Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.27 @ 11:44:18 Player: TinyBoulder Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (45) 225 Value Destroyed (1862) 1862 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (358) 358 TOTAL SCORE: 6305 Bonus ------- Follower Combat Kills 158 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Hacking Suite Improved Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Authchip [R/Combat] Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Targeting Computer Layered Medium Armor Plating Layered Medium Armor Plating Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Improved Medium Laser Heavy Plasma Cannon Assault Cannon Heavy Flak Cannon > --- INVENTORY -------- Light Angular Momentum Engine Armored Huge Wheel Advanced Sensor Array Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Authchip [R/Combat] Authchip [R/Combat] [Rating: 54] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Particle Cannon Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Gar Slots Evolved 8 | . . 2 . 2 . . 4 . Power . | . . . . . . . . . Propulsion 1 | . . . . . . . 1 . Utility 5 | . . 2 . 1 . . 2 . Weapon 2 | . . . . 1 . . 1 . Parts Attached 52 | 6 5 8 . 2 2 . 24 5 Power 6 | 1 . 1 . . . . 4 . Engine 5 | 1 . 1 . . . . 3 . Core 1 | . . . . . . . 1 . Reactor . | . . . . . . . . . Propulsion 11 | 2 . 2 . . . . 5 2 Treads 10 | 2 . 2 . . . . 5 1 Leg . | . . . . . . . . . Wheel 1 | . . . . . . . . 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 19 | 1 4 2 . 1 1 . 8 2 Device 6 | . 2 . . 1 1 . 2 . Storage 3 | 1 2 . . . . . . . Processor 3 | . . 1 . . . . 1 1 Hackware 2 | . . 1 . . . . 1 . Protection 5 | . . . . . . . 4 1 Artifact . | . . . . . . . . . Weapon 16 | 2 1 3 . 1 1 . 7 1 Energy Gun 3 | 1 . 1 . . . . . 1 Energy Cannon 4 | . . 1 . 1 . . 2 . Ballistic Gun 5 | 1 1 1 . . 1 . 1 . Ballistic Cannon 4 | . . . . . . . 4 . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 1 1 Parts Lost 30 | . . 2 . . . . 16 12 Power 5 | . . 1 . . . . 3 1 Propulsion 7 | . . . . . . . 3 4 Utility 7 | . . . . . . . 4 3 Weapon 11 | . . 1 . . . . 6 4 Highest Loss Streak 12 | . . 1 . . . . 10 12 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 91 | . 91 91 100 96 100 100 87 80 Engine 7 | . 14 6 11 9 9 9 5 5 Treads 20 | . 28 22 22 18 18 18 18 14 Device 12 | . 6 11 11 16 18 18 14 5 Storage 8 | . 14 11 11 9 9 9 6 5 Processor 5 | . . 7 11 9 9 9 4 4 Hackware 8 | . . 11 11 9 9 9 8 13 Protection 3 | . . . . . . . 6 9 Energy Gun 4 | . 14 13 . . . . . 1 Energy Cannon 9 | . . 1 11 16 18 18 12 4 Ballistic Gun 6 | . 14 7 11 9 9 9 2 . Ballistic Cannon 2 | . . . . . . . 5 11 Naked Turns . | . . . . . . . . . Heaviest Build 77 | 12 28 37 37 43 44 44 75 77 Greatest Support 69 | 40 40 46 46 46 46 46 69 60 Greatest Overweight (x) 2 | . . . . . . . 2 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 12 15 15 15 15 15 15 14 Most Carried 15 | 1 2 9 9 12 13 15 14 11 Average Carried 8 | . 1 3 9 9 12 14 9 9 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 1 2 9 9 12 13 15 11 5 Class Distribution -------------------- 34% | Scavenger-Skirmisher 23% | Mutant 13% | Scavenger-Mutant 10% | Hacker-Tank 9% | Commander-Skirmisher 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Scavenger-Skirmisher | -8/Recycling Scavenger-Skirmisher | -6/Factory Hacker-Tank | -6/Garrison Resources | -11 -10 -9 -9 -8 -8 -8 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Gar Matter Collected 1227 | 191 171 132 . 62 50 30 292 299 Remotely . | . . . . . . . . . Salvage Created 1853 | . 274 300 . 103 259 200 548 169 Parts 105 | . 11 28 . 6 16 13 25 6 Haulers Intercepted 1 | . . 1 . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Gar Combat Hostiles Destroyed 39 | . 5 9 . 2 4 4 11 4 Guns 18 | . 5 9 . 1 1 . 2 . Cannons 17 | . . . . 1 2 3 8 3 Classes Destroyed 9 | . 3 3 . 1 . 1 1 . Hauler 1 | . . 1 . . . . . . Operator 1 | . 1 . . . . . . . Watcher 4 | . 2 1 . . 1 . . . Swarmer 9 | . . 6 . . . 1 1 1 Grunt 16 | . 5 2 . . 3 . 3 3 Brawler 2 | . . . . . . 1 1 . Sentry 6 | . . 1 . 1 1 1 2 . Hunter 2 | . . . . 1 . 1 . . Programmer 4 | . . . . . . . 4 . Best Kill Streak 4 | . 2 3 . 