Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.03 @ 05:01:09 Player: COGMINDER69 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (91) 455 Value Destroyed (2621) 2621 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6616 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 624/700 Matter 300/300 Energy 50/100 System Corruption 1% Temperature Cool (24) Movement Walking (122) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (5) ------ Improved Heat Sink Improved Cooling System Large Storage Unit Improved Weapon Shielding > --- WEAPON (3) ------- Field Laser Field Laser Heavy Particle Cannon > --- INVENTORY (15) --- Aluminum Leg Aluminum Leg Improved Aluminum Leg Medium Battery (150) Improved Weapon Shielding Medium Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Field Laser AWS/Thermal Rocket Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Large Storage Unit Improved Weapon Shielding Hardened Medium Armor Plating > --- WEAPON ----------- Field Laser AWS/Thermal > --- INVENTORY -------- Light Nuclear Core Improved Aluminum Leg Improved Heat Sink Medium Battery Improved Weapon Shielding Medium Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Field Laser Field Laser Heavy Particle Cannon Rocket Launcher Improved Datajack [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Protection Improved Weapon Shielding Weapon Field Laser Energy Gun Field Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility 3 | . . . . . 2 1 Weapon 1 | . . . . . . 1 Parts Attached 61 | 7 19 1 . 1 23 10 Power 8 | 1 4 . . . 3 . Engine 5 | 1 4 . . . . . Core 3 | . . . . . 3 . Reactor . | . . . . . . . Propulsion 19 | 2 8 . . . 5 4 Treads . | . . . . . . . Leg 19 | 2 8 . . . 5 4 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | 2 3 1 . . 9 4 Device 5 | 1 . 1 . . 1 2 Storage 4 | 1 1 . . . 2 . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 10 | . 2 . . . 6 2 Artifact . | . . . . . . . Weapon 15 | 2 4 . . 1 6 2 Energy Gun 9 | 1 1 . . 1 4 2 Energy Cannon 2 | . 1 . . . 1 . Ballistic Gun 3 | 1 2 . . . . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 15 | . 2 . . . 8 5 Power 4 | . 1 . . . 1 2 Propulsion 4 | . . . . . 3 1 Utility 4 | . . . . . 2 2 Weapon 3 | . 1 . . . 2 . Highest Loss Streak 3 | . 1 . . . 3 3 To Critical Strikes . | . . . . . . . Average Backups 9 | 3 8 10 9 9 8 11 Power 1 | . . 1 1 1 1 . Propulsion 1 | 2 2 2 2 2 . 1 Utility 3 | . 3 5 3 4 2 4 Weapon 2 | . 1 2 2 2 3 3 Tool/Special . | . . . . . . . Unused Backups 19 | . 4 2 1 . 7 5 Power 4 | . . 1 . . 3 . Propulsion 6 | . 3 . . . 1 2 Utility 6 | . 1 . 1 . 3 1 Weapon 2 | . . 1 . . . 1 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 96 | . 99 100 100 100 96 92 Engine 6 | . 14 14 14 14 1 . Core 4 | . . . . . 7 6 Leg 31 | . 28 28 28 28 35 30 Device 8 | . 4 6 14 14 8 11 Storage 12 | . 14 14 14 14 10 10 Protection 10 | . 9 7 . . 13 15 Energy Gun 11 | . 7 14 14 20 12 9 Energy Cannon 5 | . 1 14 14 7 5 5 Ballistic Gun 4 | . 19 . . . . . Peak Build Rating 52 | 9 11 14 15 16 29 52 Average Rating 23 | 5 8 12 14 15 27 44 On Entrance 13 | . 9 11 14 15 16 28 Naked Turns . | . . . . . . . Heaviest Build 52 | 13 25 23 23 23 44 52 Greatest Support 65 | 20 26 26 26 26 52 65 Greatest Overweight (x) 2 | 2 1 . . . