Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.08 @ 19:58:34

Player: Finestep

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (168)     840
Value Destroyed (5043)     5043
Prototype IDs (217)        4340
Alien Tech Used (0)        0
Bonus (3943)               3943
              TOTAL SCORE: 17666

 Bonus
-------
High Alert Combat Kills    608
Follower Combat Kills      35
Met Data Miner             300
Used Data Conduit          3000

 Cogmind 
---------
Core Integrity             0/700
Matter                     88/300
Energy                     25/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Flying (34)
Location                   -6/Proximity Caves

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (3) ---
    Improved Flight Unit
             Cesium-ion Thruster
    Improved VTOL Module
>            --- UTILITY (7) ------
      Medium Storage Unit
    Advanced Signal Interpreter
    Improved Melee Analysis Suite
    Improved Propulsion Shielding
             Hacking Suite
             Hacking Suite
             System Shield
>            --- WEAPON (2) -------
             Spear
>            --- INVENTORY (8) ----
             VTOL Module
  Long-range Sensor Array
     Layered Light Armor Plating
             System Mapper
             Ghost Barrier
             Quantum Router

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
                Humpback
       Enhanced Optical Array
        Layered Light Armor Plating
        Layered Light Armor Plating
>               --- WEAPON -----------
                Gauss Rifle
                Gauss Cannon
>               --- INVENTORY --------
         Cooled Ion Engine
          Light Deuterium Engine
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
       Improved Flight Unit
       Improved Flight Unit
                Cesium-ion Thruster
       Improved VTOL Module
         Medium Storage Unit
  High-capacity Matter Pod
       Advanced Sensor Array
     Long-range Sensor Array
       Advanced Signal Interpreter
       Improved Propulsion Shielding
        Layered Light Armor Plating
                Hacking Suite
                Hacking Suite
                Hacking Suite
                System Shield
                EM Pulse Cannon
       Enhanced Autogun
       Enhanced Autogun
       Enhanced Autogun
                Gauss Rifle
                Gauss Rifle
                Gauss Rifle
                Shock Bomb Launcher
                Missile Launcher
                Remote Datajack
                Spear
                Spear
[Rating: 54]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Compact Wheel
  Flight Unit              Improved Flight Unit
Utility                    Humpback
  Device                   Improved Heat Sink
  Storage                  Humpback
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Layered Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Medium Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Flak Cannon
  Launcher                 Missile Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Great Maul
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   3   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             191  | 6   6   7   2   3   75  61  5   19  2   5   
  Power                    16   | 1   1   1   .   .   3   7   .   2   1   .   
    Engine                 11   | 1   1   1   .   .   3   4   .   .   1   .   
    Core                   5    | .   .   .   .   .   .   3   .   2   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               29   | 2   .   2   .   1   14  9   .   .   1   .   
    Treads                 14   | 2   .   2   .   1   9   .   .   .   .   .   
    Leg                    5    | .   .   .   .   .   .   5   .   .   .   .   
    Wheel                  4    | .   .   .   .   .   3   1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 6    | .   .   .   .   .   2   3   .   .   1   .   
  Utility                  53   | 1   2   1   1   .   13  21  1   10  .   3   
    Device                 10   | .   .   .   .   .   1   3   .   5   .   1   
    Storage                9    | 1   2   1   1   .   3   1   .   .   .   .   
    Processor              6    | .   .   .   .   .   1   4   .   1   .   .   
    Hackware               4    | .   .   .   .   .   .   4   .   .   .   .   
    Protection             24   | .   .   .   .   .   8   9   1   4   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   93   | 2   3   3   1   2   45  24  4   7   .   2   
    Energy Gun             6    | 1   .   1   .   .   4   .   .   .   .   .   
    Energy Cannon          9    | .   .   .   .   .   5   4   .   .   .   .   
    Ballistic Gun          33   | 1   2   2   .   .   14  14  .   .   .   .   
    Ballistic Cannon       7    | .   .   .   1   .   5   1   .   .   .   .   
    Launcher               15   | .   1   .   .   2   4   2   2   3   .   1   
    Special Weapon         6    | .   .   .   .   .   5   .   1   .   .   .   
