Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.07.19 @ 21:25:35 Player: Amy! Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (9) 1800 Robots Destroyed (87) 435 Value Destroyed (3103) 3103 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (1274) 1274 TOTAL SCORE: 8172 Bonus ------- High Alert Combat Kills 274 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 159/160 System Corruption 0% Temperature Cool (0) Movement Rolling (130) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Medium Treads Compact Wheel > --- UTILITY (6) ------ Improved Heat Sink Improved Heat Sink Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON (2) ------- Electrolaser > --- INVENTORY (15) --- Improved Medium Armor Plating Relay Coupler [NC] (26) Relay Coupler [Swarmer] (42) Relay Coupler [Sentry] (24) Heavy Particle Cannon Firepult Missile Launcher Great Axe Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Targeting Computer Improved Medium Armor Plating Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Minigun Minigun > --- INVENTORY -------- Medium Treads Compact Wheel Improved Heat Sink Hardened Light Armor Plating Hardened Light Armor Plating Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Sentry] Particle Gun Electrolaser Heavy Particle Cannon Firepult Missile Launcher Flail [Rating: 39] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Minigun Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Maul Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Slots Evolved 4 | . . . 2 . . . 2 . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 4 | . . . 2 . . . 2 . . Weapon . | . . . . . . . . . . Parts Attached 107 | 6 15 6 20 . . 1 25 14 20 Power 16 | 1 3 1 4 . . . 3 1 3 Engine 13 | 1 3 1 4 . . . 2 1 1 Core 3 | . . . . . . . 1 . 2 Reactor . | . . . . . . . . . . Propulsion 25 | 2 4 2 6 . . 1 6 . 4 Treads 5 | . . . . . . . 3 . 2 Leg 8 | . 2 2 4 . . . . . . Wheel 12 | 2 2 . 2 . . 1 3 . 2 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 35 | 1 4 . 3 . . . 9 8 10 Device 7 | . 1 . 1 . . . 2 1 2 Storage 3 | 1 2 . . . . . . . . Processor 4 | . 1 . . . . . 1 . 2 Hackware 1 | . . . . . . . 1 . . Protection 20 | . . . 2 . . . 5 7 6 Artifact . | . . . . . . . . . . Weapon 31 | 2 4 3 7 . . . 7 5 3 Energy Gun 6 | . 3 . 1 . . . . . 2 Energy Cannon 1 | . . . . . . . 1 . . Ballistic Gun 17 | 2 . 1 5 . . . 5 3 1 Ballistic Cannon 1 | . . . . . . . 1 . . Launcher 3 | . 1 2 . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 3 | . . . 1 . . . . 2 . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . Corrupted Parts 1 | . . . 1 . . . . . . System Corruption 2 | . . . 2 . . . . . . Parts Lost 41 | . 8 9 3 . . . 9 2 10 Power 8 | . 2 2 . . . . 1 1 2 Propulsion 10 | . 2 3 1 . . . 2 . 2 Utility 9 | . 1 . . . . . 4 1 3 Weapon 14 | . 3 4 2 . . . 2 . 3 Highest Loss Streak 8 | . 8 7 1 . . . 6 1 4 Average Slot Usage (%) 95 | . 92 70 85 100 100 100 98 100 98 Engine 7 | . 12 12 8 11 11 11 5 6 3 Core 2 | . . . . . . . 3 2 5 Treads 7 | . . . . . . . 5 18 14 Leg 4 | . 4 20 20 . . . . . . Wheel 7 | . 22 3 1 22 22 22 11 . 3 Device 8 | . 7 . 6 11 11 11 6 9 9 Storage 10 | . 14 14 11 11 11 11 9 9 9 Processor 10 | . 6 14 11 11 11 11 9 9 11 Hackware 5 | . . . . . . . 8 9 8 Protection 13 | . . . 6 11 11 11 19 18 15 Energy Gun 1 | . 3 2 2 . . . . . 4 Ballistic Gun 16 | . 