Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.09 @ 23:30:48

Player: NeoBioHazard

Result: Destroyed by Enhanced Grunt with Neutron Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (26)      130
Value Destroyed (1024)     1024
Prototype IDs (36)         720
Alien Tech Used (0)        0
Bonus (703)                703
              TOTAL SCORE: 5677

 Bonus
-------
Follower Combat Kills      103
Aligned with FarCom        300
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/700
Matter                     172/300
Energy                     29/100
System Corruption          0%
Temperature                Cool (22)
Movement                   Walking (170) Ox1
Location                   -7/Data Miner

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
        Potential Leg
>       --- UTILITY (6) ------
  Large Storage Unit
        Target Analyzer
        Corruption Screen
>       --- WEAPON (4) -------
  Heavy Gatling Laser
  Heavy Gatling Laser
        Plasma Cannon
        Minigun
>       --- INVENTORY (15) ---
        Power Maul
        Blade Saw

 Peak State 
------------
>               --- POWER ------------
          Heavy Deuterium Engine
>               --- PROPULSION -------
                Potential Leg
                Potential Leg
>               --- UTILITY ----------
       Improved Cooling System
          Large Storage Unit
  High-capacity Battery
                Seismic Detector
                Target Analyzer
                Corruption Screen
>               --- WEAPON -----------
      Precision Shock Rifle
          Heavy Gatling Laser
          Heavy Ion Cannon
                Gauss Rifle
>               --- INVENTORY --------
       Improved Deuterium Engine
       Improved Heat Sink
  High-capacity Matter Pod
                Arc Projector
      Precision Shock Rifle
          Heavy Gatling Laser
          Light EM Pulse Cannon
          Light EM Pulse Cannon
          Light EM Pulse Cannon
          Light EM Pulse Cannon
                Plasma Cannon
                Minigun
          Heavy Missile Launcher
                Power Maul
                Blade Saw
[Rating: 64]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Potential Leg
  Treads                   Light Treads
  Leg                      Potential Leg
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Corruption Screen
Weapon                     Light EM Pulse Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Dat 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   4   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   2   .   .   
Parts Attached             53   | 7   .   1   3   .   6   23  .   13  
  Power                    3    | 1   .   .   .   .   .   1   .   1   
    Engine                 3    | 1   .   .   .   .   .   1   .   1   
    Core                   .    | .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               4    | 2   .   .   2   .   .   .   .   .   
    Treads                 2    | 2   .   .   .   .   .   .   .   .   
    Leg                    2    | .   .   .   2   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  14   | 2   .   .   1   .   2   7   .   2   
    Device                 6    | 1   .   .   .   .   1   3   .   1   
    Storage                4    | 1   .   .   1   .   .   1   .   1   
    Processor              4    | .   .   .   .   .   1   3   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   32   | 2   .   1   .   .   4   15  .   10  
    Energy Gun             13   | 2   .   .   .   .   .   8   .   3   
    Energy Cannon          11   | .   .   .   .   .   2   4   .   5   
    Ballistic Gun          6    | .   .   1   .   .   2   2   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   3   .   .   
Parts Lost                 20   | .   .   .   .   .   1   1   .   18  
  Power                    2    | .   .   .   .   .   .   .   .   2   
  Propulsion               1    | .   .   .   .   .   .   .   .   1   
  Utility                  6    | .   .   .   .   .   .   1   .   5   
  Weapon                   11   | .   .   .   .   .   1   .   .   10  
  Highest Loss Streak      18   | .   .   .   .   .   1   1   .   18  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   100 100 99  100 74  99  100 83  
  Engine                   9    | .   14  14  14  14  9   7   7   5   
  Treads                   6    | .   28  28  12  .   .   .   .   .   
  Leg                      13   | .   .   .   14  28  18  15  15  13  
  Device                   13   | .   14  14  14  14  13  15  15  7   
  Storage                  13   | .   14  14  14  14  9   15  15  14  
  Processor                8    | .   .   .   .   .   7   14  15  15  
  Energy Gun               13   | .   28  26  14  14  2   10  15  13  
  Energy Cannon            7    | .   .   .   .   .   4   15  7   5   
  Ballistic Gun            5    | .   .   1   14  14  10  2   7   4   
Peak Build Rating          64   | 7   7   7   25  26  33  64  64  64  
  Average Rating           35   | 4   7   7   16  25  30  54  64  54  
  On Entrance              25   | .   7   7   7   25  26  32  64  64  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             62   | 14  14  15  30  30  35  62  59  59  
  Greatest Support         60   | 40  40  40  60  60  60  60  60  60  
  Greatest Overweight (x)  4    | .   .   .   4   .   .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  15  15  15  15  15  
  Average Capacity         12   | 6   8   8   10  15  15  15  15  15  
  Most Carried             15   | 2   3   5   8   9   9   15  15  15  
  Average Carried          9    | 1   2   4   5   8   8   13  15  11  
  Final Capacity           15   | 8   8   8   15  15  15  15  15  15  
  Final Carried            15   | 2   3   5   8   9   9   15  15  2   

