Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.10 @ 15:40:09 Player: BoomBlip Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (78) 390 Value Destroyed (2749) 2749 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (420) 420 TOTAL SCORE: 7819 Bonus ------- High Alert Combat Kills 166 Follower Combat Kills 292 Friendly Fire -38 Cogmind --------- Core Integrity 730/1000 Matter 300/300 Energy 310/310 System Corruption 11% Temperature Cool (0) Movement Treading (225) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- Heavy Deuterium Engine > --- PROPULSION (4) --- Advanced Treads Advanced Treads > --- UTILITY (9) ------ Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Improved Targeting Computer Heavy Armor Plating > --- WEAPON (3) ------- Cooled Pulse Rifle Wave Gun Heavy Phase Cannon > --- INVENTORY (20) --- Reinforced Ion Engine Improved Deuterium Engine Cooled Deuterium Engine Light Fission Core Improved Cesium-ion Thruster Improved Cesium-ion Thruster Nuclear Pulse Thruster Improved Surge Thruster Improved Surge Thruster Enhanced Optical Array Improved Targeting Computer Hardened Light Armor Plating Improved Lightning Gun Pulse Rifle Pulse Rifle Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Mass Driver Improved Proton Missile Launcher Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Enhanced Optical Array Improved Terrain Scanner Improved Targeting Computer Heavy Armor Plating Hacking Suite > --- WEAPON ----------- Cooled Pulse Rifle Wave Gun Heavy Phase Cannon > --- INVENTORY -------- Reinforced Ion Engine Improved Deuterium Engine Cooled Deuterium Engine Light Fission Core Improved Cesium-ion Thruster Improved Cesium-ion Thruster Nuclear Pulse Thruster Improved Surge Thruster Improved Surge Thruster Enhanced Optical Array Improved Targeting Computer Hardened Light Armor Plating Improved Lightning Gun Pulse Rifle Pulse Rifle Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Mass Driver Improved Proton Missile Launcher [Rating: 65] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Improved Cesium-ion Thruster Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Heavy Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Slots Evolved 10 | . . . 2 2 2 . 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . Utility 7 | . . . 1 1 2 . 1 2 Weapon 1 | . . . . 1 . . . . Parts Attached 96 | . 4 3 16 23 7 35 3 5 Power 11 | . . . 2 5 1 3 . . Engine 5 | . . . 2 . . 3 . . Core 6 | . . . . 5 1 . . . Reactor . | . . . . . . . . . Propulsion 27 | . 1 2 6 3 1 13 1 . Treads 10 | . . . . . . 10 . . Leg 9 | . 1 2 6 . . . . . Wheel 5 | . . . . 3 1 1 . . Hover . | . . . . . . . . . Flight 3 | . . . . . . 2 1 . Utility 28 | . 2 1 2 7 4 7 2 3 Device 14 | . 1 1 1 3 2 5 1 . Storage 3 | . 1 . . 1 . . . 1 Processor 2 | . . . . . . . . 2 Hackware 1 | . . . . . . . 1 . Protection 8 | . . . 1 3 2 2 . . Artifact . | . . . . . . . . . Weapon 30 | . 1 . 6 8 1 12 . 2 Energy Gun 10 | . . . . 4 . 5 . 1 Energy Cannon 2 | . . . . . . 1 . 1 Ballistic Gun 13 | . 1 . 5 3 1 3 . . Ballistic Cannon 4 | . . . 1 . . 3 . . Launcher 1 | . . . . 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . . . 2 . 5 1 . Corrupted Parts 1 | . . . . . . 1 . . System Corruption 1 | . . . . . . 1 . . Parts Lost 17 | . . . 4 3 3 3 . 4 Power 1 | . . . . 1 . . . . Propulsion 5 | . . . 1 1 1 1 . 1 Utility 9 | . . . 1 1 2 2 . 3 Weapon 2 | . . . 2 . . . . . Highest Loss Streak 3 | . . . 3 2 2 2 . 3 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 91 | . 91 100 98 92 81 93 83 86 Engine 6 | . 14 14 11 2 . 6 6 5 Core 1 | . . . . 6 7 . . . Treads 8 | . . . . . . 16 20 17 Leg 9 | . 28 28 32 9 . . . . Wheel 5 | . . . . 16 16 6 . . Device 17 | . 6 14 17 13 13 25 20 16 Storage 8 | . 