Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.02.01 @ 14:19:33 Player: Minty Result: Destroyed by EH-ZG9(Z) via exploding Fusion Modulator Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (83) 415 Value Destroyed (3015) 3015 Prototype IDs (28) 560 Alien Tech Used (1) 200 Bonus (1399) 1399 TOTAL SCORE: 11089 Bonus ------- High Alert Combat Kills 88 Follower Combat Kills 821 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -410 Cogmind --------- Core Integrity 0/1000 Matter 98/300 Energy 70/100 System Corruption 10% Temperature Cool (12) Movement Flying (35) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- VTOL Module > --- UTILITY (7) ------ Advanced Signal Interpreter Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Corruption Screen > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Enhanced Flexi-carbon Leg Advanced Cooling System Neutron Cannon Guided EMP Blaster Peak State ------------ > --- POWER ------------ Neutrino Core Enhanced Fission Core > --- PROPULSION ------- Medium Treads Improved Hover Unit Linear Gravjet > --- UTILITY ---------- Advanced Weight Redist. System Advanced Signal Interpreter Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Improved Utility Shielding Improved Corruption Screen > --- WEAPON ----------- Tesla Rifle Heavy Missile Launcher Heavy Missile Launcher > --- INVENTORY -------- Light Deuterium Engine Wave Gun Heavy Beamcaster Guided EMP Blaster [Rating: 74] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion VTOL Module Treads Medium Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit VTOL Module Utility Advanced Signal Interpreter Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Propulsion Shielding Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Heavy Battle Rifle Launcher Heavy Missile Launcher Special Weapon Enhanced Flamer Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . 2 2 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . . . 1 Propulsion 4 | . . . 1 2 . . . . . 1 . . . . . Utility 4 | . . . 1 . 1 . . . . 1 . . . . 1 Weapon 1 | . . . . . 1 . . . . . . . . . . Parts Attached 213 | . 9 7 14 11 27 1 4 . 21 27 6 12 12 14 48 Power 36 | . 1 3 . 3 5 1 . . 2 4 . . 2 4 11 Engine 9 | . 1 3 . 1 1 . . . . 1 . . . . 2 Core 26 | . . . . 2 4 1 . . 1 3 . . 2 4 9 Reactor 1 | . . . . . . . . . 1 . . . . . . Propulsion 41 | . 3 2 3 7 4 . . . 6 4 . 2 . 1 9 Treads 1 | . . . . . . . . . . . . . . . 1 Leg 4 | . 3 . . . . . . . . . . . . . 1 Wheel . | . . . . . . . . . . . . . . . . Hover 8 | . . . . . . . . . 1 4 . . . . 3 Flight 28 | . . 2 3 7 4 . . . 5 . . 2 . 1 4 Utility 47 | . 3 1 3 . 5 . 1 . 7 5 2 5 5 1 9 Device 21 | . 2 . . . 1 . 1 . 4 2 1 4 3 . 3 Storage 4 | . 1 . . . 1 . . . . . 1 . . . 1 Processor 10 | . . . 3 . 1 . . . . 2 . 1 . . 3 Hackware 4 | . . . . . . . . . 1 . . . 2 1 . Protection 8 | . . 1 . . 2 . . . 2 1 . . . . 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 89 | . 2 1 8 1 13 . 3 . 6 14 4 5 5 8 19 Energy Gun 48 | . 1 . 4 . 5 . 3 . 3 9 1 2 4 6 10 Energy Cannon 11 | . . 1 3 1 5 . . . . . . . . . 1 Ballistic Gun 18 | . 1 . 1 . 3 . . . 3 3 2 2 . . 3 Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 9 | . . . . . . . . . . 2 . 1 . 1 5 Special Weapon 1 | . . . . . . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . 1 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 2 . 2 . . . . . 1 1 . . 4 Corrupted Parts 4 | . . . . . . . . . . 1 . . . . 3 System Corruption 11 | . . . . . . . . . . 1 . . . . 10 Parts Lost 51 | . 2 . . 1 1 . 1 . 12 4 . 2 . 13 15 Power 4 | . . . . . . . . . 1 . . . . 1 2 Propulsion 22 | . . . . 1 1 . . . 6 3 . . . 7 4 Utility 12 | . . . . . . . . . 3 . . 1 . 