Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.26 @ 23:31:41 Player: Faunarr Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (10) 2000 Robots Destroyed (132) 660 Value Destroyed (4755) 4755 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (868) 868 TOTAL SCORE: 12503 Bonus ------- High Alert Combat Kills 368 Entered DSFs 500 Cogmind --------- Core Integrity 0/1450 Matter 194/300 Energy 99/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Experimental Matter Compressor (0) Advanced Force Field Heavy Tesla Rifle Enhanced Quantum Rifle Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Fission Core Light Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Improved Coolant Injector Huge Storage Unit Targeting Computer Improved Weapon Cycler Layered Heavy Armor Plating Advanced Shield Generator > --- WEAPON ----------- Plasma Rifle Improved Heavy Machine Gun KE Penetrator KE Penetrator > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Micro Nuclear Core Light Fission Core Heavy Treads Heavy Treads Improved Cryofiber Web High-capacity Matter Pod Enhanced Optical Array Advanced Signal Interpreter Improved Particle Charger Heavy EM Pulse Gun Tesla Rifle Advanced Plasma Cannon Mass Driver Mass Driver Mass Driver Enhanced Gauss Cannon Grenade Launcher Remote Datajack Improved Plasma Cutter Power Sword Heavy Pick [Rating: 102] Favorites ----------- Power Fission Core Engine Light Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Flight Unit Field Propulsion Array Utility Huge Storage Unit Device Focal Shield Storage Huge Storage Unit Processor Targeting Computer Protection Improved Utility Shielding Weapon Flak Gun Energy Gun Improved EM Shotgun Energy Cannon Enhanced Nova Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Improved Concussive RPG Impact Weapon Flail Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res Slots Evolved 16 | . . 2 2 2 . 2 2 2 2 2 Power 1 | . . . . . . . 1 . . . Propulsion 6 | . . . 2 . . . . 1 1 2 Utility 7 | . . 2 . 1 . 1 1 1 1 . Weapon 2 | . . . . 1 . 1 . . . . Parts Attached 121 | 7 6 14 11 1 8 25 28 4 14 3 Power 15 | 1 . 3 2 . . 3 4 . 2 . Engine 6 | 1 . 3 1 . . 1 . . . . Core 6 | . . . 1 . . 2 3 . . . Reactor 3 | . . . . . . . 1 . 2 . Propulsion 29 | 2 3 2 5 . 3 4 3 2 4 1 Treads 14 | 1 2 1 3 . 2 2 3 . . . Leg 1 | . . . . . . 1 . . . . Wheel 7 | 1 1 1 2 . 1 1 . . . . Hover . | . . . . . . . . . . . Flight 7 | . . . . . . . . 2 4 1 Utility 37 | 2 1 5 2 . 3 7 10 . 7 . Device 15 | 1 . . 1 . . 2 6 . 5 . Storage 3 | 1 1 . . . . . . . 1 . Processor 1 | . . . . . . . 1 . . . Hackware . | . . . . . . . . . . . Protection 18 | . . 5 1 . 3 5 3 . 1 . Artifact . | . . . . . . . . . . . Weapon 40 | 2 2 4 2 1 2 11 11 2 1 2 Energy Gun 16 | . 1 4 1 1 . 4 4 1 . . Energy Cannon 1 | . . . . . . . . . . 1 Ballistic Gun 12 | 2 . . 1 . 1 3 5 . . . Ballistic Cannon 6 | . 1 . . . 1 2 1 . 1 . Launcher 3 | . . . . . . 2 1 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . 1 Unidentified Prototypes 11 | . . 2 . 1 . 3 1 1 3 . Parts Lost 56 | . 1 8 4 . 6 11 14 . 6 6 Power 6 | . . 2 1 . 1 . . . 2 . Propulsion 16 | . . 2 2 . 1 4 2 . 1 4 Utility 16 | . . 2 1 . 2 2 6 . 2 1 Weapon 18 | . 1 2 . . 2 5 6 . 1 1 Highest Loss Streak 6 | . 1 5 2 . 3 3 4 . 6 3 To Critical Strikes 1 | . . . . . 1 . . . . . Average Slot Usage (%) 83 | . 