14 14 11 9 7 7 6 5 Processor 1 | . . . . . . . . 10 Hackware 1 | . . . . . . . 3 4 Protection 5 | . . . 2 8 12 6 6 5 Energy Gun 7 | . . . . 7 7 10 13 11 Energy Cannon 2 | . . . . . . 1 6 5 Ballistic Gun 10 | . 28 28 16 18 15 5 . . Ballistic Cannon 1 | . . . 5 . . 3 . . Peak Build Rating 65 | . 9 10 19 31 37 47 53 65 Average Rating 34 | . 7 9 15 25 34 38 49 61 On Entrance 23 | 6 6 9 10 17 31 36 47 51 Naked Turns . | . . . . . . . . . Heaviest Build 88 | 11 27 27 31 51 56 64 64 88 Greatest Support 66 | 20 20 20 44 44 40 66 66 66 Greatest Overweight (x) 4 | . 1 1 . 1 1 4 . 1 Average Overweight (x) . | . . 1 . . 1 . . . Largest Inventory Capacity 20 | . 15 15 15 15 15 15 15 20 Average Capacity 15 | . 8 15 15 15 15 15 15 19 Most Carried 20 | . 8 11 15 15 15 15 15 20 Average Carried 14 | . 7 9 13 14 14 14 14 18 Final Capacity 20 | 8 15 15 15 15 15 15 15 20 Final Carried 20 | 6 8 11 15 15 15 15 15 20 Class Distribution -------------------- 23% | Tank 23% | Scavenger-Tank 13% | Skirmisher 13% | Scavenger-Mutant 12% | Mutant 9% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Scavenger-Tank | -7/Storage Commander-Tank | -6/Factory Skirmisher | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Matter Collected 2227 | 200 66 68 356 507 131 819 30 50 Remotely 248 | . . . . . . 248 . . Salvage Created 2576 | . 146 97 408 823 131 847 124 . Parts 146 | . 17 3 41 41 8 30 6 . Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed 2 | . . 1 . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Combat Hostiles Destroyed 70 | . 5 2 14 22 4 21 2 . Guns 52 | . 4 2 10 20 4 12 . . Cannons 14 | . . . 4 . . 9 1 . AOE 3 | . 1 . . 2 . . . . Classes Destroyed 12 | . 3 . 2 3 1 2 1 . Worker 4 | . 1 . 1 . 1 1 . . Builder 1 | . . . . . . 1 . . Hauler 1 | . . . . 1 . . . . Watcher 2 | . . . 2 . . . . . Swarmer 19 | . 3 . 6 7 3 . . . Grunt 30 | . 2 2 5 9 . 12 . . Brawler 1 | . . . . 1 . . . . Duelist 1 | . . . . . 1 . . . Sentry 15 | . . . 3 4 . 8 . . Hunter 1 | . . . . 1 . . . . Programmer 2 | . . . . . . 1 1 . Behemoth 1 | . . . . . . . 1 . Best Kill Streak 7 | . 4 2 6 5 2 7 1 . Combat Bots Only 6 | . 3 2 6 5 2 6 1 . Max Kills in Single Turn 2 | . 2 1 2 2 1 2 1 . Gunslinging 1 | . . . . 1 . . . . Exploded 2 | . 1 . . 2 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Hostile Shots Fired 500 | . 18 9 88 100 19 260 6 . Missed 155 | . 6 1 17 28 7 95 1 . Damage Taken 5122 | . 148 110 846 851 457 1569 121 1020 Core 670 | . 12 . 126 98 9 155 . 270 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 86 | 100 . 95 68 82 . 76 100 . Volleys Fired 213 | . 9 7 48 51 10 60 3 25 Largest 3 | . 2 2 2 3 3 3 3 3 Hottest 191 | . 40 40 59 113 103 153 148 191 Shots Fired 533 | . 18 14 95 133 30 171 9 63 Gun 434 | . 18 14 73 132 30 123 6 38 Cannon 98 | . . . 22 . . 48 3 25 Launcher 1 | . . . . 1 . . . . Special . | . . . . . . . . . Kinetic 322 | . 18 14 95 88 20 87 . . Thermal 198 | . . . . 44 . 82 9 63 Explosive 1 | . . . . 1 . . . . Electromagnetic 12 | . . . . . 10 2 . . Robot Hit Streak 14 | . 6 10 13 14 7 9 12 4 Robot Miss Streak 7 | . 2 2 4 7 4 6 1 1 Penetration Max . | . . . . . . . . . Secondary Targets 9 | . 1 1 3 3 1 . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . Shots Hit Robots 325 | . 12 10 64 75 22 132 8 2 Core Hits 197 | . 9 7 33 42 15 87 3 1 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 3 | . . . . 1 . 2 . . Burn 3 | . . . . 1 . 2 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5913 | . 324 104 850 1298 345 2764 191 37 Guns 4439 | . 119 104 597 1195 345 1942 100 37 Cannons 1146 | . . . 253 . . 802 91 . Explosions 296 | . 205 . . 91 . . . . Melee . | . . . . . . . . . Ramming 32 | . . . . 12 . 20 . . Kinetic 3320 | . 119 104 850 707 234 1306 . . Thermal 2132 | . . . . 