Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.12 @ 16:49:37 Player: Shadow Pussy wanter Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (115) 575 Value Destroyed (3925) 3925 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (88) 88 TOTAL SCORE: 8888 Bonus ------- High Alert Combat Kills 59 Follower Combat Kills 69 Met Data Miner 300 Friendly Fire -340 Cogmind --------- Core Integrity 54/850 Matter 210/300 Energy 100/100 System Corruption 12% Temperature Warning (380) Movement Rolling (190) Ox6 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved VSS Leg Compact Wheel > --- UTILITY (8) ------ Improved Heat Sink Huge Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Improved Targeting Computer Makeshift Armor Plating Makeshift Thermal Plating > --- WEAPON (2) ------- Thermic Laser Thermic Laser > --- INVENTORY (25) --- Improved Ion Engine Light Angular Momentum Engine Medium Storage Unit Large Battery (200) Improved Sensor Array Advanced Melee Analysis Suite Kinecellerator Makeshift Transmission Jammer Improved Propulsion Shielding Hardened Light Armor Plating Improved Light Armor Plating Improved Hardlight Generator Improved Shield Generator Long-range Tractor Beam Thermic Laser Thermic Laser Thermic Laser Thermic Laser Proton Cannon Proton Cannon Flak Gun Makeshift Hammer Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Improved VSS Leg Compact Wheel > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Improved Signal Interpreter Improved Terrain Scanner Improved Targeting Computer Makeshift Transmission Jammer Makeshift Armor Plating Makeshift Thermal Plating > --- WEAPON ----------- Thermic Laser Thermic Laser > --- INVENTORY -------- Improved Ion Engine Light Angular Momentum Engine Wheel Improved Heat Sink Medium Storage Unit Large Battery Improved Sensor Array Improved Sensor Array Advanced Terrain Scan Processor Advanced Melee Analysis Suite Kinecellerator Improved Propulsion Shielding Hardened Light Armor Plating Improved Light Armor Plating Improved Hardlight Generator Improved Shield Generator Long-range Tractor Beam Thermic Laser Thermic Laser Thermic Laser Thermic Laser Proton Cannon Proton Cannon Flak Gun Makeshift Hammer [Rating: 65] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Heavy Rocket Launcher Impact Weapon Makeshift Hammer Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Slots Evolved 8 | . . 2 2 2 . . . . 2 . Power . | . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . Utility 6 | . . . 2 2 . . . . 2 . Weapon . | . . . . . . . . . . . Parts Attached 170 | 6 4 16 15 23 3 6 2 7 83 5 Power 8 | 1 . 1 . 1 . 1 . . 4 . Engine 5 | 1 . 1 . 1 . 1 . . 1 . Core 1 | . . . . . . . . . 1 . Reactor 2 | . . . . . . . . . 2 . Propulsion 47 | 2 2 5 10 6 . . . 1 20 1 Treads 25 | . . 5 10 6 . . . 1 3 . Leg 10 | 2 2 . . . . . . . 6 . Wheel 12 | . . . . . . . . . 11 1 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 71 | 1 1 2 4 13 3 2 . 2 39 4 Device 38 | . . 2 1 8 3 1 . 1 20 2 Storage 4 | 1 1 . 1 . . . . . 1 . Processor 8 | . . . 1 2 . . . . 4 1 Hackware 1 | . . . . . . . . . 1 . Protection 20 | . . . 1 3 . 1 . 1 13 1 Artifact . | . . . . . . . . . . . Weapon 44 | 2 1 8 1 3 . 3 2 4 20 . Energy Gun 14 | 1 . 6 1 . . 2 1 . 