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 Average Capacity 11 | 7 9 10 10 10 10 15 Most Carried 14 | 6 10 10 10 10 12 14 Average Carried 9 | 3 8 10 9 10 9 12 Final Capacity 15 | 8 10 10 10 10 15 15 Final Carried 13 | 5 10 10 10 10 12 13 Class Distribution -------------------- 64% | Mutant 17% | Tank 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 1282 | 297 457 10 . 10 318 190 Remotely . | . . . . . . . Salvage Created 3463 | 106 903 84 . . 1759 611 Parts 149 | 5 51 4 . . 61 28 Haulers Intercepted 5 | . . . . . 5 . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 68 | . 26 2 . . 26 14 Guns 51 | . 23 . . . 18 10 Cannons 9 | . 3 1 . . 4 1 AOE 3 | . . . . . 1 2 Classes Destroyed 12 | 2 4 . . . 4 2 Worker 2 | . 1 . . . . 1 Builder 1 | . . . . . 1 . Tunneler 2 | 2 . . . . . . Hauler 5 | . . . . . 5 . Recycler 4 | 1 1 . . . 1 1 Operator 1 | . . . . . 1 . Watcher 8 | . 3 . . . 5 . Swarmer 21 | . 12 . . . 4 5 Grunt 36 | . 14 2 . . 14 6 Duelist 1 | . . . . . . 1 Sentry 8 | . . . . . 8 . Programmer 2 | . . . . . . 2 Best Kill Streak 7 | 2 5 2 . . 7 5 Combat Bots Only 5 | . 5 2 . . 4 4 Max Kills in Single Turn 2 | 1 2 1 . . 2 2 Gunslinging . | . . . . . . . Exploded 1 | . . . . . 1 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 402 | . 119 20 . . 154 109 Missed 111 | . 38 2 . . 38 33 Hits 291 | . 81 18 . . 116 76 Melee 1 | . . . . . . 1 Projectile 290 | . 81 18 . . 116 75 AOE 2 | . . . . . . 2 Critical Strikes 6 | . . . . . 5 1 Actively Blocked 1 | . . . . . 1 . Damage Taken 3903 | . 872 235 . . 1789 1007 Core 435 | . 128 32 . . 199 76 Absorbed by Shields . | . . . . . . . Redirected to Shielding 189 | . 34 11 . . 55 89 Regen/Repaired (Parts) 261 | . 85 . . . 176 . Core Remaining (%) 66 | 100 . . . 36 63 . Volleys Fired 231 | 9 80 7 . . 104 31 Largest 3 | 2 2 2 . . 2 3 Hottest 201 | 70 110 110 . . 138 201 Shots Fired 483 | 18 160 14 . . 205 86 Gun 408 | 18 155 7 . . 162 66 Cannon 69 | . 5 7 . . 40 17 Launcher 6 | . . . . . 3 3 Special . | . . . . . . . Kinetic 116 | 9 107 . . . . . Thermal 361 | 9 53 14 . . 202 83 Explosive 6 | . . . . . 3 3 Electromagnetic . | . . . . . . . Robot Hit Streak 25 | 3 11 5 . . 25 10 Robot Miss Streak 5 | 1 5 1 . . 3 3 Penetration Max . | . . . . . . . Secondary Targets 4 | . 3 . . . 1 . Max Gunslinging Chain 1 | . 1 . . . 1 . Autonomous 42 | . . . . . . 42 Shots Hit Robots 323 | 11 98 11 . . 142 61 Core Hits 139 | 4 48 2 . . 59 26 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed . | . . . . . . . Critical Strikes 9 | 1 . . . . 8 . Burn 8 | 1 . . . . 7 . Meltdown 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6191 | 131 1213 171 . . 2880 1796 Guns 4864 | 131 1143 62 . . 2109 1419 Cannons 930 | . 70 104 . . 600 156 Explosions 363 | . . . . . 149 214 Melee . | . . . . . . . Ramming 34 | . . 5 . . 22 7 Kinetic 821 | 55 766 . . . . . Thermal 4973 | 76 447 166 . . 2709 1575 Explosive 363 | . . . . . 149 214 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 16 | . . . . . 16 . Projectiles 8 | . . . . . 8 . Explosions 8 | . . . . . 8 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 38 | . . . . . 38 . Shots 1 | . . . . . 1 . Rammed . | . . . . . . . Targets Rammed 8 | . . 1 . . 5 2 Kicked 8 | . . 1 . . 5 2 Crushed . | . . . . . . . Highest Temperature 406 | 45 204 216 . . 406 60 Average Temperature 82 | 16 57 123 . . 101 18 Received Heat Transfer 1692 | . 387 132 . . 918 255 Effects 2 | . . . . . 2 . Shutdowns 1 | . . . . . 