Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.08.31 @ 22:37:13 Player: aoemica Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (17) 85 Value Destroyed (821) 821 Prototype IDs (18) 360 Alien Tech Used (3) 600 Bonus (34401) 34401 TOTAL SCORE: 43967 Bonus ------- Pacifist 834 High Alert Combat Kills 20 Follower Combat Kills 2428 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Win 3000 Win Speed 4019 Cogmind --------- Core Integrity 1130/1600 Matter 300/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Fission Core Zionite Light DM Reactor > --- PROPULSION ------- Antigrav System Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Zionite Glidesys II Antigrav Array > --- UTILITY ---------- Advanced Heat Sink Machine Analyzer Enhanced Optical Array Active Sensor Suite Advanced Terrain Scan Processor Advanced Terrain Scan Processor > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Matter Drive [Rating: 148] Favorites ----------- Power Light Fission Core Power Core Light Fission Core Reactor Zionite Light DM Reactor Propulsion Medium Treads Treads Medium Treads Leg Myomer Leg Hover Unit Improved Antigrav System Flight Unit VTOL Module Utility Advanced Terrain Scan Processor Device Experimental Heat Sink Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Zionite Weapon Casing Artifact Matter Drive Weapon Mini Grenade Launcher Energy Cannon Zionite Alpha Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Slashing Weapon Sigix Broadsword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Acc Com Slots Evolved 18 | . . 2 2 2 . . . . 2 2 2 2 . 2 2 . Power 1 | . . . . . . . . . . 1 . . . . . . Propulsion 8 | . . 1 1 1 . . . . . 1 . 2 . 1 1 . Utility 9 | . . 1 1 1 . . . . 2 . 2 . . 1 1 . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 82 | 3 . 1 5 8 . . . 1 3 1 7 18 7 1 10 17 Power 5 | . . . . . . . . . 1 . 1 . . . 1 2 Engine . | . . . . . . . . . . . . . . . . . Core 3 | . . . . . . . . . 1 . 1 . . . . 1 Reactor 2 | . . . . . . . . . . . . . . . 1 1 Propulsion 40 | 2 . 1 2 5 . . . 1 . 1 2 10 2 1 3 10 Treads 16 | 2 . . 1 4 . . . 1 . . 1 6 1 . . . Leg 7 | . . . . . . . . . . . 1 3 . 1 2 . Wheel . | . . . . . . . . . . . . . . . . . Hover 13 | . . . . . . . . . . . . 1 1 . 1 10 Flight 4 | . . 1 1 1 . . . . . 1 . . . . . . Utility 23 | . . . 3 2 . . . . 2 . 4 3 1 . 4 4 Device 9 | . . . 1 . . . . . 2 . 3 . 1 . . 2 Storage 1 | . . . . . . . . . . . . . . . . 1 Processor 6 | . . . 1 2 . . . . . . . 3 . . . . Hackware 1 | . . . 1 . . . . . . . . . . . . . Protection 1 | . . . . . . . . . . . 1 . . . . . Artifact 5 | . . . . . . . . . . . . . . . 4 1 Weapon 14 | 1 . . . 1 . . . . . . . 5 4 . 2 1 Energy Gun . | . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . 1 . Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . . Ballistic Cannon 5 | . . . . . . . . . . . . 4 1 . . . Launcher 4 | . . . . 1 . . . . . . . 1 1 . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . . 2 . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . . . . . . . 2 2 1 . 4 1 Parts Lost 34 | . . . . 2 . . . . 2 1 7 4 1 . . 17 Power 2 | . . . . . . . . . . . . . . . . 2 Propulsion 20 | . . . . 1 . . . . . 1 5 2 . . . 11 Utility 10 | . . . . 1 . . . . 1 . 2 2 1 . . 3 Weapon 2 | . . . . . . . . . 1 . . . . . . 1 Highest Loss Streak 7 | . . . . 1 . . . . 2 3 5 2 1 . . 7 Average Slot Usage (%) 56 | . 42 42 61 70 69 69 69 73 82 59 42 49 39 37 40 53 Core 1 | . . . . . . . . . 5 5 3 . . . . 2 Treads 17 | . 28 22 19 24 30 30 30 35 33 24 10 12 15 13 11 1 Leg 2 | . . . . . . . . . . . . 12 . 2 8 2 Hover 4 | . . . . . . . . . . . . . 