4 4 Weapon 13 | . 2 . . . . . 1 . 2 1 . 1 . 1 5 Highest Loss Streak 9 | . 1 . . 1 1 . 1 . 7 3 . 2 . 7 9 To Critical Strikes 1 | . . . . . . . . . 1 . . . . . . Average Slot Usage (%) 81 | . 87 84 94 98 90 92 92 92 65 80 87 80 98 71 51 Engine 2 | . 14 14 11 2 . . . . . . . . . . . Core 4 | . . . . 6 7 7 7 7 2 4 6 6 6 5 5 Leg 2 | . 28 12 . . . . . . . . . . . . . Hover 7 | . . . . . . . . . 3 14 19 18 18 7 3 Flight 17 | . . 15 30 43 32 38 38 38 17 17 12 12 18 12 2 Device 12 | . 11 14 11 9 7 7 7 7 6 9 12 15 23 19 6 Storage 3 | . 14 7 . . 1 7 7 7 . . 5 6 6 2 . Processor 11 | . . . 19 18 15 15 15 15 12 12 12 9 6 6 19 Protection 1 | . . 6 1 . 5 . . . 1 4 . . . . 2 Energy Gun 9 | . 2 . 7 9 10 15 15 15 12 9 12 6 15 10 4 Energy Cannon 1 | . . 5 8 9 6 . . . . . . . . . . Ballistic Gun 2 | . 16 8 4 . . . . . 1 4 2 2 . . 1 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 50 | 12 17 17 12 15 27 27 27 27 27 25 29 28 38 32 50 Greatest Support 35 | 20 20 20 12 28 27 27 27 27 27 35 26 26 35 35 28 Greatest Overweight (x) 4 | . . 4 . . 1 . . . 1 1 1 1 1 1 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | . 10 10 5 5 10 10 10 10 10 5 8 8 8 8 5 Average Capacity 6 | . 8 7 5 5 5 10 10 10 5 5 7 8 8 6 5 Most Carried 10 | . 10 10 5 5 10 10 10 9 9 5 8 8 8 8 5 Average Carried 6 | . 7 7 4 4 5 10 9 9 5 4 6 7 7 6 4 Final Capacity 10 | 8 10 5 5 5 10 10 10 10 5 5 8 8 8 5 5 Final Carried 10 | 6 10 5 5 5 10 10 9 9 5 5 8 8 8 5 5 Class Distribution -------------------- 24% | Sprinter 22% | Mutant 13% | Scavenger-Mutant 12% | Scavenger-Skirmisher 7% | Derelict-Skirmisher 5% | Scavenger-Scout 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Derelict-Skirmisher | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Skirmisher | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Matter Collected 2517 | 192 105 107 164 46 107 245 35 . 236 323 40 325 18 216 358 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 3485 | . 258 18 350 142 527 389 189 . 338 164 . 505 . 53 552 Parts 178 | . 10 2 19 10 34 15 10 . 23 14 . 15 . 4 22 Haulers Intercepted 5 | . . . 1 . 2 . . . . . . 1 . . 1 Recyclers Shooed 1 | . . . . . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 58 | . . . . . . 17 10 . 22 . . 5 . 4 . Prevented 14 | . . . . . . . . . 3 . . 10 . 1 . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 58 | . 4 1 8 . 10 8 4 . 9 2 . 5 . 1 6 Guns 40 | . 4 1 5 . 4 8 4 . 9 2 . 1 . 1 1 Cannons 10 | . . . 3 . 5 . . . . . . . . . 2 AOE 6 | . . . . . 1 . . . . . . 2 . . 3 Classes Destroyed 14 | . 2 1 2 2 3 . . . 2 1 . . . . 1 Worker 7 | . . . . . 6 . . . . 1 . . . . . Builder 3 | . . . . . 2 . . . . 1 . . . . . Tunneler 1 | . . . . . . . . . . 1 . . . . . Hauler 5 | . . . 1 . 2 . . . . . . 1 . . 1 Recycler 3 | . 1 . . 1 . . . . . . . . . . 1 Operator 1 | . . . . 1 . . . . . . . . . . . Drone 2 | . . . . . . . . . 2 . . . . . . Watcher 4 | . . . . 1 1 . . . . 1 . . . . 1 Swarmer 13 | . . 1 2 . 4 . . . 2 1 . . . . 3 Grunt 33 | . 4 . 5 . 4 7 3 . 4 . . 5 . 1 . Duelist 2 | . . . 1 . . . 1 . . . . . . . . Sentry 3 | . . . . . 2 1 . . . . . . . . . Specialist 2 | . . . . . . . . . . . . . . . 2 Programmer 3 | . . . . . . . . . 1 1 . . . . 1 Enhanced Grunt 1 | . . . . . . . . . . . . . . . 1 Best Kill Streak 8 | . 2 1 8 2 8 3 4 . 4 2 . 5 . 1 2 Combat Bots Only 7 | . 1 1 7 . 4 3 4 . 4 1 . 4 . 1 2 Max Kills in Single Turn 8 | . 1 1 1 1 8 2 2 . 1 1 . 1 . 1 1 Gunslinging 1 | . . . . . . . 1 . . . . . . . . Exploded 1 | . . . . . 1 . . . . . . 1 . . 1 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Hostile Shots Fired 496 | . 48 12 8 8 92 51 13 . 51 27 . 9 . 49 128 Missed 194 | . 16 5 6 6 40 28 7 . 17 13 . 2 . 18 36 Damage Taken 5976 | . 