Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.04 @ 02:22:59 Player: BGog Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (125) 625 Value Destroyed (3976) 3976 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (265) 265 TOTAL SCORE: 7286 Bonus ------- High Alert Combat Kills 265 Cogmind --------- Core Integrity 0/700 Matter 181/300 Energy 290/290 System Corruption 11% Temperature Cool (9) Movement Core (650) Ox12 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine Improved Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Target Analyzer Energy Filter > --- WEAPON (3) ------- Mini Assault Cannon Mini Assault Cannon > --- INVENTORY (10) --- Light Angular Momentum Engine Armor Integrity Analyzer Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Improved Sensor Array Medium Reactive Plating Recalibrator > --- WEAPON ----------- Gatling Laser Flak Gun Mini Assault Cannon > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Treads Light Treads Carbon-fiber Leg Improved Heat Sink Improved Salvage Targeting Computer Target Analyzer Armor Integrity Analyzer Energy Filter Hardened Medium Armor Plating Improved Light Armor Plating Mini Assault Cannon Mini Assault Cannon Advanced EMP Blaster Rocket Launcher [Rating: 48] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Mini Assault Cannon Launcher Advanced EMP Blaster Special Weapon Remote Datajack Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . 1 . . Propulsion 1 | . . . 1 . Utility 3 | . . . 1 2 Weapon 1 | . . 1 . . Parts Attached 134 | 6 18 26 21 63 Power 21 | 1 3 7 3 7 Engine 19 | 1 3 7 2 6 Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 27 | 2 4 5 4 12 Treads 13 | . . 2 4 7 Leg 14 | 2 4 3 . 5 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 26 | . 5 4 3 14 Device 8 | . . . 2 6 Storage 4 | . 3 . . 1 Processor 3 | . . . 1 2 Hackware 1 | . 1 . . . Protection 10 | . 1 4 . 5 Artifact . | . . . . . Weapon 60 | 3 6 10 11 30 Energy Gun 15 | 2 3 2 4 4 Energy Cannon 14 | . 2 4 4 4 Ballistic Gun 14 | 1 1 4 . 8 Ballistic Cannon 4 | . . . . 4 Launcher 10 | . . . 1 9 Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon 2 | . . . 2 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . . 2 2 Parts Lost 42 | . . 15 5 22 Power 8 | . . 4 1 3 Propulsion 8 | . . 1 . 7 Utility 9 | . . 1 . 8 Weapon 17 | . . 9 4 4 Highest Loss Streak 9 | . . 5 3 9 Average Slot Usage (%) 92 | . 95 89 91 93 Engine 13 | . 14 19 9 13 Treads 15 | . . 2 26 20 Leg 8 | . 28 18 . . Device 6 | . . . 8 11 Storage 11 | . 12 11 9 13 Processor 4 | . . . 7 6 Hackware 1 | . 9 . . . Protection 4 | . 3 10 1 3 Energy Gun 5 | . 15 2 4 3 Energy Cannon 8 | . 4 13 11 5 Ballistic Gun 5 | . 7 11 . 4 Ballistic Cannon 2 | . . . . 5 Slashing Weapon 1 | . . . 8 . Naked Turns . | . . . . . Heaviest Build 93 | 7 36 44 45 93 Greatest Support 76 | 20 20 43 63 76 Greatest Overweight (x) 12 | . 1 3 1 12 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 16 | 4 10 10 10 16 Average Capacity 11 | 4 8 10 10 14 Most Carried 16 | 4 10 10 10 16 Average Carried 10 | 2 8 8 9 13 Final Capacity 10 | 4 10 10 10 10 Final Carried 10 | 4 10 10 9 2 Class Distribution -------------------- 37% | Mutant 27% | Scavenger-Mutant 17% | Scavenger-Skirmisher 16% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 2322 | 266 230 378 244 1204 Remotely . | . . . . . Salvage Created 5090 | 38 730 1032 1309 1981 Parts 234 | 1 37 70 58 68 Haulers Intercepted 4 | . 1 1 2 . Recyclers Shooed 5 | . . 1 1 3 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 95 | 1 13 27 22 32 Melee 10 | . . . 10 . Guns 30 | 1 7 10 1 11 Cannons 28 | . 1 14 6 7 AOE 24 | . 4 3 5 12 Classes Destroyed 13 | 1 5 3 1 3 Worker 9 | . 3 2 1 3 Builder 3 | . 1 . . 2 Hauler 4 | . 1 1 2 . Recycler 9 | . 1 . 3 5 Operator 2 | . 1 . . 1 Watcher 3 | . . 1 2 . Swarmer 19 | . . 12 4 3 Grunt 53 | 1 13 9 13 17 Brawler 2 | . . . 1 1 Duelist 2 | . . . . 