Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.24 @ 22:06:57 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (22) 110 Value Destroyed (419) 419 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1469 Bonus ------- None Cogmind --------- Core Integrity 375/400 Matter 230/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (4) ------ Heat Sink Large Storage Unit Structural Scanner Hardened Light Armor Plating > --- WEAPON (2) ------- Spread Laser Autogun > --- INVENTORY (15) --- Improved Ion Engine Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Heat Sink Medium Matter Pod (100) Sensor Array Signal Interpreter Terrain Scanner Terrain Scan Processor Hardened Light Armor Plating Spread Laser Autogun Grenade Launcher Mace Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Heat Sink Large Storage Unit Structural Scanner Hardened Light Armor Plating > --- WEAPON ----------- Spread Laser Autogun > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Medium Matter Pod Sensor Array Signal Interpreter Terrain Scanner Terrain Scan Processor Hardened Light Armor Plating Spread Laser Autogun Grenade Launcher Mace [Rating: 17] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Autogun Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 25 | 6 13 6 Power 2 | 1 1 . Engine 2 | 1 1 . Core . | . . . Reactor . | . . . Propulsion 7 | 2 3 2 Treads . | . . . Leg 7 | 2 3 2 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 7 | 1 3 3 Device 5 | 1 2 2 Storage 1 | . 1 . Processor . | . . . Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 9 | 2 6 1 Energy Gun 3 | 1 2 . Energy Cannon . | . . . Ballistic Gun 3 | 1 2 . Ballistic Cannon . | . . . Launcher 1 | . . 1 Special Weapon 2 | . 2 . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 1 | . 1 . Power . | . . . Propulsion 1 | . 1 . Utility . | . . . Weapon . | . . . Highest Loss Streak 1 | . 1 . To Critical Strikes . | . . . Average Backups 10 | 2 10 14 Power . | 1 . 1 Propulsion 1 | . . 2 Utility 5 | . 5 6 Weapon 3 | 1 3 4 Tool/Special . | . . . Unused Backups 24 | 1 11 12 Power 3 | . 2 1 Propulsion 3 | . 1 2 Utility 12 | 1 6 5 Weapon 6 | . 2 4 Tool/Special . | . . . Average Slot Usage (%) 98 | . 98 99 Engine 12 | . 14 11 Leg 25 | . 27 22 Device 17 | . 14 21 Storage 11 | . 12 11 Protection 3 | . . 11 Energy Gun 12 | . 14 11 Ballistic Gun 12 | . 13 10 Peak Build Rating 17 | 6 12 17 Average Rating 10 | 4 8 14 On Entrance 6 | . 6 12 Avg Prop Armor Cover (%) 34 | 34 . . Naked Turns . | . . . Heaviest Build 40 | 9 34 40 Greatest Support 26 | 20 20 26 Greatest Overweight (x) 3 | . 3 1 Average Overweight (x) . | . . 1 Largest Inventory Capacity 15 | 5 15 15 Average Capacity 13 | 5 13 15 Most Carried 15 | 5 15 15 Average Carried 10 | 3 10 13 Final Capacity 15 | 5 15 15 Final Carried 15 | 4 15 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 788 | 317 370 101 Remotely . | . . . Salvage Created 578 | 122 284 172 Parts 45 | 9 23 13 Haulers Intercepted . | . . . Recyclers Shooed 2 | 1 . 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 13 | . 6 7 Guns 9 | . 6 3 AOE 4 | . . 4 Classes Destroyed 8 | 2 4 2 Builder 1 | . 1 . Tunneler 4 | 3 1 . Recycler 2 | 1 1 . Watcher 2 | . 1 1 Swarmer 6 | . 3 3 Grunt 5 | . 3 2 Duelist 1 | . . 1 Sentry 1 | . . 1 Best Kill Streak 5 | 3 5 5 Combat Bots Only 5 | . 4 5 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded 1 | . . 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 102 | . 69 33 Missed 31 | . 16 15 Hits 71 | . 53 18 Projectile 71 | . 53 18 Critical Strikes 1 | . 1 . Damage Taken 724 | . 534 190 Core 121 | . 96 25 Absorbed by Shields . | . . . Core Remaining (%) 80 | 100 61 . Volleys Fired 73 | 19 40 14 Largest 2 | 2 2 2 Hottest 100 | 60 100 88 Shots Fired 128 | 37 71 20 Gun 121 | 37 69 15 Cannon . | . . . Launcher 5 | . . 5 Special 2 | . 2 . Kinetic 66 | 19 38 9 Thermal 57 | 18 33 6 Explosive 5 | . . 5 Electromagnetic . | . . . Robot Hit Streak 6 | 4 5 6 Robot Miss Streak 10 | 3 10 9 Penetration Max . | . . . Secondary Targets 2 | . 1 1 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 70 | 23 36 11 Core Hits 40 | 5 20 15 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1107 | 275 444 388 Guns 844 | 275 444 125 Cannons . | . . . Explosions 263 | . . 263 Melee . | . . . Ramming . | . . . Kinetic 451 | 141 242 68 Thermal 393 | 134 202 57 Explosive 263 | . . 263 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 2 | . 2 . Average Corruption 2 | . 2 . Corruption Purged . | . . . Corruption Blocked . | . . . Effects 7 | . 7 . Message Errors 2 | . 2 . Matter Fused 1 | . 1 . Heat Flow Errors 1 | . 1 . Energy Discharges 1 | . 1 . Data Loss (minor) 1 | . 1 . Data Loss (major) 1 | . 1 . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 35 | . . 35 Shots 1 | . . 1 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 248 | 20 248 68 Average Temperature 59 | 19 70 27 Received Heat Transfer 225 | . 204 21 Effects 1 | . 