Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.09 @ 06:14:38

Player: Peter

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (12)      60
Value Destroyed (190)      190
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1210

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             386/400
Matter                     260/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (150) Ox1
Location                   -9/Materials

 Parts 
-------
>          --- POWER (10) -------
           Ion Engine
>          --- PROPULSION (10) --
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (10) -----
     Large Storage Unit
           Structural Scanner
           Signal Interpreter
           Targeting Computer
  Improved Targeting Computer
           Propulsion Shielding
>          --- WEAPON (10) ------
           Welding Torch
           Mining Claw
>          --- INVENTORY (10) ---
           EM Pulse Gun
           Spread Laser
           Beam Cannon
           Assault Rifle
           Grenade Launcher
           Hammer

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
           Structural Scanner
           Signal Interpreter
           Targeting Computer
  Improved Targeting Computer
           Propulsion Shielding
>          --- WEAPON -----------
           Welding Torch
           Mining Claw
>          --- INVENTORY --------
           EM Pulse Gun
           Spread Laser
           Beam Cannon
           Assault Rifle
           Grenade Launcher
           Hammer
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Propulsion Shielding
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Welding Torch
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              33   | .   .   33  
  Power                    9    | .   .   9   
  Propulsion               8    | .   .   8   
  Utility                  8    | .   .   8   
  Weapon                   8    | .   .   8   
Parts Attached             37   | 5   28  4   
  Power                    1    | 1   .   .   
    Engine                 1    | 1   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               9    | 2   7   .   
    Treads                 1    | .   1   .   
    Leg                    6    | 2   4   .   
    Wheel                  .    | .   .   .   
    Hover                  1    | .   1   .   
    Flight                 1    | .   1   .   
  Utility                  17   | .   13  4   
    Device                 1    | .   .   1   
    Storage                7    | .   7   .   
    Processor              4    | .   2   2   
    Hackware               .    | .   .   .   
    Protection             5    | .   4   1   
    Artifact               .    | .   .   .   
  Weapon                   10   | 2   8   .   
    Energy Gun             2    | 1   1   .   
    Energy Cannon          1    | .   1   .   
    Ballistic Gun          2    | 1   1   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               3    | .   3   .   
    Special Weapon         1    | .   1   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        1    | .   1   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 1    | .   1   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   1   .   
  Highest Loss Streak      1    | .   1   .   
Average Slot Usage (%)     86   | .   94  27  
  Engine                   12   | .   14  2   
  Leg                      23   | .   26  5   
  Storage                  12   | .   13  2   
  Processor                9    | .   9   7   
  Protection               1    | .   1   2   
  Energy Gun               11   | .   12  .   
  Energy Cannon            1    | .   1   .   
  Ballistic Gun            2    | .   2   .   
  Launcher                 3    | .   4   .   
  Special Weapon           2    | .   3   2   
  Slashing Weapon          3    | .   3   2   
Naked Turns                .    | .   .   .   
Heaviest Build             29   | 9   29  26  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  7    | 1   7   1   
  Average Overweight (x)   .    | .   1   1   
Largest Inventory Capacity 14   | 4   14  10  
  Average Capacity         9    | 4   9   10  
  Most Carried             10   | 4   10  9   
  Average Carried          5    | .   6   6   
  Final Capacity           10   | 4   10  10  
  Final Carried            10   | .   10  6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           210  | 210 .   .   
  Remotely                 .    | .   .   .   
Salvage Created            173  | .   173 .   
  Parts                    18   | .   18  .   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  7    | .   7   .   
  Guns                     4    | .   4   .   
  AOE                      3    | .   3   .   
Classes Destroyed          5    | .   5   .   
  Worker                   3    | .   3   .   
  Builder                  1    | .   1   .   
  Watcher                  1    | .   1   .   
  Swarmer                  3    | .   3   .   
  Grunt                    4    | .   4   .   
Best Kill Streak           6    | .   6   .   
  Combat Bots Only         3    | .   3   .   
Max Kills in Single Turn   3    | .   3   .   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Damage Taken               311  | .   212 99  
  Core                     54   | .   40  14  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 100 .   
Volleys Fired              24   | .   24  .   
  Largest                  2    | .   2   .   
  Hottest                  115  | .   115 .   
Shots Fired                46   | .   46  .   
  Gun                      35   | .   35  .   
  Cannon                   1    | .   1   .   
  Launcher                 10   | .   10  .   
  Special                  .    | .   .   .   
  Kinetic                  10   | .   10  .   
  Thermal                  26   | .   26  .   
  Explosive                10   | .   10  .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         5    | .   5   .   
  Robot Miss Streak        4    | .   4   .   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           28   | .   28  .   
  Core Hits                25   | .   25  .   
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           858  | .   858 .   
  Guns                     248  | .   248 .   
  Cannons                  .    | .   .   .   
  Explosions               610  | .   610 .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  73   | .   73  .   
  Thermal                  175  | .   175 .   
  Explosive                610  | .   610 .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         20   | 20  .   .   
  Average Corruption       20   | 20  .   .   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      18   | .   18  .   
  Shots                    1    | .   1   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        57   | .   57  .   
  Average Temperature      14   | .   14  .   
  Received Heat Transfer   126  | .   90  36  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         413  | .   413 .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             250  | .   250 40  
  Initial                  25   | .   .   25  
  Average                  99   | .   122 25  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         88   | 100 85  100 
  Level 1                  11   | .   14  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              19   | .   18  1   
  Peak Tracking Total      3    | .   3   1   
  Tactical Retreats        5    | .   5   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 4    | .   4   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          9    | .   9   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                112  | .   112 .   
  Successful               55   | .   55  .   
  Failed                   57   | .   57  .   
    Catastrophic           11   | .   11  .   
  Database Lockouts        .    | .   .   .   
  Manual                   23   | .   23  .   
  Terminals                89   | .   89  .   
  Fabricators              .    | .   .   .   
  Repair Stations          13   | .   13  .   
  Recycling Units          10   | .   10  .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             39   | .   39  .   
  Record                   9    | .   9   .   
  Robot Analysis           1    | .   1   .   
  Prototype ID Bank        2    | .   2   .   
  Level Access Points      1    | .   1   .   
  Emergency Access Points  1    | .   1   .   
  Repair Station Index     1    | .   1   .   
  Alert Level              1    | .   1   .   
  Locate Traps             2    | .   2   .   
  Disarm Traps             1    | .   1   .   
  Dispatch Records         2    | .   2   .   
  Maintenance Status       2    | .   2   .   
  Security Status          2    | .   2   .   
  Surveillance Status      1    | .   1   .   
  Patrol Status            1    | .   1   .   
  Transport Status         1    | .   1   .   
  Investigation Status     1    | .   1   .   
  Recall Investigation     1    | .   1   .   
  Hauler Manifests         4    | .   4   .   
  Registered Components    1    | .   1   .   
  Registered Prototypes    1    | .   1   .   
  Zone Layout              3    | .   3   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       12   | .   12  .   
  Scan Component           6    | .   6   .   
  Repair                   6    | .   6   .   
Recycling Unit Hacks       4    | .   4   .   
  Report Inventory         2    | .   2   .   
  Retrieve Components      2    | .   2   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         9    | .   9   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             6    | .   6   .   
  Time                     162  | .   162 .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     12   | .   12  .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Scr  Mat  Mat  
Turns Passed               1845 | 186  1448 211  
Spaces Moved               1083 | 142  812  129  
  Core                     29   | 17   12   .    
  Treads                   .    | .    .    .    
  Legs                     1054 | 125  800  129  
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  150  
  Average Speed            147  | 114  152  150  
  Slowest Speed            400  | 120  400  150  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       37   | 6    98   9    
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          29   | .    29   .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      29   | .    29   .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      1295 | 170 979 146 
  Wait                     76   | 1   62  13  
  Move                     1081 | 141 811 129 
  Hop                      .    | .   .   .   
  Pick Up                  48   | 14  34  .   
  Fast Attach              .    | .   .   .   
  Attach                   21   | 5   12  4   
  Detach                   6    | .   6   .   
  Swap                     16   | .   16  .   
  Drop                     23   | 9   14  .   
  Fire                     24   | .   24  .   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | System corruption reached 10%
   23 | -11/Scrapyard | Discovered new exit (range 15)
  187 | -11/Scrapyard | Entered Materials
  291 | -10/Materials | Discovered new exit (range 8)
  302 | -10/Materials | Build established: Mutant
  323 | -10/Materials | Met 8R-AWN
  357 | -10/Materials | Identified exit to Materials
  739 | -10/Materials | Discovered new exit (range 5)
 1338 | -10/Materials | Repaired Aluminum Leg
 1338 | -10/Materials | Repaired Grenade Launcher
 1338 | -10/Materials | Repaired Propulsion Shielding
 1338 | -10/Materials | Repaired Spread Laser
 1338 | -10/Materials | Repaired Aluminum Leg
 1364 | -10/Materials | Repaired Assault Rifle
 1635 | -10/Materials | Entered another Materials area
 1635 | -9/Materials  | Evolved 33 slots: Power x9, Propulsion x8, Utility x8, Weapon x8
 1846 | -9/Materials  | Self-destructed

