Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 03:53:54 Player: Astrozal Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (65) 325 Value Destroyed (2031) 2031 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 4707 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/700 Matter 325/450 Energy 126/160 System Corruption 13% Temperature Cool (9) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Matter Pod Advanced Visual Processing Unit Component Analysis Suite > --- WEAPON (3) ------- Autogun > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Large Matter Pod Advanced Visual Processing Unit Hardened Medium Armor Plating Shield Generator Shield Generator > --- WEAPON ----------- Particle Gun Flak Gun Maul > --- INVENTORY -------- Improved Ion Engine Heavy Ion Engine Deuterium Engine Light Nuclear Core Aluminum Leg Beam Rifle Improved Assault Rifle Heavy Flail [Rating: 34] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Flight Unit Utility Medium Storage Unit Device Shield Generator Storage Medium Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Launcher Shock Bomb Launcher Special Weapon Welding Torch Impact Weapon Maul Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 4 | . . 2 . 2 Weapon 1 | . . . 1 . Parts Attached 94 | 6 11 15 29 33 Power 14 | 1 1 2 2 8 Engine 9 | 1 1 2 1 4 Core 5 | . . . 1 4 Reactor . | . . . . . Propulsion 25 | 2 8 2 8 5 Treads 2 | . . . 2 . Leg 18 | 2 4 2 6 4 Wheel 2 | . 1 . . 1 Hover . | . . . . . Flight 3 | . 3 . . . Utility 29 | 1 1 7 9 11 Device 13 | . . 4 4 5 Storage 6 | 1 1 2 . 2 Processor 4 | . . 1 1 2 Hackware . | . . . . . Protection 6 | . . . 4 2 Artifact . | . . . . . Weapon 26 | 2 1 4 10 9 Energy Gun 5 | . . 2 1 2 Energy Cannon . | . . . . . Ballistic Gun 15 | 2 1 2 6 4 Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon 1 | . . . 1 . Impact Weapon 4 | . . . 1 3 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 . 1 Parts Lost 39 | . 2 1 13 23 Power 5 | . 1 . . 4 Propulsion 13 | . 1 . 5 7 Utility 10 | . . 1 3 6 Weapon 11 | . . . 5 6 Highest Loss Streak 6 | . 2 1 5 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 87 | . 90 98 92 75 Engine 6 | . 13 11 7 . Core 2 | . . . 1 4 Leg 17 | . 20 22 20 11 Device 11 | . . 22 9 11 Storage 11 | . 20 11 9 12 Processor 8 | . . 8 9 10 Protection 3 | . . . 6 3 Energy Gun 4 | . . 9 4 2 Ballistic Gun 12 | . 28 12 13 6 Launcher 1 | . . . 3 . Impact Weapon 3 | . . . 2 6 Naked Turns 19 | . . . . 19 Heaviest Build 40 | 12 22 30 37 40 Greatest Support 47 | 20 20 20 47 47 Greatest Overweight (x) 9 | 2 2 1 9 9 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 20 | 8 10 20 10 10 Average Capacity 9 | 6 8 10 10 9 Most Carried 11 | 6 8 11 10 9 Average Carried 7 | 2 6 9 8 7 Final Capacity 10 | 8 10 10 10 5 Final Carried 10 | 6 6 10 8 . Class Distribution -------------------- 58% | Mutant 26% | Scavenger-Mutant 15% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1765 | 258 138 181 827 361 Remotely 559 | . . . 559 . Salvage Created 2770 | 90 161 418 1694 407 Parts 138 | 3 16 20 77 22 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 2 | 1 . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 49 | . 6 10 21 12 Melee 3 | . . . . 3 Guns 31 | . 6 4 14 7 AOE 13 | . . 6 7 . Classes Destroyed 14 | 1 2 3 5 3 Worker 1 | . . . 1 . Builder 2 | . . . 2 . Tunneler 2 | . . . 1 1 Hauler 1 | . . . 1 . Recycler 7 | 1 . . 6 . Mechanic 1 | . . . . 1 Watcher 2 | . . 2 . . Swarmer 13 | . 4 3 . 6 Grunt 24 | . 2 4 14 4 Brawler 2 | . . 1 1 . Sentry 7 | . . 2 5 . Specialist 1 | . . . . 1 Hunter 1 | . . . 1 . Programmer 1 | . . . . 1 Best Kill Streak 5 | 1 2 4 5 4 Combat Bots Only 4 | . 2 3 3 4 Max Kills in Single Turn 3 | 1 1 3 3 2 Gunslinging . | . . . . . Exploded 3 | . . 3 2 . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 610 | . 75 40 147 348 Missed 187 | . 