546 58 25 54 625 325 91 . 676 230 . 135 . 762 2449 Core 1926 | . 122 10 10 14 151 94 17 . 181 34 . 38 . 231 1024 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 94 | . . . . . 37 . . . 16 13 . . . . 28 Regen/Repaired (Parts) 52 | . . . . . 52 . . . . . . . . . . Core Remaining (%) 73 | 100 . 47 97 97 . . . . 36 . . . . 64 . Volleys Fired 239 | . 34 6 18 4 25 20 7 . 27 19 17 17 . 12 33 Largest 3 | . 2 1 2 2 3 2 2 . 3 3 2 2 . 3 3 Hottest 252 | . 70 20 135 143 240 160 130 . 215 153 135 135 . 222 252 Shots Fired 423 | . 59 6 35 8 60 40 12 . 45 42 18 25 . 26 47 Gun 348 | . 59 6 19 4 28 40 12 . 45 40 18 16 . 25 36 Cannon 57 | . . . 16 4 32 . . . . . . . . . 5 Launcher 18 | . . . . . . . . . . 2 . 9 . 1 6 Special . | . . . . . . . . . . . . . . . . Kinetic 115 | . 48 6 6 . 3 . . . 7 12 16 6 . . 11 Thermal 220 | . 11 . 29 8 57 40 7 . 31 . 1 2 . 20 14 Explosive 5 | . . . . . . . . . . . . . . . 5 Electromagnetic 83 | . . . . . . . 5 . 7 30 1 17 . 6 17 Robot Hit Streak 15 | . 6 2 5 2 7 6 8 . 15 8 1 10 . 4 6 Robot Miss Streak 7 | . 3 1 4 3 5 7 4 . 4 3 3 1 . 2 2 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 5 | . . . . . . 3 1 . 1 . . . . . . Max Gunslinging Chain 1 | . . . . . . 1 1 . 1 . . . . . . Shots Hit Robots 265 | . 37 4 18 3 36 35 9 . 37 23 1 16 . 16 30 Core Hits 189 | . 15 2 9 4 36 29 11 . 32 14 . 13 . 4 20 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . 1 . . . . . Critical Strikes 3 | . . . 1 . . . . . . 1 . . . 1 . Burn 1 | . . . 1 . . . . . . . . . . . . Destroy 1 | . . . . . . . . . . 1 . . . . . Impale 1 | . . . . . . . . . . . . . . 1 . Melee Attacks 2 | . . . . . . . . . . . . . . 2 . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 2 | . . . . . . . . . . . . . . 2 . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 7758 | . 424 40 326 80 2043 654 239 . 822 695 20 783 . 450 1182 Guns 4434 | . 357 40 221 42 431 654 192 . 822 462 20 325 . 341 527 Cannons 749 | . . . 105 38 438 . . . . . . . . . 168 Explosions 2472 | . 58 . . . 1174 . 47 . . 233 . 458 . 20 482 Melee 89 | . . . . . . . . . . . . . . 89 . Ramming 14 | . 9 . . . . . . . . . . . . . 5 Kinetic 784 | . 255 40 58 . 83 . . . 77 105 . 104 . . 62 Thermal 4789 | . 102 . 268 80 1960 654 190 . 712 100 20 41 . 268 394 Explosive 446 | . 58 . . . . . . . . . . . . . 388 Electromagnetic 1636 | . . . . . . . 49 . 33 490 . 638 . 93 333 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 89 | . . . . . . . . . . . . . . 89 . Highest Corruption 12 | . 1 1 . . . . . . 12 2 2 2 2 . 10 Average Corruption 4 | . 1 1 . . . . . . 11 1 2 2 2 . 9 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked 6 | . . . . . . . . . . . . . . . 6 Effects 40 | . . 2 . . . . . . 6 3 3 8 . . 18 Message Errors 7 | . . . . . . . . . 1 1 2 1 . . 2 Matter Fused 14 | . . 1 . . . . . . 4 . . 4 . . 5 Heat Flow Errors 5 | . . 1 . . . . . . . . . 1 . . 3 Energy Discharges 4 | . . . . . . . . . . . 1 1 . . 2 Parts Rejected 3 | . . . . . . . . . . 1 . . . . 2 Data Loss (minor) 2 | . . . . . . . . . . 1 . 1 . . . Data Loss (major) 2 | . . . . . . . . . 1 . . . . . 1 Misdirections 2 | . . . . . . . . . . . . . . . 2 Weapon Failures 1 | . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 392 | . 26 . . . 299 . . . . 39 . 5 . . 23 Projectiles 24 | . . . . . 1 . . . . . . . . . 23 Explosions 368 | . 26 . . . 298 . . . . 39 . 5 . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 216 | . 110 . . . . . . . . 42 . . . . 64 Shots 4 | . 1 . . . . . . . . 1 . . . . 2 Rammed 2 | . . . . . . . . . . . . . . . 2 Targets Rammed 6 | . 4 . . . . . . . . . . . . . 2 Kicked 4 | . 4 . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 436 | . 