100 98 98 91 74 87 81 7 40 11 Engine 3 | . 14 10 6 . . 1 . . . . Core 3 | . . . 2 7 4 4 6 . . . Treads 11 | . 14 11 24 15 14 8 6 . . . Leg 1 | . . . . . . 3 . . . . Wheel 6 | . 14 11 9 15 6 6 2 . . . Device 13 | . 14 11 15 15 11 11 19 . 10 5 Storage 6 | . 14 11 9 7 7 6 4 . . . Protection 10 | . . 21 11 7 4 16 6 . 3 . Energy Gun 8 | . 1 4 17 14 7 11 7 . . . Ballistic Gun 7 | . 17 8 . 7 7 7 11 . . . Ballistic Cannon 4 | . 8 8 . . 6 5 1 . . . Naked Turns 80 | . . . . . . . 69 10 . 1 Heaviest Build 149 | 14 92 98 103 105 116 132 149 2 42 14 Greatest Support 140 | 10 23 23 24 24 28 28 140 30 46 16 Greatest Overweight (x) 8 | 1 5 8 8 4 5 4 5 . 1 1 Average Overweight (x) 2 | . 2 5 7 4 3 4 2 . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 5 5 5 Average Capacity 22 | 7 14 25 25 25 25 25 24 5 5 5 Most Carried 25 | 6 14 25 25 25 25 25 25 5 5 5 Average Carried 20 | 4 8 18 24 25 24 23 23 2 4 4 Final Capacity 25 | 8 25 25 25 25 25 25 5 5 5 5 Final Carried 25 | 5 14 25 25 25 25 24 5 5 5 5 Class Distribution -------------------- 45% | Mutant 33% | Tank 17% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Gunner | -7/DSF Tank | -6/Factory Scavenger-Tank | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res Matter Collected 3582 | 286 131 471 238 . 275 1064 920 26 3 168 Remotely . | . . . . . . . . . . . Salvage Created 4985 | 65 197 643 1015 . 379 1395 1274 . 17 . Parts 288 | 5 13 47 50 . 24 65 80 . 4 . Haulers Intercepted 3 | . . 3 . . . . . . . . Recyclers Shooed 4 | . . . . . . 2 2 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res Combat Hostiles Destroyed 112 | . 8 18 17 . 8 27 33 . 1 . Guns 79 | . 8 7 15 . 5 15 29 . . . Cannons 28 | . . 11 . . 3 11 2 . 1 . AOE 4 | . . . 2 . . . 2 . . . Classes Destroyed 15 | 2 2 4 . . 3 3 . . 1 . Worker 6 | . . 1 1 . . 2 2 . . . Builder 4 | . . . . . . 2 2 . . . Tunneler 2 | 1 . . . . . . 1 . . . Hauler 3 | . . 3 . . . . . . . . Recycler 3 | 1 . . 1 . . 1 . . . . Watcher 2 | . . 1 . . . 1 . . . . Swarmer 39 | . 6 7 2 . 3 2 19 . . . Cutter 1 | . . . . . . . . . 1 . Grunt 41 | . 2 8 11 . 2 10 8 . . . Brawler 2 | . . . . . 1 1 . . . . Sentry 12 | . . 3 4 . . 2 3 . . . Specialist 2 | . . . . . . 2 . . . . Hunter 5 | . . . . . 1 4 . . . . Programmer 8 | . . . . . . 5 3 . . . Heavy 2 | . . . . . 1 1 . . . . Best Kill Streak 7 | 2 3 3 4 . 3 7 7 . 1 . Combat Bots Only 6 | . 3 3 4 . 3 5 6 . 1 . Max Kills in Single Turn 3 | 1 2 1 3 . 1 2 3 . 1 . Gunslinging 1 | . 1 . . . . . . . . . Exploded 2 | . . . 2 . . . 1 . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res Hostile Shots Fired 1044 | . 55 101 62 . 58 240 272 20 57 179 Missed 320 | . 5 24 12 . 17 54 78 12 25 93 Damage Taken 13437 | . 445 1055 825 . 1040 3228 3466 172 1202 2004 Core 3100 | . 80 . 126 . 125 148 911 89 165 1456 Absorbed by Shields 661 | . . . . . . . 661 . . . Redirected to Shielding 137 | . . 41 10 . . 36 50 . . . Ignored by Resistances 607 | . . . . . . 266 316 . 25 . Core Remaining (%) 77 | 100 68 100 77 . 82 82 8 92 87 . Volleys Fired 283 | 4 30 49 35 . 19 69 64 . 12 1 Largest 4 | 2 2 2 2 . 3 4 4 . 1 1 Hottest 266 | 40 60 130 90 . 126 206 266 . 66 120 Shots Fired 793 | 8 59 98 70 . 57 258 230 . 12 1 Gun 636 | 8 59 57 70 . 40 192 210 . . . Cannon 153 | . . 41 . . 17 65 17 . 12 1 Launcher 4 | . . . . . . 1 3 . . . Special . | . . . . . . . . . . . Kinetic 466 | 8 56 79 . . 