Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.23 @ 01:54:15 Player: Sophie Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (103) 515 Value Destroyed (3496) 3496 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (40) 40 TOTAL SCORE: 7111 Bonus ------- High Alert Combat Kills 120 Follower Combat Kills 70 Friendly Fire -150 Cogmind --------- Core Integrity 0/700 Matter 30/500 Energy 100/100 System Corruption 5% Temperature Cool (18) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ High-capacity Matter Pod Enhanced Optical Array Improved ECM Suite Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Maneuvering Thrusters Improved Medium Armor Plating Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Wheel > --- UTILITY ---------- Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Weapon Cycler Hacking Suite System Shield Improved Field Recycling Unit > --- WEAPON ----------- KE Penetrator Advanced Assault Cannon Heavy Flak Cannon > --- INVENTORY -------- Improved Sensor Array Improved Sensor Array Improved Datajack [Rating: 45] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Armored Wheel Hover Unit Hover Unit Utility Hacking Suite Device Tractor Beam Storage High-capacity Matter Pod Processor Advanced Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Light Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Slots Evolved 6 | . . . 2 2 2 . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 5 | . . . 1 2 2 . . Weapon 1 | . . . 1 . . . . Parts Attached 127 | 9 8 8 23 39 3 2 35 Power 14 | 1 2 2 3 4 . . 2 Engine 9 | 1 2 2 3 1 . . . Core 5 | . . . . 3 . . 2 Reactor . | . . . . . . . . Propulsion 19 | 2 2 2 4 5 2 . 2 Treads 11 | 2 2 2 . 5 . . . Leg 4 | . . . 2 . . . 2 Wheel 2 | . . . . . 2 . . Hover 2 | . . . 2 . . . . Flight . | . . . . . . . . Utility 37 | 1 2 2 3 17 . . 12 Device 20 | . 1 1 1 10 . . 7 Storage 3 | 1 . . 1 . . . 1 Processor 6 | . . . 1 3 . . 2 Hackware 3 | . 1 . . 1 . . 1 Protection 5 | . . 1 . 3 . . 1 Artifact . | . . . . . . . . Weapon 57 | 5 2 2 13 13 1 2 19 Energy Gun 18 | 2 1 1 5 6 . . 3 Energy Cannon 1 | . . . 1 . . . . Ballistic Gun 11 | 3 . . 1 2 1 1 3 Ballistic Cannon 16 | . 1 1 3 2 . 1 8 Launcher 2 | . . . 1 . . . 1 Special Weapon 2 | . . . . . . . 2 Impact Weapon 3 | . . . 2 1 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 4 | . . . . 2 . . 2 Unidentified Prototypes 3 | . . . 1 . . . 2 Parts Lost 53 | . 1 9 4 23 . . 16 Power 5 | . . 1 1 2 . . 1 Propulsion 11 | . 1 3 1 3 . . 3 Utility 19 | . . 3 . 10 . . 6 Weapon 18 | . . 2 2 8 . . 6 Highest Loss Streak 9 | . 1 5 3 9 . . 6 Average Slot Usage (%) 88 | . 98 82 93 93 44 45 80 Engine 4 | . 14 13 8 3 . . . Core 3 | . . . . 5 . . 4 Treads 9 | . 26 20 . 14 . . . Leg 2 | . . . 11 . . . 3 Wheel 1 | . . . . . 2 7 4 Hover 1 | . . . 8 . . . . Device 16 | . 12 22 1 20 13 7 18 Storage 2 | . 1 . 11 . . . 1 Processor 8 | . . . 10 9 7 7 12 Hackware 8 | . 13 . . 7 7 7 12 Protection 3 | . . 2 9 4 . . 1 Energy Gun 5 | . 14 1 8 5 . . 2 Ballistic Gun 5 | . 14 10 4 5 4 1 1 Ballistic Cannon 10 | . . 8 8 14 . 6 10 Naked Turns . | . . . . . . . . Heaviest Build 40 | 11 11 12 20 28 7 15 40 Greatest Support 40 | 40 40 40 34 40 12 12 36 Greatest Overweight (x) 8 | . . 1 3 2 2 1 8 Average Overweight (x) . | . . . . . . . 2 Largest Inventory Capacity 6 | 6 6 4 4 4 4 4 4 Average Capacity 4 | 5 4 4 4 4 4 4 4 Most Carried 4 | 1 4 4 4 4 1 1 4 Average Carried 2 | . 2 3 1 2 . 1 2 Final Capacity 6 | 6 4 4 4 4 4 4 4 Final Carried 4 | 1 4 2 1 . 1 1 2 Class Distribution -------------------- 34% | Mutant 22% | Scavenger-Gunner 17% | Gunner 13% | Hacker-Skirmisher 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Hacker-Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Matter Collected 2894 | 289 192 215 669 1042 . . 