Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.25 @ 17:53:46 Player: Wakanaka Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (89) 445 Value Destroyed (2376) 2376 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 5736 Bonus ------- High Alert Combat Kills 35 Cogmind --------- Core Integrity 0/700 Matter 254/300 Energy 99/100 System Corruption 12% Temperature Cool (9) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Improved Titanium Leg Improved Titanium Leg > --- UTILITY (7) ------ Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Armor Integrity Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Heat Sink High-capacity Storage Unit Hacking Suite Recalibrator Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Armor Integrity Analyzer Utility Shielding > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Cooled Ion Engine Thermal Generator Improved Heat Sink Advanced Target Analyzer Transmission Jammer Hacking Suite Hacking Suite Recalibrator Arc Projector Arc Projector Arc Projector [Rating: 48] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Utility Armor Integrity Analyzer Device Improved Terrain Scanner Storage Large Storage Unit Processor Armor Integrity Analyzer Protection Utility Shielding Weapon Heavy Particle Cannon Energy Gun Advanced Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Special Weapon Remote Datajack Build | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Low Slots Evolved 6 | . . 2 2 . 2 . Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility 5 | . . 2 1 . 2 . Weapon . | . . . . . . . Parts Attached 79 | 8 5 21 7 19 19 . Power 9 | 1 1 4 1 1 1 . Engine 9 | 1 1 4 1 1 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 18 | 2 1 6 1 3 5 . Treads 14 | 2 1 6 1 3 1 . Leg 4 | . . . . . 4 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 18 | 2 1 2 3 6 4 . Device 4 | 1 . . 2 1 . . Storage 4 | 1 1 . . 1 1 . Processor 6 | . . 2 . 2 2 . Hackware . | . . . . . . . Protection 4 | . . . 1 2 1 . Artifact . | . . . . . . . Weapon 34 | 3 2 9 2 9 9 . Energy Gun 16 | 2 . 2 1 4 7 . Energy Cannon 7 | . . 4 . 2 1 . Ballistic Gun 9 | 1 2 3 1 2 . . Ballistic Cannon 1 | . . . . 1 . . Launcher . | . . . . . . . Special Weapon 1 | . . . . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 3 . 2 . . Parts Lost 25 | . 1 2 1 8 13 . Power 2 | . . . . . 2 . Propulsion 3 | . . 1 . . 2 . Utility 8 | . . . 1 4 3 . Weapon 12 | . 1 1 . 4 6 . Highest Loss Streak 11 | . 1 1 1 3 11 . Average Slot Usage (%) 97 | . 100 98 100 98 91 46 Engine 13 | . 14 11 18 18 12 . Treads 19 | . 28 21 18 18 12 . Device 10 | . 14 11 13 13 . . Storage 10 | . 14 11 9 9 5 . Processor 16 | . . 22 13 9 37 30 Protection 4 | . . . 9 11 6 . Energy Gun 5 | . 6 . 5 4 12 . Energy Cannon 4 | . . 10 9 2 . . Ballistic Gun 9 | . 21 10 3 7 . . Naked Turns . | . . . . . . . Heaviest Build 68 | 14 28 37 50 68 57 . Greatest Support 40 | 40 40 40 40 40 40 3 Greatest Overweight (x) 13 | 3 . 1 1 1 13 . Average Overweight (x) . | . . . 1 1 . . Largest Inventory Capacity 12 | 6 10 10 10 12 12 4 Average Capacity 9 | 5 8 10 10 11 10 4 Most Carried 12 | 3 10 10 10 12 12 4 Average Carried 9 | 1 7 9 8 11 8 4 Final Capacity 12 | 6 10 10 10 12 4 4 Final Carried 10 | 2 10 9 10 10 4 4 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Sto Fac Low Matter Collected 1867 | 255 427 493 79 510 60 43 Remotely . | . . . . . . . Salvage Created 3398 | 93 574 1228 118 1091 294 . Parts 202 | 5 42 79 4 61 11 . Haulers Intercepted 10 | . 1 6 . 2 1 . Recyclers Shooed 3 | . . . . 1 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Low Combat Hostiles Destroyed 59 | . 