    Impact Weapon          8    | .   .   .   .   .   8   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        9    | .   .   .   .   .   .   3   1   4   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   4   .   .   .   .   .   
Parts Lost                 26   | .   2   5   .   1   7   5   .   3   1   2   
  Power                    8    | .   1   1   .   .   1   1   .   2   1   1   
  Propulsion               3    | .   .   1   .   1   .   1   .   .   .   .   
  Utility                  7    | .   .   .   .   .   4   2   .   1   .   .   
  Weapon                   8    | .   1   3   .   .   2   1   .   .   .   1   
  Highest Loss Streak      5    | .   2   5   .   1   2   2   .   2   1   2   
Average Slot Usage (%)     90   | .   99  99  90  84  88  88  92  91  88  85  
  Engine                   8    | .   13  14  14  14  9   6   .   .   2   1   
  Treads                   15   | .   28  27  28  27  21  2   .   .   .   .   
  Leg                      3    | .   .   .   .   .   .   15  .   .   .   .   
  Wheel                    1    | .   .   .   .   .   5   .   .   .   .   .   
  Flight                   5    | .   .   .   .   .   .   4   23  23  23  23  
  Device                   4    | .   .   .   .   .   4   6   7   6   5   6   
  Storage                  16   | .   27  28  19  14  17  13  7   7   7   7   
  Processor                4    | .   .   .   .   .   .   6   15  14  15  15  
  Hackware                 5    | .   .   .   .   .   .   3   23  23  23  23  
  Protection               6    | .   .   .   .   .   11  12  .   1   .   .   
  Energy Gun               1    | .   9   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            10   | .   18  27  28  1   10  10  .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   3   .   .   .   .   .   
  Launcher                 1    | .   .   .   .   26  1   .   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   7   5   4   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             143  | 11  40  58  91  95  137 143 23  21  17  21  
  Greatest Support         60   | 40  40  40  40  40  60  60  18  18  18  18  
  Greatest Overweight (x)  8    | 1   .   1   2   2   8   7   1   1   .   3   
  Average Overweight (x)   .    | .   .   .   1   2   2   1   .   .   .   .   
Largest Inventory Capacity 52   | 6   16  18  24  24  52  32  8   8   8   8   
  Average Capacity         22   | 5   15  17  21  24  31  27  8   8   8   8   
  Most Carried             32   | 5   16  18  21  24  32  32  8   8   8   8   
  Average Carried          20   | 2   10  16  17  20  30  27  7   7   7   5   
  Final Capacity           32   | 6   16  18  24  24  32  8   8   8   8   8   
  Final Carried            32   | 5   16  17  21  24  32  8   8   7   8   6   

 Class Distribution 
--------------------
 54% | Hauler-Mutant
 22% | Mutant
 14% | Hacker-Sprinter
  8% | Hacker-Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
   Hauler-Mutant | -10/Exiles
   Hauler-Mutant | -9/Mines
   Hauler-Mutant | -8/Materials
   Hauler-Mutant | -7/Factory
 Hacker-Sprinter | -7/Lower Caves
 Hacker-Sprinter | -7/Lower Caves
 Hacker-Sprinter | -7/Data Miner
   Hacker-Mutant | -6/Proximity Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Matter Collected           4875 | 302  445  203  223  71   1717 1453 118  265  23   55   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6330 | 217  905  217  .    34   2269 2284 166  136  23   79   
  Parts                    362  | 17   65   13   .    3    119  115  6    13   5    6    
Haulers Intercepted        13   | .    2    .    .    .    6    5    .    .    .    .    
Recyclers Shooed           8    | 1    2    1    .    .    1    3    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      15   | .    .    .    .    .    .    .    5    5    .    5    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro 
Combat Hostiles Destroyed  111  | .   15  4   .   2   37  37  3   10  .   3   
  Melee                    5    | .   .   .   .   .   1   1   .   .   .   3   
  Guns                     59   | .   15  4   .   .   19  21  .   .   .   .   
  Cannons                  12   | .   .   .   .   .   8   4   .   .   .   .   
  AOE                      32   | .   .   .   .   2   8   9   3   10  .   .   
Classes Destroyed          14   | 3   5   1   .   .   3   2   .   .   .   .   