 Class Distribution 
--------------------
 52% | Mutant
 43% | Skirmisher
  3% | Gunner

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -10/Exiles
     Mutant | -9/Mines
     Mutant | -8/Materials
 Skirmisher | -7/Factory
     Gunner | -7/Lower Caves
     Gunner | -7/Data Miner

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Low Dat 
Matter Collected           811  | 260 10  .   40  .   144 357 .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            943  | 19  128 47  .   .   185 481 .   83  
  Parts                    47   | 3   7   6   .   .   10  20  .   1   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Dat 
Combat Hostiles Destroyed  20   | .   2   3   .   .   3   10  .   2   
  Guns                     13   | .   2   3   .   .   2   5   .   1   
  Cannons                  1    | .   .   .   .   .   1   .   .   .   
  AOE                      5    | .   .   .   .   .   .   4   .   1   
Classes Destroyed          8    | 1   2   1   .   .   1   3   .   .   
  Worker                   1    | .   .   .   .   .   .   1   .   .   
  Builder                  1    | .   .   .   .   .   .   1   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   1   .   .   .   1   1   .   .   
  Swarmer                  6    | .   .   3   .   .   .   3   .   .   
  Grunt                    5    | .   2   .   .   .   1   2   .   .   
  Sentry                   5    | .   .   .   .   .   2   3   .   .   
  Programmer               2    | .   .   .   .   .   .   2   .   .   
  Enhanced Grunt           2    | .   .   .   .   .   .   .   .   2   
Best Kill Streak           3    | 1   1   3   .   .   1   3   .   2   
  Combat Bots Only         3    | .   1   3   .   .   1   3   .   2   
Max Kills in Single Turn   3    | 1   1   2   .   .   1   3   .   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   3   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Dat  
Hostile Shots Fired        177  | .    12   3    .    .    6    85   .    71   
  Missed                   45   | .    2    .    .    .    .    26   .    17   
Damage Taken               3499 | .    130  28   .    .    155  564  .    2622 
  Core                     768  | .    28   18   .    .    18   99   .    605  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         92   | 100  .    .    .    81   96   .    .    .    
Volleys Fired              66   | 1    14   2    .    .    11   23   .    15   
  Largest                  4    | 2    2    2    .    .    2    4    .    4    
  Hottest                  266  | 80   80   80   .    .    112  248  .    266  
Shots Fired                163  | 2    28   4    .    .    22   65   .    42   
  Gun                      109  | 2    28   4    .    .    14   34   .    27   
  Cannon                   42   | .    .    .    .    .    8    23   .    11   
  Launcher                 12   | .    .    .    .    .    .    8    .    4    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  33   | .    .    .    .    .    14   12   .    7    
  Thermal                  58   | 1    14   2    .    .    .    24   .    17   
  Explosive                12   | .    .    .    .    .    .    8    .    4    
  Electromagnetic          60   | 1    14   2    .    .    8    21   .    14   
  Robot Hit Streak         9    | 1    3    3    .    .    8    8    .    9    
  Robot Miss Streak        3    | .    2    1    .    .    2    3    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    
Shots Hit Robots           101  | 1    14   3    .    .    15   41   .    27   
  Core Hits                69   | 1    6    3    .    .    8    24   .    27   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    .    .    .    1    .    2    
    Corrupt                3    | .    .    .    .    .    .    1    .    2    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           3062 | 23   240  33   .    .    410  1198 .    1158 
  Guns                     1248 | 23   200  33   .    .    175  462  .    355  
  Cannons                  698  | .    .    .    .    .    146  462  .    90   
  Explosions               1116 | .    40   .    .    .    89   274  .    713  
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  485  | .    .    .    .    .    175  238  .    72   
  Thermal                  993  | 11   96   22   .    .    89   505  .    270  
  Explosive                987  | .    .    .    .    .    .    274  .    713  
  Electromagnetic          597  | 12   144  11   .    .    146  181  .    103  
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       1    | .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            26   | .    10   .    .    .    16   .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               26   | .    10   .    .    .    16   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      44   | .    .    .    .    .    30   14   .    .    
  Shots                    2    | .    .    .    .    .    1    1    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        566  | 18   135  36   .    .    17   246  .    566  
  Average Temperature      93   | 12   59   20   .    .    5    94   .    150  
  Received Heat Transfer   138  | .    75   .    .    .    27   36   .    .    
  Effects                  8    | .    .    .    .    .    .    .    .    8    
    Matter Decay           1    | .    .    .    .    .    .    .    .    1    
    Damage (minor)         2    | .    .    .    .    .    .    .    .    2    
    Damage (major)         4    | .    .    .    .    .    .    .    .    4    
    Damage (core)          1    | .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    1    .    .    
  Parts Fried              4    | .    2    .    .    .    1    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    .    .    .    
  Heat Transferred         1670 | 25   175  50   .    .    100  645  .    675  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    1    .    .    .    2    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Dat 
