Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.26 @ 19:55:59 Player: Zirov Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (175) 875 Value Destroyed (6133) 6133 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (673) 673 TOTAL SCORE: 10981 Bonus ------- High Alert Combat Kills 673 Cogmind --------- Core Integrity 524/850 Matter 66/300 Energy 100/100 System Corruption 1% Temperature Cool (18) Movement Walking (260) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Carbon-fiber Leg > --- UTILITY (7) ------ High-capacity Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Improved Targeting Computer Hacking Suite System Shield > --- WEAPON (3) ------- Antimatter Cannon > --- INVENTORY (20) --- Light Angular Momentum Engine Light Angular Momentum Engine Power Amplifier Advanced Heat Sink Advanced Signal Interpreter Cloaking Device Layered Medium Armor Plating Improved Shield Generator Hacking Suite Component Analysis Suite System Guard System Restoration Module Remote Datajack Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Improved Light Armor Plating Hacking Suite Component Analysis Suite > --- WEAPON ----------- Mass Driver Mass Driver Mass Driver > --- INVENTORY -------- Light Angular Momentum Engine Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Heat Sink Improved Sensor Array Advanced Signal Interpreter Advanced Signal Interpreter Improved Targeting Computer Kinecellerator Improved Shield Generator Hacking Suite System Restoration Module Long-range Tractor Beam Heavy Machine Gun Gauss Cannon Remote Datajack Greatsword [Rating: 66] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Wheel Armored Wheel Utility Hacking Suite Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Mass Driver Energy Gun Small Laser Ballistic Gun Gauss Rifle Ballistic Cannon Mass Driver Launcher Improved Concussive RPG Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 5 | . . 1 2 1 1 Weapon 1 | . . . . . 1 Parts Attached 180 | 6 17 42 20 63 32 Power 21 | 1 3 3 3 9 2 Engine 12 | 1 3 3 1 2 2 Core 9 | . . . 2 7 . Reactor . | . . . . . . Propulsion 49 | 2 3 17 3 17 7 Treads . | . . . . . . Leg 45 | 2 3 13 3 17 7 Wheel 4 | . . 4 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 55 | 1 3 10 4 24 13 Device 24 | . . 2 1 12 9 Storage 4 | 1 1 1 . 1 . Processor 12 | . 2 4 . 4 2 Hackware 5 | . . . 2 1 2 Protection 10 | . . 3 1 6 . Artifact . | . . . . . . Weapon 55 | 2 8 12 10 13 10 Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 28 | 1 5 7 9 4 2 Ballistic Cannon 16 | . 2 2 . 7 5 Launcher 9 | . 1 3 1 2 2 Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 42 | . 1 4 2 14 21 Power 5 | . 1 1 1 1 1 Propulsion 13 | . . 3 . 3 7 Utility 13 | . . . . 8 5 Weapon 11 | . . . 1 2 8 Highest Loss Streak 13 | . 1 3 1 4 13 To Critical Strikes 1 | . . . . 1 . Average Slot Usage (%) 97 | . 90 98 99 98 96 Engine 6 | . 14 10 5 3 5 Core 2 | . . . 3 3 . Leg 24 | . 28 16 9 29 25 Wheel 4 | . . 16 17 . . Device 6 | . . 3 5 7 12 Storage 8 | . 14 11 9 7 6 Processor 12 | . 5 14 9 11 17 Hackware 8 | . . . 12 12 6 Protection 3 | . . 3 9 4 1 Energy Gun 1 | . 11 . . . . Ballistic Gun 9 | . 16 13 16 7 4 Ballistic Cannon 6 | . . 7 . 7 8 Naked Turns . | . . . . . . Heaviest Build 88 | 11 23 38 48 88 83 Greatest Support 83 | 20 20 36 45 83 78 Greatest Overweight (x) 8 | . 