89 176 100 157 436 381 219 . 344 62 15 88 . 299 367 Average Temperature 111 | . 30 97 27 76 144 159 120 . 98 20 10 40 . 125 123 Received Heat Transfer 1383 | . 288 . 6 . 126 171 54 . 210 . . 54 . 144 330 Effects 8 | . . . . . 2 1 . . 2 . . . . . 3 Energy Bleed 2 | . . . . . 1 . . . . . . . . . 1 Interference 2 | . . . . . . . . . 2 . . . . . . Matter Decay 1 | . . . . . 1 . . . . . . . . . . Short Circuit 1 | . . . . . . 1 . . . . . . . . . Damage (minor) 2 | . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . 2 . . . Combat Hostiles 2 | . . . . . . . . . . . . 2 . . . Parts Fried 3 | . . . . . . . . . . 1 . 1 . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 6 | . 1 . 1 . 2 . 1 . 1 . . . . . . Heat Transferred 7747 | . 296 . 580 148 2310 1500 375 . 1574 150 37 74 . 407 296 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . 1 . . 2 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Peak Influence 1004 | . 196 157 584 307 1004 . . . . 355 . . . . 387 Initial 246 | . . 76 61 246 135 . . . . 50 . . . . . Average 213 | . 100 125 370 273 411 . . . . 162 . . . . 118 Maximum Alert Level 3 | . . . 2 1 3 . . . . 1 . . . . 1 Low Security (%) 55 | . 100 100 24 . 9 . . . . 65 . . . . 62 Level 1 29 | . . . 17 100 43 . . . . 34 . . . . 37 Level 2 12 | . . . 57 . 36 . . . . . . . . . . Level 3 2 | . . . . . 10 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 20 | . 2 . 4 1 7 . . . . 2 . . . . 4 Investigation 8 | . 1 . 2 1 3 . . . . . . . . . 1 Extermination 1 | . . . . . . . . . . 1 . . . . . Reinforcement 8 | . 1 . 2 . 1 . . . . 1 . . . . 3 Assault . | . . . . . . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Distress Signals 4 | . 2 . 1 1 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 145 | . 9 3 18 5 17 9 5 . 17 13 . 11 . 16 22 Peak Tracking Total 17 | . 4 3 7 5 4 4 4 . 4 5 . 5 . 17 7 Tactical Retreats 16 | . 1 . . . 4 . 1 . 2 . . 4 . . 4 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Traps Triggered 4 | . 1 . . . 2 . . . . 1 . . . . . Indirectly 1 | . . . . . . . . . . 1 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . 1 . . . . . . Triggered 2 | . . . . . . . . . 2 . . . . . . Objects Rigged 15 | . . . . . 15 . . . . . . . . . . Exploded 2 | . . . . . 2 . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Disabled 39 | . 1 . 1 . 29 . . . . . 1 . . . 7 Max in Single Turn 27 | . 1 . 1 . 27 . . . . . 1 . . . 4 Garrison Access 1 | . . . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Accessed 23 | . 1 . 3 4 5 . . 4 . 3 . 1 . 1 1 Terminals 9 | . . . 2 3 2 . . . . 1 . . . 1 . Fabricators 1 | . . . . . 1 . . . . . . . . . . Repair Stations 3 | . . . . . 2 . . . . 1 . . . . . Recycling Units 3 | . 1 . . 1 . . . . . . . . . . 1 Scanalyzers 1 | . . . 1 . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . . Total Hacks 81 | . 2 . 8 15 17 . . 28 . 8 . 1 . 1 1 Successful 63 | . 2 . 4 11 11 . . 28 . 4 . 1 . 1 1 Failed 18 | . . . 4 4 6 . . . . 4 . . . . . Catastrophic 3 | . . . 1 . 2 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 30 | . 1 . 5 6 8 . . . . 3 . . . . 7 Terminals 33 | . . . 7 12 8 . . . . 5 . . . 1 . Fabricators 3 | . . . . . 3 . . . . . . . . . . Repair Stations 8 | . . . . . 6 . . . . 2 . . . . . Recycling Units 6 | . 2 . . 3 . . . . . . . . . . 1 Scanalyzers 1 | . . . 1 . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . . Terminal Hacks 39 | . . . 1 5 1 . . 28 . 2 . 1 . 1 . Record 11 | . . . . . . . . 11 . . . . . . . Part Schematic 10 | . . . . . . . . 10 . . . . . . . Robot Schematic 4 | . . . . . . . . 4 . . . . . . . Prototype ID Bank 4 | . . . . 1 . . . 3 . . . . . . . Open Door 2 | . . . . . . . . . . . . 1 . 