Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.27 @ 18:07:12 Player: Heclapar Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (53) 265 Value Destroyed (1305) 1305 Prototype IDs (1) 20 Alien Tech Used (1) 200 Bonus (671) 671 TOTAL SCORE: 4161 Bonus ------- Follower Combat Kills 130 Met Imprinter 300 Was Imprinted 300 Friendly Fire -59 Cogmind --------- Core Integrity 0/400 Matter 241/300 Energy 290/290 System Corruption 19% Temperature Cool (0) Movement Walking (190) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Armored Treads Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (3) ------ Large Storage Unit Targeting Computer > --- WEAPON (2) ------- Improved Assault Rifle Long-range Missile Launcher > --- INVENTORY (15) --- Heat Sink Cooling System Terrain Scanner Advanced Terrain Scan Processor Improved Assault Rifle Barrage Gun Great Maul CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Targeting Computer > --- WEAPON ----------- Improved Assault Rifle Long-range Missile Launcher > --- INVENTORY -------- Heat Sink Cooling System Terrain Scanner Advanced Terrain Scan Processor Improved Assault Rifle Barrage Gun Great Maul CR-A16's Pointy Stick [Rating: 29] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Beam Rifle Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Impact Weapon Great Maul Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 40 | . 4 . 22 1 4 9 Power 7 | . . . 4 . . 3 Engine 5 | . . . 4 . . 1 Core 1 | . . . . . . 1 Reactor 1 | . . . . . . 1 Propulsion 12 | . . . 6 . 2 4 Treads 9 | . . . 5 . 2 2 Leg 3 | . . . 1 . . 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | . 2 . 7 . 1 1 Device 3 | . 1 . 2 . . . Storage 2 | . 1 . 1 . . . Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 5 | . . . 4 . 1 . Artifact . | . . . . . . . Weapon 10 | . 2 . 5 1 1 1 Energy Gun 1 | . . . 1 . . . Energy Cannon . | . . . . . . . Ballistic Gun 6 | . 2 . 3 . 1 . Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . 1 . 1 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 Corrupted Parts 4 | . . . . . . 4 System Corruption 19 | . . . . . . 19 Parts Lost 12 | . . . 2 . . 10 Power 4 | . . . 1 . . 3 Propulsion 4 | . . . 1 . . 3 Utility 2 | . . . . . . 2 Weapon 2 | . . . . . . 2 Highest Loss Streak 10 | . . . 1 . . 10 To Critical Strikes 1 | . . . 1 . . . Average Backups 13 | . 8 9 13 14 14 13 Power . | . 1 1 . 1 1 1 Propulsion 1 | . 2 2 1 2 . 2 Utility 4 | . . 1 4 4 6 5 Weapon 6 | . 3 5 6 7 6 4 Tool/Special . | . . . . . . . Unused Backups 22 | . 7 1 6 . 2 6 Power 2 | . 1 . 1 . . . Propulsion 4 | . 4 . . . . . Utility 6 | . 1 . 1 . . 4 Weapon 10 | . 1 1 4 . 2 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 98 | . 96 100 99 100 100 96 Engine 11 | . 14 14 11 11 11 10 Treads 23 | . . . 25 33 33 29 Leg 8 | . 28 28 7 . . 2 Device 10 | . 10 14 11 11 11 6 Storage 11 | . 14 14 11 11 11 11 Protection 8 | . . . 10 11 11 9 Energy Gun 8 | . 14 14 11 11 4 . Ballistic Gun 13 | . 14 14 10 10 15 17 Impact Weapon 1 | . . . . . 1 4 Peak Build Rating 29 | . 7 8 16 15 22 29 Average Rating 16 | . 6 7 14 14 20 23 On Entrance 11 | 6 6 7 8 15 15 22 Avg Prop Armor Cover (%) 12 | . . . . . . 12 Naked Turns . | . . . . . . . Heaviest Build 42 | 13 19 19 42 37 42 42 Greatest Support 68 | 20 20 20 60 60 60 68 Greatest Overweight (x) 1 | . . . 1 . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | . 10 10 15 15 15 15 Average Capacity 13 | . 9 10 14 15 15 15 Most Carried 15 | . 9 10 15 15 15 15 Average Carried 13 | . 8 9 13 14 14 13 Final Capacity 15 | 8 10 10 15 15 15 15 Final Carried 15 | 6 9 10 14 15 14 8 Class Distribution -------------------- 65% | Scavenger-Mutant 34% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1212 | 200 60 . 408 56 80 408 Remotely 118 | . 52 . 66 . . . Salvage Created 1784 | . 259 . 884 26 . 615 Parts 113 | . 11 . 72 7 . 23 Haulers Intercepted 3 | . 1 . 2 . . . Recyclers Shooed 2 | . 1 . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 25 | . . . . . . 