487 Remotely 952 | . . . 74 878 . . . Salvage Created 3527 | 90 482 167 910 1449 . . 429 Parts 167 | 1 20 7 56 67 . . 16 Haulers Intercepted 2 | . . . 2 . . . . Recyclers Shooed 3 | . . . 1 2 . . . Parts Field Recycled 5 | . . . . . . . 5 Retrieved Matter 59 | . . . . . . . 59 Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Combat Hostiles Destroyed 75 | . 9 4 18 31 . . 13 Melee 1 | . . . . 1 . . . Guns 33 | . 7 2 8 13 . . 3 Cannons 32 | . . 2 5 17 . . 8 AOE 9 | . 2 . 5 . . . 2 Classes Destroyed 14 | 1 5 . 4 3 . . 1 Worker 5 | . 1 . 2 2 . . . Builder 4 | . 1 . 2 1 . . . Tunneler 2 | . . . 1 1 . . . Hauler 2 | . . . 2 . . . . Recycler 4 | 1 . . 1 2 . . . Operator 3 | . 1 . 1 1 . . . Watcher 7 | . 2 . 1 4 . . . Swarmer 7 | . . . . 4 . . 3 Grunt 47 | . 9 4 14 15 . . 5 Brawler 3 | . . . 1 2 . . . Protector 1 | . . . . 1 . . . Sentry 12 | . . . 3 7 . . 2 Hunter 4 | . . . . 2 . . 2 Programmer 2 | . . . . . . . 2 Best Kill Streak 6 | 1 5 2 6 6 . . 4 Combat Bots Only 5 | . 4 2 4 5 . . 4 Max Kills in Single Turn 3 | 1 3 1 3 2 . . 1 Gunslinging . | . . . . . . . . Exploded 2 | . 2 . 2 . . . 1 Melee 1 | . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Damage Taken 6754 | . 523 588 720 2618 . . 2305 Core 1420 | . 136 30 109 440 . . 705 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 56 | 100 . 33 72 20 . . . Volleys Fired 277 | 1 39 16 55 117 . . 49 Largest 3 | 2 2 2 3 3 . . 3 Hottest 159 | 60 60 60 159 154 . . 151 Shots Fired 629 | 2 76 31 130 285 . . 105 Gun 311 | 2 76 21 51 134 . . 27 Cannon 294 | . . 10 66 151 . . 67 Launcher 23 | . . . 13 . . . 10 Special 1 | . . . . . . . 1 Kinetic 417 | 1 39 25 57 227 . . 68 Thermal 123 | . . . 42 58 . . 23 Explosive 23 | . . . 13 . . . 10 Electromagnetic 65 | 1 37 6 18 . . . 3 Robot Hit Streak 17 | 2 7 5 9 17 . . 5 Robot Miss Streak 10 | . 3 2 4 5 . . 10 Penetration Max 1 | . . . . 1 . . . Secondary Targets 3 | . 1 1 . 1 . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . Shots Hit Robots 404 | 2 48 20 71 207 . . 56 Core Hits 188 | 2 24 7 46 80 . . 29 Critical Hits 6 | . . . 2 2 . . 2 Critical Kills 3 | . . . . 1 . . 2 Critical Parts Destroyed 3 | . . . 2 1 . . . Melee Attacks 7 | . . . . 5 . . 2 Impact 2 | . . . . 2 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Follow-up Attacks . | . . . . . . . . Damage Inflicted 8127 | 31 860 250 1881 3562 . . 1543 Guns 3420 | 25 642 163 503 1819 . . 268 Cannons 3415 | . . 87 655 1700 . . 973 Explosions 1228 | . 218 . 717 . . . 293 Melee 40 | . . . . 40 . . . Ramming 24 | 6 . . 6 3 . . 9 Kinetic 4686 | 10 297 196 484 2726 . . 973 Thermal 1766 | . 218 . 503 793 . . 252 Explosive 1010 | . . . 717 . . . 293 Electromagnetic 601 | 15 345 54 171 . . . 16 Impact 40 | . . . . 40 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . 4 . . 5 Average Corruption 2 | . . . . 3 . . 1 Corruption Purged . | . . . . . . . . Effects 7 | . . . . 5 . . 2 Matter Fused 1 | . . . . 1 . . . Heat Flow Errors 2 | . . . . 2 . . . Energy Discharges 2 | . . . . 1 . . 1 Data Loss (minor) 2 | . . . . 1 . . 1 Overload Shots . | . . . . . . . . Overflow Damage 83 | . 21 . 28 23 . . 11 Projectiles 28 | . . . 1 23 . . 4 Explosions 55 | . 21 . 27 . . . 7 Melee . | . . . . . . . . Knockbacks 19 | . . 1 . 8 . . 10 Impact . | . . . . . . . . Kinetic 18 | . . 1 . 8 . . 9 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 167 | . 70 . 32 . . . 65 Shots 5 | . 2 . 1 . . . 2 Rammed 7 | 1 . . 1 1 . . 4 Targets Rammed 10 | 1 . . 1 1 . . 7 Kicked 3 | . . . . . . . 3 Crushed . | . . . . . . . . Highest Temperature 478 | . 129 51 478 387 . . 382 Average Temperature 111 | . 44 37 144 96 . . 148 Received Heat Transfer 2469 | . 