2 4 4 20 Flight 1 | . . 9 17 12 . . . . . . . . . . . . Device 3 | . . . 7 3 . . . . 11 11 13 3 1 . . 5 Processor 17 | . . . 5 13 23 23 23 23 20 17 13 18 19 17 16 16 Hackware 2 | . . . 4 7 7 7 7 7 5 . . . . . . . Ballistic Gun 1 | . 14 11 9 5 . . . . . . . . . . . . Launcher 2 | . . . . 1 7 7 7 7 5 . . . . . . . Naked Turns 4 | . . . . . . . . . . . . . . . . 4 Heaviest Build 32 | 2 2 2 3 3 1 1 1 1 9 8 9 . 13 . 10 32 Greatest Support 101 | 40 3 3 3 20 3 3 3 3 9 9 9 50 3 3 3 101 Greatest Overweight (x) 4 | . . . . . . . . . . . 2 . 4 . 3 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 20 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 4 2 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 1 1 4 4 4 5 5 5 5 4 5 5 4 4 5 4 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 2 5 5 5 5 5 5 5 5 5 5 5 5 5 5 . Class Distribution -------------------- 75% | Mutant 8% | Scavenger-Scout 5% | Messiah-Mutant 4% | Commander-Scout 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Quarantine Mutant | -2/Research Mutant | -1/Access Scavenger-Scout | -1/Command Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Acc Com Matter Collected 1181 | 191 . . . 42 49 . 45 26 55 . 10 333 9 . 241 180 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 465 | . . . . 42 . . . . 140 . . 91 34 . 158 . Parts 24 | . . . . 3 . . . . 4 . . 7 2 . 8 . Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . 1 . 3 1 . . . . . . . . Prevented 1 | . . . . . . . . 1 . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Acc Com Combat Hostiles Destroyed 15 | . . . . 1 . . . . 3 . . 4 3 . 4 . AOE 15 | . . . . 1 . . . . 3 . . 4 3 . 4 . Classes Destroyed 4 | . . . . 1 . . . . 1 . . 1 . . 1 . Worker 1 | . . . . . . . . . 1 . . . . . . . Recycler 1 | . . . . . . . . . . . . . . . 1 . Swarmer 11 | . . . . . . . . . . . . 4 3 . 4 . Grunt 4 | . . . . 1 . . . . 3 . . . . . . . Best Kill Streak 5 | . . . . 1 . . . . 4 . . 4 3 . 5 . Combat Bots Only 4 | . . . . 1 . . . . 3 . . 4 3 . 4 . Max Kills in Single Turn 3 | . . . . 1 . . . . 3 . . 2 2 . 3 . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . . . . 1 . . . . 3 . . 2 2 . 2 . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Acc Com Damage Taken 8102 | . . 23 111 819 . . . 175 411 52 687 1990 1139 . 420 2275 Core 1281 | . . . 46 223 . . . 72 39 . 156 157 118 . 45 425 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Core Remaining (%) 88 | 100 100 100 91 . . . . 57 95 100 86 . 78 100 . 70 Volleys Fired 34 | . . . . 2 . . . 1 2 . . 24 3 . 2 . Largest 1 | . . . . 1 . . . 1 1 . . 1 1 . 1 . Hottest 53 | . . . . 30 . . . 30 30 . . 53 53 . 52 . Shots Fired 34 | . . . . 2 . . . 1 2 . . 24 3 . 2 . Gun . | . . . . . . . . . . . . . . . . . Cannon 23 | . . . . . . . . . . . . 22 1 . . . Launcher 11 | . . . . 2 . . . 1 2 . . 2 2 . 2 . Special . | . . . . . . . . . . . . . . . . . Kinetic 23 | . . . . . . . . . . . . 22 1 . . . Thermal . | . . . . . . . . . . . . . . . . . Explosive 11 | . . . . 2 . . . 1 2 . . 2 2 . 2 . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 1 | . . . . . . . . . . . . . . . 1 . Robot Miss Streak 2 | . . . . 1 . . . . . . . 2 . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 1 | . . . . . . . . . . . . . . . 1 . Core Hits 37 | . . . . 4 . . . 2 10 . . 5 5 . 11 . Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . . Melee Attacks 2 | . . . . . . . . . . . . . 2 . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 2 | . . . . . . . . . . . . . 2 . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 1910 | . . . . 119 . . . 31 349 . 9 353 374 . 