Peak Influence             248  | 5   76  99  .   .   221 248 .   .   
  Initial                  100  | .   3   29  .   .   .   100 .   .   
  Average                  100  | .   41  64  .   .   90  133 .   .   
Maximum Alert Level        1    | .   .   .   .   .   1   1   .   .   
  Low Security (%)         89   | 100 100 100 .   100 97  83  .   .   
  Level 1                  10   | .   .   .   .   .   2   16  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   .   .   .   .   2   6   .   .   
  Investigation            2    | .   .   .   .   .   .   2   .   .   
  Extermination            2    | .   .   .   .   .   .   2   .   .   
  Reinforcement            3    | .   .   .   .   .   2   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Dat 
Distress Signals           4    | .   .   .   .   .   3   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              33   | .   4   3   .   .   8   11  .   7   
  Peak Tracking Total      4    | .   2   3   .   .   3   3   .   4   
  Tactical Retreats        2    | .   .   .   .   .   1   1   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Dat 
Traps Triggered            2    | .   .   .   .   .   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Dat 
Machines Disabled          5    | .   .   .   .   .   1   3   .   1   
  Max in Single Turn       1    | .   .   .   .   .   1   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Dat 
Machines Accessed          13   | .   .   .   5   .   .   4   .   4   
  Terminals                3    | .   .   .   .   .   .   3   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                90   | .   .   .   50  .   .   10  .   30  
  Successful               84   | .   .   .   50  .   .   4   .   30  
  Failed                   6    | .   .   .   .   .   .   6   .   .   
    Catastrophic           2    | .   .   .   .   .   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   8    | .   .   .   1   .   .   7   .   .   
  Terminals                7    | .   .   .   .   .   .   7   .   .   
  Fabricators              3    | .   .   .   .   .   .   3   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             83   | .   .   .   50  .   .   3   .   30  
  Record                   60   | .   .   .   49  .   .   .   .   11  
  Part Schematic           13   | .   .   .   .   .   .   .   .   13  
  Robot Schematic          3    | .   .   .   .   .   .   .   .   3   
  Robot Analysis           1    | .   .   .   .   .   .   1   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   3   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   
  Terminal Index           1    | .   .   .   .   .   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   .   .   .   .   .   4   .   .   
  Full Trace Events        2    | .   .   .   .   .   .   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   3   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   .   .   .   .   .   13  
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Dat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Low Dat 
Total Allies               3    | .   .   3   .   .   .   .   .   .   
  Largest Group            3    | .   .   3   3   3   3   .   .   .   
  Highest-Rated Group      40   | .   .   40  40  40  40  .   .   .   
  Highest-Rated Ally       16   | .   .   16  16  16  16  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               43   | .   .   .   .   .   43  .   .   .   
  Total Damage             472  | .   .   .   .   .   472 .   .   .   
  Kills                    3    | .   .   .   .   .   3   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Dat 
Robot Analysis Total       1    | .   .   .   .   .   .   1   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Dat  
Turns Passed               2555 | 69   181  229  452  61   283  1098 39   143  
Spaces Moved               1966 | 36   87   123  385  46   234  931  44   80   
  Core                     4    | 3    .    .    1    .    .    .    .    .    
  Treads                   373  | 33   87   123  130  .    .    .    .    .    
  Legs                     1589 | .    .    .    254  46   234  931  44   80   
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  90   90   90   90   90   90   
  Average Speed            108  | 150  160  160  114  90   90   100  90   94   
  Slowest Speed            250  | 160  160  160  250  90   90   170  90   170  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 3    20   21   79   17   30   27   9    71   
  Regions Visited          8
    Branch Regions         5
  Pre-discovered Areas     2    | .    .    .    1    .    .    .    .    1    
  Known Exits Taken        1    | .    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    .    1    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          62   | .    1    .    .    .    6    28   .    27   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    .    1    .    .    
  AOE                      61   | .    1    .    .    .    6    27   .    27   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Dat  
Total                      2252 | 45   101  151  397  65   284  1052 43   114  
  Wait                     125  | .    .    24   6    19   26   44   .    6    
  Move                     1958 | 35   86   122  384  45   233  930  43   80   
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  29   | 2    1    2    2    1    3    18   .    .    
  Fast Attach              18   | 7    .    .    2    .    4    5    .    .    
  Attach                   18   | .    .    .    .    .    1    4    .    13   
  Detach                   .    | .    .    .    .    .    .    .    .    .    
  Swap                     17   | .    .    1    1    .    1    14   .    .    
  Drop                     21   | .    .    .    2    .    5    14   .    .    
  Fire                     66   | 1    14   2    .    .    11   23   .    15   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Data Miner (discovered 1 exit: [*Pro])