3 . Energy Cannon 7 | . . 1 . 1 . . 1 1 3 . Ballistic Gun 10 | 1 . 1 . 1 . . . . 7 . Ballistic Cannon 6 | . 1 . . . . . . . 5 . Launcher 5 | . . . . . . 1 . 3 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . Slashing Weapon 1 | . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . 4 1 1 . . . . . . Parts Lost 45 | . . . . 1 . 2 . 3 34 5 Power 4 | . . . . . . 1 . . 2 1 Propulsion 16 | . . . . 1 . . . 2 11 2 Utility 13 | . . . . . . . . . 11 2 Weapon 12 | . . . . . . 1 . 1 10 . Highest Loss Streak 15 | . . . . 1 . 2 . 2 15 5 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 94 | . 85 88 99 99 100 100 85 98 88 97 Engine 6 | . 14 11 9 7 7 7 7 7 3 6 Treads 21 | . . 21 36 29 30 30 30 28 5 . Leg 4 | . 28 14 . . . . . . 8 11 Wheel 2 | . . . . . . . . . 7 11 Device 10 | . . 8 10 14 7 6 7 6 11 19 Storage 7 | . 14 11 9 7 7 7 7 7 5 6 Processor 15 | . . . 8 17 23 23 23 23 16 19 Protection 6 | . . . 6 4 7 7 7 7 8 6 Energy Gun 9 | . 5 16 18 8 7 6 . 7 5 13 Energy Cannon 2 | . . . . 4 7 7 . 1 1 . Ballistic Gun 1 | . 14 2 . 1 . . . . 1 . Ballistic Cannon 1 | . 8 2 . . . . . . 3 . Naked Turns 4 | . . . . . . . . . 4 . Heaviest Build 131 | 14 35 34 100 121 106 105 102 122 131 116 Greatest Support 84 | 20 20 80 82 84 84 84 84 84 82 26 Greatest Overweight (x) 12 | . 1 1 1 1 1 1 1 1 12 7 Average Overweight (x) 1 | . . . . 1 1 1 1 1 3 4 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 Average Capacity 22 | 7 11 15 19 25 25 25 25 25 24 25 Most Carried 25 | 7 9 15 23 25 25 25 23 25 25 25 Average Carried 20 | 4 8 13 17 24 24 23 23 23 20 23 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 Final Carried 25 | 7 9 15 23 25 25 23 23 25 25 22 Class Distribution -------------------- 52% | Scavenger-Mutant 35% | Mutant 12% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Matter Collected 3073 | 299 80 243 150 280 64 105 . 319 1483 50 Remotely 236 | . . . . . . . . . 236 . Salvage Created 4750 | 174 164 667 1201 453 . 68 . 176 1721 126 Parts 223 | 10 13 35 64 17 . 1 . 17 63 3 Haulers Intercepted 1 | . . . 1 . . . . . . . Recyclers Shooed 8 | 1 1 1 1 . . . . . 4 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . 1 . 10 . 3 Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Combat Hostiles Destroyed 84 | . 6 12 21 8 . 3 . 10 22 2 Guns 48 | . 5 10 21 4 . . . . 7 1 Cannons 18 | . 1 1 . 2 . 1 . . 13 . AOE 13 | . . . . . . 2 . 10 1 . Classes Destroyed 16 | 2 2 4 3 2 . . . 1 2 . Worker 6 | . . 1 . . . . . . 5 . Builder 1 | . . . . . . . . . 1 . Tunneler 5 | 4 . . . . . . . . 1 . Hauler 1 | . . . 1 . . . . . . . Recycler 10 | 1 . 1 2 . . . . . 6 . Operator 1 | . . . . 1 . . . . . . Drone 2 | . . . . . . . . 2 . . Watcher 6 | . . 2 2 . . . . . 2 . Swarmer 15 | . 3 . 4 . . 1 . 7 . . Grunt 30 | . 3 7 8 . . 1 . . 10 1 Brawler 3 | . . 1 1 . . . . . . 1 Duelist 2 | . . . 1 . . . . . 1 . Sentry 18 | . . 4 6 3 . 1 . . 4 . Hunter 7 | . . . 1 3 . . . 1 2 . Programmer 6 | . . . . 2 . . . . 4 . Heavy 1 | . . . . . . . . . 1 . Enhanced Grunt 1 | . . . . . . . . 1 . . Best Kill Streak 7 | 3 5 6 7 3 . 3 . 4 5 2 Combat Bots Only 7 | . 5 4 7 3 . 3 . 4 5 2 Max Kills in Single Turn 3 | 1 1 2 2 1 . 2 . 3 2 1 Gunslinging 1 | . . 1 1 . . . . . . . Exploded 3 | . . . . . . 2 . 3 1 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Damage Taken 8580 | . 