Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.27 @ 12:49:11 // AFD2020/Player2 Player: Crophlin Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (137) 685 Value Destroyed (4096) 4096 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (3021) 3021 TOTAL SCORE: 10822 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2070 Follower Combat Kills 2809 Friendly Fire -2358 Cogmind --------- Core Integrity 0/700 Matter 148/300 Energy 365/590 System Corruption 10% Temperature Cool (0) Movement Treading (185) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- Light Treads Armored Treads > --- UTILITY (6) ------ High-capacity Storage Unit Compact Battery Improved Sensor Array Advanced Signal Interpreter > --- WEAPON (3) ------- Advanced Assault Cannon Advanced Assault Cannon Advanced EMP Blaster > --- INVENTORY (12) --- Light Nuclear Core Light Nuclear Core Cryofiber Web Kinecellerator System Backup Module Bomb Drone Bay (16/16) Shock Rifle Remote Datajack Impact Mace Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Sensor Array Advanced Signal Interpreter Bomb Drone Bay > --- WEAPON ----------- EM Pulse Cannon Improved Light Cannon Scythe > --- INVENTORY -------- Cooled Ion Engine Cryofiber Web Large Battery Hardened Heavy Armor Plating System Backup Module Advanced Beam Rifle Rocket Launcher [Rating: 47] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Heavy Armor Plating Weapon Beam Cannon Energy Gun Advanced Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Impact Weapon Impact Mace Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 4 | . . . 1 . 1 2 Weapon 1 | . . . . . 1 . Parts Attached 123 | 7 6 1 27 1 50 31 Power 14 | 2 1 . 5 . 4 2 Engine 13 | 2 . . 5 . 4 2 Core 1 | . 1 . . . . . Reactor . | . . . . . . . Propulsion 26 | 2 1 . 10 . 11 2 Treads 5 | . . . . . 3 2 Leg 21 | 2 1 . 10 . 8 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 26 | 1 3 1 5 . 7 9 Device 13 | . 1 . 2 . 6 4 Storage 6 | 1 . 1 1 . . 3 Processor 3 | . . . 2 . 1 . Hackware . | . . . . . . . Protection 4 | . 2 . . . . 2 Artifact . | . . . . . . . Weapon 57 | 2 1 . 7 1 28 18 Energy Gun 14 | . . . 4 . 7 3 Energy Cannon 8 | . 1 . 1 1 3 2 Ballistic Gun 6 | 2 . . 1 . 3 . Ballistic Cannon 6 | . . . 1 . 3 2 Launcher 11 | . . . . . 4 7 Special Weapon . | . . . . . . . Impact Weapon 4 | . . . . . . 4 Slashing Weapon 8 | . . . . . 8 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 10 | . . . 3 . 5 2 Parts Lost 15 | . . . 3 . 3 9 Power 2 | . . . 2 . . . Propulsion 3 | . . . . . . 3 Utility 3 | . . . . . . 3 Weapon 7 | . . . 1 . 3 3 Highest Loss Streak 5 | . . . 1 . 1 5 Average Slot Usage (%) 98 | . 99 100 99 100 99 95 Engine 8 | . 11 . 9 11 9 7 Core 1 | . 2 14 . . . . Treads 9 | . . . . . 15 22 Leg 18 | . 28 28 33 33 11 . Device 14 | . 9 14 11 11 17 17 Storage 10 | . 14 14 11 11 9 8 Processor 7 | . . . 11 11 9 7 Protection 2 | . 4 . . . . 6 Energy Gun 5 | . . . 9 12 4 4 Energy Cannon 6 | . 13 14 2 9 6 2 Ballistic Gun 4 | . 14 14 5 . 2 . Ballistic Cannon 4 | . . . 4 . 7 7 Slashing Weapon 2 | . . . . . 6 2 Naked Turns . | . . . . . . . Heaviest Build 73 | 11 15 27 30 30 40 73 Greatest Support 60 | 20 20 20 30 30 60 60 Greatest Overweight (x) 1 | . . 1 . . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 12 | 6 6 10 10 10 10 12 Average Capacity 9 | 5 6 9 10 10 10 10 Most Carried 12 | 4 6 7 10 10 10 12 Average Carried 8 | 1 5 6 8 9 9 9 Final Capacity 12 | 6 6 10 10 10 10 12 Final Carried 10 | 1 6 7 10 10 10 10 Class Distribution -------------------- 85% | Mutant 7% | Scavenger-Skirmisher 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Matter Collected 3171 | 294 125 53 852 56 1080 711 Remotely . | . . . . . . . Salvage Created 4885 | 100 280 135 474 201 1504 2191 Parts 261 | 3 23 11 29 9 85 101 Haulers Intercepted 8 | . 