Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.26 @ 23:31:41

Player: Faunarr

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (10)       2000
Robots Destroyed (132)     660
Value Destroyed (4755)     4755
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (868)                868
              TOTAL SCORE: 12503

 Bonus
-------
High Alert Combat Kills    368
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1450
Matter                     194/300
Energy                     99/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (8) ---
                   (None)
>              --- UTILITY (9) ------
                   (None)
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (5) ----
  Experimental Matter Compressor (0)
      Advanced Force Field
         Heavy Tesla Rifle
      Enhanced Quantum Rifle
      Enhanced Nova Cannon

 Peak State 
------------
>               --- POWER ------------
                Fission Core
          Light Antimatter Reactor
>               --- PROPULSION -------
          Heavy Treads
          Heavy Treads
>               --- UTILITY ----------
       Improved Coolant Injector
                Huge Storage Unit
                Targeting Computer
       Improved Weapon Cycler
        Layered Heavy Armor Plating
       Advanced Shield Generator
>               --- WEAPON -----------
                Plasma Rifle
       Improved Heavy Machine Gun
                KE Penetrator
                KE Penetrator
>               --- INVENTORY --------
                Deuterium Engine
          Light Nuclear Core
          Micro Nuclear Core
          Light Fission Core
          Heavy Treads
          Heavy Treads
       Improved Cryofiber Web
  High-capacity Matter Pod
       Enhanced Optical Array
       Advanced Signal Interpreter
       Improved Particle Charger
          Heavy EM Pulse Gun
                Tesla Rifle
       Advanced Plasma Cannon
                Mass Driver
                Mass Driver
                Mass Driver
       Enhanced Gauss Cannon
                Grenade Launcher
                Remote Datajack
       Improved Plasma Cutter
                Power Sword
          Heavy Pick
[Rating: 102]

 Favorites 
-----------
Power                      Fission Core
  Engine                   Light Ion Engine
  Power Core               Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Huge Wheel
  Flight Unit              Field Propulsion Array
Utility                    Huge Storage Unit
  Device                   Focal Shield
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
  Protection               Improved Utility Shielding
Weapon                     Flak Gun
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Improved Concussive RPG
  Impact Weapon            Flail
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res 
Slots Evolved              16   | .   .   2   2   2   .   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               6    | .   .   .   2   .   .   .   .   1   1   2   
  Utility                  7    | .   .   2   .   1   .   1   1   1   1   .   
  Weapon                   2    | .   .   .   .   1   .   1   .   .   .   .   
Parts Attached             121  | 7   6   14  11  1   8   25  28  4   14  3   
  Power                    15   | 1   .   3   2   .   .   3   4   .   2   .   
    Engine                 6    | 1   .   3   1   .   .   1   .   .   .   .   
    Core                   6    | .   .   .   1   .   .   2   3   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   1   .   2   .   
  Propulsion               29   | 2   3   2   5   .   3   4   3   2   4   1   
    Treads                 14   | 1   2   1   3   .   2   2   3   .   .   .   
    Leg                    1    | .   .   .   .   .   .   1   .   .   .   .   
    Wheel                  7    | 1   1   1   2   .   1   1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 7    | .   .   .   .   .   .   .   .   2   4   1   
  Utility                  37   | 2   1   5   2   .   3   7   10  .   7   .   
    Device                 15   | 1   .   .   1   .   .   2   6   .   5   .   
    Storage                3    | 1   1   .   .   .   .   .   .   .   1   .   
    Processor              1    | .   .   .   .   .   .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             18   | .   .   5   1   .   3   5   3   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   40   | 2   2   4   2   1   2   11  11  2   1   2   
    Energy Gun             16   | .   1   4   1   1   .   4   4   1   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          12   | 2   .   .   1   .   1   3   5   .   .   .   
    Ballistic Cannon       6    | .   1   .   .   .   1   2   1   .   1   .   
    Launcher               3    | .   .   .   .   .   .   2   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   1   
  Unidentified Prototypes  11   | .   .   2   .   1   .   3   1   1   3   .   
