Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.07 @ 23:21:24 Player: DaddyWalrus Result: Destroyed self with Sigix Terminator Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (59) 295 Value Destroyed (2274) 2274 Prototype IDs (9) 180 Alien Tech Used (2) 400 Bonus (4142) 4142 TOTAL SCORE: 14591 Bonus ------- High Alert Combat Kills 307 Follower Combat Kills 835 Hacked Protovariant 1000 Met Sigix 2000 Cogmind --------- Core Integrity 0/1600 Matter 280/300 Energy 67/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (20) ----- Advanced Heat Sink Enhanced Optical Array Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Sigix Containment Pod Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Impulse Thruster Array > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Advanced Weight Redist. System Visual Processing Unit Enhanced Optical Array Long-range Sensor Array Experimental Signal Interpreter Advanced Terrain Scan Processor Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced Armor Integrity Analyzer Advanced Armor Integrity Analyzer Improved Stasis Canceller Hacking Suite Advanced Hacking Suite System Shield Advanced Component Analysis Suite > --- WEAPON ----------- Gamma Rifle Heavy Pick > --- INVENTORY -------- Q-thruster Q-thruster Improved Fusion Compressor Micro-nuke Launcher Sigix Terminator Sigix Containment Pod [Rating: 130] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion VTOL Module Flight Unit VTOL Module Utility System Shield Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Gamma Rifle Energy Cannon Core Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Power Maul Slashing Weapon Falx Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Qua Res Tes Acc Slots Evolved 18 | . . 2 2 2 2 2 . . 2 2 . 2 . 2 Power . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 18 | . . 2 2 2 2 2 . . 2 2 . 2 . 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 159 | 4 9 9 9 8 11 19 1 13 11 19 12 5 16 13 Power 19 | 1 2 1 . 1 4 3 . 2 . 1 . . 2 2 Engine 8 | 1 2 1 . 1 3 . . . . . . . . . Core 7 | . . . . . 1 3 . 2 . . . . 1 . Reactor 4 | . . . . . . . . . . 1 . . 1 2 Propulsion 24 | . 2 2 4 2 . 2 1 1 3 3 1 1 1 1 Treads . | . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 24 | . 2 2 4 2 . 2 1 1 3 3 1 1 1 1 Utility 58 | 1 2 3 3 4 6 7 . 3 3 10 2 2 10 2 Device 23 | . . 1 2 . 1 3 . 3 1 5 . 2 3 2 Storage 5 | 1 . . . . . 1 . . . 2 . . 1 . Processor 19 | . 2 2 . 2 4 2 . . 1 2 . . 4 . Hackware 7 | . . . 1 2 1 1 . . 1 . 1 . . . Protection 4 | . . . . . . . . . . 1 1 . 2 . Artifact . | . . . . . . . . . . . . . . . Weapon 58 | 2 3 3 2 1 1 7 . 7 5 5 9 2 3 8 Energy Gun 6 | . . . . . . . . . . . . . 2 4 Energy Cannon 2 | . . . . . . . . . . . 2 . . . Ballistic Gun 14 | 2 2 3 . . . 3 . 2 . 2 . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 12 | . 1 . . . . 2 . 4 1 . 2 1 . 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 4 | . . . 2 1 . 1 . . . . . . . . Slashing Weapon 6 | . . . . . 1 1 . 1 3 . . . . . Piercing Weapon 14 | . . . . . . . . . 1 3 5 1 1 3 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . 1 1 . . . . 2 . 3 . Parts Lost 53 | . . 1 . . 