2 4 3 4 4 Combat Bots Only 4 | . 2 3 . 2 4 3 4 4 Max Kills in Single Turn 1 | . 1 1 . 1 1 1 1 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Gar Hostile Shots Fired 580 | . 28 32 . 7 18 7 202 286 Missed 177 | . 4 7 . 3 10 3 58 92 Damage Taken 5016 | . 289 238 . 56 145 44 1894 2350 Core 1001 | . 74 53 . . 16 . 290 568 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 18 | . . . . . . . 18 . Regen/Repaired (Parts) 97 | . . . . . . . 97 . Core Remaining (%) 88 | 100 70 . 86 . . 97 . . Volleys Fired 129 | . 24 26 . 4 10 5 49 11 Largest 4 | . 2 2 . 3 3 3 4 4 Hottest 243 | . 70 90 . 159 164 164 232 243 Shots Fired 309 | . 48 51 . 12 30 15 120 33 Gun 148 | . 48 51 . 4 10 5 24 6 Cannon 161 | . . . . 8 20 10 96 27 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 127 | . 24 24 . 4 10 5 44 16 Thermal 182 | . 24 27 . 8 20 10 76 17 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 19 | . 8 16 . 4 7 7 19 10 Robot Miss Streak 4 | . 2 3 . 1 1 2 4 2 Penetration Max 1 | . . . . . . 1 1 . Secondary Targets 1 | . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 202 | . 34 34 . 7 22 7 75 23 Core Hits 88 | . 14 17 . 3 9 4 25 16 Critical Kills 2 | . . . . . . 1 . 1 Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 6 | . 2 1 . . . 1 . 2 Burn 3 | . 2 1 . . . . . . Meltdown 2 | . . . . . . 1 . 1 Blast 1 | . . . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3898 | . 431 460 . 121 475 202 1506 703 Guns 1433 | . 431 460 . 21 112 78 261 70 Cannons 2449 | . . . . 100 363 124 1245 617 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 16 | . . . . . . . . 16 Kinetic 1375 | . 196 207 . 21 112 78 464 297 Thermal 2507 | . 235 253 . 100 363 124 1042 390 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . . . 6 6 Average Corruption 4 | . . . . . . . 4 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 38 | . . . . . . . 28 10 Message Errors 5 | . . . . . . . 4 1 Matter Fused 9 | . . . . . . . 7 2 Heat Flow Errors 6 | . . . . . . . 4 2 Energy Discharges 7 | . . . . . . . 4 3 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 7 | . . . . . . . 6 1 Data Loss (major) 1 | . . . . . . . 1 . Misfires 2 | . . . . . . . 2 . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 12 | . . . . . . . 2 10 Impact . | . . . . . . . . . Kinetic 10 | . . . . . . . 2 8 Secondary 2 | . . . . . . . . 2 Self-Inflicted Damage 7 | . . . . . . . . 7 Shots . | . . . . . . . . . Rammed 2 | . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . 2 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 409 | . 174 24 . 9 51 12 362 409 Average Temperature 83 | . 56 5 . 4 17 5 119 164 Received Heat Transfer 1236 | . 180 51 . . 72 . 303 630 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 4 | . . . . . 1 1 1 1 Combat Hostiles 4 | . . . . . 1 1 1 1 Parts Melted 11 | . 1 . . . 1 2 4 3 Heat Transferred 5154 | . 851 802 . 185 666 222 1780 648 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Gar Peak Influence 309 | . 150 220 17 81 215 131 309 234 Initial 154 | . . 5 17 6 33 83 154 23 Average 77 | . 45 112 17 20 122 82 82 80 Maximum Alert Level 1 | . . 1 . . 1 . 1 1 Low Security (%) 93 | 100 100 76 100 100 88 100 91 99 Level 1 6 | . . 23 . . 11 . 8 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . 2 1 . . . . 6 . Investigation 4 | . 1 . . . . . 3 . Extermination 3 | . . . . . . . 3 . Reinforcement 2 | . 1 1 . . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Gar Distress Signals 7 | . . 2 . 1 2 . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 83 | . 12 15 . 3 6 4 25 18 Peak Tracking Total 11 | . 2 4 . 2 5 3 5 11 Tactical Retreats 8 | . . . . . 2 . 2 4 Traps | -11 -10 -9 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Gar Traps Triggered 11 | . 3 . . . . . 5 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Gar Machines Disabled 4 | . . . . . 1 . 1 2 Max in Single Turn 1 | . . . . . 1 . 1 1 Garrison Relay 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Gar Machines Accessed 32 | . 4 4 . . 1 13 9 1 Terminals 18 | . 3 4 . . 1 6 3 1 Fabricators 2 | . . . . . . . 2 . Repair Stations 3 | . . . . . . . 3 . Recycling Units 8 | . 1 . . . . 7 . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 75 | . 