16 1 15 22 22 22 16 17 13 Naked Turns . | . . . . . . . . . . Heaviest Build 50 | 14 30 27 40 40 40 40 50 42 48 Greatest Support 56 | 32 32 20 22 22 22 24 56 56 56 Greatest Overweight (x) 7 | . 2 7 2 1 1 1 3 . 2 Average Overweight (x) . | . . 1 . 1 1 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 15 15 Most Carried 15 | 4 9 9 15 15 15 15 15 15 15 Average Carried 12 | 2 5 5 10 15 14 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 4 9 5 15 15 15 15 15 15 9 Class Distribution -------------------- 53% | Scavenger-Mutant 46% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Matter Collected 2479 | 178 125 16 541 . . 25 649 531 414 Remotely . | . . . . . . . . . . Salvage Created 3174 | . 296 50 486 . . . 788 864 690 Parts 178 | . 29 1 33 . . . 41 53 21 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Combat Hostiles Destroyed 77 | . 10 2 14 . . . 17 21 13 Melee 1 | . . . 1 . . . . . . Guns 67 | . 4 . 13 . . . 16 21 13 Cannons 1 | . . . . . . . 1 . . AOE 8 | . 6 2 . . . . . . . Classes Destroyed 9 | . 3 . 2 . . . 3 1 . Worker 3 | . . . 3 . . . . . . Builder 3 | . 3 . . . . . . . . Recycler 4 | . . . . . . . 2 . 2 Swarmer 21 | . 2 . 6 . . . 4 6 3 Grunt 44 | . 8 2 6 . . . 10 9 9 Brawler 4 | . . . . . . . 1 3 . Duelist 1 | . . . . . . . . 1 . Sentry 6 | . . . 2 . . . 1 2 1 Hunter 1 | . . . . . . . 1 . . Best Kill Streak 11 | . 11 2 3 . . . 5 5 5 Combat Bots Only 8 | . 8 2 2 . . . 4 5 5 Max Kills in Single Turn 3 | . 3 1 2 . . . 2 1 2 Gunslinging 1 | . . . . . . . 1 . 1 Exploded 2 | . 2 1 . . . . . . . Melee 1 | . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Damage Taken 6131 | . 675 431 952 . . . 1603 851 1619 Core 999 | . 105 83 230 . . . 239 70 272 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 55 | 100 . 24 . . . 42 . . . Volleys Fired 274 | . 26 10 62 . . . 60 54 62 Largest 2 | . 2 2 2 . . . 2 2 2 Hottest 128 | . 60 60 60 . . . 58 50 128 Shots Fired 526 | . 46 14 115 . . . 120 108 123 Gun 505 | . 40 9 115 . . . 110 108 123 Cannon 10 | . . . . . . . 10 . . Launcher 11 | . 6 5 . . . . . . . Special . | . . . . . . . . . . Kinetic 454 | . 36 5 99 . . . 120 108 86 Thermal 57 | . . 4 16 . . . . . 37 Explosive 11 | . 6 5 . . . . . . . Electromagnetic 4 | . 4 . . . . . . . . Robot Hit Streak 30 | . 5 4 17 . . . 30 19 25 Robot Miss Streak 5 | . 2 5 4 . . . 3 5 3 Penetration Max . | . . . . . . . . . . Secondary Targets 8 | . 1 . 1 . . . 2 3 1 Max Gunslinging Chain 1 | . 1 . 1 . . . 1 1 1 Shots Hit Robots 373 | . 29 7 79 . . . 95 76 87 Core Hits 161 | . 23 5 30 . . . 39 35 29 Critical Kills 2 | . . . . . . . 1 . 1 Critical Parts Destroyed 1 | . . . . . . . 1 . . Critical Strikes 4 | . . . . . . . 2 . 2 Burn 1 | . . . . . . . . . 1 Destroy 3 | . . . . . . . 2 . 1 Melee Attacks 11 | . . . 8 . . . . 3 . Impact 11 | . . . 8 . . . . 3 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6293 | . 840 222 847 . . . 1558 1299 1527 Guns 5318 | . 317 46 748 . . . 1381 1299 1527 Cannons 154 | . . . . . . . 154 . . Explosions 699 | . 523 176 . . . . . . . Melee 84 | . . . 84 . . . . . . Ramming 38 | . . . 15 . . . 23 . . Kinetic 4923 | . 280 36 670 . . . 1535 1299 1103 Thermal 512 | . . 10 78 . . . . . 424 Explosive 699 | . 523 176 . . . . . . . Electromagnetic 37 | . 37 . . . . . . . . Impact 84 | . . . 84 . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . 2 2 2 2 . . . Average Corruption 2 | . . . 