Parts Lost                 56   | .   1   8   4   .   6   11  14  .   6   6   
  Power                    6    | .   .   2   1   .   1   .   .   .   2   .   
  Propulsion               16   | .   .   2   2   .   1   4   2   .   1   4   
  Utility                  16   | .   .   2   1   .   2   2   6   .   2   1   
  Weapon                   18   | .   1   2   .   .   2   5   6   .   1   1   
  Highest Loss Streak      6    | .   1   5   2   .   3   3   4   .   6   3   
  To Critical Strikes      1    | .   .   .   .   .   1   .   .   .   .   .   
Average Slot Usage (%)     83   | .   100 98  98  91  74  87  81  7   40  11  
  Engine                   3    | .   14  10  6   .   .   1   .   .   .   .   
  Core                     3    | .   .   .   2   7   4   4   6   .   .   .   
  Treads                   11   | .   14  11  24  15  14  8   6   .   .   .   
  Leg                      1    | .   .   .   .   .   .   3   .   .   .   .   
  Wheel                    6    | .   14  11  9   15  6   6   2   .   .   .   
  Device                   13   | .   14  11  15  15  11  11  19  .   10  5   
  Storage                  6    | .   14  11  9   7   7   6   4   .   .   .   
  Protection               10   | .   .   21  11  7   4   16  6   .   3   .   
  Energy Gun               8    | .   1   4   17  14  7   11  7   .   .   .   
  Ballistic Gun            7    | .   17  8   .   7   7   7   11  .   .   .   
  Ballistic Cannon         4    | .   8   8   .   .   6   5   1   .   .   .   
Naked Turns                80   | .   .   .   .   .   .   .   69  10  .   1   
Heaviest Build             149  | 14  92  98  103 105 116 132 149 2   42  14  
  Greatest Support         140  | 10  23  23  24  24  28  28  140 30  46  16  
  Greatest Overweight (x)  8    | 1   5   8   8   4   5   4   5   .   1   1   
  Average Overweight (x)   2    | .   2   5   7   4   3   4   2   .   .   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  5   5   5   
  Average Capacity         22   | 7   14  25  25  25  25  25  24  5   5   5   
  Most Carried             25   | 6   14  25  25  25  25  25  25  5   5   5   
  Average Carried          20   | 4   8   18  24  25  24  23  23  2   4   4   
  Final Capacity           25   | 8   25  25  25  25  25  25  5   5   5   5   
  Final Carried            25   | 5   14  25  25  25  25  24  5   5   5   5   

 Class Distribution 
--------------------
 45% | Mutant
 33% | Tank
 17% | Scavenger-Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -9/Materials
         Mutant | -8/Materials
           Tank | -7/Factory
         Gunner | -7/DSF
           Tank | -6/Factory
 Scavenger-Tank | -5/Factory
         Mutant | -4/Factory
         Mutant | -3/Research
         Mutant | -2/Research

 Resources                      | -11  -10  -9   -8   -7   -7   -6   -5   -4   -3   -2   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  Fac  Fac  Res  Res  
Matter Collected           3582 | 286  131  471  238  .    275  1064 920  26   3    168  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4985 | 65   197  643  1015 .    379  1395 1274 .    17   .    
  Parts                    288  | 5    13   47   50   .    24   65   80   .    4    .    
Haulers Intercepted        3    | .    .    3    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    .    .    .    .    .    2    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res 
Combat Hostiles Destroyed  112  | .   8   18  17  .   8   27  33  .   1   .   
  Guns                     79   | .   8   7   15  .   5   15  29  .   .   .   
  Cannons                  28   | .   .   11  .   .   3   11  2   .   1   .   
  AOE                      4    | .   .   .   2   .   .   .   2   .   .   .   
Classes Destroyed          15   | 2   2   4   .   .   3   3   .   .   1   .   
  Worker                   6    | .   .   1   1   .   .   2   2   .   .   .   
  Builder                  4    | .   .   .   .   .   .   2   2   .   .   .   