2 Sentry 13 | . . 6 4 3 Hunter 1 | . . . . 1 Programmer 5 | . . . . 5 Best Kill Streak 7 | 1 5 6 6 7 Combat Bots Only 7 | 1 3 6 6 7 Max Kills in Single Turn 5 | 1 5 2 2 3 Gunslinging 1 | . . 1 . . Exploded 3 | . 2 2 2 3 Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 6990 | 21 540 1844 748 3837 Core 1109 | . 136 200 63 710 Absorbed by Shields . | . . . . . Core Remaining (%) 70 | 100 45 50 88 . Volleys Fired 258 | 2 36 92 40 88 Largest 3 | 2 2 3 2 3 Hottest 185 | 60 112 144 136 185 Shots Fired 523 | 4 70 190 63 196 Gun 258 | 4 54 111 9 80 Cannon 233 | . 16 79 50 88 Launcher 30 | . . . 4 26 Special 2 | . . . . 2 Kinetic 203 | 2 20 84 . 97 Thermal 149 | . . 49 46 54 Explosive 11 | . . . 4 7 Electromagnetic 158 | 2 50 57 13 36 Robot Hit Streak 30 | 2 30 11 11 10 Robot Miss Streak 10 | 2 4 10 3 6 Penetration Max . | . . . . . Secondary Targets 2 | . . 2 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 377 | 2 45 114 71 145 Core Hits 213 | 1 27 44 38 103 Critical Hits 10 | . . 1 4 5 Critical Kills 3 | . . 1 2 . Critical Parts Destroyed 7 | . . . 2 5 Melee Attacks 30 | . . . 30 . Impact . | . . . . . Slashing 30 | . . . 30 . Piercing . | . . . . . Sneak Attacks 2 | . . . 2 . Combat Hostiles 1 | . . . 1 . Follow-up Attacks . | . . . . . Damage Inflicted 10546 | 42 1588 1839 2500 4577 Guns 2443 | 42 491 760 91 1059 Cannons 3272 | . 212 976 853 1231 Explosions 3723 | . 885 103 466 2269 Melee 1090 | . . . 1090 . Ramming 18 | . . . . 18 Kinetic 1960 | 30 153 595 . 1182 Thermal 2679 | . 200 712 621 1146 Explosive 1532 | . 685 . 466 381 Electromagnetic 3267 | 12 550 532 323 1850 Impact . | . . . . . Slashing 1090 | . . . 1090 . Piercing . | . . . . . Highest Corruption 11 | . . . . 11 Average Corruption 9 | . . . . 9 Corruption Purged . | . . . . . Effects 57 | . . . . 57 Message Errors 10 | . . . . 10 Matter Fused 7 | . . . . 7 Heat Flow Errors 2 | . . . . 2 Energy Discharges 5 | . . . . 5 Parts Rejected 2 | . . . . 2 Data Loss (minor) 4 | . . . . 4 Data Loss (major) 4 | . . . . 4 Misfires 3 | . . . . 3 Misdirections 5 | . . . . 5 Targeting Errors 13 | . . . . 13 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 467 | . 138 14 142 173 Projectiles 67 | . . 14 14 39 Explosions 272 | . 138 . . 134 Melee 128 | . . . 128 . Knockbacks 7 | . . . . 7 Impact . | . . . . . Kinetic 7 | . . . . 7 Secondary . | . . . . . Self-Inflicted Damage 248 | . 101 4 . 143 Shots 12 | . 3 1 . 8 Rammed 2 | . . . . 2 Targets Rammed 2 | . . . . 2 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 554 | 12 258 504 404 554 Average Temperature 133 | 10 71 170 95 129 Received Heat Transfer 2265 | 12 252 432 360 1209 Effects 35 | . . 15 2 18 Shutdowns 13 | . . 6 2 5 Energy Bleed 6 | . . 3 . 3 Interference 10 | . . 5 . 5 Matter Decay 1 | . . . . 1 Short Circuit 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Damage (major) 1 | . . 1 . . Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted 4 | . 1 . . 3 Combat Hostiles 3 | . 1 . . 2 Parts Fried 16 | . 2 4 1 9 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 11 | . . 2 3 6 Heat Transferred 4649 | . 300 1334 1110 1905 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 11 | . 4 2 . 5 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 1116 | 20 220 457 495 1116 Initial 193 | . 13 58 193 189 Average 301 | 2 111 281 345 385 Maximum Alert Level 4 | . 1 2 2 4 Low Security (%) 34 | 100 81 15 7 34 Level 1 33 | . 18 72 40 18 Level 2 29 | . . 12 52 39 Level 3 2 | . . . . 6 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 24 | . 4 4 2 14 Investigation 7 | . 2 3 . 2 Extermination 4 | . . . . 4 Reinforcement 9 | . 2 1 2 4 Assault 1 | . . . . 1 Garrison 3 | . . . . 3 Intercept . | . . . . . Construction Impeded 3 | . . . . 3 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 11 | . . 4 1 6 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 171 | 1 20 39 27 84 Peak Tracking Total 11 | 1 3 9 6 11 Tactical Retreats 19 | . 