  Worker                   13   | 2   3   1   .   .   6   1   .   .   .   .   
  Builder                  2    | .   1   .   .   .   .   1   .   .   .   .   
  Tunneler                 8    | 4   2   .   .   1   1   .   .   .   .   .   
  Hauler                   13   | .   2   .   .   .   6   5   .   .   .   .   
  Recycler                 11   | 1   2   .   .   .   2   6   .   .   .   .   
  Operator                 3    | .   .   .   .   .   3   .   .   .   .   .   
  Watcher                  6    | .   3   .   .   .   3   .   .   .   .   .   
  Swarmer                  32   | .   6   .   .   .   6   7   .   10  .   3   
  Grunt                    53   | .   9   2   .   2   19  18  3   .   .   .   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   2   .   .   .   .   
  Sentry                   12   | .   .   2   .   .   8   2   .   .   .   .   
  Hunter                   6    | .   .   .   .   .   3   3   .   .   .   .   
  Programmer               5    | .   .   .   .   .   .   5   .   .   .   .   
Best Kill Streak           8    | 4   7   3   .   3   5   8   3   4   1   2   
  Combat Bots Only         7    | .   4   2   .   2   4   7   3   4   .   2   
Max Kills in Single Turn   4    | 1   1   1   .   2   3   4   2   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   1   2   4   2   2   .   .   
  Melee                    1    | .   .   .   .   .   1   1   .   .   .   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   1   .   
  Data Miner (-7/Data Miner)

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Damage Taken               6591  | .    474  576  .    60   2063 2545 .    267  150  456  
  Core                     1102  | .    62   161  .    22   145  320  .    64   100  228  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         58    | 100  .    .    .    2    73   .    .    .    .    .    
Volleys Fired              456   | 14   92   23   .    3    162  136  13   13   .    .    
  Largest                  2     | 2    2    2    .    2    2    2    1    1    .    .    
  Hottest                  112   | 70   70   60   .    66   112  88   36   36   .    .    
Shots Fired                816   | 25   177  45   .    6    288  249  13   13   .    .    
  Gun                      670   | 25   176  45   .    .    211  213  .    .    .    .    
  Cannon                   91    | .    .    .    .    .    59   32   .    .    .    .    
  Launcher                 40    | .    1    .    .    6    10   4    6    13   .    .    
  Special                  15    | .    .    .    .    .    8    .    7    .    .    .    
  Kinetic                  610   | 14   102  42   .    .    224  228  .    .    .    .    
  Thermal                  93    | 11   74   .    .    .    8    .    .    .    .    .    
  Explosive                40    | .    1    .    .    6    10   4    6    13   .    .    
  Electromagnetic          66    | .    .    3    .    .    46   17   .    .    .    .    
  Robot Hit Streak         20    | 5    11   20   .    4    16   16   2    4    .    .    
  Robot Miss Streak        6     | 2    6    1    .    1    5    6    1    2    .    .    
  Penetration Max          1     | .    .    .    .    .    1    1    .    .    .    .    
  Secondary Targets        5     | .    1    1    .    .    2    1    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    1    1    .    .    .    .    
Shots Hit Robots           548   | 16   97   38   .    3    198  173  7    8    1    7    
  Core Hits                279   | 7    39   10   .    3    102  93   7    14   1    3    
  Critical Hits            13    | .    .    1    .    .    2    7    .    .    .    3    
  Critical Kills           2     | .    .    .    .    .    .    2    .    .    .    .    
  Critical Parts Destroyed 10    | .    .    .    .    .    2    5    .    .    .    3    
Melee Attacks              84    | .    .    .    .    .    22   23   6    6    5    22   
  Impact                   22    | .    .    .    .    .    22   .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 62    | .    .    .    .    .    .    23   6    6    5    22   
  Sneak Attacks            10    | .    .    .    .    .    5    4    .    .    1    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13789 | 225  1185 364  .    275  4540 5166 408  1265 114  247  
  Guns                     6853  | 225  1185 364  .    .    2360 2719 .    .    .    .    
  Cannons                  1698  | .    .    .    .    .    947  751  .    .    .    .    
  Explosions               3484  | .    .    .    .    275  594  1190 240  1185 .    .    
