Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.26 @ 19:33:06

Player: Glyb

Result: Destroyed by P-70 Sage with Tesla Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (13)       2600
Robots Destroyed (9)       45
Value Destroyed (201)      201
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (600)                600
              TOTAL SCORE: 5546

 Bonus
-------
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/850
Matter                     193/300
Energy                     99/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (8) ---
               (None)
>          --- UTILITY (4) ------
           Machine Analyzer
           Core Analyzer
>          --- WEAPON (2) -------
           CR-A16's Pointy Stick
>          --- INVENTORY (5) ----
           Fission Core
  Improved Hacking Suite
           Authchip [R/Combat]
           Minigun
           Flak Cannon

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
    Cooled Airjet
  Improved VTOL Module
           Xenon Bombardment Thruster
    Cooled Cesium-ion Thruster
>          --- UTILITY ----------
           Machine Analyzer
  Improved Sensor Array
           Core Analyzer
>          --- WEAPON -----------
           Minigun
>          --- INVENTORY --------
     Light Ion Engine
  Improved Heat Sink
  Advanced Beam Cannon
           Minigun
           Flak Cannon
[Rating: 33]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Fission Core
Propulsion                 Flight Unit
  Leg                      Aluminum Leg
  Hover Unit               Cooled Airjet
  Flight Unit              Flight Unit
Utility                    Core Analyzer
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Heavy Rocket Launcher
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Was Fac Fac Low Low Zio Pro 
Slots Evolved              8    | .   .   .   2   2   .   2   .   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   2   1   .   1   .   .   2   .   .   .   .   
  Utility                  2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             46   | 7   6   .   3   3   11  5   .   3   4   1   2   1   .   
  Power                    8    | 2   2   .   .   .   2   .   .   .   1   .   1   .   .   
    Engine                 6    | 2   2   .   .   .   2   .   .   .   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               18   | 2   2   .   2   1   6   2   .   .   2   .   1   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   
    Flight                 14   | .   2   .   2   1   6   1   .   .   2   .   .   .   .   
  Utility                  12   | 1   2   .   .   2   2   .   .   3   1   1   .   .   .   
    Device                 6    | .   2   .   .   .   2   .   .   1   .   1   .   .   .   
    Storage                2    | 1   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Protection             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   8    | 2   .   .   1   .   1   3   .   .   .   .   .   1   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          4    | 2   .   .   .   .   1   1   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   1   .   2   1   .   .   1   .   .   .   .   
Parts Lost                 21   | .   .   .   .   1   11  1   .   1   3   .   4   .   .   
  Power                    2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Propulsion               13   | .   .   .   .   .   7   1   .   .   3   .   2   .   .   
  Utility                  3    | .   .   .   .   1   .   .   .   .   .   .   2   .   .   
  Weapon                   3    | .   .   .   .   .   2   .   .   1   .   .   .   .   .   
  Highest Loss Streak      8    | .   .   .   .   1   8   1   .   1   2   .   2   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     47   | .   83  85  88  90  85  38  46  50  37  33  22  16  20  
  Engine                   3    | .   14  14  11  9   9   .   .   .   .   .   .   .   .   
  Leg                      1    | .   10  .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   7   7   7   2   .   1   .   .   
  Flight                   15   | .   17  28  44  45  44  13  15  15  10  6   .   .   .   
  Device                   5    | .   6   14  11  9   8   7   7   11  2   6   4   .   .   
  Storage                  2    | .   5   .   .   9   9   2   .   .   .   .   .   .   .   
  Processor                6    | .   .   .   .   .   .   .   .   1   13  13  13  13  13  
  Energy Cannon            1    | .   .   .   1   9   7   .   .   .   .   .   .   .   .   
  Ballistic Gun            6    | .   28  28  21  9   6   2   7   7   2   .   .   .   .   
  Launcher                 1    | .   .   .   .   .   .   2   7   5   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             23   | 12  12  8   11  16  23  11  11  11  10  1   11  3   3   
  Greatest Support         22   | 20  20  8   16  20  22  11  11  11  11  6   12  3   3   
  Greatest Overweight (x)  3    | 3   .   .   .   .   1   1   .   .   .   .   3   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   8   8   8   5   5   5   5   5   5   5   
  Average Capacity         5    | 7   6   5   5   7   8   6   5   5   5   5   5   5   5   
  Most Carried             8    | 3   8   5   4   8   8   6   5   5   5   5   4   5   5   
  Average Carried          4    | 2   4   5   3   5   6   5   5   5   4   4   3   4   5   
  Final Capacity           8    | 8   5   5   5   8   8   5   5   5   5   5   5   5   5   
  Final Carried            8    | 3   5   5   4   8   6   5   5   5   4   5   4   5   5   