19 10 48 110 Damage Taken 5837 | 12 661 301 1590 3273 Core 1101 | 12 202 58 119 710 Absorbed by Shields 392 | . . 114 84 194 Redirected to Shielding 40 | . . . 40 . Regen/Repaired (Parts) 119 | . 12 . 107 . Core Remaining (%) 68 | 95 14 85 78 . Volleys Fired 140 | 2 19 25 62 32 Largest 3 | 2 2 2 3 2 Hottest 93 | 40 40 86 88 93 Shots Fired 282 | 3 38 50 140 51 Gun 264 | 3 38 50 122 51 Cannon . | . . . . . Launcher 16 | . . . 16 . Special 2 | . . . 2 . Kinetic 229 | 3 38 28 118 42 Thermal 27 | . . 12 6 9 Explosive . | . . . . . Electromagnetic 26 | . . 10 16 . Robot Hit Streak 12 | 2 7 8 12 7 Robot Miss Streak 6 | . 2 2 5 6 Penetration Max . | . . . . . Secondary Targets 5 | . . . 3 2 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 221 | 2 23 32 105 59 Core Hits 123 | 2 14 17 54 36 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 7 | . . . 1 6 Critical Strikes 11 | . . 2 1 8 Burn 2 | . . 2 . . Smash 9 | . . . 1 8 Melee Attacks 50 | . . . 4 46 Impact 50 | . . . 4 46 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 7 | . . . 4 3 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4803 | 24 185 671 2370 1553 Guns 2431 | 19 185 435 1230 562 Cannons . | . . . . . Explosions 1141 | . . 230 911 . Melee 1208 | . . . 217 991 Ramming 20 | 5 . 6 9 . Kinetic 2059 | 19 185 150 1201 504 Thermal 633 | . . 386 189 58 Explosive . | . . . . . Electromagnetic 883 | . . 129 754 . Impact 1208 | . . . 217 991 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 13 | . . . 1 13 Average Corruption 3 | . . . 1 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 41 | . . . 14 27 Message Errors 6 | . . . 1 5 Matter Fused 14 | . . . 5 9 Heat Flow Errors 7 | . . . 3 4 Energy Discharges 2 | . . . 1 1 Parts Rejected 1 | . . . . 1 Parts Fused 1 | . . . 1 . Data Loss (minor) 3 | . . . 1 2 Data Loss (major) 3 | . . . . 3 Alerts 2 | . . . 2 . Misdirections 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 508 | . . . 118 390 Projectiles . | . . . . . Explosions 3 | . . . 3 . Melee 505 | . . . 115 390 Knockbacks 7 | . . . 2 5 Impact 7 | . . . 2 5 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 192 | 2 . 54 136 . Shots 9 | . . 2 7 . Rammed 1 | 1 . . . . Targets Rammed 5 | 1 . 2 2 . Kicked 4 | . . 2 2 . Crushed . | . . . . . Highest Temperature 260 | . 18 243 185 260 Average Temperature 49 | . 7 76 32 68 Received Heat Transfer 1418 | . 162 94 739 423 Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles . | . . . . . Parts Fried 14 | . . . 8 6 Impact Corruptions 20 | . . . 6 14 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . 2 . . Heat Transferred 1202 | . . 755 299 148 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 8 | . . 3 5 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 425 | 5 153 387 425 242 Initial 130 | . 3 64 91 130 Average 152 | 2 98 194 252 62 Maximum Alert Level 2 | . . 1 2 1 Low Security (%) 66 | 100 100 56 26 98 Level 1 33 | . . 43 73 1 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 14 | . 3 . 3 8 Investigation 7 | . 3 . 2 2 Extermination 1 | . . . . 1 Reinforcement 3 | . . . 1 2 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 7 | . 2 2 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 91 | . 10 13 41 27 Peak Tracking Total 10 | . 5 4 10 5 Tactical Retreats 4 | . 1 . 1 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . 1 . 1 1 Indirectly 1 | . . . 1 . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 7 | . . 5 2 . Max in Single Turn 4 | . . 4 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 11 | . 3 1 4 3 Terminals 6 | . 2 1 2 1 Fabricators . | . . . . . Repair Stations 3 | . 1 . 1 1 Recycling Units 2 | . . . 1 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 28 | . 8 3 11 6 Successful 15 | . 6 . 7 2 Failed 13 | . 2 3 4 4 Catastrophic 4 | . . 2 . 