488 . 1416 191 37 Explosive 296 | . 205 . . 91 . . . . Electromagnetic 133 | . . . . . 111 22 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . . . . 2 . 4 . 11 Average Corruption 2 | . . . . 2 . 2 . 10 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 28 | . . . . 4 . 23 . 1 Message Errors 7 | . . . . 1 . 6 . . Matter Fused 8 | . . . . 1 . 7 . . Heat Flow Errors 1 | . . . . . . 1 . . Energy Discharges 4 | . . . . 1 . 2 . 1 Parts Rejected 3 | . . . . . . 3 . . Data Loss (minor) 1 | . . . . . . 1 . . Data Loss (major) 1 | . . . . 1 . . . . Misfires 1 | . . . . . . 1 . . Alerts 1 | . . . . . . 1 . . Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 100 | . 83 . . 2 . 15 . . Projectiles 15 | . . . . . . 15 . . Explosions 85 | . 83 . . 2 . . . . Melee . | . . . . . . . . . Knockbacks 6 | . . . 3 . . 3 . . Impact . | . . . . . . . . . Kinetic 5 | . . . 2 . . 3 . . Secondary 1 | . . . 1 . . . . . Self-Inflicted Damage 11 | . . . . 11 . . . . Shots 1 | . . . . 1 . . . . Rammed 4 | . . . . 3 . 1 . . Targets Rammed 4 | . . . . 3 . 1 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 285 | . 18 1 10 285 72 110 . 149 Average Temperature 38 | . 12 1 3 48 29 21 . 57 Received Heat Transfer 1317 | . 75 63 270 270 30 597 12 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Melted 4 | . . . . 2 . 1 1 . Heat Transferred 3908 | . . . . 1147 . 2391 296 74 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Peak Influence 651 | . 154 110 361 651 420 555 359 87 Initial 296 | . . 60 42 152 296 191 252 70 Average 249 | . 110 82 241 391 355 343 249 45 Maximum Alert Level 2 | . . . 1 2 2 2 1 . Low Security (%) 38 | . 100 100 28 12 . 2 35 100 Level 1 45 | . . . 71 30 69 78 64 . Level 2 15 | . . . . 57 30 18 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . . . 2 1 . 6 3 . Investigation 3 | . . . . . . 2 1 . Extermination 3 | . . . . . . 1 2 . Reinforcement 5 | . . . 2 1 . 2 . . Assault . | . . . . . . . . . Garrison 1 | . . . . . . 1 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 2 | . . . . . . 2 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Distress Signals 9 | . . . 2 3 1 3 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 106 | . 5 2 21 34 9 31 3 1 Peak Tracking Total 8 | . 3 2 8 5 3 6 1 1 Tactical Retreats 10 | . . . 2 6 1 1 . . Traps | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Traps Triggered 5 | . . . . . 1 3 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Machines Disabled 6 | . 1 . 1 . . 4 . . Max in Single Turn 1 | . 1 . 1 . . 1 . . Garrison Access 2 | . . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Machines Accessed 20 | . . . 4 3 . 7 4 2 Terminals 16 | . . . 4 3 . 6 2 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . Garrison Access 3 | . . . . . . 1 1 1 Total Hacks 46 | . . . 12 9 . 12 9 4 Successful 15 | . . . 5 2 . 4 3 1 Failed 31 | . . . 7 7 . 8 6 3 Catastrophic 6 | . . . 1 1 . 1 2 1 Database Lockouts . | . . . . . . . . . Manual 34 | . . . 12 9 . 9 2 2 Terminals 37 | . . . 12 9 . 11 3 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 5 | . . . . . . . 5 . Garrison Access 4 | . . . . . . 1 1 2 Terminal Hacks 5 | . . . 1 . . 3 1 . Open Door 2 | . . . . . . 2 . . Open DSF 1 | . . . . . . . 1 . Branch Access Points 1 | . . . 1 . . . . . Unreport Threat 1 | . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . Insert Component 1 | . . . . . . . 1 . Analyze 1 | . . . . . . . 1 . Garrison Access Hacks 2 | . . . . . . 1 . 1 Seal Access 2 | . . . . . . 1 . 1 Unauthorized Hacks 6 | . . . 4 2 . . . . Terminals 6 | . . . 4 2 . . . . Botnet 5 | . . . 3 2 . . . . Operators 1 | . . . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 17 | . . . 4 3 . 6 3 1 Full Trace Events 3 | . . . . 1 . 