  Tunneler                 2    | 1   .   .   .   .   .   .   1   .   .   .   
  Hauler                   3    | .   .   3   .   .   .   .   .   .   .   .   
  Recycler                 3    | 1   .   .   1   .   .   1   .   .   .   .   
  Watcher                  2    | .   .   1   .   .   .   1   .   .   .   .   
  Swarmer                  39   | .   6   7   2   .   3   2   19  .   .   .   
  Cutter                   1    | .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    41   | .   2   8   11  .   2   10  8   .   .   .   
  Brawler                  2    | .   .   .   .   .   1   1   .   .   .   .   
  Sentry                   12   | .   .   3   4   .   .   2   3   .   .   .   
  Specialist               2    | .   .   .   .   .   .   2   .   .   .   .   
  Hunter                   5    | .   .   .   .   .   1   4   .   .   .   .   
  Programmer               8    | .   .   .   .   .   .   5   3   .   .   .   
  Heavy                    2    | .   .   .   .   .   1   1   .   .   .   .   
Best Kill Streak           7    | 2   3   3   4   .   3   7   7   .   1   .   
  Combat Bots Only         6    | .   3   3   4   .   3   5   6   .   1   .   
Max Kills in Single Turn   3    | 1   2   1   3   .   1   2   3   .   1   .   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   .   .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -6   -5   -4   -3   -2   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  Fac  Fac  Res  Res  
Hostile Shots Fired        1044  | .    55   101  62   .    58   240  272  20   57   179  
  Missed                   320   | .    5    24   12   .    17   54   78   12   25   93   
Damage Taken               13437 | .    445  1055 825  .    1040 3228 3466 172  1202 2004 
  Core                     3100  | .    80   .    126  .    125  148  911  89   165  1456 
  Absorbed by Shields      661   | .    .    .    .    .    .    .    661  .    .    .    
  Redirected to Shielding  137   | .    .    41   10   .    .    36   50   .    .    .    
  Ignored by Resistances   607   | .    .    .    .    .    .    266  316  .    25   .    
Core Remaining (%)         77    | 100  68   100  77   .    82   82   8    92   87   .    
Volleys Fired              283   | 4    30   49   35   .    19   69   64   .    12   1    
  Largest                  4     | 2    2    2    2    .    3    4    4    .    1    1    
  Hottest                  266   | 40   60   130  90   .    126  206  266  .    66   120  
Shots Fired                793   | 8    59   98   70   .    57   258  230  .    12   1    
  Gun                      636   | 8    59   57   70   .    40   192  210  .    .    .    
  Cannon                   153   | .    .    41   .    .    17   65   17   .    12   1    
  Launcher                 4     | .    .    .    .    .    .    1    3    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  466   | 8    56   79   .    .    36   148  127  .    12   .    
  Thermal                  126   | .    3    19   .    .    .    40   63   .    .    1    
  Explosive                4     | .    .    .    .    .    .    1    3    .    .    .    
  Electromagnetic          197   | .    .    .    70   .    21   69   37   .    .    .    
  Robot Hit Streak         15    | 7    5    11   12   .    15   11   13   .    2    .    
  Robot Miss Streak        13    | .    3    9    3    .    6    10   13   .    6    .    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    .    .    
  Secondary Targets        3     | .    1    .    .    .    .    .    2    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    1    .    .    .    
Shots Hit Robots           547   | 7    33   68   59   .    43   188  146  .    3    .    
  Core Hits                428   | 3    13   40   46   .    36   171  115  .    1    3    
  Critical Kills           1     | .    .    1    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    1    .    .    .    
  Critical Strikes         10    | .    .    1    .    .    .    3    5    .    1    .    
    Burn                   3     | .    .    .    .    .    .    .    3    .    .    .    
    Destroy                3     | .    .    1    .    .    .    .    2    .    .    .    
    Blast                  3     | .    .    .    .    .    .    2    .    .    1    .    
    Corrupt                1     | .    .    .    .    .    .    1    .    .    .    .    