36 148 127 . 12 . Thermal 126 | . 3 19 . . . 40 63 . . 1 Explosive 4 | . . . . . . 1 3 . . . Electromagnetic 197 | . . . 70 . 21 69 37 . . . Robot Hit Streak 15 | 7 5 11 12 . 15 11 13 . 2 . Robot Miss Streak 13 | . 3 9 3 . 6 10 13 . 6 . Penetration Max 1 | . . . . . . . 1 . . . Secondary Targets 3 | . 1 . . . . . 2 . . . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . . Shots Hit Robots 547 | 7 33 68 59 . 43 188 146 . 3 . Core Hits 428 | 3 13 40 46 . 36 171 115 . 1 3 Critical Kills 1 | . . 1 . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . Critical Strikes 10 | . . 1 . . . 3 5 . 1 . Burn 3 | . . . . . . . 3 . . . Destroy 3 | . . 1 . . . . 2 . . . Blast 3 | . . . . . . 2 . . 1 . Corrupt 1 | . . . . . . 1 . . . . Melee Attacks 3 | . . . . . . . . . 3 . Impact 3 | . . . . . . . . . 3 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11267 | 71 365 1175 1224 . 860 3946 3497 . 117 12 Guns 8352 | 71 365 538 993 . 563 2920 2902 . . . Cannons 2106 | . . 544 . . 244 991 210 . 117 . Explosions 766 | . . 93 231 . 53 19 370 . . . Melee . | . . . . . . . . . . . Ramming 43 | . . . . . . 16 15 . . 12 Kinetic 6066 | 71 341 875 . . 508 2253 1901 . 117 . Thermal 2151 | . 24 207 231 . 53 752 884 . . . Explosive 300 | . . 52 . . . 19 229 . . . Electromagnetic 2682 | . . 41 993 . 299 881 468 . . . Impact 25 | . . . . . . 25 . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 19 | . . 1 . . . 5 19 . 2 6 Average Corruption 5 | . . 1 . . . 3 11 . 1 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 76 | . . 2 . . . 40 32 . . 2 Message Errors 19 | . . 1 . . . 12 6 . . . Matter Fused 18 | . . 1 . . . 9 7 . . 1 Heat Flow Errors 9 | . . . . . . 3 5 . . 1 Energy Discharges 6 | . . . . . . 1 5 . . . Parts Fused 4 | . . . . . . 3 1 . . . Data Loss (minor) 6 | . . . . . . 5 1 . . . Data Loss (major) 4 | . . . . . . 2 2 . . . Misfires 5 | . . . . . . 4 1 . . . Alerts 2 | . . . . . . . 2 . . . Misdirections 1 | . . . . . . . 1 . . . Weapon Failures 2 | . . . . . . 1 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 118 | . . 8 . . . 9 101 . . . Projectiles 17 | . . 8 . . . 9 . . . . Explosions 101 | . . . . . . . 101 . . . Melee . | . . . . . . . . . . . Knockbacks 16 | . . 4 . . . 8 3 . 1 . Impact 1 | . . . . . . 1 . . . . Kinetic 14 | . . 4 . . . 7 2 . 1 . Secondary 1 | . . . . . . . 1 . . . Self-Inflicted Damage 535 | . . 203 55 . . 42 230 . . 5 Shots 10 | . . 4 1 . . 1 4 . . . Rammed 7 | . . . . . . 1 3 . . 3 Targets Rammed 7 | . . . . . . 1 3 . . 3 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 774 | . 18 291 228 . 418 441 774 . 317 144 Average Temperature 156 | . 11 66 52 . 172 150 217 . 189 64 Received Heat Transfer 1961 | . 54 261 360 . 108 558 338 21 36 225 Effects 42 | . . . . . . 7 34 . 1 . Shutdowns 11 | . . . . . . 2 9 . . . Energy Bleed 5 | . . . . . . 1 3 . 1 . Interference 9 | . . . . . . 4 5 . . . Matter Decay 2 | . . . . . . . 2 . . . Short Circuit 2 | . . . . . . . 2 . . . Damage (minor) 3 | . . . . . . . 3 . . . Damage (major) 8 | . . . . . . . 8 . . . Damage (core) 2 | . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Fried 9 | . . . 6 . . 3 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . . . . . 2 . . . Heat Transferred 2363 | . 50 260 100 . 50 600 1303 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . 1 2 . 1 . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res Peak Influence 801 | 10 250 276 366 33 212 455 801 419 509 478 Initial 318 | . 6 20 116 33 23 111 222 318 219 280 Average 287 | 6 137 135 199 33 119 264 574 342 307 323 Maximum Alert Level 3 | . 1 1 1 . 1 2 3 2 2 2 Low Security (%) 30 | 100 57 75 37 100 91 17 . . . . Level 1 49 | . 42 24 62 . 8 71 22 83 82 91 Level 2 17 | . . . . . . 10 62 16 17 8 Level 3 3 | . . . . . . . 15 . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . 1 . . . . . Squads Dispatched 21 | . . 2 1 . 2 7 5 1 2 1 Investigation 3 | . . 2 . . . . . . . 1 Extermination 7 | . . . . . . 4 2 . 1 . Reinforcement 10 | . . . 1 . 2 3 2 1 1 . Assault 1 | . . . . . . . 1 . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res Distress Signals 19 | . 1 5 . . . . 2 3 2 6 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 246 | . 13 32 25 . 11 43 53 12 24 33 Peak Tracking Total 22 | . 4 6 5 . 3 4 6 9 12 22 Tactical Retreats 28 | . 1 1 2 . 2 8 3 1 5 5 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res Traps Triggered 4 | . . 2 . . . . . . 1 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res Machines Disabled 7 | . . 5 . . . . 2 . . . Max in Single Turn 2 | . . 2 . . . . 2 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res Machines Accessed 21 | . 1 2 3 2 . 1 4 3 1 4 Terminals 18 | . 1 2 3 2 . 1 3 3 1 2 Fabricators 2 | . . . . . . . 1 . . 1 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 Total Hacks 51 | . 2 7 11 2 . 3 9 7 2 8 Successful 19 | . 2 3 4 1 . . 7 1 . 1 Failed 32 | . . 4 7 1 . 3 2 6 2 7 Catastrophic 6 | . . . 1 1 . . 1 1 . 2 Database Lockouts . | . . . . . . . . . . . Manual 46 | . 1 7 11 1 . 3 8 7 2 6 Terminals 45 | . 2 7 11 2 . 3 7 7 2 4 Fabricators 4 | . . . . . . . 2 . . 2 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 2 Terminal Hacks 4 | . 1 . 1 1 . . 1 . . . Open DSF 1 | . . . . 1 . . . . . . Level Access Points 1 | . . . . . . . 1 . . . Emergency Access Points 1 | . 1 . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . Network Status 1 | . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 14 | . 1 3 3 . . . 5 1 . 1 Terminals 13 | . 1 3 3 . . . 4 1 . 1 Track 3 | . . 1 . . . . 2 . . . Assimilate 1 | . . . . . . . . 1 . . Botnet 7 | . 1 1 2 . . . 2 . . 1 Operators 2 | . . 1 1 . . . . . . . Fabricators 1 | . . . . . . . 1 . . . Fabnet 1 | . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 20 | . 1 1 3 2 . 1 4 3 1 4 Full Trace Events 2 | . . . 1 . . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . 3 1 . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res Total Allies 1 | . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . 1 . . Highest-Rated Group 10 | . . . . . . . . 10 . . Highest-Rated Ally 10 | . . . . . . . . 10 . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res Turns Passed 8272 | 80 558 1004 1275 113 381 2390 1708 141 298 324 Spaces Moved 5173 | 58 302 423 543 75 139 1256 813 277 579 708 Core 561 | 3 . . . . . . 128 208 . 222 Treads 377 | . 79 1 . . 23 . 274 . . . Legs . | . . . . . . . . . . . Wheels 3101 | 55 223 422 543 75 116 1256 411 . . . Hover . | . . . . . . . . . . . Flight 1134 | . . . . . . . . 