Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.26 @ 19:33:06 Player: Glyb Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (9) 45 Value Destroyed (201) 201 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 5546 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 193/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (4) ------ Machine Analyzer Core Analyzer > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (5) ---- Fission Core Improved Hacking Suite Authchip [R/Combat] Minigun Flak Cannon Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Cooled Airjet Improved VTOL Module Xenon Bombardment Thruster Cooled Cesium-ion Thruster > --- UTILITY ---------- Machine Analyzer Improved Sensor Array Core Analyzer > --- WEAPON ----------- Minigun > --- INVENTORY -------- Light Ion Engine Improved Heat Sink Advanced Beam Cannon Minigun Flak Cannon [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Flight Unit Leg Aluminum Leg Hover Unit Cooled Airjet Flight Unit Flight Unit Utility Core Analyzer Device Improved Sensor Array Storage Small Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Fac Low Low Zio Pro Slots Evolved 8 | . . . 2 2 . 2 . . 2 . . . . Power . | . . . . . . . . . . . . . . Propulsion 6 | . . . 2 1 . 1 . . 2 . . . . Utility 2 | . . . . 1 . 1 . . . . . . . Weapon . | . . . . . . . . . . . . . . Parts Attached 46 | 7 6 . 3 3 11 5 . 3 4 1 2 1 . Power 8 | 2 2 . . . 2 . . . 1 . 1 . . Engine 6 | 2 2 . . . 2 . . . . . . . . Core 2 | . . . . . . . . . 1 . 1 . . Reactor . | . . . . . . . . . . . . . . Propulsion 18 | 2 2 . 2 1 6 2 . . 2 . 1 . . Treads . | . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover 2 | . . . . . . 1 . . . . 1 . . Flight 14 | . 2 . 2 1 6 1 . . 2 . . . . Utility 12 | 1 2 . . 2 2 . . 3 1 1 . . . Device 6 | . 2 . . . 2 . . 1 . 1 . . . Storage 2 | 1 . . . 1 . . . . . . . . . Processor 2 | . . . . . . . . 2 . . . . . Hackware 1 | . . . . . . . . . 1 . . . . Protection 1 | . . . . 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 8 | 2 . . 1 . 1 3 . . . . . 1 . Energy Gun . | . . . . . . . . . . . . . . Energy Cannon 1 | . . . 1 . . . . . . . . . . Ballistic Gun 4 | 2 . . . . 1 1 . . . . . . . Ballistic Cannon 1 | . . . . . . 1 . . . . . . . Launcher 1 | . . . . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . 2 1 . . 1 . . . . Parts Lost 21 | . . . . 1 11 1 . 1 3 . 4 . . Power 2 | . . . . . 2 . . . . . . . . Propulsion 13 | . . . . . 7 1 . . 3 . 2 . . Utility 3 | . . . . 1 . . . . . . 2 . . Weapon 3 | . . . . . 2 . . 1 . . . . . Highest Loss Streak 8 | . . . . 1 8 1 . 1 2 . 2 . . To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 47 | . 83 85 88 90 85 38 46 50 37 33 22 16 20 Engine 3 | . 14 14 11 9 9 . . . . . . . . Leg 1 | . 10 . . . . . . . . . . . . Hover 1 | . . . . . . 7 7 7 2 . 1 . . Flight 15 | . 17 28 44 45 44 13 15 15 10 6 . . . Device 5 | . 6 14 11 9 8 7 7 11 2 6 4 . . Storage 2 | . 5 . . 9 9 2 . . . . . . . Processor 6 | . . . . . . . . 1 13 13 13 13 13 Energy Cannon 1 | . . . 1 9 7 . . . . . . . . Ballistic Gun 6 | . 28 28 21 9 6 2 7 7 2 . . . . Launcher 1 | . . . . . . 2 7 5 . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 23 | 12 12 8 11 16 23 11 11 11 10 1 11 3 3 Greatest Support 22 | 20 20 8 16 20 22 11 11 11 11 6 12 3 3 Greatest Overweight (x) 3 | 3 . . . . 1 1 . . . . 3 . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 8 8 8 5 5 5 5 5 5 5 Average Capacity 5 | 7 6 5 5 7 8 6 5 5 5 5 5 5 5 Most Carried 8 | 3 8 5 4 8 8 6 5 5 5 5 4 5 5 Average Carried 4 | 2 4 5 3 5 6 5 5 5 4 4 3 4 5 Final Capacity 8 | 8 5 5 5 8 8 5 5 5 5 5 5 5 5 Final Carried 8 | 3 5 5 4 8 6 5 5 5 4 5 4 5 5 Class Distribution -------------------- 81% | Mutant 12% | Scavenger-Sprinter 6% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -8/Materials Sprinter | -8/Storage Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Fac Low Low Zio Pro Matter Collected 622 | 229 125 . . 