 Class Distribution 
--------------------
 81% | Mutant
 12% | Scavenger-Sprinter
  6% | Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
 Scavenger-Sprinter | -9/Materials
 Scavenger-Sprinter | -8/Materials
           Sprinter | -8/Storage
             Mutant | -7/Factory
             Mutant | -7/Waste
             Mutant | -7/Factory
             Mutant | -6/Factory
             Mutant | -6/Lower Caves
             Mutant | -6/Lower Caves
             Mutant | -6/Zion
             Mutant | -5/Proximity Caves

 Resources                      | -11 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  
-----------                Run  | Yrd Mat Min Mat Mat Sto Fac Was Fac Fac Low Low Zio Pro 
Matter Collected           622  | 229 125 .   .   57  .   .   .   .   26  107 64  14  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            117  | .   99  .   .   .   .   .   .   18  .   .   .   .   .   
  Parts                    19   | .   11  .   .   .   .   .   .   8   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Was Fac Fac Low Low Zio Pro 
Combat Hostiles Destroyed  6    | .   6   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     6    | .   6   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          3    | .   1   .   .   .   .   .   .   2   .   .   .   .   .   
  Worker                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Builder                  2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Swarmer                  6    | .   6   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           6    | .   6   .   .   .   .   .   .   2   .   .   .   .   .   
  Combat Bots Only         6    | .   6   .   .   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   2    | .   1   .   .   .   .   .   .   2   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Min Mat Mat Sto Fac Was Fac Fac Low Low Zio Pro 
Hostile Shots Fired        479  | .   64  .   6   12  105 45  .   47  148 .   31  .   21  
  Missed                   247  | .   25  .   4   8   48  33  .   20  88  .   11  .   10  
Damage Taken               2960 | .   319 .   14  58  916 92  8   376 621 .   344 .   212 
  Core                     1320 | .   94  .   .   .   209 31  8   114 495 .   196 .   173 
  Absorbed by Shields      79   | .   .   .   .   .   34  .   .   38  7   .   .   .   .   
Core Remaining (%)         80   | 100 .   62  100 .   62  .   .   78  .   .   .   .   .   
Volleys Fired              36   | .   20  .   .   .   12  .   .   3   1   .   .   .   .   
  Largest                  2    | .   2   .   .   .   2   .   .   2   1   .   .   .   .   
  Hottest                  93   | .   40  .   .   .   93  .   .   64  25  .   .   .   .   
Shots Fired                70   | .   40  .   .   .   23  .   .   6   1   .   .   .   .   
  Gun                      55   | .   40  .   .   .   11  .   .   3   1   .   .   .   .   
  Cannon                   12   | .   .   .   .   .   12  .   .   .   .   .   .   .   .   
  Launcher                 3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  55   | .   40  .   .   .   11  .   .   3   1   .   .   .   .   
  Thermal                  12   | .   .   .   .   .   12  .   .   .   .   .   .   .   .   
  Explosive                3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Hit Streak         4    | .   4   .   .   .   2   .   .   3   .   .   .   .   .   
  Robot Miss Streak        4    | .   4   .   .   .   .   .   .   3   4   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Shots Hit Robots           24   | .   21  .   .   .   2   .   .   1   .   .   .   .   .   
  Core Hits                17   | .   12  .   .   .   .   .   .   4   1   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Damage Inflicted           631  | .   192 .   .   .   38  .   .   385 16  .   .   .   .   
  Guns                     227  | .   192 .   .   .   17  .   .   18  .   .   .   .   .   
  Cannons                  21   | .   .   .   .   .   21  .   .   .   .   .   .   .   .   
