Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.11 @ 20:44:44 Player: Gris Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (44) 220 Value Destroyed (1221) 1221 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (691) 691 TOTAL SCORE: 3632 Bonus ------- High Alert Combat Kills 46 Follower Combat Kills 45 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 294/300 Energy 100/100 System Corruption 1% Temperature Cool (12) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Medium Storage Unit 0b10 Decoder Chip [Skirmisher] > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Deuterium Engine Improved Aluminum Leg Improved Heat Sink Humpback 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Shield Generator Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Medium Storage Unit 0b10 Decoder Chip [Skirmisher] Core Shielding Improved Medium Armor Plating > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Deuterium Engine Improved Aluminum Leg Humpback 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Shield Generator Particle Cannon [Rating: 23] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Medium Storage Unit Device Shield Generator Storage Medium Storage Unit Processor 0b10 Decoder Chip [Skirmisher] Protection Core Shielding Weapon Improved Light Cannon Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 40 | 7 12 17 . 3 1 Power 4 | 1 2 1 . . . Engine 4 | 1 2 1 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | 2 2 3 . . . Treads . | . . . . . . Leg 7 | 2 2 3 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 2 4 9 . 3 . Device 2 | 1 1 . . . . Storage 6 | 1 2 3 . . . Processor 5 | . 1 2 . 2 . Hackware . | . . . . . . Protection 5 | . . 4 . 1 . Artifact . | . . . . . . Weapon 11 | 2 4 4 . . 1 Energy Gun 1 | 1 . . . . . Energy Cannon 1 | . . . . . 1 Ballistic Gun 2 | 1 . 1 . . . Ballistic Cannon 4 | . 2 2 . . . Launcher 3 | . 2 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 13 | . 1 4 . . 8 Power 1 | . . . . . 1 Propulsion 3 | . . 1 . . 2 Utility 4 | . 1 1 . . 2 Weapon 5 | . . 2 . . 3 Highest Loss Streak 7 | . 1 1 . . 7 Average Slot Usage (%) 98 | . 99 96 100 100 83 Engine 11 | . 14 11 11 11 8 Leg 23 | . 28 21 22 22 17 Device 4 | . 13 1 . . . Storage 12 | . 14 11 11 11 11 Processor 8 | . . 16 11 11 11 Protection 12 | . . 13 22 22 16 Ballistic Gun 1 | . 1 2 . . . Ballistic Cannon 18 | . 17 13 22 22 8 Launcher 3 | . 6 5 . . . Naked Turns . | . . . . . . Heaviest Build 31 | 12 31 29 29 31 31 Greatest Support 26 | 3 26 26 26 26 26 Greatest Overweight (x) 6 | 3 6 2 1 1 3 Average Overweight (x) . | 2 . . 1 1 1 Largest Inventory Capacity 14 | 6 10 14 8 8 8 Average Capacity 7 | 5 7 8 8 8 8 Most Carried 8 | 5 8 8 6 8 8 Average Carried 7 | 2 6 7 6 7 7 Final Capacity 8 | 6 8 8 8 8 8 Final Carried 8 | 2 8 6 6 8 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1363 | 270 353 453 . 20 267 Remotely 14 | 10 4 . . . . Salvage Created 1017 | 89 325 447 . . 156 Parts 63 | 1 27 30 . . 5 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 5 | . . . . . 5 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 33 | . 13 17 . . 3 Guns 3 | . 3 . . . . Cannons 15 | . 3 9 . . 3 AOE 15 | . 7 8 . . . Classes Destroyed 6 | 1 4 1 . . . Worker 3 | . 2 1 . . . Recycler 3 | 1 1 1 . . . Watcher 5 | . 3 2 . . . Swarmer 9 | . 6 3 . . . Grunt 18 | . 7 8 . . 3 Sentry 6 | . . 6 . . . Best Kill Streak 6 | 1 4 6 . . 2 Combat Bots Only 6 | . 3 6 . . 2 Max Kills in Single Turn 3 | 1 3 1 . . 1 Gunslinging . | . . . . . . Exploded 3 | . 3 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2020 | . 441 639 . . 940 Core 474 | . 65 51 . . 358 Absorbed by Shields 123 | . 106 17 . . . Core Remaining (%) 87 | 100 74 . . . . Volleys Fired 140 | 4 55 62 . . 19 Largest 2 | 1 2 2 . . 2 Hottest 107 | 40 78 78 . . 107 Shots Fired 191 | 4 84 70 . . 33 Gun 18 | 4 11 3 . . . Cannon 141 | . 65 43 . . 33 Launcher 32 | . 8 24 . . . Special . | . . . . . . Kinetic 129 | . 69 46 . . 14 Thermal 30 | 4 7 . . . 19 Explosive 32 | . 8 24 . . . Electromagnetic . | . . . . . . Robot Hit Streak 8 | 4 8 7 . . 7 Robot Miss Streak 5 | . 5 3 . . 2 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 116 | 4 40 48 . . 24 Core Hits 68 | 2 24 32 . . 10 Critical Hits 2 | . . . . . 