69 579 486 Fastest Speed 34 | 50 95 175 150 150 145 160 50 37 34 40 Average Speed 132 | 90 145 186 202 150 219 160 170 47 34 43 Slowest Speed 570 | 95 175 480 210 150 570 160 320 50 117 120 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 26 | . . . . . . . . 7 12 7 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 29 | 4 48 37 59 2 80 24 20 9 22 21 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 . . 1 . 1 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug 3 | . . . . . . . . . 2 1 Terrain Destroyed 120 | . . 17 10 . 2 16 64 . 10 1 Melee 2 | . . . . . . . . . 2 . Projectile 43 | . . 2 . . . 14 18 . 8 1 AOE 75 | . . 15 10 . 2 2 46 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res Total 6006 | 76 371 540 655 75 171 1476 1007 278 644 713 Wait 290 | . 14 31 50 . . 87 69 . 39 . Move 5114 | 57 301 422 542 74 138 1255 812 263 556 694 Hop 23 | . . . . . . . . 6 10 7 Pick Up 97 | 8 13 20 10 . 2 22 15 2 3 2 Fast Attach 48 | 4 1 2 1 1 5 7 10 4 11 2 Attach 49 | 3 1 9 7 . 2 13 10 . 3 1 Detach 4 | . . . . . . . . 1 2 1 Swap 24 | . 4 3 3 . 1 5 8 . . . Drop 64 | . 7 4 7 . 4 17 16 2 5 2 Fire 283 | 4 30 49 35 . 19 69 64 . 12 1 Melee 3 | . . . . . . . . . 3 . Ram 6 | . . . . . . 1 2 . . 3 Kick . | . . . . . . . . . . . Crush 1 | . . . . . . . 1 . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 8) 320 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 12) 614 | -10/Materials | Discovered new exit (range 10) 639 | -10/Materials | Entered another Materials area 639 | -9/Materials | Evolved 2 slots: Utility x2 1455 | -9/Materials | Lost 5 parts (1p2n2w) 1592 | -9/Materials | Discovered new exit (range 6) 1643 | -9/Materials | Entered another Materials area 1643 | -8/Materials | Evolved 2 slots: Propulsion x2 2846 | -8/Materials | Discovered new exit (range 8) 2918 | -8/Materials | Entered Factory 2918 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3029 | -7/Factory | Identified exit to DSF 3031 | -7/Factory | Entered DSF 3069 | -7/DSF | Additional patrols routed to DSF 3107 | -7/DSF | Lost 3 parts (1u2w) 3286 | -7/DSF | Sterilization system engaged 3306 | -7/DSF | Ambient heat levels rising (+10) 3321 | -7/DSF | Ambient heat levels rising (+10) 3336 | -7/DSF | Ambient heat levels rising (+10) 3351 | -7/DSF | Ambient heat levels rising (+10) 3365 | -7/DSF | Discovered new exit (range 11) 3366 | -7/DSF | Ambient heat levels rising (+10) 3381 | -7/DSF | Ambient heat levels rising (+10) 3396 | -7/DSF | Ambient heat levels rising (+10) 3411 | -7/DSF | Ambient heat levels rising (+10) 3412 | -7/DSF | Entered Factory 3412 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3644 | -6/Factory | Build established: Tank 3752 | -6/Factory | Lost 3 parts (1u2w) 4939 | -6/Factory | Found Prototype Launcher 5451 | -6/Factory | Identified Scatter Rocket Array 5583 | -6/Factory | Lost 3 parts (1n1u1w) 5780 | -6/Factory | Discovered new exit (range 15) 5802 | -6/Factory | Entered another Factory area 5802 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5815 | -5/Factory | Identified exit to Factory 6169 | -5/Factory | Lost 3 parts (1n1u1w) 6326 | -5/Factory | Lost 3 parts (1n2u) 6466 | -5/Factory | Core integrity fell below 50% 6633 | -5/Factory | Lost 4 parts (1u3w) 6830 | -5/Factory | System corruption reached 10% 6913 | -5/Factory | Build established: Scavenger-Tank 7148 | -5/Factory | Cargo convoy interrupted 7302 | -5/Factory | First assault squad dispatched 