1 . 2 . 4 1 Recyclers Shooed 2 | . . 1 . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 81 | . 3 . 11 6 24 37 Guns 19 | . . . 5 3 4 7 Cannons 30 | . 3 . 5 . 13 9 AOE 32 | . . . 1 3 7 21 Classes Destroyed 14 | 1 6 1 2 . 3 1 Worker 17 | . 3 . 1 . 2 11 Builder 11 | . . 1 2 . 4 4 Tunneler 4 | . 2 1 . . . 1 Hauler 8 | . 1 . 2 . 4 1 Recycler 9 | 1 . 1 . . 1 6 Operator 3 | . 1 . 1 . 1 . Watcher 4 | . 1 . . . 3 . Swarmer 6 | . . . 3 . . 3 Grunt 54 | . 3 . 7 6 17 21 Brawler 5 | . . . . . . 5 Duelist 3 | . . . . . 1 2 Protector 4 | . . . . . 2 2 Sentry 4 | . . . 1 . 2 1 Hunter 5 | . . . . . 2 3 Best Kill Streak 11 | 1 3 1 5 3 5 11 Combat Bots Only 7 | . 2 . 3 3 5 7 Max Kills in Single Turn 7 | 1 1 1 2 3 3 7 Gunslinging 1 | . . . . . 1 . Exploded 5 | . . . 1 3 2 5 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Damage Taken 4874 | . 118 . 794 87 1390 2485 Core 381 | . 20 . 76 . 198 87 Absorbed by Shields . | . . . . . . . Core Remaining (%) 69 | 100 . 87 . 61 30 . Volleys Fired 305 | 4 28 7 80 7 91 88 Largest 3 | 2 2 2 2 2 3 3 Hottest 163 | 40 80 80 103 100 163 142 Shots Fired 674 | 8 56 14 160 14 234 188 Gun 310 | 8 29 7 99 11 102 54 Cannon 337 | . 27 7 61 3 125 114 Launcher 27 | . . . . . 7 20 Special . | . . . . . . . Kinetic 358 | 8 29 7 115 . 110 89 Thermal 178 | . 27 7 24 7 74 39 Explosive 16 | . . . . . 7 9 Electromagnetic 122 | . . . 21 7 43 51 Robot Hit Streak 20 | 4 4 5 13 5 20 13 Robot Miss Streak 8 | 1 4 3 6 1 8 3 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . 1 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 429 | 7 29 8 91 9 156 129 Core Hits 250 | 2 14 3 32 9 80 110 Critical Hits 4 | . . . . . 2 2 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 3 | . . . . . 2 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 13332 | 82 462 144 1355 579 3420 7290 Guns 2969 | 82 163 37 704 125 1008 850 Cannons 4556 | . 299 107 594 53 1459 2044 Explosions 5807 | . . . 57 401 953 4396 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 3894 | 82 163 37 1030 . 1034 1548 Thermal 4394 | . 299 107 196 504 1056 2232 Explosive 2495 | . . . . . 762 1733 Electromagnetic 2549 | . . . 129 75 568 1777 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . . 3 3 4 10 Average Corruption 2 | . . . 2 3 2 1 Corruption Purged 4 | . . . . . 4 . Effects 45 | . . . 7 25 7 6 Message Errors 16 | . . . 2 10 2 2 Matter Fused 9 | . . . 2 5 2 . Heat Flow Errors 7 | . . . 1 4 2 . Energy Discharges 3 | . . . . 2 1 . Data Loss (minor) 3 | . . . 1 2 . . Targeting Errors 7 | . . . 1 2 . 4 Overload Shots . | . . . . . . . Overflow Damage 387 | . . . 18 6 34 329 Projectiles 152 | . . . 18 . . 134 Explosions 235 | . . . . 6 34 195 Melee . | . . . . . . . Knockbacks 31 | . . . 7 . 12 12 Impact . | . . . . . . . Kinetic 28 | . . . 7 . 12 9 Secondary 3 | . . . . . . 3 Self-Inflicted Damage 634 | . . . . 61 132 441 Shots 16 | . . . . 2 4 10 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 187 | . 78 24 143 187 169 105 Average Temperature 32 | . 23 14 31 63 31 27 Received Heat Transfer 1236 | . 66 . 270 15 507 378 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . . . . 1 3 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 10 | . 1 . . . 7 2 Heat Transferred 6302 | . 601 222 296 630 1882 2671 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 14 | . . . 