Melee Attacks              3     | .    .    .    .    .    .    .    .    .    3    .    
  Impact                   3     | .    .    .    .    .    .    .    .    .    3    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11267 | 71   365  1175 1224 .    860  3946 3497 .    117  12   
  Guns                     8352  | 71   365  538  993  .    563  2920 2902 .    .    .    
  Cannons                  2106  | .    .    544  .    .    244  991  210  .    117  .    
  Explosions               766   | .    .    93   231  .    53   19   370  .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  43    | .    .    .    .    .    .    16   15   .    .    12   
  Kinetic                  6066  | 71   341  875  .    .    508  2253 1901 .    117  .    
  Thermal                  2151  | .    24   207  231  .    53   752  884  .    .    .    
  Explosive                300   | .    .    52   .    .    .    19   229  .    .    .    
  Electromagnetic          2682  | .    .    41   993  .    299  881  468  .    .    .    
  Impact                   25    | .    .    .    .    .    .    25   .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         19    | .    .    1    .    .    .    5    19   .    2    6    
  Average Corruption       5     | .    .    1    .    .    .    3    11   .    1    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  76    | .    .    2    .    .    .    40   32   .    .    2    
    Message Errors         19    | .    .    1    .    .    .    12   6    .    .    .    
    Matter Fused           18    | .    .    1    .    .    .    9    7    .    .    1    
    Heat Flow Errors       9     | .    .    .    .    .    .    3    5    .    .    1    
    Energy Discharges      6     | .    .    .    .    .    .    1    5    .    .    .    
    Parts Fused            4     | .    .    .    .    .    .    3    1    .    .    .    
    Data Loss (minor)      6     | .    .    .    .    .    .    5    1    .    .    .    
    Data Loss (major)      4     | .    .    .    .    .    .    2    2    .    .    .    
    Misfires               5     | .    .    .    .    .    .    4    1    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    2    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    1    .    .    .    
    Weapon Failures        2     | .    .    .    .    .    .    1    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            118   | .    .    8    .    .    .    9    101  .    .    .    
  Projectiles              17    | .    .    8    .    .    .    9    .    .    .    .    
  Explosions               101   | .    .    .    .    .    .    .    101  .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 16    | .    .    4    .    .    .    8    3    .    1    .    
  Impact                   1     | .    .    .    .    .    .    1    .    .    .    .    
  Kinetic                  14    | .    .    4    .    .    .    7    2    .    1    .    
  Secondary                1     | .    .    .    .    .    .    .    1    .    .    .    
Self-Inflicted Damage      535   | .    .    203  55   .    .    42   230  .    .    5    
  Shots                    10    | .    .    4    1    .    .    1    4    .    .    .    
  Rammed                   7     | .    .    .    .    .    .    1    3    .    .    3    
Targets Rammed             7     | .    .    .    .    .    .    1    3    .    .    3    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        774   | .    18   291  228  .    418  441  774  .    317  144  
  Average Temperature      156   | .    11   66   52   .    172  150  217  .    189  64   
  Received Heat Transfer   1961  | .    54   261  360  .    108  558  338  21   36   225  
  Effects                  42    | .    .    .    .    .    .    7    34   .    1    .    
    Shutdowns              11    | .    .    .    .    .    .    2    9    .    .    .    
    Energy Bleed           5     | .    .    .    .    .    .    1    3    .    1    .    
    Interference           9     | .    .    .    .    .    .    4    5    .    .    .    
    Matter Decay           2     | .    .    .    .    .    .    .    2    .    .    .    
    Short Circuit          2     | .    .    .    .    .    .    .    2    .    .    .    
    Damage (minor)         3     | .    .    .    .    .    .    .    3    .    .    .    
    Damage (major)         8     | .    .    .    .    .    .    .    8    .    .    .    
    Damage (core)          2     | .    .    .    .    .    .    .    2    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    1    .    .    .    .    
  Parts Fried              9     | .    .    .    6    .    .    3    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    .    .    .    .    .    2    .    .    .    