1 . Level Access Points 1 | . . . . 1 . . . . . . . . . . . Branch Access Points 3 | . . . 1 1 . . . . . 1 . . . . . Alert Level 2 | . . . . 1 . . . . . 1 . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . . . Build 1 | . . . . . 1 . . . . . . . . . . Repair Station Hacks 4 | . . . . . 4 . . . . . . . . . . Scan Component 2 | . . . . . 2 . . . . . . . . . . Repair 2 | . . . . . 2 . . . . . . . . . . Recycling Unit Hacks 5 | . 1 . . 3 . . . . . . . . . . 1 Process 1 | . . . . 1 . . . . . . . . . . . Report Inventory 3 | . 1 . . 1 . . . . . . . . . . 1 Retrieve Matter 1 | . . . . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . . . 1 . . . . . Unauthorized Hacks 12 | . 1 . 3 3 4 . . . . 1 . . . . . Terminals 10 | . . . 2 3 4 . . . . 1 . . . . . Assimilate 1 | . . . . . 1 . . . . . . . . . . Botnet 7 | . . . 2 3 1 . . . . 1 . . . . . Detonate 2 | . . . . . 2 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . Extract 1 | . . . 1 . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . Used 1 | . . . . 1 . . . . . . . . . . . Hacking Detections 12 | . 1 . 2 3 4 . . . . 2 . . . . . Full Trace Events 5 | . . . 1 1 3 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 4 . . . . 2 . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 33 | . . . 1 . . . . 10 . . . . 14 . 8 Parts Built 1 | . . . . . 1 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 47 | . . . . . 47 . . . . . . . . . . Total Part Build Rating 5 | . . . . . 5 . . . . . . . . . . Parts Repaired 2 | . . . . . 2 . . . . . . . . . . Time 66 | . . . . . 66 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter 61 | . . . . 61 . . . . . . . . . . . Retrieved Matter 61 | . . . . 61 . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total Allies 13 | . . 4 . . . . . . 1 . . . 4 . 4 Largest Group 4 | . . 4 4 . . . . . 1 1 . . 4 4 2 Highest-Rated Group 192 | . . 71 71 . . . . . 96 87 . . 151 151 192 Highest-Rated Ally 96 | . . 31 31 . . . . . 96 87 . . 39 39 96 Zionite Dispatches 1 | . . . . . . . . . . . . . . . 1 Heavy 1 | . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 147 | . . 9 57 . . . . . 17 21 . . . 21 22 Total Damage 3117 | . . 78 479 . . . . . 564 672 . . . 612 712 Kills 32 | . . 2 10 . . . . . 5 7 . . . 2 6 Allies Corrupted 1 | . . . . . . . . . . 1 . . . . . Allies Melted 1 | . . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . . . 1 . . 3 . 2 . 1 1 . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . . . . 1 Prototype Schematics 1 | . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Turns Passed 4611 | . 275 245 168 67 463 255 103 20 507 360 233 325 683 371 536 Spaces Moved 6243 | 1 127 306 216 118 613 597 290 77 476 496 332 442 1041 623 488 Core 224 | . . . . . . . . . 1 . . . . 29 194 Treads . | . . . . . . . . . . . . . . . . Legs 210 | 1 127 77 . . . . . . . . . . . . 5 Wheels . | . . . . . . . . . . . . . . . . Hover 2543 | . . . . . . . . . 158 248 332 442 1041 209 113 Flight 3266 | . . 229 216 118 613 597 290 77 317 248 . . . 385 176 Fastest Speed 23 | 120 120 37 34 28 26 26 26 26 23 26 52 52 52 30 32 Average Speed 46 | 120 120 61 34 31 29 26 26 26 64 41 54 52 52 41 65 Slowest Speed 360 | 120 120 360 37 34 114 26 26 26 120 112 108 108 108 110 200 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 38 | . . 4 4 5 14 . . . . 7 . 1 . 2 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 2 28 72 24 16 20 73 56 68 52 11 53 51 88 58 11 Regions Visited 15 Branch Regions 9 Pre-discovered Areas 5 | . 1 1 . . . . . 1 . . . . 2 . . Known Exits Taken 6 | . . . . 1 . . . . . 1 1 1 1 1 . Unknown Exits Taken 9 | 1 1 1 1 . 1 1 1 1 1 . . . . . . Scrap Searched 18 | . . 1 . . . 3 2 . 3 . 