11 12 . . 1 31 18 2 Successful 37 | . 4 5 . . 1 17 9 1 Failed 38 | . 7 7 . . . 14 9 1 Catastrophic 5 | . 2 1 . . . 1 1 . Database Lockouts . | . . . . . . . . . Manual 13 | . 6 2 . . 1 4 . . Terminals 50 | . 10 12 . . 1 15 10 2 Fabricators 2 | . . . . . . . 2 . Repair Stations 5 | . . . . . . . 5 . Recycling Units 17 | . 1 . . . . 16 . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 21 | . 4 5 . . 1 7 3 1 Prototype ID Bank 7 | . 1 1 . . . 4 1 . Open Door 2 | . . . . . 1 . . 1 Emergency Access Points 1 | . . . . . . . 1 . Alert Level 3 | . . 1 . . . 2 . . Unreport Threat 2 | . 1 1 . . . . . . Recall Investigation 2 | . 1 . . . . . 1 . Hauler Manifests 1 | . . 1 . . . . . . Zone Layout 3 | . 1 1 . . . 1 . . Fabricator Hacks 2 | . . . . . . . 2 . Network Status 2 | . . . . . . . 2 . Repair Station Hacks 3 | . . . . . . . 3 . Scan Component 1 | . . . . . . . 1 . Repair 1 | . . . . . . . 1 . Refit 1 | . . . . . . . 1 . Recycling Unit Hacks 9 | . . . . . . 9 . . Report Inventory 8 | . . . . . . 8 . . Retrieve Components 1 | . . . . . . 1 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 1 | . . . . . . 1 . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . Monitor 1 | . . . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 25 | . 3 4 . . 1 10 6 1 Full Trace Events 2 | . . . . . . 2 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . Time 19 | . . . . . . . 19 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . . . . . . 3 . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Rec Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 Machine Destruction 4 | . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 11 | . . . . . . 8 . 3 Allies Hacked 1 | . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Gar Total Allies 11 | . . . . . . 8 . 3 Largest Group 8 | . . . . . . 8 8 2 Highest-Rated Group 102 | . . . . . . 102 102 97 Highest-Rated Ally 51 | . . . . . . 18 18 51 Total Orders . | . . . . . . . . . Ally Attacks 46 | . . . . . . 5 36 5 Total Damage 666 | . . . . . . 61 482 123 Kills 6 | . . . . . . 1 3 2 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Gar Turns Passed 4041 | 122 577 532 44 102 194 696 1483 291 Spaces Moved 1864 | 73 268 228 28 51 84 383 637 112 Core 9 | 3 . . . . . . . 6 Treads 1827 | 70 268 228 28 51 84 383 637 78 Legs . | . . . . . . . . . Wheels 28 | . . . . . . . . 28 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 50 Average Speed 174 | 155 160 160 160 160 160 160 196 199 Slowest Speed 320 | 160 160 160 160 160 160 160 320 320 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 6 47 32 9 8 22 82 19 22 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 6 | . . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 10 | . . . . . . . 10 . Terrain Destroyed 14 | . . . . . . . 14 . Melee . | . . . . . . . . . Projectile 14 | . . . . . . . 14 . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Gar Total 2386 | 79 367 344 27 63 121 456 774 155 Wait 248 | . 68 68 . 2 22 28 53 7 Move 1856 | 72 267 227 27 50 83 382 636 112 Hop . | . . . . . . . . . Pick Up 30 | 1 1 11 . 5 2 4 6 . Fast Attach 27 | 6 5 4 . . 1 . 11 . Attach 21 | . . 3 . 2 . . 13 3 Detach 3 | . . . . . . . 3 . Swap 5 | . . 1 . . 1 . 1 2 Drop 13 | . 2 4 . . 2 2 2 1 Fire 129 | . 24 26 . 4 10 5 49 11 Melee . | . . . . . . . . . Ram 2 | . . . . . . . . 2 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 6 | . . . . . . . . 6 Rewire 46 | . . . . . . 35 . 11 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -8/Recycling -6/Factory -6/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 15) 123 | -11/Scrapyard | Entered Materials 330 | -10/Materials | Build established: Mutant 668 | -10/Materials | Discovered new exit (range 16) 700 | -10/Materials | Entered another Materials area 700 | -9/Materials | Evolved 2 slots: Utility x2 1155 | -9/Materials | Discovered new exit (range 13) 1231 | -9/Materials | Identified exit to Mines 1232 | -9/Materials | Entered Mines 1252 | -9/Mines | Discovered new exit (range 15) 1263 | -9/Mines | Build established: Scavenger-Mutant 1274 | -9/Mines | Identified exit to Materials 1276 | -9/Mines | Entered