25 Prevented 8 | . . . . . . 8 Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 42 | . 6 . 23 3 . 10 Guns 38 | . 6 . 23 1 . 8 AOE 4 | . . . . 2 . 2 Classes Destroyed 11 | . 4 . 4 . . 3 Worker 2 | . . . 1 1 . . Hauler 3 | . 1 . 2 . . . Recycler 2 | . 1 . 1 . . . Operator 1 | . . . 1 . . . Watcher 2 | . . . 2 . . . Swarmer 20 | . 3 . 14 3 . . Grunt 10 | . 3 . 3 . . 4 Brawler 2 | . . . . . . 2 Duelist 3 | . . . . . . 3 Sentry 7 | . . . 6 . . 1 Hunter 1 | . . . . . . 1 Best Kill Streak 8 | . 5 . 8 3 . 4 Combat Bots Only 7 | . 4 . 7 3 . 4 Max Kills in Single Turn 2 | . 2 . 1 2 . 1 Gunslinging 1 | . 1 . . . . . Exploded 2 | . . . . 2 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 276 | . 33 . 125 13 . 105 Missed 65 | . 6 . 30 3 . 26 Hits 211 | . 27 . 95 10 . 79 Melee 13 | . . . . . . 13 Projectile 198 | . 27 . 95 10 . 66 AOE 6 | . . . . 6 . . Critical Strikes 9 | . . . 4 . . 5 Damage Taken 3486 | . 260 . 1000 290 . 1936 Core 487 | . 60 . 133 11 . 283 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 46 | . 46 . . . . . Core Remaining (%) 88 | 100 . 76 . . . . Volleys Fired 144 | . 20 . 75 6 . 43 Largest 2 | . 2 . 2 2 . 2 Hottest 79 | . 70 . 79 79 . 46 Shots Fired 279 | . 40 . 150 11 . 78 Gun 271 | . 40 . 150 10 . 71 Cannon . | . . . . . . . Launcher 8 | . . . . 1 . 7 Special . | . . . . . . . Kinetic 171 | . 20 . 75 5 . 71 Thermal 100 | . 20 . 75 5 . . Explosive 8 | . . . . 1 . 7 Electromagnetic . | . . . . . . . Robot Hit Streak 27 | . 7 . 27 10 . 22 Robot Miss Streak 5 | . 2 . 5 3 . 3 Penetration Max . | . . . . . . . Secondary Targets 8 | . 3 . 4 . . 1 Max Gunslinging Chain 1 | . 1 . 1 . . 1 Shots Hit Robots 204 | . 29 . 107 7 . 61 Core Hits 100 | . 13 . 44 7 . 36 Critical Kills 3 | . . . 1 . . 2 Critical Parts Destroyed . | . . . . . . . Critical Strikes 12 | . 1 . 9 . . 2 Burn 9 | . 1 . 8 . . . Destroy 3 | . . . 1 . . 2 Melee Attacks 46 | . . . 5 . 40 1 Impact 46 | . . . 5 . 40 1 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3841 | . 307 . 1485 295 . 1754 Guns 2785 | . 307 . 1485 96 . 897 Cannons . | . . . . . . . Explosions 1042 | . . . . 185 . 857 Melee . | . . . . . . . Ramming 14 | . . . . 14 . . Kinetic 1761 | . 121 . 690 53 . 897 Thermal 1063 | . 186 . 795 82 . . Explosive 1003 | . . . . 146 . 857 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 19 | . . . . . . 19 Average Corruption 15 | . . . . . . 15 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 6 | . . . . . . 6 Message Errors 2 | . . . . . . 2 Matter Fused 1 | . . . . . . 1 Parts Rejected 1 | . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 28 | . . . . 25 . 3 Projectiles . | . . . . . . . Explosions 28 | . . . . 25 . 3 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 177 | . . . . 26 . 151 Shots 5 | . . . . 1 . 4 Rammed 1 | . . . . 1 . . Targets Rammed 1 | . . . . 1 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 202 | . 202 . 154 . . 92 Average Temperature 44 | . 71 . 31 . . 33 Received Heat Transfer 792 | . 90 . 261 . . 441 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . 1 . 4 . . . Heat Transferred 3454 | . 629 . 2664 161 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 93 | . 100 100 87 100 . . Level 1 6 | . . . 12 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 227 | . 115 . 227 178 . . Initial 78 | . . . . 78 . . Average 73 | . 49 . 107 105 . . Influence Increases 1322 | . 152 . 736 105 . 329 Destroy 0b10 Robot/C 920 | . 120 . 480 60 . 260 Destroy 0b10 Robot/NC 50 | . 10 . 35 5 . . Destroy Leader 170 | . 22 . 118 10 . 20 Allied During Kill 54 | . . . 5 . . 49 Successful Hack 16 | . . . 16 . . . Disable Machine 30 | . . . 15 15 . . Destroy Structure 22 | . . . 7 15 . . Lose Combat Pursuer 60 | . . . 60 . . . Influence Decreases 1302 | . 150 2 533 275 33 309 Entered New Map 160 | . . 2 . 125 33 . Time Decay 1005 | . 150 . 488 150 . 217 Lost Part 86 | . . . 20 . . 66 Lost Ally 51 | . . . 25 . . 26 Squads Dispatched 6 | . 1 . 4 . . 1 Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 4 | . 