1 2 3 8 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Peak Influence 2583 | 5 148 18 775 572 1564 2583 Initial 690 | . 3 6 . 301 88 690 Average 736 | . 25 4 514 379 979 1508 Maximum Alert Level 5 | . . . 3 2 4 5 Low Security (%) 25 | 100 100 100 9 . 3 . Level 1 13 | . . . 13 68 13 . Level 2 17 | . . . 63 31 6 8 Level 3 15 | . . . 14 . 33 16 Level 4 17 | . . . . . 43 25 Level 5 8 | . . . . . . 36 High Security 3 | . . . . . . 13 Max Security . | . . . . . . . Squads Dispatched 44 | . 2 . 3 . 13 26 Investigation 11 | . 1 . 1 . 6 3 Extermination 4 | . . . . . . 4 Reinforcement 9 | . 1 . 2 . 3 3 Assault 16 | . . . . . 4 12 Garrison 4 | . . . . . . 4 Intercept . | . . . . . . . Construction Impeded 4 | . . . . . 2 2 Haulers Reinforced 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Distress Signals 4 | . . . 1 . 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 207 | . 15 . 41 7 57 87 Peak Tracking Total 14 | . 3 . 4 3 8 14 Tactical Retreats 6 | . . . 1 . 3 2 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Traps Triggered 3 | . . . 1 . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Machines Disabled 32 | . . . 8 4 8 12 Max in Single Turn 4 | . . . 1 4 1 2 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Machines Accessed 25 | . 6 . 2 1 9 7 Terminals 15 | . 4 . . . 8 3 Fabricators 1 | . . . . . . 1 Repair Stations 3 | . . . 2 . 1 . Recycling Units 3 | . 2 . . . . 1 Scanalyzers 1 | . . . . . . 1 Garrison Access 1 | . . . . . . 1 Total Hacks 64 | . 15 . 8 1 27 13 Successful 31 | . 10 . 5 1 11 4 Failed 33 | . 5 . 3 . 16 9 Catastrophic 5 | . . . . . 2 3 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 39 | . 12 . . . 22 5 Fabricators 2 | . . . . . . 2 Repair Stations 13 | . . . 8 . 5 . Recycling Units 5 | . 3 . . . . 2 Scanalyzers 1 | . . . . . . 1 Garrison Access 3 | . . . . . . 3 Terminal Hacks 18 | . 7 . . 1 8 2 Record 1 | . . . . . 1 . Prototype ID Bank 3 | . 1 . . . 2 . Open Door 1 | . . . . 1 . . Branch Access Points 1 | . . . . . . 1 Emergency Access Points 2 | . 2 . . . . . Unreport Threat 1 | . 1 . . . . . Dispatch Records 1 | . . . . . 1 . Surveillance Status 1 | . . . . . 1 . Recall Investigation 1 | . . . . . . 1 Hauler Manifests 3 | . 2 . . . 1 . Zone Layout 3 | . 1 . . . 2 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . . . 5 . 3 . Scan Component 5 | . . . 3 . 2 . Repair 3 | . . . 2 . 1 . Recycling Unit Hacks 5 | . 3 . . . . 2 Report Inventory 3 | . 2 . . . . 1 Retrieve Components 2 | . 1 . . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used 1 | . . . . . 1 . Hacking Detections 17 | . 3 . 2 . 7 5 Full Trace Events 11 | . 2 . 2 . 5 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . 2 . 1 . Time 84 | . . . 52 . 32 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 12 | . 9 . . . . 3 Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Total Allies 1 | . 1 . . . . . Largest Group 1 | . 1 1 1 1 1 1 Highest-Rated Group 93 | . 57 57 68 68 79 93 Highest-Rated Ally 93 | . 57 57 68 68 79 93 Total Orders . | . . . . . . . Ally Attacks 256 | . 12 . 62 4 89 89 Total Damage 10025 | . 283 35 1933 118 3607 4049 Kills 120 | . 8 . 29 2 40 41 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Turns Passed 8941 | 85 1008 946 1493 960 2443 2006 Spaces Moved 5156 | 56 613 643 956 762 1215 911 Core 12 | 12 . . . . . . Treads 1550 | . . . . . 639 911 Legs 3594 | 44 613 643 956 762 576 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 166 Average Speed 139 | 105 120 143 120 120 154 170 Slowest Speed 190 | 120 120 150 120 120 190 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 60 | 5 67 94 60 99 77 21 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 273 | . . . . 