2 8 . 1 6 4 3 2 16 10 Power 5 | . . 1 . . . 1 . . . . . 1 2 . Propulsion 9 | . . . . . 1 1 . . 2 1 1 . 2 1 Utility 31 | . . . . . 1 4 . 1 3 3 2 1 11 5 Weapon 8 | . . . . . . 2 . . 1 . . . 1 4 Highest Loss Streak 15 | . . 1 . . 2 6 . 1 5 1 3 2 15 5 Average Slot Usage (%) 78 | . 65 94 81 91 91 77 88 86 80 78 85 74 79 25 Engine 3 | . 10 10 9 7 5 1 . . . . . . . . Core 1 | . . . . . . 2 5 5 5 1 . . 2 . Flight 8 | . 7 22 18 15 12 6 11 11 9 6 9 3 3 1 Device 11 | . . 9 18 15 12 7 5 15 10 8 14 19 21 2 Storage 2 | . 3 . . . . 2 5 5 5 4 4 4 4 . Processor 26 | . 17 30 27 31 26 28 29 24 26 25 28 26 28 18 Hackware 13 | . . . . 13 24 22 23 20 19 18 18 13 11 . Ballistic Gun 4 | . 25 22 6 . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 3 1 3 3 1 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 39 | 13 13 9 10 11 12 18 17 26 19 34 30 32 39 25 Greatest Support 36 | 3 8 9 10 12 12 19 19 19 32 32 31 36 36 10 Greatest Overweight (x) 8 | 4 4 . 1 1 1 2 . 1 1 2 . . 3 8 Average Overweight (x) . | 1 . . . . . . . . . . . . . . Largest Inventory Capacity 14 | 6 6 4 4 4 4 8 8 8 8 14 8 8 8 4 Average Capacity 6 | 5 4 4 4 4 4 5 8 8 8 8 8 8 7 4 Most Carried 8 | 2 4 4 4 4 4 8 8 8 8 8 8 8 8 4 Average Carried 5 | 1 3 3 3 3 3 4 7 7 6 7 7 7 7 3 Final Capacity 8 | 6 4 4 4 4 4 8 8 8 8 8 8 8 4 4 Final Carried 8 | 2 4 4 4 4 4 8 8 8 8 7 7 8 4 2 Class Distribution -------------------- 32% | Hacker-Scout 24% | Hacker-Mutant 12% | Mutant 10% | Scavenger-Scout 6% | Scout 6% | Hacker-Assassin 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Scout | -9/Materials Scavenger-Scout | -8/Materials Scout | -7/Factory Hacker-Scout | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Waste Hacker-Scout | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Scout | -3/Quarantine Hacker-Scout | -2/Research Hacker-Scout | -2/Testing Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Qua Res Tes Acc Matter Collected 2457 | 207 335 125 . 240 110 351 10 310 132 197 . . 360 80 Remotely . | . . . . . . . . . . . . . . . Salvage Created 2632 | . 408 125 . 302 84 401 . 350 21 204 . . 416 321 Parts 130 | . 16 13 . 4 8 16 . 9 3 12 . . 37 12 Haulers Intercepted 2 | . . . . . . 1 . 1 . . . . . . Recyclers Shooed 9 | . 4 2 . 1 . 1 . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Qua Res Tes Acc Combat Hostiles Destroyed 36 | . 5 4 . . 1 5 . 5 3 2 . . 5 6 Melee 12 | . . . . . 1 . . 1 1 . . . 5 4 Guns 14 | . 3 4 . . . 5 . . . 2 . . . . AOE 10 | . 2 . . . . . . 4 2 . . . . 2 Classes Destroyed 9 | . 5 1 . 1 1 1 . . . . . . . . Builder 4 | . 2 . . . . 1 . 1 . . . . . . Hauler 2 | . . . . . . 1 . 1 . . . . . . Recycler 7 | . 3 . . 3 . 1 . . . . . . . . Operator 5 | . . . . 1 2 . . . . . . . 2 . Watcher 5 | . 1 1 . . . . . . . 2 . . 1 . Swarmer 14 | . 3 3 . . . 5 . . 3 . . . . . Grunt 15 | . 2 . . . . . . 4 . 2 . . 1 6 Sentry 2 | . . 1 . . . . . 1 . . . . . . Programmer 5 | . . . . . 1 . . . . . . . 4 . Best Kill Streak 6 | . 4 4 . 2 1 6 . 5 2 2 . . 3 2 Combat Bots Only 5 | . 3 4 . . 1 5 . 4 2 2 . . 1 2 Max Kills in Single Turn 5 | . 2 1 . 1 1 2 . 5 2 1 . . 1 2 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . 2 . . . . . . 