2 2 2 3 . Spaces Dug 1 | . . . . . . . . . . . 1 . . . . Terrain Destroyed 259 | . 24 . . . 167 . 6 . . 4 1 . . . 57 Melee . | . . . . . . . . . . . . . . . . Projectile 2 | . . . . . . . . . . . 1 . . . 1 AOE 257 | . 24 . . . 167 . 6 . . 4 . . . . 56 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total 7486 | . 201 358 272 135 836 647 304 76 627 609 367 510 1186 712 646 Wait 559 | . 12 30 10 . 115 30 . . 86 46 . 24 112 38 56 Move 6155 | . 127 297 207 108 585 596 289 76 475 481 331 439 1040 618 486 Hop 36 | . . 4 4 4 13 . . . . 7 . 1 . 2 1 Pick Up 72 | . 8 3 5 2 14 . . . 4 9 4 4 7 8 4 Fast Attach 114 | . 1 3 9 . 14 . 2 . 13 18 3 7 8 4 32 Attach 52 | . 1 1 2 2 6 . 1 . 6 6 4 5 2 7 9 Detach 34 | . . . 1 . 4 . 1 . 4 1 5 6 3 2 7 Swap 48 | . 7 3 3 9 7 1 1 . 2 3 . . 2 3 7 Drop 136 | . 8 11 13 6 20 . 3 . 9 19 3 7 12 16 9 Fire 239 | . 34 6 18 4 25 20 7 . 27 19 17 17 . 12 33 Melee 2 | . . . . . . . . . . . . . . 2 . Ram 2 | . . . . . . . . . . . . . . . 2 Kick 3 | . 3 . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 33 | . . . . . 33 . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap 1 | . . . . . . . . . 1 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Discovered new exit (range 8) 276 | -10/Materials | Entered Mines 281 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 303 | -10/Mines | Build established: Mutant 367 | -10/Mines | Core integrity fell below 50% 430 | -10/Mines | Received a Mining Laser from a helpful Derelict 457 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 459 | -10/Mines | Learned location of Recycling (-7) 480 | -10/Mines | Discovered new exit (range 12) 521 | -10/Mines | Entered Materials 521 | -9/Materials | Accompanied by 4 allies 521 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 644 | -9/Materials | Destroyed 7 combat bots 668 | -9/Materials | Identified exit to Mines 688 | -9/Materials | Discovered new exit (range 5) 689 | -9/Materials | Entered another Materials area 689 | -8/Materials | Evolved 2 slots: Propulsion x2 713 | -8/Materials | Identified exit to Factory 756 | -8/Materials | Entered Factory 756 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 777 | -7/Factory | Garrison activated, responded to threat 938 | -7/Factory | Fabricated Imp. Reaction Control System? 983 | -7/Factory | Build established: Sprinter 1011 | -7/Factory | Repaired Xenon Bombardment Thruster 1206 | -7/Factory | Repaired Xenon Bombardment Thruster 1216 | -7/Factory | Discovered new exit (range 4) 1219 | -7/Factory | Entered Lower Caves 1225 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1375 | -7/Lower Caves | Learned Factory trap positions 1471 | -7/Lower Caves | Discovered new exit (range 10) 1474 | -7/Lower Caves | Entered another Lower Caves area 1558 | -7/Lower Caves | Encountered a Warlord checkpoint 1575 | -7/Lower Caves | Discovered new exit (range 10) 1577 | -7/Lower Caves | Entered Data Miner 1577 | -7/Data Miner | Discovered new exit (range 6) 1582 | -7/Data Miner | Met Data Miner 1587 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1587 | -7/Data Miner | Learned location of Section 7 (-2) 1591 | -7/Data Miner | Received God Mode back door access code from Data Miner 1597 | -7/Data Miner | Entered Proximity Caves 1703 | -6/Proximity Caves | Escorted by Enhanced Grunt 1708 | -6/Proximity Caves | Core integrity fell below 50% 1740 | -6/Proximity Caves | Lost 7 parts (4n1u2w) 1797 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 1857 | -6/Proximity Caves | Spotted B-75 Beast 1922 | -6/Proximity Caves | System corruption reached 10% 1952 | -6/Proximity Caves | Lost 4 parts (1p1n2u) 1953 | -6/Proximity Caves | Learned 8 Factory