33 81 159 Melee . | . . . . . . . Projectile 10 | . . . . . 6 4 AOE 263 | . . . . 33 75 155 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Total 6264 | 73 832 652 1147 794 1584 1182 Wait 514 | . 164 . 33 22 179 116 Move 5150 | 55 612 642 955 761 1214 911 Hop . | . . . . . . . Pick Up 86 | 7 12 1 28 1 16 21 Fast Attach 22 | . 3 . . . 17 2 Attach 28 | 6 1 . 6 . 6 9 Detach 1 | . . . . . . 1 Swap 73 | 1 2 1 21 1 27 20 Drop 84 | . 10 1 23 2 34 14 Fire 305 | 4 28 7 80 7 91 88 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . 1 . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Sto / Low x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 167 | -10/Materials | Discovered new exit (range 13) 327 | -10/Materials | Build established: Mutant 587 | -10/Materials | Discovered new exit (range 15) 975 | -10/Materials | Discovered new exit (range 12) 1035 | -10/Materials | Discovered new exit (range 4) 1094 | -10/Materials | Entered Mines 1094 | -10/Mines | Accompanied by 1 ally 1095 | -10/Mines | Learned location of Storage (-7) 1186 | -10/Mines | Discovered new exit (range 15) 1333 | -10/Mines | Learned Materials stockpile data 1431 | -10/Mines | Discovered new exit (range 8) 2040 | -10/Mines | Entered Materials 2040 | -9/Materials | Accompanied by 1 ally 2040 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2304 | -9/Materials | Discovered new exit (range 15) 2339 | -9/Materials | Identified exit to Mines 2478 | -9/Materials | Discovered new exit (range 8) 2802 | -9/Materials | Discovered new exit (range 13) 2841 | -9/Materials | Identified exit to Materials 3100 | -9/Materials | Repaired Aluminum Leg 3126 | -9/Materials | Repaired EM Pulse Gun 3533 | -9/Materials | Entered Mines 3533 | -9/Mines | Accompanied by 1 ally 3702 | -9/Mines | Found the Drone Emporium 3710 | -9/Mines | Found Prototype Device 3740 | -9/Mines | Discovered exit to Materials (range 15) 3873 | -9/Mines | Discovered exit to Materials (range 7) 4152 | -9/Mines | Learned 2 Materials zone layouts 4493 | -9/Mines | Entered Materials 4493 | -8/Materials | Accompanied by 1 ally 4493 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4800 | -8/Materials | Build established: Scavenger-Skirmisher 4898 | -8/Materials | Discovered new exit (range 14) 5442 | -8/Materials | Discovered new exit (range 15) 5504 | -8/Materials | Build established: Scavenger-Mutant 5693 | -8/Materials | First assault squad dispatched 5940 | -8/Materials | Identified exit to Factory 6095 | -8/Materials | Build established: Mutant 6259 | -8/Materials | Core integrity fell below 50% 6371 | -8/Materials | Discovered exit to Factory (range 5) 6425 | -8/Materials | Repaired Imp. Sensor Array 6936 | -8/Materials | Entered Factory 6936 | -7/Factory | Accompanied by 1 ally 6936 | -7/Factory | Evolved 2 slots: Utility x2 6936 | -7/Factory | Identified Bomb Drone Bay 7104 | -7/Factory | Identified exit to Storage 7104 | -7/Factory | Identified exit to Lower Caves 7138 | -7/Factory | Garrison activated, responded to threat 7336 | -7/Factory | First assault squad dispatched 7396 | -7/Factory | Garrison activated, responded to threat 8671 | -7/Factory | High security lockdown imminent 8751 | -7/Factory | High security lockdown engaged 8909 | -7/Factory | Core integrity fell below 50% 8920 | -7/Factory | Destroyed 7 combat bots 8923 | -7/Factory | Core integrity fell below 20% 8939 | -7/Factory | System corruption reached 10% 8942 | -7/Factory | Core destroyed Last Messages --------------- 08932_ Acquired Lgt. Treads. 