2 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 14 | . 5 3 5 1 Fabricators . | . . . . . Repair Stations 9 | . 3 . 3 3 Recycling Units 5 | . . . 3 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 4 . 2 . Record 2 | . 2 . . . Robot Analysis 1 | . 1 . . . Alert Level 1 | . . . 1 . Recall Investigation 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . 2 . 3 1 Scan Component 4 | . 1 . 2 1 Repair 2 | . 1 . 1 . Recycling Unit Hacks 3 | . . . 2 1 Report Inventory 2 | . . . 1 1 Retrieve Components 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 2 1 2 3 Full Trace Events 3 | . . . 2 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 1 . 1 . Time 58 | . 26 . 32 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 2 | . . . 2 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3792 | 114 370 644 1311 1353 Spaces Moved 2086 | 90 206 279 664 847 Core 198 | 29 . . 6 163 Treads 78 | . . . 78 . Legs 1543 | 61 110 279 580 513 Wheels 216 | . 45 . . 171 Hover . | . . . . . Flight 51 | . 51 . . . Fastest Speed 50 | 50 100 190 120 50 Average Speed 148 | 105 144 190 159 132 Slowest Speed 500 | 150 200 190 500 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 27 | 5 27 26 59 18 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 14 | . . . . 14 Terrain Destroyed 35 | . . 3 18 14 Melee 14 | . . . . 14 Projectile . | . . . . . AOE 21 | . . 3 18 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2454 | 104 247 346 784 973 Wait 1 | . . . . 1 Move 2082 | 89 205 278 663 847 Hop . | . . . . . Pick Up 46 | 6 4 15 13 8 Fast Attach 29 | 6 5 1 7 10 Attach 36 | . 1 4 15 16 Detach 7 | . 2 . 2 3 Swap 29 | . 5 10 7 7 Drop 29 | . 6 11 9 3 Fire 140 | 2 19 25 62 32 Melee 50 | . . . 4 46 Ram 1 | 1 . . . . Kick 4 | . . 2 2 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 13) 115 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Repaired Flight Unit 278 | -10/Materials | Core integrity fell below 50% 305 | -10/Materials | Build established: Mutant 336 | -10/Materials | Core integrity fell below 20% 465 | -10/Materials | Discovered new exit (range 10) 485 | -10/Materials | Entered another Materials area 485 | -9/Materials | Evolved 2 slots: Utility x2 949 | -9/Materials | Build established: Scavenger-Mutant 1028 | -9/Materials | Discovered new exit (range 18) 1129 | -9/Materials | Entered another Materials area 1129 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1415 | -8/Materials | Build established: Scavenger-Tank 1581 | -8/Materials | Repaired Hvy. Assault Rifle 1742 | -8/Materials | Lost 5 parts (3n1u1w) 1926 | -8/Materials | Lost 4 parts (1n1u2w) 2044 | -8/Materials | Discovered new exit (range 18) 2440 | -8/Materials | Entered Factory 2440 | -7/Factory | Evolved 2 slots: Utility x2 2495 | -7/Factory | Build established: Mutant 2827 | -7/Factory | Garrison activated, responded to threat 2903 | -7/Factory | Lost 6 parts (1p2n2u1w) 3315 | -7/Factory | Lost 6 parts (1p3n2w) 3368 | -7/Factory | Core integrity fell below 50% 3576 | -7/Factory | Crushed by falling debris 3576 | -7/Factory | System corruption reached 10% 3689 | -7/Factory | Released all parts (5) 3760 | -7/Factory | Core integrity fell below 20% 3793 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Pulse Rifle destroyed. System corrupted: Heat flow error (+164). Acquired Component Analysis Suite. Slug penetrates Wall. System corrupted: Matter fused (-8). Slug penetrates Wall. Drone sends a signal. H-55 Commando retrieves Drone. Slug penetrates Wall. G-47 Trooper destroyed. Slug penetrates Wall. Beam Rifle destroyed. System corrupted: Autogun jammed. System corrupted: Component data lost. Slug penetrates Wall. Imp. Ion Engine destroyed. Slug penetrates Wall. Backup Plating I destroyed. Acquired Lgt. Nuclear Core. Slug penetrates G-47 Trooper. 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