1 . 3 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 6 | . 1 . 5 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 72 | . 8 . 39 6 . 19 Peak Tracking Total 7 | . 4 . 7 3 . 5 Tactical Retreats 2 | . . . 2 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 4 | . . . 1 1 . 2 Max in Single Turn 1 | . . . 1 1 . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 6 | . 1 . 3 . 1 1 Terminals 3 | . . . 3 . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 18 | . 3 . 12 . 2 1 Successful 10 | . 2 . 5 . 2 1 Failed 8 | . 1 . 7 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 11 | . . . 11 . . . Terminals 12 | . . . 12 . . . Fabricators . | . . . . . . . Repair Stations 3 | . 3 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . . . 3 . 2 1 Record 1 | . . . . . . 1 Part Schematic 2 | . . . . . 2 . Robot Analysis 1 | . . . 1 . . . Branch Access Points 1 | . . . 1 . . . Terminal Index 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . . . 2 . . . Terminals 2 | . . . 2 . . . Botnet 2 | . . . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . . . 3 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 2 | . . . . . . 2 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 9 | . . 3 . . 4 2 Largest Group 4 | . . 3 2 . 4 4 Highest-Rated Group 157 | . . 40 24 . 157 157 Highest-Rated Ally 41 | . . 16 16 . 41 41 Total Orders . | . . . . . . . Ally Attacks 28 | . . . 1 . . 27 Total Damage 871 | . . . 17 . . 854 Kills 4 | . . . 1 . . 3 Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) . | . . . . . . . Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 5 | . . 1 . 2 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 4720 | . 342 643 1324 308 1438 665 Spaces Moved 2515 | 1 194 523 517 177 793 310 Core . | . . . . . . . Treads 1670 | . . . 422 177 793 278 Legs 845 | 1 194 523 95 . . 32 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 120 120 160 160 120 Average Speed 148 | 120 120 120 159 160 161 158 Slowest Speed 190 | 120 120 120 190 160 163 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 47 | 2 33 98 39 40 83 34 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 7 | . . 1 . 2 3 1 Spaces Dug 26 | . . . 5 . . 21 Terrain Destroyed 97 | . . . 5 15 . 77 Melee 5 | . . . 5 . . . Projectile . | . . . . . . . AOE 92 | . . . . 15 . 77 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 3126 | . 267 539 862 189 868 401 Wait 287 | . 43 14 209 3 17 1 Move 2509 | . 193 522 516 176 792 310 Hop . | . . . . . . . Pick Up 31 | . 4 2 13 1 4 7 Fast Attach 11 | . 1 . 6 . . 4 Attach 11 | . . . 2 . . 9 Detach 1 | . . . 1 . . . Swap 36 | . 3 . 16 2 8 7 Drop 36 | . 3 1 19 . 7 6 Fire 144 | . 20 . 75 6 . 43 Melee 46 | . . . 5 . 40 1 Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . . 1 . . Escape Stasis . | . . . . . . . Rewire 13 | . . . . . . 13 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Repaired Lgt. Assault Rifle 285 | -10/Materials | Discovered new exit (range 7) 316 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 16) 343 | -10/Materials | Entered Mines 348 | -10/Mines | Met a Derelict bent on vengeance 423 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 463 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 688 | -10/Mines | Discovered new exit (range 10) 700 | -10/Mines | Discovered new exit (range 7) 718 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 986 | -10/Mines | Entered Materials 986 | -9/Materials | Accompanied by 2 allies 986 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1128 | -9/Materials | Identified exit to Mines 1325 | -9/Materials | Destroyed 7 combat bots 1787 | -9/Materials | Discovered new exit (range 11) 1928 | -9/Materials | Build established: Scavenger-Mutant 2310 | -9/Materials | Entered Mines 2312 | -9/Mines | Discovered new exit (range 11) 2341 | -9/Mines | Learned Materials garrison access intel 2370 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2450 | -9/Mines | Learned Materials trap positions 