  Melee                    1732  | .    .    .    .    .    617  506  168  80   114  247  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6773  | 112  678  327  .    .    2614 3042 .    .    .    .    
  Thermal                  1001  | 113  507  .    .    .    145  236  .    .    .    .    
  Explosive                3125  | .    .    .    .    275  471  954  240  1185 .    .    
  Electromagnetic          1158  | .    .    37   .    .    693  428  .    .    .    .    
  Impact                   617   | .    .    .    .    .    617  .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 1115  | .    .    .    .    .    .    506  168  80   114  247  
Highest Corruption         6     | .    4    4    4    4    .    6    6    6    6    6    
  Average Corruption       3     | .    2    4    4    4    .    1    6    6    6    6    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  111   | .    11   8    5    8    .    18   11   24   3    23   
    Message Errors         27    | .    1    2    2    2    .    5    4    4    .    7    
    Matter Fused           23    | .    .    .    2    2    .    6    2    4    1    6    
    Heat Flow Errors       10    | .    .    .    .    1    .    .    1    3    .    5    
    Energy Discharges      17    | .    5    1    .    2    .    3    2    2    .    2    
    Data Loss (minor)      17    | .    .    2    1    1    .    1    1    7    1    3    
    Data Loss (major)      3     | .    .    .    .    .    .    .    1    2    .    .    
    Targeting Errors       12    | .    4    3    .    .    .    2    .    2    1    .    
    Weapon Failures        2     | .    1    .    .    .    .    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            576   | .    .    .    .    15   278  127  .    156  .    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               326   | .    .    .    .    15   28   127  .    156  .    .    
  Melee                    250   | .    .    .    .    .    250  .    .    .    .    .    
Knockbacks                 14    | .    .    .    .    .    6    8    .    .    .    .    
  Impact                   4     | .    .    .    .    .    4    .    .    .    .    .    
  Kinetic                  9     | .    .    .    .    .    2    7    .    .    .    .    
  Secondary                1     | .    .    .    .    .    .    1    .    .    .    .    
Self-Inflicted Damage      103   | .    .    .    .    45   28   30   .    .    .    .    
  Shots                    3     | .    .    .    .    1    1    1    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        367   | 9    213  34   .    119  367  24   122  147  .    244  
  Average Temperature      67    | 6    65   10   .    32   75   8    33   54   .    121  
  Received Heat Transfer   2109  | .    237  201  .    9    873  708  .    36   18   27   
  Effects                  3     | .    3    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    1    .    .    .    .    .    .    .    .    .    
    Interference           2     | .    2    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    .    .    .    2    2    .    .    .    .    
  Combat Hostiles          3     | .    .    .    .    .    1    2    .    .    .    .    
  Parts Fried              9     | .    .    .    .    .    8    1    .    .    .    .    
  Impact Corruptions       9     | .    .    .    .    .    9    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    1    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2274  | 333  1517 .    .    .    224  200  .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    .    2    1    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Peak Influence             1491 | 35   272  136  .    60   502  1491 .    .    .    .    
  Initial                  211  | .    22   66   .    .    23   211  .    .    .    .    
  Average                  273  | 18   106  108  .    48   299  460  .    .    .    .    
Maximum Alert Level        4    | .    1    .    .    .    2    4    .    .    .    .    
  Low Security (%)         49   | 100  88   100  .    100  30   27   .    .    .    .    
  Level 1                  23   | .    11   .    .    .    37   20   .    .    .    .    
  Level 2                  20   | .    .    .    .    .    31   26   .    .    .    .    
  Level 3                  4    | .    .    .    .    .    .    18   .    .    .    .    
  Level 4                  1    | .    .    .    .    .    .    6    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          30   | .    3    .    .    .    8    18   .    .    .    1    
  Investigation            11   | .    3    .    .    .    4    4    .    .    .    .    
  Extermination            5    | .    .    .    .    .    .    5    .    .    .    .    
  Reinforcement            6    | .    .    .    .    .    3    3    .    .    .    .    