57 . . . . 26 107 64 14 . Remotely . | . . . . . . . . . . . . . . Salvage Created 117 | . 99 . . . . . . 18 . . . . . Parts 19 | . 11 . . . . . . 8 . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 6 | . 6 . . . . . . . . . . . . Guns 6 | . 6 . . . . . . . . . . . . Classes Destroyed 3 | . 1 . . . . . . 2 . . . . . Worker 1 | . . . . . . . . 1 . . . . . Builder 2 | . . . . . . . . 2 . . . . . Swarmer 6 | . 6 . . . . . . . . . . . . Best Kill Streak 6 | . 6 . . . . . . 2 . . . . . Combat Bots Only 6 | . 6 . . . . . . . . . . . . Max Kills in Single Turn 2 | . 1 . . . . . . 2 . . . . . Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Fac Low Low Zio Pro Hostile Shots Fired 479 | . 64 . 6 12 105 45 . 47 148 . 31 . 21 Missed 247 | . 25 . 4 8 48 33 . 20 88 . 11 . 10 Damage Taken 2960 | . 319 . 14 58 916 92 8 376 621 . 344 . 212 Core 1320 | . 94 . . . 209 31 8 114 495 . 196 . 173 Absorbed by Shields 79 | . . . . . 34 . . 38 7 . . . . Core Remaining (%) 80 | 100 . 62 100 . 62 . . 78 . . . . . Volleys Fired 36 | . 20 . . . 12 . . 3 1 . . . . Largest 2 | . 2 . . . 2 . . 2 1 . . . . Hottest 93 | . 40 . . . 93 . . 64 25 . . . . Shots Fired 70 | . 40 . . . 23 . . 6 1 . . . . Gun 55 | . 40 . . . 11 . . 3 1 . . . . Cannon 12 | . . . . . 12 . . . . . . . . Launcher 3 | . . . . . . . . 3 . . . . . Special . | . . . . . . . . . . . . . . Kinetic 55 | . 40 . . . 11 . . 3 1 . . . . Thermal 12 | . . . . . 12 . . . . . . . . Explosive 3 | . . . . . . . . 3 . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 4 | . 4 . . . 2 . . 3 . . . . . Robot Miss Streak 4 | . 4 . . . . . . 3 4 . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . Shots Hit Robots 24 | . 21 . . . 2 . . 1 . . . . . Core Hits 17 | . 12 . . . . . . 4 1 . . . . Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 631 | . 192 . . . 38 . . 385 16 . . . . Guns 227 | . 192 . . . 17 . . 18 . . . . . Cannons 21 | . . . . . 21 . . . . . . . . Explosions 367 | . . . . . . . . 367 . . . . . Melee . | . . . . . . . . . . . . . . Ramming 16 | . . . . . . . . . 16 . . . . Kinetic 227 | . 192 . . . 17 . . 18 . . . . . Thermal 87 | . . . . . 21 . . 66 . . . . . Explosive 301 | . . . . . . . . 301 . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . 10 10 . . 2 2 . Average Corruption 5 | . . . . . . . 10 7 . . 1 2 . Corruption Purged 5 | . . . . . . . . 5 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 17 | . . . . . . . 2 13 . . 2 . . Message Errors 4 | . . . . . . . 1 2 . . 1 . . Matter Fused 7 | . . . . . . . . 7 . . . . . Heat Flow Errors 1 | . . . . . . . . 1 . . . . . Energy Discharges 1 | . . . . . . . . 1 . . . . . Data Loss (minor) 2 | . . . . . . . . 1 . . 1 . . Data Loss (major) 1 | . . . . . . . . 1 . . . . . Misdirections 1 | . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 19 | . . . . . . . . 19 . . . . . Projectiles . | . . . . . . . . . . . . . . Explosions 19 | . . . . . . . . 19 . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 117 | . . . . . 31 . . 78 8 . . . . Shots 4 | . . . . . 1 . . 3 . . . . . Rammed 5 | . . . . . . . . . 5 . . . . Targets Rammed 5 | . . . . . . . . . 5 . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 317 | . 8 . . 6 317 . . 240 . . 10 . . Average Temperature 155 | . 4 . . 5 175 . . 76 . . 10 . . Received Heat Transfer 803 | . . . . 36 366 30 . 37 160 . 87 . 87 Effects 4 | . . . . . 4 . . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . Interference 3 | . . . . . 