2 Critical Kills 2 | . . . . . 2 Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3815 | 42 1617 1634 . . 522 Guns 140 | 42 84 14 . . . Cannons 1815 | . 640 653 . . 522 Explosions 1807 | . 849 958 . . . Melee . | . . . . . . Ramming 53 | . 44 9 . . . Kinetic 1494 | . 662 667 . . 165 Thermal 461 | 42 62 . . . 357 Explosive 1807 | . 849 958 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 75 | . 51 24 . . . Projectiles 34 | . 20 14 . . . Explosions 41 | . 31 10 . . . Melee . | . . . . . . Knockbacks 16 | . 11 2 . . 3 Impact . | . . . . . . Kinetic 15 | . 10 2 . . 3 Secondary 1 | . 1 . . . . Self-Inflicted Damage 80 | . 80 . . . . Shots 4 | . 4 . . . . Rammed 3 | . 3 . . . . Targets Rammed 5 | . 4 1 . . . Kicked 2 | . 1 1 . . . Crushed . | . . . . . . Highest Temperature 702 | . 162 159 . . 702 Average Temperature 121 | . 54 33 . . 336 Received Heat Transfer 571 | . 114 253 . . 204 Effects 20 | . . . . . 20 Shutdowns 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Interference 2 | . . . . . 2 Matter Decay 3 | . . . . . 3 Damage (minor) 3 | . . . . . 3 Damage (major) 7 | . . . . . 7 Damage (core) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 879 | 100 150 . . . 629 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 496 | 5 243 496 126 . . Initial 126 | . 3 71 126 . . Average 178 | 2 108 321 126 . . Maximum Alert Level 2 | . 1 2 . . . Low Security (%) 60 | 100 82 17 100 . . Level 1 33 | . 17 66 . . . Level 2 5 | . . 16 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 3 3 . . . Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement 4 | . 2 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 5 | . 3 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 63 | . 33 25 . . 5 Peak Tracking Total 5 | . 5 5 . . 3 Tactical Retreats 4 | . 2 2 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 3 | . 1 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 9 | . 9 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 7 | . 4 3 . . . Max in Single Turn 2 | . 1 2 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 10 | . 6 4 . . . Terminals 8 | . 5 3 . . . Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 33 | . 20 13 . . . Successful 24 | . 16 8 . . . Failed 9 | . 4 5 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 9 | . . . . 9 . Terminals 24 | . 17 7 . . . Fabricators . | . . . . . . Repair Stations 9 | . 3 6 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 18 | . 14 4 . . . Record 7 | . 6 1 . . . Alert Level 2 | . 2 . . . . Locate Traps 1 | . 1 . . . . Disarm Traps 2 | . 2 . . . . Dispatch Records 2 | . 1 1 . . . Maintenance Status 2 | . 1 1 . . . Security Status 1 | . . 1 . . . Investigation Status 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . 2 4 . . . Scan Component 3 | . 1 2 . . . Repair 3 | . 1 2 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 5 3 . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . 1 2 . . . Time 90 | . 26 64 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked 1 | . . . . . 1 Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 9 | . . . . 9 . Largest Group 9 | . . . . 9 2 Highest-Rated Group 281 | . . . . 281 59 Highest-Rated Ally 39 | . . . . 39 31 Total Orders . | . . . . . . Ally Attacks 10 | . . . . . 10 Total Damage 160 | . . . . . 160 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 5364 | 119 1739 1030 69 2218 189 Spaces Moved 3361 | 64 1102 601 47 1458 89 Core 231 | 64 147 . . . 20 Treads . | . . . . . . Legs 3130 | . 955 601 47 1458 69 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 150 150 120 Average Speed 143 | 151 139 132 150 150 151 Slowest Speed 350 | 200 350 180 150 150 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 4 98 32 9 92 12 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 168 | . 42 126 . . . Melee . | . . . . . . Projectile 5 | . 3 2 . . . AOE 163 | . 39 124 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 3714 | 83 1222 762 46 1491 110 Wait 115 | . 26 70 . 19 . Move 3356 | 63 1101 600 46 1457 89 Hop . | . . . . . . Pick Up 33 | 9 13 4 . 6 1 Fast Attach 11 | . 2 8 . 1 . Attach 15 | 7 2 5 . . 1 Detach 4 | . . 3 . 1 . Swap 14 | . 8 4 . 2 . Drop 21 | . 11 5 . 5 . Fire 140 | 4 55 62 . . 19 Melee . | . . . . . . Ram . | . . . . . . Kick 5 | . 