  Explosions               367  | .   .   .   .   .   .   .   .   367 .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ramming                  16   | .   .   .   .   .   .   .   .   .   16  .   .   .   .   
  Kinetic                  227  | .   192 .   .   .   17  .   .   18  .   .   .   .   .   
  Thermal                  87   | .   .   .   .   .   21  .   .   66  .   .   .   .   .   
  Explosive                301  | .   .   .   .   .   .   .   .   301 .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Highest Corruption         10   | .   .   .   .   .   .   .   10  10  .   .   2   2   .   
  Average Corruption       5    | .   .   .   .   .   .   .   10  7   .   .   1   2   .   
  Corruption Purged        5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Effects                  17   | .   .   .   .   .   .   .   2   13  .   .   2   .   .   
    Message Errors         4    | .   .   .   .   .   .   .   1   2   .   .   1   .   .   
    Matter Fused           7    | .   .   .   .   .   .   .   .   7   .   .   .   .   .   
    Heat Flow Errors       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Energy Discharges      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Data Loss (minor)      2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   
    Data Loss (major)      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Misdirections          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overflow Damage            19   | .   .   .   .   .   .   .   .   19  .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               19   | .   .   .   .   .   .   .   .   19  .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      117  | .   .   .   .   .   31  .   .   78  8   .   .   .   .   
  Shots                    4    | .   .   .   .   .   1   .   .   3   .   .   .   .   .   
  Rammed                   5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   
Targets Rammed             5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Highest Temperature        317  | .   8   .   .   6   317 .   .   240 .   .   10  .   .   
  Average Temperature      155  | .   4   .   .   5   175 .   .   76  .   .   10  .   .   
  Received Heat Transfer   803  | .   .   .   .   36  366 30  .   37  160 .   87  .   87  
  Effects                  4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   
    Energy Bleed           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Interference           3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Heat Transferred         87   | .   .   .   .   .   37  .   .   50  .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Was Fac Fac Low Low Zio Pro 
Peak Influence             512  | .   210 81  211 340 512 339 148 331 326 .   .   .   .   
  Initial                  214  | .   .   81  31  89  143 214 118 103 161 .   .   .   .   
  Average                  191  | .   136 81  122 148 335 269 127 158 214 .   .   .   .   
Maximum Alert Level        2    | .   1   .   1   1   2   1   .   1   1   .   .   .   .   
  Low Security (%)         61   | 100 94  100 80  79  30  .   100 71  39  .   .   .   .   
  Level 1                  31   | .   5   .   20  20  28  100 .   28  60  .   .   .   .   
  Level 2                  7    | .   .   .   .   .   40  .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   1   .   3   3   3   2   .   5   3   .   .   .   .   
  Investigation            8    | .   .   .   1   2   2   1   .   .   2   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Reinforcement            10   | .   1   .   2   1   1   1   .   3   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Mat Sto Fac Was Fac Fac Low Low Zio Pro 
Distress Signals           16   | .   3   .   2   2   4   1   .   2   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              131  | .   19  .   11  17  32  8   5   15  13  .   7   .   4   
  Peak Tracking Total      25   | .   8   .   5   14  25  8   5   12  9   .   3   .   4   
  Tactical Retreats        17   | .   1   .   2   2   3   2   .   2   3   .   2   .   .   