 History 
---------
 Turn | Location       | Event
    9 | -11/Scrapyard  | Discovered new exit (range 15)
   70 | -11/Scrapyard  | Entered Materials
  211 | -10/Materials  | Discovered new exit (range 7)
  251 | -10/Materials  | Entered Mines
  316 | -10/Mines      | Build established: Mutant
  376 | -10/Mines      | Assembled infested the area
  408 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  470 | -10/Mines      | Discovered new exit (range 5)
  480 | -10/Mines      | Entered Exiles
  480 | -10/Exiles     | Accompanied by 3 allies
  519 | -10/Exiles     | Met 8R-AWN
  546 | -10/Exiles     | Met EX-HEX
  591 | -10/Exiles     | Met EX-BIN
  610 | -10/Exiles     | Aligned with FarCom system
  612 | -10/Exiles     | Given EX-Vault access code
  682 | -10/Exiles     | Opened EX-Vault
  692 | -10/Exiles     | Found Potential Leg
  694 | -10/Exiles     | Found Potential Leg
  712 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  741 | -10/Exiles     | Met EX-DEC
  746 | -10/Exiles     | Learned location of Zion (-6)
  834 | -10/Exiles     | Visited The Gauntlet
  918 | -10/Exiles     | Discovered new exit (range 10)
  932 | -10/Exiles     | Left Exiles lab with Potential Leg
  932 | -10/Exiles     | Entered Mines
  932 | -9/Mines       | Accompanied by 3 allies
  933 | -9/Mines       | Met a Derelict bent on vengeance
  939 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
  953 | -9/Mines       | Learned Materials emergency access door positions
  982 | -9/Mines       | Discovered new exit (range 11)
  993 | -9/Mines       | Entered Materials
  993 | -8/Materials   | Accompanied by 3 allies
  993 | -8/Materials   | Evolved 4 slots: Utility x4
 1263 | -8/Materials   | Discovered new exit (range 8)
 1276 | -8/Materials   | Entered Factory
 1276 | -7/Factory     | Evolved 2 slots: Weapon x2
 1589 | -7/Factory     | Build established: Skirmisher
 2291 | -7/Factory     | Identified exit to Lower Caves
 2301 | -7/Factory     | Garrison activated, responded to threat
 2374 | -7/Factory     | Entered Lower Caves
 2406 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special
 2413 | -7/Lower Caves | Entered Data Miner
 2413 | -7/Data Miner  | Discovered new exit (range 6)
 2431 | -7/Data Miner  | Met Data Miner
 2448 | -7/Data Miner  | Learned location of Section 7 (-2)
 2448 | -7/Data Miner  | Acquired the access code to Warlord's prototype stash
 2464 | -7/Data Miner  | Received God Mode back door access code from Data Miner
 2470 | -7/Data Miner  | Data Conduit disabled
 2517 | -7/Data Miner  | Core integrity fell below 50%
 2532 | -7/Data Miner  | Core integrity fell below 20%
 2556 | -7/Data Miner  | Destroyed by Enhanced Grunt with Neutron Cannon