675 . Guns . | . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . Explosions 1890 | . . . . 115 . . . 31 349 . . 347 373 . 675 . Melee . | . . . . . . . . . . . . . . . . . Ramming 20 | . . . . 4 . . . . . . 9 6 1 . . . Kinetic . | . . . . . . . . . . . . . . . . . Thermal 214 | . . . . . . . . . 214 . . . . . . . Explosive 1676 | . . . . 115 . . . 31 135 . . 347 373 . 675 . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . . . 2 1 1 . . 4 Average Corruption 2 | . . . . . . . . . . . 1 1 1 . . 3 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 7 | . . . . . . . . . . . 4 . . . . 3 Message Errors 1 | . . . . . . . . . . . 1 . . . . . Matter Fused 2 | . . . . . . . . . . . . . . . . 2 Heat Flow Errors 2 | . . . . . . . . . . . 2 . . . . . Energy Discharges 1 | . . . . . . . . . . . 1 . . . . . Data Loss (minor) 1 | . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 53 | . . . . . . . . . 4 . . . 14 . 35 . Projectiles . | . . . . . . . . . . . . . . . . . Explosions 53 | . . . . . . . . . 4 . . . 14 . 35 . Melee . | . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 105 | . . . . 73 . . . . 28 . 4 . . . . . Shots 3 | . . . . 2 . . . . 1 . . . . . . . Rammed 17 | . . . . 5 . . . . . . 1 10 1 . . . Targets Rammed 17 | . . . . 5 . . . . . . 1 10 1 . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 264 | . . . . 8 . . . . . . 201 . . . . 264 Average Temperature 56 | . . . . 8 . . . . . . 113 . . . . 52 Received Heat Transfer 1173 | . . 12 45 264 . . . 30 9 9 27 425 205 . 63 84 Effects 2 | . . . . . . . . . . . . . . . . 2 Interference 2 | . . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 150 | . . . . . . . . . 150 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Acc Com Peak Influence 1812 | . . 30 109 289 . . . . 294 143 437 697 774 435 623 1812 Initial 435 | . . . 12 49 . . . . 24 138 70 226 271 435 260 398 Average 466 | . . 6 50 141 . . . . 85 141 281 488 470 435 451 1132 Maximum Alert Level 5 | . . . . 1 . . . . 1 . 2 2 3 2 2 5 Low Security (%) 26 | 100 100 100 100 67 . . . . 95 100 24 . . . . . Level 1 18 | . . . . 32 . . . . 4 . 54 28 21 . 23 2 Level 2 32 | . . . . . . . . . . . 20 71 69 100 76 8 Level 3 5 | . . . . . . . . . . . . . 8 . . 20 Level 4 5 | . . . . . . . . . . . . . . . . 20 Level 5 12 | . . . . . . . . . . . . . . . . 47 High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 19 | . . . 1 2 . . . . 2 . 4 2 4 . 1 3 Investigation 9 | . . . . 1 . . . . 2 . 2 . 3 . . 1 Extermination . | . . . . . . . . . . . . . . . . . Reinforcement 8 | . . . 1 1 . . . . . . 1 2 1 . 1 1 Assault 2 | . . . . . . . . . . . 1 . . . . 1 Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses 1 | . . . . . . . . . . . . . . . . 1 Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Acc Com Distress Signals 29 | . . 2 1 1 . . . . . . 2 . 2 . . 21 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 169 | . . 3 5 13 . . . 9 10 1 20 31 28 . 12 37 Peak Tracking Total 15 | . . 5 4 5 . . . 8 5 1 8 9 15 . 7 8 Tactical Retreats 32 | . . 1 1 4 . . . . . . 3 7 7 . 2 7 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Acc Com Traps Triggered 7 | . . . . . . . . . . . 3 2 . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . 1 . . . . . . . . . 3 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Acc Com Machines Disabled 14 | . . . . 1 . . . . 3 . 4 . 4 . . 2 Max in Single Turn 3 | . . . . 1 . . . . 3 . . . 1 . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Acc Com Machines Accessed 7 | . . . 1 3 . . . 1 2 . . . . . . . Terminals 5 | . . . 1 3 . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 15 | . . . 2 10 . . . 1 2 . . . . . . . Successful 6 | . . . 1 2 . . . 1 2 . . . . . . . Failed 9 | . . . 1 8 . . . . . . . . . . . . Catastrophic 1 | . . . . 1 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 51 | . . . . 6 . . . . 6 . 8 10 2 . 17 2 Terminals 13 | . . . 2 10 . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 3 | . . . 1 1 . . . 1 . . . . . . . . Record 1 | . . . . . . . . 1 . . . . . . . . Level Access Points 1 | . . . 1 . . . . . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . . . . 1 . . . . 2 . . . . . . . Terminals 1 | . . . . 1 . . . . . . . . . . . . Botnet 1 | . . . . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . 2 . . . . . . . Tunnel 2 | . . . . . . . . . 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 4 | . . . 1 3 . . . . . . . . . . . . Full Trace Events 1 | . . . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . . . . . . . 10 . Parts Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . 2 . . . . . Machine Destruction 2 | . . . . . . . . . . . 2 . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked 7 | . . . . . . . . . . . . . . . . 7 Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Acc Com Total Allies 73 | . . . . . . . 4 . 2 . 8 6 . . 5 48 Largest Group 26 | . . . . . . . 4 3 2 . 5 3 . . 4 26 Highest-Rated Group 3009 | . . . . . . . 156 118 170 . 291 225 . . 488 3009 Highest-Rated Ally 269 | . . . . . . . 40 40 85 . 135 103 . . 122 269 Zionite Dispatches 10 | . . . . . . . . . 1 . 3 3 . . 3 . Heavy 4 | . . . . . . . . . 1 . . 1 . . 2 . Light 1 | . . . . . . . . . . . 1 . . . . . Fire 1 | . . . . . . . . . . . 1 . . . . . Hacker 1 | . . . . . . . . . . . . 1 . . . . Hero 1 | . . . . . . . . . . . 1 . . . . . Zionite Resupply 2 | . . . . . . . . . . . . 1 . . 1 . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 337 | . . . . . . . . 7 1 . 19 22 . . 9 279 Total Damage 25601 | . . . . . . . . 110 33 . 1462 1286 . . 804 21906 Kills 85 | . . . . . . . . 1 1 . 6 6 . . 5 66 Allies Corrupted 8 | . . . . . . . . . . . . . . . . 8 Allies Melted 1 | . . . . . . . . . . . . . . . . 1 Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . . . . . . 1 . . 3 . Branch Access 1 | . . . . . . . . . . . . 1 . . . . Guard Positions 1 | . . . . . . . . . . . . . . . 1 . Prototype Schematics 1 | . . . . . . . . . . . . . . . 1 . Active Garrisons 1 | . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Acc Com Turns Passed 3325 | 9 37 67 93 273 122 68 419 94 210 39 217 426 245 52 291 663 Spaces Moved 5261 | 3 69 120 167 479 244 135 606 181 395 31 362 611 405 84 392 977 Core 4470 | . 69 120 167 475 244 135 606 181 395 31 362 592 405 84 392 212 Treads 8 | 3 . . . 4 . . . . . . . 1 . . . . Legs 18 | . . . . . . . . . . . . 18 . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover 765 | . . . . . . . . . . . . . . . . 765 Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 36 | 160 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 36 Average Speed 50 | 160 50 50 50 50 50 50 50 50 50 50 50 52 51 50 59 43 Slowest Speed 250 | 160 50 50 50 160 50 50 50 50 50 50 150 145 250 50 200 60 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 27 | 2 21 19 21 23 37 36 86 38 19 2 20 24 65 3 12 42 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 3 | . . . . . . . 1 . 2 . . . . . . . Known Exits Taken 9 | . . . 1 1 1 1 1 1 1 1 . 1 . . . . Unknown Exits Taken 7 | 1 1 1 . . . . . . . . 1 . 1 1 1 . Scrap Searched 7 | . . . . . 3 . 2 2 . . . . . . . . Spaces Dug 11 | . . . . 6 . . . . . . . 5 . . . . Terrain Destroyed 130 | . . . . 