  Assault                  4    | .    .    .    .    .    .    3    .    .    .    1    
  Garrison                 4    | .    .    .    .    .    1    3    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    1    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    1    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro 
Distress Signals           5    | .   2   .   .   .   1   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              175  | .   17  4   .   2   65  55  3   6   3   20  
  Peak Tracking Total      10   | .   5   2   .   2   6   6   2   3   3   10  
  Tactical Retreats        25   | .   .   .   .   .   5   13  .   1   .   6   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro 
Traps Triggered            5    | .   3   .   .   .   1   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   .   .   .   6   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   1   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro 
Machines Disabled          19   | .   .   .   .   1   4   14  .   .   .   .   
  Max in Single Turn       6    | .   .   .   .   1   1   6   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   
Machines Sabotaged         1    | .   .   .   .   .   .   1   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro 
Machines Accessed          39   | .   9   .   1   .   12  13  .   .   4   .   
  Terminals                24   | .   7   .   .   .   8   9   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          5    | .   2   .   .   .   2   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   1   .   .   .   .   
Total Hacks                139  | .   29  .   4   .   43  34  .   .   29  .   
  Successful               89   | .   13  .   4   .   25  18  .   .   29  .   
  Failed                   48   | .   15  .   .   .   17  16  .   .   .   .   
    Catastrophic           8    | .   2   .   .   .   2   4   .   .   .   .   
  Database Lockouts        2    | .   1   .   .   .   1   .   .   .   .   .   
  Manual                   47   | .   15  .   .   .   17  15  .   .   .   .   
  Terminals                83   | .   26  .   .   .   32  25  .   .   .   .   
  Fabricators              5    | .   .   .   .   .   .   5   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   4   .   .   .   .   .   
  Recycling Units          9    | .   3   .   .   .   4   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   3   2   .   .   .   .   
Terminal Hacks             63   | .   9   .   4   .   12  9   .   .   29  .   
  Record                   15   | .   .   .   4   .   .   .   .   .   11  .   
  Part Schematic           10   | .   .   .   .   .   1   1   .   .   8   .   
  Robot Schematic          8    | .   1   .   .   .   .   .   .   .   7   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        8    | .   4   .   .   .   1   .   .   .   3   .   
  Branch Access Points     2    | .   .   .   .   .   1   1   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   1   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   1   1   .   .   .   .   
  Unreport Threat          6    | .   1   .   .   .   3   2   .   .   .   .   
  Locate Traps             3    | .   .   .   .   .   2   1   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   1   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   2   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   4   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   2   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   2   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   4   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   2   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   2   .   .   .   .   .   
Recycling Unit Hacks       3    | .   1   .   .   .   2   .   .   .   .   .   
  Retrieve Components      3    | .   1   .   .   .   2   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         14   | .   3   .   .   .   7   4   .   .   .   .   
  Terminals                10   | .   1   .   .   .   5   4   .   .   .   .   
    Track                  2    | .   .   .   .   .   2   .   .   .   .   .   
    Botnet                 5    | .   1   .   .   .   3   1   .   .   .   .   
    Detonate               2    | .   .   .   .   .   .   2   .   .   .   .   
    Sabotage               1    | .   .   .   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   .   .   2   .   .   .   .   .   
    Tunnel                 4    | .   2   .   .   .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         29   | .   7   .   .   .   10  12  .   .   .   .   
  Full Trace Events        4    | .   .   .   .   .   1   3   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   1   .   .   .   .   .   .   .   7   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   .   .   1   1   .   .   8   .   
  Parts Built              1    | .   .   .   .   .   .   1   .   .   .   .   
    Matter                 336  | .   .   .   .   .   .   336 .   .   .   .   
    Time                   168  | .   .   .   .   .   .   168 .   .   .   .   
  Total Part Build Rating  4    | .   .   .   .   .   .   4   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   2   .   .   .   .   .   
  Time                     77   | .   .   .   .   .   77  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     6    | .   6   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   2   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   2   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   2   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro 
Total Allies               5    | .   .   .   .   .   .   3   2   .   .   .   
  Largest Group            3    | .   .   .   .   .   .   3   .   .   .   .   
  Highest-Rated Group      93   | .   .   .   .   .   .   93  .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               15   | .   .   .   .   .   .   14  1   .   .   .   
  Total Damage             180  | .   .   .   .   .   .   167 13  .   .   .   