1 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . . Parts Damaged 1 | . . . . . . . 1 . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Total Allies 12 | . . . . . 2 10 . . Largest Group 10 | . . . . . 2 10 6 . Highest-Rated Group 173 | . . . . . 48 173 109 . Highest-Rated Ally 32 | . . . . . 32 32 29 . Total Orders . | . . . . . . . . . Ally Attacks 96 | . . . . . 4 38 54 . Total Damage 1561 | . . . . . 116 742 703 . Kills 13 | . . . . . 1 8 4 . Allies Corrupted 1 | . . . . . . . 1 . Allies Melted 2 | . . . . . . 2 . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Turns Passed 4542 | . 206 312 665 769 256 1011 620 703 Spaces Moved 2351 | 1 124 149 342 370 176 486 405 298 Core . | . . . . . . . . . Treads 1013 | . . . . . . 310 405 298 Legs 698 | 1 124 149 342 82 . . . . Wheels 640 | . . . . 288 176 176 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 90 | 120 120 190 120 90 105 108 145 145 Average Speed 143 | 120 126 190 124 112 108 143 145 207 Slowest Speed 240 | 120 190 190 126 200 110 240 145 225 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 4 | . . . . . . . . 4 Exploration Rate (%) 24 | 2 29 39 24 36 5 65 10 8 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 46 | . . . . . . . . 46 Terrain Destroyed 75 | . 14 . 1 6 . 5 . 49 Melee . | . . . . . . . . . Projectile 55 | . . . 1 . . 5 . 49 AOE 20 | . 14 . . 6 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Total 3145 | . 159 164 497 640 225 680 444 336 Wait 322 | . 16 6 75 161 1 54 9 . Move 2340 | . 123 148 341 369 175 485 404 295 Hop . | . . . . . . . . . Pick Up 54 | . 3 . 8 10 4 12 12 5 Fast Attach 26 | . 1 . 2 5 3 13 . 2 Attach 19 | . . . 4 7 2 4 2 . Detach 5 | . . . . 2 . 2 1 . Swap 51 | . 3 3 10 11 2 18 1 3 Drop 83 | . 4 . 9 21 4 30 12 3 Fire 213 | . 9 7 48 51 10 60 3 25 Melee . | . . . . . . . . . Ram 3 | . . . . 3 . . . . Kick . | . . . . . . . . . Crush 1 | . . . . . . 1 . . Escape Stasis 3 | . . . . . . . . 3 Rewire 25 | . . . . . 24 1 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory -7/Storage -6/Factory -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 16 | -10/Materials | Discovered new exit (range 16) 177 | -10/Materials | Discovered new exit (range 8) 207 | -10/Materials | Entered Mines 303 | -10/Mines | Build established: Mutant 488 | -10/Mines | Discovered new exit (range 8) 519 | -10/Mines | Entered Materials 519 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 691 | -9/Materials | Lost 3 parts (1n2w) 752 | -9/Materials | Identified exit to Mines 888 | -9/Materials | Build established: Scavenger-Mutant 1174 | -9/Materials | Discovered new exit (range 4) 1184 | -9/Materials | Entered another Materials area 1184 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1779 | -8/Materials | Build established: Tank 1949 | -8/Materials | Discovered new exit (range 3) 1953 | -8/Materials | Entered Factory 1953 | -7/Factory | Evolved 2 slots: Utility x2 2196 | -7/Factory | Discovered new exit (range 3) 2209 | -7/Factory | Entered Storage 2209 | -7/Storage | Accompanied by 2 allies 2430 | -7/Storage | Garrison activated, responded to threat 2551 | -7/Storage | Build established: Scavenger-Tank 3151 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 3206 | -7/Storage | Discovered new exit (range 8) 3211 | -7/Storage | Lost 4 allies 3220 | -7/Storage | Entered Factory 3220 | -6/Factory | Accompanied by 6 allies 3220 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3228 | -6/Factory | Identified exit to DSF 3245 | -6/Factory | Spotted B-75 Beast 3263 | -6/Factory | Destroyed B-75 Beast 3409 | -6/Factory | Build established: Commander-Tank 3794 | -6/Factory | Lost 3 allies 3820 | -6/Factory | Discovered new exit (range 10) 3840 | -6/Factory | Entered another Factory area 3840 | -5/Factory | Evolved 2 slots: Utility x2 3845 | -5/Factory | Build established: Tank 4171 | -5/Factory | Build established: Skirmisher 4492 | -5/Factory | Crushed by falling debris 4505 | -5/Factory | Crushed by falling debris 4506 | -5/Factory | System corruption reached 10% 4518 | -5/Factory | Crushed by falling debris 4536 | -5/Factory | Lost 3 parts (3u) 4540 | -5/Factory | Crushed by falling debris 4543 | -5/Factory | Self-destructed Last Messages --------------- 04230_ U-05 Engineer lays Concrete. 