08932_ Slug penetrates Wall. 08933_ Player 2 knocked back. 08935_ Penetrated by Slug. 08936_ Destroyed Lgt. Treads. 08937_ Slug penetrates Earth. 08938_ Player 2 drops Hcp. Storage Unit. 08938_ Lgt. Treads destroyed. 08938_ Lyr. Light Armor Plating destroyed. 08938_ System corrupted by crushing effect (+2). 08938_ System corrupted by crushing effect (+5). 08938_ Player 2 removes Energy Filter. 08938_ H-55 Commando IFF system glitched. 08938_ Slug penetrates B-48 Gladiator. 08938_ B-48 Gladiator destroyed. 08939_ Player 2 removes Microactuators. 08939_ Player 2 removes Lrn. Tractor Beam. 08940_ Player 2 removes Adv. Assault Cannon. 08940_ Player 2 removes Adv. EMP Blaster. 08941_ Player 2 removes Hcp. Storage Unit. Map ----- +----------------------------------------------------+ | ??????????# ?????????????? | | ??????????+ ! ?????????????? | | ??????????# """ ?????????????? | | ??????????# """"" ?????????????? | | ??????????# """"" ############??????????????? | | ??????????# #?????????????????????????? | | ??????????# """ #?????????????????????????? | | ??????????# """"" #?????????????????????????? | | ??????????# """"" #?????????????????????????? | | ??????????# #?????????????????????????? | | ??????????# """ #?????????????????????????? | | ??????????# """"" #???? ????????????????????? | | ????? ????# """"" #???? ???????????????????? | | ????? #### #???? ?? ????????????????? | | ???? % #??? ?? ??????????????? | | ???? "" #??? ?? ??????????????? | | ?????# " #??? ? ??????????????? | | ?????# % #?? ? ???????????????? | | ?????# ! #?? ?????????????????? | | ?????# =% #?? # ??????# ??????????? | | ?????# *!%[C#?# ????? ??????????? | | ?????# =%=h* #? ???? ?????????? | | ##+##### ! =hh#? ??? ? ?????? | | =%/## #?? +????? | | =g%% ## ! %%=! #????? | | / / ! [!] % ! @ * % %%! #????? | | [ [ =% ## [% = %% ##???? | | ! #??? #####/### ???? | | ?# !@ % ### ???? | | ?# ] % !%!= ??? | | ?# ######## / %% ???? | | ?# #?????#; = ????? | | ?#+######+##?????## ######??????? | | ??????????????????#+######## # #??????? | | ??????????????????# #?# # ] #??????? | | ??????????????????# """ #?# m + !!#??????? | | ??????????????????# """ #?# # !#??????? | | ??????????????????# """ #?# # !! #??????? | | ??????????????????# #?########### ! #??????? | | ??????????????????# #???????????######??????? | | ??????????????????########???????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 16 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 600 Utility Shielding 33 Evasion (%) 50 Recoil Reduction 3 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quick And Dirty Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . . . 1 . . Propulsion 1 | . . . . 1 . . Utility 2 | . . 1 . . 1 . Weapon 2 | . . 1 . . 1 . Parts Attached 127 | . 11 . 18 . 46 52 Parts Lost 38 | . . . . . 14 24 Damage Taken 5401 | . 103 . 424 146 1951 2777 Core 897 | . 11 . 28 49 186 623 Player 2/Cogmind (%) 70 | . 35 . 26 100 48 87 Absorbed by Shields . | . . . . . . . Damage Inflicted 10025 | . 283 35 1933 118 3607 4049 Player 2/Cogmind (%) 42 | . 37 19 58 16 51 35 Combat Hostiles Destroyed 88 | . 4 . 18 1 31 34 Player 2/Cogmind (%) 52 | . 57 . 62 14 56 47 Game ------ Seed GodFieldReplicator Manual? 0 Play Time 01:28:10 Cumulative 16.2 hours Start 2021.02.26 @ 17:24:10 End 2021.02.27 @ 12:49:11 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 25 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 43b6925f-8e76-4691-a363-d4e137671f52