  Heat Transferred         2363  | .    50   260  100  .    50   600  1303 .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    1    2    .    1    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res 
Peak Influence             801  | 10  250 276 366 33  212 455 801 419 509 478 
  Initial                  318  | .   6   20  116 33  23  111 222 318 219 280 
  Average                  287  | 6   137 135 199 33  119 264 574 342 307 323 
Maximum Alert Level        3    | .   1   1   1   .   1   2   3   2   2   2   
  Low Security (%)         30   | 100 57  75  37  100 91  17  .   .   .   .   
  Level 1                  49   | .   42  24  62  .   8   71  22  83  82  91  
  Level 2                  17   | .   .   .   .   .   .   10  62  16  17  8   
  Level 3                  3    | .   .   .   .   .   .   .   15  .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   1   .   .   .   .   .   
Squads Dispatched          21   | .   .   2   1   .   2   7   5   1   2   1   
  Investigation            3    | .   .   2   .   .   .   .   .   .   .   1   
  Extermination            7    | .   .   .   .   .   .   4   2   .   1   .   
  Reinforcement            10   | .   .   .   1   .   2   3   2   1   1   .   
  Assault                  1    | .   .   .   .   .   .   .   1   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   1   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -5  -4  -3  -2  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res 
Distress Signals           19   | .   1   5   .   .   .   .   2   3   2   6   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              246  | .   13  32  25  .   11  43  53  12  24  33  
  Peak Tracking Total      22   | .   4   6   5   .   3   4   6   9   12  22  
  Tactical Retreats        28   | .   1   1   2   .   2   8   3   1   5   5   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res 
Traps Triggered            4    | .   .   2   .   .   .   .   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -5  -4  -3  -2  
----------                 Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res 
Machines Disabled          7    | .   .   5   .   .   .   .   2   .   .   .   
  Max in Single Turn       2    | .   .   2   .   .   .   .   2   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -5  -4  -3  -2  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res 
Machines Accessed          21   | .   1   2   3   2   .   1   4   3   1   4   
  Terminals                18   | .   1   2   3   2   .   1   3   3   1   2   
  Fabricators              2    | .   .   .   .   .   .   .   1   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   
Total Hacks                51   | .   2   7   11  2   .   3   9   7   2   8   
  Successful               19   | .   2   3   4   1   .   .   7   1   .   1   
  Failed                   32   | .   .   4   7   1   .   3   2   6   2   7   
    Catastrophic           6    | .   .   .   1   1   .   .   1   1   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   46   | .   1   7   11  1   .   3   8   7   2   6   
  Terminals                45   | .   2   7   11  2   .   3   7   7   2   4   
  Fabricators              4    | .   .   .   .   .   .   .   2   .   .   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   2   
Terminal Hacks             4    | .   1   .   1   1   .   .   1   .   .   .   
  Open DSF                 1    | .   .   .   .   1   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         14   | .   1   3   3   .   .   .   5   1   .   1   
  Terminals                13   | .   1   3   3   .   .   .   4   1   .   1   
    Track                  3    | .   .   1   .   .   .   .   2   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   1   .   .   
    Botnet                 7    | .   1   1   2   .   .   .   2   .   .   1   
    Operators              2    | .   .   1   1   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   
    Fabnet                 1    | .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   1   1   3   2   .   1   4   3   1   4   
  Full Trace Events        2    | .   .   .   1   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -5  -4  -3  -2  
------------               Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   3   1   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  -5  -4  -3  -2  
--------                   Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res 
Total Allies               1    | .   .   .   .   .   .   .   .   1   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   1   .   .   
  Highest-Rated Group      10   | .   .   .   .   .   .   .   .   10  .   .   