zone layouts 2065 | -6/Proximity Caves | Discovered new exit (range 15) 2104 | -6/Proximity Caves | Entered Factory 2104 | -6/Factory | Accompanied by 1 ally 2104 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2105 | -6/Factory | Identified exit to Lower Caves 2106 | -6/Factory | Identified exit to Factory 2107 | -6/Factory | Loaded intel: 122 trap records 2264 | -6/Factory | Lost 3 parts (2n1w) 2464 | -6/Factory | Entered Lower Caves 2490 | -6/Lower Caves | Encountered a Warlord checkpoint 2493 | -6/Lower Caves | Learned Factory stockpile data 2614 | -6/Lower Caves | Learned 4 Factory zone layouts 2627 | -6/Lower Caves | Discovered new exit (range 7) 2629 | -6/Lower Caves | Identified exit to Lower Caves 2684 | -6/Lower Caves | Found Alien Artifact 2684 | -6/Lower Caves | Identified Core Expander 2684 | -6/Lower Caves | Installed Core Expander, added new Utility slot 2697 | -6/Lower Caves | Entered another Lower Caves area 2705 | -6/Lower Caves | Discovered exit to Factory (range 13) 2718 | -6/Lower Caves | Encountered a Warlord checkpoint 2924 | -6/Lower Caves | Spotted B-75 Beast 3016 | -6/Lower Caves | Discovered new exit (range 15) 3021 | -6/Lower Caves | Identified exit to Zion 3022 | -6/Lower Caves | Entered Zion 3049 | -6/Zion | System corruption cleaned by Quarantine Array 3067 | -6/Zion | Learned Factory interactive machine intel 3085 | -6/Zion | Learned location of Armory (-3) 3141 | -6/Zion | Found CR-A16's Pointy Stick 3341 | -6/Zion | Given A8's code to call for help 3465 | -6/Zion | Imprinted 3467 | -6/Zion | Declared Zion's savior 3475 | -6/Zion | Build established: Derelict-Skirmisher 3622 | -6/Zion | Discovered new exit (range 15) 3629 | -6/Zion | Identified exit to Proximity Caves 3705 | -6/Zion | Entered Proximity Caves 3705 | -5/Proximity Caves | Accompanied by 4 allies 3781 | -5/Proximity Caves | Spotted B-75 Beast 3817 | -5/Proximity Caves | Build established: Scavenger-Skirmisher 3882 | -5/Proximity Caves | Allies destroyed B-75 Beast 3911 | -5/Proximity Caves | Lost 6 parts (5n1u) 3927 | -5/Proximity Caves | Learned Factory trap positions 3977 | -5/Proximity Caves | Spotted B-75 Beast 4042 | -5/Proximity Caves | Entered a huge 0b10 base via the front door 4073 | -5/Proximity Caves | Discovered exit to Factory (range 8) 4076 | -5/Proximity Caves | Entered Factory 4076 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4077 | -5/Factory | Identified exit to Upper Caves 4079 | -5/Factory | Loaded intel: 117 trap records 4081 | -5/Factory | Loaded intel: 54 interactive machine locations 4107 | -5/Factory | Lost 7 parts (1p2n3u1w) 4238 | -5/Factory | System corruption reached 10% 4436 | -5/Factory | Enhanced Grunt warped into view, answering call for help 4438 | -5/Factory | Enhanced Grunt warped into view, answering call for help 4441 | -5/Factory | Core integrity fell below 50% 4444 | -5/Factory | Lost 9 parts (1p2n3u3w) 4535 | -5/Factory | Lost 3 parts (1p1u1w) 4597 | -5/Factory | Core integrity fell below 20% 4611 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 4612 | -5/Factory | Zion Heavy squad teleported in 4612 | -5/Factory | Destroyed by EH-ZG9(Z) via exploding Fusion Modulator Last Messages --------------- [ Cld. Gravmag System ] [ Enh. Flexi-carbon Leg ] [ Cld. Plasma Cannon ] [ Thunder Hammer ] [ F-cell Engine ] [ Enh. Coil Gun ] >>\\ZION-ROSTER [ Establishing connection... ] [ Retrieving roster... ] [ Squads on standby: ] [ 1 : EH-ZG9(Z)/Heavy(2) ] [ 2 : KD-OS8(z)/Light(3) ] [ 3 : Recon ] >>\\ZION-DISPATCH-1 [ Target locked, reinforcements inbound... ] 04612_ EH-ZG9(Z): "For Zion!" 04612_ C-35 Carver destroyed. 04612_ Fusion Modulator explodes. 