4 2 . . . . 2 Melee 1 | . . . . . 1 . . 1 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Qua Res Tes Acc Damage Taken 8486 | . 217 135 21 . 264 1208 . 214 701 661 492 152 2017 2404 Core 4437 | . 84 31 . . 104 583 . 93 387 145 124 19 1093 1774 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 74 | 100 66 92 100 100 87 . . 32 66 . 79 . 23 . Volleys Fired 133 | . 49 14 . . . 37 . 16 4 9 1 . . 3 Largest 2 | . 2 2 . . . 2 . 2 1 2 1 . . 2 Hottest 157 | . 40 43 . . . 53 . 66 36 66 49 . . 157 Shots Fired 193 | . 77 28 . . . 41 . 20 4 18 1 . . 4 Gun 166 | . 76 28 . . . 33 . 8 . 18 . . . 3 Cannon . | . . . . . . . . . . . . . . . Launcher 27 | . 1 . . . . 8 . 12 4 . 1 . . 1 Special . | . . . . . . . . . . . . . . . Kinetic 163 | . 76 28 . . . 33 . 8 . 18 . . . . Thermal 4 | . . . . . . . . . . . . . . 4 Explosive 26 | . 1 . . . . 8 . 12 4 . 1 . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 16 | . 6 8 . . . 13 . 13 16 12 . . . 7 Robot Miss Streak 5 | . 5 3 . . . 3 . . 1 3 . . . . Penetration Max 1 | . . . . . . 1 . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . Shots Hit Robots 199 | . 41 16 . 6 6 34 . 10 5 21 . 1 37 22 Core Hits 101 | . 19 6 . 2 3 11 . 16 5 10 . 1 15 13 Critical Hits 8 | . . . . . . 1 . 1 . . . . 4 2 Critical Kills 5 | . . . . . . 1 . 1 . . . . 1 2 Critical Parts Destroyed 3 | . . . . . . . . . . . . . 3 . Melee Attacks 149 | . . . 6 8 14 15 . 1 6 18 10 4 47 20 Impact 17 | . . . 6 8 . 3 . . . . . . . . Slashing 33 | . . . . . 14 12 . 1 6 . . . . . Piercing 99 | . . . . . . . . . . 18 10 4 47 20 Sneak Attacks 10 | . . . . 4 3 2 . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 9328 | . 681 183 . 372 562 922 . 1132 536 594 . 55 1530 2761 Guns 1807 | . 578 183 . . . 480 . 162 . 339 . . . 65 Cannons . | . . . . . . . . . . . . . . . Explosions 3589 | . 101 . . . . 139 . 912 447 . . . . 1990 Melee 3875 | . . . . 372 551 303 . 58 89 255 . 49 1495 703 Ramming 57 | . 2 . . . 11 . . . . . . 6 35 3 Kinetic 1742 | . 578 183 . . . 480 . 162 . 339 . . . . Thermal 2785 | . . . . . . . . 730 . . . . . 2055 Explosive 869 | . 101 . . . . 139 . 182 447 . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact 482 | . . . . 372 . 110 . . . . . . . . Slashing 891 | . . . . . 551 193 . 58 89 . . . . . Piercing 2502 | . . . . . . . . . . 255 . 49 1495 703 Highest Corruption 16 | . 2 . . . . . . . . . . . 16 . Average Corruption 5 | . 2 . . . . . . . . . . . 6 . Corruption Purged . | . . . . . . . . . . . . . . . Effects 28 | . 4 . . . . . . . . . . . 24 . Message Errors 7 | . . . . . . . . . . . . . 7 . Matter Fused 4 | . . . . . . . . . . . . . 4 . Heat Flow Errors 8 | . 4 . . . . . . . . . . . 4 . Energy Discharges 2 | . . . . . . . . . . . . . 2 . Data Loss (minor) 4 | . . . . . . . . . . . . . 4 . Data Loss (major) 2 | . . . . . . . . . . . . . 2 . Targeting Errors 1 | . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 886 | . 1 . . 110 210 70 . 74 27 31 . . 110 253 Projectiles . | . . . . . . . . . . . . . . . Explosions 335 | . 1 . . . . . . 74 13 . . . . 247 Melee 551 | . . . . 110 210 70 . . 14 31 . . 110 6 Knockbacks 3 | . . . . 1 . 1 . . . . . . 