2 2 2 2 . . . Corruption Purged . | . . . . . . . . . . Effects 11 | . . . 7 . 1 3 . . . Message Errors 4 | . . . 3 . . 1 . . . Heat Flow Errors 3 | . . . 1 . . 2 . . . Energy Discharges 3 | . . . 2 . 1 . . . . Weapon Failures 1 | . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 24 | . 1 8 15 . . . . . . Projectiles . | . . . . . . . . . . Explosions 9 | . 1 8 . . . . . . . Melee 15 | . . . 15 . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 202 | . 94 108 . . . . . . . Shots 10 | . 6 4 . . . . . . . Rammed 2 | . . . . . . . 2 . . Targets Rammed 8 | . . . 6 . . . 2 . . Kicked 6 | . . . 6 . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 316 | . 24 85 260 . . 240 316 22 238 Average Temperature 98 | . 8 41 99 . . 121 132 5 83 Received Heat Transfer 2730 | . 246 210 276 . . . 900 369 729 Effects 1 | . . . . . . . 1 . . Interference 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . Impact Corruptions 2 | . . . 2 . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . . 1 . . . . . 2 Heat Transferred 1310 | . . 25 175 . . . . . 1110 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Peak Influence 927 | . 243 109 360 81 . . 287 927 621 Initial 451 | . . 94 28 81 . . . 107 451 Average 299 | . 108 92 125 81 . . 157 591 526 Maximum Alert Level 3 | . 1 . 1 . . . 1 3 2 Low Security (%) 48 | 100 65 100 73 100 . 100 73 7 . Level 1 17 | . 34 . 26 . . . 26 17 . Level 2 22 | . . . . . . . . 33 100 Level 3 11 | . . . . . . . . 41 . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . 3 . 3 . . . . . 5 Investigation 4 | . 1 . 2 . . . . . 1 Extermination . | . . . . . . . . . . Reinforcement 7 | . 2 . 1 . . . . . 4 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Distress Signals 10 | . . . 3 . . . 3 . 4 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 123 | . 16 4 27 . . . 28 24 24 Peak Tracking Total 9 | . 9 2 6 . . . 4 6 8 Tactical Retreats 8 | . . . 2 . . . 1 4 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Traps Triggered 4 | . 1 . 1 . . . . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Machines Disabled 5 | . 1 . . . . . 1 2 1 Max in Single Turn 1 | . 1 . . . . . 1 1 1 Garrison Relay 2 | . . . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Machines Accessed 14 | . 1 1 3 . 1 . 6 . 2 Terminals 11 | . 1 1 3 . . . 5 . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 34 | . 5 2 7 . 1 . 13 . 6 Successful 19 | . 2 1 1 . 1 . 10 . 4 Failed 15 | . 3 1 6 . . . 3 . 2 Catastrophic 3 | . . . 3 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 22 | . 4 . 7 . 1 . 7 . 3 Terminals 28 | . 5 2 7 . . . 11 . 3 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . . . . . . . . . 3 Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . Terminal Hacks 9 | . 2 1 1 . 1 . 4 . . Robot Analysis 1 | . . . . . . . 1 . . Prototype ID Bank 2 | . 1 . . . . . 1 . . Branch Access Points 2 | . 1 . 1 . . . . . . Garrison Index 1 | . . . . . . . 1 . . Alert Level 1 | . . . . . . . 1 . . Zone Layout 1 | . . 1 . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . 3 Report Inventory 1 | . . . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . Unlock Access 1 | . . . . . . . 1 . . Unauthorized Hacks 6 | . . . . . . . 5 . 1 Terminals 6 | . . . . . . . 5 . 1 Botnet 6 | . . . . . . . 5 . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 1 . 3 . . . 5 . 2 Full Trace Events 2 | . . . 1 . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter 111 | . . . . . . . . . 111 Retrieved Components 10 | . . . . . . . . . 10 Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Used RIF Installer 1 | . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 9 | . . . . . . . . 9 . Machine Destruction 9 | . . . . . . . . 9 . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Robot Analysis Total 1 | . . . . . . . 1 . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Turns Passed 5214 | 60 305 209 922 50 249 368 1034 1370 647 Spaces Moved 2864 | 48 187 92 394 50 247 331 566 696 253 Core 4 | 1 . 3 . . . . . . . Treads 1024 | . . . . . . . 169 696 159 Legs 438 | . 20 78 340 . . . . . . Wheels 1398 | 47 167 11 54 50 247 331 397 . 94 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 95 95 100 100 100 100 105 160 130 Average Speed 137 | 98 109 195 167 100 100 100 126 160 153 Slowest Speed 400 | 100 200 400 280 100 100 105 260 160 260 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 3 35 19 39 18 69 71 44 60 20 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . 1 . 1 . . . 1 . . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . . . Scrap Searched 1 | . . . . . . 1 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 50 | . 29 21 . . . . . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 50 | . 29 21 . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Total 3670 | 57 239 108 544 49 249 369 776 866 413 Wait 288 | . . . 23 . . 33 93 83 56 Move 2856 | 47 186 91 393 49 246 330 566 695 253 Hop . | . . . . . . . . . . Pick Up 58 | 4 7 . 17 . 1 2 11 6 10 Fast Attach 39 | 6 6 1 9 . . . 12 . 5 Attach 36 | . 6 5 4 . . . 8 3 10 Detach 8 | . 3 1 1 . . . 3 . . Swap 32 | . 3 . 7 . . 1 5 11 5 Drop 60 | . 2 . 14 . 2 3 16 11 12 Fire 274 | . 26 10 62 . . . 60 54 62 Melee 11 | . . . 8 . . . . 3 . Ram . | . . . . . . . . . . Kick 6 | . . . 6 . . . . . . Crush 2 | . . . . . . . 2 . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 20 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 84 | -10/Materials | Identified exit to Mines 287 | -10/Materials | Destroyed 8 combat bots 293 | -10/Materials | Lost 8 parts (2p2n1u3w) 366 | -10/Materials | Entered Mines 399 | -10/Mines | Core integrity fell below 50% 430 | -10/Mines | Lost 7 parts (1p2n4w) 547 | -10/Mines | Discovered new exit (range 14) 575 | -10/Mines | Entered Materials 575 | -9/Materials | Evolved 2 slots: Utility x2 672 | -9/Materials | Build established: Mutant 850 | -9/Materials | Identified exit to Mines 1130 | -9/Materials | Build established: Scavenger-Mutant 1253 | -9/Materials | Core integrity fell below 50% 1335 | -9/Materials | Discovered new exit (range 15) 1497 | -9/Materials | Entered Mines 1543 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1543 | -9/Mines | Discovered new exit (range 5) 1547 | -9/Mines | Entered Exiles 1572 | -9/Exiles | Met 8R-AWN 1586 | -9/Exiles | Met EX-HEX 1602 | -9/Exiles | Build established: Mutant 1625 | -9/Exiles | Met EX-DEC 1648 | -9/Exiles | Met EX-BIN 1662 | -9/Exiles | Aligned with FarCom system 1663 | -9/Exiles | Given EX-Vault access code 1686 | -9/Exiles | Opened EX-Vault 1697 | -9/Exiles | Found Firepult 1719 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1788 | -9/Exiles | Discovered new exit (range 10) 1796 | -9/Exiles | Left Exiles lab with Firepult 1796 | -9/Exiles | Entered Mines 2156 | -8/Mines | Discovered new exit (range 6) 2164 | -8/Mines | Entered Materials 2164 | -8/Materials | Evolved 2 slots: Utility x2 2440 | -8/Materials | Lost 3 parts (1n1u1w) 2687 | -8/Materials | Lost 6 parts (1p1n3u1w) 2811 | -8/Materials | Discovered new exit (range 11) 2921 | -8/Materials | Build established: Scavenger-Mutant 3198 | -8/Materials | Identified exit to Garrison 3198 | -8/Materials | Entered Garrison 3244 | -8/Garrison | Triggered checkpoint 3298 | -8/Garrison | Garrison Relay disabled 3368 | -8/Garrison | Triggered checkpoint 3421 | -8/Garrison | Core integrity fell below 50% 3752 | -8/Garrison | Discovered new exit (range 13) 3842 | -8/Garrison | Triggered checkpoint 3918 | -8/Garrison | Discovered new exit (range 10) 3990 | -8/Garrison | Triggered checkpoint 4097 | -8/Garrison | Discovered new exit (range 11) 4124 | -8/Garrison | Installed Relay Interface Framework 4422 | -8/Garrison | Triggered checkpoint 4460 | -8/Garrison | Garrison Relay disabled 4568 | -8/Garrison | Entered Materials 4996 | -8/Materials | Lost 3 parts (1n1u1w) 5144 | -8/Materials | Core integrity fell below 20% 5178 | -8/Materials | Lost 4 parts (1p1n1u1w) 5215 | -8/Materials | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 05149_ R-06 Scavenger inserts Lgt. Armor Plating into recycling unit. 05151_ G-47 Trooper overheating. 05152_ R-06 Scavenger collects Lgt. Nuclear Core. 05152_ G-47 Trooper destroyed. 05152_ R-06 Scavenger inserts Sml. Storage Unit into recycling unit. 05155_ R-06 Scavenger collects Imp. Medium Armor Plating. 05156_ Acquired 56 matter. 05159_ Acquired 51 matter. 05162_ Acquired 23 matter. 05166_ R-06 Scavenger collects Lgt. Ion Engine. 05172_ K-01 Serf collects debris. 05179_ ALERT: Suspicious intruders detected, dispatching reinforcements to area. 05179_ K-01 Serf collects debris. 05189_ W-25 Informer sends out distress signal. 05204_ Particle Gun destroyed. 05208_ Knocked back. 05211_ Hrd. Light Armor Plating destroyed. 05211_ Knocked back. 05215_ Penetrated by Slug. 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""??#g#???????g g??????????? | | ??????????????????########/#########g#??????????? | | ????????????????????# ## ############ | | ????????????????????# # | | ????????????????????# + | | ????????????????????# # % | | ????????????????????# ## ########+### | | ????????????????????# ##w#???# /! #? | | ????????????????????########/####### #???# [%"""#? | | ???????????????????????????#g#??####+#####] =Y"#? | | ???????????????????????????# #??# ## *"""#? | | ???????????????????????????#+#?## = ## =^ #? | | ??????????????????????????? # ## #? | | ??????????????????????????? ## """ #########? | | ??????????????????????????? ?# """ #????????? | | ??????????????????????????? ] ?# """ #????????? | | ??????????????????????????? ?# #????????? | | ??????????????????????????? ?# #????????? | | ????????????????????????????? ?# #????????? | | ????????????????????????????? ## "T" !#????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SniperMachineChainsword Manual? 0 Play Time 00:51:55 Cumulative 92.5 hours Start 2021.07.19 @ 20:36:46 End 2021.07.19 @ 21:25:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 59 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 58 Achievement% 52 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 787edc37-eaba-416b-9d3e-f5fceb13015f