  Kills                    1    | .   .   .   .   .   .   1   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro 
Robot Analysis Total       117  | .   2   .   .   .   .   .   .   .   115 .   
Derelict Logs Recovered    7    | .   .   1   .   1   .   .   1   3   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Turns Passed               10132 | 255  1471 431  378  347  3316 2013 350  673  55   843  
Spaces Moved               6410  | 133  735  200  188  166  1402 1386 694  1044 102  360  
  Core                     14    | 11   .    .    .    .    .    .    .    .    .    3    
  Treads                   2452  | 122  735  200  188  166  957  84   .    .    .    .    
  Legs                     535   | .    .    .    .    .    .    535  .    .    .    .    
  Wheels                   467   | .    .    .    .    .    445  22   .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   2942  | .    .    .    .    .    .    745  694  1044 102  357  
  Fastest Speed            29    | 50   160  160  160  200  130  29   29   29   29   30   
  Average Speed            111   | 152  160  171  191  200  178  102  29   29   29   67   
  Slowest Speed            330   | 160  160  180  200  200  220  330  99   99   30   200  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            6     | .    .    .    .    .    .    5    .    .    1    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       58    | 7    96   30   54   37   86   38   77   90   78   50   
  Regions Visited          10
    Branch Regions         7
  Pre-discovered Areas     26    | .    2    .    1    .    2    .    .    .    21   .    
  Known Exits Taken        3     | .    .    .    .    .    .    1    1    1    .    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    1    .    .    .    1    .    
Scrap Searched             9     | .    .    2    .    3    .    .    1    3    .    .    
Spaces Dug                 82    | .    14   .    .    .    36   11   4    5    .    12   
Terrain Destroyed          502   | .    14   .    .    49   120  174  45   88   .    12   
  Melee                    42    | .    .    .    .    .    10   11   4    5    .    12   
  Projectile               9     | .    .    .    .    .    7    2    .    .    .    .    
  AOE                      451   | .    14   .    .    49   103  161  41   83   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Total                      8576 | 157  854  250  207  175  1936 1751 819  1378 120  929  
  Wait                     1211 | .    6    14   .    .    175  76   100  295  5    540  
  Move                     6392 | 132  734  199  187  165  1401 1378 693  1043 100  360  
  Hop                      2    | .    .    .    .    .    .    2    .    .    .    .    
  Pick Up                  120  | 5    14   6    16   4    48   23   .    .    3    1    
  Fast Attach              48   | 6    1    .    1    .    13   25   .    2    .    .    
  Attach                   52   | .    2    5    .    1    20   13   2    3    2    4    
  Detach                   20   | .    .    .    .    .    7    6    2    2    2    1    
  Swap                     91   | .    3    2    1    2    42   23   3    14   .    1    
  Drop                     100  | .    2    1    2    .    46   46   .    .    3    .    
  Fire                     456  | 14   92   23   .    3    162  136  13   13   .    .    
  Melee                    84   | .    .    .    .    .    22   23   6    6    5    22   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: [*Fac] / *Dat)
-7/Data Miner
-6/Proximity Caves

 History 
---------
  Turn | Location           | Event
    93 | -11/Scrapyard      | Discovered new exit (range 16)
   256 | -11/Scrapyard      | Entered Materials
   292 | -10/Materials      | Discovered new exit (range 10)
   329 | -10/Materials      | Build established: Mutant
   644 | -10/Materials      | Central database locked down
   777 | -10/Materials      | Discovered new exit (range 12)
  1027 | -10/Materials      | Discovered new exit (range 15)
  1159 | -10/Materials      | Discovered new exit (range 16)
  1727 | -10/Materials      | Entered Mines
  2014 | -10/Mines          | Core integrity fell below 50%
  2034 | -10/Mines          | Core integrity fell below 20%