155 341 1024 710 . 463 . 482 5026 379 Core 1122 | . 37 24 87 62 . 29 . 87 705 91 Absorbed by Shields 129 | . . . . 24 . . . . 105 . Redirected to Shielding 30 | . . . . . . . . . 30 . Core Remaining (%) 87 | 100 85 94 84 . . . . 74 . . Volleys Fired 323 | 13 19 41 64 32 4 11 . 11 116 12 Largest 2 | 2 2 2 2 2 1 2 . 1 2 2 Hottest 170 | 70 70 130 122 116 60 121 . 39 170 170 Shots Fired 614 | 26 38 82 128 64 5 17 . 14 220 20 Gun 436 | 26 32 76 128 38 . 5 . 2 109 20 Cannon 160 | . 6 6 . 26 5 6 . 1 110 . Launcher 18 | . . . . . . 6 . 11 1 . Special . | . . . . . . . . . . . Kinetic 179 | 13 25 12 . 3 . . . . 126 . Thermal 417 | 13 13 70 128 61 5 11 . 3 93 20 Explosive 18 | . . . . . . 6 . 11 1 . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 22 | 5 5 15 12 22 . 9 . 2 21 9 Robot Miss Streak 7 | 1 3 3 4 2 . 2 . 1 7 1 Penetration Max 1 | . . . . . . . . . 1 . Secondary Targets 7 | . . 2 4 . . . . . 1 . Max Gunslinging Chain 1 | . . 1 1 . . . . . 1 . Shots Hit Robots 447 | 18 22 58 80 48 . 12 . 5 188 16 Core Hits 256 | 6 9 17 39 15 . 6 . 16 142 6 Critical Kills 3 | . . . . 1 . . . . 2 . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 26 | 1 2 4 6 4 . . . . 8 1 Burn 22 | 1 1 4 6 3 . . . . 6 1 Meltdown 1 | . . . . 1 . . . . . . Blast 1 | . 1 . . . . . . . . . Smash 2 | . . . . . . . . . 2 . Melee Attacks 8 | . . . . 1 . . . . 7 . Impact 7 | . . . . . . . . . 7 . Slashing 1 | . . . . 1 . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . . 6 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11481 | 228 304 1136 1647 1073 . 394 . 1161 5250 288 Guns 5953 | 228 220 1050 1646 627 . 96 . 14 1784 288 Cannons 3260 | . 84 82 . 416 . 91 . 15 2572 . Explosions 1541 | . . . . . . 207 . 1132 202 . Melee 665 | . . . . . . . . . 665 . Ramming 62 | . . 4 1 30 . . . . 27 . Kinetic 3066 | 89 216 145 . 17 . . . . 2599 . Thermal 6319 | 139 88 987 1646 1026 . 187 . 29 1929 288 Explosive 1369 | . . . . . . 207 . 1132 30 . Electromagnetic . | . . . . . . . . . . . Impact 665 | . . . . . . . . . 665 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 12 | . . . . 4 4 4 4 4 8 12 Average Corruption 4 | . . . . 3 4 4 4 4 5 8 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 160 | . . . . 26 25 18 6 16 59 10 Message Errors 35 | . . . . 8 8 3 . 1 15 . Matter Fused 42 | . . . . 6 5 8 4 3 14 2 Heat Flow Errors 16 | . . . . 3 2 2 1 4 1 3 Energy Discharges 25 | . . . . 3 5 2 . 3 10 2 Parts Fused 2 | . . . . 1 . . . . 1 . Data Loss (minor) 20 | . . . . 3 1 2 1 2 10 1 Data Loss (major) 4 | . . . . 1 2 . . . . 1 Misfires 9 | . . . . . 1 1 . 3 3 1 Alerts 4 | . . . . 1 1 . . . 2 . Weapon Failures 3 | . . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . . Overflow Damage 574 | . . 7 . 59 . 28 . 77 403 . Projectiles 80 | . . 7 . 59 . . . . 14 . Explosions 210 | . . . . . . 28 . 77 105 . Melee 284 | . . . . . . . . . 284 . Knockbacks 29 | . 3 1 . . . . . . 25 . Impact 2 | . . . . . . . . . 2 . Kinetic 26 | . 3 1 . . . . . . 22 . Secondary 1 | . . . . . . . . . 1 . Self-Inflicted Damage 182 | . . . . . . 53 . 82 47 . Shots 6 | . . . . . . 2 . 3 1 . Rammed 7 | . . 1 1 4 . . . . 1 . Targets Rammed 7 | . . 1 1 4 . . . . 1 . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 484 | 63 99 348 71 251 230 344 181 254 443 484 Average Temperature 118 | 24 39 103 20 69 84 133 96 91 153 294 Received Heat Transfer 1944 | . 84 171 495 66 . 111 . . 810 207 Effects 13 | . . 2 . . . . . . 4 7 Shutdowns 3 | . . 1 . . . . . . . 2 Energy Bleed 3 | . . 1 . . . . . . 2 . Interference 1 | . . . . . . . . . . 1 Matter Decay 2 | . . . . . . . . . . 2 Short Circuit 4 | . . . . . . . . . 2 2 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 6 | . . . . . . . . . 6 . Impact Corruptions 10 | . . . . . . . . . 10 . Robots Melted 6 | . . 1 . 2 . . . . 2 1 Combat Hostiles 5 | . . 1 . 2 . . . . 1 1 Parts Melted 40 | 1 2 5 10 10 . . . . 11 1 Heat Transferred 13419 | 481 333 2072 3515 1961 . 333 . 74 3750 900 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Peak Influence 457 | 25 220 213 457 208 . . . . 205 . Initial 193 | . 16 92 89 193 . . . . 65 . Average 117 | 8 144 117 317 70 . . . . 75 . Maximum Alert Level 2 | . 1 1 2 1 . . . . 1 . Low Security (%) 83 | 100 93 88 16 92 . . . . 99 . Level 1 12 | . 6 11 57 7 . . . . . . Level 2 3 | . . . 25 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 16 | . 1 1 1 5 . . . . 8 . Investigation 4 | . 1 . 1 1 . . . . 1 . Extermination 8 | . . . . 3 . . . . 5 . Reinforcement 4 | . . 1 . 1 . . . . 2 . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Distress Signals 5 | . 1 . 1 1 . . . . 2 . Communications Jammed 19 | . . . . . . . . . 19 . Distress Signals . | . . . . . . . . . . . Times Spotted 111 | . 10 15 27 10 . 4 . 8 34 3 Peak Tracking Total 7 | . 4 4 4 2 . 3 . 4 7 3 Tactical Retreats 6 | . 1 . . . . . . . 5 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Traps Triggered 4 | . 1 . . 1 . . . . 2 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Machines Disabled 8 | . . 2 2 . . . . . 4 . Max in Single Turn 4 | . . 1 1 . . . . . 4 . Garrison Access 1 | . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Machines Accessed 24 | . 2 4 6 3 1 2 3 . 3 . Terminals 15 | . 2 4 6 . . 1 . . 2 . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . 2 . . . . 1 . Total Hacks 87 | . 11 11 21 4 1 2 27 . 10 . Successful 48 | . 3 3 7 1 1 2 27 . 4 . Failed 37 | . 7 7 14 3 . . . . 6 . Catastrophic 11 | . . 2 3 2 . . . . 4 . Database Lockouts 2 | . 1 1 . . . . . . . . Manual 49 | . 9 11 21 . . . . . 8 . Terminals 52 | . 11 11 21 . . 1 . . 8 . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 5 | . . . . 3 . . . . 2 . Terminal Hacks 35 | . 1 1 1 . 1 2 27 . 2 . Record 7 | . . . . . . 1 6 . . . Part Schematic 12 | . . . 1 . . . 11 . . . Robot Schematic 7 | . . . . . . . 7 . . . Robot Analysis 2 | . 1 1 . . . . . . . . Prototype ID Bank 3 | . . . . . . . 3 . . . Open Door 2 | . . . . . 1 1 . . . . Branch Access Points 1 | . . . . . . . . . 1 . Unreport Threat 1 | . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . Seal Access 1 | . . . . 1 . . . . . . Unauthorized Hacks 12 | . 2 2 6 . . . . . 2 . Terminals 12 | . 2 2 6 . . . . . 2 . Assimilate 1 | . . . 1 . . . . . . . Botnet 11 | . 2 2 5 . . . . . 2 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 18 | . 2 4 6 3 . . . . 3 . Full Trace Events 2 | . . . 1 . . . . . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 7 . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 12 | . . . 