231 87 318 1215 . . 618 Effects 18 | . . . 12 1 . . 5 Shutdowns 2 | . . . 1 . . . 1 Energy Bleed 3 | . . . 2 . . . 1 Interference 7 | . . . 5 . . . 2 Matter Decay 1 | . . . . . . . 1 Damage (minor) 3 | . . . 2 1 . . . Damage (major) 2 | . . . 2 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . 1 . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . 1 1 . . . Heat Transferred 3593 | . 300 . 1073 1739 . . 481 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . 3 . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Peak Influence 562 | 5 184 156 400 562 221 92 210 Average Influence 187 | 3 57 124 257 284 221 83 105 Maximum Alert Level 2 | . . . 2 2 1 . 1 Low Security (%) 59 | 100 100 100 32 36 . 100 74 Level 1 28 | . . . 64 31 100 . 25 Level 2 12 | . . . 2 31 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 23 | . 2 . 4 9 . . 8 Investigation 4 | . . . . 2 . . 2 Extermination 3 | . . . . . . . 3 Reinforcement 13 | . 2 . 4 5 . . 2 Assault 1 | . . . . 1 . . . Garrison 2 | . . . . 1 . . 1 Intercept . | . . . . . . . . Construction Impeded 3 | . . . 2 1 . . . Haulers Reinforced 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Distress Signals 4 | . 1 . . 3 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 151 | . 13 25 24 60 . 1 28 Peak Tracking Total 20 | . 4 20 3 9 . 2 7 Tactical Retreats 6 | . . 1 . 1 . . 4 Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Traps Triggered 9 | . 2 . 1 1 2 . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 6 | . . . . 6 . . . Reused 2 | . . . . 2 . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . 2 . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Machines Disabled 18 | . . 1 5 6 . . 6 Max in Single Turn 2 | . . 1 1 2 . . 2 Garrison Access 2 | . . . . 1 . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Machines Accessed 20 | . 2 . 3 10 . . 5 Terminals 13 | . 2 . 2 6 . . 3 Fabricators . | . . . . . . . . Repair Stations 3 | . . . 1 1 . . 1 Recycling Units 1 | . . . . 1 . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access 2 | . . . . 1 . . 1 Total Hacks 63 | . 5 . 7 37 . . 14 Successful 34 | . 3 . 3 26 . . 2 Failed 29 | . 2 . 4 11 . . 12 Catastrophic 5 | . . . 1 1 . . 3 Database Lockouts . | . . . . . . . . Manual 1 | . . . . 1 . . . Terminals 42 | . 5 . 5 22 . . 10 Fabricators . | . . . . . . . . Repair Stations 6 | . . . 2 3 . . 1 Recycling Units 6 | . . . . 6 . . . Scanalyzers 4 | . . . . 4 . . . Garrison Access 5 | . . . . 2 . . 3 Terminal Hacks 22 | . 3 . 2 16 . . 1 Record 2 | . . . . 2 . . . Robot Schematic 1 | . . . . . . . 1 Robot Analysis 1 | . . . . 1 . . . Prototype ID Bank 2 | . 1 . . 1 . . . Emergency Access Points 2 | . 1 . . 1 . . . Alert Level 1 | . . . . 1 . . . Unreport Threat 1 | . . . . 1 . . . Locate Traps 1 | . . . . 1 . . . Reprogram Traps 1 | . . . . 1 . . . Dispatch Records 1 | . . . . 1 . . . Patrol Status 1 | . . . . 1 . . . Recall Reinforcements 2 | . . . 1 1 . . . Zone Layout 6 | . 1 . 1 4 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . 1 3 . . . Scan Component 2 | . . . . 2 . . . Repair 1 | . . . . 1 . . . Refit 1 | . . . 1 . . . . Recycling Unit Hacks 4 | . . . . 4 . . . Process 1 | . . . . 1 . . . Report Inventory 1 | . . . . 1 . . . Retrieve Matter 1 | . . . . 1 . . . Retrieve Components 1 | . . . . 1 . . . Scanalyzer 2 | . . . . 2 . . . Insert Component 1 | . . . . 1 . . . Analyze 1 | . . . . 1 . . . Garrison Access Hacks 2 | . . . . 1 . . 1 Seal Access 2 | . . . . 1 . . 1 Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 15 | . 2 . 2 7 . . 4 Full Trace Events 2 | . . . . 1 . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time 38 | . . . . 38 . . . Parts Recycled . | . . . . . . . . Recycled Matter 142 | . . . . 