3 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 87 | . . . . . 37 . . 50 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Fac Low Low Zio Pro Peak Influence 512 | . 210 81 211 340 512 339 148 331 326 . . . . Initial 214 | . . 81 31 89 143 214 118 103 161 . . . . Average 191 | . 136 81 122 148 335 269 127 158 214 . . . . Maximum Alert Level 2 | . 1 . 1 1 2 1 . 1 1 . . . . Low Security (%) 61 | 100 94 100 80 79 30 . 100 71 39 . . . . Level 1 31 | . 5 . 20 20 28 100 . 28 60 . . . . Level 2 7 | . . . . . 40 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 20 | . 1 . 3 3 3 2 . 5 3 . . . . Investigation 8 | . . . 1 2 2 1 . . 2 . . . . Extermination 1 | . . . . . . . . 1 . . . . . Reinforcement 10 | . 1 . 2 1 1 1 . 3 1 . . . . Assault . | . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Fac Low Low Zio Pro Distress Signals 16 | . 3 . 2 2 4 1 . 2 2 . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 131 | . 19 . 11 17 32 8 5 15 13 . 7 . 4 Peak Tracking Total 25 | . 8 . 5 14 25 8 5 12 9 . 3 . 4 Tactical Retreats 17 | . 1 . 2 2 3 2 . 2 3 . 2 . . Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Fac Low Low Zio Pro Traps Triggered 11 | . . . . 1 4 1 . 3 2 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Fac Low Low Zio Pro Machines Disabled 13 | . . . . . 8 . . 5 . . . . . Max in Single Turn 5 | . . . . . 1 . . 5 . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Fac Low Low Zio Pro Machines Accessed 24 | . 3 . 2 5 5 1 . 2 3 1 1 1 . Terminals 20 | . 3 . 2 5 5 1 . 2 2 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 62 | . 7 . 5 11 11 2 . 5 10 7 1 3 . Successful 24 | . 3 . . 6 1 . . 1 2 7 1 3 . Failed 38 | . 4 . 5 5 10 2 . 4 8 . . . . Catastrophic 12 | . 1 . 2 . 6 1 . 2 . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 41 | . 7 . 5 9 11 . . 2 5 . . 2 . Terminals 50 | . 7 . 5 11 11 2 . 5 9 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 19 | . 1 . . 3 1 . . 1 2 7 1 3 . Record 11 | . . . . . . . . 1 2 7 1 . . Part Schematic 3 | . . . . . . . . . . . . 3 . Robot Analysis 1 | . . . . 1 . . . . . . . . . Open Door 1 | . . . . . 1 . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 5 | . 2 . . 3 . . . . . . . . . Terminals 5 | . 2 . . 3 . . . . . . . . . Assimilate 5 | . 2 . . 3 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 18 | . 2 . 2 4 4 1 . 2 3 . . . . Full Trace Events 8 | . 1 . 1 1 2 1 . . 2 . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . . . . 3 . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Fac Low Low Zio Pro Total Allies 4 | . . . . . . . . . . . . 4 . Largest Group 4 | . . . . . . . . . . . . 4 . Highest-Rated Group 156 | . . . . . . . . . . . . 156 . Highest-Rated Ally 41 | . . . . . . . . . . . . 41 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Fac Low Low Zio Pro Robot Analysis Total 1 | . . . . 1 . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . . . 2 1 1 1 Drone Launches 2 | . . . . . 2 . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Fac Low Low Zio Pro Turns Passed 2501 | 58 236 8 110 96 262 105 42 381 226 301 192 458 26 Spaces Moved 4931 | 30 339 22 341 298 638 235 124 424 457 736 329 907 51 Core 1287 | 12 . . . . . . . . 67 . 250 907 51 Treads . | . . . . . . . . . . . . . . Legs 55 | 18 37 . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover 121 | . . . . . . 39 . . 3 . 79 . . Flight 3468 | . 302 22 341 298 638 196 124 424 387 736 . . . Fastest Speed 26 | 50 37 37 31 28 26 34 34 34 34 40 50 50 50 Average Speed 39 | 120 46 37 31 28 27 37 34 34 37 40 57 50 50 Slowest Speed 200 | 200 120 37 31 28 108 105 34 34 50 40 200 50 50 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 61 | . 