  Highest-Rated Ally       10   | .   .   .   .   .   .   .   .   10  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -6   -5   -4   -3   -2   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  Fac  Fac  Res  Res  
Turns Passed               8272 | 80   558  1004 1275 113  381  2390 1708 141  298  324  
Spaces Moved               5173 | 58   302  423  543  75   139  1256 813  277  579  708  
  Core                     561  | 3    .    .    .    .    .    .    128  208  .    222  
  Treads                   377  | .    79   1    .    .    23   .    274  .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   3101 | 55   223  422  543  75   116  1256 411  .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   1134 | .    .    .    .    .    .    .    .    69   579  486  
  Fastest Speed            34   | 50   95   175  150  150  145  160  50   37   34   40   
  Average Speed            132  | 90   145  186  202  150  219  160  170  47   34   43   
  Slowest Speed            570  | 95   175  480  210  150  570  160  320  50   117  120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            26   | .    .    .    .    .    .    .    .    7    12   7    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       29   | 4    48   37   59   2    80   24   20   9    22   21   
  Regions Visited          10
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    1    .    .    1    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    .    .    1    .    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 3    | .    .    .    .    .    .    .    .    .    2    1    
Terrain Destroyed          120  | .    .    17   10   .    2    16   64   .    10   1    
  Melee                    2    | .    .    .    .    .    .    .    .    .    2    .    
  Projectile               43   | .    .    2    .    .    .    14   18   .    8    1    
  AOE                      75   | .    .    15   10   .    2    2    46   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -6   -5   -4   -3   -2   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  Fac  Fac  Res  Res  
Total                      6006 | 76   371  540  655  75   171  1476 1007 278  644  713  
  Wait                     290  | .    14   31   50   .    .    87   69   .    39   .    
  Move                     5114 | 57   301  422  542  74   138  1255 812  263  556  694  
  Hop                      23   | .    .    .    .    .    .    .    .    6    10   7    
  Pick Up                  97   | 8    13   20   10   .    2    22   15   2    3    2    
  Fast Attach              48   | 4    1    2    1    1    5    7    10   4    11   2    
  Attach                   49   | 3    1    9    7    .    2    13   10   .    3    1    
  Detach                   4    | .    .    .    .    .    .    .    .    1    2    1    
  Swap                     24   | .    4    3    3    .    1    5    8    .    .    .    
  Drop                     64   | .    7    4    7    .    4    17   16   2    5    2    
  Fire                     283  | 4    30   49   35   .    19   69   64   .    12   1    
  Melee                    3    | .    .    .    .    .    .    .    .    .    3    .    
  Ram                      6    | .    .    .    .    .    .    1    2    .    .    3    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    .    .    1    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory
-3/Research
-2/Research

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   81 | -11/Scrapyard | Entered Materials
  255 | -10/Materials | Discovered new exit (range 8)
  320 | -10/Materials | Build established: Mutant
  323 | -10/Materials | Discovered new exit (range 12)
  614 | -10/Materials | Discovered new exit (range 10)
  639 | -10/Materials | Entered another Materials area
  639 | -9/Materials  | Evolved 2 slots: Utility x2
 1455 | -9/Materials  | Lost 5 parts (1p2n2w)
 1592 | -9/Materials  | Discovered new exit (range 6)
 1643 | -9/Materials  | Entered another Materials area
 1643 | -8/Materials  | Evolved 2 slots: Propulsion x2
 2846 | -8/Materials  | Discovered new exit (range 8)
 2918 | -8/Materials  | Entered Factory
 2918 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3029 | -7/Factory    | Identified exit to DSF
 3031 | -7/Factory    | Entered DSF
 3069 | -7/DSF        | Additional patrols routed to DSF
 3107 | -7/DSF        | Lost 3 parts (1u2w)
 3286 | -7/DSF        | Sterilization system engaged
 3306 | -7/DSF        | Ambient heat levels rising (+10)
 3321 | -7/DSF        | Ambient heat levels rising (+10)