1 8 2 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 10 15 15 20 20 Average Capacity 16 | 7 9 14 15 18 20 Most Carried 20 | 2 10 15 15 20 20 Average Carried 15 | . 7 12 14 17 18 Final Capacity 20 | 8 10 15 15 20 20 Final Carried 18 | 2 10 15 15 18 13 Class Distribution -------------------- 43% | Mutant 36% | Hacker-Mutant 10% | Scavenger-Mutant 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 5603 | 233 355 1200 401 2584 830 Remotely 1663 | . . 386 . 877 400 Salvage Created 5826 | . 397 1732 481 2442 774 Parts 369 | . 23 109 34 153 50 Haulers Intercepted 12 | . . 5 1 5 1 Recyclers Shooed 7 | . 1 . 2 3 1 Parts Field Recycled 13 | . . . . 13 . Retrieved Matter 196 | . . . . 196 . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 127 | . 7 33 11 55 21 Guns 52 | . 4 14 8 22 4 Cannons 50 | . . 10 . 26 14 AOE 25 | . 3 9 3 7 3 Classes Destroyed 18 | . 5 6 . 6 1 Worker 8 | . 1 3 . . 4 Builder 11 | . . 3 . 2 6 Tunneler 1 | . . . . . 1 Hauler 12 | . . 5 1 5 1 Recycler 7 | . 2 4 . 1 . Mechanic 1 | . . 1 . . . Operator 4 | . . 2 1 1 . Watcher 11 | . 2 4 2 2 1 Swarmer 12 | . 3 . 4 3 2 Grunt 74 | . 4 24 5 29 12 Brawler 4 | . . 2 . 2 . Duelist 2 | . . . . 2 . Protector 1 | . . . . 1 . Sentry 13 | . . 7 2 2 2 Specialist 2 | . . . . 2 . Hunter 5 | . . . . 3 2 Programmer 12 | . . . . 9 3 Heavy 2 | . . . . 2 . Best Kill Streak 12 | . 4 10 4 6 12 Combat Bots Only 6 | . 3 5 4 5 6 Max Kills in Single Turn 4 | . 2 4 3 3 3 Gunslinging 1 | . . . . 1 . Exploded 3 | . 2 3 3 2 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 9851 | . 343 1441 781 4147 3139 Core 1464 | . 94 333 119 592 326 Absorbed by Shields 265 | . . . . 255 10 Regen/Repaired (Parts) 107 | . . . . 107 . Core Remaining (%) 54 | 100 62 16 78 15 . Volleys Fired 438 | . 31 113 48 177 69 Largest 3 | . 2 2 2 2 3 Hottest 171 | . 60 78 56 114 171 Shots Fired 853 | . 60 220 92 336 145 Gun 497 | . 58 137 89 171 42 Cannon 326 | . . 68 . 157 101 Launcher 30 | . 2 15 3 8 2 Special . | . . . . . . Kinetic 796 | . 31 205 89 328 143 Thermal 27 | . 27 . . . . Explosive 30 | . 2 15 3 8 2 Electromagnetic . | . . . . . . Robot Hit Streak 17 | . 12 13 8 17 12 Robot Miss Streak 5 | . 4 3 5 5 5 Penetration Max 1 | . . . 1 1 . Secondary Targets 5 | . 1 1 1 2 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 568 | . 43 139 62 222 102 Core Hits 330 | . 21 83 33 112 81 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 4 | . . 1 . 3 . Critical Strikes 15 | . . 2 1 5 7 Destroy 6 | . . 2 1 3 . Blast 9 | . . . . 2 7 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 16794 | . 681 3400 1275 7009 4429 Guns 6279 | . 540 1402 1092 2578 667 Cannons 6641 | . . 1056 . 3297 2288 Explosions 3869 | . 141 937 183 1134 1474 Melee . | . . . . . . Ramming 5 | . . 5 . . . Kinetic 12709 | . 329 2458 1092 5875 2955 Thermal 224 | . 211 . . . 13 Explosive 3831 | . 141 937 183 1134 1436 Electromagnetic 25 | . . . . . 25 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . 4 1 Average Corruption 1 | . . . . 1 1 Corruption Purged 5 | . . . . 5 . Corruption Blocked . | . . . . . . Effects 33 | . . . . 32 1 Message Errors 11 | . . . . 11 . Matter Fused 6 | . . . . 6 . Heat Flow Errors 3 | . . . . 3 . Energy Discharges 3 | . . . . 3 . Data Loss (minor) 4 | . . . . 4 . Data Loss (major) 4 | . . . . 3 1 Misfires 1 | . . . . 1 . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 234 | . 