2523 | -9/Mines | Assembled infested the area 2618 | -9/Mines | Entered Zion 2836 | -7/Zion | Learned Factory emergency access door positions 3068 | -7/Zion | Learned Factory emergency access door positions 3227 | -7/Zion | Found CR-A16's Pointy Stick 3713 | -7/Zion | Met Imprinter 3744 | -7/Zion | Imprinted 3747 | -7/Zion | Declared Zion's savior 4030 | -7/Zion | Discovered new exit (range 8) 4056 | -7/Zion | Entered Proximity Caves 4056 | -6/Proximity Caves | Accompanied by 4 allies 4159 | -6/Proximity Caves | Found Alien Artifact 4161 | -6/Proximity Caves | Identified Dimensional Node Initializer 4161 | -6/Proximity Caves | Initialized slip node 4562 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4586 | -6/Proximity Caves | Core integrity fell below 50% 4630 | -6/Proximity Caves | System corruption reached 10% 4676 | -6/Proximity Caves | Lost 10 parts (3p3n2u2w) 4717 | -6/Proximity Caves | Core integrity fell below 20% 4721 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- repair. 04660_ CJ2DTQFGA2YYWJN CWMU>BGSSVU:0ZVI 04661_ Acquired Arm. Treads. 04662_ Acquired 41 matter. 04667_ Neutrino Core fries itself beyond repair. 04675_ SUSD3PPRM87M,RVBDRL6M 04683_ Attempting to rewire L-41 Fighter. 04686_ L-41 Fighter rewired. 04687_ Attempting to rewire Y-54 Guardian. 04695_ Y-54 Guardian rewired. 04709_ System corrupted: Substantial component data lost. 04711_ Guardian 5a Lgt. Treads severed. 04712_ Acquired 16 matter. 04713_ Guardian 5a destroyed. 04714_ Machine disabled. 04714_ Fighter 5a destroyed. 04715_ Acquired 1 matter. 04716_ L-41 Fighter destroyed. 04721_ Destroyed Remote Force Field. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#######????????????????????? | | ?????????????????????## #????????????????????? | | ###????????????????### #????????????????????? | | ##???????????????# #????????????????????? | | ##?????????????## ##???????????????????? | | #????????????## i % ##??????????????????? | | #????????????# % #??????????????????? | | ##???????????# g =%##??????????????????? | | ############# b##???????????????????? | | /% ] ## ##???????????????????? | | # ##### ## # ##??????????????????? | | ### ##???# ## ! l@ ##?????????????????? | | ??## ##????# ## =![!%* %% #?????????????????? | | #??## #????## ## #?????????????????? | | #???## #????# ## #?????????????????? | | #????###????# ## #?????????????????? | | #??????????## ####### ##?????????????????? | | ???????????# ##### #??????????????????? | | ???????????# #??????????????????? | | ???????????###### #??????????????????? | | ????????????????## ### ##??????????????????? | | ?????????????????## ##?# #???????????????????? | | ??????????????????## ##?? #???????????????????? | | ???????????????????# ??? #???????????????????? | | ???????????????????# ##?? #???????????????????? | | ???????????????????# #??? ???????????????????? | | ??????????????????? #???# ???????????????????? | | ?????????????????? ????# ???????????????????? | | ?????????????????? #????? ??????????????????? | | ?????????????????## #????? ??????????????????? | | ??????????????????# #????? ??????????????????? | | ??????????????????# ????? ??????????????????? | | ??????????????????# ??????????????????????????? | | ?????????????????? ??????????????????????????? | | ??????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: EM 15 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- Battle Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Assault Rifle | 42% | -10/Materials Studied --------- None Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- A Problem For Future Me Challenges ------------ None Game ------ Seed BlinkFireSource Manual? 0 Play Time 00:41:31 Cumulative 107.1 hours Start 2026.06.27 @ 16:21:25 End 2026.06.27 @ 18:07:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 133 Rogue 133 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 49 Achievement% 31 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b672b487-53c6-4ae4-bf25-109ddc022599