2 . 2 3 40 6 . 2 4 2 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 40 | 4 51 8 32 39 90 7 87 15 11 84 50 84 8 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 3 | . . . . . . . . . . . . 2 1 Known Exits Taken . | . . . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 . . 1 1 1 1 1 . Scrap Searched 6 | . . . . . . . . . . 3 2 1 . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 71 | . . . . . 18 . . 53 . . . . . Melee . | . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . AOE 71 | . . . . . 18 . . 53 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Fac Low Low Zio Pro Total 5330 | 48 384 21 342 307 665 246 123 651 510 739 333 910 51 Wait 237 | 10 9 . . 3 7 7 . 196 2 3 . . . Move 4809 | 29 334 21 336 291 569 223 123 419 448 731 328 906 51 Hop 49 | . 2 . 2 3 28 6 . 2 4 2 . . . Pick Up 27 | 2 6 . . 5 4 2 . . 3 2 1 2 . Fast Attach 22 | 6 2 . 1 2 1 3 . 3 3 . . 1 . Attach 14 | . . . 2 1 6 1 . . 1 1 2 . . Detach 6 | . 1 . 1 1 1 . . . 1 . 1 . . Swap 10 | 1 4 . . . 4 1 . . . . . . . Drop 21 | . 6 . . 1 2 3 . . 7 . 1 1 . Fire 36 | . 20 . . . 12 . . 3 1 . . . . Melee . | . . . . . . . . . . . . . . Ram 5 | . . . . . . . . . 5 . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 94 | . . . . . 31 . . 28 35 . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Discovered new exit (range 10) 295 | -10/Materials | Entered Mines 301 | -10/Mines | Discovered new exit (range 6) 303 | -10/Mines | Entered Materials 303 | -9/Materials | Evolved 2 slots: Propulsion x2 408 | -9/Materials | Discovered new exit (range 16) 413 | -9/Materials | Entered another Materials area 413 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 481 | -8/Materials | Discovered new exit (range 15) 503 | -8/Materials | Discovered new exit (range 8) 509 | -8/Materials | Entered Storage 590 | -8/Storage | Build established: Scavenger-Sprinter 765 | -8/Storage | Discovered new exit (range 12) 771 | -8/Storage | Entered Factory 771 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 802 | -7/Factory | Lost 8 parts (1p5n2w) 876 | -7/Factory | Sucked down chute 876 | -7/Factory | Entered Waste 879 | -7/Waste | Spotted C-40 Crusher 885 | -7/Waste | Spotted C-40 Crusher 891 | -7/Waste | EMP discharged 891 | -7/Waste | System corruption reached 10% 891 | -7/Waste | Spotted C-40 Crusher 892 | -7/Waste | Spotted C-40 Crusher 911 | -7/Waste | Spotted C-40 Crusher 913 | -7/Waste | Discovered new exit (range 16) 918 | -7/Waste | Entered Factory 936 | -7/Factory | Discovered new exit (range 15) 1073 | -7/Factory | Build established: Mutant 1282 | -7/Factory | Assembled infested ambush trap array 1287 | -7/Factory | Garrison activated, responded to threat 1296 | -7/Factory | Discovered new exit (range 9) 1299 | -7/Factory | Entered another Factory area 1299 | -6/Factory | Evolved 2 slots: Propulsion x2 1507 | -6/Factory | Core integrity fell below 50% 1520 | -6/Factory | Discovered new exit (range 12) 1525 | -6/Factory | Entered Lower Caves 1550 | -6/Lower Caves | Learned 4 Factory zone layouts 1601 | -6/Lower Caves | Learned Factory garrison access intel 1644 | -6/Lower Caves | Learned Factory trap positions 1644 | -6/Lower Caves | Learned Research emergency access door positions 1644 | -6/Lower Caves | Learned Armory emergency access door positions 1644 | -6/Lower Caves | Learned Extension security intel 1819 | -6/Lower Caves | Encountered a Warlord checkpoint 1819 | -6/Lower Caves | Discovered new exit (range 11) 1826 | -6/Lower Caves | Entered another Lower Caves area 1865 | -6/Lower Caves | Learned 8 Factory zone layouts 2015 | -6/Lower Caves | Discovered new exit (range 8) 2016 | -6/Lower Caves | Core