5 22 . 97 110 Projectiles 91 | . . 17 . 22 52 Explosions 143 | . 5 5 . 75 58 Melee . | . . . . . . Knockbacks 63 | . . 12 . 18 33 Impact . | . . . . . . Kinetic 57 | . . 12 . 17 28 Secondary 6 | . . . . 1 5 Self-Inflicted Damage 135 | . . 46 . 30 59 Shots 6 | . . 3 . 1 2 Rammed . | . . . . . . Targets Rammed 1 | . . 1 . . . Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 406 | . 176 235 42 406 231 Average Temperature 75 | . 73 59 10 94 59 Received Heat Transfer 3555 | . 231 711 360 1242 1011 Effects 4 | . . 1 . 3 . Energy Bleed 1 | . . 1 . . . Interference 3 | . . . . 3 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 525 | . 475 . . . 50 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 930 | . 144 930 625 786 739 Initial 385 | . . 60 372 20 385 Average 298 | . 51 411 410 260 371 Maximum Alert Level 3 | . . 3 2 3 3 Low Security (%) 44 | 100 100 26 9 61 1 Level 1 14 | . . 6 4 7 58 Level 2 37 | . . 61 85 28 38 Level 3 2 | . . 5 . 3 1 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 39 | . . 4 5 19 11 Investigation 6 | . . 1 . 3 2 Extermination 11 | . . . . 8 3 Reinforcement 11 | . . 2 1 7 1 Assault 3 | . . 1 . 1 1 Garrison 8 | . . . 4 . 4 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 1 1 Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 12 | . 1 8 2 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 192 | . 12 51 25 68 36 Peak Tracking Total 8 | . 4 8 5 5 7 Tactical Retreats 7 | . . 1 1 3 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 10 | . . 4 1 3 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . 2 . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 36 | . 1 2 1 6 26 Max in Single Turn 5 | . 1 1 1 2 5 Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised 1 | . . . . 1 . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 40 | . 7 9 3 14 7 Terminals 29 | . 7 5 2 10 5 Fabricators 1 | . . . . 1 . Repair Stations 3 | . . 1 . 1 1 Recycling Units 1 | . . 1 . . . Scanalyzers 4 | . . 2 . 1 1 Garrison Access 2 | . . . 1 1 . Total Hacks 127 | . 24 28 17 37 21 Successful 73 | . 13 15 9 23 13 Failed 54 | . 11 13 8 14 8 Catastrophic 10 | . 2 3 . 3 2 Database Lockouts . | . . . . . . Manual 35 | . 7 10 5 8 5 Terminals 94 | . 24 14 13 29 14 Fabricators 1 | . . . . 1 . Repair Stations 7 | . . 2 . 2 3 Recycling Units 3 | . . 3 . . . Scanalyzers 16 | . . 9 . 3 4 Garrison Access 6 | . . . 4 2 . Terminal Hacks 44 | . 12 2 9 15 6 Record 3 | . . . . 3 . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 6 | . 3 1 . 2 . Level Access Points 4 | . 1 . 1 1 1 Branch Access Points 1 | . . . 1 . . Emergency Access Points 1 | . 1 . . . . Terminal Index 4 | . 1 . 1 1 1 Repair Station Index 1 | . . . . 1 . Scanalyzer Index 1 | . . . . 1 . Alert Level 7 | . . . 2 2 3 Unreport Threat 7 | . 1 . 3 2 1 Locate Traps 2 | . 2 . . . . Transport Status 1 | . . 1 . . . Hauler Manifests 1 | . 1 . . . . Registered Components 3 | . 1 . 1 1 . Zone Layout 1 | . . . . 1 . Fabricator Hacks 1 | . . . . 1 . Network Status 1 | . . . . 1 . Repair Station Hacks 6 | . . 1 . 2 3 Scan Component 4 | . . 1 . 1 2 Repair 2 | . . . . 1 1 Recycling Unit Hacks 2 | . . 2 . . . Process 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Scanalyzer 13 | . . 8 . 3 2 Insert Component 6 | . . 4 . 1 1 Analyze 7 | . . 4 . 2 1 Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 6 | . 