1 . Damage (minor) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 5 | . . 1 . . 3 1 Combat Hostiles 5 | . . 1 . . 3 1 Parts Melted 26 | . 1 . . . 17 8 Heat Transferred 10190 | 296 1258 407 . . 5972 2257 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Maximum Alert Level 1 | . 1 . . . . . Low Security (%) 97 | 100 90 100 . 100 100 100 Level 1 2 | . 9 . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 267 | 5 267 99 . . 180 199 Initial 99 | . . 99 . . . 71 Average 89 | 1 100 62 . . 106 72 Influence Increases 2054 | 15 707 50 . . 859 423 Destroy 0b10 Robot/C 1360 | . 520 40 . . 520 280 Destroy 0b10 Robot/NC 115 | 15 25 . . . 65 10 Destroy Leader 336 | . 126 10 . . 150 50 Successful Hack 79 | . 33 . . . 12 34 Disable Machine 30 | . . . . . 30 . Destroy Structure 44 | . 3 . . . 22 19 Lose Combat Pursuer 90 | . . . . . 60 30 Influence Decreases 1895 | 15 452 276 29 . 702 421 Entered New Map 271 | . . 156 29 . . 86 Time Decay 1474 | 15 432 120 . . 622 285 Lost Part 150 | . 20 . . . 80 50 Squads Dispatched 15 | . 6 . . . 3 6 Investigation 3 | . 2 . . . . 1 Extermination 2 | . . . . . . 2 Reinforcement 9 | . 4 . . . 3 2 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 4 | . . . . . 4 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 100 | . 34 2 . . 41 23 Peak Tracking Total 6 | . 3 2 . . 5 6 Tactical Retreats 4 | . . . . . 2 2 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 4 | . 1 . . . 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 2 | . . . . . 2 . Max in Single Turn 1 | . . . . . 1 . Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 23 | . 7 . 2 . 9 5 Terminals 14 | . 5 . . . 6 3 Fabricators 1 | . . . . . . 1 Repair Stations 3 | . 1 . . . 2 . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access 1 | . . . . . . 1 Total Hacks 69 | . 18 . 5 . 30 16 Successful 43 | . 11 . 5 . 21 6 Failed 26 | . 7 . . . 9 10 Catastrophic 4 | . 1 . . . 3 . Database Lockouts . | . . . . . . . Manual 39 | . 13 . 1 . 13 12 Terminals 49 | . 15 . . . 21 13 Fabricators 2 | . . . . . . 2 Repair Stations 8 | . 2 . . . 6 . Recycling Units 1 | . 1 . . . . . Scanalyzers 3 | . . . . . 3 . Garrison Access 1 | . . . . . . 1 Terminal Hacks 20 | . 6 . 5 . 9 . Record 7 | . . . 4 . 3 . Prototype ID Bank 2 | . 1 . . . 1 . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 1 | . . . . . 1 . Locate Traps 3 | . 1 . . . 2 . Maintenance Status 1 | . . . . . 1 . Patrol Status 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 2 | . 1 . . . 1 . Proto ID Catalog 1 | . . . 1 . . . Fabricator Hacks 2 | . . . . . . 2 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 8 | . 2 . . . 6 . Scan Component 4 | . 1 . . . 3 . Repair 4 | . 1 . . . 3 . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer 3 | . . . . . 3 . Insert Component 2 | . . . . . 2 . Analyze 1 | . . . . . 1 . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks 8 | . 2 . . . 3 3 Terminals 8 | . 2 . . . 3 3 Botnet 8 | . 2 . . . 3 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 17 | . 5 . . . 8 4 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 36 | . . . . . . 36 Total Part Build Rating 6 | . . . . . . 6 Parts Repaired 4 | . 1 . . . 3 . Time 128 | . 26 . . . 102 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Active Infowar (turns) 523 | 23 500 . . . . . Terrain 523 | 23 500 . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 6008 | 115 1501 257 358 202 2363 1212 Spaces Moved 3692 | 57 916 179 296 167 1338 739 Core 9 | 9 . . . . . . Treads . | . . . . . . . Legs 3683 | 48 916 179 296 167 1338 739 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 123 | 113 120 120 120 120 120 136 Slowest Speed 190 | 150 190 120 120 120 120 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 48 | 4 99 23 69 43 81 18 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched 3 | . . 1 . 2 . . Spaces Dug . | . . . . . . . Terrain Destroyed 37 | . . . . . 20 17 Melee . | . . . . . . . Projectile 15 | . . . . . 15 . AOE 22 | . . . . . 5 17 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 4724 | 86 1173 207 300 168 1891 899 Wait 633 | 8 126 16 . . 384 99 Move 3686 | 56 915 178 295 166 1337 739 Hop . | . . . . . . . Pick Up 39 | 6 10 2 2 . 15 4 Fast Attach 26 | 6 4 . . 1 11 4 Attach 21 | 1 3 . . . 8 9 Detach 7 | . 2 . . . 1 4 Swap 30 | . 14 1 . . 10 5 Drop 43 | . 19 2 3 1 16 2 Fire 231 | 9 80 7 . . 104 31 Melee . | . . . . . . . Ram . | . . . . . . . Kick 8 | . . 1 . . 5 2 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min / [*Sub]) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Identified exit to Mines 307 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 10) 748 | -10/Materials | Discovered new exit (range 8) 799 | -10/Materials | Discovered new exit (range 4) 906 | -10/Materials | Repaired Assault Rifle 916 | -10/Materials | Derelicts attacked the area 1236 | -10/Materials | Discovered new exit (range 13) 1498 | -10/Materials | Core integrity fell below 50% 1617 | -10/Materials | Entered Mines 1642 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1670 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1671 | -10/Mines | Discovered new exit (range 5) 1695 | -10/Mines | Learned Materials stockpile data 1773 | -10/Mines | Learned location of Zion (-7) 1874 | -10/Mines | Entered Exiles 1903 | -10/Exiles | Met 8R-AWN 1924 | -10/Exiles | Met EX-HEX 1957 | -10/Exiles | Met EX-BIN 1973 | -10/Exiles | Aligned with FarCom system 1974 | -10/Exiles | Given EX-Vault access code 2006 | -10/Exiles | Opened EX-Vault 2014 | -10/Exiles | Found AWS/Thermal 2041 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2073 | -10/Exiles | Met EX-DEC 2218 | -10/Exiles | Discovered new exit (range 14) 2232 | -10/Exiles | Left Exiles lab with AWS/Thermal 2232 | -10/Exiles | Entered Mines 2272 | -9/Mines | Met a Derelict bent on vengeance 2314 | -9/Mines | Learned Materials security intel 2354 | -9/Mines | Learned Materials security intel 2413 | -9/Mines | Discovered new exit (range 15) 2434 | -9/Mines | Entered Materials 2434 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2796 | -8/Materials | Lost 3 parts (2n1w) 2857 | -8/Materials | Repaired Imp. Aluminum Leg 2891 | -8/Materials | Repaired Imp. Aluminum Leg 2993 | -8/Materials | Discovered new exit (range 16) 3075 | -8/Materials | Build established: Scavenger-Mutant 3400 | -8/Materials | Discovered new exit (range 5) 3471 | -8/Materials | Discovered new exit (range 8) 3939 | -8/Materials | Build established: Mutant 4186 | -8/Materials | Repaired Imp. Heat Sink 4759 | -8/Materials | Discovered new exit (range 10) 4797 | -8/Materials | Entered Factory 4797 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5050 | -7/Factory | Fabricated Carbon-fiber Leg (x2) 5231 | -7/Factory | Build established: Tank 5547 | -7/Factory | Garrison activated, responded to threat 5907 | -7/Factory | AWS/Thermal suddenly broke down 6009 | -7/Factory | Self-destructed Last Messages --------------- 05910_ G-50 Soldier destroyed. 