1 . Interference 1 | . 1 . Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 755 | 300 380 75 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 184 | 15 77 184 Initial . | . . . Average 19 | 2 10 42 Influence Increases 432 | 20 176 236 Destroy 0b10 Robot/C 260 | . 120 140 Destroy 0b10 Robot/NC 45 | 20 20 5 Destroy Leader 44 | . 12 32 Successful Hack 13 | . 8 5 Disable Machine 30 | . 15 15 Destroy Structure 40 | . 1 39 Influence Decreases 288 | 20 176 92 Time Decay 278 | 20 166 92 Lost Part 10 | . 10 . Squads Dispatched 1 | . . 1 Investigation . | . . . Extermination . | . . . Reinforcement 1 | . . 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 24 | . 15 9 Peak Tracking Total 6 | . 6 6 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 2 | . 1 1 Max in Single Turn 1 | . 1 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 7 | . 4 3 Terminals 4 | . 2 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units 3 | . 2 1 Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 18 | . 11 7 Successful 12 | . 8 4 Failed 6 | . 3 3 Catastrophic . | . . . Database Lockouts . | . . . Manual 6 | . 3 3 Terminals 12 | . 6 6 Fabricators . | . . . Repair Stations . | . . . Recycling Units 6 | . 5 1 Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 3 | . 2 1 Prototype ID Bank 1 | . . 1 Locate Traps 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 5 | . 4 1 Report Inventory 3 | . 2 1 Retrieve Components 2 | . 2 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 4 | . 2 2 Terminals 4 | . 2 2 Botnet 4 | . 2 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 5 | . 3 2 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 3 | . 3 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 1198 | 57 653 488 Structural 488 | . . 488 Seismic 710 | 57 653 . ECM 42 | . 42 . Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1547 | 138 919 490 Spaces Moved 713 | 65 427 221 Core 16 | 16 . . Treads . | . . . Legs 697 | 49 427 221 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 190 Average Speed 174 | 102 177 190 Slowest Speed 330 | 120 330 190 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 27 | 3 58 21 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 1 | . 1 . Terrain Destroyed 38 | . 1 37 Melee . | . . . Projectile 1 | . 1 . AOE 37 | . . 37 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 906 | 98 532 276 Wait 27 | . 4 23 Move 711 | 64 426 221 Hop . | . . . Pick Up 38 | 8 25 5 Fast Attach 6 | 3 3 . Attach 5 | 3 . 2 Detach . | . . . Swap 17 | . 12 5 Drop 29 | 1 22 6 Fire 73 | 19 40 14 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 139 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 465 | -10/Materials | Discovered new exit (range 7) 1027 | -10/Materials | Discovered new exit (range 9) 1058 | -10/Materials | Entered another Materials area 1058 | -9/Materials | Evolved 2 slots: Utility x2 1548 | -9/Materials | Self-destructed Last Messages --------------- 01470_ Acquired 9 matter. 01472_ Acquired 24 matter. 01473_ U-05 Engineer builds a Wall. 01475_ The unstable cave ceiling collapses. 01475_ Dropped Flail. 01478_ U-05 Engineer lays Concrete. 01479_ U-05 Engineer builds a Wall. 01501_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01503_ U-05 Engineer lays Concrete. 01507_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M005. 01508_ U-05 Engineer builds a Wall. 01513_ R-06 Scavenger collects Flail. 01539_ Dropped Aluminum Leg. 01542_ Acquired Imp. Aluminum Leg. 01545_ Dropped Aluminum Leg. 01545_ Acquired Imp. Aluminum Leg. 01547_ Dropped Aluminum Leg. 01547_ Acquired Imp. Aluminum Leg. 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"T" # + #########? | | ?????????????## ############### # """ ##? | | ?????????????###################### # "Y" ##? | | ????????????? #?????######## # " " ##? | | ???????????????????????????## # # ##? | | ???????????????????????????##| " # # ##? | | ???????????????????????????## "" # # ##? | | ???????????????????????????## "" # ####+####? | | ???????????????????? ######## """ # ## ##? | | ???????????????????? ######## "" # ##? | | ???????????????????? # T # """ + ##? | | ???????????????????? # # """ # ##? | | ???????????????????? # """ # """ ###### ##? | | ???????????????????? # """ # " ######## ####? | | ???????????????????? # """ # ######## ####? | | ?????????? # # # ! ### # ##??? | | ????????? ##############+########### # ##??? | | ???????? # #%##??? | | ???????? # !#[##??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WarlordPhasingDesublimator Manual? 0 Play Time 00:17:16 Cumulative 282.7 hours Start 2026.02.23 @ 18:11:43 End 2026.02.24 @ 22:06:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 533 Rogue 533 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 47 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/Smallcaps Map View 59x39 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f3df4794-199f-448e-88a6-37578a185c5e