 3336 | -7/DSF        | Ambient heat levels rising (+10)
 3351 | -7/DSF        | Ambient heat levels rising (+10)
 3365 | -7/DSF        | Discovered new exit (range 11)
 3366 | -7/DSF        | Ambient heat levels rising (+10)
 3381 | -7/DSF        | Ambient heat levels rising (+10)
 3396 | -7/DSF        | Ambient heat levels rising (+10)
 3411 | -7/DSF        | Ambient heat levels rising (+10)
 3412 | -7/DSF        | Entered Factory
 3412 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3644 | -6/Factory    | Build established: Tank
 3752 | -6/Factory    | Lost 3 parts (1u2w)
 4939 | -6/Factory    | Found Prototype Launcher
 5451 | -6/Factory    | Identified Scatter Rocket Array
 5583 | -6/Factory    | Lost 3 parts (1n1u1w)
 5780 | -6/Factory    | Discovered new exit (range 15)
 5802 | -6/Factory    | Entered another Factory area
 5802 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 5815 | -5/Factory    | Identified exit to Factory
 6169 | -5/Factory    | Lost 3 parts (1n1u1w)
 6326 | -5/Factory    | Lost 3 parts (1n2u)
 6466 | -5/Factory    | Core integrity fell below 50%
 6633 | -5/Factory    | Lost 4 parts (1u3w)
 6830 | -5/Factory    | System corruption reached 10%
 6913 | -5/Factory    | Build established: Scavenger-Tank
 7148 | -5/Factory    | Cargo convoy interrupted
 7302 | -5/Factory    | First assault squad dispatched
 7441 | -5/Factory    | Released all parts (13)
 7509 | -5/Factory    | Core integrity fell below 20%
 7510 | -5/Factory    | Entered another Factory area
 7510 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 7642 | -4/Factory    | Discovered new exit (range 16)
 7651 | -4/Factory    | Entered Research
 7651 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 7745 | -3/Research   | Spotted B-86 Titan
 7760 | -3/Research   | Build established: Mutant
 7946 | -3/Research   | Discovered new exit (range 8)
 7949 | -3/Research   | Entered another Research area
 7949 | -2/Research   | Evolved 2 slots: Propulsion x2
 7975 | -2/Research   | Lost 6 parts (2p1n2u1w)
 8150 | -2/Research   | Lost 3 parts (2n1w)
 8213 | -2/Research   | Core integrity fell below 50%
 8213 | -2/Research   | Spotted B-90 Cyclops
 8261 | -2/Research   | Core integrity fell below 20%
 8273 | -2/Research   | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
08166_ G-73 Enforcer destroyed.
08178_ System corrupted: Matter fused (-8).
08197_ Acquired 73 matter.
08197_ Acquired 95 matter.
08203_ System corrupted: Heat flow error (+193).
08205_ K-01 Serf cleans the Field Manipulator.
08212_ Door malfunctions.
08221_ Slammed into W-44 Eye. <x3>
08229_ W-44 Eye sends out distress signal. <x2>
08237_ K-01 Serf cleans the Antiparticle
  Reservoir.
08255_ P-80 Master resets A-15 Conveyor, system
  corruption cleaned.
08261_ Fabricator disabled.
08263_ W-44 Eye sends out distress signal.
08265_ B-90 Cyclops activates siege mode.
08267_ Field Manipulator disabled.
08272_ Triggered Segregator Trap.
08272_ Arcs of energy rise from the floor.
08272_ Graphene Brace blown off.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
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|            A       !!    #???????????????????????? |
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| ?#           #   !!=    """"                 #???? |
| ?#           #t  !=!     ""          !       #???? |
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|  #??         #        u u                    #???? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Coolant Potential          80
Energy Generation          41
Energy Capacity            380
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Base Temperature (-)       150
Armor Coverage             825
Resistance: KI             30
Resistance: EM             25
Utility Shielding          66
Weapon Shielding           33
Weapon Cycling             20
Phase Shifting             10
Evasion (%)                73
Targeting Accuracy         5
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Respectable Loadout

 Challenges 
------------
None

 Game 
------
Seed              ProtonImprovedTendrils
  Manual?         0
Play Time         01:17:07
  Cumulative      28.7 hours
  Start           2024.05.26 @ 21:41:41
  End             2024.05.26 @ 23:31:41
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          53
  Rogue           53
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          34
Achievement%      29
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 89bc0e24-1798-4558-8ea3-4846cf571d5d