142 . . . Retrieved Matter 142 | . . . . 142 . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . 1 . . . Non-combat . | . . . . . . . . Combat 1 | . . . . 1 . . . Robot Hacks Applied 1 | . . . . 1 . . . parse_system 1 | . . . . 1 . . . Relay Couplers Released . | . . . . . . . . Robots Rewired 1 | . . . . . . . 1 Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 32 | . . . . . . . 32 Highest-Rated Ally 32 | . . . . . . . 32 Total Orders . | . . . . . . . . Ally Attacks 3 | . . . . . . . 3 Total Damage 143 | . . . . . . . 143 Kills 2 | . . . . . . . 2 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Robot Analysis Total 1 | . . . . 1 . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Turns Passed 6129 | 114 703 292 877 2251 45 67 1780 Spaces Moved 3361 | 61 358 146 488 1090 53 71 1094 Core 104 | 2 . 2 12 11 34 . 43 Treads 1596 | 59 358 144 . 1035 . . . Legs 409 | . . . 259 44 . . 106 Wheels 1035 | . . . . . 19 71 945 Hover 217 | . . . 217 . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 100 76 50 50 90 100 Average Speed 141 | 156 160 159 136 163 75 90 118 Slowest Speed 450 | 160 160 160 200 180 150 100 450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 5 53 36 42 77 2 58 26 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 190 | . 16 . 77 1 . . 96 Melee . | . . . . . . . . Projectile 14 | . . . 3 1 . . 10 AOE 176 | . 16 . 74 . . . 86 Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Total 4212 | 74 410 174 591 1326 57 72 1508 Wait 317 | 1 2 . . 33 . . 281 Move 3355 | 60 357 145 487 1089 53 70 1094 Hop . | . . . . . . . . Pick Up 36 | . 1 2 4 16 . . 13 Fast Attach 61 | 7 3 2 9 20 3 2 15 Attach 17 | . . 3 3 7 . . 4 Detach 16 | 1 1 . 4 3 1 . 6 Swap 49 | 2 5 3 11 12 . . 16 Drop 67 | 1 2 3 17 23 . . 21 Fire 277 | 1 39 16 55 117 . . 49 Melee 7 | . . . . 5 . . 2 Ram . | . . . . . . . . Kick 8 | . . . 1 . . . 7 Crush 2 | 1 . . . 1 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 2 exits: [*Fac] / *Low) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 488 | -10/Materials | Discovered new exit (range 8) 788 | -10/Materials | Core integrity fell below 50% 818 | -10/Materials | Entered Mines 933 | -10/Mines | Learned location of Storage (-7) 1025 | -10/Mines | Assembled infested the area 1030 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1065 | -10/Mines | Discovered new exit (range 7) 1075 | -10/Mines | Lost 5 parts (1p1n1u2w) 1110 | -10/Mines | Entered Materials 1110 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1266 | -9/Materials | Discovered new exit (range 15) 1436 | -9/Materials | Lost 3 parts (1n2w) 1721 | -9/Materials | Discovered new exit (range 16) 1940 | -9/Materials | Build established: Gunner 1987 | -9/Materials | Entered another Materials area 1987 | -8/Materials | Evolved 2 slots: Utility x2 2357 | -8/Materials | Build established: Scavenger-Gunner 3276 | -8/Materials | Discovered new exit (range 15) 3934 | -8/Materials | Discovered new exit (range 16) 3987 | -8/Materials | First assault squad dispatched 4056 | -8/Materials | Lost 7 parts (1p3u3w) 4202 | -8/Materials | Core integrity fell below 50% 4237 | -8/Materials | Identified exit to Factory 4238 | -8/Materials | Entered Factory 4238 | -7/Factory | Evolved 2 slots: Utility x2 4264 | -7/Factory | Lost 9 parts (1p2n3u3w) 4283 | -7/Factory | Sucked down chute 4283 | -7/Factory | Entered Waste 4317 | -7/Waste | Spotted C-40 Crusher 4317 | -7/Waste | Spotted C-40 Crusher 4322 | -7/Waste | Spotted C-40 Crusher 4338 | -7/Waste | Discovered new exit (range 11) 4349 | -7/Waste | Identified exit to Factory 4350 | -7/Waste | Entered Factory 4725 | -7/Factory | Build established: Hacker-Skirmisher 5208 | -7/Factory | Garrison activated, responded to threat 5390 | -7/Factory | Discovered new exit (range 21) 5412 | -7/Factory | Identified exit to Lower Caves 5632 | -7/Factory | Lost 6 parts (1p1n2u2w) 5716 | -7/Factory | Discovered new exit (range 5) 5735 | -7/Factory | Lost 3 parts (1u2w) 5993 | -7/Factory | Build established: Mutant 6094 | -7/Factory | Core integrity fell below 50% 6124 | -7/Factory | Core integrity fell below 20% 6130 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." K-01 Serf collects debris. ALERT: Hostiles spotted, dispatching reinforcements to Terminal F008. ALERT: Rogue bot located, Programmers report to Factory Zone 5N. Slammed into P-60 Hacker. Imp. Carbon-fiber Leg destroyed. Rocket Launcher destroyed. Triggered Alarm Trap. An alarm sounds. ALERT: Alarm triggered, dispatching investigation squad. Imp. Cooling System destroyed. System corrupted: Energy discharge (-19). U-05 Engineer builds a Wall. Imp. Carbon-fiber Leg destroyed. G-47 Trooper destroyed. U-05 Engineer lays Concrete. Weapon Cycler destroyed. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. P-60 Hacker resets G-47 Trooper, system corruption cleaned. Map ----- +----------------------------------------------------+ | # # """" #????# # | | # + """" #???## | | ########### "" """" #???# | | ??????????# """ ###### | | ?########## "F """" | | ?# # """ """" | | ?# # "" """" | | ?#! + | | ?# # | | ?# !# ###############+## | | ?# # o## / !## ## # # | | ?###+#### ##"" ## """" #?###### | | ???# #### #"T """ ## """" #??????? | | ???# #"" """ ## """" #??????? | | ???#### #"" ! """ ## """" #??????? | | ????###+####### # ## #??????? | | ????# # ##;##########+#####??????? | | ????# # #??????# #??????????? | | ????# + pg #??????# #??????????? | | ????# """ """ # g ######## ####???????? | | ????# """ """ # g t #???????? | | ????# """ """ # g g #???????? | | ????# + !! k #???????? | | ##### # ! ! """" """" #???????? | | # ######## != """" """" #???????? | | # ! ###?? # @ """" """" #???????? | | ### # " """" """" #???????? | | # #u F """" """" #???????? | | ## """" #???????? | | " ### " ! " """" #???????? | | ! < ???????? | | ### % #??????? | | # #t ### #??????? | | " ### # ### #??????? | | " #?### ## ### #?? #??????? | | # #???# ####?#+#??### ##### #??????? | | " #???# #???????????? #????+#??????? | | "# #???#+#???????????? #????????????? | | " #?????????????????? #????????????? | | ## #??????????????????+?????????????? | | ####?? #????????????????????????????????? | | ?????? #????????????????????????????????? | | ?????? #????????????????????????????????? | | ?????? ?????????????????????????????????? | | ?????? #????????????????????????????????? | | ?????? #????????????????????????????????? | | ?????? ?????????????????????????????????? | | ????????#+?????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 15 Energy Capacity 250 Matter Stores 500 Matter Capacity 500 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 110 Armor Coverage 225 Resistance: KI 20 Core Shielding 20 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Recoil Stabilizer | -8/Materials | Scanalyzed Robot Schematics ------------------ K-01 Serf | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hunted Slippery One Challenges ------------ None Game ------ Seed MiniBombardmentShielding Manual? 0 Play Time 01:28:38 Cumulative 31.2 hours Start 2020.05.22 @ 05:19:14 End 2020.05.23 @ 01:54:15 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 7 Adventurer 0 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 31 Gallery% 37 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Cog Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 55144625-934a-4af5-b3aa-f34502dbb8ee