Materials 1276 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1341 | -8/Materials | Discovered new exit (range 10) 1377 | -8/Materials | Identified exit to Storage 1378 | -8/Materials | Entered Storage 1565 | -8/Storage | Used back door to open Recycling access 1565 | -8/Storage | Discovered new exit (range 5) 1570 | -8/Storage | Identified exit to Recycling 1572 | -8/Storage | Entered Recycling 1589 | -8/Recycling | Build established: Scavenger-Skirmisher 2235 | -8/Recycling | Discovered new exit (range 15) 2260 | -8/Recycling | Identified exit to Factory 2268 | -8/Recycling | Entered Factory 2268 | -6/Factory | Accompanied by 8 allies 2268 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2347 | -6/Factory | Build established: Commander-Skirmisher 2499 | -6/Factory | Lost 7 allies 2750 | -6/Factory | Build established: Scavenger-Skirmisher 2845 | -6/Factory | Spotted B-75 Beast 2971 | -6/Factory | Lost 10 parts (1p3n2u4w) 3379 | -6/Factory | Repaired Assault Cannon 3723 | -6/Factory | Identified exit to Garrison 3751 | -6/Factory | Entered Garrison 3803 | -6/Garrison | Triggered checkpoint 3826 | -6/Garrison | Build established: Hacker-Tank 3840 | -6/Garrison | Garrison Relay disabled 3935 | -6/Garrison | Triggered checkpoint 3935 | -6/Garrison | Spotted B-75 Beast 3992 | -6/Garrison | Core integrity fell below 50% 4026 | -6/Garrison | Core integrity fell below 20% 4042 | -6/Garrison | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04025_ Slammed into Y-54 Guardian. 04028_ Arm. Huge Wheel destroyed. 04028_ Dropped Lrg. Storage Unit. 04029_ Connecting with Door Terminal... >>Open(Door) Sealed Heavy Doors opened. 04031_ Attempting to rewire IN-1BV(g). 04035_ IN-1BV(g) rewired. 04035_ Slug penetrates S-27 Virus. 04036_ Attempting to rewire RP-WA7(h). 04036_ RP-WA7(h) rewired. 04037_ Attempting to rewire AD-C73(g). 04038_ Slug penetrates Reinforced Barrier. 04038_ S-27 Virus destroyed. 04038_ Attempting to rewire AD-C73(g). 04041_ S-27 Virus destroyed. 04041_ Attempting to rewire AD-C73(g). 04041_ AD-C73(g) rewired. 04042_ Slug penetrates Reinforced Barrier. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????????????????? ?????????????? | | ???????????????????????????????? #????????????? | | ???????????????????????????????+ #????????????? | | ???????????????????????????????# #????????????? | | ???????????????????????????????# #????????????? | | ???????????????????????????????# #????????????? | | ???????????????????????????????# #????????????? | | ???????????????????????????????# #???#???###??? | | ???????????????????????????????# #??? ??? #?? | | ???????????????????????????????# #??? ??? #?? | | ???????????????????????????????+ #??# #??# #?? | | ???????????????????????????????# #??# #??# #?? | | ???????????????????????????????# #??# #??# ?? | | ???????????????????????????????# #??# #??# #?? | | ?????????????????????????###???# #??# #??# ### | | ??????????????????????####T##### #??# #??? ## | | ??????????????????????# % !!!## ####+#####"## | | ??????????????????????# = %% | | ??????????????????????#h%# ## !/ | | ??????????????????????# g# ## " !%= | | ??????????????????????#g@# #############%" ## | | ??????????????????????##### ##???????????#" ## | | ??????????????????????????####????????????" | | ??????????????????????????????????????????" | | ??????????????????????????????????????????" | | ??????????????????????????????????????????" | | ??????????????????????????????????????????# ## | | ??????????????????????????????????????????# ## | | ?????????????????????????????????????????? | | ????????????????????????????????????????? | | ???????????????????????????????????????? | | ????????????????????????????????????????########" | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 10 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 22 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed FluxGhostDerivative Manual? 0 Play Time 00:41:33 Cumulative 50.0 hours Start 2024.04.26 @ 20:39:21 End 2024.04.27 @ 11:44:18 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 48 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 347ad3fd-22bb-4bad-aec8-9b740f1bca00