16 . . . 10 15 . . 24 24 . 41 . Melee . | . . . . . . . . . . . . . . . . . Projectile 17 | . . . . . . . . . . . . 17 . . . . AOE 113 | . . . . 16 . . . 10 15 . . 7 24 . 41 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Acc Com Total 5882 | 8 70 127 174 502 243 134 721 182 404 53 396 689 434 92 447 1206 Wait 425 | . . . . . . . 116 . 2 22 19 13 3 8 35 207 Move 5244 | 2 68 119 166 478 243 134 605 180 394 30 361 610 404 83 391 976 Hop . | . . . . . . . . . . . . . . . . . Pick Up 19 | . 2 5 2 3 . . . . 2 . 1 1 3 . . . Fast Attach 58 | 1 . 1 3 6 . . . 1 2 1 7 13 3 1 5 14 Attach 25 | 2 . . 2 2 . . . . 1 . . 5 5 . 5 3 Detach 17 | . . . . . . . . . . . 1 6 4 . 6 . Swap . | . . . . . . . . . . . . . . . . . Drop 41 | 3 . 2 1 6 . . . . 1 . 6 7 6 . 3 6 Fire 34 | . . . . 2 . . . 1 2 . . 24 3 . 2 . Melee 2 | . . . . . . . . . . . . . 2 . . . Ram 1 | . . . . . . . . . . . 1 . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 16 | . . . . 5 . . . . . . . 10 1 . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine -2/Research -1/Access -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 1 | -11/Scrapyard | Released all parts (6) 5 | -11/Scrapyard | Discovered new exit (range 2) 10 | -11/Scrapyard | Entered Materials 42 | -10/Materials | Discovered new exit (range 9) 47 | -10/Materials | Entered another Materials area 47 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 106 | -9/Materials | Discovered new exit (range 15) 114 | -9/Materials | Entered another Materials area 114 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 170 | -8/Materials | Identified exit to Factory 207 | -8/Materials | Entered Factory 207 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 304 | -7/Factory | Build established: Mutant 442 | -7/Factory | Identified exit to Storage 442 | -7/Factory | Identified exit to Lower Caves 480 | -7/Factory | Entered Lower Caves 597 | -7/Lower Caves | Discovered new exit (range 9) 600 | -7/Lower Caves | Identified exit to Lower Caves 602 | -7/Lower Caves | Entered another Lower Caves area 667 | -7/Lower Caves | Discovered new exit (range 5) 669 | -7/Lower Caves | Identified exit to Zion 670 | -7/Lower Caves | Entered Zion 694 | -7/Zion | Discovered new exit (range 14) 778 | -7/Zion | Learned Factory stockpile data 807 | -7/Zion | Received a hallucinogenic algorithm 817 | -7/Zion | Given A8's code to call for help 849 | -7/Zion | Imprinted 851 | -7/Zion | Declared Zion's savior 915 | -7/Zion | Learned location of Recycling (-7) 972 | -7/Zion | Identified exit to Proximity Caves 1089 | -7/Zion | Entered Proximity Caves 1089 | -6/Proximity Caves | Accompanied by 3 allies 1155 | -6/Proximity Caves | Spotted B-75 Beast 1156 | -6/Proximity Caves | Entered a huge 0b10 base via the front door 1175 | -6/Proximity Caves | Discovered new exit (range 18) 1183 | -6/Proximity Caves | Identified exit to Factory 1183 | -6/Proximity Caves | Entered Factory 1183 | -6/Factory | Evolved 2 slots: Utility x2 1274 | -6/Factory | Zion Heavy squad teleported in 1385 | -6/Factory | Discovered new exit (range 16) 1392 | -6/Factory | Identified exit to Factory 1393 | -6/Factory | Entered another Factory area 1393 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 1394 | -5/Factory | Identified exit to Upper Caves 1397 | -5/Factory | Discovered new exit (range 18) 1432 | -5/Factory | Identified exit to Factory 1432 | -5/Factory | Entered another Factory area 1432 | -4/Factory | Evolved 2 slots: Utility x2 1435 | -4/Factory | Lost 3 parts (1n1u1w) 1479 | -4/Factory | Zion Light squad teleported in 