integrity fell below 20% 2018 | -6/Lower Caves | Entered Zion 2039 | -6/Zion | Found GAL Module 2041 | -6/Zion | Discovered new exit (range 12) 2091 | -6/Zion | System corruption cleaned by Quarantine Array 2190 | -6/Zion | Learned location of Armory (-3) 2195 | -6/Zion | Learned 4 Factory zone layouts 2216 | -6/Zion | Found CR-A16's Pointy Stick 2323 | -6/Zion | Imprinted 2325 | -6/Zion | Declared Zion's savior 2476 | -6/Zion | Entered Proximity Caves 2483 | -5/Proximity Caves | Learned location of Warlord (-5) 2502 | -5/Proximity Caves | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 02387_ TX-1EG(z) uncovers a bit of Twisted Machinery. 02388_ TX-1EG(z) fiddles with the Twisted Machinery. IA-ZOM(c): I am THE ARCHITECT! I mean I like to build things, haha. Go ahead, take one, I have lots where these came from, but I'm not telling. Okay fine it's not like there's a limited supply... just sneak your way inside a DSF and grab away. Of course there's the whole Heavy issue, so it helps if you tag along with a Warlord squad. 02413_ Dropped GAL Module. 02413_ Acquired Authchip [R/Combat]. 99-ZP1(z): Ya know, Watchers are actually really useful, even when hostile. If they send out a distress signal there must be armed Unaware nearby, but if they don't then you know it's safe! 02426_ MJ-UYH(M): "There's no telling where there might be Unaware spies, waiting in hiding for this very moment!" 02428_ 8W-W27(z) toys with the Twisted Machinery. LOCATION=UNKNOWN GOAL=ESCAPE 02483_ Acquired derelict log, extracted data. World map updated: -5/Warlord. 02490_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????####???????????????????????? | | ???????????????????## ##??????????????????????? | | ??????????????????## p #??????????????????????? | | ?????????????????## #??????????????????????? | | ????????????????## #???####???????????????? | | ????????????????# #???# ##??????????????? | | ????????????????## ### #???# ##??##?????????? | | ?????????????????###?# #??## ### ##????????? | | ???????????????????### @#?## ## #????????? | | ???????????????????# ### ### ###$#????? | | ???????????????????# ## #????? | | ???????????????????# #?????????? | | ???????????????????# ##???##????? | | ??????????????????# #???# ##???? | | ??????????????????# #### #???? | | ??????????????????# #???? | | ???????????????##### ##???? | | ??????????????## ######### ### ####????? | | ??????????????# ##?????##### ##?####???????? | | ??????????????# ###???????# #?????????????? | | ???????????????# #???????# #?????????????? | | ???????????????## # ######### #?????????????? | | ????????????????# # #?????????????? | | ???????????????# #?????????????? | | ??????????????# ############?????????????? | | ??????????????## ##????????????????????????? | | ???????????????# #??????????????????????????? | | ??????????????# # # ???????????????????????????? | | ??????????????## #???????????????????????????? | | ???????????????### ????????????????????????????? | | ?????????????????##????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Evasion (%) 64 Core Analysis 6 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Hvy. Riot Gun | -6/Zion | Free Flamer | -6/Zion | Free Tactical Coordination Suite | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Cya! Hunted True Hacker Challenges ------------ None Game ------ Seed ComponentHeavyBoomstick Manual? 0 Play Time 00:50:11 Cumulative 12.6 hours Start 2024.04.26 @ 18:39:56 End 2024.04.26 @ 19:33:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 24 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 112x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ae00253a-9917-4e3b-b0e5-486cebfb37b6