 Last Messages 
---------------
02512_ Hcp. Matter Pod destroyed.
02514_ Hvy. Missile Launcher destroyed.
02514_ Enhanced Grunt destroyed.
02523_ Hcp. Battery destroyed.
02526_ Overheating: Matter decay (-66).
02526_ The unstable cave ceiling collapses. <x2>
02529_ Overheating: Lgt. EM Pulse Cannon damaged (-11).
02529_ Overheating: Prc. Shock Rifle damaged (-19).
02529_ Overheating: Imp. Deuterium Engine damaged (-37).
02529_ Overheating: Potential Leg damaged (-15).
02529_ Prc. Shock Rifle destroyed.
02529_ Lgt. EM Pulse Cannon destroyed.
02530_ Potential Leg destroyed.
02530_ Arc Projector destroyed.
02531_ Overheating: Corruption Screen damaged (-4).
02532_ Overheating: Core damaged (-140).
02534_ Imp. Deuterium Engine destroyed.
02536_ Overheating: Target Analyzer damaged (-6).
02537_ Lgt. EM Pulse Cannon destroyed.
02547_ Imp. Cooling System destroyed.

 Map 
-----
+----------------------------------------------------+
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ?????????????????????????????????????####?? |
|        ??????????###########??????#???????###  #?? |
|        ????????""""""""""""###### #?#????##    #?? |
|        ????????"""""    """"""" # # # ####  < ##?? |
|        ???????""""""                           ### |
|        ???????"""                                  |
|        ??????"""                                   |
|        ??????"""                                   |
|        ??????""""                                  |
|        ??????"""                """""""""""""""### |
|        ??????"""""           """"###############?? |
|        ???????""""            "###???????????????? |
|        ???????""""""        ####?????????????????? |
|        ????????####"#         #??????????????????? |
|        ???????????#?#    %    ???????????????????? |
|        ?????????????# #      ##??????????????????? |
|        ?????????????#       # #??????????????????? |
|        ?????????????#         #??????????????????? |
|        ?????????????#         ???????????????????? |
|        ?????????????#       #????????????????????? |
|        ???????????????# g  ##????????????????????? |
|        ??????????????## g  "#????????????????????? |
|        ???????????#?##     "#????????????????????? |
|        ??????????##"#"   @  #????????????????????? |
|        ??????????"""""     "####?????????????????? |
|        ??????????"""""    X"""""?????????????????? |
|        ??????????##"#"     "##"#?????????????????? |
|        ???????????#"##    X""""#?????????????????? |
|        ??????????????##    "##"#?????????????????? |
|        ???????????????#######????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          18
Energy Capacity            560
Matter Stores              467
Matter Capacity            500
Sight Range                16
Terrain Scan Density       85
Corruption Block           8
Evasion (%)                57
Targeting Accuracy         8
Target Analysis            5
Recoil Reduction           2

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
       Biomechanical Wings | -7/Data Miner | Free
    Imp. Heavy Machine Gun | -7/Data Miner | Free
     Thermal Defense Suite | -7/Data Miner | Free
            Linear Gravjet | -7/Data Miner | Free
            Mni. Drone Bay | -7/Data Miner | Free
         Hvy. Phase Cannon | -7/Data Miner | Free
                  Coil Gun | -7/Data Miner | Free
             KE Penetrator | -7/Data Miner | Free
     Adv. Shield Generator | -7/Data Miner | Free
                   Railgun | -7/Data Miner | Free
     Adv. Coolant Injector | -7/Data Miner | Free

 Robot Schematics 
------------------
 B-48 Gladiator | -7/Data Miner | Free
    C-17 Slicer | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MinesnifferAssemblyPendant
  Manual?         0
Play Time         00:30:10
  Cumulative      122.0 hours
  Start           2025.03.09 @ 22:59:03
  End             2025.03.09 @ 23:30:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          243
  Rogue           175
  Adventurer      15
  Explorer        53
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          59
Achievement%      46
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4e61d9fe-9219-48f8-95a4-4ee759a3176e