1502 | -4/Factory | Found Prototype Protection 1502 | -4/Factory | Identified Zio. Weapon Casing 1557 | -4/Factory | Spotted B-86 Titan 1589 | -4/Factory | Zion hero teleported in (AD-0RF) 1593 | -4/Factory | Zion Fire squad teleported in 1615 | -4/Factory | Lost 5 parts (3n2u) 1634 | -4/Factory | Discovered new exit (range 18) 1649 | -4/Factory | Entered Research 1649 | -3/Research | Evolved 2 slots: Propulsion x2 1724 | -3/Research | Spotted B-86 Titan 1779 | -3/Research | Retrieved Zion intel report: Branch Access 1779 | -3/Research | Identified exit to Quarantine 1780 | -3/Research | Zion Heavy squad teleported in 1921 | -3/Research | Zion Hacker squad teleported in 1988 | -3/Research | Found Fusion Bomb Launcher 2057 | -3/Research | Zion Zionite Resupply teleported in 2075 | -3/Research | Entered Quarantine 2086 | -3/Quarantine | Found Alien Slashing Weapon 2200 | -3/Quarantine | Found Alien Artifact 2200 | -3/Quarantine | Identified Core Reset Matrix 2200 | -3/Quarantine | Identified Sigix Broadsword 2200 | -3/Quarantine | Used Core Reset Matrix 2204 | -3/Quarantine | Detected hypermatrix surge 2204 | -3/Quarantine | Sensed 5 artifacts in vicinity 2267 | -3/Quarantine | Found Matter Drive 2277 | -3/Quarantine | Cryocooling Duct disabled 2292 | -3/Quarantine | Ambient heat levels rising (+20) 2292 | -3/Quarantine | Non-combat units ordered to evacuate 2312 | -3/Quarantine | Discovered new exit (range 13) 2320 | -3/Quarantine | Entered Research 2320 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 2364 | -2/Research | Discovered new exit (range 15) 2372 | -2/Research | Entered Access 2372 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 2430 | -1/Access | Retrieved Zion intel report: Guard Positions 2464 | -1/Access | Retrieved Zion intel report: Active Garrisons 2537 | -1/Access | Retrieved Zion intel report: Prototype Schematics 2591 | -1/Access | Zion Heavy squad teleported in 2596 | -1/Access | Zion Zionite Resupply teleported in 2621 | -1/Access | Found Prototype Energy Cannon 2621 | -1/Access | Identified Zio. Alpha Cannon 2638 | -1/Access | Discovered new exit (range 3) 2657 | -1/Access | Zion Heavy squad teleported in 2663 | -1/Access | Entered Command 2663 | -1/Command | Accompanied by 4 allies 2775 | -1/Command | Disengaged cave seal 2862 | -1/Command | Found Prototype Device 2862 | -1/Command | Identified Active Sensor Suite 2900 | -1/Command | Disengaged cave seal 2913 | -1/Command | First assault squad dispatched 2914 | -1/Command | Spotted M Guard 2914 | -1/Command | Spotted M Guard 2914 | -1/Command | Spotted Combat Programmer 2915 | -1/Command | Spotted Combat Programmer 2936 | -1/Command | Allies destroyed Combat Programmer 2946 | -1/Command | Allies destroyed Combat Programmer 2967 | -1/Command | Allies destroyed M Guard 2983 | -1/Command | Allies destroyed M Guard 2983 | -1/Command | All MAIN.C guards destroyed 2998 | -1/Command | Lost 5 parts (4n1w) 3107 | -1/Command | Met MAIN.C 3108 | -1/Command | 0b10 Conduit disabled 3124 | -1/Command | Allies destroyed MAIN.C Shell 3126 | -1/Command | MAIN.C activated Command garrisons 3138 | -1/Command | Allies destroyed MAIN.C 3144 | -1/Command | Spotted B-99 Colossus 3324 | -1/Command | Discovered new exit (range 5) 3326 | *** | Heading to fleet! Last Messages --------------- 03311_ Penetrated by Slug. 03312_ Imp. Antigrav System destroyed. 03312_ Active Sensor Suite destroyed. 03312_ Slug penetrates Wall. 03318_ K-01 Serf collects debris. 03318_ Slug penetrates Wall. 03321_ Penetrated by Slug. 03321_ Slug penetrates Wall. 03321_ Penetrated by Slug. 03321_ Adv. Heat Sink destroyed. 