7441 | -5/Factory | Released all parts (13) 7509 | -5/Factory | Core integrity fell below 20% 7510 | -5/Factory | Entered another Factory area 7510 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7642 | -4/Factory | Discovered new exit (range 16) 7651 | -4/Factory | Entered Research 7651 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7745 | -3/Research | Spotted B-86 Titan 7760 | -3/Research | Build established: Mutant 7946 | -3/Research | Discovered new exit (range 8) 7949 | -3/Research | Entered another Research area 7949 | -2/Research | Evolved 2 slots: Propulsion x2 7975 | -2/Research | Lost 6 parts (2p1n2u1w) 8150 | -2/Research | Lost 3 parts (2n1w) 8213 | -2/Research | Core integrity fell below 50% 8213 | -2/Research | Spotted B-90 Cyclops 8261 | -2/Research | Core integrity fell below 20% 8273 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 08166_ G-73 Enforcer destroyed. 08178_ System corrupted: Matter fused (-8). 08197_ Acquired 73 matter. 08197_ Acquired 95 matter. 08203_ System corrupted: Heat flow error (+193). 08205_ K-01 Serf cleans the Field Manipulator. 08212_ Door malfunctions. 08221_ Slammed into W-44 Eye. 08229_ W-44 Eye sends out distress signal. 08237_ K-01 Serf cleans the Antiparticle Reservoir. 08255_ P-80 Master resets A-15 Conveyor, system corruption cleaned. 08261_ Fabricator disabled. 08263_ W-44 Eye sends out distress signal. 08265_ B-90 Cyclops activates siege mode. 08267_ Field Manipulator disabled. 08272_ Triggered Segregator Trap. 08272_ Arcs of energy rise from the floor. 08272_ Graphene Brace blown off. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #####????????????????????????????????????????? | | ## #???????????# ??????????????????????????? | | ## ############# ????????????????????????? | | w +???????????????????????? | | #???????????????????????? | | ! #???????????????????????? | | [[ !!! #???????????????????????? | | [ w !!! #???????????????????????? | | A !! #???????????????????????? | | ######################??? | | @! #??? | | g #??? | | #??? | | BB "" ^ #??? | | #"############BB !!= """" #???? | | ?# # !!= """" #???? | | ?# #t !=! "" ! #???? | | ??? """ + ! #???? | | #? """ # #???? | | #?? """ # u #???? | | #?? # u u #???? | | ????? # u"#########A######## #???? | | ????########## ##?????? ??????# #???? | | #####?###T ### pp #????? ?????# #???? | | #?# " #????? !!????# #???? | | #?# """ #????# !!????# #???? | | #?# "F +????# ???# #???? | | #?# ^ """ #?????? ???# #???? | | #?# "" ##????? ???# ####? | | #?# """ #?????? ???# #? | | ### #?????########/##### #? | | ?? # | | ?? + | | #### #####?????########### # | | #??# #???????????????????# #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 80 Energy Generation 41 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 825 Resistance: KI 30 Resistance: EM 25 Utility Shielding 66 Weapon Shielding 33 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 73 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Respectable Loadout Challenges ------------ None Game ------ Seed ProtonImprovedTendrils Manual? 0 Play Time 01:17:07 Cumulative 28.7 hours Start 2024.05.26 @ 21:41:41 End 2024.05.26 @ 23:31:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 34 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 89bc0e24-1798-4558-8ea3-4846cf571d5d