1 . Impact 3 | . . . . 1 . 1 . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 947 | . 1 . . . 5 . . . . . . 3 17 921 Shots 1 | . . . . . . . . . . . . . . 1 Rammed 8 | . 2 . . . 1 . . . . . . 1 3 1 Targets Rammed 8 | . 2 . . . 1 . . . . . . 1 3 1 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 280 | . 280 . . . . . . . . 13 . . 165 . Average Temperature 80 | . 99 . . . . . . . . 6 . . 65 . Received Heat Transfer 1368 | . 114 18 . . 45 159 . 54 102 198 30 36 144 468 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 4 | . . . . 1 . 3 . . . . . . . . Impact Corruptions 7 | . . . . 4 . 3 . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . 2 . . . . . . Heat Transferred 686 | . . . . . . . . 575 . . . . . 111 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Qua Res Tes Acc Peak Influence 1710 | . 262 233 176 109 454 357 107 1710 1052 748 393 158 163 50 Initial 772 | . . 33 98 79 39 128 107 74 772 552 378 96 83 8 Average 270 | . 72 113 109 70 195 250 107 1220 888 606 119 130 57 18 Maximum Alert Level 5 | . 1 1 . . 2 1 . 5 3 3 1 . . . Low Security (%) 65 | 100 93 87 100 100 54 26 100 3 . . 80 100 100 100 Level 1 15 | . 6 12 . . 39 73 . 4 . . 19 . . . Level 2 7 | . . . . . 5 . . 2 . 91 . . . . Level 3 5 | . . . . . . . . 8 100 8 . . . . Level 4 5 | . . . . . . . . 79 . . . . . . Level 5 . | . . . . . . . . 1 . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 31 | . 1 1 1 2 5 2 . 5 1 . 1 . 11 1 Investigation 8 | . 1 . . 1 . 1 . 1 . . 1 . 3 . Extermination 6 | . . . . . 1 1 . . . . . . 3 1 Reinforcement 12 | . . 1 1 1 4 . . 2 . . . . 3 . Assault 5 | . . . . . . . . 2 1 . . . 2 . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Qua Res Tes Acc Distress Signals 11 | . . . . . 1 2 . 1 2 . 2 . 3 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 226 | . 8 11 3 5 26 32 . 30 25 18 27 6 29 6 Peak Tracking Total 15 | . 3 6 2 3 7 13 . 9 8 9 15 6 13 4 Tactical Retreats 31 | . . . . 1 7 7 . 2 4 4 4 . 2 . Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Qua Res Tes Acc Traps Triggered 2 | . . . . . . 1 . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Qua Res Tes Acc Machines Disabled 21 | . . . . . . 1 . 16 . . 3 . . 1 Max in Single Turn 3 | . . . . . . 1 . 3 . . 1 . . 1 Garrison Access 4 | . . . . 1 . . . . 1 . 1 . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Qua Res Tes Acc Machines Accessed 38 | . 2 2 . 5 3 3 . 2 3 2 8 1 7 . Terminals 31 | . 1 2 . 4 3 3 . 1 2 2 7 1 5 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . 1 . Garrison Access 5 | . . . . 1 . . . 1 1 . 1 . 1 . Total Hacks 129 | . 7 4 . 17 12 10 . 4 5 5 30 3 32 . Successful 76 | . 3 3 . 11 6 5 . . 4 3 16 3 22 . Failed 53 | . 4 1 . 6 6 5 . 4 1 2 14 . 10 . Catastrophic 7 | . . . . 1 2 . . 2 . . 2 . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 84 | . 2 4 . 10 10 6 . 1 4 4 21 2 20 . Terminals 109 | . 2 4 . 15 12 10 . 1 4 5 26 3 27 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 5 | . 5 . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . 3 . Garrison Access 12 | . . . . 2 . . . 3 1 . 4 . 2 . Terminal Hacks 39 | . 1 1 . 5 2 3 . . 1 1 11 2 12 . Record 12 | . . . . 