  2073 | -10/Mines          | Lost 5 parts (1p1n3w)
  2149 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  2151 | -10/Mines          | Discovered new exit (range 5)
  2158 | -10/Mines          | Entered Exiles
  2207 | -10/Exiles         | Met 8R-AWN
  2238 | -10/Exiles         | Met EX-HEX
  2368 | -10/Exiles         | Met EX-DEC
  2404 | -10/Exiles         | Learned location of Zion (-6)
  2517 | -10/Exiles         | Discovered new exit (range 10)
  2536 | -10/Exiles         | Entered Mines
  2577 | -9/Mines           | Learned Materials interactive machine intel
  2581 | -9/Mines           | Build established: Hauler-Mutant
  2873 | -9/Mines           | Discovered new exit (range 5)
  2883 | -9/Mines           | Entered Materials
  2883 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
  2884 | -8/Materials       | Loaded intel: 19 interactive machine locations
  3894 | -8/Materials       | Discovered new exit (range 4)
  4394 | -8/Materials       | Discovered new exit (range 8)
  4600 | -8/Materials       | Central database locked down
  4777 | -8/Materials       | Repaired Imp. Flight Unit
  4804 | -8/Materials       | Repaired Lgt. Treads
  4841 | -8/Materials       | Garrison activated, responded to threat
  6199 | -8/Materials       | Entered Factory
  6199 | -7/Factory         | Evolved 2 slots: Utility x2
  7045 | -7/Factory         | Fabricated Lrn. Sensor Array (x1)
  7240 | -7/Factory         | Destroyed 7 combat bots
  7399 | -7/Factory         | First assault squad dispatched
  7586 | -7/Factory         | Garrison activated, responded to threat
  7751 | -7/Factory         | Identified exit to Garrison
  7991 | -7/Factory         | Identified exit to Lower Caves
  8001 | -7/Factory         | Allied Derelicts emerged from ambush trap array
  8212 | -7/Factory         | Entered Lower Caves
  8297 | -7/Lower Caves     | Learned 12 Factory zone layouts
  8302 | -7/Lower Caves     | Build established: Hacker-Sprinter
  8493 | -7/Lower Caves     | Discovered new exit (range 5)
  8560 | -7/Lower Caves     | Identified exit to Lower Caves
  8562 | -7/Lower Caves     | Entered another Lower Caves area
  8572 | -7/Lower Caves     | Discovered new exit (range 8)
  8605 | -7/Lower Caves     | Learned Factory stockpile data
  8693 | -7/Lower Caves     | Learned Factory trap positions
  8714 | -7/Lower Caves     | Learned Factory security intel
  9134 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  9143 | -7/Lower Caves     | Core integrity fell below 50%
  9185 | -7/Lower Caves     | Discovered new exit (range 11)
  9212 | -7/Lower Caves     | Identified exit to Data Miner
  9235 | -7/Lower Caves     | Entered Data Miner
  9235 | -7/Data Miner      | Discovered new exit (range 6)
  9241 | -7/Data Miner      | Met Data Miner
  9246 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  9246 | -7/Data Miner      | Learned location of Section 7 (-2)
  9251 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  9255 | -7/Data Miner      | Destroyed Data Miner
  9257 | -7/Data Miner      | Interfaced with the Data Conduit
  9260 | -7/Data Miner      | Found Prototype Hackware
  9261 | -7/Data Miner      | Found Prototype Hackware
  9263 | -7/Data Miner      | Found Prototype Hackware
  9290 | -7/Data Miner      | Entered Proximity Caves
  9307 | -6/Proximity Caves | Core integrity fell below 20%
  9833 | -6/Proximity Caves | Build established: Hacker-Mutant
 10069 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 10089 | -6/Proximity Caves | Learned Factory stockpile data
 10134 | -6/Proximity Caves | Crushed by falling debris
 10134 | -6/Proximity Caves | Smashed by cave-in

 Last Messages 
---------------
09918_ System corrupted: Matter fused (-10).
09934_ System corrupted: Heat flow error (+267).
09966_ System corrupted: Matter fused (-5).
09994_ 5GXM >%O&%8ZN J%ZCSKA0% F
10017_ System corrupted: Matter fused (-10).
10044_ System corrupted: Heat flow error (+226).
10068_ Slug penetrates Wall.
10068_ G-50 Soldier springs to life. <x3>
10069_ System corrupted: Matter fused (-5).
10069_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT."
10071_ Penetrated by Slug.
10073_ Y-64 Sentinel: "REQUESTING BACKUP."
10085_ S-27 Virus destroyed.