 Traps                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Was Fac Fac Low Low Zio Pro 
Traps Triggered            11   | .   .   .   .   1   4   1   .   3   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Min Mat Mat Sto Fac Was Fac Fac Low Low Zio Pro 
Machines Disabled          13   | .   .   .   .   .   8   .   .   5   .   .   .   .   .   
  Max in Single Turn       5    | .   .   .   .   .   1   .   .   5   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Mat Sto Fac Was Fac Fac Low Low Zio Pro 
Machines Accessed          24   | .   3   .   2   5   5   1   .   2   3   1   1   1   .   
  Terminals                20   | .   3   .   2   5   5   1   .   2   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                62   | .   7   .   5   11  11  2   .   5   10  7   1   3   .   
  Successful               24   | .   3   .   .   6   1   .   .   1   2   7   1   3   .   
  Failed                   38   | .   4   .   5   5   10  2   .   4   8   .   .   .   .   
    Catastrophic           12   | .   1   .   2   .   6   1   .   2   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   41   | .   7   .   5   9   11  .   .   2   5   .   .   2   .   
  Terminals                50   | .   7   .   5   11  11  2   .   5   9   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             19   | .   1   .   .   3   1   .   .   1   2   7   1   3   .   
  Record                   11   | .   .   .   .   .   .   .   .   1   2   7   1   .   .   
  Part Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Robot Analysis           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   2   .   .   3   .   .   .   .   .   .   .   .   .   
  Terminals                5    | .   2   .   .   3   .   .   .   .   .   .   .   .   .   
    Assimilate             5    | .   2   .   .   3   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   2   .   2   4   4   1   .   2   3   .   .   .   .   
  Full Trace Events        8    | .   1   .   1   1   2   1   .   .   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  
------------               Run  | Yrd Mat Min Mat Mat Sto Fac Was Fac Fac Low Low Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Min Mat Mat Sto Fac Was Fac Fac Low Low Zio Pro 
Total Allies               4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Highest-Rated Group      156  | .   .   .   .   .   .   .   .   .   .   .   .   156 .   
  Highest-Rated Ally       41   | .   .   .   .   .   .   .   .   .   .   .   .   41  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Was Fac Fac Low Low Zio Pro 
Robot Analysis Total       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   .   .   .   .   2   1   1   1   
Drone Launches             2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  
-------------              Run  | Yrd Mat Min Mat Mat Sto Fac Was Fac Fac Low Low Zio Pro 
Turns Passed               2501 | 58  236 8   110 96  262 105 42  381 226 301 192 458 26  
Spaces Moved               4931 | 30  339 22  341 298 638 235 124 424 457 736 329 907 51  
  Core                     1287 | 12  .   .   .   .   .   .   .   .   67  .   250 907 51  
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     55   | 18  37  .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    121  | .   .   .   .   .   .   39  .   .   3   .   79  .   .   
  Flight                   3468 | .   302 22  341 298 638 196 124 424 387 736 .   .   .   
  Fastest Speed            26   | 50  37  37  31  28  26  34  34  34  34  40  50  50  50  
  Average Speed            39   | 120 46  37  31  28  27  37  34  34  37  40  57  50  50  
  Slowest Speed            200  | 200 120 37  31  28  108 105 34  34  50  40  200 50  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            61   | .   2   .   2   3   40  6   .   2   4   2   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       40   | 4   51  8   32  39  90  7   87  15  11  84  50  84  8   
  Regions Visited          13
    Branch Regions         6
  Pre-discovered Areas     3    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unknown Exits Taken      11   | 1   1   1   1   1   1   .   .   1   1   1   1   1   .   
Scrap Searched             6    | .   .   .   .   .   .   .   .   .   .   3   2   1   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          71   | .   .   .   .   .   18  .   .   53  .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      71   | .   .   .   .   .   18  .   .   53  .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Mat Sto Fac Was Fac Fac Low Low Zio Pro 
Total                      5330 | 48  384 21  342 307 665 246 123 651 510 739 333 910 51  
  Wait                     237  | 10  9   .   .   3   7   7   .   196 2   3   .   .   .   
  Move                     4809 | 29  334 21  336 291 569 223 123 419 448 731 328 906 51  
  Hop                      49   | .   2   .   2   3   28  6   .   2   4   2   .   .   .   
  Pick Up                  27   | 2   6   .   .   5   4   2   .   .   3   2   1   2   .   
  Fast Attach              22   | 6   2   .   1   2   1   3   .   3   3   .   .   1   .   
  Attach                   14   | .   .   .   2   1   6   1   .   .   1   1   2   .   .   
  Detach                   6    | .   1   .   1   1   1   .   .   .   1   .   1   .   .   
  Swap                     10   | 1   4   .   .   .   4   1   .   .   .   .   .   .   .   
  Drop                     21   | .   6   .   .   1   2   3   .   .   7   .   1   1   .   
  Fire                     36   | .   20  .   .   .   12  .   .   3   1   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            94   | .   .   .   .   .   31  .   .   28  35  .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials (discovered 2 exits: *Fac / *Sto)
-8/Storage
-7/Factory
-7/Waste
-7/Factory (discovered 2 exits: *Fac / [*Low])
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves

 History 
---------
 Turn | Location           | Event
   18 | -11/Scrapyard      | Discovered new exit (range 15)
   59 | -11/Scrapyard      | Entered Materials
  291 | -10/Materials      | Discovered new exit (range 10)
  295 | -10/Materials      | Entered Mines
  301 | -10/Mines          | Discovered new exit (range 6)
  303 | -10/Mines          | Entered Materials
  303 | -9/Materials       | Evolved 2 slots: Propulsion x2
  408 | -9/Materials       | Discovered new exit (range 16)
  413 | -9/Materials       | Entered another Materials area
  413 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  481 | -8/Materials       | Discovered new exit (range 15)
  503 | -8/Materials       | Discovered new exit (range 8)
  509 | -8/Materials       | Entered Storage
  590 | -8/Storage         | Build established: Scavenger-Sprinter
  765 | -8/Storage         | Discovered new exit (range 12)
  771 | -8/Storage         | Entered Factory
  771 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  802 | -7/Factory         | Lost 8 parts (1p5n2w)
  876 | -7/Factory         | Sucked down chute
  876 | -7/Factory         | Entered Waste
  879 | -7/Waste           | Spotted C-40 Crusher
  885 | -7/Waste           | Spotted C-40 Crusher
  891 | -7/Waste           | EMP discharged
  891 | -7/Waste           | System corruption reached 10%
  891 | -7/Waste           | Spotted C-40 Crusher
  892 | -7/Waste           | Spotted C-40 Crusher
  911 | -7/Waste           | Spotted C-40 Crusher
  913 | -7/Waste           | Discovered new exit (range 16)
  918 | -7/Waste           | Entered Factory
  936 | -7/Factory         | Discovered new exit (range 15)
 1073 | -7/Factory         | Build established: Mutant
 1282 | -7/Factory         | Assembled infested ambush trap array
 1287 | -7/Factory         | Garrison activated, responded to threat
 1296 | -7/Factory         | Discovered new exit (range 9)
 1299 | -7/Factory         | Entered another Factory area
 1299 | -6/Factory         | Evolved 2 slots: Propulsion x2
 1507 | -6/Factory         | Core integrity fell below 50%
 1520 | -6/Factory         | Discovered new exit (range 12)
 1525 | -6/Factory         | Entered Lower Caves
 1550 | -6/Lower Caves     | Learned 4 Factory zone layouts
 1601 | -6/Lower Caves     | Learned Factory garrison access intel
 1644 | -6/Lower Caves     | Learned Factory trap positions
 1644 | -6/Lower Caves     | Learned Research emergency access door positions
 1644 | -6/Lower Caves     | Learned Armory emergency access door positions
 1644 | -6/Lower Caves     | Learned Extension security intel
 1819 | -6/Lower Caves     | Encountered a Warlord checkpoint
 1819 | -6/Lower Caves     | Discovered new exit (range 11)
 1826 | -6/Lower Caves     | Entered another Lower Caves area
 1865 | -6/Lower Caves     | Learned 8 Factory zone layouts
 2015 | -6/Lower Caves     | Discovered new exit (range 8)
 2016 | -6/Lower Caves     | Core integrity fell below 20%
 2018 | -6/Lower Caves     | Entered Zion
 2039 | -6/Zion            | Found GAL Module
 2041 | -6/Zion            | Discovered new exit (range 12)
 2091 | -6/Zion            | System corruption cleaned by Quarantine Array
 2190 | -6/Zion            | Learned location of Armory (-3)
 2195 | -6/Zion            | Learned 4 Factory zone layouts
 2216 | -6/Zion            | Found CR-A16's Pointy Stick
 2323 | -6/Zion            | Imprinted
 2325 | -6/Zion            | Declared Zion's savior
 2476 | -6/Zion            | Entered Proximity Caves
 2483 | -5/Proximity Caves | Learned location of Warlord (-5)
 2502 | -5/Proximity Caves | Destroyed by P-70 Sage with Tesla Rifle