14 18 2 22 3 . Guns 35 | . 14 7 1 12 1 . Cannons 20 | . . 11 . 9 . . AOE 2 | . . . 1 1 . . Classes Destroyed 13 | 2 6 3 . . 2 . Worker 2 | . . 1 . 1 . . Builder 3 | . 1 2 . . . . Tunneler 2 | 2 . . . . . . Hauler 10 | . 1 6 . 2 1 . Recycler 2 | 1 . . . . 1 . Operator 2 | . 1 . . 1 . . Watcher 9 | . 3 5 . 1 . . Swarmer 12 | . 6 3 . 3 . . Grunt 32 | . 8 10 . 14 . . Brawler 2 | . . 1 . 1 . . Sentry 10 | . . 4 2 4 . . Hunter 2 | . . . . . 2 . Programmer 1 | . . . . . 1 . Best Kill Streak 4 | 2 4 4 1 4 2 . Combat Bots Only 4 | . 3 3 1 4 1 . Max Kills in Single Turn 2 | 1 2 2 1 2 1 . Gunslinging 1 | . 1 1 . . . . Exploded 1 | . . . 1 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Low Damage Taken 5242 | . 469 819 308 1367 2214 65 Core 1177 | . 77 118 68 208 659 47 Absorbed by Shields 369 | . . . 67 302 . . Core Remaining (%) 72 | 100 69 70 . 49 . . Volleys Fired 265 | 6 51 77 16 83 32 . Largest 2 | 2 2 2 2 2 2 . Hottest 150 | 60 70 150 125 119 122 . Shots Fired 502 | 12 102 141 29 161 57 . Gun 358 | 12 102 60 23 106 55 . Cannon 143 | . . 81 6 55 1 . Launcher . | . . . . . . . Special 1 | . . . . . 1 . Kinetic 236 | 6 80 52 7 91 . . Thermal 181 | 6 22 81 6 50 16 . Explosive . | . . . . . . . Electromagnetic 84 | . . 8 16 20 40 . Robot Hit Streak 51 | 7 9 16 4 17 51 . Robot Miss Streak 7 | 1 5 4 3 7 1 . Penetration Max . | . . . . . . . Secondary Targets 6 | . 3 2 . 1 . . Max Gunslinging Chain 1 | . 1 1 . 1 . . Shots Hit Robots 343 | 9 58 92 17 113 54 . Core Hits 150 | 4 28 40 6 61 11 . Critical Hits 8 | . 2 4 . 2 . . Critical Kills 2 | . 1 . . 1 . . Critical Parts Destroyed 6 | . 1 4 . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6341 | 99 799 1941 332 2335 835 . Guns 3839 | 99 799 716 231 1192 802 . Cannons 2306 | . . 1225 50 998 33 . Explosions 196 | . . . 51 145 . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2475 | 43 624 616 87 1105 . . Thermal 2920 | 56 175 1225 101 1000 363 . Explosive . | . . . . . . . Electromagnetic 946 | . . 100 144 230 472 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 12 | . . . . . 12 12 Average Corruption 5 | . . . . . 4 12 Corruption Purged . | . . . . . . . Effects 11 | . . . . . 5 6 Message Errors 2 | . . . . . 1 1 Matter Fused 3 | . . . . . 1 2 Heat Flow Errors 2 | . . . . . 1 1 Energy Discharges 1 | . . . . . 1 . Data Loss (major) 1 | . . . . . 1 . Misdirections 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 99 | . . 48 20 31 . . Projectiles 58 | . . 48 . 10 . . Explosions 41 | . . . 20 21 . . Melee . | . . . . . . . Knockbacks 2 | . . . . 2 . . Impact . | . . . . . . . Kinetic 2 | . . . . 2 . . Secondary . | . . . . . . . Self-Inflicted Damage 46 | . . . . 46 . . Shots 1 | . . . . 1 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 559 | 20 54 375 313 559 216 240 Average Temperature 86 | 15 13 93 141 96 87 121 Received Heat Transfer 1861 | . 168 336 129 637 564 27 Effects 13 | . . 4 . 9 . . Shutdowns 3 | . . . . 3 . . Interference 3 | . . 3 . . . . Short Circuit 2 | . . 1 . 1 . . Damage (minor) 1 | . . . . 1 . . Damage (major) 4 | . . . . 4 . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 5 | . . . 2 . 3 . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 5 | . 2 1 . . 2 . Heat Transferred 4654 | 125 518 1813 124 1519 555 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 1 1 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Low Peak Influence 438 | 15 331 425 262 438 262 . Initial 185 | . 9 76 179 110 185 . Average 209 | 7 173 193 206 326 163 . Maximum Alert Level 2 | . 1 2 1 2 1 . Low Security (%) 52 | 100 61 55 54 19 69 . Level 1 40 | . 