1 2 2 . . . 1 2 2 2 . Robot Analysis 1 | . . . . 1 . . . . . . . . . . Prototype ID Bank 1 | . . . . . . 1 . . . . . . . . Open Door 2 | . . . . . . . . . . . 2 . . . Level Access Points 5 | . . 1 . 1 . . . . 1 . 1 . 1 . Branch Access Points 1 | . . . . . . . . . . . 1 . . . Recycling Unit Index 1 | . 1 . . . . . . . . . . . . . Unreport Threat 9 | . . . . 2 . . . . . . 4 . 3 . Recall Investigation 1 | . . . . . . . . . . . . . 1 . Recall Assault 1 | . . . . . . . . . . . 1 . . . Zone Layout 1 | . . . . . . . . . . . . . 1 . Protovariant Controls 4 | . . . . . . . . . . . . . 4 . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . 2 . Insert Component 1 | . . . . . . . . . . . . . 1 . Analyze 1 | . . . . . . . . . . . . . 1 . Garrison Access Hacks 4 | . . . . 1 . . . . 1 . 1 . 1 . Seal Access 4 | . . . . 1 . . . . 1 . 1 . 1 . Unauthorized Hacks 29 | . . 2 . 5 4 2 . . 2 2 4 1 7 . Terminals 29 | . . 2 . 5 4 2 . . 2 2 4 1 7 . Assimilate 5 | . . . . 2 1 . . . . . . . 2 . Botnet 24 | . . 2 . 3 3 2 . . 2 2 4 1 5 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 31 | . 2 2 . 5 3 3 . 1 . 2 6 1 6 . Full Trace Events 8 | . 1 . . 1 . 1 . 1 . . 1 . 3 . Feedback Events 2 | . . . . . . . . 1 . . . . 1 . Hackware Fried 2 | . . . . . . . . 1 . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Qua Res Tes Acc Total Allies 23 | . . . . 1 1 . 20 . . . . . 1 . Largest Group 20 | . . . . 1 1 . 20 20 . . . . 1 . Highest-Rated Group 756 | . . . . 10 26 . 756 756 . . . . 10 . Highest-Rated Ally 50 | . . . . 10 26 . 50 50 . . . . 10 . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 146 | . . . . . . . . 146 . . . . . . Total Damage 5250 | . . . . . . . . 5250 . . . . . . Kills 37 | . . . . . . . . 37 . . . . . . Allies Corrupted 1 | . . . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Qua Res Tes Acc Robot Analysis Total 1 | . . . . 1 . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Qua Res Tes Acc Turns Passed 6572 | 82 746 212 282 549 439 902 202 479 307 511 383 116 1026 336 Spaces Moved 8602 | 56 596 393 296 704 755 1325 365 811 661 670 623 160 812 375 Core 1047 | 56 269 . . . . 322 . . . . . . 136 264 Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 7555 | . 327 393 296 704 755 1003 365 811 661 670 623 160 676 111 Fastest Speed 37 | 50 37 37 37 37 37 37 37 37 37 37 37 37 40 40 Average Speed 45 | 136 99 37 38 37 37 44 37 39 37 38 37 39 47 58 Slowest Speed 450 | 250 250 37 120 117 120 150 37 117 120 200 37 40 200 450 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 78 | . 2 9 3 . 7 2 . 14 8 8 13 2 9 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 4 52 34 17 21 29 25 96 20 28 19 59 6 56 6 Regions Visited 14 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 10 | . 1 1 1 1 1 . . 1 1 . 1 1 1 . Unknown Exits Taken 2 | 1 . . . . . . . . . 1 . . . . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 95 | . . . 3 2 7 11 . 43 3 9 10 3 4 . Terrain Destroyed 299 | . 5 . 3 2 7 33 . 119 14 9 10 3 4 90 Melee 45 | . . . 3 2 7 11 . . 3 9 3 3 4 . Projectile 2 | . . . . . . 2 . . . . . . . . AOE 252 | . 5 . . . . 20 . 119 11 . 7 . . 