Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.09 @ 06:14:38 Player: Peter Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (12) 60 Value Destroyed (190) 190 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1210 Bonus ------- None Cogmind --------- Core Integrity 386/400 Matter 260/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Walking (150) Ox1 Location -9/Materials Parts ------- > --- POWER (10) ------- Ion Engine > --- PROPULSION (10) -- Aluminum Leg Aluminum Leg > --- UTILITY (10) ----- Large Storage Unit Structural Scanner Signal Interpreter Targeting Computer Improved Targeting Computer Propulsion Shielding > --- WEAPON (10) ------ Welding Torch Mining Claw > --- INVENTORY (10) --- EM Pulse Gun Spread Laser Beam Cannon Assault Rifle Grenade Launcher Hammer Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner Signal Interpreter Targeting Computer Improved Targeting Computer Propulsion Shielding > --- WEAPON ----------- Welding Torch Mining Claw > --- INVENTORY -------- EM Pulse Gun Spread Laser Beam Cannon Assault Rifle Grenade Launcher Hammer [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Improved Targeting Computer Protection Propulsion Shielding Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Welding Torch Slashing Weapon Mining Claw Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 33 | . . 33 Power 9 | . . 9 Propulsion 8 | . . 8 Utility 8 | . . 8 Weapon 8 | . . 8 Parts Attached 37 | 5 28 4 Power 1 | 1 . . Engine 1 | 1 . . Core . | . . . Reactor . | . . . Propulsion 9 | 2 7 . Treads 1 | . 1 . Leg 6 | 2 4 . Wheel . | . . . Hover 1 | . 1 . Flight 1 | . 1 . Utility 17 | . 13 4 Device 1 | . . 1 Storage 7 | . 7 . Processor 4 | . 2 2 Hackware . | . . . Protection 5 | . 4 1 Artifact . | . . . Weapon 10 | 2 8 . Energy Gun 2 | 1 1 . Energy Cannon 1 | . 1 . Ballistic Gun 2 | 1 1 . Ballistic Cannon . | . . . Launcher 3 | . 3 . Special Weapon 1 | . 1 . Impact Weapon . | . . . Slashing Weapon 1 | . 1 . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 1 | . 1 . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 1 | . 1 . Highest Loss Streak 1 | . 1 . Average Slot Usage (%) 86 | . 94 27 Engine 12 | . 14 2 Leg 23 | . 26 5 Storage 12 | . 13 2 Processor 9 | . 9 7 Protection 1 | . 1 2 Energy Gun 11 | . 12 . Energy Cannon 1 | . 1 . Ballistic Gun 2 | . 2 . Launcher 3 | . 4 . Special Weapon 2 | . 3 2 Slashing Weapon 3 | . 3 2 Naked Turns . | . . . Heaviest Build 29 | 9 29 26 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 7 | 1 7 1 Average Overweight (x) . | . 1 1 Largest Inventory Capacity 14 | 4 14 10 Average Capacity 9 | 4 9 10 Most Carried 10 | 4 10 9 Average Carried 5 | . 6 6 Final Capacity 10 | 4 10 10 Final Carried 10 | . 10 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 210 | 210 . . Remotely . | . . . Salvage Created 173 | . 173 . Parts 18 | . 18 . Haulers Intercepted . | . . . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 7 | . 7 . Guns 4 | . 4 . AOE 3 | . 3 . Classes Destroyed 5 | . 5 . Worker 3 | . 3 . Builder 1 | . 1 . Watcher 1 | . 1 . Swarmer 3 | . 3 . Grunt 4 | . 4 . Best Kill Streak 6 | . 6 . Combat Bots Only 3 | . 3 . Max Kills in Single Turn 3 | . 3 . Gunslinging . | . . . Exploded 2 | . 2 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 311 | . 212 99 Core 54 | . 40 14 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 100 . Volleys Fired 24 | . 24 . Largest 2 | . 2 . Hottest 115 | . 115 . Shots Fired 46 | . 46 . Gun 35 | . 35 . Cannon 1 | . 1 . Launcher 10 | . 10 . Special . | . . . Kinetic 10 | . 10 . Thermal 26 | . 26 . Explosive 10 | . 10 . Electromagnetic . | . . . Robot Hit Streak 5 | . 5 . Robot Miss Streak 4 | . 4 . Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 28 | . 28 . Core Hits 25 | . 25 . Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 858 | . 858 . Guns 248 | . 248 . Cannons . | . . . Explosions 610 | . 610 . Melee . | . . . Ramming . | . . . Kinetic 73 | . 73 . Thermal 175 | . 175 . Explosive 610 | . 610 . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 20 | 20 . . Average Corruption 20 | 20 . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 18 | . 18 . Shots 1 | . 1 . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 57 | . 57 . Average Temperature 14 | . 14 . Received Heat Transfer 126 | . 90 36 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 413 | . 413 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 250 | . 250 40 Initial 25 | . . 25 Average 99 | . 122 25 Maximum Alert Level 1 | . 1 . Low Security (%) 88 | 100 85 100 Level 1 11 | . 14 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 2 . Investigation . | . . . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 19 | . 18 1 Peak Tracking Total 3 | . 3 1 Tactical Retreats 5 | . 5 . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed 4 | . 4 . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 9 | . 