38 43 45 46 30 . Level 2 7 | . . 1 . 33 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . 3 2 1 5 4 . Investigation 5 | . 1 1 . 2 1 . Extermination 2 | . . . . . 2 . Reinforcement 8 | . 2 1 1 3 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Low Distress Signals 7 | . 2 2 1 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 131 | . 28 33 8 33 20 9 Peak Tracking Total 12 | . 4 4 5 5 12 10 Tactical Retreats 8 | . 2 3 . . 3 . Traps | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Low Traps Triggered 2 | . 1 . . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Sto Fac Low Machines Disabled 2 | . . 2 . . . . Max in Single Turn 1 | . . 1 . . . . Garrison Access 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Low Machines Accessed 28 | . 5 3 4 8 7 1 Terminals 19 | . 5 3 3 5 2 1 Fabricators 3 | . . . . . 3 . Repair Stations 3 | . . . . 1 2 . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 1 . . Total Hacks 75 | . 15 7 14 17 16 6 Successful 38 | . 6 2 11 7 6 6 Failed 36 | . 9 4 3 10 10 . Catastrophic 7 | . 3 . . 2 2 . Database Lockouts 1 | . . 1 . . . . Manual 13 | . 5 7 1 . . . Terminals 54 | . 15 7 13 10 3 6 Fabricators 7 | . . . . . 7 . Repair Stations 9 | . . . . 3 6 . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . 1 3 . . Terminal Hacks 30 | . 6 2 10 5 1 6 Record 17 | . 3 1 6 1 . 6 Robot Analysis 1 | . . 1 . . . . Prototype ID Bank 2 | . 1 . 1 . . . Open Door 3 | . . . . 3 . . Branch Access Points 5 | . 2 . 1 1 1 . Hauler Manifests 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks 3 | . . . . . 3 . Network Status 1 | . . . . . 1 . Build 2 | . . . . . 2 . Repair Station Hacks 3 | . . . . 1 2 . Scan Component 2 | . . . . 1 1 . Repair 1 | . . . . . 1 . Recycling Unit Hacks 1 | . . . . 1 . . Report Inventory 1 | . . . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 17 | . 4 2 2 3 5 1 Full Trace Events 9 | . 4 1 . 3 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built 3 | . . . . . 3 . Matter 219 | . . . . . 219 . Time 58 | . . . . . 58 . Total Robot Build Rating 9 | . . . . . 9 . Part Schematics Acquired . | . . . . . . . Parts Built 1 | . . . . . 1 . Matter 234 | . . . . . 234 . Time 58 | . . . . . 58 . Total Part Build Rating 7 | . . . . . 7 . Parts Repaired 1 | . . . . . 1 . Time 13 | . . . . . 13 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Sto Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Low Total Allies 3 | . . . . . 3 . Largest Group 3 | . . . . . 3 . Highest-Rated Group 48 | . . . . . 48 . Highest-Rated Ally 16 | . . . . . 16 . Total Orders . | . . . . . . . Ally Attacks 5 | . . . . . 5 . Total Damage 59 | . . . . . 59 . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Low Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Sto Fac Low Turns Passed 4547 | 108 892 1421 375 959 726 66 Spaces Moved 2052 | 43 440 583 162 348 349 127 Core 206 | 7 . . . . 72 127 Treads 1811 | 36 440 583 162 348 242 . Legs 35 | . . . . . 35 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 180 180 50 50 Average Speed 156 | 157 160 160 180 180 150 50 Slowest Speed 700 | 200 160 180 180 180 700 50 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 4 88 58 14 47 12 21 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 2 | . . . . . . 2 Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched 2 | . . . . . . 2 Spaces Dug . | . . . . . . . Terrain Destroyed 26 | . . 16 2 8 . . Melee . | . . . . . . . Projectile 23 | . . 16 2 5 . . AOE 3 | . . . . 3 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Low Total 2915 | 71 540 939 219 525 492 129 Wait 400 | 6 24 229 23 45 71 2 Move 2046 | 42 439 582 161 347 348 127 Hop . | . . . . . . . Pick Up 71 | 9 14 11 7 18 12 . Fast Attach 15 | . 