03321_ Penetrated by Slug. 03321_ Slug penetrates Wall. 03322_ Wall collapses. 03322_ Triggered Segregator Trap. 03322_ Arcs of energy rise from the floor. 03322_ Adv. Terrain Scan Processor blown off. 03322_ Enh. Optical Array blown off. 03322_ Machine Analyzer blown off. 03323_ K-01 Serf collects debris. 03324_ EXIT=FOUND Map ----- +----------------------------------------------------+ | // ##/ """ #??????????????????????????????? | | / =## ""T"" #??????????????????????????????? | | = ## "" "" !############???????????????????? | | ## ## # ## ###?????????????????? | | ###### [ ##????????????????? | | # ### #????????????????? | | ## ! * # "" ##????????????????? | | # # """" ##????????????????? | | ###### #+###+## """" #????????????????? | | #????# # "" ##????????????????? | | ##???# + #????????????????? | | #???##### #### # ##????????????????? | | #???????## #?# # #?????????????????? | | ######???# ##?# # #?????????????????? | | ##### #?# # ##????????????????? | | / ### # #????????????????? | | # # ############ ######????????????? | | # # ## ### # ## # #????????????? | | ## ######### =%* #????????????? | | # #???????#### ## # ## # #????????????? | | ## #??????????## # ###### ] #????????????? | | ## ##?????????# ##????# #????????????? | | # #######???# = # #########+#####????????????? | | ## #""""""#???# # ## #??????????????? | | # """#???#! + ## #??????????????? | | ## + """#???# # ## @ ## #??????????????? | | ## + """#???# [ % %## ## ########???????? | | # #""""""#???# %####### ! #???????? | | # ########???#### ###### % # #???????? | | ## ##???????????#### [ ! #"" #???????? | | ?###????????????# % #"" #???????? | | ????????????????# * ^ #"T #???????? | | ???????????????## "" #"" ! |#???????? | | ???????????????# """ #"" #???????# | | ??############### "T #???????" | | ??# # """ # #????"" | | ??# " # #???#"""" | | ??# #? ! #???#"""" | | ??# ! #? #???#" | | ??# % #?? #???#"" | | ??# ! ####### #########???#"" | | ??############# + #+## ## #?????# " | | ????????????# # ## #?????# " | | ????????????# # ## #?????# " | | ???????????## """" # # #?????#"""" | | ???????????# """" + + ! ! #?????#"" | | ???????????## """" #### #?????# | | ???????????## """" #??#### ###### ###???# | | ???????????# #???# =!##### ##### | | ???????????# #???# !% [[/%%% %% | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Energy Generation 40 Energy Capacity 170 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 410 Additional Mass Support 6 Evasion (%) 62 Recoil Reduction 8 Offensive Hacking 10 Item Schematics ----------------- Cld. Proton Cannon | -1/Access | Z-intel Plasma Sword | -1/Access | Z-intel Cld. Linear Gravjet | -1/Access | Z-intel Adv. Matter Compressor | -1/Access | Z-intel Exp. Heat Sink | -1/Access | Z-intel Adv. Overload Regulator | -1/Access | Z-intel Exp. Power Amplifier | -1/Access | Z-intel Inertial Stasis Machine | -1/Access | Z-intel Exp. Optical Array | -1/Access | Z-intel Hvy. Proton Cannon | -1/Access | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Sigix Broadsword Matter Drive Achievements -------------- None Challenges ------------ None Game ------ Seed SurveybotPhasingAutogun Manual? 0 Play Time 00:49:15 Cumulative 469.0 hours Start 2021.08.31 @ 21:57:00 End 2021.08.31 @ 22:37:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 159 Rogue 158 Adventurer 1 Explorer 0 Win Type 2 Total 36 Types 9/5/6/1/1/0/13/1/0 Lore% 94 Gallery% 95 Achievement% 82 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 817580f6-3bdd-4947-8b85-1f156974d74e