1 . . . 11 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Total Allies 3 | . . . 1 . . . . 1 . 1 Largest Group 1 | . . . 1 . . . . 1 . 1 Highest-Rated Group 127 | . . . 10 . . . . 96 . 127 Highest-Rated Ally 127 | . . . 10 . . . . 96 . 127 Total Orders . | . . . . . . . . . . . Ally Attacks 8 | . . . . . . . . 8 . . Total Damage 146 | . . . . . . . . 146 . . Kills 2 | . . . . . . . . 2 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Robot Analysis Total 2 | . 1 1 . . . . . . . . Derelict Logs Recovered 7 | . . . . . 3 1 . 2 . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Turns Passed 10835 | 145 307 1117 1100 2277 1098 770 227 819 2577 398 Spaces Moved 4520 | 74 153 499 419 884 463 317 97 334 1051 229 Core 18 | 6 . . . . . . . . 12 . Treads 3029 | . . 306 419 884 463 317 97 334 209 . Legs 447 | 68 153 193 . . . . . . 31 2 Wheels 1026 | . . . . . . . . . 799 227 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 232 232 232 232 232 50 150 Average Speed 203 | 114 148 171 191 235 232 232 232 234 188 157 Slowest Speed 720 | 120 190 190 240 236 232 232 232 240 720 720 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 38 | 6 33 38 26 22 60 56 70 45 22 47 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . 1 . . 1 Known Exits Taken 6 | . . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched 5 | . . . . . 1 1 . 1 . 2 Spaces Dug 1 | . . . . 1 . . . . . . Terrain Destroyed 187 | . . . . 1 . 36 . 109 41 . Melee 1 | . . . . 1 . . . . . . Projectile 6 | . . . . . . 1 . . 5 . AOE 180 | . . . . . . 35 . 109 36 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Total 5532 | 105 195 685 592 1024 486 335 100 358 1405 247 Wait 322 | 6 17 87 75 36 9 . . 1 90 1 Move 4510 | 73 152 498 418 883 462 316 96 333 1050 229 Hop . | . . . . . . . . . . . Pick Up 100 | 7 . 19 8 20 4 1 . 5 36 . Fast Attach 57 | 6 2 11 1 3 . . 2 . 32 . Attach 40 | . . 3 2 2 . 2 . 2 26 3 Detach 5 | . 1 . 1 . . . . . 3 . Swap 73 | . 2 2 12 18 3 4 . 5 25 2 Drop 79 | . 2 23 10 25 4 1 2 1 11 . Fire 323 | 13 19 41 64 32 4 11 . 11 116 12 Melee 8 | . . . . 1 . . . . 7 . Ram 1 | . . . . . . . . . 1 . Kick . | . . . . . . . . . . . Crush 6 | . . 1 1 4 . . . . . . Escape Stasis 8 | . . . . . . . . . 8 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: Fac / *Low x2 / Ext x2) -6/Lower Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 15) 146 | -11/Junkyard | Entered Materials 234 | -10/Materials | Central database locked down 254 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 407 | -10/Materials | Discovered new exit (range 6) 453 | -10/Materials | Entered another Materials area 453 | -9/Materials | Evolved 2 slots: Propulsion x2 1475 | -9/Materials | Central database locked down 1535 | -9/Materials | Discovered new exit (range 14) 1570 | -9/Materials | Entered another Materials area 1570 | -8/Materials | Evolved 2 slots: Utility x2 1643 | -8/Materials | Discovered new exit (range 13) 1904 | -8/Materials | Destroyed 7 combat bots 2454 | -8/Materials | Discovered new exit (range 16) 2670 | -8/Materials | Entered Factory 2670 | -7/Factory | Evolved 2 slots: Utility x2 2977 | -7/Factory | Build established: Scavenger-Mutant 4244 | -7/Factory | Build established: Scavenger-Skirmisher 4268 | -7/Factory | Discovered new exit (range 6) 4346 | -7/Factory | Identified exit to Lower Caves 4463 | -7/Factory | Discovered new exit (range 6) 4473 | -7/Factory | Identified exit to Factory 4577 | -7/Factory | Build established: Scavenger-Mutant 4947 | -7/Factory | Entered Lower Caves 5056 | -7/Lower Caves | Learned Factory terminal intel 5941 | -7/Lower Caves | Identified exit to Lower Caves 6045 | -7/Lower Caves | Entered another Lower Caves area 6232 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6316 | -7/Lower Caves | Learned Factory interactive machine intel 6522 | -7/Lower Caves | Build established: Mutant 6792 | -7/Lower Caves | Discovered new exit (range 11) 6813 | -7/Lower Caves | Identified exit to Data Miner 6815 | -7/Lower Caves | Entered Data Miner 6816 | -7/Data Miner | Discovered new exit (range 6) 6861 | -7/Data Miner | Met Data Miner 6914 | -7/Data Miner | Learned location of Section 7 (-2) 6914 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6946 | -7/Data Miner | Received God Mode back door access code from Data Miner 7040 | -7/Data Miner | Identified exit to Proximity Caves 7042 | -7/Data Miner | Entered Proximity Caves 7086 | -6/Proximity Caves | Learned Factory emergency access door positions 7458 | -6/Proximity Caves | Escorted by Enhanced Grunt 7761 | -6/Proximity Caves | Build established: Scavenger-Mutant 7804 | -6/Proximity Caves | Discovered exit to Factory (range 7) 7809 | -6/Proximity Caves | Learned location of 1 exit from Factory 7861 | -6/Proximity Caves | Entered Factory 7861 | -6/Factory | Evolved 2 slots: Utility x2 7862 | -6/Factory | Identified exit to Extension 7863 | -6/Factory | Identified exit to Factory 7865 | -6/Factory | Loaded intel: 52 interactive machine locations 7866 | -6/Factory | Loaded intel: 28 terminal locations 8534 | -6/Factory | Lost 15 parts (2p3n5u5w) 8850 | -6/Factory | Identified exit to Lower Caves 9239 | -6/Factory | Core integrity fell below 50% 9474 | -6/Factory | Lost 9 parts (2n5u2w) 9527 | -6/Factory | Released all parts (11) 9551 | -6/Factory | Lost 5 parts (2n1u2w) 9929 | -6/Factory | Build established: Scavenger-Skirmisher 10243 | -6/Factory | Core integrity fell below 20% 10438 | -6/Factory | Entered Lower Caves 10442 | -6/Lower Caves | Build established: Scavenger-Mutant 10592 | -6/Lower Caves | Learned location of Zion (-6) 10712 | -6/Lower Caves | CL-ANK showed up to help 10714 | -6/Lower Caves | CL-ANK revealed a hidden path 10747 | -6/Lower Caves | Build established: Scavenger-Skirmisher 10799 | -6/Lower Caves | System corruption reached 10% 10836 | -6/Lower Caves | Self-destructed Last Messages --------------- 10810_ G-50 Soldier destroyed. 10812_ Imp. Light Armor Plating fries itself beyond repair. 10816_ Overheating: Matter decay (-28). 10817_ Power failure, Angular Momentum Engine shutdown. 10817_ Overheating: Matter decay (-47). 10819_ Thermic Laser broken. 10819_ Overheating: Short circuit. 10819_ System corrupted: Substantial component data lost. 10821_ Mace fries itself beyond repair. 10823_ Adv. Heat Sink fries itself beyond repair. 10825_ Imp. Signal Interpreter broken. 10825_ Overheating: Short circuit. 10826_ Power failure, Angular Momentum Engine shutdown. 