4 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 120 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 642 | -10/Materials | Discovered new exit (range 3) 978 | -10/Materials | Discovered new exit (range 8) 1413 | -10/Materials | Discovered new exit (range 10) 1459 | -10/Materials | Repaired Grenade Launcher 1681 | -10/Materials | Discovered new exit (range 13) 1859 | -10/Materials | Entered another Materials area 1859 | -9/Materials | Evolved 2 slots: Utility x2 2225 | -9/Materials | Repaired Hrd. Light Armor Plating 2852 | -9/Materials | Repaired Imp. Aluminum Leg 2869 | -9/Materials | Discovered new exit (range 8) 2889 | -9/Materials | Entered Mines 2952 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2958 | -9/Mines | Entered Zion 3195 | -7/Zion | Learned location of Data Miner (-6) 3892 | -7/Zion | Imprinted 3895 | -7/Zion | Declared Zion's savior 4483 | -7/Zion | Gained Derelict followers 4580 | -7/Zion | Discovered new exit (range 11) 4927 | -7/Zion | Learned location of 1 exit from Factory 5176 | -7/Zion | Entered Proximity Caves 5176 | -6/Proximity Caves | Accompanied by 2 allies 5327 | -6/Proximity Caves | Core integrity fell below 50% 5330 | -6/Proximity Caves | Spotted B-75 Beast 5362 | -6/Proximity Caves | Core integrity fell below 20% 5365 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- Acquired 57 matter. Overheating: Imp. Aluminum Leg damaged (-63). Overheating: 0b10 Decoder Chip [Skirmisher] damaged (-1). Overheating: Med. Storage Unit damaged (-31). Overheating: System interference. Particle Cannon temporarily disabled. Acquired 53 matter. Overheating: System interference. 0b10 Decoder Chip [Skirmisher] temporarily disabled. Acquired 68 matter. Overheating: 0b10 Decoder Chip [Skirmisher] damaged (-1). Imp. Aluminum Leg destroyed. Knocked back. Flexi-carbon Leg fries itself beyond repair. Particle Cannon destroyed. Acquired 64 matter. [Achievement: First Step to Greatness] The achievement interface (ESC then open Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. Map ----- +----------------------------------------------------+ | ??????????## ##?????????????????????????????????? | | ??????????# ####??????????????????????????????? | | ??????????# ##?????????????????????????????? | | ??????????# ##????????????????????????????? | | ??????????#### #????????????????????????????? | | ???????????# ##???????????????????????????? | | ???????????# "" #???????????????????????????? | | ???????????# """" #???????????????????????????? | | ???????????# "" #???????????????????????????? | | ???????????# "" ##?????????????? ???????????? | | ???????????# """" #?????????????? ??? ???????? | | ???????????# """" #??####???????? ??? ?????? | | ???????????# """" #?? #??????? #??? ?????? | | ???????????# #?? ##?????? #?? $#????? | | ???????????# #?? #????? ## #????? | | ???????????# ##### #??####BB #????? | | ???????????# #???# BB #????? | | ???????????# ##???# ; #?????? | | ???????????## ######; ; #?????? | | ????????????## ### #? #??????? | | ?????????????## = ### #???????? | | ??????????????## ### * != ####?????? | | ?????????????? #?#####! | * ?? | | ???????????? #????# ;% ?? | | ??????????? ###????## ## ##### #??? | | ??????????## ????????# @ ## #?????????? | | ???????????# ######### $ #?# #?????????? | | ???????????# ##? ????????? | | ???????????# ? $ #?? ??????? | | ???????????# ??##### ##??? #####?????? | | ???????????# ??????#; ##?????#?????????? | | ??????????????????#; ##????????????????? | | ???????????? ##?????????????????? | | ??????????????? ##### ##??????????????????? | | ????????????????????## ###???????????????????? | | ?????????????????????## ##?????????????????????? | | ??????????????????????#####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness Novice Programmer One Hack Too Far Part-time Mechanic Robot Respite Storm Trooper The More The Merrier The One Tourist Uninvited Guest Challenges ------------ None Game ------ Seed MomentumSegregatorSystem Manual? 0 Play Time 02:18:32 Cumulative 6.6 hours Start 2020.12.09 @ 20:22:44 End 2020.12.11 @ 20:44:44 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 5 Achievement% 3 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fcb113c9-e6aa-4377-a897-9e6b306235b0