05910_ U-05 Engineer builds a Door. 05911_ System corrupted: Component data lost. 05912_ K-01 Serf collects debris. 05913_ U-05 Engineer works on Subcomponent Replicator. 05913_ K-01 Serf collects debris. 05917_ Kicked K-01 Serf out of the way. 05917_ U-05 Engineer completes Subcomponent Replicator. 05918_ Acquired 31 matter. 05919_ K-01 Serf collects debris. 05919_ Kicked R-06 Scavenger out of the way. 05950_ Critical hit (Burn: +37). 05951_ Lgt. Nuclear Core melted. 05951_ G-47 Trooper destroyed. 05968_ Acquired Aluminum Leg. 05988_ Lgt. Nuclear Core destroyed. 06009_ Power Conduit explodes. 06009_ Lgt. Nuclear Core destroyed. 06009_ Hrd. Medium Armor Plating destroyed. 06009_ Power Conduit explodes. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#######?????????????????????? | | ??????????????#???? #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# """"""""" #?????????????????????? | | ??????????????# ####??????????????????? | | ??????????????# !!] ; #??????????????????? | | ??????????????# !!] ; #??????????????????? | | ??????????????# !]] #??????????????????? | | ??????????????# ##?????????????????? | | ??????????????# #?????????????????? | | ??????????????# #??????????????????? | | ??????????????# Y #??????????????????? | | ??????????????# @ #??????????????????? | | ???????????#########; #"" ##????????????? | | ???????????# ^ g ???????????? | | ???????????# ^ g g ???????????? | | ???????????# """ """ ""??????????? | | ???????????+ ! ""T"" """?????????????? | | ???????????# o ^ % "" "" """ ""??????????? | | ????????#+## ###### ?????????? | | ????????? g g #????# w ?????????? | | ???????? #????# ######## ?????????? | | ##??????? g #????#%#????????? ????????????? | | #???????? #????# #?????????? ????????????? | | #????????## ######+###??????????????????????? | | #?????????# # #??????????????????????? | | #?????????# # ""#??????????????????????? | | ########### # Y"#??????????????????????? | | # # # ""#??????????????????????? | | # # # [ #??????????????????????? | | # # %#%""""" #??????????????????????? | | + + %/!""""" #??????????????????????? | | # [ # #*""" #??????????????????????? | | # # # #??????????????????????? | | # # ##########??????????????????????? | | ## # ????????????????? | | ?########### ????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 14 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 10 Propulsion Shielding 33 Weapon Shielding 66 Evasion (%) 55 Item Schematics ----------------- Carbon-fiber Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Carbon-fiber Leg | x2 | -7/Factory Repaired ---------- Assault Rifle | 15% | -10/Materials Imp. Aluminum Leg | 13% | -8/Materials Imp. Aluminum Leg | 47% | -8/Materials Imp. Heat Sink | 10% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnhancedBackupFlamer Manual? 0 Play Time 01:17:21 Cumulative 30.9 hours Start 2025.07.31 @ 15:54:48 End 2025.08.03 @ 05:01:09 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 22 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 14e17aa1-8338-46c9-8fab-dd1ad9c5308a