1 5 1 12 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 8 | . 2 2 . 4 Indirectly 1 | . . . . 1 Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 15 | . 2 . . 13 Max in Single Turn 4 | . 2 . . 4 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 14 | . 5 . 5 4 Terminals 6 | . 3 . 3 . Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units 3 | . 1 . 1 1 Scanalyzers 2 | . . . . 2 Garrison Access 1 | . . . . 1 Total Hacks 45 | . 18 . 14 13 Successful 30 | . 14 . 9 7 Failed 15 | . 4 . 5 6 Catastrophic 2 | . . . 1 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 19 | . 11 . 8 . Fabricators . | . . . . . Repair Stations 6 | . 4 . 2 . Recycling Units 10 | . 3 . 4 3 Scanalyzers 9 | . . . . 9 Garrison Access 1 | . . . . 1 Terminal Hacks 10 | . 7 . 3 . Record 3 | . 2 . 1 . Robot Analysis 2 | . 2 . . . Prototype ID Bank 1 | . . . 1 . Locate Traps 1 | . 1 . . . Recall Investigation 1 | . 1 . . . Hauler Manifests 1 | . . . 1 . Registered Components 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . 4 . 2 . Scan Component 3 | . 2 . 1 . Repair 3 | . 2 . 1 . Recycling Unit Hacks 10 | . 3 . 4 3 Recycle Component 5 | . 2 . 1 2 Process 3 | . 1 . 1 1 Report Inventory 1 | . . . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer 4 | . . . . 4 Insert Component 3 | . . . . 3 Analyze 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 5 . 5 4 Full Trace Events 4 | . 2 . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . 2 . 1 . Time 84 | . 52 . 32 . Parts Recycled 5 | . 2 . 1 2 Recycled Matter 362 | . 6 . 27 329 Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . . . 3 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 2 | . . . . 2 Non-combat 1 | . . . . 1 Combat 1 | . . . . 1 Robot Hacks Applied 2 | . . . . 2 parse_system 2 | . . . . 2 Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 5743 | 115 1008 1056 1306 2258 Spaces Moved 2682 | 91 538 458 569 1026 Core 28 | 25 . . . 3 Treads 1641 | . . 56 569 1016 Legs 1013 | 66 538 402 . 7 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 150 160 150 Average Speed 159 | 100 138 157 160 177 Slowest Speed 650 | 120 150 210 180 650 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 34 | 5 64 37 44 23 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 142 | . 34 9 29 70 Melee . | . . . . . Projectile 13 | . . . 2 11 AOE 129 | . 34 9 27 59 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 3637 | 109 736 640 854 1298 Wait 302 | 3 94 27 137 41 Move 2678 | 90 537 457 568 1026 Hop . | . . . . . Pick Up 140 | 8 27 25 32 48 Fast Attach 14 | 1 9 . 2 2 Attach 60 | 4 1 17 10 28 Detach 2 | . . . . 2 Swap 61 | 1 8 9 10 33 Drop 90 | . 24 13 25 28 Fire 258 | 2 36 92 40 88 Melee 30 | . . . 30 . Ram . | . . . . . Kick . | . . . . . Crush 2 | . . . . 2 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 90 | -11/Scrapyard | Discovered new exit (range 8) 116 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 385 | -10/Materials | Repaired EM Pulse Gun 413 | -10/Materials | Repaired Assault Rifle 826 | -10/Materials | Discovered new exit (range 6) 850 | -10/Materials | Discovered new exit (range 16) 1095 | -10/Materials | Core integrity fell below 50% 1124 | -10/Materials | Entered another Materials area 1124 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1514 | -9/Materials | Lost 5 parts (3p1n1w) 1581 | -9/Materials | Lost 3 parts (1p2w) 1880 | -9/Materials | Discovered new exit (range 7) 1912 | -9/Materials | Build established: Scavenger-Tank 2123 | -9/Materials | Discovered new exit (range 5) 2180 | -9/Materials | Entered another Materials area 2180 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2345 | -8/Materials | Lost 3 parts (1p2w) 2346 | -8/Materials | Build established: Scavenger-Mutant 2659 | -8/Materials | Build established: Mutant 2992 | -8/Materials | Build established: Scavenger-Mutant 3006 | -8/Materials | Discovered new exit (range 12) 3062 | -8/Materials | Identified exit to Storage 3447 | -8/Materials | Repaired Imp. Sensor Array 3473 | -8/Materials | Discovered new exit (range 9) 3484 | -8/Materials | Identified exit to Factory 3486 | -8/Materials | Entered Factory 3486 | -7/Factory | Evolved 2 slots: Utility x2 3771 | -7/Factory | Build established: Scavenger-Skirmisher 3992 | -7/Factory | Discovered new exit (range 5) 4015 | -7/Factory | Identified exit to Lower Caves 4660 | -7/Factory | Garrison activated, responded to threat 4705 | -7/Factory | Destroyed 7 combat bots 4712 | -7/Factory | Crushed by falling debris 5026 | -7/Factory | Core integrity fell below 50% 5177 | -7/Factory | System corruption reached 10% 5486 | -7/Factory | First assault squad dispatched 5540 | -7/Factory | Lost 3 parts (1p1u1w) 5660 | -7/Factory | Core integrity fell below 20% 5722 | -7/Factory | Lost 9 parts (1p3n4u1w) 5744 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05647_ Adv. EMP Blaster destroyed. 05649_ Hrd. Medium Armor Plating destroyed. 05649_ K-01 Serf cleans the Neutrino Reactor. 05655_ Recalibrator destroyed. 05656_ K-01 Serf cleans the Neutrino Reactor. 05657_ System corrupted: Matter fused (-10). 05673_ U-05 Engineer lays Concrete. 05675_ G-50 Soldier misfires. 05676_ Med. Treads destroyed. 05678_ Imp. Light Armor Plating destroyed. 05682_ U-05 Engineer lays Concrete. 05691_ Imp. Sensor Array destroyed. 05694_ J QIKLBPG1A 0XC9/EBA8K5Z 05719_ G-50 Soldier IFF system glitched. 05727_ Lgt. Treads destroyed. 05729_ W-25 Informer sends out distress signal. 05732_ System corrupted: FCS attempts to trigger Mni. Assault Cannon. 05732_ System corrupted: Mni. Assault Cannon misfires. 05732_ Pressure Siphon disabled. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????###########????????????????????? | | ??????????????????? ####### #??????????? | | ????????????????????? ???????????? | | ??????????????????????? ????????????? | | ????????????????????????#@ """" ""???????????????? | | ????????????????????????# """" """??????????????? | | ????????????????????????# """" """" ???????????? | | ????????????????????????# #??????????? | | ????????????????????????# %""" """" ???????????? | | ????????????????????????# """" """"??#??????????? | | ????????????????????????# %""" """" #??????????? | | ????????????????????????# #??????????? | | ????????????????????????# #??????????? | | ????????????????????????#ggg #??????????? | | ???????????????????????###/########## ???????? | | ???????????????????????# ! = #?????????????? | | ???????????????????????# i #?????????????? | | ???????????????????????# """ """ ]#?????????????? | | ???????????????????????# """ """ #? ??????????? | | ???????????????####+##?# """ """ #? ?? ??????? | | ???????????????# # ## "?? "??? ?? | | ???????????##### ##+########### """ "?? | | ?????????? #?????# """ ""? | | ?????????? #?????# ? | | ?????????? #?????# """ """ | | ???????????##### ## #?????# """ """ | | ???????????????# ?# #?????# """ """ | | ???????????????#######??# #?????# | | ????????????????????????# #?????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 25 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 30 Evasion (%) 50 Target Analysis 5 Recoil Reduction 3 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Adv. Beam Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Hey, That's Mine! I Spy Loot Pinata Made in Tau Ceti IV Novice Programmer Oops Power Corrupts Shopping List Significant Disruption System Compromised Troublemaker Unlikely Earthworm Challenges ------------ None Game ------ Seed ShrapnelLauncherShield Manual? 0 Play Time 03:12:30 Cumulative 9.2 hours Start 2021.08.03 @ 22:29:30 End 2021.08.04 @ 02:22:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 382ad638-f23d-4680-ad70-b0eedb66b252