10087_ Acquired VTOL Module.
10089_ Acquired derelict log, extracted data.
Data stored: Factory stockpile data.
10090_ Autogun fries itself beyond repair.
10120_ System corrupted: Energy discharge (-8).
10133_ The unstable cave ceiling collapses. <x2>
10134_ Crushed by falling debris.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| ##???????????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
|  ##??????????????????????????????????????????????? |
|   ##?????????????????????????????????????????????? |
|    #?????????????????????????????????????????????? |
|  ######??????????????????????????????????????????? |
|       #??????????????????????????????????????????? |
|       ##?????????????????????????????????????????? |
|  ###   #?????????????????????????????????????????? |
|  ###   #?????????????????????????????????????????? |
|        #?????????????????????????????????????????? |
|        ##????????????????????????????????????????? |
| ####    #????????????????????????????????????????? |
| ??##   ##????????????????????????????????????????? |
| ??#    #?????????????????????????????????????????? |
| ?##    #?????????????????????????????????????????? |
| ##     #?????????????????????????????????????????? |
| # =##  #?????????????????????????????????????????? |
|   %### #?????????????????????????????????????????? |
|      # #?????????????????????????????????????????? |
|      ###?????????????????????????????????????????? |
| "    #????????????????????##?????????????????????? |
|      #???###????????????## #?????????????????????? |
|  "   #???  ##??????????##@#??????????????????????? |
|  ""  #?##   ##????????### #??????????????????????? |
| ""   ###     #???????## ###??????????????????????? |
| ""   ##      #??????## ##????????????????????????? |
|  "   ##      #?????## ##?????????????????????????? |
|      ##     ##????## ##??????????????????????????? |
|  ""  #     ##????## ##???????????????????????????? |
| ###       ##????## ##????????????????????????????? |
| ###      ##????## ##?????????????????????????????? |
|         ##????##;##??????????????????????????????? |
|         #????## ##???????????????????????????????? |
|         ##???#   #???????????????????????????????? |
|          #???#   #???????????????????????????????? |
|          ##??#  ##???????????????????????????????? |
|           ####  #????????????????????????????????? |
|       ##   ##   #????????????????????????????????? |
|       ##        #????????????????????????????????? |
|                 #????????????????????????????????? |
|                 #????????????????????????????????? |
|                 #????????????????????????????????? |
|   ##  ##        #????????????????????????????????? |
|  #?###?##       #????????????????????????????????? |
|  ???????##     ##????????????????????????????????? |
| ?????????#######?????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             375
Resistance: KI             30
Propulsion Shielding       66
Evasion (%)                64
Melee Accuracy             6
Target Analysis            5
Recoil Reduction           3
Offensive Hacking          30
Defensive Hacking          10

 Item Schematics 
-----------------
           Hcp. Storage Unit | -8/Materials  | Hacked
           Lrn. Sensor Array | -7/Factory    | Hacked
     Mni. Smartbomb Launcher | -7/Data Miner | Free
    Exp. Transmission Jammer | -7/Data Miner | Free
 Tactical Coordination Suite | -7/Data Miner | Free
 Exp. Terrain Scan Processor | -7/Data Miner | Free
    Exp. Cesium-ion Thruster | -7/Data Miner | Free
         Cmb. Gravmag System | -7/Data Miner | Free
   Lgt. Regenerative Plating | -7/Data Miner | Free
            Combat Drone Bay | -7/Data Miner | Free

 Robot Schematics 
------------------
 M-13 Machinist | -10/Materials | Hacked
 I-47 Archangel | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
 X-72 Disruptor | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
     S-27 Virus | -7/Data Miner | Free

 Fabricated
------------
 Lrn. Sensor Array | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              UtilityStoragePick
  Manual?         0
Play Time         01:18:22
  Cumulative      567.3 hours
  Start           2021.06.08 @ 18:41:01
  End             2021.06.08 @ 19:58:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          353
  Rogue           353
  Adventurer      0
  Explorer        0
Win Type          -
  Total           6
  Types           4/0/1/0/1/0/0/0/0
Lore%             88
Gallery%          89
Achievement%      71
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 821d0184-2f9b-4e6b-9608-62160ba0d9ef