90 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Qua Res Tes Acc Total 10706 | 61 667 421 453 978 881 1564 436 939 695 865 746 202 1353 445 Wait 1555 | . . 9 138 252 95 150 49 96 13 132 97 29 466 29 Move 8443 | 55 591 374 289 703 741 1321 364 784 644 655 598 156 795 373 Hop 70 | . 2 9 3 . 7 2 . 12 8 6 11 2 7 1 Pick Up 56 | 2 5 1 1 1 2 11 11 2 3 9 2 2 4 . Fast Attach 91 | 4 6 3 4 5 10 9 . 3 5 11 3 3 13 12 Attach 47 | . 1 1 2 . 1 8 . 7 6 6 9 2 3 1 Detach 50 | . 2 . 2 2 4 5 . 9 3 5 10 2 6 . Swap 21 | . 2 5 3 3 . 2 1 3 . 2 . . . . Drop 85 | . 7 5 5 4 7 4 11 6 3 12 5 2 9 5 Fire 133 | . 49 14 . . . 37 . 16 4 9 1 . . 3 Melee 149 | . . . 6 8 14 15 . 1 6 18 10 4 47 20 Ram 6 | . 2 . . . . . . . . . . . 3 1 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -5/Waste -5/Factory -4/Factory (discovered 5 exits: *Res x4 / *Upp) -3/Research -3/Quarantine -2/Research -2/Testing -1/Access History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 445 | -10/Materials | Discovered new exit (range 17) 631 | -10/Materials | Discovered new exit (range 6) 763 | -10/Materials | Build established: Scavenger-Mutant 829 | -10/Materials | Identified exit to Materials 829 | -10/Materials | Entered another Materials area 829 | -9/Materials | Evolved 2 slots: Utility x2 903 | -9/Materials | Discovered new exit (range 14) 950 | -9/Materials | Identified exit to Materials 1041 | -9/Materials | Entered another Materials area 1041 | -8/Materials | Evolved 2 slots: Utility x2 1228 | -8/Materials | Build established: Scavenger-Scout 1318 | -8/Materials | Discovered new exit (range 9) 1323 | -8/Materials | Identified exit to Factory 1323 | -8/Materials | Entered Factory 1323 | -7/Factory | Evolved 2 slots: Utility x2 1478 | -7/Factory | Discovered new exit (range 10) 1483 | -7/Factory | Identified exit to Lower Caves 1543 | -7/Factory | Build established: Scout 1689 | -7/Factory | Discovered exit to Lower Caves (range 9) 1792 | -7/Factory | Identified exit to Factory 1872 | -7/Factory | Entered another Factory area 1872 | -6/Factory | Accompanied by 1 ally 1872 | -6/Factory | Evolved 2 slots: Utility x2 1941 | -6/Factory | Build established: Hacker-Scout 2147 | -6/Factory | Discovered new exit (range 16) 2152 | -6/Factory | Identified exit to Lower Caves 2304 | -6/Factory | Discovered new exit (range 14) 2310 | -6/Factory | Identified exit to Factory 2311 | -6/Factory | Entered another Factory area 2311 | -5/Factory | Evolved 2 slots: Utility x2 2411 | -5/Factory | Found Prototype Processor 2411 | -5/Factory | Identified Exp. Signal Interpreter 2627 | -5/Factory | Lost 6 parts (1p1n3u1w) 2896 | -5/Factory | Build established: Hacker-Mutant 3192 | -5/Factory | Core integrity fell below 50% 3213 | -5/Factory | Manually triggered Chute Trap 3213 | -5/Factory | Sucked down chute 3213 | -5/Factory | Entered Waste 3214 | -5/Waste | Joined by Warlord forces that had cleared the area 3228 | -5/Waste | Found Damper Plating 3287 | -5/Waste | Found Damper Plating 3354 | -5/Waste | Discovered new exit (range 12) 3363 | -5/Waste | Identified exit to Factory 3415 | -5/Waste | Entered Factory 3415 | -5/Factory | Accompanied by 20 allies 3674 | -5/Factory | System Shield fried by hacking feedback 3715 | -5/Factory | First assault squad dispatched 3887 | -5/Factory | Discovered new exit (range 5) 3889 | -5/Factory | Identified exit to Factory 3894 | -5/Factory | Entered another Factory area 3894 | -4/Factory | Evolved 2 slots: Utility x2 3989 | -4/Factory | Discovered new exit (range 8) 3993 | -4/Factory | Identified exit to Upper Caves 4103 | -4/Factory | Lost 5 parts (1n3u1w) 4144 | -4/Factory | First assault squad dispatched 4177 | -4/Factory | Identified exit to Research 4179 | -4/Factory | Spotted B-86 Titan 4201 | -4/Factory | Entered Research 4201 | -3/Research | Evolved 2 slots: Utility x2 4661 | -3/Research | Found Enh. Force Lance 4708 | -3/Research | Discovered new exit (range 9) 4712 | -3/Research | Entered Quarantine 4749 | -3/Quarantine | Found Alien Energy Cannon 4953 | -3/Quarantine | Identified Core Cannon 4971 | -3/Quarantine | Met incapacitated Sigix Warrior 4971 | -3/Quarantine | Lockdown squad dispatched 4988 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 4989 | -3/Quarantine | Unlocked Sigix quarantine chamber 5014 | -3/Quarantine | Build established: Hacker-Scout 5038 | -3/Quarantine | Spotted Alpha 7 5050 | -3/Quarantine | Found Alien Launcher 5050 | -3/Quarantine | Identified Sigix Terminator 5066 | -3/Quarantine | Identified exit to Research 5095 | -3/Quarantine | Entered Research 5095 | -2/Research | Evolved 2 slots: Utility x2 5120 | -2/Research | Found Adv. Powered Armor 5122 | -2/Research | Lost 3 parts (1n2u) 5196 | -2/Research | Discovered new exit (range 21) 5206 | -2/Research | Identified exit to Testing 5211 | -2/Research | Entered Testing 5244 | -2/Testing | Found Prototype Processor 5244 | -2/Testing | Identified Exp. Melee Analysis Suite 5510 | -2/Testing | Build established: Hacker-Assassin 5736 | -2/Testing | Discovered new exit (range 21) 5747 | -2/Testing | Identified exit to Access 5828 | -2/Testing | Spotted Fortress 5988 | -2/Testing | Hacking Suite fried by hacking feedback 6009 | -2/Testing | Protovariant out of control (PH-YPTIE5NWJC) 6009 | -2/Testing | Unleashed a protovariant (PH-YPTIE5NWJC) 6117 | -2/Testing | Protovariant out of control (PY-77P7HF5FU6) 6117 | -2/Testing | Unleashed a protovariant (PY-77P7HF5FU6) 6194 | -2/Testing | System corruption reached 10% 6215 | -2/Testing | Core integrity fell below 50% 6237 | -2/Testing | Entered Access 6237 | -1/Access | Evolved 2 slots: Utility x2 6249 | -1/Access | Lost 15 parts (2p2n10u1w) 6477 | -1/Access | Core integrity fell below 50% 6493 | -1/Access | Build established: Mutant 6518 | -1/Access | Lost 5 parts (3u2w) 6527 | -1/Access | Core integrity fell below 20% 6573 | -1/Access | Fired Sigix Terminator 6573 | -1/Access | Destroyed self with Sigix Terminator Last Messages --------------- 06524_ Slammed into T-07 Excavator. 06532_ Acquired Lgt. Quantum Reactor. 06534_ Acquired 10 matter. 06541_ Acquired Phase Gun. 06546_ Acquired Hvy. Laser. 06557_ Acquired Adv. Heat Sink. 06558_ Hvy. Laser destroyed. 06559_ Phase Gun destroyed. 06561_ Dropped Lgt. Quantum Reactor. 06562_ Acquired 20 matter. 06563_ Acquired Hvy. Laser. 