04259_ Connecting with Terminal... 04452_ ALERT: Cargo convoy en route, clear transfer corridor. 04454_ The unstable cave ceiling collapses. 04492_ Crushed by falling debris. 04505_ The unstable cave ceiling collapses. 04505_ Crushed by falling debris. 04505_ Hacking Suite destroyed. 04505_ System corrupted by crushing effect (+4). 04505_ Imp. Terrain Scanner destroyed. 04505_ System corrupted by crushing effect (+2). 04505_ Enh. Optical Array destroyed. 04505_ System corrupted by crushing effect (+4). 04507_ The unstable cave ceiling collapses. 04518_ Crushed by falling debris. 04527_ System corrupted: Energy discharge (-124). 04534_ The unstable cave ceiling collapses. 04540_ Crushed by falling debris. 04540_ Adv. Treads destroyed. 04540_ System corrupted by crushing effect (+1). Map ----- +----------------------------------------------------+ | "F "" # # #???????? | | """"" # """ # #???????? | | """"" #?""" # #???????? | | #####+######+#########?""" # """ """ #???????? | | #?? !??? ??? ??????? "" # """ """ #???????? | | # !! ??? ???????? "" # """ """ #???????? | | # #?? ??????????? # "" ???#???????? | | # #? ??????#???? # ??? ???????????? | | # #?? ? ??? ?????? # ?? ??????????? | | # #??????????????######?????#???????????? | | # " F" #?????????????#??????#????????????????? | | # """" #???? ? ??????????????????????????????? | | ###########??? ???????????##????????????????????? | | ###############????????????#??#?????????????????? | | # #??????????#???????????????????????? | | # #????????????????????#?????????????? | | # """" """" #????#?????????????????????????????? | | # """" """" #?????#?????????????#??????????????? | | # """" """" #??????#???????#????????????#??????? | | # """" """" #??????????????????????????????#???? | | + """" """" #?#?#????#?????????????????????????? | | # """" """" #?????#??????#?????????????????????? | | # #???????##????#????????????????????? | | # ! #?###?###????###?###??????????????#? | | # ! ### ### ###### ### ###########?????? | | # " #@# # # # | | ############## #### ############ #########?????? | | #??#?????#???####??###?????????####?????????????? | | #?????????????????#???#???????????#?????????????? | | ##????#???#?????#???#???#??????????????#????????? | | #????#????????????#?????????????????????????????? | | ########??????#????##??#???????##????????????????? | | #?????##??????????????????????????????????? | | "" =#?#??#??????????#?????????????#???????????? | | "" #?#??????????##???????????????????????????? | | "" "##??????#?????????????#???????????????????? | | ! T#???###?#????????#??#???????#?????????????? | | "##??#?????????#?#?????????????????????????? | | #?????????????????????????????????????????? | | ##########???????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 750 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CarbideHellfireManipulator Manual? 0 Play Time 00:45:05 Cumulative 115.8 hours Start 2025.03.10 @ 12:28:52 End 2025.03.10 @ 15:40:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 170 Rogue 153 Adventurer 15 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 56 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ded61a56-0801-4720-8246-32a80eeb00a2