1 5 1 . 8 . Attach 40 | 7 2 7 5 13 6 . Detach . | . . . . . . . Swap 24 | 1 2 9 1 6 5 . Drop 54 | . 7 19 5 13 10 . Fire 265 | 6 51 77 16 83 32 . Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves (discovered 1 exit: Low) History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 16) 109 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 353 | -10/Materials | Identified exit to Mines 633 | -10/Materials | Discovered new exit (range 14) 916 | -10/Materials | Discovered new exit (range 14) 1001 | -10/Materials | Entered another Materials area 1001 | -9/Materials | Evolved 2 slots: Utility x2 1675 | -9/Materials | Discovered new exit (range 16) 1880 | -9/Materials | Build established: Scavenger-Mutant 2098 | -9/Materials | Central database locked down 2244 | -9/Materials | Build established: Mutant 2365 | -9/Materials | Discovered new exit (range 15) 2422 | -9/Materials | Entered another Materials area 2422 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2518 | -8/Materials | Discovered new exit (range 14) 2518 | -8/Materials | Identified exit to Storage 2797 | -8/Materials | Entered Storage 3336 | -8/Storage | Lost 3 parts (2u1w) 3474 | -8/Storage | Identified exit to Recycling 3637 | -8/Storage | Discovered new exit (range 16) 3672 | -8/Storage | Found Prototype Processor 3686 | -8/Storage | Identified Exp. Targeting Computer 3687 | -8/Storage | Core integrity fell below 50% 3718 | -8/Storage | Found Exp. Targeting Computer 3727 | -8/Storage | Found Exp. Targeting Computer 3730 | -8/Storage | Found Exp. Targeting Computer 3756 | -8/Storage | Entered Factory 3756 | -7/Factory | Evolved 2 slots: Utility x2 3934 | -7/Factory | Identified exit to Lower Caves 4051 | -7/Factory | Repaired Hcp. Storage Unit 4067 | -7/Factory | Fabricated Adv. Target Analyzer? 4263 | -7/Factory | Fabricated G-47 Trooper (x3) 4395 | -7/Factory | Core integrity fell below 50% 4429 | -7/Factory | Lost 11 parts (2p2n2u5w) 4448 | -7/Factory | System corruption reached 10% 4449 | -7/Factory | Core integrity fell below 20% 4482 | -7/Factory | Entered Lower Caves 4547 | -7/Lower Caves | Learned location of Extension (-5) 4547 | -7/Lower Caves | Learned location of Armory (-3) 4547 | -7/Lower Caves | Identified exit to Lower Caves 4547 | -7/Lower Caves | Learned location of 1 exit from Lower Caves 4548 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04547_ Connecting with Outpost Terminal... >>Query(Status Report 510W) DETECTED ANOMALOUS SIGNAL. >>Query(Status Report 401N) NETWORK OUTAGE FREQUENCY INCREASING. >>Query(Status Report 201X) INTERCEPTED DERELICT INTEL. World map updated: -5/Extension. >>Query(Status Report 598X) INTERCEPTED DERELICT INTEL. World map updated: -3/Armory. >>Query(Status Report 039X) INTERCEPTED DERELICT INTEL. Data stored: Factory entrances (x4). >>Query(Status Report 317X) INTERCEPTED DERELICT INTEL. Loading 1 Lower Caves exit... Data stored: Lower Caves exits (x1). 04547_ S-27 Virus springs to life. 04548_ G-47 Trooper springs to life. 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Target Analyzer | x1 | -7/Factory | Preloaded G-47 Trooper | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Perfect Aim Challenges ------------ None Game ------ Seed MasterArmoredFirepult Manual? 0 Play Time 01:08:44 Cumulative 39.9 hours Start 2021.10.25 @ 16:46:13 End 2021.10.25 @ 17:53:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 33 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7ea6b4b1-9c15-4f73-b950-f61c7dc3c834