06571_ Dropped Hvy. Laser. 06573_ Sigix Terminator expended. 06573_ Destroyed Lgt. Quantum Reactor. 06573_ Destroyed Hvy. Laser. 06573_ Destroyed Phase Gun. 06573_ Destroyed Myomer Leg. 06573_ G-73 Enforcer destroyed. [Achievement: Hard Hitter] 06573_ G-73 Enforcer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????? ???????????????? | | ??????????????????????????????? ???????????????? | | #??????????????????????????????? #???????????????? | | #??????????????????????????????? #???????????????? | | #??????????????????????????????? #???????????????? | | #??????????????????############# #???????????????? | | #??????????????????# = #???????????????? | | #??????????????? + ^ +???????????????? | | ############## # #???????????????? | | # # # """ #???????????????? | | # = # ; #???????????????? | | # #;;;;;; ##??????????????? | | + # ; #??????????????? | | # #;;;;; #??????????????? | | # + #??????????????? | | # " #;;;;; #??????????????? | | # """" # ; #??????????????? | | # """"" # ;;;;;;;;;;;;;;# ###??????????????? | | # """"" # ; ; # #????????????????? | | # """" # ; ; ;;#%###??????????????? | | # " # ; ; ; #??????????????? | | ############## ; ; ; T" #??????????????? | | #????????????# ; ; ; "" #??????????????? | | #########????# ; ] ; ; #??????????????? | | #????# ; ; # #??????????????? | | #???????# @;?## ##??????????????? | | #???????###########??# #???????????????? | | #????????????????????# #???????????????? | | #????????????????????# #???????????????? | | #????????????????????# #???????????????? | | #########????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #??#######??????? | | ???????????????????#########?# #? #??????? | | ???????????????????# ?# #? #??????? | | ???????????????????# ! # # #??????? | | ???????????????????# = # # #??????? | | ???????????????????# + + #??????? | | ???????????????????# " # # ! #??????? | | ???????????????????# """ # # #??????? | | ???????????????????# """ ?# #? | #??????? | | ???????????????????# " ?# #? #??????? | | ???????????????????########??# #??#######??????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????######+#######??????????? | | ?????????????????????????# #??????????? | | ?????????????????????????# #??????????? | | ?????????????????????????# #??????????? | | ?????????????????????????# #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 25 Energy Capacity 270 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 8 Cloak Strength 2 Additional Mass Support 9 Armor Coverage 400 Evasion (%) 72 Targeting Accuracy 6 Melee Accuracy 20 Core Analysis 6 Armor Integrity Analysis 66 Offensive Hacking 24 Defensive Hacking 24 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Cannon Sigix Terminator Achievements -------------- Cya! False Reunion Hard Hitter Nope Rampage We Are Legion Wheee! Challenges ------------ None Game ------ Seed GravitonVariableStabilizer Manual? 0 Play Time 02:43:03 Cumulative 88.7 hours Start 2021.12.07 @ 18:57:15 End 2021.12.07 @ 23:21:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 54 Achievement% 42 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2a945ab5-8200-4ed4-89eb-27dfe93f52c3