9 . Terminals 6 | . 6 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 112 | . 112 . Successful 55 | . 55 . Failed 57 | . 57 . Catastrophic 11 | . 11 . Database Lockouts . | . . . Manual 23 | . 23 . Terminals 89 | . 89 . Fabricators . | . . . Repair Stations 13 | . 13 . Recycling Units 10 | . 10 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 39 | . 39 . Record 9 | . 9 . Robot Analysis 1 | . 1 . Prototype ID Bank 2 | . 2 . Level Access Points 1 | . 1 . Emergency Access Points 1 | . 1 . Repair Station Index 1 | . 1 . Alert Level 1 | . 1 . Locate Traps 2 | . 2 . Disarm Traps 1 | . 1 . Dispatch Records 2 | . 2 . Maintenance Status 2 | . 2 . Security Status 2 | . 2 . Surveillance Status 1 | . 1 . Patrol Status 1 | . 1 . Transport Status 1 | . 1 . Investigation Status 1 | . 1 . Recall Investigation 1 | . 1 . Hauler Manifests 4 | . 4 . Registered Components 1 | . 1 . Registered Prototypes 1 | . 1 . Zone Layout 3 | . 3 . Fabricator Hacks . | . . . Repair Station Hacks 12 | . 12 . Scan Component 6 | . 6 . Repair 6 | . 6 . Recycling Unit Hacks 4 | . 4 . Report Inventory 2 | . 2 . Retrieve Components 2 | . 2 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 9 | . 9 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 6 | . 6 . Time 162 | . 162 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 12 | . 12 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total 1 | . 1 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 1845 | 186 1448 211 Spaces Moved 1083 | 142 812 129 Core 29 | 17 12 . Treads . | . . . Legs 1054 | 125 800 129 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 150 Average Speed 147 | 114 152 150 Slowest Speed 400 | 120 400 150 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 37 | 6 98 9 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 29 | . 29 . Melee . | . . . Projectile . | . . . AOE 29 | . 29 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 1295 | 170 979 146 Wait 76 | 1 62 13 Move 1081 | 141 811 129 Hop . | . . . Pick Up 48 | 14 34 . Fast Attach . | . . . Attach 21 | 5 12 4 Detach 6 | . 6 . Swap 16 | . 16 . Drop 23 | 9 14 . Fire 24 | . 24 . Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | System corruption reached 10% 23 | -11/Scrapyard | Discovered new exit (range 15) 187 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Discovered new exit (range 8) 302 | -10/Materials | Build established: Mutant 323 | -10/Materials | Met 8R-AWN 357 | -10/Materials | Identified exit to Materials 739 | -10/Materials | Discovered new exit (range 5) 1338 | -10/Materials | Repaired Aluminum Leg 1338 | -10/Materials | Repaired Grenade Launcher 1338 | -10/Materials | Repaired Propulsion Shielding 1338 | -10/Materials | Repaired Spread Laser 1338 | -10/Materials | Repaired Aluminum Leg 1364 | -10/Materials | Repaired Assault Rifle 1635 | -10/Materials | Entered another Materials area 1635 | -9/Materials | Evolved 33 slots: Power x9, Propulsion x8, Utility x8, Weapon x8 1846 | -9/Materials | Self-destructed Last Messages --------------- Cancelling repair: Aluminum Leg. Repairing Assault Rifle... ETC: 26 01364_ Repair station completes Assault Rifle repairs. 01375_ Acquired Assault Rifle. 01380_ Acquired Aluminum Leg. 01385_ Acquired Propulsion Shielding. 01394_ Acquired Spread Laser. 01399_ Acquired Grenade Launcher. 01433_ Acquired Aluminum Leg. 01578_ Acquired Hammer. 01586_ Dropped Grenade Launcher. 01587_ Acquired Structural Scanner. 01600_ R-06 Scavenger collects Grenade Launcher. [Achievement: Executioner] PARAMETERS=POWER_9,PROPULSION_8,UTILITY_8,WEAPON_8 LOCATION=MATERIALS GOAL=ESCAPE 01675_ Connecting with Repair Station... 01796_ K-01 Serf collects debris. 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""" #?? | | ?????# ""T"" # # """ #?? | | ?????# """"" # # """ #?? | | ?################### # = #?? | | ?# ]] ######### + """ #?? | | ?# ]] #= ## # """ #?? | | ?# ]] # ## # """ #?? | | ?# # " " ## # #?? | | ##########+# "R" ## ##########?? | | # # + """ ## #??????????? | | #""" # # ## #####??????? | | #""" # ######+## !!#??????? | | #""" # !!#??????? | | # + !!#??????? | | #""" # !!#??????? | | #""" ###+####+## !!#??????? | | #""" #?# # !!#??????? | | # #?# #########??????? | | ##########?# #??????????????? | | ???????????# #??????????????? | | ???????????# #??????????????? | | ???????????#########??????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Utility Shielding 33 Evasion (%) 40 Targeting Accuracy 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Executioner System Compromised Challenges ------------ None Game ------ Seed ShieldPrecisionBarrier Manual? 0 Play Time 00:45:03 Cumulative 2.6 hours Start 2021.05.09 @ 05:14:54 End 2021.05.09 @ 06:14:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 4 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 58eeee02-457c-4145-95e9-3047875544eb