1 2 . 1 2 Terminals 6 | . 1 2 . 1 2 Assimilate 3 | . 1 1 . . 1 Operators 3 | . . 1 . 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 38 | . 7 8 3 13 7 Full Trace Events 5 | . . 1 1 2 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . 4 . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . . 1 1 Time 98 | . . . . 28 70 Parts Recycled . | . . . . . . Recycled Matter 204 | . . 204 . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 6 | . . 4 . 1 1 Part Schematics Acquired 5 | . . 4 . 1 . Parts Damaged 2 | . . 2 . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies 2 | . 1 . . . 1 Largest Group 1 | . 1 1 . . 1 Highest-Rated Group 26 | . 10 10 . . 26 Highest-Rated Ally 26 | . 10 10 . . 26 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 10873 | 66 982 2010 876 5136 1803 Spaces Moved 6747 | 51 697 1233 535 3101 1130 Core 9 | 8 . 1 . . . Treads . | . . . . . . Legs 5560 | 43 697 439 150 3101 1130 Wheels 1178 | . . 793 385 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 90 90 120 125 Average Speed 123 | 109 120 120 110 126 127 Slowest Speed 450 | 120 190 450 260 192 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 49 | 4 86 76 37 58 33 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 . 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . Scrap Searched . | . . . . . . Spaces Dug 24 | . . . 15 9 . Terrain Destroyed 414 | . 15 83 42 147 127 Melee . | . . . . . . Projectile 89 | . . . . 68 21 AOE 325 | . 15 83 42 79 106 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 8467 | 58 779 1541 737 3988 1364 Wait 870 | . 10 111 105 548 96 Move 6742 | 50 696 1232 534 3100 1130 Hop . | . . . . . . Pick Up 117 | 2 12 22 12 49 20 Fast Attach 36 | 6 5 12 5 5 3 Attach 53 | . 1 9 4 24 15 Detach 12 | . 1 4 1 5 1 Swap 91 | . 11 21 11 34 14 Drop 103 | . 12 16 17 46 12 Fire 438 | . 31 113 48 177 69 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . 1 . . . Crush . | . . . . . . Escape Stasis 4 | . . . . . 4 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min] / *Sto) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Discovered new exit (range 13) 306 | -10/Materials | Build established: Mutant 340 | -10/Materials | Identified exit to Materials 1049 | -10/Materials | Entered another Materials area 1049 | -9/Materials | Accompanied by 1 ally 1049 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1314 | -9/Materials | Build established: Scavenger-Mutant 1736 | -9/Materials | Core integrity fell below 50% 1757 | -9/Materials | Lost 3 parts (3n) 2356 | -9/Materials | Build established: Mutant 2505 | -9/Materials | Discovered new exit (range 14) 2636 | -9/Materials | Discovered new exit (range 5) 2651 | -9/Materials | Identified exit to Storage 2991 | -9/Materials | Core integrity fell below 20% 3049 | -9/Materials | First assault squad dispatched 3054 | -9/Materials | Discovered new exit (range 5) 3059 | -9/Materials | Entered another Materials area 3059 | -8/Materials | Evolved 2 slots: Utility x2 3170 | -8/Materials | Garrison activated, responded to threat 3339 | -8/Materials | Garrison activated, responded to threat 3566 | -8/Materials | Identified exit to Factory 3882 | -8/Materials | Build established: Hacker-Mutant 3935 | -8/Materials | Entered Factory 3935 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4241 | -7/Factory | Discovered new exit (range 5) 4578 | -7/Factory | Discovered new exit (range 5) 4681 | -7/Factory | Cargo convoy interrupted 4710 | -7/Factory | Identified exit to Lower Caves 4769 | -7/Factory | Identified exit to Factory 6597 | -7/Factory | Core integrity fell below 50% 7430 | -7/Factory | Found Prototype Device 7600 | -7/Factory | Identified Active Sensor Suite 7715 | -7/Factory | Build established: Mutant 8062 | -7/Factory | Repaired Mass Driver 8640 | -7/Factory | Core integrity fell below 20% 8735 | -7/Factory | First assault squad dispatched 8971 | -7/Factory | Lost 4 parts (1n3u) 9071 | -7/Factory | Entered another Factory area 9071 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9499 | -6/Factory | Repaired Broken Adv. Signal Interpreter 9617 | -6/Factory | Garrison activated, responded to threat 9658 | -6/Factory | Lost 3 parts (1n1u1w) 10091 | -6/Factory | Build established: Skirmisher 10623 | -6/Factory | Identified exit to Factory 10739 | -6/Factory | Garrison activated, responded to threat 10851 | -6/Factory | First assault squad dispatched 10874 | -6/Factory | Self-destructed Last Messages --------------- 10851_ ALERT: Significant disruption in Zone 4O, assault force dispatched. 10852_ The unstable cave ceiling collapses. 10853_ Slug penetrates Earth. 10856_ Penetrated by Slug. 10856_ Hvy. Rocket Launcher destroyed. 10857_ H-66 Slayer destroyed. 10859_ C-30 ARC bursts open, deploying its payload. 10859_ G-67 Veteran unfolds itself. 10859_ L-41 Fighter unfolds itself. 10859_ G-50 Soldier unfolds itself. 10859_ M-28 Smith unfolds itself. 10862_ Acquired 23 matter. 10862_ Angular Momentum Engine destroyed. 10863_ Imp. Carbon-fiber Leg destroyed. 10864_ The unstable cave ceiling collapses. 10866_ G-67 Veteran knocked back. 10868_ The unstable cave ceiling collapses. 10868_ G-67 Veteran knocked back. 10870_ G-50 Soldier knocked back. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ???????????????????# !! ?# # ## | | ???????????????????# !! ?+ # ] | | ???????????????????# # ###? ? | | ???????????????????# # #??????? | | ???????????????????# ! + #??????? | | ???????????????????#############/#### #??????? | | ???????????????????????? ???G""" ?# #??????? | | ????????????????????????k""" """ # #??????? | | ???????????????????????# + #???#### | | ???????????????????????# ! # #?? | | ???????????????????????# # #?? | | ???????????????????????#w""" """ # #? | | ???????????????????????# """ """ # #? | | ???????????????????????# """ """ # # """" | | ???????????????????????# # # """" | | ???????????????????????# * ? # """" | | ???????????????????????# %?? # # """" | | ????????????????????####% R?? ! # # """" | | ????????????????????# %m ###??###### #? """" | | ????????????????????# g %######### #? 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Aluminum Leg | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Scanalyzed Powered Hammer | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Just Browsing Challenges ------------ None Game ------ Seed DeepStormBoomstick Manual? 0 Play Time 02:46:06 Cumulative 27.7 hours Start 2022.09.26 @ 01:48:54 End 2022.09.26 @ 19:55:59 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 25 Achievement% 21 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: de63d5b3-5c27-408b-a053-a36d6189dcdb