04612_ C-35 Carver destroyed. 04612_ Fusion Modulator explodes. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????????????????????? ?????????????????? | | ???????????????????????? ?????????????????? | | ???????????????????????? ?????????????????? | | ???????????????????????# #????????????????? | | ???????????????????????# #????????????????? | | ???????????????????????#^^^#????????????????? | | ???????????????????????#^^^#????????????????? | | ????????????????"""????# #????????????????? | | ????????????????# T??# #????????????????? | | ????????????????# #### #????????????????? | | ????????????????# #????????????????? | | ????????????????# #????????????????? | | ????????????????+ "#????????????????? | | ????????????????# "#????????????????? | | ????????????????# Z#????????????????? | | ????????????????#! @Z#????????????????? | | ????????????????# = #????????????????? | | ????????????????# % "#????????????????? | | ????????????????# k "#????????????????? | | ????????????????# #### #?????????? | | ????????????????# ! ######????? | | ????????????????# k c%= #????? | | ????????????????# ] #### #????? | | ????????????????#^^^##################+###### | | ????????????????# ^ #?????????????# ^ # | | ????????????????# ^ #???#########?# """ ] # | | ????? ??##### ##### #T # ### """ # | | ????? ^ # """ [ # | | ????? # [[ # | | ????? [ # """ # | | ????? ########+####### # """ # | | ?????# #??# ###### # """ % # | | ?????# #??# #????# # # | | #????# #??# """ """ #????# + """ """ # | | #????# #??# """ """ #????# # """ """ # | | #????# "??# """ """ ###### # """ """ # | | #????# #??# + # # | | #???## ##?# """ """ #######+############ | | ##### #?# """ """ # [ ]#?????? | | ### """ """ # "" #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 35 Energy Capacity 850 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 24 Terrain Scan Density 210 Additional Mass Support 9 Corruption Block 15 Core Shielding 30 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 65 Targeting Accuracy 6 Core Analysis 6 Particle Charging 25 Salvage Targeting 1 Offensive Hacking 10 Defensive Hacking 11 Authchip Count 1 Item Schematics ----------------- Utility Shielding | -9/Materials | Extracted Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Recoil Nullifier | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Adv. Hardlight Generator | -7/Data Miner | Free Hyp. Gauss Cannon | -7/Data Miner | Free Hvy. Flak Cannon | -6/Zion | Archive Adv. Transmission Jammer | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Point Defense System | -6/Zion | Archive Hvy. Beamcaster | -6/Zion | Archive Mak. Cloaking Device | -6/Zion | Archive Force Field | -6/Zion | Archive Centrium Wheel | -6/Zion | Archive Impact Mace | -5/Factory | Z-intel Prc. Energy Filter | -5/Factory | Z-intel Cld. Gravmag System | -5/Factory | Z-intel Enh. Flexi-carbon Leg | -5/Factory | Z-intel Cld. Plasma Cannon | -5/Factory | Z-intel Thunder Hammer | -5/Factory | Z-intel F-cell Engine | -5/Factory | Z-intel Enh. Coil Gun | -5/Factory | Z-intel Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free M-28 Smith | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive Fabricated ------------ Imp. Reaction Control System | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed TimingArmoredClaws Manual? 0 Play Time 00:59:31 Cumulative 628.0 hours Start 2024.02.01 @ 13:22:15 End 2024.02.01 @ 14:19:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 596 Rogue 323 Adventurer 123 Explorer 150 Win Type - Total 25 Types 19/0/4/1/0/0/0/1/0 Lore% 80 Gallery% 91 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2f6ba056-0551-4db7-90c4-8f57e436bfcc