10827_ G-50 Soldier overheating. 10828_ Overheating: System interference. 10828_ Thermic Laser temporarily disabled. 10830_ Angular Momentum Engine destroyed. 10832_ G-50 Soldier heat damages Carbon-fiber Leg. 10834_ Critical hit (Burn: +37). 10836_ System corrupted: Heat flow error (+165). Map ----- +----------------------------------------------------+ | ????????????????#??????????#???## ##?##???### | | ???????? ??????#????????#???#?# ###?###### | | ?????????? ####?#####?#?#????##?# ##?## ## | | ?????????? ##???##???#??##??## ### | | ?????#?#? ##?##???##?#?#??# ## | | ?? ???# ?? ##?##?#??## ?### ## | | ? ????????? ##????##?## ?# ## | | ????? ?????# ##??##### ## | | ?? ? ?????## ### | | ???##?#### ### ### | | ???#??###?# #?### ## ##### | | ???###?#?## ##?#### ## ####?# | | ???#?##?### ######## #######?#?## | | ? ??#### ### ##??##### ######?#?#?# | | ?? ? ? ## ############?### ###??# ?## | | ??? ??# #####?## ###?#?# ? #### ? ### | | ? ? ??## ###### ###### ##?## ??? | | ? ? ### ##### ##### | | ??#???#?# ##### #### ### | | #?###### ##?#### > # | | ! ######### ###?### ## | | %* ####?##### # ## ##?# ### | | ?# $ ########### ## ### ###?###?# | | ?# ############## ###### #?#?###?? | | ?# ############# ####?# ### #???#?#? | | ?# ##########@#?#### ### ##????? | | # ? % % ###### #? #?#??? | | ?# ############### ? ???? | | ?#### ## ##############?# ???? | | ### ### ##?####?#########? ## ###???? | | ######?######### ###?#?????# | | #########??#??? ####????????? | | ######## ###?##??##?? ??????????? | | ??###### ##?###??##? ??????????? | | #?# ##?########## ?#??????????? | | #?## #####?#?##?#?#?#?# ??????????????? | | ??#############?##??######?###?#?? ??????????????? | | ?##?#??#####?###?#?#?#?#####?###??? ?????????????? | | ??#?#??#####?#######?##?#####???#????????????????? | | ?###?#?#?#?##?#?######???#?#??#??????????????????? | | ###???##?###???##?#####?#?????#??????????????????? | | ?##?#??#?####??#######?#?#???????????????????????? | | ?#????#####???????##??#?#????????????????????????? | | ?????###?##???#??????????????????????????????????? | | ????????#?#?#??##?#??????????????????????????????? | | ?#?????????#???#?????????????????????????????????? | | ??#?#????????????##??????????????????????????????? | | ??????#??????????????????????????????????????????? | | ???????????????#?????????????????????????????????? | | ???#?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 14 Armor Coverage 600 Resistance: KI 30 Resistance: TH 10 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 14 Target Analysis 5 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -8/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Power Amplifier | -7/Data Miner | Free Adv. Cryofiber Web | -7/Data Miner | Free Imp. Linear Gravjet | -7/Data Miner | Free Robot Schematics ------------------ M-22 Extractor | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntigravXenonCalibrator Manual? 0 Play Time 00:57:56 Cumulative 156.4 hours Start 2023.07.12 @ 15:51:14 End 2023.07.12 @ 16:49:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 208 Rogue 208 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 63 Gallery% 72 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 817375f1-f2d3-41b6-b29e-80a496e69139