 Last Messages 
---------------
02387_ TX-1EG(z) uncovers a bit of Twisted Machinery.
02388_ TX-1EG(z) fiddles with the Twisted Machinery.
IA-ZOM(c): I am THE ARCHITECT!
I mean I like to build things, haha.
Go ahead, take one, I have lots where these came from, but I'm not telling.
Okay fine it's not like there's a limited supply... just sneak your way inside a DSF and grab away.
Of course there's the whole Heavy issue, so it helps if you tag along with a Warlord squad.
02413_ Dropped GAL Module.
02413_ Acquired Authchip [R/Combat].
99-ZP1(z): Ya know, Watchers are actually really useful, even when hostile.
If they send out a distress signal there must be armed Unaware nearby, but if they don't then you know it's
  safe!
02426_ MJ-UYH(M): "There's no telling where there might be Unaware spies, waiting in hiding for this very
  moment!"
02428_ 8W-W27(z) toys with the Twisted Machinery.
LOCATION=UNKNOWN
GOAL=ESCAPE
02483_ Acquired derelict log, extracted data.
World map updated: -5/Warlord.
02490_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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|   ???????????????????????????????????????????????? |
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|   ???????????????????##  ##??????????????????????? |
|   ??????????????????##  p #??????????????????????? |
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|   ????????????????#       #???#  ##??????????????? |
|   ????????????????## ###  #???#   ##??##?????????? |
|   ?????????????????###?#  #??##    ### ##????????? |
|   ???????????????????### @#?##     ##   #????????? |
|   ???????????????????#    ###     ###   ###$#????? |
|   ???????????????????#            ##        #????? |
|   ???????????????????#                 #?????????? |
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|   ??????????????????#                 #???# ##???? |
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|   ??????????????##  #########       ###  ####????? |
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|   ??????????????#     ###???????#  #?????????????? |
|   ???????????????#      #???????#  #?????????????? |
|   ???????????????##   # #########  #?????????????? |
|   ????????????????#  #             #?????????????? |
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|   ???????????????#    #??????????????????????????? |
|   ??????????????# # # ???????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         20
Terrain Scan Density       10
Evasion (%)                64
Core Analysis              6
Offensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
               Hvy. Riot Gun | -6/Zion | Free
                      Flamer | -6/Zion | Free
 Tactical Coordination Suite | -6/Zion | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Cya!
Hunted
True Hacker

 Challenges 
------------
None

 Game 
------
Seed              ComponentHeavyBoomstick
  Manual?         0
Play Time         00:50:11
  Cumulative      12.6 hours
  Start           2024.04.26 @ 18:39:56
  End             2024.04.26 @ 19:33:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           16
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          24
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          112x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ae00253a-9917-4e3b-b0e5-486cebfb37b6