 . . . Emergency Access Points 1 | . 1 . . . . . . Alert Level 1 | . 1 . . . . . . Unreport Threat 1 | . 1 . . . . . . Disarm Traps 1 | . 1 . . . . . . Zone Layout 2 | . . 1 1 . . . . Fabricator Hacks 2 | . . . . 1 1 . . Network Status 2 | . . . . 1 1 . . Repair Station Hacks 2 | . . 2 . . . . . Scan Component 1 | . . 1 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks 2 | . 1 . 1 . . . . Report Inventory 2 | . 1 . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 7 | . 3 . 2 1 1 . . Terminals 7 | . 3 . 2 1 1 . . Track 2 | . 1 . 1 . . . . Botnet 4 | . 1 . 1 1 1 . . Operators 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 1 2 3 4 3 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . 1 . . . . . Time 26 | . . 26 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 106 | . . . . . . . 106 Highest-Rated Ally 106 | . . . . . . . 106 Total Orders . | . . . . . . . . Ally Attacks 14 | . . . . . . . 14 Total Damage 595 | . . . . . . . 595 Kills 1 | . . . . . . . 1 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Turns Passed 5011 | 83 345 990 524 1059 716 1117 177 Spaces Moved 2409 | 45 158 387 182 537 406 627 67 Core 2 | 2 . . . . . . . Treads 2166 | 43 158 256 182 427 406 627 67 Legs 241 | . . 131 . 110 . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 240 160 160 160 160 Average Speed 176 | 155 160 201 240 178 160 160 163 Slowest Speed 260 | 160 160 260 240 240 160 162 245 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 6 35 42 30 20 19 81 8 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . 1 . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . 3 . Spaces Dug . | . . . . . . . . Terrain Destroyed 142 | . . 5 3 8 . 126 . Melee . | . . . . . . . . Projectile 2 | . . . . . . 2 . AOE 139 | . . 5 3 7 . 124 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Total 2798 | 56 202 505 225 595 447 673 95 Wait 41 | . 6 32 . . . 3 . Move 2402 | 44 157 386 181 536 405 626 67 Hop . | . . . . . . . . Pick Up 55 | 7 5 17 5 12 7 2 . Fast Attach 14 | 5 1 1 . 1 3 2 1 Attach 22 | . 1 5 2 2 3 2 7 Detach 1 | . . . . . 1 . . Swap 35 | . . 10 8 10 6 1 . Drop 43 | . 3 7 7 14 10 2 . Fire 171 | . 27 45 19 20 12 35 13 Melee 7 | . . . . . . . 7 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 7 | . 2 2 3 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 8) 429 | -10/Materials | Entered another Materials area 429 | -9/Materials | Evolved 2 slots: Weapon x2 728 | -9/Materials | Build established: Tank 760 | -9/Materials | Discovered new exit (range 5) 1233 | -9/Materials | Repaired Lgt. Armor Plating 1324 | -9/Materials | Discovered new exit (range 15) 1419 | -9/Materials | Entered another Materials area 1419 | -8/Materials | Evolved 2 slots: Utility x2 1462 | -8/Materials | Build established: Scavenger-Tank 1884 | -8/Materials | Discovered new exit (range 16) 1943 | -8/Materials | Entered Factory 1943 | -7/Factory | Evolved 2 slots: Propulsion x2 1967 | -7/Factory | Build established: Tank 2059 | -7/Factory | Identified exit to DSF 2200 | -7/Factory | Discovered new exit (range 12) 2989 | -7/Factory | Discovered new exit (range 7) 3002 | -7/Factory | Entered another Factory area 3002 | -6/Factory | Evolved 2 slots: Utility x2 3658 | -6/Factory | Found Prototype Launcher 3659 | -6/Factory | Identified Scatter Rocket Array 3669 | -6/Factory | Discovered new exit (range 15) 3718 | -6/Factory | Entered Lower Caves 4049 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4223 | -6/Lower Caves | Build established: Mutant 4235 | -6/Lower Caves | Learned Factory garrison access intel 4304 | -6/Lower Caves | Encountered a Warlord checkpoint 4556 | -6/Lower Caves | Learned Factory stockpile data 4731 | -6/Lower Caves | Attracted the attention of an 0b10 base 4796 | -6/Lower Caves | Learned 8 Factory zone layouts 4819 | -6/Lower Caves | Discovered new exit (range 11) 4835 | -6/Lower Caves | Entered another Lower Caves area 4837 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4933 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4963 | -6/Lower Caves | Core integrity fell below 50% 4981 | -6/Lower Caves | Core integrity fell below 20% 4988 | -6/Lower Caves | System corruption reached 10% 4989 | -6/Lower Caves | 12-ASH showed up to help 4991 | -6/Lower Caves | 12-ASH revealed a hidden path 5012 | -6/Lower Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 04989_ System corrupted by crushing effect (+3). 12-ASH: "There's a hidden path right here." 04992_ Propulsion Shielding destroyed. 04993_ 12-ASH: "You know, I've definitely seen bots in worse shape than you. Consider yourself lucky." 04993_ Unknown Engine fries itself beyond repair. 04997_ L-41 Fighter destroyed. 04999_ Imp. Light Armor Plating fries itself beyond repair. 04999_ Fission Core destroyed. 05000_ Arm. Treads destroyed. 05001_ Lgt. Treads fries itself beyond repair. 05002_ System corrupted: Substantial component data lost. 05003_ Mace fries itself beyond repair. 05010_ Med. Treads destroyed. 05011_ Identified Enh. Autogun. 05011_ Malfunction: Meltdown. 05011_ Imp. Deuterium Engine damaged (-7). 05011_ Ripper damaged (-6). 05011_ Lrg. Storage Unit damaged (-130). [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????###??????????????????????????? | | ???????????????????## #????####?????????????????? | | ??????????????????## ##### ################### | | ??????????????????# l # | | ??????????????????# @b | | ?????????? ###g ###### > % | | ??????# ???#" ### % | | ??????? ####### ?????## / ! ## | | ?????????????????????????# %/ "#;###### | | ????????????????????????#" % #??????# | | ????????????????????????###### ##?????##### | | ?????????????????????????????## [ #?????????## | | ???????????????????????????####%] #####??????## | | ???????????????????????????# %==%%%"% ##??????## # | | ???????????????????????????# ######%" #???????### | | ???????????????????????????#?????# "$ #????????? | | ?????????????????????????????????# #????????? | | ?????????????????????????????????#/## #????????? | | ????????????????????????????????? ?? #????????? | | ????????????????????????????????? ??? #???????? | | ????????????????????????????????"""??? ??????? | | ????????????????????????????????###???? ?????? | | ??????????????????????????????????????? ????? | | ???????????????????????????????????????? ???? | | ????????????????????????????????????????### #??? | | ??????????????????????????????????????????? #??? | | ???????????????????????????????????????????? #??? | | ????????????????????????????????????????????? ??? | | ?????????????????????????????????????????????? ?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 50 Energy Generation 18 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 40 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed ThiefBattleEngine Manual? 0 Play Time 01:02:15 Cumulative 62.8 hours Start 2022.03.31 @ 17:33:30 End 2022.03.31 @ 18:36:14 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 50 Rogue 10 Adventurer 40 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 47 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 12c6f062-844d-45a8-beca-54c095b04f57