 Last Messages 
---------------
Cancelling repair: Aluminum Leg.
  Repairing Assault Rifle...
  ETC: 26
01364_ Repair station completes Assault Rifle repairs.
01375_ Acquired Assault Rifle.
01380_ Acquired Aluminum Leg.
01385_ Acquired Propulsion Shielding.
01394_ Acquired Spread Laser.
01399_ Acquired Grenade Launcher.
01433_ Acquired Aluminum Leg.
01578_ Acquired Hammer.
01586_ Dropped Grenade Launcher.
01587_ Acquired Structural Scanner.
01600_ R-06 Scavenger collects Grenade Launcher.
[Achievement: Executioner]
PARAMETERS=POWER_9,PROPULSION_8,UTILITY_8,WEAPON_8
LOCATION=MATERIALS
GOAL=ESCAPE
01675_ Connecting with Repair Station...
01796_ K-01 Serf collects debris. <x3>

 Map 
-----
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|                #"""     #               !!#??????? |
|                #"""     ###+####+##     !!#??????? |
|                #"""     #?#       #     !!#??????? |
|                #        #?#       #########??????? |
|                ##########?#       #??????????????? |
|                ???????????#       #??????????????? |
|                ???????????#       #??????????????? |
|                ???????????#########??????????????? |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Propulsion Shielding       33
Utility Shielding          33
Evasion (%)                40
Targeting Accuracy         11

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Executioner
System Compromised

 Challenges 
------------
None

 Game 
------
Seed              ShieldPrecisionBarrier
  Manual?         0
Play Time         00:45:03
  Cumulative      2.6 hours
  Start           2021.05.09 @ 05:14:54
  End             2021.05.09 @ 06:14:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          4
Achievement%      7
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 58eeee02-457c-4145-95e9-3047875544eb